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		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=305</id>
		<title>Brotherhood of Steel</title>
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		<updated>2026-08-08T03:31:45Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox&lt;br /&gt;
| name = Brotherhood of Steel&lt;br /&gt;
| color = #4A7CBF&lt;br /&gt;
| founder = (DORMANT) Viktoriya Plum&lt;br /&gt;
| status = Active - Resurgent&lt;br /&gt;
| location = Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield&lt;br /&gt;
| leader = (ACTIVE) Elder Noah Anderson &amp;amp; Elder Stan Knox&lt;br /&gt;
| ideology = Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation&lt;br /&gt;
| motto = &amp;quot;Steel Be With You&amp;quot;, &amp;quot;Steel Protects&amp;quot;&lt;br /&gt;
| affiliation = Mojave / West Coast Brotherhood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;VIKTORIYA PLUM&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=304</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=304"/>
		<updated>2026-08-08T03:27:36Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox&lt;br /&gt;
| name = Brotherhood of Steel&lt;br /&gt;
| color = #4A7CBF&lt;br /&gt;
| founder = (DORMANT) Viktoriya Plum&lt;br /&gt;
| status = Active - Resurgent&lt;br /&gt;
| location = Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield&lt;br /&gt;
| leader = (ACTIVE) Elder Noah Anderson &amp;amp; Elder Stan Knox&lt;br /&gt;
| ideology = Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation&lt;br /&gt;
| motto = &#039;&#039;Steel Be With You&#039;&#039;&lt;br /&gt;
| affiliation = Mojave / West Coast Brotherhood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;VIKTORIYA PLUM&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=303</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=303"/>
		<updated>2026-08-08T03:25:38Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox&lt;br /&gt;
| name = Brotherhood of Steel&lt;br /&gt;
| color = #4A7CBF&lt;br /&gt;
| founder = Viktoriya Plum&lt;br /&gt;
| status = Active - Resurgent&lt;br /&gt;
| location = Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield&lt;br /&gt;
| leader = Elder Noah Anderson &amp;amp; Elder Stan Knox&lt;br /&gt;
| ideology = Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation&lt;br /&gt;
| motto = &#039;&#039;Steel Be With You&#039;&#039;&lt;br /&gt;
| affiliation = Mojave / West Coast Brotherhood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;VIKTORIYA PLUM&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=302</id>
		<title>Template:FactionInfobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=302"/>
		<updated>2026-08-08T03:23:59Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== FactionInfobox ==&lt;br /&gt;
Right-floating faction dossier. Parameters: &amp;lt;code&amp;gt;name, color, status, location, founder, leader, ideology, motto, affiliation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; background:#141414; border:2px solid {{{color|#666}}}; color:#d0d0d0; width:288px; font-size:0.88em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:{{{color|#444}}}; color:#fff; text-align:center; padding:9px 8px; font-size:1.05em; letter-spacing:2px; text-transform:uppercase; font-family:monospace; border-bottom:1px solid #0005;&amp;quot; | {{{name|FACTION}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:#666; text-align:center; padding:3px 8px; font-size:0.75em; font-family:monospace; letter-spacing:3px; border-bottom:1px solid {{{color|#555}}};&amp;quot; | ◈ FACTION DOSSIER ◈&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Status&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{status|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{location|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Founder&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{founder|{{{founders|N/A}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Commander&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{leader|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Ideology&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{ideology|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Motto&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px; font-style:italic;&amp;quot; | {{{motto|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Affiliation&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{affiliation|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:{{{color|#555}}}; text-align:center; padding:5px 8px; font-family:monospace; font-size:0.75em; border-top:1px solid #2a2a2a; letter-spacing:2px;&amp;quot; | ⬜ RESTRICTED ACCESS ⬜&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=301</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=301"/>
		<updated>2026-08-08T03:23:36Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox&lt;br /&gt;
| name = Brotherhood of Steel&lt;br /&gt;
| color = #4A7CBF&lt;br /&gt;
| founder = Viktoriya Plum&lt;br /&gt;
| status = Active - Resurgent&lt;br /&gt;
| location = Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield&lt;br /&gt;
| leader = Elder Noah Anderson &amp;amp; Elder Stan Knox&lt;br /&gt;
| ideology = Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation&lt;br /&gt;
| motto = &#039;&#039;Steel Be With You&#039;&#039;&lt;br /&gt;
| affiliation = Mojave / West Coast Brotherhood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=300</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=300"/>
		<updated>2026-08-08T03:23:04Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox&lt;br /&gt;
| name = Brotherhood of Steel&lt;br /&gt;
| color = #4A7CBF&lt;br /&gt;
| founder = Viktoriya Plum&lt;br /&gt;
| status = Active - Resurgent&lt;br /&gt;
| location = Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield&lt;br /&gt;
| leader = Elder Noah Anderson &amp;amp; Elder Stan Knox&lt;br /&gt;
| ideology = Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation&lt;br /&gt;
| motto = &#039;&#039;Steel Be With You&#039;&#039;&lt;br /&gt;
| affiliation = Mojave / West Coast Brotherhood&lt;br /&gt;
}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=299</id>
		<title>Template:FactionInfobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=299"/>
		<updated>2026-08-08T03:22:30Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== FactionInfobox ==&lt;br /&gt;
