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	<id>https://wiki.misfitsystems.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan</id>
	<title>Misfits Nuclear Wasteland - User contributions [en]</title>
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	<updated>2026-06-25T00:08:04Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=186</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=186"/>
		<updated>2026-06-10T15:41:00Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.8 Round-Removal (RR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war &lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=185</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=185"/>
		<updated>2026-06-10T15:40:36Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.8 Round-Removal (RR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war &lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes -  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=184</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=184"/>
		<updated>2026-06-10T15:39:43Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war &lt;br /&gt;
&lt;br /&gt;
Good Reasons:  &lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
Definition:  Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
This includes -  &lt;br /&gt;
Gibbing  &lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=183</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=183"/>
		<updated>2026-06-10T15:38:25Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.8 Round-Removal (RR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war Good Reasons:  As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  Definition:  Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  This includes -  Gibbing  Taking more then one limb intentionally.  Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=117</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=117"/>
		<updated>2026-05-30T18:23:34Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 3.1 Character Identity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=116</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=116"/>
		<updated>2026-05-30T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 3.1 Character Identity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
Good Names:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=103</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=103"/>
		<updated>2026-05-26T17:12:43Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#071218; border-left:6px solid #d4aa50; padding:1.25em; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPECIAL — Player Guide&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95em; color:#bfcfd6; margin-top:0.4em;&amp;quot;&amp;gt;A simple, practical reference for players. Pick SPECIAL to match your playstyle — here&#039;s what each stat actually does.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TL;DR ==&lt;br /&gt;
* SPECIAL are the 7 core stats: &#039;&#039;&#039;Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck&#039;&#039;&#039;.&lt;br /&gt;
* Each stat ranges from 1–10 and uses a curved scale (not linear). Small changes near the middle are smaller than near the ends.&lt;br /&gt;
* Use the Quick Reference table below for exact per-level numbers; read the short tips under each stat for how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference (Player-Friendly) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;At-a-glance: what each stat gives you&#039;&#039;&#039;&lt;br /&gt;
! Level !! Str: Melee dmg !! Per: Ranged spread !! End: HP adj !! Int: Med speed !! Agi: Move !! Luck: Crit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −10% || +15% spread || −20 HP || 0.6× speed || −7.5% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −7% || +10.5% || −14 HP || 0.7× || −5.25% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −4.5% || +6.75% || −9 HP || 0.8× || −3.37% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 4 || −2% || +3% || −4 HP || 0.9× || −1.5% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || +0% || 0 HP || 1.0× || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2% || −3.33% || +2.7 HP || 1.1× || +1% || small crit&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4.5% || −7.5% || +6 HP || 1.2× || +2.25% || noticeable crit&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +7.5% || −12.5% || +10 HP || 1.3× || +3.75% || strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +11% || −18.3% || +14.7 HP || 1.4× || +5.5% || very strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +15% || −25% || +20 HP || 1.5× || +7.5% || 25% crit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Use This ==&lt;br /&gt;
- If you want to hit harder in melee, stack &#039;&#039;&#039;Strength&#039;&#039;&#039;.&lt;br /&gt;
- If you want to be a precise shooter or miner, pick &#039;&#039;&#039;Perception&#039;&#039;&#039;.&lt;br /&gt;
- If you want to tank, resist poisons, and survive longer, pick &#039;&#039;&#039;Endurance&#039;&#039;&#039;.&lt;br /&gt;
- If you want faster med/repair work and better lathe/production efficiency, pick &#039;&#039;&#039;Intelligence&#039;&#039;&#039;.&lt;br /&gt;
- If you want to run faster and act more often, pick &#039;&#039;&#039;Agility&#039;&#039;&#039;.&lt;br /&gt;
- If you like better chances on luck rolls, crits and gambling, pick &#039;&#039;&#039;Luck&#039;&#039;&#039;.&lt;br /&gt;
- Charisma mainly affects social/economic things (loadout, trade prices, RP benefits).&lt;br /&gt;
&lt;br /&gt;
== Player Tips &amp;amp; Examples ==&lt;br /&gt;
* Melee fighter: Str 8–10, Agi 6–8 — hit harder, act faster.&lt;br /&gt;
* Marksman: Per 8–10, Agi 5–7 — greatly reduced spread, better accuracy.&lt;br /&gt;
* Medic/Engineer: Int 8–10 — speed up medical actions and reduce lathe time/materials.&lt;br /&gt;
* Survivalist/Tank: End 8–10, Str 6–8 — survive longer and carry more.&lt;br /&gt;
* Rogue/Thief: Luck 7–10, Agi 7–10 — more crits and faster actions.&lt;br /&gt;
&lt;br /&gt;
== Notable Level Mechanics ==&lt;br /&gt;
Some stat levels grant explicit mechanical effects—these are important for gameplay and can have strong consequences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charisma 1&#039;&#039;&#039;: grants a language/dialect trait at roundstart (you may begin with an extra local dialect or unique speech flavor useful for RP and certain NPC interactions).&lt;br /&gt;
* &#039;&#039;&#039;Luck 1&#039;&#039;&#039;: introduces a small but real chance for firearms and similar devices to catastrophically fail (a gun may jam or explode). Avoid relying on high-risk weapons with Luck=1.&lt;br /&gt;
&lt;br /&gt;
== Short Stat Summaries ==&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Gives straight melee power and helps you carry/push heavy things. Higher Strength increases melee damage and carrying/pushing speed.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Lowers weapon spread and helps with ranged weapons, mining, and spotting things. Higher Perception makes your aim tighter.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Raises health thresholds, slows hunger/thirst decay, improves stamina regen, and reduces many damage types.&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Improves economic interactions and loadout rewards. If you like trading, help your team through speech checks, or want better buying/selling, put points here.&lt;br /&gt;
Level-specific: Charisma 1 grants a starting language/dialect trait (see Notable Level Mechanics).&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Speeds up medical and timed actions, and reduces lathe production time/material use — great for medics and engineers.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Improves movement speed and action cadence. Good for scouts, runners, and anyone who needs to act more often.&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Increases critical chances and improves many chance-based outcomes (loot, random events). High Luck gives frequent small bonuses.&lt;br /&gt;
Level-specific: Luck 1 can cause catastrophic weapon failures (see Notable Level Mechanics).&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=102</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=102"/>
		<updated>2026-05-26T17:08:14Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#071218; border-left:6px solid #d4aa50; padding:1.25em; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPECIAL — Player Guide&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95em; color:#bfcfd6; margin-top:0.4em;&amp;quot;&amp;gt;A simple, practical reference for players. Pick SPECIAL to match your playstyle — here&#039;s what each stat actually does.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TL;DR ==&lt;br /&gt;
* SPECIAL are the 7 core stats: &#039;&#039;&#039;Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck&#039;&#039;&#039;.&lt;br /&gt;
* Each stat ranges from 1–10 and uses a curved scale (not linear). Small changes near the middle are smaller than near the ends.&lt;br /&gt;
* Use the Quick Reference table below for exact per-level numbers; read the short tips under each stat for how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference (Player-Friendly) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;At-a-glance: what each stat gives you&#039;&#039;&#039;&lt;br /&gt;
! Level !! Str: Melee dmg !! Per: Ranged spread !! End: HP adj !! Int: Med speed !! Agi: Move !! Luck: Crit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −10% || +15% spread || −20 HP || 0.6× speed || −7.5% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −7% || +10.5% || −14 HP || 0.7× || −5.25% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −4.5% || +6.75% || −9 HP || 0.8× || −3.37% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 4 || −2% || +3% || −4 HP || 0.9× || −1.5% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || +0% || 0 HP || 1.0× || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2% || −3.33% || +2.7 HP || 1.1× || +1% || small crit&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4.5% || −7.5% || +6 HP || 1.2× || +2.25% || noticeable crit&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +7.5% || −12.5% || +10 HP || 1.3× || +3.75% || strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +11% || −18.3% || +14.7 HP || 1.4× || +5.5% || very strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +15% || −25% || +20 HP || 1.5× || +7.5% || 25% crit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Use This ==&lt;br /&gt;
- If you want to hit harder in melee, stack &#039;&#039;&#039;Strength&#039;&#039;&#039;.&lt;br /&gt;
- If you want to be a precise shooter or miner, pick &#039;&#039;&#039;Perception&#039;&#039;&#039;.&lt;br /&gt;
- If you want to tank, resist poisons, and survive longer, pick &#039;&#039;&#039;Endurance&#039;&#039;&#039;.&lt;br /&gt;
- If you want faster med/repair work and better lathe/production efficiency, pick &#039;&#039;&#039;Intelligence&#039;&#039;&#039;.&lt;br /&gt;
- If you want to run faster and act more often, pick &#039;&#039;&#039;Agility&#039;&#039;&#039;.&lt;br /&gt;
- If you like better chances on luck rolls, crits and gambling, pick &#039;&#039;&#039;Luck&#039;&#039;&#039;.&lt;br /&gt;
- Charisma mainly affects social/economic things (loadout, trade prices, RP benefits).&lt;br /&gt;
&lt;br /&gt;
== Player Tips &amp;amp; Examples ==&lt;br /&gt;
* Melee fighter: Str 8–10, Agi 6–8 — hit harder, act faster.&lt;br /&gt;
* Marksman: Per 8–10, Agi 5–7 — greatly reduced spread, better accuracy.&lt;br /&gt;
* Medic/Engineer: Int 8–10 — speed up medical actions and reduce lathe time/materials.&lt;br /&gt;
* Survivalist/Tank: End 8–10, Str 6–8 — survive longer and carry more.&lt;br /&gt;
* Rogue/Thief: Luck 7–10, Agi 7–10 — more crits and faster actions.&lt;br /&gt;
&lt;br /&gt;
== Notable Level Mechanics ==&lt;br /&gt;
Some stat levels grant explicit mechanical effects—these are important for gameplay and can have strong consequences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charisma 1&#039;&#039;&#039;: grants a language/dialect trait at roundstart (you may begin with an extra local dialect or unique speech flavor useful for RP and certain NPC interactions).&lt;br /&gt;
* &#039;&#039;&#039;Luck 1&#039;&#039;&#039;: introduces a small but real chance for firearms and similar devices to catastrophically fail (a gun may jam or explode). Avoid relying on high-risk weapons with Luck=1.&lt;br /&gt;
&lt;br /&gt;
== Short Stat Summaries ==&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Gives straight melee power and helps you carry/push heavy things. Higher Strength increases melee damage and carrying/pushing speed.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Lowers weapon spread and helps with ranged weapons, mining, and spotting things. Higher Perception makes your aim tighter.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Raises health thresholds, slows hunger/thirst decay, improves stamina regen, and reduces many damage types.&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Improves economic interactions and loadout rewards. If you like trading, help your team through speech checks, or want better buying/selling, put points here.&lt;br /&gt;
Level-specific: Charisma 1 grants a starting language/dialect trait (see Notable Level Mechanics).&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Speeds up medical and timed actions, and reduces lathe production time/material use — great for medics and engineers.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Improves movement speed and action cadence. Good for scouts, runners, and anyone who needs to act more often.&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Increases critical chances and improves many chance-based outcomes (loot, random events). High Luck gives frequent small bonuses.&lt;br /&gt;
Level-specific: Luck 1 can cause catastrophic weapon failures (see Notable Level Mechanics).&lt;br /&gt;
&lt;br /&gt;
== Exact Per-Level Mechanics ==&lt;br /&gt;
The following table shows the exact in-game values computed from the server tuning and the SPECIAL code. These numbers are authoritative (taken from Resources/Prototypes/_Misfits/Special/special_tuning.yml and SharedSpecialSystem logic).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Exact per-level values (computed)&#039;&#039;&#039;&lt;br /&gt;
! Lvl !! d !! Str melee delta% !! Carry x !! Heavy keep !! Per keep !! FireDelay x !! End HP !! NeedDecay x !! Stam x !! Toxin x !! Char trade% !! Int med x !! Lathe time x !! Lathe mat x !! Agi move x !! Agi action x !! Luck crit% !! Unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5.00 || -10.00% || 0.920 || 1.180 || 1.150 || 1.080 || -20.00 || 1.150 || 0.850 || 1.120 || -10.00% || 0.600 || 1.600 || 1.000 || 0.925 || 1.080 || -16.67% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.50 || -7.00% || 0.944 || 1.126 || 1.105 || 1.056 || -14.00 || 1.105 || 0.895 || 1.084 || -7.00% || 0.700 || 1.450 || 1.000 || 0.948 || 1.056 || -11.67% || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || -4.50% || 0.964 || 1.081 || 1.067 || 1.036 || -9.00 || 1.067 || 0.932 || 1.054 || -4.50% || 0.800 || 1.300 || 1.000 || 0.966 || 1.036 || -7.50% || 0.03&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1.00 || -2.00% || 0.984 || 1.036 || 1.030 || 1.016 || -4.00 || 1.030 || 0.970 || 1.024 || -2.00% || 0.900 || 1.150 || 1.000 || 0.985 || 1.016 || -3.33% || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0.00 || 0.00% || 1.000 || 1.000 || 1.000 || 1.000 || 0.00 || 1.000 || 1.000 || 1.000 || 0.00% || 1.000 || 1.000 || 1.000 || 1.000 || 1.000 || 0.00% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1.00 || 2.00% || 1.013 || 0.987 || 0.967 || 0.987 || 2.67 || 0.984 || 1.027 || 0.980 || 1.33% || 1.100 || 0.900 || 0.967 || 1.010 || 0.987 || 3.33% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2.25 || 4.50% || 1.030 || 0.970 || 0.925 || 0.970 || 6.00 || 0.964 || 1.060 || 0.955 || 3.00% || 1.200 || 0.800 || 0.925 || 1.022 || 0.970 || 7.50% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3.75 || 7.50% || 1.050 || 0.950 || 0.875 || 0.950 || 10.00 || 0.940 || 1.100 || 0.925 || 5.00% || 1.300 || 0.700 || 0.875 || 1.038 || 0.950 || 12.50% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 5.50 || 11.00% || 1.073 || 0.927 || 0.817 || 0.927 || 14.67 || 0.912 || 1.147 || 0.890 || 7.33% || 1.400 || 0.600 || 0.817 || 1.055 || 0.927 || 18.33% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7.50 || 15.00% || 1.100 || 0.900 || 0.750 || 0.900 || 20.00 || 0.880 || 1.200 || 0.850 || 10.00% || 1.500 || 0.500 || 0.750 || 1.075 || 0.900 || 25.00% || 0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes:&#039;&#039;&lt;br /&gt;
- Columns: d = curved delta; &#039;Str melee delta%&#039; = melee damage change relative to baseline (100% = no change); &#039;Carry x&#039; = multiplier applied to carry/pull speed; &#039;Heavy keep&#039; = heavy-gun angle/recoil keepFraction; &#039;Per keep&#039; = spread/recoil keepFraction; &#039;FireDelay x&#039; = fire delay multiplier (lower is faster); &#039;End HP&#039; = additive HP threshold adjustment; &#039;NeedDecay x&#039; = hunger/thirst decay multiplier; &#039;Stam x&#039; = stamina recovery multiplier; &#039;Toxin x&#039; = toxin damage multiplier; &#039;Char trade%&#039; = buy/sell percent modifier; &#039;Int med x&#039; = medical action speed multiplier; &#039;Lathe time x&#039; = production time multiplier; &#039;Lathe mat x&#039; = material usage multiplier; &#039;AgiMove x&#039; = movement multiplier; &#039;AgiAction x&#039; = action delay multiplier; &#039;Luck crit%&#039; = single-shot crit chance.&lt;br /&gt;
&lt;br /&gt;
These numbers were computed from the live code and tuning; they are exact for the current repository state.&lt;br /&gt;
&lt;br /&gt;
== Want the Dev Details? ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0.5em 0; padding:0.5em; border-left:3px solid #ccc; background:#f8f8f8; color:#111;&amp;quot;&amp;gt;&lt;br /&gt;
=== Developer &amp;amp; Tuning Notes ===&lt;br /&gt;
The exact numeric values come from the server tuning and code. If you want the precise formulas, expand this section.&lt;br /&gt;
&lt;br /&gt;
* Curved per-level table used: 1→−5, 2→−3.5, 3→−2.25, 4→−1, 5→0, 6→1, 7→2.25, 8→3.75, 9→5.5, 10→7.5.&lt;br /&gt;
* Melee formula example: damage multiplier = 1 + (curvedΔ) × 0.02.&lt;br /&gt;
* Intelligence example: medical action speed = max(0.1, 1 + (I − 5) × 0.1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code references (read-only)&#039;&#039;&#039;&lt;br /&gt;
* SharedSpecialSystem: Content.Shared/_Misfits/Special/SharedSpecialSystem.cs&lt;br /&gt;
* Tuning: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=101</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=101"/>
		<updated>2026-05-26T17:02:02Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#071218; border-left:6px solid #d4aa50; padding:1.25em; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPECIAL — Player Guide&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95em; color:#bfcfd6; margin-top:0.4em;&amp;quot;&amp;gt;A simple, practical reference for players. Pick SPECIAL to match your playstyle — here&#039;s what each stat actually does.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TL;DR ==&lt;br /&gt;
* SPECIAL are the 7 core stats: &#039;&#039;&#039;Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck&#039;&#039;&#039;.&lt;br /&gt;
* Each stat ranges from 1–10 and uses a curved scale (not linear). Small changes near the middle are smaller than near the ends.&lt;br /&gt;
* Use the Quick Reference table below for exact per-level numbers; read the short tips under each stat for how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference (Player-Friendly) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;At-a-glance: what each stat gives you&#039;&#039;&#039;&lt;br /&gt;
! Level !! Str: Melee dmg !! Per: Ranged spread !! End: HP adj !! Int: Med speed !! Agi: Move !! Luck: Crit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −10% || +15% spread || −20 HP || 0.6× speed || −7.5% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −7% || +10.5% || −14 HP || 0.7× || −5.25% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −4.5% || +6.75% || −9 HP || 0.8× || −3.37% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 4 || −2% || +3% || −4 HP || 0.9× || −1.5% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || +0% || 0 HP || 1.0× || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2% || −3.33% || +2.7 HP || 1.1× || +1% || small crit&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4.5% || −7.5% || +6 HP || 1.2× || +2.25% || noticeable crit&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +7.5% || −12.5% || +10 HP || 1.3× || +3.75% || strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +11% || −18.3% || +14.7 HP || 1.4× || +5.5% || very strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +15% || −25% || +20 HP || 1.5× || +7.5% || 25% crit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Use This ==&lt;br /&gt;
