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		<id>https://wiki.misfitsystems.net/index.php?title=Chemistry&amp;diff=48</id>
		<title>Chemistry</title>
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		<updated>2026-05-05T22:12:08Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt; ◈ Chemistry ◈ Reagents, Recipes &amp;amp; Equipment ◈ &amp;lt;/div&amp;gt;  The Wasteland runs on chemistry. Whether you&amp;#039;re synthesizing stimpaks in a field camp, cooking jet in a condemned factory, or grinding herbs into healing powde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Chemistry ◈ Reagents, Recipes &amp;amp; Equipment ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland runs on chemistry. Whether you&#039;re synthesizing stimpaks in a field camp, cooking jet in a condemned factory, or grinding herbs into healing powder with a makeshift mortar, understanding the underlying reagent system is what separates a skilled survivor from someone who dies in a chem cloud they made themselves. This page covers every reagent, recipe, and piece of equipment in the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Raw Ingredients ==&lt;br /&gt;
Most chemistry starts with raw materials gathered from the environment — plants, creature parts, or salvaged industrial products. These cannot usually be consumed directly; they&#039;re inputs to reactions.&lt;br /&gt;
&lt;br /&gt;
=== Plant Materials ===&lt;br /&gt;
Plants are harvested or purchased. Their extracts are the backbone of most healing recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Broc Flower (Extract) || Core wasteland herb extract. The base ingredient for nearly all healing chemistry. || Stimpak, Dirty Stimpak, Psycho, Healing Powder, Healing Poultice, Bitterdrink, Turbo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Xander Root (Extract) || Fibrous root with regenerative properties. Always paired with Broc. || Stimpak, Dirty Stimpak, Healing Powder, Healing Poultice, Bitterdrink, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus (Extract) || Pale fungus from underground caves. Has radiation-absorbing properties. || Healing Poultice, Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus — Rad (Extract) || Irradiated cave fungus. Paradoxically, this variant treats radiation. || RadAway, Cleansing Powder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Agave Leaf || Succulent desert plant. Adds binding and potency to tribal remedies. || Healing Poultice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Tarberry (Extract) || Small bitter berry. Used to finish antidote synthesis and Mentats variants. || Antidote, Mentats Berry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carrot (Extract)&#039;&#039;&#039; || Standard vegetable extract. Used in one Mentats variant. || Mentats Orange&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creature Materials ===&lt;br /&gt;
Harvested from Wasteland fauna. Dangerous to source. Essential for high-end recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description / Properties&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Scorpion Tail || Venom gland from a wasteland scorpion. The raw venom (CazadorVenom-adjacent) causes Poison + Airloss. Processed into medicine. || Hydra, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nightstalker Blood || Blood of the venomous Nightstalker hybrid. Raw form deals Poison + Airloss damage. || Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Bloatfly Acid || Corrosive acid from Bloatfly glands. High reactivity makes it a key Psycho ingredient. || Psycho (DamageModifyingMixture)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Cazador Acid || Caustic secretion from the Cazador wasp. Rare. Required for Turbo synthesis. || Turbo (RobustMovespeedMixture)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wasteland Blood&#039;&#039;&#039; || Blood from Wastelanders or creatures. Contaminated. Weaker than clean blood in synthesis. || Dirty Stimpak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood (Clean)&#039;&#039;&#039; || Standard clean blood. Core synthesis ingredient. || Stimpak, Psycho&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial &amp;amp; Salvage Materials ===&lt;br /&gt;
Salvaged pre-war chemicals, cleaning products, and raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Properties / Notes&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Abraxo Cleaner || Pre-war heavy-duty cleaner. &#039;&#039;&#039;Surgical sterilizer&#039;&#039;&#039; — sterilizes instruments on contact. Dangerous if consumed (0.5 Poison + 1 Caustic). || Jet, Mentats, Antiseptic, SpaceCleaner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turpentine&#039;&#039;&#039; || Industrial solvent. Mildly toxic if consumed (0.5 Poison). || Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo + Ethanol reaction product. Also a surgical sterilizer. Less harmful than raw Abraxo. || RadAway, Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wonderglue&#039;&#039;&#039; || Adhesive. If somehow consumed: 0.2 Poison + 0.5 Caustic. Mostly a crafting material. || Various constructions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead&#039;&#039;&#039; || Heavy metal. Slow-acting toxin if accumulated (0.06 Poison/tick, very slow metabolism). Used in Mentats synthesis. || Mentats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Pungent gas compound. Base reagent for Jet synthesis and general chemistry. || Jet, various reactions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethanol&#039;&#039;&#039; || Alcohol base. Used in multiple synthesis paths. Causes drunk effect if consumed directly. || Antiseptic, Antidote Mixture, Ethylredoxrazine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Medical Items ==&lt;br /&gt;
Medical items heal damage, stop bleeding, and stabilize critical patients. None of the standard medical items cause addiction.&lt;br /&gt;
&lt;br /&gt;
=== Stimpaks ===&lt;br /&gt;
The backbone of Wasteland medicine. Injectable serums that rapidly accelerate the body&#039;s healing processes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:16%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Overdose&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak || Heals Brute, Burn, and Airloss at −2.5 per tick. Stops bleeding (−2). Grants recovery drug status (can stand from crit). || 30u: bonus healing but +0.3 Poison/tick. 50u: +1.5 Poison/tick (pushes to crit, cannot kill). || Primary healing item. Crafted from Broc Extract + Xander Extract + Blood. Contains 25u HealingMixture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Heals Brute, Burn, and Airloss at −1.5 per tick. Applies +0.1 radiation per tick. Stops bleeding (−1). || 30u: weaker bonus healing but +0.2 Poison/tick. 50u: +1.0 Poison/tick. || Contaminated variant made with Wasteland Blood instead of clean blood. Weaker but craftable under field conditions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Super Stimpak || Heals Brute, Burn, and Airloss at −6.125 per tick. Stops bleeding (−3). Grants recovery drug status. || 30u: +4.5 Poison + 0.75 Cellular damage per tick, halves movement speed. || Extremely powerful. Two doses simultaneously can push to critical. Cellular damage is &#039;&#039;&#039;permanent&#039;&#039;&#039;. Found in elite medical kits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Ultra Stimpak || Heals Brute, Burn, and Airloss at −12.5 per tick. Stops bleeding (−4). Grants recovery drug status. || 25u: escalating Poison + Cellular damage per tick, severe movement penalty. || Rare top-tier stimpak. Overdosing causes catastrophic permanent cellular damage. Treat with extreme caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Medical Items ===&lt;br /&gt;
Non-stimpak healing supplies and tools.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Smelling Salts || Powerful inhaled stimulant. Heals Asphyxiation, removes stun/knockdown, causes jitter. || Special interaction item. Used to revive downed or unconscious targets. Cannot be overdosed easily.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bandage || Applied externally to stop bleeding (−10 slash, −15 piercing wound reduction). || Stacked consumable. No reagent — physical wound dressing only. Craft from cloth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Aloe Salve || Applied to burns. External burn treatment ointment. || Stacked consumable. Crafted from aloe plants. No systemic effects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trauma Pack (Backpack)&#039;&#039;&#039; || Wearable auto-injecting pack. Heals Brute −1.5, Burn −1.5, Airloss −2.0, Poison −1.0 per tick. Slow metabolism (0.1 rate). || Worn on the back. Automatically metabolizes TraumaPowder. Currently listed as broken/experimental.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tribal Remedies ===&lt;br /&gt;
Pre-chemistry medicine made from ground herbs. Weaker than stimpaks but craftable anywhere with a Mortar &amp;amp; Pestle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Powder || Heals Brute −2.5 and Burn −1.5 per tick. Causes vision blur (haze overlay). Stops bleeding (−0.5). || Very slow metabolism (0.1 rate). Vomiting at 30u. Standard issue for Legion/tribal roles. Craft: Broc Flower + Xander Root + Mortar &amp;amp; Pestle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Poultice || Heals Brute and Burn at −4.5 per tick. Stops bleeding (−1.0). Causes jitter. || Faster metabolism (0.2 rate). Stronger than Healing Powder. Vomiting at 26u, Poison damage at 30u. Craft: Broc + Xander + Cave Fungus + Agave Leaf.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bitterdrink || Heals Toxin −2.5 and Radiation −2.0 per tick. Slow metabolism (0.1 rate). || Bottled herbal remedy. Vomiting at 25u overdose. Craft (chemistry): Broc Extract + Xander Extract + Water. Also craftable into bottles from plants directly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radiation Treatment ===&lt;br /&gt;
Radiation accumulates in irradiated zones and through certain items. Left untreated it becomes lethal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | RadAway || Heals −5.0 radiation per tick. Metabolism rate 0.2 (fast). || The primary radiation cure. Available as bloodbag (IV form, 20u) or refillable inhaler (up to 30u, 3 puffs). Craft: Cave Fungus Rad + Antiseptic (2) + Water (2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway (Diluted)&#039;&#039;&#039; || Heals −2.5 radiation per tick. Metabolism rate 0.2. || Produced by mixing 1 RadAway + 2 Water. Half-strength but stretches supplies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Rad-X || Heals −1.0 radiation per tick. Very slow metabolism (0.1 rate). Provides ongoing radiation resistance. || Long-duration passive radiation suppression. Best taken before entering irradiated zones as a preventative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleansing Powder&#039;&#039;&#039; || Contains RadAway (25u). Heals radiation like standard RadAway. || Tribal-style powder pouch. Same reagent as RadAway in powder form. Crafted from Cave Fungus Rad + Xander Root.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antidotes &amp;amp; Toxin Treatment ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Antidote (Syringe) || Heals −5.0 Toxin per tick. Metabolism rate 0.5. || Injectable. Contains 15u Antidote reagent. Fast-acting for acute poisoning. May cause vomiting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote (Bottle)&#039;&#039;&#039; || Same reagent as syringe, larger volume (100u). || Drinkable bottle form. Useful for prolonged toxin exposure.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Heals −1.0 Toxin per tick. Slow metabolism (0.1 rate). || Intermediate reagent. 2u per batch. Craft: Ethanol (1) + Scorpion Tail (1). Upgraded to full Antidote by adding Tarberry Extract.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special &amp;amp; Rare Chems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || Triggers ghoul reversal — suppresses the FEV radiation markers responsible for ghoulification. Metabolism rate 0.5 (fast). || Luminous gold liquid. &#039;&#039;&#039;Extremely rare.&#039;&#039;&#039; Only effective within 12 real-world hours of initial ghoul exposure. Non-addictive. Requires a full chemistry lab to synthesize.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Combat Chems ==&lt;br /&gt;
Combat chems provide powerful temporary bonuses but carry &#039;&#039;&#039;addiction risk&#039;&#039;&#039;. Continued use builds dependency. Stopping use triggers &#039;&#039;&#039;withdrawal&#039;&#039;&#039;. See the [[#Addiction System|Addiction System]] section for full details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Overdose Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:19%;&amp;quot; | Withdrawal&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Addiction Time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet || +10% walk and sprint speed. Causes jitter. Removes stun/knockdown effects. 0.2 Poison/tick while active. || 30u: Asphyxiation damage || Speed penalty (0.80×), stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo || +20% walk and sprint speed. Induces drunk state. Causes jitter. Removes stun. 0.5 Poison/tick. || 15u: Asphyxiation damage || Speed penalty (0.70×), stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho || +30% movement speed. Induces drunk state, causes aggressive behavior. || 30u: Heavy Asphyxiation damage (20 units) || Brute damage 0.2/tick, stamina drain 6.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Buffout || +2 Strength (melee damage boost). Minor Brute healing (−0.3/tick). Causes jitter. || 30u: Asphyxiation damage || Brute damage 0.2/tick, stamina drain 8.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || +2 Perception (tighter gun spread), +2 Intelligence. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Same as Mentats. Tarberry flavor variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Same as Mentats. Whiskey base variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Same as Mentats. Carrot extract variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || Night vision (5 seconds per dose, refreshing with each use). || None documented || Stamina drain 2.0 || 4 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || Visual hallucinations, rainbow vision (10 seconds). Mood effect while active. || None documented || Speed penalty (0.90×), stamina drain 4.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Combined Buffout + Jet effects: +10% speed, +2 Strength. || 30u: Asphyxiation || Speed (0.75×), Poison 0.2 + Brute 0.1/tick, stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Combined Mentats + Buffout effects: +2 Strength, +2 Perception. || 30u: Asphyxiation || Speed (0.90×), Brute 0.15/tick, stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Hydra || MedX-like painkiller effect (MedXProtection status). Causes jitter. || 22u: Asphyxiation damage || Poison damage 0.3/tick, stamina drain 3.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Med-X || Grants MedXProtection status (7-second refreshing window) — reduces incoming damage. || 30u: Asphyxiation || None (non-addictive) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || Removes drunk status. Heals −0.5 Poison. &#039;&#039;&#039;Suppresses addiction symptoms for 30 seconds.&#039;&#039;&#039; || None || None (non-addictive) || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overdose rule:&#039;&#039;&#039; Overdose can push you to &#039;&#039;&#039;critical but never kills you directly&#039;&#039;&#039;. Damage scales with excess concentration at 0.05 per excess unit above threshold. Taking two high-dose chems simultaneously is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Addiction System ==&lt;br /&gt;
Using combat chems builds chemical dependency over time. After &#039;&#039;&#039;4 exposures&#039;&#039;&#039; to the same drug (with at least 15 seconds between each dose counted as a new exposure), full addiction sets in. When the drug wears off, &#039;&#039;&#039;withdrawal&#039;&#039;&#039; begins. Fixer suppresses withdrawal symptoms temporarily.&lt;br /&gt;
&lt;br /&gt;
=== Withdrawal Tiers ===&lt;br /&gt;
Withdrawal severity depends on how long ago the drug wore off. The system checks every 5 seconds and updates tier messaging.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Time Remaining&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Severe || &amp;gt; 120 seconds || Maximum speed penalty, stamina drain, health damage, mood effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039; || 60 – 120 seconds || Reduced penalties, still noticeable performance impact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039; || 15 – 60 seconds || Minor penalties — the worst has passed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | &#039;&#039;&#039;Fading&#039;&#039;&#039; || &amp;lt; 15 seconds || Nearly clean. Hold on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Withdrawal effects tick every &#039;&#039;&#039;15 seconds&#039;&#039;&#039; and include:&lt;br /&gt;
* &#039;&#039;&#039;Speed penalties&#039;&#039;&#039; — movement speed reduced per drug (0.70× to 0.90×)&lt;br /&gt;
* &#039;&#039;&#039;Stamina drain&#039;&#039;&#039; — stamina depletes faster (2.0 to 8.0 per tick)&lt;br /&gt;
* &#039;&#039;&#039;Health damage&#039;&#039;&#039; — some drugs cause direct Brute or Poison damage during withdrawal&lt;br /&gt;
* &#039;&#039;&#039;Mood effects&#039;&#039;&#039; — negative mood modifiers until clean&lt;br /&gt;
&lt;br /&gt;
=== Multi-Drug Withdrawal Priority ===&lt;br /&gt;
If addicted to multiple drugs simultaneously, the system applies the &#039;&#039;&#039;most punishing&#039;&#039;&#039; values across all active withdrawals:&lt;br /&gt;
* Speed penalty: &#039;&#039;&#039;lowest multiplier&#039;&#039;&#039; (most punishing) wins&lt;br /&gt;
* Stamina drain: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Health damage: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Mood effect: first-applied drug&#039;s mood wins&lt;br /&gt;
&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
Taking a &#039;&#039;&#039;Fixer&#039;&#039;&#039; pill suppresses all withdrawal symptoms for &#039;&#039;&#039;30 seconds&#039;&#039;&#039; (scales with Fixer quantity). Suppression does not cure addiction — it only pauses symptoms. The addiction timer continues counting down while suppressed. You need to take Fixer repeatedly to stay functional until the addiction expires naturally.&lt;br /&gt;
&lt;br /&gt;
=== Addiction Timing Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Drug&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Speed Penalty&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Stamina Drain&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Health Damage&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet&#039;&#039;&#039; || 4 doses || 0.80× || 5.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo&#039;&#039;&#039; || 4 doses || 0.70× || 7.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho&#039;&#039;&#039; || 4 doses || — || 6.0 || Brute 0.2/tick || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout&#039;&#039;&#039; || 4 doses || — || 8.0 || Brute 0.2/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats (all)&#039;&#039;&#039; || 4 doses || — || 3.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || 4 doses || — || 2.0 || — || −4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || 4 doses || 0.90× || 4.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || 4 doses || 0.75× || 7.0 || Poison 0.2 + Brute 0.1/tick || −7&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || 4 doses || 0.90× || 5.0 || Brute 0.15/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || 4 doses || — || 3.0 || Poison 0.3/tick || −5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Reaction Recipes ==&lt;br /&gt;