Right-floating faction dossier. Parameters: &amp;lt;code&amp;gt;name, color, status, location, founder, leader, ideology, motto, affiliation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; background:#141414; border:2px solid {{{color|#666}}}; color:#d0d0d0; width:288px; font-size:0.88em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:{{{color|#444}}}; color:#fff; text-align:center; padding:9px 8px; font-size:1.05em; letter-spacing:2px; text-transform:uppercase; font-family:monospace; border-bottom:1px solid #0005;&amp;quot; | {{{name|FACTION}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:#666; text-align:center; padding:3px 8px; font-size:0.75em; font-family:monospace; letter-spacing:3px; border-bottom:1px solid {{{color|#555}}};&amp;quot; | ◈ FACTION DOSSIER ◈&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Status&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{status|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{location|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Founder&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{founder|{{{founders|N/A}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Commander&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{leader|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Ideology&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{ideology|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Motto&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px; font-style:italic;&amp;quot; | {{{motto|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Affiliation&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{affiliation|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:{{{color|#555}}}; text-align:center; padding:5px 8px; font-family:monospace; font-size:0.75em; border-top:1px solid #2a2a2a; letter-spacing:2px;&amp;quot; | ⬜ RESTRICTED ACCESS ⬜&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=298</id>
		<title>Template:FactionInfobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=298"/>
		<updated>2026-08-08T03:21:08Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: /* FactionInfobox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== FactionInfobox ==&lt;br /&gt;
Right-floating faction dossier. Parameters: &amp;lt;code&amp;gt;name, color, status, location, founder, leader, ideology, motto, affiliation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; background:#141414; border:2px solid {{{color|#666}}}; color:#d0d0d0; width:288px; font-size:0.88em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:{{{color|#444}}}; color:#fff; text-align:center; padding:9px 8px; font-size:1.05em; letter-spacing:2px; text-transform:uppercase; font-family:monospace; border-bottom:1px solid #0005;&amp;quot; | {{{name|FACTION}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:#666; text-align:center; padding:3px 8px; font-size:0.75em; font-family:monospace; letter-spacing:3px; border-bottom:1px solid {{{color|#555}}};&amp;quot; | ◈ FACTION DOSSIER ◈&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Status&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{status|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{location|N/A}}}&lt;br /&gt;
{{#if: {{{founder|{{{founders|}}}}}} |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Founder&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{founder|{{{founders}}}}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Commander&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{leader|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Ideology&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{ideology|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Motto&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px; font-style:italic;&amp;quot; | {{{motto|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Affiliation&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{affiliation|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:{{{color|#555}}}; text-align:center; padding:5px 8px; font-family:monospace; font-size:0.75em; border-top:1px solid #2a2a2a; letter-spacing:2px;&amp;quot; | ⬜ RESTRICTED ACCESS ⬜&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=297</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=297"/>
		<updated>2026-08-08T03:18:06Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|founders=Viktoriya Plum|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=296</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=296"/>
		<updated>2026-08-08T03:15:50Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|founder=Viktoriya Plum|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=295</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=295"/>
		<updated>2026-08-08T03:09:41Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=294</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=294"/>
		<updated>2026-08-08T03:09:06Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood|founder=Viktoriya Plum}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=293</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=293"/>
		<updated>2026-08-08T03:08:09Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=292</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=292"/>
		<updated>2026-08-08T03:07:55Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter specifically founded by Viktoriya Plum)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=291</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=291"/>
		<updated>2026-08-08T03:07:18Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood|founder=Viktoriya Plum}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter specifically founded by Viktoriya Plum)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=290</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=290"/>
		<updated>2026-08-08T03:05:59Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: founder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter specifically founded by Viktoriya Plum)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Protocol ==&lt;br /&gt;
You are allowed to trade the vast majority of gear that you are in possession of.&lt;br /&gt;
&lt;br /&gt;
When trading T2 gear, you are required to note who you gave it to and which faction they belong to.&lt;br /&gt;
&lt;br /&gt;
You may trade all forms of gear except T3 gear. When trading lasers, make sure you are confident the recipient will not misuse the technology.&lt;br /&gt;
&lt;br /&gt;
== Codex Investigations &amp;amp; Detainment ==&lt;br /&gt;
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.&lt;br /&gt;
&lt;br /&gt;
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.&lt;br /&gt;