- If you want to hit harder in melee, stack &#039;&#039;&#039;Strength&#039;&#039;&#039;.&lt;br /&gt;
- If you want to be a precise shooter or miner, pick &#039;&#039;&#039;Perception&#039;&#039;&#039;.&lt;br /&gt;
- If you want to tank, resist poisons, and survive longer, pick &#039;&#039;&#039;Endurance&#039;&#039;&#039;.&lt;br /&gt;
- If you want faster med/repair work and better lathe/production efficiency, pick &#039;&#039;&#039;Intelligence&#039;&#039;&#039;.&lt;br /&gt;
- If you want to run faster and act more often, pick &#039;&#039;&#039;Agility&#039;&#039;&#039;.&lt;br /&gt;
- If you like better chances on luck rolls, crits and gambling, pick &#039;&#039;&#039;Luck&#039;&#039;&#039;.&lt;br /&gt;
- Charisma mainly affects social/economic things (loadout, trade prices, RP benefits).&lt;br /&gt;
&lt;br /&gt;
== Player Tips &amp;amp; Examples ==&lt;br /&gt;
* Melee fighter: Str 8–10, Agi 6–8 — hit harder, act faster.&lt;br /&gt;
* Marksman: Per 8–10, Agi 5–7 — greatly reduced spread, better accuracy.&lt;br /&gt;
* Medic/Engineer: Int 8–10 — speed up medical actions and reduce lathe time/materials.&lt;br /&gt;
* Survivalist/Tank: End 8–10, Str 6–8 — survive longer and carry more.&lt;br /&gt;
* Rogue/Thief: Luck 7–10, Agi 7–10 — more crits and faster actions.&lt;br /&gt;
&lt;br /&gt;
== Short Stat Summaries ==&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Gives straight melee power and helps you carry/push heavy things. Higher Strength increases melee damage and carrying/pushing speed.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Lowers weapon spread and helps with ranged weapons, mining, and spotting things. Higher Perception makes your aim tighter.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Raises health thresholds, slows hunger/thirst decay, improves stamina regen, and reduces many damage types.&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Improves economic interactions and loadout rewards. If you like trading, help your team through speech checks, or want better buying/selling, put points here.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Speeds up medical and timed actions, and reduces lathe production time/material use — great for medics and engineers.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Improves movement speed and action cadence. Good for scouts, runners, and anyone who needs to act more often.&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Increases critical chances and improves many chance-based outcomes (loot, random events). High Luck gives frequent small bonuses.&lt;br /&gt;
&lt;br /&gt;
== Want the Dev Details? ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0.5em 0; padding:0.5em; border-left:3px solid #ccc; background:#f8f8f8; color:#111;&amp;quot;&amp;gt;&lt;br /&gt;
=== Developer &amp;amp; Tuning Notes ===&lt;br /&gt;
The exact numeric values come from the server tuning and code. If you want the precise formulas, expand this section.&lt;br /&gt;
&lt;br /&gt;
* Curved per-level table used: 1→−5, 2→−3.5, 3→−2.25, 4→−1, 5→0, 6→1, 7→2.25, 8→3.75, 9→5.5, 10→7.5.&lt;br /&gt;
* Melee formula example: damage multiplier = 1 + (curvedΔ) × 0.02.&lt;br /&gt;
* Intelligence example: medical action speed = max(0.1, 1 + (I − 5) × 0.1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code references (read-only)&#039;&#039;&#039;&lt;br /&gt;
* SharedSpecialSystem: Content.Shared/_Misfits/Special/SharedSpecialSystem.cs&lt;br /&gt;
* Tuning: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=100</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=100"/>
		<updated>2026-05-26T16:59:57Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS NUCLEAR WASTELAND — SPECIAL &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;MISFITS SANCTUARY WIKI — WASTELAND OPERATIONS MANUAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0a0a; border:2px solid #ff4444; padding:1em 1.5em; margin-bottom:1.5em; text-align:center; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.4em; font-weight:bold; color:#ff4444; letter-spacing:3px;&amp;quot;&amp;gt;&amp;amp;#9888; MANDATORY READING &amp;amp;#9888;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc9999; font-size:0.95em; margin:0.5em 0;&amp;quot;&amp;gt;This page describes server SPECIAL behavior. Read code references if tuning differs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em; font-size:1.0em;&amp;quot;&amp;gt;[[Rules|&amp;amp;#9758; SERVER RULES — READ BEFORE PLAYING]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
* [[Rules|Server Rules]]&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Crafting|Crafting Hub]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== New Player? ===&lt;br /&gt;
Start here: read [[Survival Basics|Survival Basics]] then pick a faction. SPECIAL affects combat, crafting, and lathe use; see below.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
Use this table for a fast lookup — paste into guides or tooltips.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; text-align:center;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Curved Δ&lt;br /&gt;
! Strength: melee × (1 + Δ * 0.02)&lt;br /&gt;
! Strength: carry/pull (−8% @1 → +10% @10)&lt;br /&gt;
! Perception: spread ( +15% @1 → −25% @10 )&lt;br /&gt;
! Endurance: health adj (±20 @ ends)&lt;br /&gt;
! Intelligence: medical speed (1 + (I−5)*0.1)&lt;br /&gt;
! Agility: move speed (−7.5% @1 → +7.5% @10)&lt;br /&gt;
! Luck: single‑shot crit (≈25% @10)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5 || 0.900 (−10%) || 0.92 (−8%) || 1.15 (+15%) || −20 || 0.60× || 0.925 (−7.5%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.5 || 0.930 (−7%) || 0.944 (−5.6%) || 1.105 (+10.5%) || −14 || 0.70× || 0.9475 (−5.25%) || 0% (unlucky 5%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || 0.955 (−4.5%) || 0.964 (−3.6%) || 1.0675 (+6.75%) || −9 || 0.80× || 0.9663 (−3.37%) || 0% (unlucky 3%)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1 || 0.980 (−2%) || 0.984 (−1.6%) || 1.030 (+3%) || −4 || 0.90× || 0.985 (−1.5%) || 0% (unlucky 1%)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 1.000 (0%) || 1.00 (0%) || 1.000 (0%) || 0 || 1.00× || 1.000 (0%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 || 1.020 (+2%) || 1.013 (+1.3%) || 0.9667 (−3.33%) || +2.67 || 1.10× || 1.010 (+1.0%) || ≈3.3%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +2.25 || 1.045 (+4.5%) || 1.030 (+3.0%) || 0.925 (−7.5%) || +6 || 1.20× || 1.0225 (+2.25%) || ≈7.5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +3.75 || 1.075 (+7.5%) || 1.050 (+5.0%) || 0.875 (−12.5%) || +10 || 1.30× || 1.0375 (+3.75%) || ≈12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5.5 || 1.110 (+11.0%) || 1.073 (+7.33%) || 0.8167 (−18.33%) || +14.67 || 1.40× || 1.055 (+5.5%) || ≈18.33%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +7.5 || 1.150 (+15.0%) || 1.100 (+10.0%) || 0.750 (−25.0%) || +20 || 1.50× || 1.075 (+7.5%) || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detailed Effects ==&lt;br /&gt;
&lt;br /&gt;
These sections explain each stat and reference the code paths used by the server.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Strength applies to melee damage, heavy weapon handling, and carrying/pulling.&lt;br /&gt;
&lt;br /&gt;
* Melee damage multiplier: &#039;&#039;&#039;1 + (curvedΔ) × 0.02&#039;&#039;&#039;. (Code: SpecialCombatSystem.ApplyStrengthMeleeModifier)&lt;br /&gt;
* Carry/pull speed: scaled from −8% at 1 to +10% at 10 (code: SpecialStrengthSystem.OnCarryPullSpeedModifier).&lt;br /&gt;
* Heavy gun handling: aim/recoil scaled with endpoints +18% @1 → −10% @10; clamped to [0.70, 1.40].&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Perception controls ranged precision and cadence.&lt;br /&gt;
&lt;br /&gt;
* Spread/recoil: interpolated keepFraction (endpoints +15% @1 → −25% @10).&lt;br /&gt;
* Fire rate: multiplied by 1 / (1 + modifier) (code: SpecialPerceptionSystem).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Endurance modifies health thresholds, need decay, stamina recovery, and toxin resistance.&lt;br /&gt;
&lt;br /&gt;
* Health thresholds: adjusted by an additive value interpolated −20→+20 (code: SpecialEnduranceSystem.ApplyHealthThresholds).&lt;br /&gt;
* Hunger/Thirst decay: multiplier interpolated +15% @1 → −12% @10.&lt;br /&gt;
* Stamina recovery: interpolated −15% @1 → +20% @10.&lt;br /&gt;
* Toxin damage types are multiplied by a scaled multiplier (code: SpecialEnduranceSystem.OnDamageModify).&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Charisma affects economy and presentation.&lt;br /&gt;
&lt;br /&gt;
* Loadout points at character creation: &#039;&#039;&#039;RoundAwayFromZero(curvedΔ × 2)&#039;&#039;&#039;. (Used in SharedLoadoutSystem.)&lt;br /&gt;
* Trade price modifiers: endpoints ±10% applied to buy/sell flows (code: NcStoreLogicSystem.ApplyCharismaBuyPrice / ApplyCharismaSellReward).&lt;br /&gt;
* Chat font size increases for Charisma ≥ 7.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence affects medical action speed and lathe production.&lt;br /&gt;
&lt;br /&gt;
* Medical/timed action speed: multiplier = max(0.1, 1 + (I − 5) × 0.1). (SharedSpecialSystem.GetIntelligenceMedicalActionSpeed)&lt;br /&gt;
* Lathe production time: Intelligence ≤4 increases production time; Intelligence ≥5 reduces time to a min multiplier (default 0.50 at 10). (LatheSystem.GetIntelligenceLatheProductionTime)&lt;br /&gt;
* Lathe material use: above-average Intelligence grants material discounts up to 25% at 10.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Agility provides movement and action cadence improvements.&lt;br /&gt;
&lt;br /&gt;
* Movement speed multiplier: interpolates between −7.5% at 1 and +7.5% at 10 (SpecialMovementSystem).&lt;br /&gt;
* Action/melee cadence: action delay interpolates from +8% at 1 to −10% at 10 (SpecialAgilitySystem).&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck affects critical hits and chance-based rewards.&lt;br /&gt;
&lt;br /&gt;
* Single-shot crit chance scales to 25% at Luck=10; implementation uses curvedΔ proportion (SpecialCombatSystem.GetLuckCriticalChance).&lt;br /&gt;
* Unlucky chance: small extra failure probabilities at low Luck (2→5%, 3→3%, 4→1%).&lt;br /&gt;
* Loot/roll hooks: use SharedSpecialSystem.GetLuckRollChance(baseChance, chancePerPoint).&lt;br /&gt;
&lt;br /&gt;
== Code &amp;amp; Tuning References ==&lt;br /&gt;
* Core: [https://github.com/Misfit-Sanctuary/nuclear-14/blob/master/Content.Shared/_Misfits/Special/SharedSpecialSystem.cs SharedSpecialSystem.cs]&lt;br /&gt;
* Tuning: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
* Strength: Content.Shared/_Misfits/SpecialStats/SpecialStrengthSystem.cs&lt;br /&gt;
* Perception: Content.Shared/_Misfits/SpecialStats/SpecialPerceptionSystem.cs&lt;br /&gt;
* Endurance: Content.Shared/_Misfits/SpecialStats/SpecialEnduranceSystem.cs&lt;br /&gt;
* Intelligence: Content.Server/Lathe/LatheSystem.cs and SharedSpecialSystem helpers&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Values on this page assume the repository default tuning YAML. If your server customizes the prototype, recompute using the same curved Δ table.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=99</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=99"/>
		<updated>2026-05-26T16:57:46Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS SPECIAL REFERENCE &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;Nuclear-14 WIKI — SPECIAL (S.P.E.C.I.A.L.) — DETAILED REFERENCE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
Paste this at the top of guides for fast lookup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Curved Δ&lt;br /&gt;
! Strength: melee × (1 + Δ * 0.02)&lt;br /&gt;
! Strength: carry/pull × (endpoints −8% @1 → +10% @10)&lt;br /&gt;
! Perception: spread keepFraction (endpoints +15% @1 → −25% @10)&lt;br /&gt;
! Endurance: health adj (±20 @ ends)&lt;br /&gt;
! Intelligence: medical speed × (1 + (I−5)*0.1)&lt;br /&gt;
! Agility: move speed × (endpoints −7.5% @1 → +7.5% @10)&lt;br /&gt;
! Luck: single‑shot crit ≈ (25% @10 scaled by Δ/7.5)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5 || 0.900 (−10%) || 0.92 (−8%) || 1.15 (+15%) || −20 || 0.60× || 0.925 (−7.5%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.5 || 0.930 (−7%) || 0.944 (−5.6%) || 1.105 (+10.5%) || −14 || 0.70× || 0.9475 (−5.25%) || 0% (unlucky 5%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || 0.955 (−4.5%) || 0.964 (−3.6%) || 1.0675 (+6.75%) || −9 || 0.80× || 0.9663 (−3.37%) || 0% (unlucky 3%)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1 || 0.980 (−2%) || 0.984 (−1.6%) || 1.030 (+3%) || −4 || 0.90× || 0.985 (−1.5%) || 0% (unlucky 1%)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 1.000 (0%) || 1.00 (0%) || 1.000 (0%) || 0 || 1.00× || 1.000 (0%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 || 1.020 (+2%) || 1.013 (+1.3%) || 0.9667 (−3.33%) || +2.67 || 1.10× || 1.010 (+1.0%) || ≈3.3%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +2.25 || 1.045 (+4.5%) || 1.030 (+3.0%) || 0.925 (−7.5%) || +6 || 1.20× || 1.0225 (+2.25%) || ≈7.5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +3.75 || 1.075 (+7.5%) || 1.050 (+5.0%) || 0.875 (−12.5%) || +10 || 1.30× || 1.0375 (+3.75%) || ≈12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5.5 || 1.110 (+11.0%) || 1.073 (+7.33%) || 0.8167 (−18.33%) || +14.67 || 1.40× || 1.055 (+5.5%) || ≈18.33%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +7.5 || 1.150 (+15.0%) || 1.100 (+10.0%) || 0.750 (−25.0%) || +20 || 1.50× || 1.075 (+7.5%) || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Full Breakdown ==&lt;br /&gt;
All numbers use the repository tuning defaults (Resources/Prototypes/_Misfits/Special/special_tuning.yml) and the curved effect scale:&lt;br /&gt;
* 1 → −5, 2 → −3.5, 3 → −2.25, 4 → −1, 5 → 0, 6 → +1, 7 → +2.25, 8 → +3.75, 9 → +5.5, 10 → +7.5.&lt;br /&gt;
&lt;br /&gt;
==== Strength ====&lt;br /&gt;
Strength affects melee damage, heavy/large-weapon handling and carry/pull speed.&lt;br /&gt;
* Melee damage: multiplier = 1 + (curvedDelta) * 0.02 (tuning.StrengthMeleeDamageMultiplierPerPoint).&lt;br /&gt;
* Carry / pull speed: endpoint at 1 = −8%, at 10 = +10% (curved-scale interpolation).&lt;br /&gt;
* Heavy gun handling: angles &amp;amp; recoil scaled by keepFraction = 1 + curved-scaled value (endpoints +18% @1 → −10% @10), clamped to [0.70, 1.40].&lt;br /&gt;
&lt;br /&gt;
(See quick table above for per-level values.)&lt;br /&gt;
&lt;br /&gt;
==== Perception ====&lt;br /&gt;
Perception affects ranged spread/recoil, fire cadence, and mining speed.&lt;br /&gt;
* Spread/recoil: keepFraction interpolates from +15% at 1 to −25% at 10.&lt;br /&gt;
* Fire delay: FireRate is multiplied by 1 / (1 + modifier) where modifier is the curved-scale interpolation (clamped to avoid extreme values).&lt;br /&gt;
* Mining/action delays use similar endpoints: +25% delay at 1 → −25% delay at 10.&lt;br /&gt;
&lt;br /&gt;
==== Endurance ====&lt;br /&gt;
Endurance changes survivability, needs decay, stamina recovery, and toxin resistance.&lt;br /&gt;
* Health thresholds: modified by interpolation from −20 (at 1) to +20 (at 10) added to soft‑crit/crit/dead thresholds.&lt;br /&gt;
* Hunger/Thirst decay multiplier: interpolates from +15% decay at 1 to −12% decay at 10.&lt;br /&gt;
* Stamina recovery multiplier: interpolates from −15% at 1 to +20% at 10.&lt;br /&gt;
* Toxin damage types (Poison, Radiation, Caustic, Cellular) are multiplied by toxin multiplier interpolated: +12% at 1 → −15% at 10.&lt;br /&gt;
&lt;br /&gt;
==== Charisma ====&lt;br /&gt;
Charisma influences trade prices, loadout points on character creation, and presentation hooks.&lt;br /&gt;
* Loadout point modifier = RoundAwayFromZero(curvedDelta * 2). Example: Charisma 1 = −10, Charisma 10 = +15.&lt;br /&gt;
* Trade price modifier: buying/selling amount × (1 + curvedScaledModifier) where scaled endpoints are ±10%.&lt;br /&gt;
* Chat font size increases by +2 for Charisma ≥ 7; low Charisma produces examine/speech flavor text.&lt;br /&gt;
&lt;br /&gt;
==== Intelligence ====&lt;br /&gt;
Intelligence speeds medical/timed actions and reduces lathe production time / material use.&lt;br /&gt;
* Medical/timed actions: speed multiplier = max(0.1, 1 + (I − 5) × 0.1). Action delay = baseDelay / speedMultiplier.&lt;br /&gt;
* Lathe production time: linear interpolation: Intelligence ≤4 increases production time with +15% per point below 5; Intelligence ≥5 reduces time linearly to min multiplier (default 0.50 at 10). Example multipliers: 1→1.60, 5→1.00, 10→0.50.&lt;br /&gt;
* Lathe material use: only rewards above-average Intelligence; at 10 material use multiplier ≈ 0.75 (25% discount) with linear scaling in-between.&lt;br /&gt;
&lt;br /&gt;
==== Agility ====&lt;br /&gt;
Agility affects movement speed and action cadence.&lt;br /&gt;
* Movement speed: interpolates from −7.5% at 1 to +7.5% at 10 (small but consistent).&lt;br /&gt;
* Action/melee cadence: action delay interpolates from +8% delay at 1 to −10% delay at 10.&lt;br /&gt;
&lt;br /&gt;
==== Luck ====&lt;br /&gt;
Luck drives critical hits and chance-based reward hooks.&lt;br /&gt;
* Single‑shot critical chance scales to 25% at Luck=10. Implementation uses curved Δ proportion of the endpoint and clamps to [0,1]. Revolver-style single-shot weapons double this chance.&lt;br /&gt;
* Unlucky chance: low Luck introduces small chances of an unlucky hit: Luck 2→5%, 3→3%, 4→1%.&lt;br /&gt;
* Generic luck rolls (loot, etc.) use GetLuckRollChance(baseChance, chancePerPoint) where chancePerPoint is tuning-dependent (default tuning.LuckLootChancePerPoint).&lt;br /&gt;
&lt;br /&gt;
== Implementation &amp;amp; References ==&lt;br /&gt;
* Core implementation: Content.Shared._Misfits.Special.SharedSpecialSystem.cs&lt;br /&gt;
* Tuning defaults: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
* Stat consumers: Content.Shared._Misfits.SpecialStats and server combat/lathe systems.&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
* Quick reference at top is suitable for guides and tooltips.&lt;br /&gt;
* For exact runtime behavior, consult the referenced code files above if your server uses custom tuning YAML.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=98</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=98"/>
		<updated>2026-05-26T16:56:41Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{| |+ &amp;#039;&amp;#039;&amp;#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&amp;#039;&amp;#039;&amp;#039; |- ! Level ! Curved Δ ! Strength: melee × (1 + Δ * 0.02) ! Strength: carry/pull × (endpoints −8% @1 → +10% @10) ! Perception: spread keepFraction (endpoints +15% @1 → −25% @10) ! Endurance: health adj (±20 @ ends) ! Intelligence: medical speed × (1 + (I−5)*0.1) ! Agility: move speed × (endpoints −7.5% @1 → +7.5% @10) ! Luck: single‑shot crit ≈ (25% @10 scaled by Δ/7.5) |- | 1 || -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ &#039;&#039;&#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Curved Δ&lt;br /&gt;
! Strength: melee × (1 + Δ * 0.02)&lt;br /&gt;
! Strength: carry/pull × (endpoints −8% @1 → +10% @10)&lt;br /&gt;
! Perception: spread keepFraction (endpoints +15% @1 → −25% @10)&lt;br /&gt;
! Endurance: health adj (±20 @ ends)&lt;br /&gt;
! Intelligence: medical speed × (1 + (I−5)*0.1)&lt;br /&gt;
! Agility: move speed × (endpoints −7.5% @1 → +7.5% @10)&lt;br /&gt;
! Luck: single‑shot crit ≈ (25% @10 scaled by Δ/7.5)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5 || 0.900 (−10%) || 0.92 (−8%) || 1.15 (+15%) || −20 || 0.60× || 0.925 (−7.5%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.5 || 0.930 (−7%) || 0.944 (−5.6%) || 1.105 (+10.5%) || −14 || 0.70× || 0.9475 (−5.25%) || 0% (unlucky 5%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || 0.955 (−4.5%) || 0.964 (−3.6%) || 1.0675 (+6.75%) || −9 || 0.80× || 0.9663 (−3.37%) || 0% (unlucky 3%)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1 || 0.980 (−2%) || 0.984 (−1.6%) || 1.030 (+3%) || −4 || 0.90× || 0.985 (−1.5%) || 0% (unlucky 1%)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 1.000 (0%) || 1.00 (0%) || 1.000 (0%) || 0 || 1.00× || 1.000 (0%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 || 1.020 (+2%) || 1.013 (+1.3%) || 0.9667 (−3.33%) || +2.67 || 1.10× || 1.010 (+1.0%) || ≈3.3%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +2.25 || 1.045 (+4.5%) || 1.030 (+3.0%) || 0.925 (−7.5%) || +6 || 1.20× || 1.0225 (+2.25%) || ≈7.5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +3.75 || 1.075 (+7.5%) || 1.050 (+5.0%) || 0.875 (−12.5%) || +10 || 1.30× || 1.0375 (+3.75%) || ≈12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5.5 || 1.110 (+11.0%) || 1.073 (+7.33%) || 0.8167 (−18.33%) || +14.67 || 1.40× || 1.055 (+5.5%) || ≈18.33%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +7.5 || 1.150 (+15.0%) || 1.100 (+10.0%) || 0.750 (−25.0%) || +20 || 1.50× || 1.075 (+7.5%) || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes:&#039;&#039;&lt;br /&gt;
* Curved Δ = internal scale used by SPECIAL (1→−5 … 10→+7.5).&lt;br /&gt;
* Tuning defaults are from Resources/Prototypes/_Misfits/Special/special_tuning.yml.&lt;br /&gt;