Most chems are produced in a chemistry lab by mixing reagents in beakers and applying heat where required. Reactions are automatic when reagent conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Special Reagent Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || RadAway (3) + Rad-X (2) + Epinephrine (2) + Phosphorus (1) + Silicon (1) || 5u || &#039;&#039;&#039;Requires heat: minimum 320°C.&#039;&#039;&#039; One batch fills one syringe. All ingredients require a functional chemistry lab and dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Wipe || Fiber (10) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterileWipe&#039;&#039;&#039; entity. Used to sterilize surgical sites before operating. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Spray || Oil (10) + Iron (5) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterilanSpray&#039;&#039;&#039; entity. Spray-form surgical sterilizer. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Uranium EMP || Uranium (5) + Iron (10) || EMP burst || Releases an electromagnetic pulse (0.2 range per unit Uranium, max 6-tile radius, 15-second duration, drains 12500 energy from electronics). Disables powered devices in range. No heat required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrotechnics &amp;amp; Explosives ===&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; These reactions are destructive. Synthesis should only be performed in isolated areas away from other players and equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product / Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Blastleaf || Phosphorus (1) + Potassium (1) + Welding Fuel (1) || 3u || Orange volatile liquid. Used as the payload in &#039;&#039;&#039;bomb cigarettes&#039;&#039;&#039;. Inert at room temperature until ignited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Blastleaf Detonation || Blastleaf heated to 370°C || EXPLOSION || Detonates when ignited (e.g. a lit cigarette). 4 intensity per unit, max total intensity 50. Scales with quantity loaded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff0000; font-weight:bold;&amp;quot; | Chlorine Trifluoride Detonation || ChlorineTrifluoride heated to 370°C || LARGE EXPLOSION || Far more powerful than Blastleaf. 5 intensity per unit, max total intensity 200. Produces a visible large caution blast. Treat as a last-resort weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wasteland Healing Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak (HealingMixture) || Broc Extract (1) + Xander Extract (1) + Blood (1) || 2u || Fill empty syringe with 25u for one dose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Wasteland Blood (1) || 3u || Uses contaminated blood; yields more but healing is weaker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Water (1) || 1u || Herbal remedy; pour into Bitterdrink bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo Cleaner (1) + Ethanol (1) || 2u || Required ingredient for RadAway and Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Ethanol (1) + Scorpion Tail (1) || 2u || Intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote&#039;&#039;&#039; || Antidote Mixture (1) + Tarberry Extract (1) || 2u || Final antidote; fill syringe or bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway&#039;&#039;&#039; || Cave Fungus Rad Extract (1) + Antiseptic (2) + Water (2) || 3u || Primary radiation cure; fill bloodbag or phial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Diluted&#039;&#039;&#039; || RadAway (1) + Water (2) || 2u || Half-strength; stretches limited supply&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpaceCleaner (from Abraxo)&#039;&#039;&#039; || Abraxo Cleaner (1) + Water (1) || 2u || Cleaning product; not medicinal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agave Ointment&#039;&#039;&#039; || Agave Nectar Extract (5) + Water (5) + Ash (5) || — || Creates ointment entity; topical burn treatment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Chem Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet (MovespeedMixture) || Ammonia (1) + Abraxo Cleaner (1) || 1u || &#039;&#039;&#039;Requires heat: minimum 374°C&#039;&#039;&#039; — needs burner or heating element&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho (DamageModifyingMixture) || Bloatfly Acid (1) + Broc Extract (2) + Blood (1) + Antiseptic (2) || 3u || Complex recipe. Bloatfly acid is rare — harvest from bloatflies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo (RobustMovespeedMixture) || Cazador Acid (1) + Broc Extract (1) + Jet/MovespeedMixture (1) + Turpentine (1) || 3u || Requires Jet as base ingredient. Cazador acid from wasp corpses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || Abraxo Cleaner (1) + Lead (1) || 2u || Simple recipe. No heat required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Mentats (1) + Tarberry Extract (1) || 1u || Flavored variant; same addiction profile&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Mentats (1) + Whiskey (1) || 1u || Flavored variant; adds mild alcohol effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Mentats (1) + Carrot Extract (1) || 1u || Flavored variant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Jet/MovespeedMixture (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Mentats (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || Scorpion Tail (1) + Cave Fungus Extract (1) + Nightstalker Blood (1) || 2u || Painkiller/stat hybrid; fill empty Hydra inhaler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Standard Chemical Reactions ===&lt;br /&gt;
Base chemistry used as inputs to other reactions. Most require a Chem Dispenser or raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Heat Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Hydrogen (3) + Nitrogen (1) || 4u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acetone&#039;&#039;&#039; || Oil (1) + Welding Fuel (1) + Oxygen (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benzene&#039;&#039;&#039; || Hydrogen (1) + Carbon (1) || 1u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydroxide&#039;&#039;&#039; || Oxygen (1) + Hydrogen (1) || 2u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039; || Hydrogen (1) + Sulfur (1) + Oxygen (2) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phenol&#039;&#039;&#039; || Hydroxide (1) + Benzene (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sodium Hydroxide&#039;&#039;&#039; || Hydroxide (1) + Sodium (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Table Salt&#039;&#039;&#039; || Chlorine (1) + Sodium (1) || 2u || 370°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diethylamine&#039;&#039;&#039; || Ammonia (1) + Ethanol (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermite&#039;&#039;&#039; || Iron (1) + Aluminium (1) + Oxygen (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039; || Radium (1) + Phosphorus (1) + Chlorine (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potassium Explosion&#039;&#039;&#039; || Water (1) + Potassium (1) || &#039;&#039;&#039;EXPLOSION&#039;&#039;&#039; || None — &#039;&#039;&#039;handle with extreme care&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;N14 Gunpowder&#039;&#039;&#039; || Sulfur (1) + Carbon (1) + Fertilizer (1) || Powder entity || None — creates physical item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Synthesis Reactions ===&lt;br /&gt;
Standard SS14/Corvax medical reagents. Useful for those with access to a full chemistry lab.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bicaridine (Brute healer)&#039;&#039;&#039; || Inaprovaline (1) + Carbon (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inaprovaline (Asphyx/Bleed)&#039;&#039;&#039; || Oxygen (1) + Carbon (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylovene (Toxin healer)&#039;&#039;&#039; || Silicon (1) + Nitrogen (1) + Potassium (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kelotane (Burn healer)&#039;&#039;&#039; || Silicon (1) + Carbon (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tricordrazine (Universal)&#039;&#039;&#039; || Inaprovaline (1) + Dylovene (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arithrazine (Radiation)&#039;&#039;&#039; || Hyronalin (1) + Hydrogen (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hyronalin (Radiation)&#039;&#039;&#039; || Radium (1) + Dylovene (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dexalin (Asphyx)&#039;&#039;&#039; || Oxygen (2) + Plasma catalyst (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DexalinPlus (Asphyx+Blood)&#039;&#039;&#039; || Dexalin (1) + Carbon (1) + Iron (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dermaline (Burn+Shock)&#039;&#039;&#039; || Kelotane (1) + Oxygen (1) + Phosphorus (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epinephrine (Crit stabilizer)&#039;&#039;&#039; || Phenol (1) + Acetone (1) + Chlorine (1) + Hydroxide (1) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TranexamicAcid (Anti-bleed)&#039;&#039;&#039; || Inaprovaline (1) + Sulfuric Acid (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mannitol (Brain healer)&#039;&#039;&#039; || Hydrogen (1) + Water (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synaptizine (Stun removal)&#039;&#039;&#039; || Lithium (1) + Sugar (1) + Water (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Omnizine (Universal healer)&#039;&#039;&#039; || Complex synthesis || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryoxadone (Cryo healer)&#039;&#039;&#039; || Dexalin (1) + Water (1) + Oxygen (1) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Chemistry Equipment ==&lt;br /&gt;
The following items support chemistry work. Most containers are produced at a &#039;&#039;&#039;Lathe&#039;&#039;&#039; (requires materials). The Chemical Dispenser requires power.&lt;br /&gt;
&lt;br /&gt;
=== Containers &amp;amp; Tools (Lathe-Crafted) ===&lt;br /&gt;
All items take approximately 2 seconds at a lathe. Listed under the &#039;&#039;&#039;N14Chemistry&#039;&#039;&#039; category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beaker&#039;&#039;&#039; || 100 Glass || Standard reagent container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Beaker&#039;&#039;&#039; || 200 Glass || Higher-volume container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dropper&#039;&#039;&#039; || 200 Glass + 100 Plastic || Precise small-volume transfer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemical Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Refillable injection syringe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Doctor Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Injectable syringe for medical use&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pill Canister (Empty)&#039;&#039;&#039; || 100 Plastic || Holds up to 12 pills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with MovespeedMixture (Jet reagent)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with RobustMovespeedMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with DamageModifyingMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Antidote reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra Inhaler (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Hydra reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Phial (Empty)&#039;&#039;&#039; || 100 Glass || Attachable phial for RadAway inhalers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Bottle (Empty)&#039;&#039;&#039; || 100 Glass || Large-volume drinkable antidote&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink Bottle (Empty)&#039;&#039;&#039; || 50 Glass || Herbal remedy bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemistry Bottle&#039;&#039;&#039; || 50 Glass || Generic chemical storage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rad-X Canister&#039;&#039;&#039; || 100 Glass || Holds Rad-X pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Pill Box&#039;&#039;&#039; || 100 Steel || Holds Mentats pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout Canister&#039;&#039;&#039; || 100 Glass || Holds Buffout pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye Canister&#039;&#039;&#039; || 100 Glass || Holds Cateye pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer Pill Box&#039;&#039;&#039; || 100 Steel || Holds Fixer pills (12 capacity)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mortar &amp;amp; Pestle ===&lt;br /&gt;
Crafted from &#039;&#039;&#039;2× Wood Planks&#039;&#039;&#039; (5 second assembly). Used to grind plant materials into &#039;&#039;&#039;Healing Powder&#039;&#039;&#039; and other tribal remedies without a chemistry lab. Essential for Legion and tribal factions who lack access to medical equipment.&lt;br /&gt;
&lt;br /&gt;
=== RadAway Inhaler Assembly ===&lt;br /&gt;
The refillable RadAway inhaler is assembled in multiple steps:&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty Jet Inhaler&#039;&#039;&#039; at a lathe (100 Plastic)&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty RadAway Phial&#039;&#039;&#039; at a lathe (100 Glass) and fill it with 30u RadAway&lt;br /&gt;
# &#039;&#039;&#039;Attach the filled Phial to the Inhaler&#039;&#039;&#039; (2 second assembly, requires screwdriver)&lt;br /&gt;
# &#039;&#039;&#039;Seal with screwdriver&#039;&#039;&#039; (2 second assembly)&lt;br /&gt;
&lt;br /&gt;
The completed inhaler dispenses &#039;&#039;&#039;10u RadAway per puff&#039;&#039;&#039; (3 puffs before the phial empties). The phial can be removed and refilled.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
A powered machine that synthesizes and dispenses elemental reagents directly into beakers. Requires a working APC connection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Elements (Standard Inventory):&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:70%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 1&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 2&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 3&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 4&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || Carbon || Chlorine || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Ethanol || Fluorine || Sugar || Hydrogen&lt;br /&gt;
|-&lt;br /&gt;
| Iodine || Iron || Lithium || Mercury&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen || Oxygen || Phosphorus || Potassium&lt;br /&gt;
|-&lt;br /&gt;
| Radium || Silicon || Sodium || Sulfur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; The dispenser is upgradeable (power consumption drops by 0.75× multiplier with upgrades). It can be damaged and has a machine board for deconstruction/relocation. Treat it as critical infrastructure — a broken dispenser can halt all advanced chemistry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Quick Reference: Item Forms ==&lt;br /&gt;
Many reagents exist in multiple physical forms. This table shows the delivery method for each item a player will encounter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Volume&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Stimpak || Syringe (inject) || 25u || Inject into self or others&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Stimpak || Syringe (inject) || 25u || Lower-quality field stimpak&lt;br /&gt;
|-&lt;br /&gt;
| Super Stimpak || Syringe (inject) || 25u || Handle with caution&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Stimpak || Syringe (inject) || 25u || Overdose risk is severe&lt;br /&gt;
|-&lt;br /&gt;
| Jet || Inhaler (inhale) || 15u || Click to use; wears off quickly&lt;br /&gt;
|-&lt;br /&gt;
| Turbo || Inhaler (inhale) || 10u || Stronger, shorter; harsher withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| Psycho || Syringe (inject) || 20u || Injectable combat chem&lt;br /&gt;
|-&lt;br /&gt;
| Med-X || Syringe (inject) || 20u || Painkiller; no addiction&lt;br /&gt;
|-&lt;br /&gt;
| Hydra || Inhaler (inhale) || 15u || Wasteland painkiller inhaler&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || IV Bloodbag || 20u || Applied via IV drip or direct inject&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || Inhaler (refillable) || Up to 30u || 3 puffs of 10u each&lt;br /&gt;
|-&lt;br /&gt;
| Rad-X || Pill || 20u || Swallow; slow long-duration effect&lt;br /&gt;
|-&lt;br /&gt;
| Buffout || Pill || 20u || Swallow; strength booster&lt;br /&gt;
|-&lt;br /&gt;
| Mentats (all variants) || Pill || 20u || Swallow; cognitive enhancer&lt;br /&gt;
|-&lt;br /&gt;
| Cateye || Pill || 30u || Swallow; night vision&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || Pill || 20u || Swallow; addiction suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Healing Powder || Pouch (consume) || 20u || Eat/snort from pouch; tribal&lt;br /&gt;
|-&lt;br /&gt;
| Healing Poultice || Pouch (consume) || 25u || Tribal; stronger than powder&lt;br /&gt;
|-&lt;br /&gt;
| Cleansing Powder || Pouch (consume) || 25u || Anti-radiation powder pouch&lt;br /&gt;
|-&lt;br /&gt;
| Bitterdrink || Bottle (drink) || 50u || Herbal poison + radiation remedy&lt;br /&gt;
|-&lt;br /&gt;
| Antidote || Bottle (drink) or Syringe || 100u / 15u || Both forms available&lt;br /&gt;
|-&lt;br /&gt;
| Promethine || Syringe (inject) || 5u per batch || Rare; de-ghoulification only; requires full lab&lt;br /&gt;
|-&lt;br /&gt;
| Smelling Salts || Ampoule (use on target) || — || Special interaction; revives unconscious&lt;br /&gt;
|-&lt;br /&gt;
| Bandage || Stack (apply to wounds) || 15-count || External wound dressing; no reagent&lt;br /&gt;
|-&lt;br /&gt;
| Aloe Salve || Stack (apply to burns) || 10-count || External burn ointment; no reagent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Chemistry]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Materials&amp;diff=38</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Materials&amp;diff=38"/>
		<updated>2026-05-05T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == All Materials ==  This is a list of all available crafting materials in Nuclear 14.  === Natural and Animal Products ===  Water is a valuable resource in Nuclear 14. You will often find dirty or irradiated water in the Wasteland, which must be cleaned and disinfected before drinking.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Material ! style=&amp;quot;ba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== All Materials ==&lt;br /&gt;
&lt;br /&gt;
This is a list of all available crafting materials in Nuclear 14.&lt;br /&gt;
&lt;br /&gt;
=== Natural and Animal Products ===&lt;br /&gt;
&lt;br /&gt;
Water is a valuable resource in Nuclear 14. You will often find dirty or irradiated water in the Wasteland, which must be cleaned and disinfected before drinking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Source / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filtered Water&#039;&#039;&#039; || Purified water - safe to drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Water&#039;&#039;&#039; || Raw Wasteland water. Purify before drinking.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated Water&#039;&#039;&#039; || Contaminated water. Causes radiation exposure.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radscorpion Tail&#039;&#039;&#039; || Harvested from radscorpions with a knife. Used to produce antidote reagent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brahmin Hide&#039;&#039;&#039; || Harvested from brahmin. Used in leather and hide-based crafting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For all drink-related products, see the [[Bartending]] page.&lt;br /&gt;
&lt;br /&gt;
=== Ores, Metals, and Derivatives ===&lt;br /&gt;
&lt;br /&gt;
Mine lead ore and process it in a forge to get lead ingots. Break down scrap items to recover survival resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Process&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead Ore&#039;&#039;&#039; || Mined raw. Process in a forge to get Lead Ingots.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead Ingots&#039;&#039;&#039; || Smelted from Lead Ore. Used in ammunition and ballistic crafting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Lead&#039;&#039;&#039; || Recovered by breaking down lead-containing objects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Steel&#039;&#039;&#039; || Recovered by breaking down steel objects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Copper&#039;&#039;&#039; || Recovered from electronics, wiring, and rusted equipment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Electronic Scrap&#039;&#039;&#039; || Recovered from terminals, TVs, and pre-war electronics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfur Ore&#039;&#039;&#039; || Mined raw. Process in a forge to get Sulfur Powder.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfur Powder&#039;&#039;&#039; || Processed from Sulfur Ore. Used in gunpowder and explosives.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fertilizer&#039;&#039;&#039; || Gathered from rocks and ground down. Also a reagent for farming.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gunpowder&#039;&#039;&#039; || Crafted from fertilizer + sulfur powder + carbon (coal). Used in cartridge production.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make gunpowder, combine: &#039;&#039;&#039;Fertilizer + Sulfur Powder + Carbon&#039;&#039;&#039; (from coal).&lt;br /&gt;
&lt;br /&gt;
If you need compost immediately, slurry dung with water to produce rotten compost for soil and farming recipes.&lt;br /&gt;
&lt;br /&gt;
=== Wood and Wood Products ===&lt;br /&gt;
&lt;br /&gt;
Wooden planks can be made from wooden logs harvested from trees. Planks can then be used to make paper, and paper can be used to make cardboard.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wood Plank&#039;&#039;&#039; - Crafted from harvested wooden logs. Base material for many workbench items.&lt;br /&gt;
&lt;br /&gt;