&lt;br /&gt;
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.&lt;br /&gt;
&lt;br /&gt;
Any Knight who knowingly violates this procedure will be stripped of rank.&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized within reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Access Protocol ===&lt;br /&gt;
Recognized diplomats may be admitted into the outer bunker for formal negotiations.&lt;br /&gt;
&lt;br /&gt;
Diplomatic access is limited to:&lt;br /&gt;
&lt;br /&gt;
* The meeting room west of the primary gate.&lt;br /&gt;
* The adjoining botany area.&lt;br /&gt;
&lt;br /&gt;
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.&lt;br /&gt;
&lt;br /&gt;
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.&lt;br /&gt;
&lt;br /&gt;
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.&lt;br /&gt;
&lt;br /&gt;
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Field Protocol ===&lt;br /&gt;
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.&lt;br /&gt;
&lt;br /&gt;
If the subject remains compliant, they should be captured alive where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.&lt;br /&gt;
&lt;br /&gt;
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.&lt;br /&gt;
&lt;br /&gt;
This process ensures that all three castes fulfill their proper responsibilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paladins:&#039;&#039;&#039; Secure the subject in the field and recover intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Scribes:&#039;&#039;&#039; Resuscitate, stabilize, examine, and record the subject.&lt;br /&gt;
* &#039;&#039;&#039;Knights:&#039;&#039;&#039; Detain, guard, and process the subject within the bunker.&lt;br /&gt;
&lt;br /&gt;
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
#:&lt;br /&gt;
#:&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#: &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enclave|Enclave]]&lt;br /&gt;
|Hostile&lt;br /&gt;
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=219</id>
		<title>Misfits Strick System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=219"/>
		<updated>2026-06-18T01:07:45Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Retire misspelled page and point readers to Misfits Strike System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:760px; margin:40px auto; padding:24px; background:#151515; border:1px solid #4a4a4a; color:#c8c8c8; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.6em; font-weight:bold; color:#cc6666; letter-spacing:2px;&amp;quot;&amp;gt;DELETE / NULL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:12px; color:#a8a8a8; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
This page title is retired due to misspelling.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use [[Misfits Strike System]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=216</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=216"/>
		<updated>2026-06-18T01:02:50Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=215</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=215"/>
		<updated>2026-06-18T01:02:00Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: /* Ruling Strike System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strike System&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=213</id>
		<title>Misfits Strick System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=213"/>
		<updated>2026-06-18T01:01:18Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: /* Banning Strick System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strike System&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=212</id>
		<title>Misfits Strick System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=212"/>
		<updated>2026-06-18T01:01:08Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: /* Ruling Strick System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strike System&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=210</id>
		<title>Misfits Strick System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=210"/>
		<updated>2026-06-18T01:00:49Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: /* Banning Strick System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strike System&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=209</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=209"/>
		<updated>2026-06-18T01:00:45Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Update mandatory reading link to corrected Misfits Strike System title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS NUCLEAR WASTELAND &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;MISFITS SANCTUARY WIKI - WASTELAND OPERATIONS MANUAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0a0a; border:2px solid #ff4444; padding:1em 1.5em; margin-bottom:1.5em; text-align:center; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.4em; font-weight:bold; color:#ff4444; letter-spacing:3px;&amp;quot;&amp;gt;&amp;amp;#9888; MANDATORY READING &amp;amp;#9888;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc9999; font-size:0.95em; margin:0.5em 0;&amp;quot;&amp;gt;All players must read and follow the server rules before entering the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em; font-size:1.2em;&amp;quot;&amp;gt;[[Rules|&amp;amp;#9758; SERVER RULES — READ BEFORE PLAYING]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.35em; font-size:1.05em;&amp;quot;&amp;gt;[[Misfits Strike System|&amp;amp;#9758; MISFITS STRIKE SYSTEM]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
* [[Rules|Server Rules]]&lt;br /&gt;
* [[Factions Overview|Factions Overview]]&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Faction War|Faction War Rules]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== New Player? ===&lt;br /&gt;
Start with [[Survival Basics|Survival Basics]] to learn the fundamentals. Then browse the [[Factions Overview|Factions Overview]] to pick a faction and read their guide.&lt;br /&gt;
&lt;br /&gt;
Check the [[Currency|Currency]] page to understand how the Wasteland economy works, and [[Chems &amp;amp; Addiction|Chems &amp;amp; Addiction]] before you pop anything you find in a footlocker.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