* See SharedSpecialSystem.cs and the individual stat systems for implementation details.&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=77</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=77"/>
		<updated>2026-05-16T03:26:40Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=70</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=70"/>
		<updated>2026-05-13T21:48:29Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=64</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=64"/>
		<updated>2026-05-12T02:07:15Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=63</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=63"/>
		<updated>2026-05-12T02:05:08Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members, there aggression must come to a halt with this the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=62</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=62"/>
		<updated>2026-05-12T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=61</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=61"/>
		<updated>2026-05-12T01:57:42Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=60</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=60"/>
		<updated>2026-05-12T01:57:31Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=59</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=59"/>
		<updated>2026-05-12T01:57:21Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. &lt;br /&gt;
We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=58</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=58"/>
		<updated>2026-05-12T01:57:07Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
* NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=57</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=57"/>
		<updated>2026-05-12T01:51:52Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
Good Roleplay Reasons:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=56</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=56"/>
		<updated>2026-05-12T01:48:11Z</updated>

		<summary type="html">&lt;p&gt;Dan: Protected &amp;quot;Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=55</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=55"/>
		<updated>2026-05-12T01:42:53Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=54</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=54"/>
		<updated>2026-05-12T01:28:52Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Do not remove all items&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=53</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=53"/>
		<updated>2026-05-12T01:22:38Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not remove all items&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=52</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=52"/>
		<updated>2026-05-12T01:21:58Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not remove all items&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=51</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=51"/>
		<updated>2026-05-12T01:21:21Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not remove all items&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=50</id>
		<title>The Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=50"/>
		<updated>2026-05-11T22:43:56Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Threat Assessment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0e120a; border-top:3px solid #556b2f; border-bottom:3px solid #556b2f; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#8a9a4a; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ THE ENCLAVE ◈ Remnants of the United States ◈ CLASSIFIED ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|name=The Enclave&lt;br /&gt;
|color=#556b2f&lt;br /&gt;
|status=Active - Covert&lt;br /&gt;
|location=Classified&amp;lt;br&amp;gt;Wendover Region (Suspected)&lt;br /&gt;
|leader=Classified&lt;br /&gt;
|ideology=American Continuity&amp;lt;br&amp;gt;Genetic &amp;amp; Technological Supremacy&lt;br /&gt;
|motto=&#039;&#039;God Bless the Enclave. God Bless America.&#039;&#039;&lt;br /&gt;
|affiliation=United States Government (Self-Proclaimed)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enclave&#039;&#039;&#039; is the self-proclaimed continuation of the United States government. Founded by a secret cabal of political, military, and corporate elites, they retreated to fortified bunkers and offshore installations just before the Great War to survive the nuclear apocalypse they helped facilitate.&lt;br /&gt;
&lt;br /&gt;
They are the most technologically advanced human organization in the known world. They are also the most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #556b2f; margin:0.8em 2em; padding:0.6em 1em; color:#8a9a4a; font-style:italic;&amp;quot;&amp;gt;&amp;quot;We are the United States of America. We never fell. We never surrendered. And we are coming back.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2077: The Great War and the Great Retreat ===&lt;br /&gt;
Immediately following the nuclear exchange, the Enclave leadership activated their continuity of government protocols. While the primary leadership fled to the &#039;&#039;&#039;Control Station Enclave&#039;&#039;&#039; (an oil rig off the coast of California), regional branches took command of specialized bunkers across the continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Appalachian Branch:&#039;&#039;&#039; Led by Secretary of Agriculture Thomas Eckhart, this group occupied the Whitespring Bunker. Eckhart was an extremist who believed the war was not &amp;quot;won.&amp;quot; He murdered his superiors to seize control and declare himself President.&lt;br /&gt;
* &#039;&#039;&#039;The Poseidon Oil Rig:&#039;&#039;&#039; The &amp;quot;Main Branch&amp;quot; established their base of operations here, overseeing the various regional outposts from afar.&lt;br /&gt;
&lt;br /&gt;
=== 2102: The Appalachian Civil War ===&lt;br /&gt;
The Enclave in West Virginia faced an internal ideological split that would ultimately lead to their localized extinction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | The Hardliners || Led by Thomas Eckhart. Wanted to trigger a second nuclear exchange to destroy any remaining communist threats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | The Reformers || Led by General Ellen Santiago. Questioned Eckhart&#039;s sanity and his abandonment of actual American reconstruction in favor of global destruction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The conflict ended in a bloody stalemate. A rogue AI named &#039;&#039;&#039;MODUS&#039;&#039;&#039; (Multi-Operation Direction and Utility System) eventually killed the remaining human occupants after they attempted to sabotage its systems.&lt;br /&gt;
&lt;br /&gt;
=== 2242: The Fall of Western Command ===&lt;br /&gt;
The destruction of the Oil Rig by the &amp;quot;Chosen One&amp;quot; is a pivotal moment in Enclave history. The loss of the President and the Rig forced the Enclave to transition from a global superpower to a migratory force. Surviving members, led by Scientist Autumn Senior, began a &amp;quot;Great March&amp;quot; toward the East Coast.&lt;br /&gt;
&lt;br /&gt;
=== 2277: The Capital Wasteland Campaign ===&lt;br /&gt;
By this year, the Enclave had re-established a massive presence at &#039;&#039;&#039;Raven Rock&#039;&#039;&#039; and &#039;&#039;&#039;Adams Air Force Base&#039;&#039;&#039; in Washington, D.C.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Leader&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | John Henry Eden || A sentient ZAX supercomputer that believed it was the reincarnation of all great American Presidents. Hardliner - proposed using a modified FEV to commit global genocide against anyone with mutated DNA.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | Colonel Augustus Autumn || Son of Autumn Senior. &#039;&#039;&#039;Pragmatist&#039;&#039;&#039; - rejected Eden&#039;s genocidal plan, preferring to use the region&#039;s water supply as a political tool to force the population to accept Enclave rule.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The Enclave was decisively defeated by the Brotherhood of Steel. This marked the end of the Enclave as an organized, open military government on the East Coast.&lt;br /&gt;
&lt;br /&gt;
=== 2281: The Mojave Remnants ===&lt;br /&gt;
In the West, the Enclave no longer existed as a political entity. Instead, small squads of soldiers from the original Western branch lived in hiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Remnants:&#039;&#039;&#039; Led by Judah Kreger, this &amp;quot;branch&amp;quot; was actually a group of aging veterans. They were no longer loyal to the Enclave&#039;s purist ideology, having integrated into wasteland society as doctors, pilots, and scavengers. They represented the &amp;quot;humanized&amp;quot; Enclave - choosing to use their technology to assist in the Battle of Hoover Dam based on personal conviction.&lt;br /&gt;
&lt;br /&gt;
=== 2287: Commonwealth Echoes ===&lt;br /&gt;
Following the defeat in D.C., small splinter cells and &amp;quot;Black Ops&amp;quot; units remained active in the North.&lt;br /&gt;
&lt;br /&gt;
These units, referred to in logs as &#039;&#039;&#039;Echo Sites&#039;&#039;&#039;, were tasked with salvaging lost technology and establishing secret outposts. They operated without a central President, functioning more like a decentralized paramilitary organization. They remained hostile to all outsiders, maintaining the old &amp;quot;purity&amp;quot; standards.&lt;br /&gt;
&lt;br /&gt;
=== 2296: The Research Resurgence ===&lt;br /&gt;
Decades after their major defeats, a highly organized and secretive Enclave branch has emerged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Aspect&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategy&#039;&#039;&#039; || Shifting away from open warfare, this branch focuses on advanced bio-engineering and energy physics. They operate with extreme secrecy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ideology&#039;&#039;&#039; || This version of the Enclave is more calculated. They view themselves as the ultimate stewards of the planet&#039;s future, possessing &#039;&#039;&#039;Cold Fusion&#039;&#039;&#039; technology required to restart civilization.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goal&#039;&#039;&#039; || Less interested in immediate genocide - more interested in the total control of planetary resources and the technological infrastructure of the new world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Enclave fields the most advanced equipment in the known world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:24%;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8a9a4a; font-weight:bold;&amp;quot; | Advanced Power Armor Mk1 || Superior to anything the Brotherhood fields. Full environmental sealing, integrated HUD, and servo-assisted strength amplification.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Power Armor Mk2&#039;&#039;&#039; || Top-of-the-line Enclave engineering. The most advanced personal armor in the known world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk2 Hellfire&#039;&#039;&#039; || Incendiary-hardened Mk2 variant designed for extreme combat environments. Elite issue only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; || Enclave-manufactured plasma rifles and pistols - superior output to any wasteland equivalent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vertibirds&#039;&#039;&#039; || Pre-war military transport aircraft. Gives the Enclave unmatched strategic mobility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threat Assessment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:15%;&amp;quot; | Standing&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]] || Hostile || The Brotherhood has fought the Enclave twice and won. They will not allow a third round to begin on Enclave terms.&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic|NCR]] || Hostile || The NCR views the Enclave as a rogue military government and a direct threat to democratic governance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caesar&#039;s Legion]] || Hostile || The Legion respects strength but the Enclave&#039;s technology represents everything Caesar sought to destroy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Townsfolk]] || Neutral || Civilians have heard the stories.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelanders]] || Neutral || To the Enclave, unaffiliated wastelanders are future soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Followers of the Apocalypse]] || Hostile || The Followers represent everything the Enclave despises - freely shared knowledge and humanitarian weakness.&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaws]] || Hostile || Raiders are vermin to be cleansed. The Enclave does not negotiate with bandits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;br /&gt;
[[Category:Factions]][[Category:Lore]][[Category:Enclave]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=49</id>
		<title>The Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=49"/>
		<updated>2026-05-10T20:04:18Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Threat Assessment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0e120a; border-top:3px solid #556b2f; border-bottom:3px solid #556b2f; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#8a9a4a; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ THE ENCLAVE ◈ Remnants of the United States ◈ CLASSIFIED ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|name=The Enclave&lt;br /&gt;
|color=#556b2f&lt;br /&gt;
|status=Active - Covert&lt;br /&gt;
|location=Classified&amp;lt;br&amp;gt;Wendover Region (Suspected)&lt;br /&gt;
|leader=Classified&lt;br /&gt;
|ideology=American Continuity&amp;lt;br&amp;gt;Genetic &amp;amp; Technological Supremacy&lt;br /&gt;
|motto=&#039;&#039;God Bless the Enclave. God Bless America.&#039;&#039;&lt;br /&gt;
|affiliation=United States Government (Self-Proclaimed)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enclave&#039;&#039;&#039; is the self-proclaimed continuation of the United States government. Founded by a secret cabal of political, military, and corporate elites, they retreated to fortified bunkers and offshore installations just before the Great War to survive the nuclear apocalypse they helped facilitate.&lt;br /&gt;
&lt;br /&gt;
They are the most technologically advanced human organization in the known world. They are also the most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #556b2f; margin:0.8em 2em; padding:0.6em 1em; color:#8a9a4a; font-style:italic;&amp;quot;&amp;gt;&amp;quot;We are the United States of America. We never fell. We never surrendered. And we are coming back.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2077: The Great War and the Great Retreat ===&lt;br /&gt;
Immediately following the nuclear exchange, the Enclave leadership activated their continuity of government protocols. While the primary leadership fled to the &#039;&#039;&#039;Control Station Enclave&#039;&#039;&#039; (an oil rig off the coast of California), regional branches took command of specialized bunkers across the continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Appalachian Branch:&#039;&#039;&#039; Led by Secretary of Agriculture Thomas Eckhart, this group occupied the Whitespring Bunker. Eckhart was an extremist who believed the war was not &amp;quot;won.&amp;quot; He murdered his superiors to seize control and declare himself President.&lt;br /&gt;
* &#039;&#039;&#039;The Poseidon Oil Rig:&#039;&#039;&#039; The &amp;quot;Main Branch&amp;quot; established their base of operations here, overseeing the various regional outposts from afar.&lt;br /&gt;
&lt;br /&gt;
=== 2102: The Appalachian Civil War ===&lt;br /&gt;
The Enclave in West Virginia faced an internal ideological split that would ultimately lead to their localized extinction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | The Hardliners || Led by Thomas Eckhart. Wanted to trigger a second nuclear exchange to destroy any remaining communist threats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | The Reformers || Led by General Ellen Santiago. Questioned Eckhart&#039;s sanity and his abandonment of actual American reconstruction in favor of global destruction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The conflict ended in a bloody stalemate. A rogue AI named &#039;&#039;&#039;MODUS&#039;&#039;&#039; (Multi-Operation Direction and Utility System) eventually killed the remaining human occupants after they attempted to sabotage its systems.&lt;br /&gt;
&lt;br /&gt;
=== 2242: The Fall of Western Command ===&lt;br /&gt;
The destruction of the Oil Rig by the &amp;quot;Chosen One&amp;quot; is a pivotal moment in Enclave history. The loss of the President and the Rig forced the Enclave to transition from a global superpower to a migratory force. Surviving members, led by Scientist Autumn Senior, began a &amp;quot;Great March&amp;quot; toward the East Coast.&lt;br /&gt;
&lt;br /&gt;
=== 2277: The Capital Wasteland Campaign ===&lt;br /&gt;
By this year, the Enclave had re-established a massive presence at &#039;&#039;&#039;Raven Rock&#039;&#039;&#039; and &#039;&#039;&#039;Adams Air Force Base&#039;&#039;&#039; in Washington, D.C.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Leader&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | John Henry Eden || A sentient ZAX supercomputer that believed it was the reincarnation of all great American Presidents. Hardliner - proposed using a modified FEV to commit global genocide against anyone with mutated DNA.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | Colonel Augustus Autumn || Son of Autumn Senior. &#039;&#039;&#039;Pragmatist&#039;&#039;&#039; - rejected Eden&#039;s genocidal plan, preferring to use the region&#039;s water supply as a political tool to force the population to accept Enclave rule.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The Enclave was decisively defeated by the Brotherhood of Steel. This marked the end of the Enclave as an organized, open military government on the East Coast.&lt;br /&gt;
&lt;br /&gt;
=== 2281: The Mojave Remnants ===&lt;br /&gt;
In the West, the Enclave no longer existed as a political entity. Instead, small squads of soldiers from the original Western branch lived in hiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Remnants:&#039;&#039;&#039; Led by Judah Kreger, this &amp;quot;branch&amp;quot; was actually a group of aging veterans. They were no longer loyal to the Enclave&#039;s purist ideology, having integrated into wasteland society as doctors, pilots, and scavengers. They represented the &amp;quot;humanized&amp;quot; Enclave - choosing to use their technology to assist in the Battle of Hoover Dam based on personal conviction.&lt;br /&gt;
&lt;br /&gt;
=== 2287: Commonwealth Echoes ===&lt;br /&gt;
Following the defeat in D.C., small splinter cells and &amp;quot;Black Ops&amp;quot; units remained active in the North.&lt;br /&gt;
&lt;br /&gt;
These units, referred to in logs as &#039;&#039;&#039;Echo Sites&#039;&#039;&#039;, were tasked with salvaging lost technology and establishing secret outposts. They operated without a central President, functioning more like a decentralized paramilitary organization. They remained hostile to all outsiders, maintaining the old &amp;quot;purity&amp;quot; standards.&lt;br /&gt;
&lt;br /&gt;
=== 2296: The Research Resurgence ===&lt;br /&gt;