=== Other Materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Source / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plastic Sheet&#039;&#039;&#039; || Obtained by melting down pre-war plastic scrap with a welding tool, via chemical reaction, or with a recycler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pre-War Products ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mr. Handy Fuel&#039;&#039;&#039; || Found while exploring the Wasteland. A fuel source for welding tools and generators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Crafting_System&amp;diff=36</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Crafting_System&amp;diff=36"/>
		<updated>2026-05-05T22:00:06Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Blueprints &amp;amp; Crafting ==  Blueprint crafting is the workbench-based side of the Wasteland crafting system. If you have the right blueprint, bench, resources, and tools, you can turn scrap and rare parts into faction gear, armor, and weapons.  === Crafting Basics ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5a4515; width:100%;&amp;quot; ! style=&amp;quot;background:#2a1e06; color:#c8a030; width:20%;&amp;quot; | Component ! style=&amp;quot;backgrou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Blueprints &amp;amp; Crafting ==&lt;br /&gt;
&lt;br /&gt;
Blueprint crafting is the workbench-based side of the Wasteland crafting system. If you have the right blueprint, bench, resources, and tools, you can turn scrap and rare parts into faction gear, armor, and weapons.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Basics ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5a4515; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1e06; color:#c8a030; width:20%;&amp;quot; | Component&lt;br /&gt;
! style=&amp;quot;background:#2a1e06; color:#c8a030;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blueprints&#039;&#039;&#039; || Define what you can make and what each recipe needs. Found by exploring the Wasteland, looting enemies, or trading with faction vendors.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Workbenches&#039;&#039;&#039; || Determine where a recipe can be completed. The Weapon Bench is the most common - others are faction-specific.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039; || Raw materials, scrap parts, or intermediate crafted components consumed by the recipe.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tools&#039;&#039;&#039; || Required by many recipes but are &#039;&#039;&#039;not consumed&#039;&#039;&#039; during crafting. Keep a screwdriver, welder, and wrench on hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction-locked blueprints:&#039;&#039;&#039; Some blueprints are restricted to certain factions. Access depends on who you are and which bench you can reach.&lt;br /&gt;
&lt;br /&gt;
=== How to Craft ===&lt;br /&gt;
&lt;br /&gt;
# Find or buy a blueprint.&lt;br /&gt;
# Gather all listed resources.&lt;br /&gt;
# Take everything to the correct workbench.&lt;br /&gt;
# Open the crafting interface and select the blueprint.&lt;br /&gt;
# Confirm the recipe - the crafted item will appear in your inventory or next to the bench.&lt;br /&gt;
&lt;br /&gt;
=== Blueprint Categories ===&lt;br /&gt;
&lt;br /&gt;
==== Brotherhood of Steel ====&lt;br /&gt;
&lt;br /&gt;
Power armor restoration and Brotherhood field gear. Usually recovered from patrols, bunkers, and chapter stockpiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3A6ABF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0e1a2e; color:#6a9fdf;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#0e1a2e; color:#6a9fdf;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-45 Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-60 Tesla Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BoS Initiate Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Midwest Brotherhood Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Midwest Brotherhood Armor MK2 Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== New California Republic ====&lt;br /&gt;
&lt;br /&gt;
NCR armor patterns and restored military equipment. Most commonly found in camps, depots, and quartermaster caches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1600; color:#c8a030;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e1600; color:#c8a030;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-45 NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-51 NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T-60 NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raider Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced NCR Power Armor Blueprint&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NCR Desert Vest Blueprint&#039;&#039;&#039; || Light Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NCR Combat Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NCR Combat Armor MK2 Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Caesar&#039;s Legion ====&lt;br /&gt;
&lt;br /&gt;
Legion armor blueprints recovered from outposts, patrol leaders, and veteran warriors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e0606; color:#cc3333;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e0606; color:#cc3333;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legionnaire Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Veteran Legionnaire Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tribal ====&lt;br /&gt;
&lt;br /&gt;
Handcrafted tribal weapons and armor. Usually traded by tribal groups or found in remote camps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #6a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Handcannon Blueprint&#039;&#039;&#039; || Revolver&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Handgun Blueprint&#039;&#039;&#039; || Revolver&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Rifle Blueprint&#039;&#039;&#039; || Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Assault Rifle Blueprint&#039;&#039;&#039; || Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Combat Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
Faction-neutral blueprints available to any capable crafter with the right bench and parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a4a4a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Blueprint&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Revolver Blueprint&#039;&#039;&#039; || Energy Pistol&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeshift Laser Rifle Blueprint&#039;&#039;&#039; || Energy Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pipe Rifle (.556) Blueprint&#039;&#039;&#039; || Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Armor Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Armor MK2 Blueprint&#039;&#039;&#039; || Combat Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Botany&amp;diff=34</id>
		<title>Botany</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Botany&amp;diff=34"/>
		<updated>2026-05-05T21:59:56Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Botany ==  Botany in Nuclear 14 is about growing food, medicinal plants, and useful extracts for your settlement. Plant products can be eaten raw, cooked, ground into extracts, or turned into ingredients for medicine and other crafting recipes.  === Growing Basics ===  Most growers use either simple soil beds or proper hydroponic planters. Soil is cheap and reliable, while hydroponics gives clearer visual feedback about plant health.  === Soil Beds ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Botany ==&lt;br /&gt;
&lt;br /&gt;
Botany in Nuclear 14 is about growing food, medicinal plants, and useful extracts for your settlement. Plant products can be eaten raw, cooked, ground into extracts, or turned into ingredients for medicine and other crafting recipes.&lt;br /&gt;
&lt;br /&gt;
=== Growing Basics ===&lt;br /&gt;
&lt;br /&gt;
Most growers use either simple soil beds or proper hydroponic planters. Soil is cheap and reliable, while hydroponics gives clearer visual feedback about plant health.&lt;br /&gt;
&lt;br /&gt;
=== Soil Beds ===&lt;br /&gt;
&lt;br /&gt;
Soil can be made in the crafting menu from compost. It is the simplest way to farm, but it does not provide the flag indicators that hydroponic trays do, so you need to inspect plants directly to judge their condition.&lt;br /&gt;
&lt;br /&gt;
The plant life cycle is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; || No water, seeds, or nutrients present.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Moist&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Water has been added (e.g., from a bottle or bucket).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Plant&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Water and nutrients (fertilizer) have been added.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Planted&#039;&#039;&#039;&amp;lt;/span&amp;gt; || A seed or cutting has been placed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Harvest&#039;&#039;&#039;&amp;lt;/span&amp;gt; || The plant has grown and is ready to collect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Sample Taken&#039;&#039;&#039;&amp;lt;/span&amp;gt; || A seed or cutting has been extracted from the plant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;&#039;&#039;&#039;Harvested&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Plants have been collected. Some will regrow; others must be replanted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Unhealthy&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Too many samples taken or sprayed with chemicals. Will continue to grow, but needs care. Restore with fertilizer or replant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Old / Withered&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Matured and will soon die. Still harvestable briefly - extract seed before it dies.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Dead&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Growth has stopped. Pull up and replant. Seeds cannot be extracted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Planters ===&lt;br /&gt;
&lt;br /&gt;
Hydroponic setups add visual flags that indicate plant status at a glance. The underlying growth process is the same as soil, but maintenance is easier because warning signs are visible on the tray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydroponic flag indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Flag&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#cc4444;&amp;quot;&amp;gt;Red flag (bottom right)&amp;lt;/span&amp;gt; || Dead plant - needs replanting. Use a shovel to remove.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#cc8833;&amp;quot;&amp;gt;Orange / Weeds&amp;lt;/span&amp;gt; || Environment suboptimal. Check with Shift+click. Likely weeds - use a mini-hoe or spray once with herbicide. Overuse of herbicide can kill the plant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#4466ff;&amp;quot;&amp;gt;Blue flag (bottom left)&amp;lt;/span&amp;gt; || Water needed - use a bucket on the water reservoir and fill the tray.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#44cc44;&amp;quot;&amp;gt;Green flag (top left)&amp;lt;/span&amp;gt; || Ready to harvest - left-click to collect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#cccc44;&amp;quot;&amp;gt;Yellow flag (top right)&amp;lt;/span&amp;gt; || Nutrients needed - add fruit to the soil or apply fertilizer from animal manure or mining.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant Genetics ===&lt;br /&gt;
&lt;br /&gt;
Plants pass traits to their offspring through seeds and cuttings. By observing good strains, preserving seed stock, and occasionally mutating crops, you can produce hardier and more productive harvests.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
The phenotype - the visible set of traits a plant expresses - can be identified by growing it and observing its behavior.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#70c870;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioluminescence&#039;&#039;&#039; || Plant glows in the dark.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High Yield&#039;&#039;&#039; || Produces more fruit per harvest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Less Water&#039;&#039;&#039; || Requires less water than normal to grow.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Woody&#039;&#039;&#039; || Requires sharp tools (knife, hatchet) to harvest.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long-lived&#039;&#039;&#039; || Survives more harvest cycles before dying.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Low Light&#039;&#039;&#039; || Requires less light than normal to grow.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pest Resistant&#039;&#039;&#039; || More resistant to pests and environmental damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=33</id>
		<title>Bartending</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=33"/>
		<updated>2026-05-05T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Bartending, Drinks, and Other Liquids ==  Below is a list of all drink reagents and reactions available in Nuclear 14. They are roughly sorted by base reagents, then reactions and products, classified by their primary component.  === Animal Products ===  Milk from domesticated wasteland animals. A rare and valuable source of nutrition.  * &amp;#039;&amp;#039;&amp;#039;Brahmin Milk&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Bighorner Milk&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Radstag Milk&amp;#039;&amp;#039;&amp;#039;  === Water and Base Liquids ===  Water is the most...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Bartending, Drinks, and Other Liquids ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of all drink reagents and reactions available in Nuclear 14. They are roughly sorted by base reagents, then reactions and products, classified by their primary component.&lt;br /&gt;
&lt;br /&gt;
=== Animal Products ===&lt;br /&gt;
&lt;br /&gt;
Milk from domesticated wasteland animals. A rare and valuable source of nutrition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brahmin Milk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bighorner Milk&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Radstag Milk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Water and Base Liquids ===&lt;br /&gt;
&lt;br /&gt;
Water is the most essential liquid in the Wasteland. Always purify water before drinking - dirty and irradiated water can make you sick.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Liquid&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filtered Water&#039;&#039;&#039; || Safe to drink. Purified by filter, chemistry, or boiling.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Water&#039;&#039;&#039; || Carries illness risk. Purify before drinking.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated Water&#039;&#039;&#039; || Causes radiation exposure. Purify before drinking.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Salt Water&#039;&#039;&#039; || Used in some crafting recipes. Not safe to drink directly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant Extracts ===&lt;br /&gt;
&lt;br /&gt;
Plant extracts obtained by grinding or pressing plant products. Used in cooking, crafting, and as drink ingredients. See [[Botany]] for plant sources and [[Materials]] for base ingredient farming.&lt;br /&gt;
&lt;br /&gt;
=== Plant Drinks, Teas, and Infusions ===&lt;br /&gt;
&lt;br /&gt;
Teas brewed from Wasteland plants. Many have mild medicinal or nutritional properties.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agave Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Blackberry Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Barrel Cactus Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Broc Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Datura Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Honey Mesquite Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mutfruit Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nettle Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Prickly Pear Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Starlightberry Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tarberry Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;White Horsenettle Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xander Tea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fire Ant Nectar Tea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Carbonated Drinks ===&lt;br /&gt;
&lt;br /&gt;
Nuka-Cola and other pre-war carbonated beverages. Highly sought after throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8d040;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8d040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola&#039;&#039;&#039; || Standard pre-war cola. Widely scavenged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Quantum&#039;&#039;&#039; || Glowing blue variant. Rare and highly valued.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Quartz&#039;&#039;&#039; || White-label variant. Clear with a distinct taste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Clear&#039;&#039;&#039; || Colorless formula. Uncommon find.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Cherry&#039;&#039;&#039; || Red cherry variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Grape&#039;&#039;&#039; || Purple grape variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Wild&#039;&#039;&#039; || Fruit-flavored wild variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Orange&#039;&#039;&#039; || Orange citrus variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Victory&#039;&#039;&#039; || Victory edition. Pre-war promotional variant.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nuka-Cola Yellow&#039;&#039;&#039; || Yellow formula. Citrus based.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated Nuka-Cola&#039;&#039;&#039; || Contaminated - causes minor radiation. Avoid if possible.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vim!&#039;&#039;&#039; || RobCo energy drink alternative. Found in northeast Wasteland caches.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vim! Captain&#039;s Blend&#039;&#039;&#039; || Specialty Vim variant with added kick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
&lt;br /&gt;
Alcoholic beverages brewed and distilled throughout the Wasteland. See the in-game bartending menu for the complete reagent group listing.&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Medicine_Crafting&amp;diff=32</id>
		<title>Medicine Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Medicine_Crafting&amp;diff=32"/>
		<updated>2026-05-05T21:59:33Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Medicine ==  Medicine and chems are essential for surviving the Wasteland. Knowing what to use and when can mean the difference between life and death. Most medical supplies can be found in first aid kits, looted from enemies, or purchased from traveling doctors and merchants - but the craftable ones can save your life far from civilization.  === Tools ===  A &amp;#039;&amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;&amp;#039; is required to process ingredients for many medical recipes. Craft on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
Medicine and chems are essential for surviving the Wasteland. Knowing what to use and when can mean the difference between life and death. Most medical supplies can be found in first aid kits, looted from enemies, or purchased from traveling doctors and merchants - but the craftable ones can save your life far from civilization.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;mortar and pestle&#039;&#039;&#039; is required to process ingredients for many medical recipes. Craft one from two wooden planks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#8ab0d0;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Mortar and Pestle || 2× Wood Plank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wound Care ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Recipe / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Gauze&#039;&#039;&#039; || 2× Cloth Strip. Last-resort wound dressing. Stops bleeding but risks infection. (-7 Slash, -7 Piercing, -7 Bloodloss, +1 poison) &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clean Gauze&#039;&#039;&#039; || Found in first aid kits and medical caches. Best standard wound dressing. (-10 Slash, -10 Piercing, 10 Bloodloss)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039; || Brewed from: Agave Nectar Extract + Clean Water + Ash. Treats burns and cold damage. &lt;br /&gt;
(-5 Blunt, -5 Heat, -5 Cold, -5 Shock, -5 Caustic)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Powder ===&lt;br /&gt;
&lt;br /&gt;
A tribal remedy that accelerates natural healing. Nauseating but effective. No workbench required - just crush the ingredients together.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healing Powder&#039;&#039;&#039; || Broc Flower + Xander Root&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cleansing Powder ===&lt;br /&gt;