The Wasteland is defined by those who struggle to control it. Each faction has its own ideology, ranks, rules of engagement, and place in the hierarchy of power.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e141e; border:1px solid #3A6ABF; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6A9FDF; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; BROTHERHOOD OF STEEL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a9ab0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Techno-religious military order dedicated to preserving pre-war technology. Operates from fortified bunkers and patrols the Wasteland to recover lost relics.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Brotherhood of Steel|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a150a; border:1px solid #C8A200; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#E8C830; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;★ NEW CALIFORNIA REPUBLIC&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#b0a070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The largest post-war democratic republic, built on trade and law. Fields a professional standing army and governs territories across the Mojave and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[New California Republic|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#140a0a; border:1px solid #9B1111; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#CC3333; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9872; CAESAR&#039;S LEGION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A ruthless slaveholder empire modelled on ancient Rome. Condemns pre-war technology and rules by total discipline. Expanding conquest from the east.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Caesar&#039;s Legion|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e100a; border:1px solid #4a8a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88cc44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; FOLLOWERS OF THE APOCALYPSE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a9050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A pacifist organization of doctors, scientists, and scholars dedicated to preserving knowledge and healing the Wasteland. Neutral to most factions but opposed to war.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Followers of the Apocalypse|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0f0f0f; border:1px solid #555; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaa; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9788; TOWNSFOLK&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#808080; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Civilians, settlers, and laborers who form the backbone of Wasteland society. Survive by working, trading, and staying out of faction crossfire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Townsfolk|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #4a4a8a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8888cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9775; VAULT DWELLERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8080a0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Survivors of Vault-Tec&#039;s underground shelters. Equipped with Pip-Boys and Vault jumpsuits - and often unprepared for how brutal the surface truly is.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Vault Dwellers|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100c08; border:1px solid #6a4a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07040; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; WASTELANDERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#907060; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Scavengers, drifters, and outcasts who live by their wits on the open road. No allegiance, no safety net - just the next meal and the next sunrise.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wastelanders|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0c100a; border:1px solid #4a6a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#80a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9768; WASTELAND TRIBES&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#708050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-civilization communities with their own customs and rituals. Distrustful of outsiders and deeply tied to the land they inhabit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wasteland Tribes|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0E141E; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9831; ENCLAVE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The self-proclaimed continuation of the United States government. The most technologically advanced - and most dangerous - organization in the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[The Enclave|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0a1a0a; border:1px solid #3a7a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6abf4a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; OUTLAWS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#508040; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Raiders, bandits, and gang fighters who haunt the I-80 corridor. Khans, Jackals, Vipers, Gunners, and Fiends - each with their own methods. The Eighties have been here longer than anyone.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Outlaws|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aadd; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; SYNTHETICS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6688aa; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-war robotic units still operational in the Wendover region. Mr. Handy, Protectron, Assaultron, Sentry Bot, Robobrain - player-controlled chassis with integrated armament.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Synthetics|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a1a08; border:1px solid #6b8e23; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9ab84a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; SUPER MUTANTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a8a3a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;FEV-mutated humans of immense size and strength. Feared by most, trusted by few. 1.5× human scale, near-total radiation immunity, and centuries of lifespan.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Super Mutants|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay &amp;amp; Mechanics ==&lt;br /&gt;
&lt;br /&gt;