Decades after their major defeats, a highly organized and secretive Enclave branch has emerged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Aspect&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategy&#039;&#039;&#039; || Shifting away from open warfare, this branch focuses on advanced bio-engineering and energy physics. They operate with extreme secrecy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ideology&#039;&#039;&#039; || This version of the Enclave is more calculated. They view themselves as the ultimate stewards of the planet&#039;s future, possessing &#039;&#039;&#039;Cold Fusion&#039;&#039;&#039; technology required to restart civilization.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goal&#039;&#039;&#039; || Less interested in immediate genocide - more interested in the total control of planetary resources and the technological infrastructure of the new world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Enclave fields the most advanced equipment in the known world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:24%;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8a9a4a; font-weight:bold;&amp;quot; | Advanced Power Armor Mk1 || Superior to anything the Brotherhood fields. Full environmental sealing, integrated HUD, and servo-assisted strength amplification.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Power Armor Mk2&#039;&#039;&#039; || Top-of-the-line Enclave engineering. The most advanced personal armor in the known world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk2 Hellfire&#039;&#039;&#039; || Incendiary-hardened Mk2 variant designed for extreme combat environments. Elite issue only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; || Enclave-manufactured plasma rifles and pistols - superior output to any wasteland equivalent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vertibirds&#039;&#039;&#039; || Pre-war military transport aircraft. Gives the Enclave unmatched strategic mobility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threat Assessment ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#1a0a0a; border-left:4px solid #aa3333; margin:0.8em 2em; padding:0.6em 1em; color:#dd6666; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Enclave is not a faction. The Enclave is a threat classification. Treat accordingly.&amp;quot; - Brotherhood Field Manual, 509th Chapter&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every major faction in the Wendover region views the Enclave as a threat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:15%;&amp;quot; | Standing&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]] || Hostile || The Brotherhood has fought the Enclave twice and won. They will not allow a third round to begin on Enclave terms.&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic|NCR]] || Hostile || The NCR views the Enclave as a rogue military government and a direct threat to democratic governance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caesar&#039;s Legion]] || Hostile || The Legion respects strength but the Enclave&#039;s technology represents everything Caesar sought to destroy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Townsfolk]] || Neutral || Civilians have heard the stories.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelanders]] || Neutral || To the Enclave, unaffiliated wastelanders are future soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Followers of the Apocalypse]] || Hostile || The Followers represent everything the Enclave despises - freely shared knowledge and humanitarian weakness.&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaws]] || Hostile || Raiders are vermin to be cleansed. The Enclave does not negotiate with bandits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;br /&gt;
[[Category:Factions]][[Category:Lore]][[Category:Enclave]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Chemistry&amp;diff=48</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Chemistry&amp;diff=48"/>
		<updated>2026-05-05T22:12:08Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt; ◈ Chemistry ◈ Reagents, Recipes &amp;amp; Equipment ◈ &amp;lt;/div&amp;gt;  The Wasteland runs on chemistry. Whether you&amp;#039;re synthesizing stimpaks in a field camp, cooking jet in a condemned factory, or grinding herbs into healing powde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Chemistry ◈ Reagents, Recipes &amp;amp; Equipment ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland runs on chemistry. Whether you&#039;re synthesizing stimpaks in a field camp, cooking jet in a condemned factory, or grinding herbs into healing powder with a makeshift mortar, understanding the underlying reagent system is what separates a skilled survivor from someone who dies in a chem cloud they made themselves. This page covers every reagent, recipe, and piece of equipment in the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Raw Ingredients ==&lt;br /&gt;
Most chemistry starts with raw materials gathered from the environment — plants, creature parts, or salvaged industrial products. These cannot usually be consumed directly; they&#039;re inputs to reactions.&lt;br /&gt;
&lt;br /&gt;
=== Plant Materials ===&lt;br /&gt;
Plants are harvested or purchased. Their extracts are the backbone of most healing recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Broc Flower (Extract) || Core wasteland herb extract. The base ingredient for nearly all healing chemistry. || Stimpak, Dirty Stimpak, Psycho, Healing Powder, Healing Poultice, Bitterdrink, Turbo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Xander Root (Extract) || Fibrous root with regenerative properties. Always paired with Broc. || Stimpak, Dirty Stimpak, Healing Powder, Healing Poultice, Bitterdrink, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus (Extract) || Pale fungus from underground caves. Has radiation-absorbing properties. || Healing Poultice, Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus — Rad (Extract) || Irradiated cave fungus. Paradoxically, this variant treats radiation. || RadAway, Cleansing Powder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Agave Leaf || Succulent desert plant. Adds binding and potency to tribal remedies. || Healing Poultice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Tarberry (Extract) || Small bitter berry. Used to finish antidote synthesis and Mentats variants. || Antidote, Mentats Berry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carrot (Extract)&#039;&#039;&#039; || Standard vegetable extract. Used in one Mentats variant. || Mentats Orange&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creature Materials ===&lt;br /&gt;
Harvested from Wasteland fauna. Dangerous to source. Essential for high-end recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description / Properties&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Scorpion Tail || Venom gland from a wasteland scorpion. The raw venom (CazadorVenom-adjacent) causes Poison + Airloss. Processed into medicine. || Hydra, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nightstalker Blood || Blood of the venomous Nightstalker hybrid. Raw form deals Poison + Airloss damage. || Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Bloatfly Acid || Corrosive acid from Bloatfly glands. High reactivity makes it a key Psycho ingredient. || Psycho (DamageModifyingMixture)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Cazador Acid || Caustic secretion from the Cazador wasp. Rare. Required for Turbo synthesis. || Turbo (RobustMovespeedMixture)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wasteland Blood&#039;&#039;&#039; || Blood from Wastelanders or creatures. Contaminated. Weaker than clean blood in synthesis. || Dirty Stimpak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood (Clean)&#039;&#039;&#039; || Standard clean blood. Core synthesis ingredient. || Stimpak, Psycho&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial &amp;amp; Salvage Materials ===&lt;br /&gt;
Salvaged pre-war chemicals, cleaning products, and raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Properties / Notes&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Abraxo Cleaner || Pre-war heavy-duty cleaner. &#039;&#039;&#039;Surgical sterilizer&#039;&#039;&#039; — sterilizes instruments on contact. Dangerous if consumed (0.5 Poison + 1 Caustic). || Jet, Mentats, Antiseptic, SpaceCleaner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turpentine&#039;&#039;&#039; || Industrial solvent. Mildly toxic if consumed (0.5 Poison). || Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo + Ethanol reaction product. Also a surgical sterilizer. Less harmful than raw Abraxo. || RadAway, Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wonderglue&#039;&#039;&#039; || Adhesive. If somehow consumed: 0.2 Poison + 0.5 Caustic. Mostly a crafting material. || Various constructions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead&#039;&#039;&#039; || Heavy metal. Slow-acting toxin if accumulated (0.06 Poison/tick, very slow metabolism). Used in Mentats synthesis. || Mentats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Pungent gas compound. Base reagent for Jet synthesis and general chemistry. || Jet, various reactions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethanol&#039;&#039;&#039; || Alcohol base. Used in multiple synthesis paths. Causes drunk effect if consumed directly. || Antiseptic, Antidote Mixture, Ethylredoxrazine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Medical Items ==&lt;br /&gt;
Medical items heal damage, stop bleeding, and stabilize critical patients. None of the standard medical items cause addiction.&lt;br /&gt;
&lt;br /&gt;
=== Stimpaks ===&lt;br /&gt;
The backbone of Wasteland medicine. Injectable serums that rapidly accelerate the body&#039;s healing processes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:16%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Overdose&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak || Heals Brute, Burn, and Airloss at −2.5 per tick. Stops bleeding (−2). Grants recovery drug status (can stand from crit). || 30u: bonus healing but +0.3 Poison/tick. 50u: +1.5 Poison/tick (pushes to crit, cannot kill). || Primary healing item. Crafted from Broc Extract + Xander Extract + Blood. Contains 25u HealingMixture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Heals Brute, Burn, and Airloss at −1.5 per tick. Applies +0.1 radiation per tick. Stops bleeding (−1). || 30u: weaker bonus healing but +0.2 Poison/tick. 50u: +1.0 Poison/tick. || Contaminated variant made with Wasteland Blood instead of clean blood. Weaker but craftable under field conditions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Super Stimpak || Heals Brute, Burn, and Airloss at −6.125 per tick. Stops bleeding (−3). Grants recovery drug status. || 30u: +4.5 Poison + 0.75 Cellular damage per tick, halves movement speed. || Extremely powerful. Two doses simultaneously can push to critical. Cellular damage is &#039;&#039;&#039;permanent&#039;&#039;&#039;. Found in elite medical kits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Ultra Stimpak || Heals Brute, Burn, and Airloss at −12.5 per tick. Stops bleeding (−4). Grants recovery drug status. || 25u: escalating Poison + Cellular damage per tick, severe movement penalty. || Rare top-tier stimpak. Overdosing causes catastrophic permanent cellular damage. Treat with extreme caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Medical Items ===&lt;br /&gt;
Non-stimpak healing supplies and tools.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Smelling Salts || Powerful inhaled stimulant. Heals Asphyxiation, removes stun/knockdown, causes jitter. || Special interaction item. Used to revive downed or unconscious targets. Cannot be overdosed easily.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bandage || Applied externally to stop bleeding (−10 slash, −15 piercing wound reduction). || Stacked consumable. No reagent — physical wound dressing only. Craft from cloth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Aloe Salve || Applied to burns. External burn treatment ointment. || Stacked consumable. Crafted from aloe plants. No systemic effects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trauma Pack (Backpack)&#039;&#039;&#039; || Wearable auto-injecting pack. Heals Brute −1.5, Burn −1.5, Airloss −2.0, Poison −1.0 per tick. Slow metabolism (0.1 rate). || Worn on the back. Automatically metabolizes TraumaPowder. Currently listed as broken/experimental.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tribal Remedies ===&lt;br /&gt;
Pre-chemistry medicine made from ground herbs. Weaker than stimpaks but craftable anywhere with a Mortar &amp;amp; Pestle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Powder || Heals Brute −2.5 and Burn −1.5 per tick. Causes vision blur (haze overlay). Stops bleeding (−0.5). || Very slow metabolism (0.1 rate). Vomiting at 30u. Standard issue for Legion/tribal roles. Craft: Broc Flower + Xander Root + Mortar &amp;amp; Pestle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Poultice || Heals Brute and Burn at −4.5 per tick. Stops bleeding (−1.0). Causes jitter. || Faster metabolism (0.2 rate). Stronger than Healing Powder. Vomiting at 26u, Poison damage at 30u. Craft: Broc + Xander + Cave Fungus + Agave Leaf.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bitterdrink || Heals Toxin −2.5 and Radiation −2.0 per tick. Slow metabolism (0.1 rate). || Bottled herbal remedy. Vomiting at 25u overdose. Craft (chemistry): Broc Extract + Xander Extract + Water. Also craftable into bottles from plants directly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radiation Treatment ===&lt;br /&gt;
Radiation accumulates in irradiated zones and through certain items. Left untreated it becomes lethal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | RadAway || Heals −5.0 radiation per tick. Metabolism rate 0.2 (fast). || The primary radiation cure. Available as bloodbag (IV form, 20u) or refillable inhaler (up to 30u, 3 puffs). Craft: Cave Fungus Rad + Antiseptic (2) + Water (2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway (Diluted)&#039;&#039;&#039; || Heals −2.5 radiation per tick. Metabolism rate 0.2. || Produced by mixing 1 RadAway + 2 Water. Half-strength but stretches supplies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Rad-X || Heals −1.0 radiation per tick. Very slow metabolism (0.1 rate). Provides ongoing radiation resistance. || Long-duration passive radiation suppression. Best taken before entering irradiated zones as a preventative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleansing Powder&#039;&#039;&#039; || Contains RadAway (25u). Heals radiation like standard RadAway. || Tribal-style powder pouch. Same reagent as RadAway in powder form. Crafted from Cave Fungus Rad + Xander Root.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antidotes &amp;amp; Toxin Treatment ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Antidote (Syringe) || Heals −5.0 Toxin per tick. Metabolism rate 0.5. || Injectable. Contains 15u Antidote reagent. Fast-acting for acute poisoning. May cause vomiting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote (Bottle)&#039;&#039;&#039; || Same reagent as syringe, larger volume (100u). || Drinkable bottle form. Useful for prolonged toxin exposure.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Heals −1.0 Toxin per tick. Slow metabolism (0.1 rate). || Intermediate reagent. 2u per batch. Craft: Ethanol (1) + Scorpion Tail (1). Upgraded to full Antidote by adding Tarberry Extract.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special &amp;amp; Rare Chems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || Triggers ghoul reversal — suppresses the FEV radiation markers responsible for ghoulification. Metabolism rate 0.5 (fast). || Luminous gold liquid. &#039;&#039;&#039;Extremely rare.&#039;&#039;&#039; Only effective within 12 real-world hours of initial ghoul exposure. Non-addictive. Requires a full chemistry lab to synthesize.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Combat Chems ==&lt;br /&gt;
Combat chems provide powerful temporary bonuses but carry &#039;&#039;&#039;addiction risk&#039;&#039;&#039;. Continued use builds dependency. Stopping use triggers &#039;&#039;&#039;withdrawal&#039;&#039;&#039;. See the [[#Addiction System|Addiction System]] section for full details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Overdose Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:19%;&amp;quot; | Withdrawal&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Addiction Time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet || +10% walk and sprint speed. Causes jitter. Removes stun/knockdown effects. 0.2 Poison/tick while active. || 30u: Asphyxiation damage || Speed penalty (0.80×), stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo || +20% walk and sprint speed. Induces drunk state. Causes jitter. Removes stun. 0.5 Poison/tick. || 15u: Asphyxiation damage || Speed penalty (0.70×), stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho || +30% movement speed. Induces drunk state, causes aggressive behavior. || 30u: Heavy Asphyxiation damage (20 units) || Brute damage 0.2/tick, stamina drain 6.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Buffout || +2 Strength (melee damage boost). Minor Brute healing (−0.3/tick). Causes jitter. || 30u: Asphyxiation damage || Brute damage 0.2/tick, stamina drain 8.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || +2 Perception (tighter gun spread), +2 Intelligence. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Same as Mentats. Tarberry flavor variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Same as Mentats. Whiskey base variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Same as Mentats. Carrot extract variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || Night vision (5 seconds per dose, refreshing with each use). || None documented || Stamina drain 2.0 || 4 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || Visual hallucinations, rainbow vision (10 seconds). Mood effect while active. || None documented || Speed penalty (0.90×), stamina drain 4.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Combined Buffout + Jet effects: +10% speed, +2 Strength. || 30u: Asphyxiation || Speed (0.75×), Poison 0.2 + Brute 0.1/tick, stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Combined Mentats + Buffout effects: +2 Strength, +2 Perception. || 30u: Asphyxiation || Speed (0.90×), Brute 0.15/tick, stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Hydra || MedX-like painkiller effect (MedXProtection status). Causes jitter. || 22u: Asphyxiation damage || Poison damage 0.3/tick, stamina drain 3.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Med-X || Grants MedXProtection status (7-second refreshing window) — reduces incoming damage. || 30u: Asphyxiation || None (non-addictive) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || Removes drunk status. Heals −0.5 Poison. &#039;&#039;&#039;Suppresses addiction symptoms for 30 seconds.&#039;&#039;&#039; || None || None (non-addictive) || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overdose rule:&#039;&#039;&#039; Overdose can push you to &#039;&#039;&#039;critical but never kills you directly&#039;&#039;&#039;. Damage scales with excess concentration at 0.05 per excess unit above threshold. Taking two high-dose chems simultaneously is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Addiction System ==&lt;br /&gt;
Using combat chems builds chemical dependency over time. After &#039;&#039;&#039;4 exposures&#039;&#039;&#039; to the same drug (with at least 15 seconds between each dose counted as a new exposure), full addiction sets in. When the drug wears off, &#039;&#039;&#039;withdrawal&#039;&#039;&#039; begins. Fixer suppresses withdrawal symptoms temporarily.&lt;br /&gt;
&lt;br /&gt;
=== Withdrawal Tiers ===&lt;br /&gt;
Withdrawal severity depends on how long ago the drug wore off. The system checks every 5 seconds and updates tier messaging.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Time Remaining&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Severe || &amp;gt; 120 seconds || Maximum speed penalty, stamina drain, health damage, mood effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039; || 60 – 120 seconds || Reduced penalties, still noticeable performance impact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039; || 15 – 60 seconds || Minor penalties — the worst has passed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | &#039;&#039;&#039;Fading&#039;&#039;&#039; || &amp;lt; 15 seconds || Nearly clean. Hold on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Withdrawal effects tick every &#039;&#039;&#039;15 seconds&#039;&#039;&#039; and include:&lt;br /&gt;
* &#039;&#039;&#039;Speed penalties&#039;&#039;&#039; — movement speed reduced per drug (0.70× to 0.90×)&lt;br /&gt;
* &#039;&#039;&#039;Stamina drain&#039;&#039;&#039; — stamina depletes faster (2.0 to 8.0 per tick)&lt;br /&gt;
* &#039;&#039;&#039;Health damage&#039;&#039;&#039; — some drugs cause direct Brute or Poison damage during withdrawal&lt;br /&gt;
* &#039;&#039;&#039;Mood effects&#039;&#039;&#039; — negative mood modifiers until clean&lt;br /&gt;
&lt;br /&gt;
=== Multi-Drug Withdrawal Priority ===&lt;br /&gt;
If addicted to multiple drugs simultaneously, the system applies the &#039;&#039;&#039;most punishing&#039;&#039;&#039; values across all active withdrawals:&lt;br /&gt;
* Speed penalty: &#039;&#039;&#039;lowest multiplier&#039;&#039;&#039; (most punishing) wins&lt;br /&gt;
* Stamina drain: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Health damage: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Mood effect: first-applied drug&#039;s mood wins&lt;br /&gt;
&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
Taking a &#039;&#039;&#039;Fixer&#039;&#039;&#039; pill suppresses all withdrawal symptoms for &#039;&#039;&#039;30 seconds&#039;&#039;&#039; (scales with Fixer quantity). Suppression does not cure addiction — it only pauses symptoms. The addiction timer continues counting down while suppressed. You need to take Fixer repeatedly to stay functional until the addiction expires naturally.&lt;br /&gt;
&lt;br /&gt;
