<?xml version="1.0"?>
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	<id>https://wiki.misfitsystems.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chancerous</id>
	<title>Misfits Nuclear Wasteland - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.misfitsystems.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chancerous"/>
	<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php/Special:Contributions/Chancerous"/>
	<updated>2026-06-25T03:17:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=221</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=221"/>
		<updated>2026-06-18T03:31:21Z</updated>

		<summary type="html">&lt;p&gt;Chancerous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;ERP is still a first offense permanent ban however is listed as a high severity due to the nature of it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Chancerous</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=220</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=220"/>
		<updated>2026-06-18T03:30:57Z</updated>

		<summary type="html">&lt;p&gt;Chancerous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.                                                &lt;br /&gt;
ERP is still a first offense permanent ban however is listed as a high severity due to the nature of it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Chancerous</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=190</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=190"/>
		<updated>2026-06-13T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;Chancerous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead (In the same round) or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war to protect ACCIDENTAL gibbing. Intentional gibbing is &amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt;. This means that if all your limbs are blown off from an explosion during active combat it is allowed.&lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Chancerous</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=189</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=189"/>
		<updated>2026-06-13T17:19:22Z</updated>

		<summary type="html">&lt;p&gt;Chancerous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead (In the same round) or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war to protect ACCIDENTAL gibbing. Intentional gibbing is &amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Chancerous</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=188</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=188"/>
		<updated>2026-06-13T17:17:50Z</updated>

		<summary type="html">&lt;p&gt;Chancerous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead (In the same round) or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war to protect ACCIDENTAL gibbing. Intentional gibbing is prohibited.&lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Chancerous</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=111</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=111"/>
		<updated>2026-05-27T00:58:03Z</updated>

		<summary type="html">&lt;p&gt;Chancerous: added diplomats cannot be captured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Chancerous</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=69</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=69"/>
		<updated>2026-05-13T01:44:56Z</updated>

		<summary type="html">&lt;p&gt;Chancerous: Raid definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Chancerous</name></author>
	</entry>
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