How the Wasteland works - from war declarations to wasteland pharmacology to the economy that keeps everyone fed or fighting.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#1a0a0a; border:1px solid #aa3333; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dd6666; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WAR SYSTEM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a05050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Formal war declarations between players. 30-minute cooldown, 5-minute pending phase, 30-minute active combat, auto-ceasefire. Commands: /war, /warjoin, /raid, /ceasefire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Faction War|→ War System Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#14080a; border:1px solid #aa44aa; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc77cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9762; CHEMS &amp;amp; ADDICTION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a5a8a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Combat drugs, medical items, and the addiction system. Jet, Psycho, Buffout, Turbo - effects, overdose thresholds, and what happens when withdrawal hits.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Chems &amp;amp; Addiction|→ Pharmacology Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e06; border:1px solid #aa8830; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ccaa44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9733; CURRENCY&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a8030; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Bottlecaps, NCR Dollars, Legion Aureus, and Denarii - the currencies that keep the Wasteland economy turning. What they are worth and where they are accepted.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Currency|→ Economy Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Survival ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100e06; border:1px solid #5a4515; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#c8a030; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9874; CRAFTING&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything produced, brewed, grown, built, or assembled in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Crafting Hub]]&lt;br /&gt;
* [[Bartending|Bartending &amp;amp; Drinks]]&lt;br /&gt;
* [[Botany|Botany &amp;amp; Farming]]&lt;br /&gt;
* [[Cooking|Cooking &amp;amp; Food]]&lt;br /&gt;
* [[Crafting System|Blueprint Crafting]]&lt;br /&gt;
* [[Materials|Raw Materials]]&lt;br /&gt;
* [[Medicine Crafting|Medicine &amp;amp; Chems]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#060e06; border:1px solid #2a5a2a; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#70a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; SURVIVAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Staying alive in a hostile Wasteland requires knowledge and preparation.&lt;br /&gt;
&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Survival Basics|Food, Water &amp;amp; Radiation]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#080c10; border:1px solid #2a3a4a; padding:1em; width:65%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7090b0; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WEAPONS &amp;amp; ARMAMENTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* [[Ranged Weapons|Overview]]&lt;br /&gt;
* [[Small Guns|Small Guns]]&lt;br /&gt;
* [[Big Guns|Big Guns]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
* [[Laser Weapons|Laser Weapons]]&lt;br /&gt;
* [[Plasma Weapons|Plasma Weapons]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* [[Melee Weapons|Melee Overview]]&lt;br /&gt;
* [[One-Handed Melee|One-Handed]]&lt;br /&gt;
* [[Two-Handed Melee|Two-Handed]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* [[Explosives|Explosives]]&lt;br /&gt;
* [[Other Weapons|Other Weapons]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e0e; border:1px solid #7a7a4a; padding:1em; width:35%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaaa66; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; ARMOR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a8a50; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Power Armor, combat armor, faction-specific gear, and creature-sourced protection. Know what you are wearing before someone starts shooting.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Armor|→ Full Armor Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=208</id>
		<title>Misfits Strick System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strick_System&amp;diff=208"/>
		<updated>2026-06-18T01:00:45Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Cythisia moved page Misfits Strick System to Misfits Strike System: Correct page title spelling from Strick to Strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Misfits Strike System]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=207</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=207"/>
		<updated>2026-06-18T01:00:45Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Cythisia moved page Misfits Strick System to Misfits Strike System: Correct page title spelling from Strick to Strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strike System&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cfc6b2; text-align:center; margin-bottom:16px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
From here on out, this is how the banning system will work, following the notes above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=206</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=206"/>
		<updated>2026-06-18T01:00:19Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: dyslexcia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strike System&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cfc6b2; text-align:center; margin-bottom:16px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
From here on out, this is how the banning system will work, following the notes above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=205</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=205"/>
		<updated>2026-06-18T00:58:41Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strick System&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cfc6b2; text-align:center; margin-bottom:16px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
From here on out, this is how the banning system will work, following the notes above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=204</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=204"/>