=== Addiction Timing Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Drug&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Speed Penalty&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Stamina Drain&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Health Damage&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet&#039;&#039;&#039; || 4 doses || 0.80× || 5.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo&#039;&#039;&#039; || 4 doses || 0.70× || 7.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho&#039;&#039;&#039; || 4 doses || — || 6.0 || Brute 0.2/tick || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout&#039;&#039;&#039; || 4 doses || — || 8.0 || Brute 0.2/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats (all)&#039;&#039;&#039; || 4 doses || — || 3.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || 4 doses || — || 2.0 || — || −4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || 4 doses || 0.90× || 4.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || 4 doses || 0.75× || 7.0 || Poison 0.2 + Brute 0.1/tick || −7&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || 4 doses || 0.90× || 5.0 || Brute 0.15/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || 4 doses || — || 3.0 || Poison 0.3/tick || −5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Reaction Recipes ==&lt;br /&gt;
Most chems are produced in a chemistry lab by mixing reagents in beakers and applying heat where required. Reactions are automatic when reagent conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Special Reagent Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || RadAway (3) + Rad-X (2) + Epinephrine (2) + Phosphorus (1) + Silicon (1) || 5u || &#039;&#039;&#039;Requires heat: minimum 320°C.&#039;&#039;&#039; One batch fills one syringe. All ingredients require a functional chemistry lab and dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Wipe || Fiber (10) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterileWipe&#039;&#039;&#039; entity. Used to sterilize surgical sites before operating. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Spray || Oil (10) + Iron (5) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterilanSpray&#039;&#039;&#039; entity. Spray-form surgical sterilizer. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Uranium EMP || Uranium (5) + Iron (10) || EMP burst || Releases an electromagnetic pulse (0.2 range per unit Uranium, max 6-tile radius, 15-second duration, drains 12500 energy from electronics). Disables powered devices in range. No heat required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrotechnics &amp;amp; Explosives ===&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; These reactions are destructive. Synthesis should only be performed in isolated areas away from other players and equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product / Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Blastleaf || Phosphorus (1) + Potassium (1) + Welding Fuel (1) || 3u || Orange volatile liquid. Used as the payload in &#039;&#039;&#039;bomb cigarettes&#039;&#039;&#039;. Inert at room temperature until ignited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Blastleaf Detonation || Blastleaf heated to 370°C || EXPLOSION || Detonates when ignited (e.g. a lit cigarette). 4 intensity per unit, max total intensity 50. Scales with quantity loaded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff0000; font-weight:bold;&amp;quot; | Chlorine Trifluoride Detonation || ChlorineTrifluoride heated to 370°C || LARGE EXPLOSION || Far more powerful than Blastleaf. 5 intensity per unit, max total intensity 200. Produces a visible large caution blast. Treat as a last-resort weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wasteland Healing Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak (HealingMixture) || Broc Extract (1) + Xander Extract (1) + Blood (1) || 2u || Fill empty syringe with 25u for one dose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Wasteland Blood (1) || 3u || Uses contaminated blood; yields more but healing is weaker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Water (1) || 1u || Herbal remedy; pour into Bitterdrink bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo Cleaner (1) + Ethanol (1) || 2u || Required ingredient for RadAway and Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Ethanol (1) + Scorpion Tail (1) || 2u || Intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote&#039;&#039;&#039; || Antidote Mixture (1) + Tarberry Extract (1) || 2u || Final antidote; fill syringe or bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway&#039;&#039;&#039; || Cave Fungus Rad Extract (1) + Antiseptic (2) + Water (2) || 3u || Primary radiation cure; fill bloodbag or phial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Diluted&#039;&#039;&#039; || RadAway (1) + Water (2) || 2u || Half-strength; stretches limited supply&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpaceCleaner (from Abraxo)&#039;&#039;&#039; || Abraxo Cleaner (1) + Water (1) || 2u || Cleaning product; not medicinal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agave Ointment&#039;&#039;&#039; || Agave Nectar Extract (5) + Water (5) + Ash (5) || — || Creates ointment entity; topical burn treatment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Chem Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet (MovespeedMixture) || Ammonia (1) + Abraxo Cleaner (1) || 1u || &#039;&#039;&#039;Requires heat: minimum 374°C&#039;&#039;&#039; — needs burner or heating element&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho (DamageModifyingMixture) || Bloatfly Acid (1) + Broc Extract (2) + Blood (1) + Antiseptic (2) || 3u || Complex recipe. Bloatfly acid is rare — harvest from bloatflies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo (RobustMovespeedMixture) || Cazador Acid (1) + Broc Extract (1) + Jet/MovespeedMixture (1) + Turpentine (1) || 3u || Requires Jet as base ingredient. Cazador acid from wasp corpses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || Abraxo Cleaner (1) + Lead (1) || 2u || Simple recipe. No heat required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Mentats (1) + Tarberry Extract (1) || 1u || Flavored variant; same addiction profile&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Mentats (1) + Whiskey (1) || 1u || Flavored variant; adds mild alcohol effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Mentats (1) + Carrot Extract (1) || 1u || Flavored variant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Jet/MovespeedMixture (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Mentats (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || Scorpion Tail (1) + Cave Fungus Extract (1) + Nightstalker Blood (1) || 2u || Painkiller/stat hybrid; fill empty Hydra inhaler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Standard Chemical Reactions ===&lt;br /&gt;
Base chemistry used as inputs to other reactions. Most require a Chem Dispenser or raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Heat Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Hydrogen (3) + Nitrogen (1) || 4u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acetone&#039;&#039;&#039; || Oil (1) + Welding Fuel (1) + Oxygen (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benzene&#039;&#039;&#039; || Hydrogen (1) + Carbon (1) || 1u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydroxide&#039;&#039;&#039; || Oxygen (1) + Hydrogen (1) || 2u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039; || Hydrogen (1) + Sulfur (1) + Oxygen (2) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phenol&#039;&#039;&#039; || Hydroxide (1) + Benzene (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sodium Hydroxide&#039;&#039;&#039; || Hydroxide (1) + Sodium (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Table Salt&#039;&#039;&#039; || Chlorine (1) + Sodium (1) || 2u || 370°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diethylamine&#039;&#039;&#039; || Ammonia (1) + Ethanol (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermite&#039;&#039;&#039; || Iron (1) + Aluminium (1) + Oxygen (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039; || Radium (1) + Phosphorus (1) + Chlorine (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potassium Explosion&#039;&#039;&#039; || Water (1) + Potassium (1) || &#039;&#039;&#039;EXPLOSION&#039;&#039;&#039; || None — &#039;&#039;&#039;handle with extreme care&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;N14 Gunpowder&#039;&#039;&#039; || Sulfur (1) + Carbon (1) + Fertilizer (1) || Powder entity || None — creates physical item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Synthesis Reactions ===&lt;br /&gt;
Standard SS14/Corvax medical reagents. Useful for those with access to a full chemistry lab.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bicaridine (Brute healer)&#039;&#039;&#039; || Inaprovaline (1) + Carbon (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inaprovaline (Asphyx/Bleed)&#039;&#039;&#039; || Oxygen (1) + Carbon (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylovene (Toxin healer)&#039;&#039;&#039; || Silicon (1) + Nitrogen (1) + Potassium (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kelotane (Burn healer)&#039;&#039;&#039; || Silicon (1) + Carbon (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tricordrazine (Universal)&#039;&#039;&#039; || Inaprovaline (1) + Dylovene (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arithrazine (Radiation)&#039;&#039;&#039; || Hyronalin (1) + Hydrogen (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hyronalin (Radiation)&#039;&#039;&#039; || Radium (1) + Dylovene (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dexalin (Asphyx)&#039;&#039;&#039; || Oxygen (2) + Plasma catalyst (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DexalinPlus (Asphyx+Blood)&#039;&#039;&#039; || Dexalin (1) + Carbon (1) + Iron (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dermaline (Burn+Shock)&#039;&#039;&#039; || Kelotane (1) + Oxygen (1) + Phosphorus (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epinephrine (Crit stabilizer)&#039;&#039;&#039; || Phenol (1) + Acetone (1) + Chlorine (1) + Hydroxide (1) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TranexamicAcid (Anti-bleed)&#039;&#039;&#039; || Inaprovaline (1) + Sulfuric Acid (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mannitol (Brain healer)&#039;&#039;&#039; || Hydrogen (1) + Water (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synaptizine (Stun removal)&#039;&#039;&#039; || Lithium (1) + Sugar (1) + Water (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Omnizine (Universal healer)&#039;&#039;&#039; || Complex synthesis || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryoxadone (Cryo healer)&#039;&#039;&#039; || Dexalin (1) + Water (1) + Oxygen (1) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Chemistry Equipment ==&lt;br /&gt;
The following items support chemistry work. Most containers are produced at a &#039;&#039;&#039;Lathe&#039;&#039;&#039; (requires materials). The Chemical Dispenser requires power.&lt;br /&gt;
&lt;br /&gt;
=== Containers &amp;amp; Tools (Lathe-Crafted) ===&lt;br /&gt;
All items take approximately 2 seconds at a lathe. Listed under the &#039;&#039;&#039;N14Chemistry&#039;&#039;&#039; category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beaker&#039;&#039;&#039; || 100 Glass || Standard reagent container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Beaker&#039;&#039;&#039; || 200 Glass || Higher-volume container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dropper&#039;&#039;&#039; || 200 Glass + 100 Plastic || Precise small-volume transfer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemical Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Refillable injection syringe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Doctor Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Injectable syringe for medical use&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pill Canister (Empty)&#039;&#039;&#039; || 100 Plastic || Holds up to 12 pills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with MovespeedMixture (Jet reagent)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with RobustMovespeedMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with DamageModifyingMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Antidote reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra Inhaler (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Hydra reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Phial (Empty)&#039;&#039;&#039; || 100 Glass || Attachable phial for RadAway inhalers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Bottle (Empty)&#039;&#039;&#039; || 100 Glass || Large-volume drinkable antidote&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink Bottle (Empty)&#039;&#039;&#039; || 50 Glass || Herbal remedy bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemistry Bottle&#039;&#039;&#039; || 50 Glass || Generic chemical storage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rad-X Canister&#039;&#039;&#039; || 100 Glass || Holds Rad-X pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Pill Box&#039;&#039;&#039; || 100 Steel || Holds Mentats pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout Canister&#039;&#039;&#039; || 100 Glass || Holds Buffout pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye Canister&#039;&#039;&#039; || 100 Glass || Holds Cateye pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer Pill Box&#039;&#039;&#039; || 100 Steel || Holds Fixer pills (12 capacity)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mortar &amp;amp; Pestle ===&lt;br /&gt;
Crafted from &#039;&#039;&#039;2× Wood Planks&#039;&#039;&#039; (5 second assembly). Used to grind plant materials into &#039;&#039;&#039;Healing Powder&#039;&#039;&#039; and other tribal remedies without a chemistry lab. Essential for Legion and tribal factions who lack access to medical equipment.&lt;br /&gt;
&lt;br /&gt;
=== RadAway Inhaler Assembly ===&lt;br /&gt;
The refillable RadAway inhaler is assembled in multiple steps:&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty Jet Inhaler&#039;&#039;&#039; at a lathe (100 Plastic)&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty RadAway Phial&#039;&#039;&#039; at a lathe (100 Glass) and fill it with 30u RadAway&lt;br /&gt;
# &#039;&#039;&#039;Attach the filled Phial to the Inhaler&#039;&#039;&#039; (2 second assembly, requires screwdriver)&lt;br /&gt;
# &#039;&#039;&#039;Seal with screwdriver&#039;&#039;&#039; (2 second assembly)&lt;br /&gt;
&lt;br /&gt;
The completed inhaler dispenses &#039;&#039;&#039;10u RadAway per puff&#039;&#039;&#039; (3 puffs before the phial empties). The phial can be removed and refilled.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
A powered machine that synthesizes and dispenses elemental reagents directly into beakers. Requires a working APC connection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Elements (Standard Inventory):&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:70%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 1&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 2&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 3&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 4&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || Carbon || Chlorine || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Ethanol || Fluorine || Sugar || Hydrogen&lt;br /&gt;
|-&lt;br /&gt;
| Iodine || Iron || Lithium || Mercury&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen || Oxygen || Phosphorus || Potassium&lt;br /&gt;
|-&lt;br /&gt;
| Radium || Silicon || Sodium || Sulfur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; The dispenser is upgradeable (power consumption drops by 0.75× multiplier with upgrades). It can be damaged and has a machine board for deconstruction/relocation. Treat it as critical infrastructure — a broken dispenser can halt all advanced chemistry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Quick Reference: Item Forms ==&lt;br /&gt;
Many reagents exist in multiple physical forms. This table shows the delivery method for each item a player will encounter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Volume&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Stimpak || Syringe (inject) || 25u || Inject into self or others&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Stimpak || Syringe (inject) || 25u || Lower-quality field stimpak&lt;br /&gt;
|-&lt;br /&gt;
| Super Stimpak || Syringe (inject) || 25u || Handle with caution&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Stimpak || Syringe (inject) || 25u || Overdose risk is severe&lt;br /&gt;
|-&lt;br /&gt;
| Jet || Inhaler (inhale) || 15u || Click to use; wears off quickly&lt;br /&gt;
|-&lt;br /&gt;
| Turbo || Inhaler (inhale) || 10u || Stronger, shorter; harsher withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| Psycho || Syringe (inject) || 20u || Injectable combat chem&lt;br /&gt;
|-&lt;br /&gt;
| Med-X || Syringe (inject) || 20u || Painkiller; no addiction&lt;br /&gt;
|-&lt;br /&gt;
| Hydra || Inhaler (inhale) || 15u || Wasteland painkiller inhaler&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || IV Bloodbag || 20u || Applied via IV drip or direct inject&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || Inhaler (refillable) || Up to 30u || 3 puffs of 10u each&lt;br /&gt;
|-&lt;br /&gt;
| Rad-X || Pill || 20u || Swallow; slow long-duration effect&lt;br /&gt;
|-&lt;br /&gt;
| Buffout || Pill || 20u || Swallow; strength booster&lt;br /&gt;
|-&lt;br /&gt;
| Mentats (all variants) || Pill || 20u || Swallow; cognitive enhancer&lt;br /&gt;
|-&lt;br /&gt;
| Cateye || Pill || 30u || Swallow; night vision&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || Pill || 20u || Swallow; addiction suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Healing Powder || Pouch (consume) || 20u || Eat/snort from pouch; tribal&lt;br /&gt;
|-&lt;br /&gt;
| Healing Poultice || Pouch (consume) || 25u || Tribal; stronger than powder&lt;br /&gt;
|-&lt;br /&gt;
| Cleansing Powder || Pouch (consume) || 25u || Anti-radiation powder pouch&lt;br /&gt;
|-&lt;br /&gt;
| Bitterdrink || Bottle (drink) || 50u || Herbal poison + radiation remedy&lt;br /&gt;
|-&lt;br /&gt;
| Antidote || Bottle (drink) or Syringe || 100u / 15u || Both forms available&lt;br /&gt;
|-&lt;br /&gt;
| Promethine || Syringe (inject) || 5u per batch || Rare; de-ghoulification only; requires full lab&lt;br /&gt;
|-&lt;br /&gt;
| Smelling Salts || Ampoule (use on target) || — || Special interaction; revives unconscious&lt;br /&gt;
|-&lt;br /&gt;
| Bandage || Stack (apply to wounds) || 15-count || External wound dressing; no reagent&lt;br /&gt;
|-&lt;br /&gt;
| Aloe Salve || Stack (apply to burns) || 10-count || External burn ointment; no reagent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Chemistry]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Materials&amp;diff=38</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Materials&amp;diff=38"/>
		<updated>2026-05-05T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == All Materials ==  This is a list of all available crafting materials in Nuclear 14.  === Natural and Animal Products ===  Water is a valuable resource in Nuclear 14. You will often find dirty or irradiated water in the Wasteland, which must be cleaned and disinfected before drinking.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Material ! style=&amp;quot;ba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== All Materials ==&lt;br /&gt;
&lt;br /&gt;
This is a list of all available crafting materials in Nuclear 14.&lt;br /&gt;
&lt;br /&gt;
=== Natural and Animal Products ===&lt;br /&gt;
&lt;br /&gt;
Water is a valuable resource in Nuclear 14. You will often find dirty or irradiated water in the Wasteland, which must be cleaned and disinfected before drinking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Source / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filtered Water&#039;&#039;&#039; || Purified water - safe to drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Water&#039;&#039;&#039; || Raw Wasteland water. Purify before drinking.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated Water&#039;&#039;&#039; || Contaminated water. Causes radiation exposure.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radscorpion Tail&#039;&#039;&#039; || Harvested from radscorpions with a knife. Used to produce antidote reagent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brahmin Hide&#039;&#039;&#039; || Harvested from brahmin. Used in leather and hide-based crafting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For all drink-related products, see the [[Bartending]] page.&lt;br /&gt;
&lt;br /&gt;
=== Ores, Metals, and Derivatives ===&lt;br /&gt;
&lt;br /&gt;