&lt;br /&gt;
A field remedy used by tribal and Legion healers to purge radiation. Crafted from one irradiated cave fungus and one xander root in the medical tab of the crafting menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleansing Powder&#039;&#039;&#039; || Irradiated Cave Fungus + Xander Root&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Poultice ===&lt;br /&gt;
&lt;br /&gt;
A more advanced natural remedy combining multiple plant extracts. Heals common ailments slowly but surpasses healing powder for sustained recovery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healing Poultice&#039;&#039;&#039; || Broc Flower + Xander Root + Cave Fungus + Agave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stimpaks ===&lt;br /&gt;
&lt;br /&gt;
Stimpaks are the backbone of Wasteland medicine - injectable serums that rapidly accelerate the body&#039;s healing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8a030;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c8a030;&amp;quot; | Recipe / Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimpak&#039;&#039;&#039; || Broc Flower + Xander Root + Syringe + Bloodpack. Or craft via chemistry intermediates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Improvised with Wasteland blood. Risky but functional in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Stimpak&#039;&#039;&#039; || Pre-war manufactured or sold by doctors/traders. Cannot be crafted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemistry intermediates:&#039;&#039;&#039; Healing Mixture (from Broc + Xander) → stabilized with oil and phosphorus for the syringe.&lt;br /&gt;
&lt;br /&gt;
=== Bitterdrink ===&lt;br /&gt;
&lt;br /&gt;
A bottled tribal remedy for poison and radiation exposure. Brewed from broc flower and xander root poured into an empty soda bottle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink&#039;&#039;&#039; || Broc Flower + Xander Root + Empty Soda Bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chemistry station note:&#039;&#039; If working in a proper lab, print an empty bitterdrink bottle and fill it through the ChemMaster instead.&lt;br /&gt;
&lt;br /&gt;
=== Jet Inhaler ===&lt;br /&gt;
&lt;br /&gt;
A crafting component used as the body for a RadAway inhaler. The empty inhaler body is made from a sheet of plastic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet Inhaler&#039;&#039;&#039; (empty body) || 1× Plastic Sheet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hydra ===&lt;br /&gt;
&lt;br /&gt;
Requires chemistry first. Mix radscorpion tail, cave fungus extract, and nightstalker blood at a chemistry set to produce Hydra reagent (2u per batch - you need 8 batches to reach the required 15u). Once you have 15u, pour it into an empty hydra inhaler, then seal it with a screwdriver in the medical tab of the crafting menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87090;&amp;quot; | Step&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87090;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemistry (per batch → 2u Hydra)&#039;&#039;&#039; || Scorpion Tail + Fungus Extract + Nightstalker Blood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembly&#039;&#039;&#039; || Fill empty Hydra Inhaler with 15u Hydra, then seal with screwdriver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RadAway Inhaler ===&lt;br /&gt;
&lt;br /&gt;
Flushes radiation from the bloodstream. Assemble the inhaler body first (see Jet Inhaler above), then attach a RadAway phial loaded with RadAway reagent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Step&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway reagent&#039;&#039;&#039; || Irradiated Fungus Extract + Antiseptic + Water. Can also dilute for weaker RadAway Diluted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembly&#039;&#039;&#039; || Jet Inhaler body + RadAway Phial (filled with RadAway)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
RadAway phials and RadAway bloodbags are also found as standalone items throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Antidotes and Other Remedies ===&lt;br /&gt;
&lt;br /&gt;
Most finished items here are found or purchased. The chemistry can still be refined if you have the ingredients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antidote chemistry:&#039;&#039;&#039; Radscorpion Tail + Ethanol → Antidote Mixture → add Tarberries → proper Antidote.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#aaa;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote&#039;&#039;&#039; || Treats poison. Crafted via chemistry or found/purchased.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smelling Salts&#039;&#039;&#039; || Revives stunned characters. Usually scavenged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mourning Poultice&#039;&#039;&#039; || Ritual compound associated with Legion and tribal ceremonial use. Causes minor harm rather than healing - not a standard medical treatment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pills, Canisters, and Chems ===&lt;br /&gt;
&lt;br /&gt;
Pre-manufactured items which, whilst difficult to, can be made by hand. Found in medical caches, purchased from doctors, or looted from enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rad-X&#039;&#039;&#039; || Reduces radiation absorption rate while active. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout&#039;&#039;&#039; || Temporarily increases Strength and Endurance. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || Temporarily increases Intelligence and Perception. Can be made by hand using Abraxo Cleaner + Lead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || Treats most chem addictions. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || Night-vision effect. Useful in dark environments. Cannot be made by hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet&#039;&#039;&#039; || Stimulant and speed boost. Highly addictive. Can be made by hand using Abraxo Cleaner + Ammonia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || Potent painkiller similiar to med-x. Crafted (see above).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Combined Buffout + Jet effect. Pre-war formula.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Combined Buffout + Mentats effect. Pre-war formula.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho&#039;&#039;&#039; || Makes the user more violent. Provides a melee damage boost. Made using Bloatfly Acid + Broc Extract + Blood + Antiseptic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Prolonged chem use leads to addiction. Fixer can treat most addictions, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
Surgery is a highly specialized craft usually inaccessible to the average waster. It requires the use of surgicals - pre-war tools which are scarce and difficult to find, as well as a sterilizing agent.&lt;br /&gt;
&lt;br /&gt;
The most used sterilizing agent is ethanol - sourced either from breaking down welding fuel in a centrifuge, or found in bottles scattered along the wastes.&lt;br /&gt;
&lt;br /&gt;
If ethanol is out of reach, the alternative is Abraxo Cleaner - an inferior sterilizing agent to Ethanol, but still capable of doing the job. Found commonly in the wastes.&lt;br /&gt;
&lt;br /&gt;
For the most well-stocked surgeons, however, the only proper sterilizing agent is Antiseptic. Antiseptic can **not** be found in the wastes and must instead be crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#2a1a00; color:#c8a030;&amp;quot; | Recipe&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo Cleaner + Ethanol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Other_Weapons&amp;diff=26</id>
		<title>Other Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Other_Weapons&amp;diff=26"/>
		<updated>2026-05-05T21:57:41Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Other Weapons ==  Specialty and miscellaneous weapons that do not fit cleanly into ranged, melee, or explosive categories.  &amp;#039;&amp;#039;Detailed listings are in development. Check back for full content.&amp;#039;&amp;#039;  {{WeaponsNav}}  Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
Specialty and miscellaneous weapons that do not fit cleanly into ranged, melee, or explosive categories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detailed listings are in development. Check back for full content.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Explosives&amp;diff=24</id>
		<title>Explosives</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Explosives&amp;diff=24"/>
		<updated>2026-05-05T21:57:30Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Explosives ==  Explosives are area-denial weapons: grenades, mines, demolition charges, and launcher ammunition. They punish clustered enemies, destroy cover, and clear rooms - but they are equally dangerous to the user if mishandled.  &amp;#039;&amp;#039;Detailed explosive listings are in development. Check back for full content.&amp;#039;&amp;#039;  See Big Guns for launcher weapons that fire explosive projectiles.  {{WeaponsNav}}  Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
Explosives are area-denial weapons: grenades, mines, demolition charges, and launcher ammunition. They punish clustered enemies, destroy cover, and clear rooms - but they are equally dangerous to the user if mishandled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detailed explosive listings are in development. Check back for full content.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [[Big Guns]] for launcher weapons that fire explosive projectiles.&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Two-Handed_Melee&amp;diff=23</id>
		<title>Two-Handed Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Two-Handed_Melee&amp;diff=23"/>
		<updated>2026-05-05T21:57:14Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == One-Handed Melee ==  One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.  === Knives ===  The most basic of survival tools - useful for crafting, hunting, and fighting.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Melee ==&lt;br /&gt;
&lt;br /&gt;
One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.&lt;br /&gt;
&lt;br /&gt;
=== Knives ===&lt;br /&gt;
&lt;br /&gt;
The most basic of survival tools - useful for crafting, hunting, and fighting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Knife&#039;&#039;&#039; || Military-grade knife. Balanced for combat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kitchen Knife&#039;&#039;&#039; || Common utility blade. Found in settlements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Knife&#039;&#039;&#039; || Handcrafted. Slightly shorter but reliable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Butcher&#039;s Cleaver&#039;&#039;&#039; || Heavy cutting blade. Good damage for a one-handed weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hatchets &amp;amp; Axes ===&lt;br /&gt;
&lt;br /&gt;
Fast and reliable. A staple tool and weapon throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatchet&#039;&#039;&#039; || Standard cutting axe. Common tool and weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Hatchet&#039;&#039;&#039; || Handcrafted variant. Slightly rougher than a manufactured hatchet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Axe&#039;&#039;&#039; || Large head, heavy swing. Deals significant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Batons &amp;amp; Clubs ===&lt;br /&gt;
&lt;br /&gt;
Non-lethal options for subduing enemies, or improvised weapons when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Police Baton&#039;&#039;&#039; || Pre-war law enforcement baton. Good for non-lethal takedowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Club&#039;&#039;&#039; || Simple blunt weapon. Easy to find or make.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Pipe&#039;&#039;&#039; || Improvised weapon. Scavenged from ruins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Blades &amp;amp; Swords ===&lt;br /&gt;
&lt;br /&gt;
One-handed blades that deal more damage than knives while remaining swift.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Machete&#039;&#039;&#039; || Heavy cutting blade. Good against lightly armored targets.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Machete&#039;&#039;&#039; || Post-war constructed machete. Functional but rougher.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chinese Sword&#039;&#039;&#039; || Pre-war officer&#039;s blade. Well-balanced and durable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ceremonial Sword&#039;&#039;&#039; || Decorative but functional. Often carried by Legion officers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=One-Handed_Melee&amp;diff=22</id>
		<title>One-Handed Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=One-Handed_Melee&amp;diff=22"/>
		<updated>2026-05-05T21:57:00Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == One-Handed Melee ==  One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.  === Knives ===  The most basic of survival tools - useful for crafting, hunting, and fighting.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Melee ==&lt;br /&gt;
&lt;br /&gt;
One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense.&lt;br /&gt;
&lt;br /&gt;
=== Knives ===&lt;br /&gt;
&lt;br /&gt;
The most basic of survival tools - useful for crafting, hunting, and fighting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Knife&#039;&#039;&#039; || Military-grade knife. Balanced for combat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kitchen Knife&#039;&#039;&#039; || Common utility blade. Found in settlements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Knife&#039;&#039;&#039; || Handcrafted. Slightly shorter but reliable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Butcher&#039;s Cleaver&#039;&#039;&#039; || Heavy cutting blade. Good damage for a one-handed weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hatchets &amp;amp; Axes ===&lt;br /&gt;
&lt;br /&gt;
Fast and reliable. A staple tool and weapon throughout the Wasteland.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatchet&#039;&#039;&#039; || Standard cutting axe. Common tool and weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Hatchet&#039;&#039;&#039; || Handcrafted variant. Slightly rougher than a manufactured hatchet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Axe&#039;&#039;&#039; || Large head, heavy swing. Deals significant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Batons &amp;amp; Clubs ===&lt;br /&gt;
&lt;br /&gt;
Non-lethal options for subduing enemies, or improvised weapons when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Police Baton&#039;&#039;&#039; || Pre-war law enforcement baton. Good for non-lethal takedowns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tribal Club&#039;&#039;&#039; || Simple blunt weapon. Easy to find or make.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Pipe&#039;&#039;&#039; || Improvised weapon. Scavenged from ruins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Blades &amp;amp; Swords ===&lt;br /&gt;
&lt;br /&gt;
One-handed blades that deal more damage than knives while remaining swift.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Machete&#039;&#039;&#039; || Heavy cutting blade. Good against lightly armored targets.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrap Machete&#039;&#039;&#039; || Post-war constructed machete. Functional but rougher.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chinese Sword&#039;&#039;&#039; || Pre-war officer&#039;s blade. Well-balanced and durable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ceremonial Sword&#039;&#039;&#039; || Decorative but functional. Often carried by Legion officers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Melee_Weapons&amp;diff=21</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Melee_Weapons&amp;diff=21"/>
		<updated>2026-05-05T21:56:23Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Melee Weapons ==  When ammunition runs dry or silence is required, melee weapons are a survivor&amp;#039;s best friend. They never run out of ammo, but they require getting close - and that carries its own risks.  === Categories ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #4a3020;&amp;quot; ! style=&amp;quot;background:#1e1008; color:#a07040; width:30%;&amp;quot; | Category ! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Description |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
When ammunition runs dry or silence is required, melee weapons are a survivor&#039;s best friend. They never run out of ammo, but they require getting close - and that carries its own risks.&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #4a3020;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040; width:30%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#1e1008; color:#a07040;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[One-Handed Melee|&#039;&#039;&#039;One-Handed&#039;&#039;&#039;]] || Knives, hatchets, batons, and short blades. Quick to swing and easy to carry alongside a firearm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Handed Melee|&#039;&#039;&#039;Two-Handed&#039;&#039;&#039;]] || Spears, sledgehammers, greatswords, and long blades. Slower but hit harder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Plasma_Weapons&amp;diff=20</id>
		<title>Plasma Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Plasma_Weapons&amp;diff=20"/>
		<updated>2026-05-05T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Plasma Weapons ==  Plasma weapons fire superheated ionized gas that deals tremendous damage against both flesh and armor. They are some of the most destructive energy weapons in the Wasteland and are rarely seen outside advanced factions.  === Plasma Pistols ===  Compact plasma sidearms that trade ammunition efficiency for heavy per-shot damage.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot; ! sty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Plasma Weapons ==&lt;br /&gt;
&lt;br /&gt;
Plasma weapons fire superheated ionized gas that deals tremendous damage against both flesh and armor. They are some of the most destructive energy weapons in the Wasteland and are rarely seen outside advanced factions.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Pistols ===&lt;br /&gt;
&lt;br /&gt;
Compact plasma sidearms that trade ammunition efficiency for heavy per-shot damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039; || Standard plasma sidearm. Heavy per-shot damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Defender&#039;&#039;&#039; || Enhanced plasma pistol. Better accuracy and damage than standard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Rifles ===&lt;br /&gt;
&lt;br /&gt;
Plasma rifles deal heavy damage at medium range and can devastate lightly armored targets on a direct hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; || Standard pre-war plasma rifle. Reliable and devastating.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auto Plasma Rifle&#039;&#039;&#039; || Automatic-fire variant. High energy consumption.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urban Plasma Rifle&#039;&#039;&#039; || Compact profile. Better suited to settlement and interior combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Plasma Weapons ===&lt;br /&gt;
&lt;br /&gt;
High-end plasma technology usually tied to advanced military stockpiles or elite factions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multiplas Rifle&#039;&#039;&#039; || Fires multiple plasma bolts per shot. Exceptional close-range damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Caster&#039;&#039;&#039; || Heavy plasma weapon. Enormous damage output. Extremely rare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Improvised Plasma Weapons ===&lt;br /&gt;
&lt;br /&gt;
Post-war constructed plasma weapons are rougher and less reliable, but far more obtainable than pristine military examples.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a180a; color:#70d870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude Plasma Rifle&#039;&#039;&#039; || Field-built plasma weapon. Less reliable than military hardware.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Laser_Weapons&amp;diff=19</id>
		<title>Laser Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Laser_Weapons&amp;diff=19"/>
		<updated>2026-05-05T21:55:39Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Energy Weapons (Laser) ==  Energy weapons use focused laser technology to deliver precise, armor-punching hits. They do not use conventional ammunition, relying instead on power cells and other specialized energy feeds.  These weapons are rare and expensive, and are most often seen in the hands of the Brotherhood of Steel, the Enclave, and elite scavengers.  === Laser Pistols ===  Compact laser sidearms useful for self-defense, patrol work, and precisi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Energy Weapons (Laser) ==&lt;br /&gt;