		<updated>2026-06-18T00:57:59Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Tone down page styling while keeping color-coded severity blocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:960px; margin:0 auto; color:#d8d0bf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#151515; border:1px solid #5f5130; padding:22px 26px; margin-bottom:20px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; letter-spacing:2px; color:#e0c06a;&amp;quot;&amp;gt;Misfits Strick System&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px; color:#b9aa86; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
This page documents the current Misfits note and ban escalation system.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use it alongside the main [[Rules|server rules]] when reviewing punishments and repeat offenses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning Strick System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cfc6b2; text-align:center; margin-bottom:16px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
From here on out, this is how the banning system will work, following the notes above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=203</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=203"/>
		<updated>2026-06-18T00:56:33Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Restyle Misfits Strick System to match wiki theme and improve readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#d8c27a; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #a88432; max-width:980px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #a88432; padding:15px; margin-bottom:25px; background:#120d06;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px; color:#c89c3c;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.7em; font-weight:bold; letter-spacing:2px; color:#e2bc5a;&amp;quot;&amp;gt;MISFITS DISCIPLINARY TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.05em; color:#b89a54;&amp;quot;&amp;gt;ACCESS LEVEL: ADMINISTRATIVE POLICY&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px; color:#c89c3c;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#d0b878; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e2bc5a;&amp;quot;&amp;gt;&amp;gt; Loading disciplinary framework...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e2bc5a;&amp;quot;&amp;gt;&amp;gt; Cross-referencing server directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e2bc5a;&amp;quot;&amp;gt;&amp;gt; Applying escalation standards...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e2bc5a;&amp;quot;&amp;gt;&amp;gt; Finalizing punitive ladder...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffcc66; font-weight:bold;&amp;quot;&amp;gt;STATUS: POLICY RECORD ACTIVE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #a88432; border-bottom:2px solid #a88432; padding:18px 0; margin:20px 0; text-align:center; background:#100c06;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.5em; font-weight:bold; color:#e2bc5a; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS STRICK SYSTEM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d8c27a;&amp;quot;&amp;gt;This page documents the current Misfits note and ban escalation system.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8f7a45; font-size:0.95em;&amp;quot;&amp;gt;Use it alongside the main [[Rules|server rules]] when reviewing punishments and repeat offenses.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e2bc5a;&amp;quot;&amp;gt;RULING STRICK SYSTEM&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #a88432; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #a88432; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px; color:#e2bc5a;&amp;quot;&amp;gt;NOTE SEVERITY CLASSIFICATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8f7a45; font-size:0.9em;&amp;quot;&amp;gt;HOW OFFENSES ARE TAGGED AND HOW LONG THEY STAY RELEVANT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c9ddb0;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88aa77;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0d0a0;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b89a54;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0b0b0;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c88;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e2bc5a;&amp;quot;&amp;gt;BANNING STRICK SYSTEM&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #a88432; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #a88432; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px; color:#e2bc5a;&amp;quot;&amp;gt;BAN ESCALATION LADDER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8f7a45; font-size:0.9em;&amp;quot;&amp;gt;THIS IS HOW PUNISHMENT PROGRESSES AFTER NOTE ACCUMULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#d8c27a; text-align:center; margin-bottom:16px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
From here on out, this is how the banning system will work, following the notes above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#0c0c0c; color:#d8c27a; border-color:#a88432;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#241b0b; color:#f0c85a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#241b0b; color:#f0c85a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#8f7a45; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#161006; border:1px solid #6a5320; padding:18px; margin-top:18px; text-align:center; color:#c9b06b;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffcc66; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE NOTICE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=202</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=202"/>
		<updated>2026-06-18T00:54:54Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Add Misfits Strick System to mandatory reading box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS NUCLEAR WASTELAND &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;MISFITS SANCTUARY WIKI - WASTELAND OPERATIONS MANUAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0a0a; border:2px solid #ff4444; padding:1em 1.5em; margin-bottom:1.5em; text-align:center; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.4em; font-weight:bold; color:#ff4444; letter-spacing:3px;&amp;quot;&amp;gt;&amp;amp;#9888; MANDATORY READING &amp;amp;#9888;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc9999; font-size:0.95em; margin:0.5em 0;&amp;quot;&amp;gt;All players must read and follow the server rules before entering the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em; font-size:1.2em;&amp;quot;&amp;gt;[[Rules|&amp;amp;#9758; SERVER RULES — READ BEFORE PLAYING]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.35em; font-size:1.05em;&amp;quot;&amp;gt;[[Misfits Strick System|&amp;amp;#9758; MISFITS STRICK SYSTEM]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