Mine lead ore and process it in a forge to get lead ingots. Break down scrap items to recover survival resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Process&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead Ore&#039;&#039;&#039; || Mined raw. Process in a forge to get Lead Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead Ingots&#039;&#039;&#039; || Smelted from Lead Ore. Used in ammunition and ballistic crafting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Lead&#039;&#039;&#039; || Recovered by breaking down lead-containing objects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Steel&#039;&#039;&#039; || Recovered by breaking down steel objects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Copper&#039;&#039;&#039; || Recovered from electronics, wiring, and rusted equipment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Electronic Scrap&#039;&#039;&#039; || Recovered from terminals, TVs, and pre-war electronics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfur Ore&#039;&#039;&#039; || Mined raw. Process in a forge to get Sulfur Powder.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfur Powder&#039;&#039;&#039; || Processed from Sulfur Ore. Used in gunpowder and explosives.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fertilizer&#039;&#039;&#039; || Gathered from rocks and ground down. Also a reagent for farming.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gunpowder&#039;&#039;&#039; || Crafted from fertilizer + sulfur powder + carbon (coal). Used in cartridge production.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make gunpowder, combine: &#039;&#039;&#039;Fertilizer + Sulfur Powder + Carbon&#039;&#039;&#039; (from coal).&lt;br /&gt;
&lt;br /&gt;
If you need compost immediately, slurry dung with water to produce rotten compost for soil and farming recipes.&lt;br /&gt;
&lt;br /&gt;
=== Wood and Wood Products ===&lt;br /&gt;
&lt;br /&gt;
Wooden planks can be made from wooden logs harvested from trees. Planks can then be used to make paper, and paper can be used to make cardboard.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wood Plank&#039;&#039;&#039; - Crafted from harvested wooden logs. Base material for many workbench items.&lt;br /&gt;
&lt;br /&gt;
=== Other Materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Source / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plastic Sheet&#039;&#039;&#039; || Obtained by melting down pre-war plastic scrap with a welding tool, via chemical reaction, or with a recycler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pre-War Products ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mr. Handy Fuel&#039;&#039;&#039; || Found while exploring the Wasteland. A fuel source for welding tools and generators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Crafting_System&amp;diff=36</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Crafting_System&amp;diff=36"/>
		<updated>2026-05-05T22:00:06Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Blueprints &amp;amp; Crafting ==  Blueprint crafting is the workbench-based side of the Wasteland crafting system. If you have the right blueprint, bench, resources, and tools, you can turn scrap and rare parts into faction gear, armor, and weapons.  === Crafting Basics ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5a4515; width:100%;&amp;quot; ! style=&amp;quot;background:#2a1e06; color:#c8a030; width:20%;&amp;quot; | Component ! style=&amp;quot;backgrou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Blueprints &amp;amp; Crafting ==&lt;br /&gt;
&lt;br /&gt;
Blueprint crafting is the workbench-based side of the Wasteland crafting system. If you have the right blueprint, bench, resources, and tools, you can turn scrap and rare parts into faction gear, armor, and weapons.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Basics ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5a4515; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1e06; color:#c8a030; width:20%;&amp;quot; | Component&lt;br /&gt;
! style=&amp;quot;background:#2a1e06; color:#c8a030;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blueprints&#039;&#039;&#039; || Define what you can make and what each recipe needs. Found by exploring the Wasteland, looting enemies, or trading with faction vendors.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Workbenches&#039;&#039;&#039; || Determine where a recipe can be completed. The Weapon Bench is the most common - others are faction-specific.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039; || Raw materials, scrap parts, or intermediate crafted components consumed by the recipe.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tools&#039;&#039;&#039; || Required by many recipes but are &#039;&#039;&#039;not consumed&#039;&#039;&#039; during crafting. Keep a screwdriver, welder, and wrench on hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction-locked blueprints:&#039;&#039;&#039; Some blueprints are restricted to certain factions. Access depends on who you are and which bench you can reach.&lt;br /&gt;
&lt;br /&gt;
=== How to Craft ===&lt;br /&gt;
&lt;br /&gt;
# Find or buy a blueprint.&lt;br /&gt;
# Gather all listed resources.&lt;br /&gt;
# Take everything to the correct workbench.&lt;br /&gt;
# Open the crafting interface and select the blueprint.&lt;br /&gt;
# Confirm the recipe - the crafted item will appear in your inventory or next to the bench.&lt;br /&gt;
&lt;br /&gt;
=== Blueprint Categories ===&lt;br /&gt;
&lt;br /&gt;
==== Brotherhood of Steel ====&lt;br /&gt;
&lt;br /&gt;
Power armor restoration and Brotherhood field gear. Usually recovered from patrols, bunkers, and chapter stockpiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3A6ABF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0e1a2e; color:#6a9fdf;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#0e1a2e; color:#6a9fdf;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-45 Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-60 Tesla Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BoS Initiate Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Midwest Brotherhood Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Midwest Brotherhood Armor MK2 Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== New California Republic ====&lt;br /&gt;
&lt;br /&gt;
NCR armor patterns and restored military equipment. Most commonly found in camps, depots, and quartermaster caches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1600; color:#c8a030;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e1600; color:#c8a030;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-45 NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-51 NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-60 NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raider Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NCR Desert Vest Blueprint&#039;&#039;&#039; || Light Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NCR Combat Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NCR Combat Armor MK2 Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Caesar&#039;s Legion ====&lt;br /&gt;
&lt;br /&gt;
Legion armor blueprints recovered from outposts, patrol leaders, and veteran warriors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e0606; color:#cc3333;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e0606; color:#cc3333;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legionnaire Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Veteran Legionnaire Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tribal ====&lt;br /&gt;
&lt;br /&gt;
Handcrafted tribal weapons and armor. Usually traded by tribal groups or found in remote camps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #6a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Handcannon Blueprint&#039;&#039;&#039; || Revolver&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Handgun Blueprint&#039;&#039;&#039; || Revolver&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Rifle Blueprint&#039;&#039;&#039; || Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Assault Rifle Blueprint&#039;&#039;&#039; || Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Combat Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
Faction-neutral blueprints available to any capable crafter with the right bench and parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a4a4a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Revolver Blueprint&#039;&#039;&#039; || Energy Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeshift Laser Rifle Blueprint&#039;&#039;&#039; || Energy Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pipe Rifle (.556) Blueprint&#039;&#039;&#039; || Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Armor MK2 Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Botany&amp;diff=34</id>
		<title>Botany</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Botany&amp;diff=34"/>
		<updated>2026-05-05T21:59:56Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Botany ==  Botany in Nuclear 14 is about growing food, medicinal plants, and useful extracts for your settlement. Plant products can be eaten raw, cooked, ground into extracts, or turned into ingredients for medicine and other crafting recipes.  === Growing Basics ===  Most growers use either simple soil beds or proper hydroponic planters. Soil is cheap and reliable, while hydroponics gives clearer visual feedback about plant health.  === Soil Beds ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Botany ==&lt;br /&gt;
&lt;br /&gt;
Botany in Nuclear 14 is about growing food, medicinal plants, and useful extracts for your settlement. Plant products can be eaten raw, cooked, ground into extracts, or turned into ingredients for medicine and other crafting recipes.&lt;br /&gt;
&lt;br /&gt;
=== Growing Basics ===&lt;br /&gt;
&lt;br /&gt;
Most growers use either simple soil beds or proper hydroponic planters. Soil is cheap and reliable, while hydroponics gives clearer visual feedback about plant health.&lt;br /&gt;
&lt;br /&gt;
=== Soil Beds ===&lt;br /&gt;
&lt;br /&gt;
Soil can be made in the crafting menu from compost. It is the simplest way to farm, but it does not provide the flag indicators that hydroponic trays do, so you need to inspect plants directly to judge their condition.&lt;br /&gt;
&lt;br /&gt;
The plant life cycle is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; || No water, seeds, or nutrients present.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Moist&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Water has been added (e.g., from a bottle or bucket).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Plant&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Water and nutrients (fertilizer) have been added.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Planted&#039;&#039;&#039;&amp;lt;/span&amp;gt; || A seed or cutting has been placed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Harvest&#039;&#039;&#039;&amp;lt;/span&amp;gt; || The plant has grown and is ready to collect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Sample Taken&#039;&#039;&#039;&amp;lt;/span&amp;gt; || A seed or cutting has been extracted from the plant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Harvested&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Plants have been collected. Some will regrow; others must be replanted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Unhealthy&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Too many samples taken or sprayed with chemicals. Will continue to grow, but needs care. Restore with fertilizer or replant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Old / Withered&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Matured and will soon die. Still harvestable briefly - extract seed before it dies.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Dead&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Growth has stopped. Pull up and replant. Seeds cannot be extracted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Planters ===&lt;br /&gt;
&lt;br /&gt;
Hydroponic setups add visual flags that indicate plant status at a glance. The underlying growth process is the same as soil, but maintenance is easier because warning signs are visible on the tray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydroponic flag indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Flag&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#cc4444;&amp;quot;&amp;gt;Red flag (bottom right)&amp;lt;/span&amp;gt; || Dead plant - needs replanting. Use a shovel to remove.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#cc8833;&amp;quot;&amp;gt;Orange / Weeds&amp;lt;/span&amp;gt; || Environment suboptimal. Check with Shift+click. Likely weeds - use a mini-hoe or spray once with herbicide. Overuse of herbicide can kill the plant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#4466ff;&amp;quot;&amp;gt;Blue flag (bottom left)&amp;lt;/span&amp;gt; || Water needed - use a bucket on the water reservoir and fill the tray.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#44cc44;&amp;quot;&amp;gt;Green flag (top left)&amp;lt;/span&amp;gt; || Ready to harvest - left-click to collect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#cccc44;&amp;quot;&amp;gt;Yellow flag (top right)&amp;lt;/span&amp;gt; || Nutrients needed - add fruit to the soil or apply fertilizer from animal manure or mining.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant Genetics ===&lt;br /&gt;
&lt;br /&gt;
Plants pass traits to their offspring through seeds and cuttings. By observing good strains, preserving seed stock, and occasionally mutating crops, you can produce hardier and more productive harvests.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
The phenotype - the visible set of traits a plant expresses - can be identified by growing it and observing its behavior.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioluminescence&#039;&#039;&#039; || Plant glows in the dark.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High Yield&#039;&#039;&#039; || Produces more fruit per harvest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Less Water&#039;&#039;&#039; || Requires less water than normal to grow.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Woody&#039;&#039;&#039; || Requires sharp tools (knife, hatchet) to harvest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long-lived&#039;&#039;&#039; || Survives more harvest cycles before dying.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Low Light&#039;&#039;&#039; || Requires less light than normal to grow.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pest Resistant&#039;&#039;&#039; || More resistant to pests and environmental damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=33</id>
		<title>Bartending</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=33"/>
		<updated>2026-05-05T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Bartending, Drinks, and Other Liquids ==  Below is a list of all drink reagents and reactions available in Nuclear 14. They are roughly sorted by base reagents, then reactions and products, classified by their primary component.  === Animal Products ===  Milk from domesticated wasteland animals. A rare and valuable source of nutrition.  * &amp;#039;&amp;#039;&amp;#039;Brahmin Milk&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Bighorner Milk&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Radstag Milk&amp;#039;&amp;#039;&amp;#039;  === Water and Base Liquids ===  Water is the most...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Bartending, Drinks, and Other Liquids ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of all drink reagents and reactions available in Nuclear 14. They are roughly sorted by base reagents, then reactions and products, classified by their primary component.&lt;br /&gt;
&lt;br /&gt;
=== Animal Products ===&lt;br /&gt;
&lt;br /&gt;
Milk from domesticated wasteland animals. A rare and valuable source of nutrition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brahmin Milk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bighorner Milk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Radstag Milk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Water and Base Liquids ===&lt;br /&gt;
&lt;br /&gt;
Water is the most essential liquid in the Wasteland. Always purify water before drinking - dirty and irradiated water can make you sick.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Liquid&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filtered Water&#039;&#039;&#039; || Safe to drink. Purified by filter, chemistry, or boiling.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Water&#039;&#039;&#039; || Carries illness risk. Purify before drinking.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated Water&#039;&#039;&#039; || Causes radiation exposure. Purify before drinking.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Salt Water&#039;&#039;&#039; || Used in some crafting recipes. Not safe to drink directly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant Extracts ===&lt;br /&gt;
&lt;br /&gt;
Plant extracts obtained by grinding or pressing plant products. Used in cooking, crafting, and as drink ingredients. See [[Botany]] for plant sources and [[Materials]] for base ingredient farming.&lt;br /&gt;
&lt;br /&gt;
=== Plant Drinks, Teas, and Infusions ===&lt;br /&gt;
&lt;br /&gt;
Teas brewed from Wasteland plants. Many have mild medicinal or nutritional properties.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agave Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Blackberry Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Barrel Cactus Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Broc Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Datura Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Honey Mesquite Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mutfruit Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nettle Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Prickly Pear Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Starlightberry Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tarberry Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;White Horsenettle Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xander Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fire Ant Nectar Tea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Carbonated Drinks ===&lt;br /&gt;
&lt;br /&gt;
Nuka-Cola and other pre-war carbonated beverages. Highly sought after throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8d040;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8d040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola&#039;&#039;&#039; || Standard pre-war cola. Widely scavenged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Quantum&#039;&#039;&#039; || Glowing blue variant. Rare and highly valued.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Quartz&#039;&#039;&#039; || White-label variant. Clear with a distinct taste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Clear&#039;&#039;&#039; || Colorless formula. Uncommon find.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Cherry&#039;&#039;&#039; || Red cherry variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Grape&#039;&#039;&#039; || Purple grape variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Wild&#039;&#039;&#039; || Fruit-flavored wild variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Orange&#039;&#039;&#039; || Orange citrus variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Victory&#039;&#039;&#039; || Victory edition. Pre-war promotional variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Yellow&#039;&#039;&#039; || Yellow formula. Citrus based.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated Nuka-Cola&#039;&#039;&#039; || Contaminated - causes minor radiation. Avoid if possible.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vim!&#039;&#039;&#039; || RobCo energy drink alternative. Found in northeast Wasteland caches.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vim! Captain&#039;s Blend&#039;&#039;&#039; || Specialty Vim variant with added kick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
&lt;br /&gt;
Alcoholic beverages brewed and distilled throughout the Wasteland. See the in-game bartending menu for the complete reagent group listing.&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Medicine_Crafting&amp;diff=32</id>
		<title>Medicine Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Medicine_Crafting&amp;diff=32"/>
		<updated>2026-05-05T21:59:33Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Medicine ==  Medicine and chems are essential for surviving the Wasteland. Knowing what to use and when can mean the difference between life and death. Most medical supplies can be found in first aid kits, looted from enemies, or purchased from traveling doctors and merchants - but the craftable ones can save your life far from civilization.  === Tools ===  A &amp;#039;&amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;&amp;#039; is required to process ingredients for many medical recipes. Craft on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