&lt;br /&gt;
Energy weapons use focused laser technology to deliver precise, armor-punching hits. They do not use conventional ammunition, relying instead on power cells and other specialized energy feeds.&lt;br /&gt;
&lt;br /&gt;
These weapons are rare and expensive, and are most often seen in the hands of the Brotherhood of Steel, the Enclave, and elite scavengers.&lt;br /&gt;
&lt;br /&gt;
=== Laser Pistols ===&lt;br /&gt;
&lt;br /&gt;
Compact laser sidearms useful for self-defense, patrol work, and precision shooting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Pistol&#039;&#039;&#039; || Standard laser sidearm. Common in Brotherhood inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Revolver&#039;&#039;&#039; || Revolver-frame laser weapon. Craftable via blueprint.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recharger Pistol&#039;&#039;&#039; || Self-recharging laser pistol. No ammunition required, but lower output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laser Rifles ===&lt;br /&gt;
&lt;br /&gt;
Laser rifles deliver reliable ranged damage and are iconic weapons for advanced factions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; || Standard pre-war laser rifle. Precision and reliable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auto Laser Rifle&#039;&#039;&#039; || Automatic-fire variant. Higher rate of fire, more energy consumption.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AER14 Prototype&#039;&#039;&#039; || Experimental pre-war design. High performance, extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wattz 3000&#039;&#039;&#039; || Pre-war high-end laser rifle. Superior range and damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gatling Laser ===&lt;br /&gt;
&lt;br /&gt;
The Gatling Laser is a heavy beam weapon capable of sustained fire that can shred exposed targets very quickly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gatling Laser&#039;&#039;&#039; || Heavy beam weapon. Sustained fire, devastating against exposed targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Improvised Energy Weapons ===&lt;br /&gt;
&lt;br /&gt;
Makeshift and crude laser weapons built from salvaged parts. Usually less reliable than pre-war models, but far more accessible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a5a2a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a1a0a; color:#70c870;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude Laser Rifle&#039;&#039;&#039; || Post-war construction. Less accurate, lower output than pre-war.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeshift Laser Rifle&#039;&#039;&#039; || Craftable via blueprint. Better than crude but still imprecise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Big_Guns&amp;diff=18</id>
		<title>Big Guns</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Big_Guns&amp;diff=18"/>
		<updated>2026-05-05T21:55:27Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Big Guns ==  Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.  &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.  === Miniguns ===  Miniguns deliver overwhelming volume of fire a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Big Guns ==&lt;br /&gt;
&lt;br /&gt;
Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Miniguns ===&lt;br /&gt;
&lt;br /&gt;
Miniguns deliver overwhelming volume of fire and are best used for suppression, defense, and faction-level fire superiority.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minigun&#039;&#039;&#039; || Standard heavy minigun. High sustained fire rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Avenger Minigun&#039;&#039;&#039; || Enhanced variant. Higher damage and accuracy than standard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
&lt;br /&gt;
Grenade and missile launchers are area-denial weapons that break fortified positions and punish clustered enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039; || Launches explosive grenades at medium range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Launcher&#039;&#039;&#039; || Fires guided missiles. Maximum area denial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grenade Rifle&#039;&#039;&#039; || Shoulder-fired grenade launcher. More portable than the standard launcher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
LMGs provide sustained automatic fire and excel in prepared positions or coordinated squad fights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light Machine Gun (LMG)&#039;&#039;&#039; || Belt-fed automatic. High sustained fire in defensive positions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auto Rifle (LMG variant)&#039;&#039;&#039; || Lighter LMG profile. More mobile than belt-fed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamers ===&lt;br /&gt;
&lt;br /&gt;
The flamer projects burning fuel across a wide area and is especially effective against creatures and lightly armored targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flamer&#039;&#039;&#039; || Wide area incendiary. Very effective at close range against flesh and lightly armored targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Small_Guns&amp;diff=17</id>
		<title>Small Guns</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Small_Guns&amp;diff=17"/>
		<updated>2026-05-05T21:55:12Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Small Guns ==  Small Guns are the most common ranged weapons in the Wasteland. They are reliable, easy to maintain, and fed by the ammunition you are most likely to find or trade for.  === Pistols ===  Compact sidearms suited to close and medium range. Pistols are common, practical, and easy to carry every day.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot; ! style=&amp;quot;background:#1e1e1e; color:#9ab0...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Small Guns ==&lt;br /&gt;
&lt;br /&gt;
Small Guns are the most common ranged weapons in the Wasteland. They are reliable, easy to maintain, and fed by the ammunition you are most likely to find or trade for.&lt;br /&gt;
&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
&lt;br /&gt;
Compact sidearms suited to close and medium range. Pistols are common, practical, and easy to carry every day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Pistol&#039;&#039;&#039; || 10mm || Standard Wasteland sidearm. Very common.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039; || 9mm || Lighter caliber. Easier to feed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Pipe Pistol&#039;&#039;&#039; || 10mm || Improvised construction. Less reliable than standard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revolvers ===&lt;br /&gt;
&lt;br /&gt;
Revolvers are slower to reload than pistols, but they hit harder and are valued for their rugged simplicity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.44 Magnum Revolver&#039;&#039;&#039; || .44 Magnum || High damage. Heavy stopping power.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Revolver&#039;&#039;&#039; || 10mm || Common caliber in a revolver frame.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.45-70 Hunting Revolver&#039;&#039;&#039; || .45-70 || Large bore. Powerful against armored targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
Rifles cover most medium- and long-range engagements and are standard issue for many organized factions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R91 Rifle&#039;&#039;&#039; || 5.56 || Pre-war US military rifle. Reliable and accurate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chinese Assault Rifle&#039;&#039;&#039; || 7.62 || Pre-war Chinese military. Durable, slower fire rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.56 Carbine&#039;&#039;&#039; || 5.56 || Shorter barrel, lighter weight. Close-to-medium range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
Shotguns deal massive damage at close range and are ideal for room clearing and hunting dangerous fauna.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double-Barrel Shotgun&#039;&#039;&#039; || Two shots before reload. Classic Wasteland weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pump Shotgun&#039;&#039;&#039; || Pump-action. More shots per load than double-barrel.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sawed-Off Shotgun&#039;&#039;&#039; || Short barrel. Wide spread, very short effective range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
&lt;br /&gt;
SMGs fire pistol-caliber rounds at high rates of fire. They excel in close quarters and settlement fighting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm SMG&#039;&#039;&#039; || 10mm || High rate of fire. Standard close-quarters weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12mm SMG&#039;&#039;&#039; || 12mm || Heavier round, fewer shots per magazine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snipers ===&lt;br /&gt;
&lt;br /&gt;
Precision long-range weapons built for picking off targets before they can close the distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Caliber&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunting Sniper&#039;&#039;&#039; || .308 || Standard precision rifle. Good balance of range and stopping power.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varmint Rifle&#039;&#039;&#039; || 5.56 || Lighter caliber sniper. More available ammo.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.308 Lever Rifle&#039;&#039;&#039; || .308 || Lever-action precision. Slower cycle, high damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Ranged_Weapons&amp;diff=16</id>
		<title>Ranged Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Ranged_Weapons&amp;diff=16"/>
		<updated>2026-05-05T21:55:02Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Ranged Weapons ==  Ranged weapons dominate most fights in the Wasteland. They cover everything from scavenged pipe guns and revolvers to laser rifles, plasma weapons, and heavy support guns.  === Categories ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot; ! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category ! style=&amp;quot;background:#0e1e2e; color:#7090b0;&amp;quot; | Description |- | Small Gun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&lt;br /&gt;
Ranged weapons dominate most fights in the Wasteland. They cover everything from scavenged pipe guns and revolvers to laser rifles, plasma weapons, and heavy support guns.&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Guns|&#039;&#039;&#039;Small Guns&#039;&#039;&#039;]] || Pistols, revolvers, rifles, shotguns, and SMGs using conventional ammo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Guns|&#039;&#039;&#039;Big Guns&#039;&#039;&#039;]] || Heavy support weapons such as miniguns, flamers, and launchers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Weapons|&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039;]] || Laser weapons powered by energy cells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Weapons|&#039;&#039;&#039;Plasma Weapons&#039;&#039;&#039;]] || High-damage plasma arms using advanced energy ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Common Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Ammo&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9mm Magazine&#039;&#039;&#039; || Common pistol ammo. Wide availability.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Magazine&#039;&#039;&#039; || Standard NCR sidearm ammo.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.45 Magazine&#039;&#039;&#039; || Harder-hitting pistol round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.56 Magazine&#039;&#039;&#039; || Standard rifle round. Used by faction militaries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.62 Magazine&#039;&#039;&#039; || Chinese military standard. Less common.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.308 Magazine&#039;&#039;&#039; || Precision long-range round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Cell&#039;&#039;&#039; || Powers laser weapons. Found in Brotherhood and Enclave caches.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Cell&#039;&#039;&#039; || Powers plasma weapons. Rare and expensive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Field Maintenance ===&lt;br /&gt;
&lt;br /&gt;
Weapons degrade with use, poor storage, and abuse. A badly maintained gun is less accurate, more likely to malfunction, and far more dangerous to rely on in a long fight. Keep your gear clean and in good repair.&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Weapons&amp;diff=15</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Weapons&amp;diff=15"/>
		<updated>2026-05-05T21:54:51Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{WeaponsNav}}  == Weapons &amp;amp; Ammo ==  Weapons in Nuclear 14 range from improvised pistols to military-grade energy guns and heavy weapons. Ammunition matters just as much as the weapon itself - learn what your gear uses before you head into a fight.  === Weapon Families ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot; ! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category ! style=&amp;quot;background:#0e1e2e; c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Ammo ==&lt;br /&gt;
&lt;br /&gt;
Weapons in Nuclear 14 range from improvised pistols to military-grade energy guns and heavy weapons. Ammunition matters just as much as the weapon itself - learn what your gear uses before you head into a fight.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Families ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0; width:25%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#0e1e2e; color:#7090b0;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranged Weapons|&#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;]] || Firearms, energy guns, and heavy weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Melee Weapons|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;]] || Knives, clubs, spears, and other close-combat gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Explosives|&#039;&#039;&#039;Explosives&#039;&#039;&#039;]] || Grenades, launchers, mines, and demolition tools.&lt;br /&gt;
|-&lt;br /&gt;
| [[Other Weapons|&#039;&#039;&#039;Other Weapons&#039;&#039;&#039;]] || Miscellaneous and specialty weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Basics ===&lt;br /&gt;
&lt;br /&gt;
Always match the weapon to the correct magazine, cartridge, cell, or shell. Running dry in the middle of a fight is usually fatal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Ammo Type&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#9ab0a0;&amp;quot; | Used By&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9mm Magazine&#039;&#039;&#039; || 9mm Pistol, SMG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10mm Magazine&#039;&#039;&#039; || 10mm Pistol, Revolver, SMG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.45 Magazine&#039;&#039;&#039; || .45 Pistol, Revolver&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.56 Magazine&#039;&#039;&#039; || R91 Rifle, Carbine, Varmint Rifle, Tribal variants&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.62 Magazine&#039;&#039;&#039; || Chinese Assault Rifle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;.308 Magazine&#039;&#039;&#039; || .308 Lever Rifle, Hunting Sniper&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Cell&#039;&#039;&#039; || Laser Pistols, Laser Rifles, Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Cell&#039;&#039;&#039; || Plasma Pistols, Plasma Rifles, Plasma Caster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the sub-sections for detailed listings on each weapon category.&lt;br /&gt;
&lt;br /&gt;
{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:WeaponsNav&amp;diff=14</id>
		<title>Template:WeaponsNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:WeaponsNav&amp;diff=14"/>
		<updated>2026-05-05T21:54:40Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == WeaponsNav == Navigation bar for all Weapons-category pages. Usage: &amp;lt;code&amp;gt;{{WeaponsNav}}&amp;lt;/code&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #2a3a4a; color:#8aa0b0; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;&amp;quot; |- ! colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#181818; color:#607080; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #2a3a4a;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== WeaponsNav ==&lt;br /&gt;
Navigation bar for all Weapons-category pages.&lt;br /&gt;
Usage: &amp;lt;code&amp;gt;{{WeaponsNav}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #2a3a4a; color:#8aa0b0; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#181818; color:#607080; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #2a3a4a; font-size:0.82em;&amp;quot; | ◈ Weapons &amp;amp; Armaments ◈&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Weapons|Weapons Hub]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Ranged Weapons|Ranged]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Small Guns|Small Guns]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Big Guns|Big Guns]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Laser Weapons|Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Plasma Weapons|Plasma]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Melee Weapons|Melee]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[One-Handed Melee|One-Handed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Two-Handed Melee|Two-Handed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #1e2e3e;&amp;quot; | [[Explosives|Explosives]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px;&amp;quot; | [[Other Weapons|Other]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:Quote&amp;diff=13</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:Quote&amp;diff=13"/>
		<updated>2026-05-05T21:54:19Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;Styled blockquote. Usage: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quote|text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #555; margin:0.8em 2em; padding:0.5em 1em; color:#bbb; font-style:italic;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/blockquote&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Styled blockquote. Usage: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quote|text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #555; margin:0.8em 2em; padding:0.5em 1em; color:#bbb; font-style:italic;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/blockquote&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:FactionNav&amp;diff=12</id>
		<title>Template:FactionNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:FactionNav&amp;diff=12"/>
		<updated>2026-05-05T21:54:01Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #3a3a3a; color:#999; margin-top:2.5em; font-size:0.86em; border-collapse:collapse;&amp;quot; |- ! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#181818; color:#777; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #3a3a3a; font-size:0.82em;&amp;quot; | ◈ Factions of the Nuclear Wasteland ◈ |- | style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #3a3a3a; color:#999; margin-top:2.5em; font-size:0.86em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#181818; color:#777; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #3a3a3a; font-size:0.82em;&amp;quot; | ◈ Factions of the Nuclear Wasteland ◈&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Brotherhood of Steel|Brotherhood of Steel]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[New California Republic|New California Republic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Caesar&#039;s Legion|Caesar&#039;s Legion]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Followers of the Apocalypse]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Townsfolk]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Vault Dwellers]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Wastelanders]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px; border-right:1px solid #2a2a2a;&amp;quot; | [[Wasteland Tribes]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 5px;&amp;quot; | [[Minor Factions]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=11</id>
		<title>Template:FactionInfobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:FactionInfobox&amp;diff=11"/>
		<updated>2026-05-05T21:53:37Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == FactionInfobox == Right-floating faction dossier. Parameters: &amp;lt;code&amp;gt;name, color, status, location, leader, ideology, motto, affiliation&amp;lt;/code&amp;gt;. &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; background:#141414; border:2px solid {{{color|#666}}}; color:#d0d0d0; width:288px; font-size:0.88em; border-collapse:collapse;&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:{{{color|#444}}}; color:#fff; text-align:center; padding:9px 8px; font-s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== FactionInfobox ==&lt;br /&gt;