* [[Rules|Server Rules]]&lt;br /&gt;
* [[Factions Overview|Factions Overview]]&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Faction War|Faction War Rules]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== New Player? ===&lt;br /&gt;
Start with [[Survival Basics|Survival Basics]] to learn the fundamentals. Then browse the [[Factions Overview|Factions Overview]] to pick a faction and read their guide.&lt;br /&gt;
&lt;br /&gt;
Check the [[Currency|Currency]] page to understand how the Wasteland economy works, and [[Chems &amp;amp; Addiction|Chems &amp;amp; Addiction]] before you pop anything you find in a footlocker.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
The Wasteland is defined by those who struggle to control it. Each faction has its own ideology, ranks, rules of engagement, and place in the hierarchy of power.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e141e; border:1px solid #3A6ABF; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6A9FDF; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; BROTHERHOOD OF STEEL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a9ab0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Techno-religious military order dedicated to preserving pre-war technology. Operates from fortified bunkers and patrols the Wasteland to recover lost relics.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Brotherhood of Steel|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a150a; border:1px solid #C8A200; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#E8C830; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;★ NEW CALIFORNIA REPUBLIC&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#b0a070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The largest post-war democratic republic, built on trade and law. Fields a professional standing army and governs territories across the Mojave and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[New California Republic|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#140a0a; border:1px solid #9B1111; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#CC3333; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9872; CAESAR&#039;S LEGION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A ruthless slaveholder empire modelled on ancient Rome. Condemns pre-war technology and rules by total discipline. Expanding conquest from the east.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Caesar&#039;s Legion|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e100a; border:1px solid #4a8a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88cc44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; FOLLOWERS OF THE APOCALYPSE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a9050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A pacifist organization of doctors, scientists, and scholars dedicated to preserving knowledge and healing the Wasteland. Neutral to most factions but opposed to war.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Followers of the Apocalypse|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0f0f0f; border:1px solid #555; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaa; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9788; TOWNSFOLK&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#808080; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Civilians, settlers, and laborers who form the backbone of Wasteland society. Survive by working, trading, and staying out of faction crossfire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Townsfolk|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #4a4a8a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8888cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9775; VAULT DWELLERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8080a0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Survivors of Vault-Tec&#039;s underground shelters. Equipped with Pip-Boys and Vault jumpsuits - and often unprepared for how brutal the surface truly is.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Vault Dwellers|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100c08; border:1px solid #6a4a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07040; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; WASTELANDERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#907060; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Scavengers, drifters, and outcasts who live by their wits on the open road. No allegiance, no safety net - just the next meal and the next sunrise.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wastelanders|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0c100a; border:1px solid #4a6a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#80a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9768; WASTELAND TRIBES&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#708050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-civilization communities with their own customs and rituals. Distrustful of outsiders and deeply tied to the land they inhabit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wasteland Tribes|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0E141E; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9831; ENCLAVE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The self-proclaimed continuation of the United States government. The most technologically advanced - and most dangerous - organization in the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[The Enclave|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0a1a0a; border:1px solid #3a7a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6abf4a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; OUTLAWS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#508040; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Raiders, bandits, and gang fighters who haunt the I-80 corridor. Khans, Jackals, Vipers, Gunners, and Fiends - each with their own methods. The Eighties have been here longer than anyone.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Outlaws|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aadd; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; SYNTHETICS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6688aa; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-war robotic units still operational in the Wendover region. Mr. Handy, Protectron, Assaultron, Sentry Bot, Robobrain - player-controlled chassis with integrated armament.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Synthetics|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a1a08; border:1px solid #6b8e23; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9ab84a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; SUPER MUTANTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a8a3a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;FEV-mutated humans of immense size and strength. Feared by most, trusted by few. 1.5× human scale, near-total radiation immunity, and centuries of lifespan.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Super Mutants|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay &amp;amp; Mechanics ==&lt;br /&gt;