Medicine and chems are essential for surviving the Wasteland. Knowing what to use and when can mean the difference between life and death. Most medical supplies can be found in first aid kits, looted from enemies, or purchased from traveling doctors and merchants - but the craftable ones can save your life far from civilization.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;mortar and pestle&#039;&#039;&#039; is required to process ingredients for many medical recipes. Craft one from two wooden planks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Mortar and Pestle || 2× Wood Plank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wound Care ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Recipe / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Gauze&#039;&#039;&#039; || 2× Cloth Strip. Last-resort wound dressing. Stops bleeding but risks infection. (-7 Slash, -7 Piercing, -7 Bloodloss, +1 poison) &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clean Gauze&#039;&#039;&#039; || Found in first aid kits and medical caches. Best standard wound dressing. (-10 Slash, -10 Piercing, 10 Bloodloss)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039; || Brewed from: Agave Nectar Extract + Clean Water + Ash. Treats burns and cold damage. &lt;br /&gt;
(-5 Blunt, -5 Heat, -5 Cold, -5 Shock, -5 Caustic)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Powder ===&lt;br /&gt;
&lt;br /&gt;
A tribal remedy that accelerates natural healing. Nauseating but effective. No workbench required - just crush the ingredients together.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healing Powder&#039;&#039;&#039; || Broc Flower + Xander Root&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cleansing Powder ===&lt;br /&gt;
&lt;br /&gt;
A field remedy used by tribal and Legion healers to purge radiation. Crafted from one irradiated cave fungus and one xander root in the medical tab of the crafting menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleansing Powder&#039;&#039;&#039; || Irradiated Cave Fungus + Xander Root&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Poultice ===&lt;br /&gt;
&lt;br /&gt;
A more advanced natural remedy combining multiple plant extracts. Heals common ailments slowly but surpasses healing powder for sustained recovery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healing Poultice&#039;&#039;&#039; || Broc Flower + Xander Root + Cave Fungus + Agave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stimpaks ===&lt;br /&gt;
&lt;br /&gt;
Stimpaks are the backbone of Wasteland medicine - injectable serums that rapidly accelerate the body&#039;s healing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8a030;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8a030;&amp;quot; | Recipe / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimpak&#039;&#039;&#039; || Broc Flower + Xander Root + Syringe + Bloodpack. Or craft via chemistry intermediates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Improvised with Wasteland blood. Risky but functional in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Stimpak&#039;&#039;&#039; || Pre-war manufactured or sold by doctors/traders. Cannot be crafted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemistry intermediates:&#039;&#039;&#039; Healing Mixture (from Broc + Xander) → stabilized with oil and phosphorus for the syringe.&lt;br /&gt;
&lt;br /&gt;
=== Bitterdrink ===&lt;br /&gt;
&lt;br /&gt;
A bottled tribal remedy for poison and radiation exposure. Brewed from broc flower and xander root poured into an empty soda bottle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink&#039;&#039;&#039; || Broc Flower + Xander Root + Empty Soda Bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chemistry station note:&#039;&#039; If working in a proper lab, print an empty bitterdrink bottle and fill it through the ChemMaster instead.&lt;br /&gt;
&lt;br /&gt;
=== Jet Inhaler ===&lt;br /&gt;
&lt;br /&gt;
A crafting component used as the body for a RadAway inhaler. The empty inhaler body is made from a sheet of plastic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet Inhaler&#039;&#039;&#039; (empty body) || 1× Plastic Sheet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hydra ===&lt;br /&gt;
&lt;br /&gt;
Requires chemistry first. Mix radscorpion tail, cave fungus extract, and nightstalker blood at a chemistry set to produce Hydra reagent (2u per batch - you need 8 batches to reach the required 15u). Once you have 15u, pour it into an empty hydra inhaler, then seal it with a screwdriver in the medical tab of the crafting menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87090;&amp;quot; | Step&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87090;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemistry (per batch → 2u Hydra)&#039;&#039;&#039; || Scorpion Tail + Fungus Extract + Nightstalker Blood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembly&#039;&#039;&#039; || Fill empty Hydra Inhaler with 15u Hydra, then seal with screwdriver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RadAway Inhaler ===&lt;br /&gt;
&lt;br /&gt;
Flushes radiation from the bloodstream. Assemble the inhaler body first (see Jet Inhaler above), then attach a RadAway phial loaded with RadAway reagent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Step&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway reagent&#039;&#039;&#039; || Irradiated Fungus Extract + Antiseptic + Water. Can also dilute for weaker RadAway Diluted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembly&#039;&#039;&#039; || Jet Inhaler body + RadAway Phial (filled with RadAway)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
RadAway phials and RadAway bloodbags are also found as standalone items throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Antidotes and Other Remedies ===&lt;br /&gt;
&lt;br /&gt;
Most finished items here are found or purchased. The chemistry can still be refined if you have the ingredients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antidote chemistry:&#039;&#039;&#039; Radscorpion Tail + Ethanol → Antidote Mixture → add Tarberries → proper Antidote.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote&#039;&#039;&#039; || Treats poison. Crafted via chemistry or found/purchased.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smelling Salts&#039;&#039;&#039; || Revives stunned characters. Usually scavenged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mourning Poultice&#039;&#039;&#039; || Ritual compound associated with Legion and tribal ceremonial use. Causes minor harm rather than healing - not a standard medical treatment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pills, Canisters, and Chems ===&lt;br /&gt;
&lt;br /&gt;
Pre-manufactured items which, whilst difficult to, can be made by hand. Found in medical caches, purchased from doctors, or looted from enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rad-X&#039;&#039;&#039; || Reduces radiation absorption rate while active. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout&#039;&#039;&#039; || Temporarily increases Strength and Endurance. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || Temporarily increases Intelligence and Perception. Can be made by hand using Abraxo Cleaner + Lead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || Treats most chem addictions. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || Night-vision effect. Useful in dark environments. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet&#039;&#039;&#039; || Stimulant and speed boost. Highly addictive. Can be made by hand using Abraxo Cleaner + Ammonia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || Potent painkiller similiar to med-x. Crafted (see above).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Combined Buffout + Jet effect. Pre-war formula.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Combined Buffout + Mentats effect. Pre-war formula.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho&#039;&#039;&#039; || Makes the user more violent. Provides a melee damage boost. Made using Bloatfly Acid + Broc Extract + Blood + Antiseptic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Prolonged chem use leads to addiction. Fixer can treat most addictions, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
Surgery is a highly specialized craft usually inaccessible to the average waster. It requires the use of surgicals - pre-war tools which are scarce and difficult to find, as well as a sterilizing agent.&lt;br /&gt;
&lt;br /&gt;
The most used sterilizing agent is ethanol - sourced either from breaking down welding fuel in a centrifuge, or found in bottles scattered along the wastes.&lt;br /&gt;
&lt;br /&gt;
If ethanol is out of reach, the alternative is Abraxo Cleaner - an inferior sterilizing agent to Ethanol, but still capable of doing the job. Found commonly in the wastes.&lt;br /&gt;
&lt;br /&gt;
For the most well-stocked surgeons, however, the only proper sterilizing agent is Antiseptic. Antiseptic can **not** be found in the wastes and must instead be crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Recipe&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo Cleaner + Ethanol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Other_Weapons&amp;diff=26</id>
		<title>Other Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Other_Weapons&amp;diff=26"/>
		<updated>2026-05-05T21:57:41Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Other Weapons ==  Specialty and miscellaneous weapons that do not fit cleanly into ranged, melee, or explosive categories.  &amp;#039;&amp;#039;Detailed listings are in development. Check back for full content.&amp;#039;&amp;#039;  {{WeaponsNav}}  Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
Specialty and miscellaneous weapons that do not fit cleanly into ranged, melee, or explosive categories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detailed listings are in development. Check back for full content.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Explosives&amp;diff=24</id>
		<title>Explosives</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Explosives&amp;diff=24"/>
		<updated>2026-05-05T21:57:30Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Explosives ==  Explosives are area-denial weapons: grenades, mines, demolition charges, and launcher ammunition. They punish clustered enemies, destroy cover, and clear rooms - but they are equally dangerous to the user if mishandled.  &amp;#039;&amp;#039;Detailed explosive listings are in development. Check back for full content.&amp;#039;&amp;#039;  See Big Guns for launcher weapons that fire explosive projectiles.  {{WeaponsNav}}  Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
Explosives are area-denial weapons: grenades, mines, demolition charges, and launcher ammunition. They punish clustered enemies, destroy cover, and clear rooms - but they are equally dangerous to the user if mishandled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detailed explosive listings are in development. Check back for full content.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [[Big Guns]] for launcher weapons that fire explosive projectiles.&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Two-Handed_Melee&amp;diff=23</id>
		<title>Two-Handed Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Two-Handed_Melee&amp;diff=23"/>
		<updated>2026-05-05T21:57:14Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == One-Handed Melee ==  One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.  === Knives ===  The most basic of survival tools - useful for crafting, hunting, and fighting.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Melee ==&lt;br /&gt;
&lt;br /&gt;
One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.&lt;br /&gt;
&lt;br /&gt;
=== Knives ===&lt;br /&gt;
&lt;br /&gt;
The most basic of survival tools - useful for crafting, hunting, and fighting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Knife&#039;&#039;&#039; || Military-grade knife. Balanced for combat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kitchen Knife&#039;&#039;&#039; || Common utility blade. Found in settlements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Knife&#039;&#039;&#039; || Handcrafted. Slightly shorter but reliable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Butcher&#039;s Cleaver&#039;&#039;&#039; || Heavy cutting blade. Good damage for a one-handed weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hatchets &amp;amp; Axes ===&lt;br /&gt;
&lt;br /&gt;
Fast and reliable. A staple tool and weapon throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatchet&#039;&#039;&#039; || Standard cutting axe. Common tool and weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Hatchet&#039;&#039;&#039; || Handcrafted variant. Slightly rougher than a manufactured hatchet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Axe&#039;&#039;&#039; || Large head, heavy swing. Deals significant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Batons &amp;amp; Clubs ===&lt;br /&gt;
&lt;br /&gt;
Non-lethal options for subduing enemies, or improvised weapons when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Police Baton&#039;&#039;&#039; || Pre-war law enforcement baton. Good for non-lethal takedowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Club&#039;&#039;&#039; || Simple blunt weapon. Easy to find or make.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Pipe&#039;&#039;&#039; || Improvised weapon. Scavenged from ruins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Blades &amp;amp; Swords ===&lt;br /&gt;
&lt;br /&gt;
One-handed blades that deal more damage than knives while remaining swift.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Machete&#039;&#039;&#039; || Heavy cutting blade. Good against lightly armored targets.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Machete&#039;&#039;&#039; || Post-war constructed machete. Functional but rougher.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chinese Sword&#039;&#039;&#039; || Pre-war officer&#039;s blade. Well-balanced and durable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ceremonial Sword&#039;&#039;&#039; || Decorative but functional. Often carried by Legion officers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=One-Handed_Melee&amp;diff=22</id>
		<title>One-Handed Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=One-Handed_Melee&amp;diff=22"/>
		<updated>2026-05-05T21:57:00Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == One-Handed Melee ==  One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.  === Knives ===  The most basic of survival tools - useful for crafting, hunting, and fighting.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Melee ==&lt;br /&gt;
&lt;br /&gt;
One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.&lt;br /&gt;
&lt;br /&gt;
=== Knives ===&lt;br /&gt;
&lt;br /&gt;
The most basic of survival tools - useful for crafting, hunting, and fighting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Knife&#039;&#039;&#039; || Military-grade knife. Balanced for combat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kitchen Knife&#039;&#039;&#039; || Common utility blade. Found in settlements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Knife&#039;&#039;&#039; || Handcrafted. Slightly shorter but reliable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Butcher&#039;s Cleaver&#039;&#039;&#039; || Heavy cutting blade. Good damage for a one-handed weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hatchets &amp;amp; Axes ===&lt;br /&gt;
&lt;br /&gt;
Fast and reliable. A staple tool and weapon throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatchet&#039;&#039;&#039; || Standard cutting axe. Common tool and weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Hatchet&#039;&#039;&#039; || Handcrafted variant. Slightly rougher than a manufactured hatchet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Axe&#039;&#039;&#039; || Large head, heavy swing. Deals significant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Batons &amp;amp; Clubs ===&lt;br /&gt;
&lt;br /&gt;
Non-lethal options for subduing enemies, or improvised weapons when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Police Baton&#039;&#039;&#039; || Pre-war law enforcement baton. Good for non-lethal takedowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Club&#039;&#039;&#039; || Simple blunt weapon. Easy to find or make.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Pipe&#039;&#039;&#039; || Improvised weapon. Scavenged from ruins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Blades &amp;amp; Swords ===&lt;br /&gt;
&lt;br /&gt;
One-handed blades that deal more damage than knives while remaining swift.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Machete&#039;&#039;&#039; || Heavy cutting blade. Good against lightly armored targets.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Machete&#039;&#039;&#039; || Post-war constructed machete. Functional but rougher.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chinese Sword&#039;&#039;&#039; || Pre-war officer&#039;s blade. Well-balanced and durable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ceremonial Sword&#039;&#039;&#039; || Decorative but functional. Often carried by Legion officers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Melee_Weapons&amp;diff=21</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Melee_Weapons&amp;diff=21"/>
		<updated>2026-05-05T21:56:23Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Melee Weapons ==  When ammunition runs dry or silence is required, melee weapons are a survivor&amp;#039;s best friend. They never run out of ammo, but they require getting close - and that carries its own risks.  === Categories ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #4a3020;&amp;quot; ! style=&amp;quot;background:#1e1008; color:#a07040; width:30%;&amp;quot; | Category ! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Description |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
When ammunition runs dry or silence is required, melee weapons are a survivor&#039;s best friend. They never run out of ammo, but they require getting close - and that carries its own risks.&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #4a3020;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040; width:30%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[One-Handed Melee|&#039;&#039;&#039;One-Handed&#039;&#039;&#039;]] || Knives, hatchets, batons, and short blades. Quick to swing and easy to carry alongside a firearm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Handed Melee|&#039;&#039;&#039;Two-Handed&#039;&#039;&#039;]] || Spears, sledgehammers, greatswords, and long blades. Slower but hit harder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Plasma_Weapons&amp;diff=20</id>
		<title>Plasma Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Plasma_Weapons&amp;diff=20"/>
		<updated>2026-05-05T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Plasma Weapons ==  Plasma weapons fire superheated ionized gas that deals tremendous damage against both flesh and armor. They are some of the most destructive energy weapons in the Wasteland and are rarely seen outside advanced factions.  === Plasma Pistols ===  Compact plasma sidearms that trade ammunition efficiency for heavy per-shot damage.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot; ! sty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Plasma Weapons ==&lt;br /&gt;
&lt;br /&gt;
Plasma weapons fire superheated ionized gas that deals tremendous damage against both flesh and armor. They are some of the most destructive energy weapons in the Wasteland and are rarely seen outside advanced factions.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Pistols ===&lt;br /&gt;
&lt;br /&gt;
Compact plasma sidearms that trade ammunition efficiency for heavy per-shot damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039; || Standard plasma sidearm. Heavy per-shot damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Defender&#039;&#039;&#039; || Enhanced plasma pistol. Better accuracy and damage than standard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Rifles ===&lt;br /&gt;
&lt;br /&gt;
Plasma rifles deal heavy damage at medium range and can devastate lightly armored targets on a direct hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; || Standard pre-war plasma rifle. Reliable and devastating.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auto Plasma Rifle&#039;&#039;&#039; || Automatic-fire variant. High energy consumption.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urban Plasma Rifle&#039;&#039;&#039; || Compact profile. Better suited to settlement and interior combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Plasma Weapons ===&lt;br /&gt;
&lt;br /&gt;
High-end plasma technology usually tied to advanced military stockpiles or elite factions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multiplas Rifle&#039;&#039;&#039; || Fires multiple plasma bolts per shot. Exceptional close-range damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Caster&#039;&#039;&#039; || Heavy plasma weapon. Enormous damage output. Extremely rare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Improvised Plasma Weapons ===&lt;br /&gt;