Right-floating faction dossier. Parameters: &amp;lt;code&amp;gt;name, color, status, location, leader, ideology, motto, affiliation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; background:#141414; border:2px solid {{{color|#666}}}; color:#d0d0d0; width:288px; font-size:0.88em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:{{{color|#444}}}; color:#fff; text-align:center; padding:9px 8px; font-size:1.05em; letter-spacing:2px; text-transform:uppercase; font-family:monospace; border-bottom:1px solid #0005;&amp;quot; | {{{name|FACTION}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:#666; text-align:center; padding:3px 8px; font-size:0.75em; font-family:monospace; letter-spacing:3px; border-bottom:1px solid {{{color|#555}}};&amp;quot; | ◈ FACTION DOSSIER ◈&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Status&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{status|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{location|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Commander&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{leader|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Ideology&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{ideology|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Motto&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px; font-style:italic;&amp;quot; | {{{motto|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:{{{color|#aaa}}}; padding:5px 8px; white-space:nowrap; font-size:0.9em;&amp;quot; | Affiliation&lt;br /&gt;
| style=&amp;quot;background:#141414; padding:5px 8px;&amp;quot; | {{{affiliation|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0a0a0a; color:{{{color|#555}}}; text-align:center; padding:5px 8px; font-family:monospace; font-size:0.75em; border-top:1px solid #2a2a2a; letter-spacing:2px;&amp;quot; | ⬜ RESTRICTED ACCESS ⬜&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Crafting&amp;diff=10</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Crafting&amp;diff=10"/>
		<updated>2026-05-05T21:53:04Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Crafting ==  Here you can find instructions and guides for crafting various materials, blueprints, drinks, and more.  === Crafting Categories ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #5a4515;&amp;quot; ! style=&amp;quot;background:#2a1e06; color:#c8a030; width:20%;&amp;quot; | Category ! style=&amp;quot;background:#2a1e06; color:#c8a030;&amp;quot; | Description |- | &amp;#039;&amp;#039;&amp;#039;Bartending&amp;#039;&amp;#039;&amp;#039; || All drink reagents: water, teas, Nuka-Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Here you can find instructions and guides for crafting various materials, blueprints, drinks, and more.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Categories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #5a4515;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1e06; color:#c8a030; width:20%;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#2a1e06; color:#c8a030;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Bartending|&#039;&#039;&#039;Bartending&#039;&#039;&#039;]] || All drink reagents: water, teas, Nuka-Cola, alcohol, and other consumable liquids.&lt;br /&gt;
|-&lt;br /&gt;
| [[Botany|&#039;&#039;&#039;Botany&#039;&#039;&#039;]] || Growing plants in soil beds and hydroponic planters. Seed traits and farming lifecycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|&#039;&#039;&#039;Cooking&#039;&#039;&#039;]] || Preparing raw ingredients into cooked meals, soups, baked goods, and pre-war finds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crafting System|&#039;&#039;&#039;Blueprints&#039;&#039;&#039;]] || Workbench-based blueprint crafting for weapons, armor, and faction gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Materials|&#039;&#039;&#039;Materials&#039;&#039;&#039;]] || Raw materials: ores, metals, hides, wood, plastic, and other crafting inputs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicine Crafting|&#039;&#039;&#039;Medicine&#039;&#039;&#039;]] || Medical supplies, chems, stimpaks, and healing compounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Template:CraftingNav&amp;diff=9</id>
		<title>Template:CraftingNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Template:CraftingNav&amp;diff=9"/>
		<updated>2026-05-05T21:52:42Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == CraftingNav == Navigation bar for all Crafting-category pages. Usage: &amp;lt;code&amp;gt;{{CraftingNav}}&amp;lt;/code&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #5a4515; color:#b09040; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;&amp;quot; |- ! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#181818; color:#8a6a20; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #4a351...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== CraftingNav ==&lt;br /&gt;
Navigation bar for all Crafting-category pages.&lt;br /&gt;
Usage: &amp;lt;code&amp;gt;{{CraftingNav}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;width:100%; background:#0e0e0e; border:1px solid #5a4515; color:#b09040; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#181818; color:#8a6a20; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #4a3510; font-size:0.82em;&amp;quot; | ◈ Crafting &amp;amp; Production ◈&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 8px; border-right:1px solid #2a2010;&amp;quot; | [[Crafting|Crafting Hub]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 8px; border-right:1px solid #2a2010;&amp;quot; | [[Bartending|Bartending]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 8px; border-right:1px solid #2a2010;&amp;quot; | [[Botany|Botany]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 8px; border-right:1px solid #2a2010;&amp;quot; | [[Cooking|Cooking]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 8px; border-right:1px solid #2a2010;&amp;quot; | [[Crafting System|Blueprints]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 8px; border-right:1px solid #2a2010;&amp;quot; | [[Materials|Materials]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:6px 8px;&amp;quot; | [[Medicine Crafting|Medicine]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Cooking&amp;diff=8</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Cooking&amp;diff=8"/>
		<updated>2026-05-05T21:49:21Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{{CraftingNav}}  == Cooking ==  Cooking turns raw Wasteland ingredients into meals that are safer, more filling, and usually more valuable than eating ingredients by themselves. Most recipes rely on a heat source plus basic meats, produce, grains, or scavenged pre-war food.  === Cooking Equipment ===  A cooking stove or kitchen grill is needed for most hot meals.  * &amp;#039;&amp;#039;&amp;#039;Cooking Stove&amp;#039;&amp;#039;&amp;#039; - Standard cooking equipment found in most settlements and kitchens. * &amp;#039;&amp;#039;&amp;#039;Kitchen Gril...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
Cooking turns raw Wasteland ingredients into meals that are safer, more filling, and usually more valuable than eating ingredients by themselves. Most recipes rely on a heat source plus basic meats, produce, grains, or scavenged pre-war food.&lt;br /&gt;
&lt;br /&gt;
=== Cooking Equipment ===&lt;br /&gt;
&lt;br /&gt;
A cooking stove or kitchen grill is needed for most hot meals.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooking Stove&#039;&#039;&#039; - Standard cooking equipment found in most settlements and kitchens.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Grill&#039;&#039;&#039; - Outdoor grill suitable for cooking meats and simple meals.&lt;br /&gt;
&lt;br /&gt;
=== Raw Meats ===&lt;br /&gt;
&lt;br /&gt;
Wasteland creatures provide a wide range of raw meats. &#039;&#039;&#039;Do not eat raw meat&#039;&#039;&#039; unless you have no other choice - always cook it first.&lt;br /&gt;
&lt;br /&gt;
* Brahmin Meat&lt;br /&gt;
* Bighorner Meat&lt;br /&gt;
* Radstag Meat&lt;br /&gt;
* Radhog Meat&lt;br /&gt;
* Pigrat Meat&lt;br /&gt;
* Yaoguai Meat&lt;br /&gt;
* Radscorpion Meat&lt;br /&gt;
* Radchicken Meat&lt;br /&gt;
* Gecko Meat&lt;br /&gt;
* Fire Gecko Meat&lt;br /&gt;
* Golden Gecko Meat&lt;br /&gt;
* Iguana Meat&lt;br /&gt;
* Mirelurk Claw Meat&lt;br /&gt;
* Squirrel Meat&lt;br /&gt;
&lt;br /&gt;
=== Fresh Produce ===&lt;br /&gt;
&lt;br /&gt;
Plants grown by farmers or gathered from the Wasteland. They can be eaten raw, processed into extracts, or used in complete meals.&lt;br /&gt;
&lt;br /&gt;
* Carrot&lt;br /&gt;
* Cabbage&lt;br /&gt;
* Corn&lt;br /&gt;
* Onion&lt;br /&gt;
* Potato&lt;br /&gt;
* Tomato&lt;br /&gt;
* Apple&lt;br /&gt;
&lt;br /&gt;
=== Cooked Meals ===&lt;br /&gt;
&lt;br /&gt;
Prepared meals made at a cooking station. Your best everyday food source when a settlement has a working kitchen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1a06; color:#c8a030;&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#2a1a06; color:#c8a030;&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ribs&#039;&#039;&#039; || Meat dish&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cuban Carp&#039;&#039;&#039; || Fish dish&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Omelette&#039;&#039;&#039; || Egg dish&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fried Egg&#039;&#039;&#039; || Egg dish&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enchiladas&#039;&#039;&#039; || Grain and meat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nachos&#039;&#039;&#039; || Grain and cheese&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fries&#039;&#039;&#039; || Potato side&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Queso&#039;&#039;&#039; || Cheese dip&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sashimi&#039;&#039;&#039; || Raw fish preparation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loaded Potato&#039;&#039;&#039; || Stuffed potato&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fruit Salad&#039;&#039;&#039; || Fresh salad&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herb Salad&#039;&#039;&#039; || Fresh salad&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coleslaw&#039;&#039;&#039; || Fresh salad&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Soups &amp;amp; Bowls ===&lt;br /&gt;
&lt;br /&gt;
Simple one-pot foods and grain dishes that stretch ingredients further than most plated meals.&lt;br /&gt;
&lt;br /&gt;
* Pea Soup&lt;br /&gt;
* Boiled Rice&lt;br /&gt;
* Rice Gumbo&lt;br /&gt;
* Rice Pudding&lt;br /&gt;
* Oatmeal&lt;br /&gt;
&lt;br /&gt;
=== Baked Goods ===&lt;br /&gt;
&lt;br /&gt;
Require grain or flour, plus a reliable heat source.&lt;br /&gt;
&lt;br /&gt;
* Plain Bread&lt;br /&gt;
* Cornbread&lt;br /&gt;
* Banana Bread&lt;br /&gt;
* Meat Roll&lt;br /&gt;
* Radroll&lt;br /&gt;
* Mutfruit Pie&lt;br /&gt;
* Blackberry Pie&lt;br /&gt;
* Meat Pie&lt;br /&gt;
&lt;br /&gt;
=== Pre-War Packaged Food ===&lt;br /&gt;
&lt;br /&gt;
Pre-war food can still be found throughout the Wasteland. It stores well and is useful when you need fast calories without cooking.&lt;br /&gt;
&lt;br /&gt;
* Blamco Mac &amp;amp; Cheese&lt;br /&gt;
* Cram&lt;br /&gt;
* Dandy Boy Apples&lt;br /&gt;
* Fancy Lads Snack Cakes&lt;br /&gt;
* Instamash&lt;br /&gt;
* Pork &amp;amp; Beans&lt;br /&gt;
* Dinki-Di&lt;br /&gt;
&lt;br /&gt;
=== Cooking Recipes ===&lt;br /&gt;
&lt;br /&gt;
The full auto-generated list of food recipes is available in-game via the cooking tab of the crafting menu. Check the in-game guidebook under &#039;&#039;&#039;Cooking&#039;&#039;&#039; for live recipe data.&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Survival_Basics&amp;diff=7</id>
		<title>Survival Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Survival_Basics&amp;diff=7"/>
		<updated>2026-05-05T21:48:42Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;== Survival Basics ==  Life in the Wasteland is hostile by default. Food, water, radiation, and weather all matter - neglecting any of them for too long will kill you.  To survive long term, you need &amp;#039;&amp;#039;&amp;#039;food&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;water&amp;#039;&amp;#039;&amp;#039;. The day-night cycle lasts one hour, and during that span you need to eat and drink at least once.  === Water ===  Clean water is one of the most important resources in Nuclear 14. Many water sources are dirty or irradiated, so drinking whatever yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Survival Basics ==&lt;br /&gt;
&lt;br /&gt;
Life in the Wasteland is hostile by default. Food, water, radiation, and weather all matter - neglecting any of them for too long will kill you.&lt;br /&gt;
&lt;br /&gt;
To survive long term, you need &#039;&#039;&#039;food&#039;&#039;&#039; and &#039;&#039;&#039;water&#039;&#039;&#039;. The day-night cycle lasts one hour, and during that span you need to eat and drink at least once.&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&lt;br /&gt;
Clean water is one of the most important resources in Nuclear 14. Many water sources are dirty or irradiated, so drinking whatever you find is a fast way to get sick.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #2a4a6a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a1a2a; color:#8ab0d0;&amp;quot; | Water Type&lt;br /&gt;
! style=&amp;quot;background:#0a1a2a; color:#8ab0d0;&amp;quot; | Safety&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filtered Water&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#70c870;&amp;quot;&amp;gt;Safe to drink.&amp;lt;/span&amp;gt; Purified from a clean source.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Water&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;Illness risk.&amp;lt;/span&amp;gt; Carries bacteria and contaminants.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated Water&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;Radiation exposure.&amp;lt;/span&amp;gt; Avoid unless treated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Purify water with filters, chemistry, or boiling whenever you can. See [[Materials]] for water purification recipes.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
&lt;br /&gt;
You need a steady food supply. Gather wild plants, hunt animals, trade for supplies, or grow crops if your settlement has the space.&lt;br /&gt;
&lt;br /&gt;
* Cook raw meat before eating it - raw meat carries illness risk.&lt;br /&gt;
* Do not assume every plant or scavenged meal is safe.&lt;br /&gt;
* See [[Cooking]] for meal recipes and [[Botany]] for growing your own food supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick food options:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Raw plants&#039;&#039;&#039; (carrots, cabbage, corn) - safe to eat immediately.&lt;br /&gt;
* &#039;&#039;&#039;Pre-war packaged food&#039;&#039;&#039; (Blamco, Cram, Instamash) - safe and filling.&lt;br /&gt;
* &#039;&#039;&#039;Cooked meals&#039;&#039;&#039; - best value for nutrition and safety.&lt;br /&gt;
&lt;br /&gt;
=== Radiation ===&lt;br /&gt;
&lt;br /&gt;
Radiation is everywhere in the Wasteland. Watch your exposure levels, carry treatment when possible, and avoid contaminated areas unless you are equipped for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a0a0a; color:#c87070;&amp;quot; | Tool / Treatment&lt;br /&gt;
! style=&amp;quot;background:#1a0a0a; color:#c87070;&amp;quot; | Use&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geiger Counter&#039;&#039;&#039; || Measures current radiation level in your environment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Inhaler&#039;&#039;&#039; || Flushes accumulated radiation from your body. See [[Medicine Crafting]] to craft your own.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rad-X&#039;&#039;&#039; || Reduces radiation absorption rate while active. Found in medical caches or purchased from doctors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a zone is hot: move quickly, wear protection, and clear the dose before it stacks up.&lt;br /&gt;
&lt;br /&gt;
=== Weather and Exposure ===&lt;br /&gt;
&lt;br /&gt;
Weather can be as deadly as combat. Sandstorms, acid rain, and sharp temperature swings all punish unprepared survivors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1a08; color:#c8a030;&amp;quot; | Gear&lt;br /&gt;
! style=&amp;quot;background:#1e1a08; color:#c8a030;&amp;quot; | Protection&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gas Mask&#039;&#039;&#039; || Covers airways during sandstorms and toxic environments.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather Duster Coat&#039;&#039;&#039; || Full-body weather protection for open Wasteland travel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Keep protective clothing, a face covering, and spare supplies ready before you travel far from shelter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Survival]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Survival_Guide&amp;diff=6</id>
		<title>Survival Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Survival_Guide&amp;diff=6"/>
		<updated>2026-05-05T21:48:28Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;== Survival Guide ==  Here you will find all the necessary information about surviving in the Wasteland.  === Guide Sections ===  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a5a2a;&amp;quot; ! style=&amp;quot;background:#0a2a0a; color:#70c870; width:30%;&amp;quot; | Section ! style=&amp;quot;background:#0a2a0a; color:#70c870;&amp;quot; | Contents |- | &amp;#039;&amp;#039;&amp;#039;Survival Basics&amp;#039;&amp;#039;&amp;#039; || Food, water, radiation management, and weather protection. The fundamen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Survival Guide ==&lt;br /&gt;
&lt;br /&gt;
Here you will find all the necessary information about surviving in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Guide Sections ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a5a2a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a2a0a; color:#70c870; width:30%;&amp;quot; | Section&lt;br /&gt;
! style=&amp;quot;background:#0a2a0a; color:#70c870;&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[Survival Basics|&#039;&#039;&#039;Survival Basics&#039;&#039;&#039;]] || Food, water, radiation management, and weather protection. The fundamentals every Wasteland survivor needs to know.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Survival]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=5</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=5"/>
		<updated>2026-05-05T21:48:09Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;﻿&amp;lt;Document&amp;gt;  == Factions &amp;amp;amp; Roles ==  The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&amp;#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New California Republic ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Captain&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Lieutenant&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Sergeant First Class&amp;lt;/span&amp;gt; — The senior NCO. Bridges command intent to the enlisted ranks.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Staff Sergeant / Sergeant&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, or medicine. Loadout determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Private First Class / Private / Recruit&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rangers ===&lt;br /&gt;
&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Brotherhood of Steel ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tribes ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Healer&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vault Dwellers ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Townsfolk ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wastelanders ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Survivor&amp;lt;/span&amp;gt; — Hardened drifter who has seen the worst the Wasteland offers and kept going anyway.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Scavenger&amp;lt;/span&amp;gt; — Hunter of ruins, recoverer of the discarded and forgotten. The regional economy depends on people like them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wasteland Musician&amp;lt;/span&amp;gt; — Keeper of old songs and new stories. In the Wasteland, culture is survival too.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Followers of the Apocalypse&amp;lt;/span&amp;gt; — Humanitarian aid workers crossing faction lines to provide education, healing, and care to anyone who needs it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Caravan Company ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the local market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Minor Factions ===&lt;br /&gt;