&lt;br /&gt;
How the Wasteland works - from war declarations to wasteland pharmacology to the economy that keeps everyone fed or fighting.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#1a0a0a; border:1px solid #aa3333; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dd6666; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WAR SYSTEM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a05050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Formal war declarations between players. 30-minute cooldown, 5-minute pending phase, 30-minute active combat, auto-ceasefire. Commands: /war, /warjoin, /raid, /ceasefire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Faction War|→ War System Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#14080a; border:1px solid #aa44aa; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc77cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9762; CHEMS &amp;amp; ADDICTION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a5a8a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Combat drugs, medical items, and the addiction system. Jet, Psycho, Buffout, Turbo - effects, overdose thresholds, and what happens when withdrawal hits.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Chems &amp;amp; Addiction|→ Pharmacology Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e06; border:1px solid #aa8830; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ccaa44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9733; CURRENCY&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a8030; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Bottlecaps, NCR Dollars, Legion Aureus, and Denarii - the currencies that keep the Wasteland economy turning. What they are worth and where they are accepted.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Currency|→ Economy Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Survival ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100e06; border:1px solid #5a4515; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#c8a030; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9874; CRAFTING&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything produced, brewed, grown, built, or assembled in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Crafting Hub]]&lt;br /&gt;
* [[Bartending|Bartending &amp;amp; Drinks]]&lt;br /&gt;
* [[Botany|Botany &amp;amp; Farming]]&lt;br /&gt;
* [[Cooking|Cooking &amp;amp; Food]]&lt;br /&gt;
* [[Crafting System|Blueprint Crafting]]&lt;br /&gt;
* [[Materials|Raw Materials]]&lt;br /&gt;
* [[Medicine Crafting|Medicine &amp;amp; Chems]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#060e06; border:1px solid #2a5a2a; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#70a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; SURVIVAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Staying alive in a hostile Wasteland requires knowledge and preparation.&lt;br /&gt;
&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Survival Basics|Food, Water &amp;amp; Radiation]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#080c10; border:1px solid #2a3a4a; padding:1em; width:65%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7090b0; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WEAPONS &amp;amp; ARMAMENTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* [[Ranged Weapons|Overview]]&lt;br /&gt;
* [[Small Guns|Small Guns]]&lt;br /&gt;
* [[Big Guns|Big Guns]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
* [[Laser Weapons|Laser Weapons]]&lt;br /&gt;
* [[Plasma Weapons|Plasma Weapons]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* [[Melee Weapons|Melee Overview]]&lt;br /&gt;
* [[One-Handed Melee|One-Handed]]&lt;br /&gt;
* [[Two-Handed Melee|Two-Handed]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* [[Explosives|Explosives]]&lt;br /&gt;
* [[Other Weapons|Other Weapons]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e0e; border:1px solid #7a7a4a; padding:1em; width:35%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaaa66; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; ARMOR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a8a50; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Power Armor, combat armor, faction-specific gear, and creature-sourced protection. Know what you are wearing before someone starts shooting.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Armor|→ Full Armor Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=201</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=201"/>
		<updated>2026-06-18T00:54:39Z</updated>

		<summary type="html">&lt;p&gt;Cythisia: Create Misfits Strick System page from provided staff policy PDF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Misfits Strick System ==&lt;br /&gt;
&lt;br /&gt;
This page documents the current Misfits note and ban escalation system.&lt;br /&gt;
&lt;br /&gt;
=== Ruling Strick System ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Severity&lt;br /&gt;
! Rule listing&lt;br /&gt;
! Punishment / note duration&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8&lt;br /&gt;
| Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 2.2 - Multiaccounting (unless it is ban evasion or raiding, which are permanent); all of Directive 6 - Armed Conflicts&lt;br /&gt;
| Medium note set for 1 month. If there are 2 offences, the next one becomes high.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks&lt;br /&gt;
| High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Banning Strick System ===&lt;br /&gt;
From here on out, this is how the banning system will work, following the notes above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Infraction count&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Cythisia</name></author>
	</entry>
</feed>