&lt;br /&gt;
Post-war constructed plasma weapons are rougher and less reliable, but far more obtainable than pristine military examples.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude Plasma Rifle&#039;&#039;&#039; || Field-built plasma weapon. Less reliable than military hardware.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Laser_Weapons&amp;diff=19</id>
		<title>Laser Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Laser_Weapons&amp;diff=19"/>
		<updated>2026-05-05T21:55:39Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Energy Weapons (Laser) ==  Energy weapons use focused laser technology to deliver precise, armor-punching hits. They do not use conventional ammunition, relying instead on power cells and other specialized energy feeds.  These weapons are rare and expensive, and are most often seen in the hands of the Brotherhood of Steel, the Enclave, and elite scavengers.  === Laser Pistols ===  Compact laser sidearms useful for self-defense, patrol work, and precisi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Energy Weapons (Laser) ==&lt;br /&gt;
&lt;br /&gt;
Energy weapons use focused laser technology to deliver precise, armor-punching hits. They do not use conventional ammunition, relying instead on power cells and other specialized energy feeds.&lt;br /&gt;
&lt;br /&gt;
These weapons are rare and expensive, and are most often seen in the hands of the Brotherhood of Steel, the Enclave, and elite scavengers.&lt;br /&gt;
&lt;br /&gt;
=== Laser Pistols ===&lt;br /&gt;
&lt;br /&gt;
Compact laser sidearms useful for self-defense, patrol work, and precision shooting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Pistol&#039;&#039;&#039; || Standard laser sidearm. Common in Brotherhood inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Revolver&#039;&#039;&#039; || Revolver-frame laser weapon. Craftable via blueprint.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recharger Pistol&#039;&#039;&#039; || Self-recharging laser pistol. No ammunition required, but lower output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laser Rifles ===&lt;br /&gt;
&lt;br /&gt;
Laser rifles deliver reliable ranged damage and are iconic weapons for advanced factions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; || Standard pre-war laser rifle. Precision and reliable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auto Laser Rifle&#039;&#039;&#039; || Automatic-fire variant. Higher rate of fire, more energy consumption.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AER14 Prototype&#039;&#039;&#039; || Experimental pre-war design. High performance, extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wattz 3000&#039;&#039;&#039; || Pre-war high-end laser rifle. Superior range and damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gatling Laser ===&lt;br /&gt;
&lt;br /&gt;
The Gatling Laser is a heavy beam weapon capable of sustained fire that can shred exposed targets very quickly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gatling Laser&#039;&#039;&#039; || Heavy beam weapon. Sustained fire, devastating against exposed targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Improvised Energy Weapons ===&lt;br /&gt;
&lt;br /&gt;
Makeshift and crude laser weapons built from salvaged parts. Usually less reliable than pre-war models, but far more accessible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude Laser Rifle&#039;&#039;&#039; || Post-war construction. Less accurate, lower output than pre-war.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeshift Laser Rifle&#039;&#039;&#039; || Craftable via blueprint. Better than crude but still imprecise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Big_Guns&amp;diff=18</id>
		<title>Big Guns</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Big_Guns&amp;diff=18"/>
		<updated>2026-05-05T21:55:27Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Big Guns ==  Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.  &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.  === Miniguns ===  Miniguns deliver overwhelming volume of fire a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Big Guns ==&lt;br /&gt;
&lt;br /&gt;
Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Miniguns ===&lt;br /&gt;
&lt;br /&gt;
Miniguns deliver overwhelming volume of fire and are best used for suppression, defense, and faction-level fire superiority.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minigun&#039;&#039;&#039; || Standard heavy minigun. High sustained fire rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Avenger Minigun&#039;&#039;&#039; || Enhanced variant. Higher damage and accuracy than standard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
&lt;br /&gt;
Grenade and missile launchers are area-denial weapons that break fortified positions and punish clustered enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039; || Launches explosive grenades at medium range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Launcher&#039;&#039;&#039; || Fires guided missiles. Maximum area denial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grenade Rifle&#039;&#039;&#039; || Shoulder-fired grenade launcher. More portable than the standard launcher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
LMGs provide sustained automatic fire and excel in prepared positions or coordinated squad fights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light Machine Gun (LMG)&#039;&#039;&#039; || Belt-fed automatic. High sustained fire in defensive positions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auto Rifle (LMG variant)&#039;&#039;&#039; || Lighter LMG profile. More mobile than belt-fed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamers ===&lt;br /&gt;
&lt;br /&gt;
The flamer projects burning fuel across a wide area and is especially effective against creatures and lightly armored targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flamer&#039;&#039;&#039; || Wide area incendiary. Very effective at close range against flesh and lightly armored targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Small_Guns&amp;diff=17</id>
		<title>Small Guns</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Small_Guns&amp;diff=17"/>
		<updated>2026-05-05T21:55:12Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Small Guns ==  Small Guns are the most common ranged weapons in the Wasteland. They are reliable, easy to maintain, and fed by the ammunition you are most likely to find or trade for.  === Pistols ===  Compact sidearms suited to close and medium range. Pistols are common, practical, and easy to carry every day.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1e1e; color:#9ab0...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Small Guns ==&lt;br /&gt;
&lt;br /&gt;
Small Guns are the most common ranged weapons in the Wasteland. They are reliable, easy to maintain, and fed by the ammunition you are most likely to find or trade for.&lt;br /&gt;
&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
&lt;br /&gt;
Compact sidearms suited to close and medium range. Pistols are common, practical, and easy to carry every day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Pistol&#039;&#039;&#039; || 10mm || Standard Wasteland sidearm. Very common.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039; || 9mm || Lighter caliber. Easier to feed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Pipe Pistol&#039;&#039;&#039; || 10mm || Improvised construction. Less reliable than standard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revolvers ===&lt;br /&gt;
&lt;br /&gt;
Revolvers are slower to reload than pistols, but they hit harder and are valued for their rugged simplicity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.44 Magnum Revolver&#039;&#039;&#039; || .44 Magnum || High damage. Heavy stopping power.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Revolver&#039;&#039;&#039; || 10mm || Common caliber in a revolver frame.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.45-70 Hunting Revolver&#039;&#039;&#039; || .45-70 || Large bore. Powerful against armored targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
Rifles cover most medium- and long-range engagements and are standard issue for many organized factions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R91 Rifle&#039;&#039;&#039; || 5.56 || Pre-war US military rifle. Reliable and accurate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chinese Assault Rifle&#039;&#039;&#039; || 7.62 || Pre-war Chinese military. Durable, slower fire rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.56 Carbine&#039;&#039;&#039; || 5.56 || Shorter barrel, lighter weight. Close-to-medium range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
Shotguns deal massive damage at close range and are ideal for room clearing and hunting dangerous fauna.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double-Barrel Shotgun&#039;&#039;&#039; || Two shots before reload. Classic Wasteland weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pump Shotgun&#039;&#039;&#039; || Pump-action. More shots per load than double-barrel.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sawed-Off Shotgun&#039;&#039;&#039; || Short barrel. Wide spread, very short effective range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
&lt;br /&gt;
SMGs fire pistol-caliber rounds at high rates of fire. They excel in close quarters and settlement fighting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm SMG&#039;&#039;&#039; || 10mm || High rate of fire. Standard close-quarters weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12mm SMG&#039;&#039;&#039; || 12mm || Heavier round, fewer shots per magazine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snipers ===&lt;br /&gt;
&lt;br /&gt;
Precision long-range weapons built for picking off targets before they can close the distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunting Sniper&#039;&#039;&#039; || .308 || Standard precision rifle. Good balance of range and stopping power.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varmint Rifle&#039;&#039;&#039; || 5.56 || Lighter caliber sniper. More available ammo.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.308 Lever Rifle&#039;&#039;&#039; || .308 || Lever-action precision. Slower cycle, high damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Ranged_Weapons&amp;diff=16</id>
		<title>Ranged Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Ranged_Weapons&amp;diff=16"/>
		<updated>2026-05-05T21:55:02Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Ranged Weapons ==  Ranged weapons dominate most fights in the Wasteland. They cover everything from scavenged pipe guns and revolvers to laser rifles, plasma weapons, and heavy support guns.  === Categories ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot; ! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category ! style=&amp;quot;background:#0e1e2e; color:#7090b0;&amp;quot; | Description |- | Small Gun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&lt;br /&gt;
Ranged weapons dominate most fights in the Wasteland. They cover everything from scavenged pipe guns and revolvers to laser rifles, plasma weapons, and heavy support guns.&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Guns|&#039;&#039;&#039;Small Guns&#039;&#039;&#039;]] || Pistols, revolvers, rifles, shotguns, and SMGs using conventional ammo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Guns|&#039;&#039;&#039;Big Guns&#039;&#039;&#039;]] || Heavy support weapons such as miniguns, flamers, and launchers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Weapons|&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039;]] || Laser weapons powered by energy cells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Weapons|&#039;&#039;&#039;Plasma Weapons&#039;&#039;&#039;]] || High-damage plasma arms using advanced energy ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Common Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Ammo&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9mm Magazine&#039;&#039;&#039; || Common pistol ammo. Wide availability.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Magazine&#039;&#039;&#039; || Standard NCR sidearm ammo.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.45 Magazine&#039;&#039;&#039; || Harder-hitting pistol round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.56 Magazine&#039;&#039;&#039; || Standard rifle round. Used by faction militaries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.62 Magazine&#039;&#039;&#039; || Chinese military standard. Less common.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.308 Magazine&#039;&#039;&#039; || Precision long-range round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Cell&#039;&#039;&#039; || Powers laser weapons. Found in Brotherhood and Enclave caches.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Cell&#039;&#039;&#039; || Powers plasma weapons. Rare and expensive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Field Maintenance ===&lt;br /&gt;
&lt;br /&gt;
Weapons degrade with use, poor storage, and abuse. A badly maintained gun is less accurate, more likely to malfunction, and far more dangerous to rely on in a long fight. Keep your gear clean and in good repair.&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Weapons&amp;diff=15</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Weapons&amp;diff=15"/>
		<updated>2026-05-05T21:54:51Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Weapons &amp;amp; Ammo ==  Weapons in Nuclear 14 range from improvised pistols to military-grade energy guns and heavy weapons. Ammunition matters just as much as the weapon itself - learn what your gear uses before you head into a fight.  === Weapon Families ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot; ! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category ! style=&amp;quot;background:#0e1e2e; c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Ammo ==&lt;br /&gt;
&lt;br /&gt;
Weapons in Nuclear 14 range from improvised pistols to military-grade energy guns and heavy weapons. Ammunition matters just as much as the weapon itself - learn what your gear uses before you head into a fight.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Families ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranged Weapons|&#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;]] || Firearms, energy guns, and heavy weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Melee Weapons|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;]] || Knives, clubs, spears, and other close-combat gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Explosives|&#039;&#039;&#039;Explosives&#039;&#039;&#039;]] || Grenades, launchers, mines, and demolition tools.&lt;br /&gt;
|-&lt;br /&gt;
| [[Other Weapons|&#039;&#039;&#039;Other Weapons&#039;&#039;&#039;]] || Miscellaneous and specialty weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Basics ===&lt;br /&gt;
&lt;br /&gt;
Always match the weapon to the correct magazine, cartridge, cell, or shell. Running dry in the middle of a fight is usually fatal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Ammo Type&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Used By&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9mm Magazine&#039;&#039;&#039; || 9mm Pistol, SMG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Magazine&#039;&#039;&#039; || 10mm Pistol, Revolver, SMG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.45 Magazine&#039;&#039;&#039; || .45 Pistol, Revolver&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.56 Magazine&#039;&#039;&#039; || R91 Rifle, Carbine, Varmint Rifle, Tribal variants&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.62 Magazine&#039;&#039;&#039; || Chinese Assault Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.308 Magazine&#039;&#039;&#039; || .308 Lever Rifle, Hunting Sniper&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Cell&#039;&#039;&#039; || Laser Pistols, Laser Rifles, Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Cell&#039;&#039;&#039; || Plasma Pistols, Plasma Rifles, Plasma Caster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the sub-sections for detailed listings on each weapon category.&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:WeaponsNav&amp;diff=14</id>
		<title>Template:WeaponsNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:WeaponsNav&amp;diff=14"/>
		<updated>2026-05-05T21:54:40Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == WeaponsNav == Navigation bar for all Weapons-category pages. Usage: &amp;lt;code&amp;gt;{{WeaponsNav}}&amp;lt;/code&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #2a3a4a; color:#8aa0b0; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;&amp;quot; |- ! colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#181818; color:#607080; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #2a3a4a;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== WeaponsNav ==&lt;br /&gt;
Navigation bar for all Weapons-category pages.&lt;br /&gt;
Usage: &amp;lt;code&amp;gt;{{WeaponsNav}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #2a3a4a; color:#8aa0b0; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#181818; color:#607080; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #2a3a4a; font-size:0.82em;&amp;quot; | ◈ Weapons &amp;amp; Armaments ◈&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Weapons|Weapons Hub]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Ranged Weapons|Ranged]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Small Guns|Small Guns]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Big Guns|Big Guns]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Laser Weapons|Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Plasma Weapons|Plasma]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Melee Weapons|Melee]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[One-Handed Melee|One-Handed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Two-Handed Melee|Two-Handed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Explosives|Explosives]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px;&amp;quot; | [[Other Weapons|Other]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:Quote&amp;diff=13</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:Quote&amp;diff=13"/>
		<updated>2026-05-05T21:54:19Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;Styled blockquote. Usage: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quote|text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #555; margin:0.8em 2em; padding:0.5em 1em; color:#bbb; font-style:italic;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/blockquote&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Styled blockquote. Usage: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quote|text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #555; margin:0.8em 2em; padding:0.5em 1em; color:#bbb; font-style:italic;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/blockquote&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:FactionNav&amp;diff=12</id>
		<title>Template:FactionNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:FactionNav&amp;diff=12"/>
		<updated>2026-05-05T21:54:01Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #3a3a3a; color:#999; margin-top:2.5em; font-size:0.86em; border-collapse:collapse;&amp;quot; |- ! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#181818; color:#777; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #3a3a3a; font-size:0.82em;&amp;quot; | ◈ Factions of the Nuclear Wasteland ◈ |- | style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #3a3a3a; color:#999; margin-top:2.5em; font-size:0.86em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#181818; color:#777; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #3a3a3a; font-size:0.82em;&amp;quot; | ◈ Factions of the Nuclear Wasteland ◈&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Brotherhood of Steel|Brotherhood of Steel]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[New California Republic|New California Republic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Caesar&#039;s Legion|Caesar&#039;s Legion]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Followers of the Apocalypse]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Townsfolk]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Vault Dwellers]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Wastelanders]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Wasteland Tribes]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px;&amp;quot; | [[Minor Factions]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
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