&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Caesar&#039;s Legion ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=4</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=4"/>
		<updated>2026-05-05T21:47:48Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;__NOTOC__ &amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&amp;#039;Courier New&amp;#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;  &amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not remove all survival items&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Resistance shifts responsibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=MediaWiki:Common.css&amp;diff=3</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=MediaWiki:Common.css&amp;diff=3"/>
		<updated>2026-05-05T18:27:03Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot; /* ================================================================ */ /*  MISFITS NUCLEAR WASTELAND - FULL DARK MODE (Vector 2022)        */ /*  Applies site-wide for all visitors. Modeled after SS14 wiki.    */ /*  Two-tone: dark outer shell (#111) + lighter content (#1b1b1f).  */ /*  Last updated by MisfitsGuidebookBot                             */ /* ================================================================ */  /* ── Color scheme declaration ────...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  MISFITS NUCLEAR WASTELAND - FULL DARK MODE (Vector 2022)        */&lt;br /&gt;
/*  Applies site-wide for all visitors. Modeled after SS14 wiki.    */&lt;br /&gt;
/*  Two-tone: dark outer shell (#111) + lighter content (#1b1b1f).  */&lt;br /&gt;
/*  Last updated by MisfitsGuidebookBot                             */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
/* ── Color scheme declaration ──────────────────────────────────── */&lt;br /&gt;
:root {&lt;br /&gt;
    color-scheme: dark;&lt;br /&gt;
&lt;br /&gt;
    /* Core palette */&lt;br /&gt;
    --bg-outer:       #111111;&lt;br /&gt;
    --bg-shell:       #1b1b1f;&lt;br /&gt;
    --bg-content:     #212126;&lt;br /&gt;
    --bg-panel:       #212126;&lt;br /&gt;
    --bg-panel-head:  #1b1b1f;&lt;br /&gt;
    --bg-elevated:    #28282e;&lt;br /&gt;
    --bg-hover:       #2e2e34;&lt;br /&gt;
&lt;br /&gt;
    --border-soft:    #2a2a30;&lt;br /&gt;
    --border-mid:     #3a3a42;&lt;br /&gt;
    --border-strong:  #4a4a52;&lt;br /&gt;
&lt;br /&gt;
    --text-body:      #d4d4d4;&lt;br /&gt;
    --text-heading:   #e8e8e8;&lt;br /&gt;
    --text-muted:     #888;&lt;br /&gt;
    --text-faint:     #666;&lt;br /&gt;
&lt;br /&gt;
    --link-color:         #6bba5e;&lt;br /&gt;
    --link-visited:       #8aaa7a;&lt;br /&gt;
    --link-hover:         #7dd06e;&lt;br /&gt;
    --link-red:           #cc5555;&lt;br /&gt;
&lt;br /&gt;
    --accent:         #6bba5e;&lt;br /&gt;
    --accent-dim:     #3a5a2a;&lt;br /&gt;
&lt;br /&gt;
    /* Override Vector 2022 CSS custom properties */&lt;br /&gt;
    --background-color-base:             var(--bg-shell);&lt;br /&gt;
    --background-color-neutral:          var(--bg-content);&lt;br /&gt;
    --background-color-neutral-subtle:   var(--bg-shell);&lt;br /&gt;
    --background-color-interactive:      var(--bg-elevated);&lt;br /&gt;
    --background-color-interactive--hover: var(--bg-hover);&lt;br /&gt;
    --background-color-progressive:      var(--accent);&lt;br /&gt;
    --background-color-progressive--active: var(--accent-dim);&lt;br /&gt;
    --color-base:                        var(--text-body);&lt;br /&gt;
    --color-base--subtle:                var(--text-muted);&lt;br /&gt;
    --color-emphasized:                  var(--text-heading);&lt;br /&gt;
    --color-link:                        var(--link-color);&lt;br /&gt;
    --color-link--visited:               var(--link-visited);&lt;br /&gt;
    --color-progressive:                 var(--accent);&lt;br /&gt;
    --color-progressive--hover:          var(--link-hover);&lt;br /&gt;
    --border-color-base:                 var(--border-mid);&lt;br /&gt;
    --border-color-subtle:               var(--border-soft);&lt;br /&gt;
    --border-color-muted:                var(--border-strong);&lt;br /&gt;
    --box-shadow-drop-medium:            0 2px 8px rgba(0,0,0,0.6);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * When Vector 2022&#039;s built-in night mode is active, it overrides&lt;br /&gt;
 * the same CSS custom properties with its own dark palette.&lt;br /&gt;
 * We re-assert our palette here so it wins over Vector&#039;s night vars.&lt;br /&gt;
 */&lt;br /&gt;
html.skin-theme-clientpref-night {&lt;br /&gt;
    --background-color-base:             var(--bg-shell)   !important;&lt;br /&gt;
    --background-color-neutral:          var(--bg-content)  !important;&lt;br /&gt;
    --background-color-neutral-subtle:   var(--bg-shell)    !important;&lt;br /&gt;
    --background-color-interactive:      var(--bg-elevated) !important;&lt;br /&gt;
    --background-color-interactive--hover: var(--bg-hover)  !important;&lt;br /&gt;
    --background-color-progressive:      var(--accent)      !important;&lt;br /&gt;
    --background-color-progressive--active: var(--accent-dim) !important;&lt;br /&gt;
    --color-base:                        var(--text-body)   !important;&lt;br /&gt;
    --color-base--subtle:                var(--text-muted)  !important;&lt;br /&gt;
    --color-emphasized:                  var(--text-heading) !important;&lt;br /&gt;
    --color-link:                        var(--link-color)  !important;&lt;br /&gt;
    --color-link--visited:               var(--link-visited) !important;&lt;br /&gt;
    --color-progressive:                 var(--accent)      !important;&lt;br /&gt;
    --color-progressive--hover:          var(--link-hover)  !important;&lt;br /&gt;
    --border-color-base:                 var(--border-mid)  !important;&lt;br /&gt;
    --border-color-subtle:               var(--border-soft) !important;&lt;br /&gt;
    --border-color-muted:                var(--border-strong) !important;&lt;br /&gt;
    --box-shadow-drop-medium:            0 2px 8px rgba(0,0,0,0.6) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same overrides for OS-level prefers-color-scheme when user chose &amp;quot;auto&amp;quot; */&lt;br /&gt;
@media (prefers-color-scheme: dark) {&lt;br /&gt;
    html.skin-theme-clientpref-os {&lt;br /&gt;
        --background-color-base:             var(--bg-shell)   !important;&lt;br /&gt;
        --background-color-neutral:          var(--bg-content)  !important;&lt;br /&gt;
        --background-color-neutral-subtle:   var(--bg-shell)    !important;&lt;br /&gt;
        --background-color-interactive:      var(--bg-elevated) !important;&lt;br /&gt;
        --background-color-interactive--hover: var(--bg-hover)  !important;&lt;br /&gt;
        --background-color-progressive:      var(--accent)      !important;&lt;br /&gt;
        --background-color-progressive--active: var(--accent-dim) !important;&lt;br /&gt;
        --color-base:                        var(--text-body)   !important;&lt;br /&gt;
        --color-base--subtle:                var(--text-muted)  !important;&lt;br /&gt;
        --color-emphasized:                  var(--text-heading) !important;&lt;br /&gt;
        --color-link:                        var(--link-color)  !important;&lt;br /&gt;
        --color-link--visited:               var(--link-visited) !important;&lt;br /&gt;
        --color-progressive:                 var(--accent)      !important;&lt;br /&gt;
        --color-progressive--hover:          var(--link-hover)  !important;&lt;br /&gt;
        --border-color-base:                 var(--border-mid)  !important;&lt;br /&gt;
        --border-color-subtle:               var(--border-soft) !important;&lt;br /&gt;
        --border-color-muted:                var(--border-strong) !important;&lt;br /&gt;
        --box-shadow-drop-medium:            0 2px 8px rgba(0,0,0,0.6) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  A. STRUCTURAL: outer shell, page container, content area        */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
html, body {&lt;br /&gt;
    background: var(--bg-outer) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* The entire page wrapper */&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
    background: var(--bg-shell) !important;&lt;br /&gt;
    border-color: var(--bg-shell) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content area - slightly lighter than shell for visual depth */&lt;br /&gt;
.mw-body {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-color: var(--border-soft) !important;&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    padding: 1.2em 1.5em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-body {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  B. HEADER BAR                                                   */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.vector-header,&lt;br /&gt;
.vector-header-container {&lt;br /&gt;
    background: var(--bg-shell) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
/* Sticky header on scroll */&lt;br /&gt;
.vector-sticky-header {&lt;br /&gt;
    background: var(--bg-shell) !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-header a,&lt;br /&gt;
.vector-sticky-header a {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-header a:hover,&lt;br /&gt;
.vector-sticky-header a:hover {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Site name / logo text */&lt;br /&gt;
.mw-logo-wordmark,&lt;br /&gt;
.vector-header .mw-logo-wordmark {&lt;br /&gt;
    filter: brightness(0) invert(0.85);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  C. LEFT SIDEBAR (Main Menu) - card-panel style                  */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.vector-column-start {&lt;br /&gt;
    background: var(--bg-shell) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-main-menu-container,&lt;br /&gt;
.vector-main-menu-landmark {&lt;br /&gt;
    background: var(--bg-shell) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main menu panel - card style */&lt;br /&gt;
.vector-main-menu {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border: 1px solid var(--border-soft) !important;&lt;br /&gt;
    border-radius: 6px !important;&lt;br /&gt;
    padding: 0.5em 0.8em !important;&lt;br /&gt;
    margin-bottom: 0.8em !important;&lt;br /&gt;
}&lt;br /&gt;
/* Main menu header label */&lt;br /&gt;
.vector-main-menu .vector-pinnable-header {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
    margin-bottom: 0.4em !important;&lt;br /&gt;
    padding-bottom: 0.4em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-main-menu .vector-pinnable-header-label {&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
    font-weight: bold !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Individual menu sections inside sidebar (Navigation, etc.) */&lt;br /&gt;
.vector-main-menu .vector-menu.mw-portlet {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    margin-bottom: 0.6em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-main-menu .vector-menu-heading {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    font-weight: 600 !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
    padding-bottom: 0.3em !important;&lt;br /&gt;
    margin-bottom: 0.3em !important;&lt;br /&gt;
}&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
.vector-main-menu a,&lt;br /&gt;
.vector-main-menu .vector-menu-content a,&lt;br /&gt;
.vector-menu-portal .vector-menu-content a {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-main-menu a:hover,&lt;br /&gt;
.vector-menu-portal .vector-menu-content a:hover {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  D. RIGHT SIDEBAR (TOC + Tools + Appearance) - card-panel style  */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.vector-column-end {&lt;br /&gt;
    background: var(--bg-shell) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Table of Contents panel - card style */&lt;br /&gt;
.vector-toc,&lt;br /&gt;
.vector-toc-landmark .vector-toc {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border: 1px solid var(--border-soft) !important;&lt;br /&gt;
    border-radius: 6px !important;&lt;br /&gt;
    padding: 0.5em 0.8em !important;&lt;br /&gt;
    margin-bottom: 0.8em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-toc .vector-pinnable-header {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
    margin-bottom: 0.4em !important;&lt;br /&gt;
    padding-bottom: 0.4em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-toc .vector-pinnable-header-label,&lt;br /&gt;
.sidebar-toc .sidebar-toc-header {&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
    font-weight: bold !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-toc a,&lt;br /&gt;
.sidebar-toc a {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-toc a:hover,&lt;br /&gt;
.sidebar-toc a:hover {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-toc-list-item-active &amp;gt; .sidebar-toc-link {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
    border-left-color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
.sidebar-toc .sidebar-toc-list-item {&lt;br /&gt;
    border-left-color: var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-toc-numb,&lt;br /&gt;
.vector-toc .vector-toc-numb {&lt;br /&gt;
    color: var(--text-faint) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Page Tools panel (pinned to right column) - card style */&lt;br /&gt;
.vector-page-tools {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border: 1px solid var(--border-soft) !important;&lt;br /&gt;
    border-radius: 6px !important;&lt;br /&gt;
    padding: 0.5em 0.8em !important;&lt;br /&gt;
    margin-bottom: 0.8em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-page-tools .vector-pinnable-header {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
    margin-bottom: 0.4em !important;&lt;br /&gt;
    padding-bottom: 0.4em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-page-tools .vector-pinnable-header-label {&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
    font-weight: bold !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-page-tools .vector-menu-heading {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    font-weight: 600 !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
    padding-bottom: 0.3em !important;&lt;br /&gt;
    margin-bottom: 0.3em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-page-tools a {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-page-tools a:hover {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Appearance settings panel - card style */&lt;br /&gt;
.vector-appearance {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border: 1px solid var(--border-soft) !important;&lt;br /&gt;
    border-radius: 6px !important;&lt;br /&gt;
    padding: 0.5em 0.8em !important;&lt;br /&gt;
    margin-bottom: 0.8em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-appearance .vector-pinnable-header {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-bottom: 1px solid var(--border-soft) !important;&lt;br /&gt;
    margin-bottom: 0.4em !important;&lt;br /&gt;
    padding-bottom: 0.4em !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-appearance .vector-pinnable-header-label {&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
    font-weight: bold !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Old-style in-page TOC */&lt;br /&gt;
.toc, #toc {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border: 1px solid var(--border-mid) !important;&lt;br /&gt;
    border-radius: 6px !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
.toc a, #toc a { color: var(--accent) !important; }&lt;br /&gt;
.toc .toctitle, #toc .toctitle { color: var(--text-heading) !important; }&lt;br /&gt;
.tocnumber { color: var(--text-muted) !important; }&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  E. TABS (Read / Edit / History / More)                          */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a,&lt;br /&gt;
.vector-menu-tabs .selected a {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu-tabs .selected a {&lt;br /&gt;
    border-bottom-color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
nav.vector-menu-tabs {&lt;br /&gt;
    border-bottom-color: var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  F. CONTENT: headings, text, links, hr                           */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.mw-body-content h1,&lt;br /&gt;
.mw-body-content h2,&lt;br /&gt;
.mw-body-content h3,&lt;br /&gt;
.mw-body-content h4,&lt;br /&gt;
.mw-body-content h5,&lt;br /&gt;
.mw-body-content h6 {&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-heading,&lt;br /&gt;
.mw-body-content h2 {&lt;br /&gt;
    border-bottom-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
#firstHeading,&lt;br /&gt;
.mw-first-heading {&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
}&lt;br /&gt;
hr {&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links */&lt;br /&gt;
.mw-body-content a:not(.new),&lt;br /&gt;
.mw-parser-output a:not(.new) {&lt;br /&gt;
    color: var(--link-color) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content a:visited:not(.new),&lt;br /&gt;
.mw-parser-output a:visited:not(.new) {&lt;br /&gt;
    color: var(--link-visited) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content a:hover,&lt;br /&gt;
.mw-parser-output a:hover {&lt;br /&gt;
    color: var(--link-hover) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content a.new,&lt;br /&gt;
.mw-parser-output a.new {&lt;br /&gt;
    color: var(--link-red) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Edit section brackets */&lt;br /&gt;
.mw-editsection a {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  G. SEARCH                                                       */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.cdx-text-input__input,&lt;br /&gt;
.vector-search-box-input,&lt;br /&gt;
input[type=&amp;quot;search&amp;quot;] {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.cdx-text-input__input::placeholder {&lt;br /&gt;
    color: var(--text-faint) !important;&lt;br /&gt;
}&lt;br /&gt;
/* Suggestions dropdown */&lt;br /&gt;
.cdx-menu,&lt;br /&gt;
.cdx-typeahead-search__menu,&lt;br /&gt;
.suggestions,&lt;br /&gt;
.suggestions-results {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.cdx-menu-item { color: var(--text-body) !important; }&lt;br /&gt;
.cdx-menu-item--highlighted,&lt;br /&gt;
.cdx-menu-item:hover {&lt;br /&gt;
    background: var(--bg-hover) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Search button (Codex &amp;quot;SEARCH&amp;quot; button) */&lt;br /&gt;
.cdx-search-input__end-button,&lt;br /&gt;
.cdx-search-input__end-button.cdx-button,&lt;br /&gt;
.cdx-button.cdx-search-input__end-button {&lt;br /&gt;
    background-color: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.cdx-search-input__end-button:hover {&lt;br /&gt;
    background-color: var(--bg-hover) !important;&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
    border-color: var(--border-strong) !important;&lt;br /&gt;
}&lt;br /&gt;
/* General Codex buttons in non-progressive contexts */&lt;br /&gt;
.cdx-button--action-default.cdx-button--weight-normal {&lt;br /&gt;
    background-color: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.cdx-button--action-default.cdx-button--weight-normal:hover {&lt;br /&gt;
    background-color: var(--bg-hover) !important;&lt;br /&gt;
}&lt;br /&gt;
/* Progressive (primary action) Codex buttons */&lt;br /&gt;
.cdx-button--action-progressive.cdx-button--weight-primary {&lt;br /&gt;
    background-color: var(--accent) !important;&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    border-color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
.cdx-button--action-progressive.cdx-button--weight-primary:hover {&lt;br /&gt;
    background-color: var(--link-hover) !important;&lt;br /&gt;
    border-color: var(--link-hover) !important;&lt;br /&gt;
}&lt;br /&gt;
/* Search results page */&lt;br /&gt;
.searchresult { color: var(--text-body) !important; }&lt;br /&gt;
.mw-search-result-heading a { color: var(--accent) !important; }&lt;br /&gt;
.mw-search-result-data { color: var(--text-muted) !important; }&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  H. TABLES                                                       */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.wikitable, table.wikitable {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border: 1px solid var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.wikitable th,&lt;br /&gt;
.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th {&lt;br /&gt;
    background: var(--bg-panel-head) !important;&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.wikitable td,&lt;br /&gt;
.wikitable &amp;gt; * &amp;gt; tr &amp;gt; td {&lt;br /&gt;
    border-color: var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
.wikitable tr:nth-child(even) {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
}&lt;br /&gt;
.wikitable caption {&lt;br /&gt;
    background: var(--bg-panel-head) !important;&lt;br /&gt;
    color: var(--text-heading) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sortable table header icons (white arrows) */&lt;br /&gt;
.client-js .sortable:not(.jquery-tablesorter) &amp;gt; * &amp;gt; tr:first-child &amp;gt; th:not(.unsortable),&lt;br /&gt;
.jquery-tablesorter th.headerSort {&lt;br /&gt;
    background-image: url(&#039;data:image/svg+xml,&amp;lt;svg xmlns=&amp;quot;http://www.w3.org/2000/svg&amp;quot; width=&amp;quot;21&amp;quot; height=&amp;quot;9&amp;quot; viewBox=&amp;quot;0 0 21 9&amp;quot;&amp;gt;&amp;lt;path fill=&amp;quot;white&amp;quot; d=&amp;quot;m14.5 5-4 4-4-4zm0-1-4-4-4 4z&amp;quot;/&amp;gt;&amp;lt;/svg&amp;gt;&#039;) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infoboxes */&lt;br /&gt;
.infobox {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  I. CODE &amp;amp; PRE BLOCKS                                            */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
pre, code, .mw-code {&lt;br /&gt;
    background: var(--bg-shell) !important;&lt;br /&gt;
    color: #ccc !important;&lt;br /&gt;
    border-color: var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  J. CATEGORIES                                                   */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.catlinks {&lt;br /&gt;
    background: var(--bg-panel) !important;&lt;br /&gt;
    border: 1px solid var(--border-soft) !important;&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
.catlinks a { color: var(--accent) !important; }&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  K. FOOTER                                                       */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.mw-footer,&lt;br /&gt;
footer.mw-footer,&lt;br /&gt;
.vector-footer-container {&lt;br /&gt;
    background: var(--bg-outer) !important;&lt;br /&gt;
    color: var(--text-faint) !important;&lt;br /&gt;
    border-top: 1px solid var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-footer a { color: var(--text-muted) !important; }&lt;br /&gt;
.mw-footer a:hover { color: var(--accent) !important; }&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  L. DROPDOWNS &amp;amp; MENUS (user menu, &amp;quot;More&amp;quot; tab, etc.)              */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.vector-dropdown-content,&lt;br /&gt;
.vector-menu-content {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border: 1px solid var(--border-mid) !important;&lt;br /&gt;
    box-shadow: 0 2px 12px rgba(0,0,0,0.5) !important;&lt;br /&gt;
    border-radius: 6px !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-dropdown-content a,&lt;br /&gt;
.vector-user-links a {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-dropdown-content a:hover {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
    background: var(--bg-hover) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-user-links {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* When panels are unpinned and shown as dropdowns, card-style them */&lt;br /&gt;
.vector-unpinned-container .vector-main-menu,&lt;br /&gt;
.vector-unpinned-container .vector-page-tools,&lt;br /&gt;
.vector-unpinned-container .vector-toc,&lt;br /&gt;
.vector-unpinned-container .vector-appearance {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    border-radius: 0 !important;&lt;br /&gt;
    padding: 0.5em !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  M. PINNABLE HEADER BUTTONS (pin/unpin toggles)                  */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-header-toggle-button,&lt;br /&gt;
.vector-pinnable-header-unpin-button,&lt;br /&gt;
.vector-pinnable-header-pin-button {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-pinnable-header-toggle-button:hover {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
.vector-pinnable-header-label {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  N. EDIT &amp;amp; SPECIAL PAGES                                         */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
textarea,&lt;br /&gt;
input[type=&amp;quot;text&amp;quot;],&lt;br /&gt;
input[type=&amp;quot;password&amp;quot;],&lt;br /&gt;
input[type=&amp;quot;email&amp;quot;],&lt;br /&gt;
input[type=&amp;quot;url&amp;quot;],&lt;br /&gt;
input[type=&amp;quot;number&amp;quot;] {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
/* OOUI widgets */&lt;br /&gt;
.oo-ui-textInputWidget input,&lt;br /&gt;
.oo-ui-textInputWidget textarea {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-buttonElement-framed .oo-ui-buttonElement-button {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-buttonElement-framed .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    background: var(--bg-hover) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  O. DIFF PAGES                                                   */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.diff-context {&lt;br /&gt;
    background: var(--bg-content) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
.diff-addedline {&lt;br /&gt;
    background: #1a2e1a !important;&lt;br /&gt;
    color: #c8e8c8 !important;&lt;br /&gt;
}&lt;br /&gt;
.diff-deletedline {&lt;br /&gt;
    background: #2e1a1a !important;&lt;br /&gt;
    color: #e8c8c8 !important;&lt;br /&gt;
}&lt;br /&gt;
td.diff-marker {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  P. NOTICES, MESSAGE BOXES, WARNINGS                             */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.mw-message-box,&lt;br /&gt;
.mbox-small,&lt;br /&gt;
.ambox, .ombox, .tmbox, .cmbox, .fmbox {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-message-box-warning {&lt;br /&gt;
    background: #2e2a1a !important;&lt;br /&gt;
    border-color: #5a5030 !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-message-box-error {&lt;br /&gt;
    background: #2e1a1a !important;&lt;br /&gt;
    border-color: #5a3030 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  Q. SPECIAL PAGES                                                */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
fieldset {&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
legend {&lt;br /&gt;
    color: var(--text-body) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-special-pages-table td {&lt;br /&gt;
    border-color: var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
/* Recent changes, watchlist, history */&lt;br /&gt;
.mw-changeslist-line,&lt;br /&gt;
.mw-contributions-list li {&lt;br /&gt;
    border-color: var(--border-soft) !important;&lt;br /&gt;
}&lt;br /&gt;
#pagehistory li.selected {&lt;br /&gt;
    background: var(--accent-dim) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  R. THUMBNAILS &amp;amp; IMAGES                                          */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.thumbinner,&lt;br /&gt;
.thumbinner .thumbimage {&lt;br /&gt;
    background: var(--bg-elevated) !important;&lt;br /&gt;
    border-color: var(--border-mid) !important;&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
.thumbcaption {&lt;br /&gt;
    color: var(--text-muted) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  S. COLLAPSIBLE ELEMENTS                                         */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.mw-collapsible-toggle a {&lt;br /&gt;
    color: var(--accent) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  T. EXISTING FALLOUT-WIKI-BOX (dark mode compatible)             */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output .fallout-wiki-box {&lt;br /&gt;
    background-color: var(--bg-content);&lt;br /&gt;
    color: var(--text-body);&lt;br /&gt;
    padding: 20px;&lt;br /&gt;
    border: 2px solid #003366;&lt;br /&gt;
    border-top: 6px solid #FFCC00;&lt;br /&gt;
    border-radius: 5px;&lt;br /&gt;
    font-family: sans-serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-parser-output .fallout-wiki-box h1,&lt;br /&gt;
.mw-parser-output .fallout-wiki-box h2,&lt;br /&gt;
.mw-parser-output .fallout-wiki-box h3 {&lt;br /&gt;
    color: #FFCC00;&lt;br /&gt;
    border-bottom: 2px solid #4a6a99;&lt;br /&gt;
    font-family: &#039;Courier New&#039;, Courier, monospace;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
    padding-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  U. SCROLLBAR (Webkit)                                           */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
::-webkit-scrollbar { width: 10px; height: 10px; }&lt;br /&gt;
::-webkit-scrollbar-track { background: var(--bg-shell); }&lt;br /&gt;
::-webkit-scrollbar-thumb { background: var(--border-mid); border-radius: 5px; }&lt;br /&gt;
::-webkit-scrollbar-thumb:hover { background: var(--border-strong); }&lt;br /&gt;
&lt;br /&gt;
/* Firefox scrollbar */&lt;br /&gt;
* {&lt;br /&gt;
    scrollbar-color: var(--border-mid) var(--bg-shell);&lt;br /&gt;
    scrollbar-width: thin;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
/*  V. SELECTION HIGHLIGHT                                          */&lt;br /&gt;
/* ================================================================ */&lt;br /&gt;
&lt;br /&gt;
::selection {&lt;br /&gt;
    background: var(--accent-dim);&lt;br /&gt;
    color: var(--text-heading);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=2</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=2"/>
		<updated>2026-05-05T18:22:00Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS NUCLEAR WASTELAND &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;MISFITS SANCTUARY WIKI - WASTELAND OPERATIONS MANUAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0a0a; border:2px solid #ff4444; padding:1em 1.5em; margin-bottom:1.5em; text-align:center; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.4em; font-weight:bold; color:#ff4444; letter-spacing:3px;&amp;quot;&amp;gt;&amp;amp;#9888; MANDATORY READING &amp;amp;#9888;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc9999; font-size:0.95em; margin:0.5em 0;&amp;quot;&amp;gt;All players must read and follow the server rules before entering the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em; font-size:1.2em;&amp;quot;&amp;gt;[[Rules|&amp;amp;#9758; SERVER RULES — READ BEFORE PLAYING]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
* [[Rules|Server Rules]]&lt;br /&gt;
* [[Factions Overview|Factions Overview]]&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Faction War|Faction War Rules]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== New Player? ===&lt;br /&gt;
Start with [[Survival Basics|Survival Basics]] to learn the fundamentals. Then browse the [[Factions Overview|Factions Overview]] to pick a faction and read their guide.&lt;br /&gt;
&lt;br /&gt;
Check the [[Currency|Currency]] page to understand how the Wasteland economy works, and [[Chems &amp;amp; Addiction|Chems &amp;amp; Addiction]] before you pop anything you find in a footlocker.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
The Wasteland is defined by those who struggle to control it. Each faction has its own ideology, ranks, rules of engagement, and place in the hierarchy of power.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e141e; border:1px solid #3A6ABF; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6A9FDF; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; BROTHERHOOD OF STEEL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a9ab0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Techno-religious military order dedicated to preserving pre-war technology. Operates from fortified bunkers and patrols the Wasteland to recover lost relics.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Brotherhood of Steel|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a150a; border:1px solid #C8A200; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#E8C830; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;★ NEW CALIFORNIA REPUBLIC&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#b0a070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The largest post-war democratic republic, built on trade and law. Fields a professional standing army and governs territories across the Mojave and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[New California Republic|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#140a0a; border:1px solid #9B1111; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#CC3333; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9872; CAESAR&#039;S LEGION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A ruthless slaveholder empire modelled on ancient Rome. Condemns pre-war technology and rules by total discipline. Expanding conquest from the east.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Caesar&#039;s Legion|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e100a; border:1px solid #4a8a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88cc44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; FOLLOWERS OF THE APOCALYPSE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a9050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A pacifist organization of doctors, scientists, and scholars dedicated to preserving knowledge and healing the Wasteland. Neutral to most factions but opposed to war.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Followers of the Apocalypse|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#aaa; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9788; TOWNSFOLK&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#808080; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Civilians, settlers, and laborers who form the backbone of Wasteland society. Survive by working, trading, and staying out of faction crossfire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Townsfolk|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #4a4a8a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8888cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9775; VAULT DWELLERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8080a0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Survivors of Vault-Tec&#039;s underground shelters. Equipped with Pip-Boys and Vault jumpsuits - and often unprepared for how brutal the surface truly is.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Vault Dwellers|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#a07040; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; WASTELANDERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#907060; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Scavengers, drifters, and outcasts who live by their wits on the open road. No allegiance, no safety net - just the next meal and the next sunrise.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wastelanders|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#80a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9768; WASTELAND TRIBES&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#708050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-civilization communities with their own customs and rituals. Distrustful of outsiders and deeply tied to the land they inhabit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wasteland Tribes|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#999; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9783; MINOR FACTIONS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#777; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The Enclave and other smaller groups that shape the Wasteland from the margins.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Minor Factions|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0a1a0a; border:1px solid #3a7a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6abf4a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; OUTLAWS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#508040; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Raiders, bandits, and gang fighters who haunt the I-80 corridor. Khans, Jackals, Vipers, Gunners, and Fiends - each with their own methods. The Eighties have been here longer than anyone.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Outlaws|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aadd; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; SYNTHETICS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6688aa; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-war robotic units still operational in the Wendover region. Mr. Handy, Protectron, Assaultron, Sentry Bot, Robobrain - player-controlled chassis with integrated armament.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Synthetics|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a1a08; border:1px solid #6b8e23; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9ab84a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; SUPER MUTANTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a8a3a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;FEV-mutated humans of immense size and strength. Feared by most, trusted by few. 1.5× human scale, near-total radiation immunity, and centuries of lifespan.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Super Mutants|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay &amp;amp; Mechanics ==&lt;br /&gt;
&lt;br /&gt;
How the Wasteland works - from war declarations to wasteland pharmacology to the economy that keeps everyone fed or fighting.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#dd6666; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; FACTION WAR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a05050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Formal war declarations between factions. 30-minute cooldown, 5-minute pending phase, 30-minute active combat, auto-ceasefire. Commands: /war, /warjoin, /ceasefire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Faction War|→ War System Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#cc77cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9762; CHEMS &amp;amp; ADDICTION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a5a8a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Combat drugs, medical items, and the addiction system. Jet, Psycho, Buffout, Turbo - effects, overdose thresholds, and what happens when withdrawal hits.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Chems &amp;amp; Addiction|→ Pharmacology Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e06; border:1px solid #aa8830; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ccaa44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9733; CURRENCY&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a8030; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Bottlecaps, NCR Dollars, Legion Aureus, and Denarii - the currencies that keep the Wasteland economy turning. What they are worth and where they are accepted.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Currency|→ Economy Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Survival ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#c8a030; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9874; CRAFTING&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything produced, brewed, grown, built, or assembled in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Crafting Hub]]&lt;br /&gt;
* [[Bartending|Bartending &amp;amp; Drinks]]&lt;br /&gt;
* [[Botany|Botany &amp;amp; Farming]]&lt;br /&gt;
* [[Cooking|Cooking &amp;amp; Food]]&lt;br /&gt;
* [[Crafting System|Blueprint Crafting]]&lt;br /&gt;
* [[Materials|Raw Materials]]&lt;br /&gt;
* [[Medicine Crafting|Medicine &amp;amp; Chems]]&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#70a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; SURVIVAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Staying alive in a hostile Wasteland requires knowledge and preparation.&lt;br /&gt;
&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Survival Basics|Food, Water &amp;amp; Radiation]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#7090b0; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WEAPONS &amp;amp; ARMAMENTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* [[Ranged Weapons|Overview]]&lt;br /&gt;
* [[Small Guns|Small Guns]]&lt;br /&gt;
* [[Big Guns|Big Guns]]&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
* [[Laser Weapons|Laser Weapons]]&lt;br /&gt;
* [[Plasma Weapons|Plasma Weapons]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* [[Melee Weapons|Melee Overview]]&lt;br /&gt;
* [[One-Handed Melee|One-Handed]]&lt;br /&gt;
* [[Two-Handed Melee|Two-Handed]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* [[Explosives|Explosives]]&lt;br /&gt;
* [[Other Weapons|Other Weapons]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#aaaa66; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; ARMOR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a8a50; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Power Armor, combat armor, faction-specific gear, and creature-sourced protection. Know what you are wearing before someone starts shooting.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Armor|→ Full Armor Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
</feed>