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	<id>https://wiki.misfitsystems.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan</id>
	<title>Misfits Nuclear Wasteland - User contributions [en]</title>
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	<updated>2026-08-09T07:20:44Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=288</id>
		<title>Main Page</title>
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		<updated>2026-07-30T02:56:48Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS NUCLEAR WASTELAND &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;MISFITS SANCTUARY WIKI - WASTELAND OPERATIONS MANUAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0a0a; border:2px solid #ff4444; padding:1em 1.5em; margin-bottom:1.5em; text-align:center; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.4em; font-weight:bold; color:#ff4444; letter-spacing:3px;&amp;quot;&amp;gt;&amp;amp;#9888; MANDATORY READING &amp;amp;#9888;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc9999; font-size:0.95em; margin:0.5em 0;&amp;quot;&amp;gt;All players must read and follow the server rules before entering the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em; font-size:1.2em;&amp;quot;&amp;gt;[[Rules|&amp;amp;#9758; SERVER RULES — READ BEFORE PLAYING]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.35em; font-size:1.05em;&amp;quot;&amp;gt;[[Misfits Strike System|&amp;amp;#9758; MISFITS STRIKE SYSTEM]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
* [[Rules|Server Rules]]&lt;br /&gt;
* [[Rule_Clarifications| Rules Clarifications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Factions Overview|Factions Overview]]&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Faction War|Faction War Rules]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== New Player? ===&lt;br /&gt;
Start with [[Survival Basics|Survival Basics]] to learn the fundamentals. Then browse the [[Factions Overview|Factions Overview]] to pick a faction and read their guide.&lt;br /&gt;
&lt;br /&gt;
Check the [[Currency|Currency]] page to understand how the Wasteland economy works, and [[Chems &amp;amp; Addiction|Chems &amp;amp; Addiction]] before you pop anything you find in a footlocker.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
The Wasteland is defined by those who struggle to control it. Each faction has its own ideology, ranks, rules of engagement, and place in the hierarchy of power.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e141e; border:1px solid #3A6ABF; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6A9FDF; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; BROTHERHOOD OF STEEL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a9ab0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Techno-religious military order dedicated to preserving pre-war technology. Operates from fortified bunkers and patrols the Wasteland to recover lost relics.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Brotherhood of Steel|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a150a; border:1px solid #C8A200; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#E8C830; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;★ NEW CALIFORNIA REPUBLIC&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#b0a070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The largest post-war democratic republic, built on trade and law. Fields a professional standing army and governs territories across the Mojave and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[New California Republic|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#140a0a; border:1px solid #9B1111; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#CC3333; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9872; CAESAR&#039;S LEGION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A ruthless slaveholder empire modelled on ancient Rome. Condemns pre-war technology and rules by total discipline. Expanding conquest from the east.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Caesar&#039;s Legion|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e100a; border:1px solid #4a8a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88cc44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; FOLLOWERS OF THE APOCALYPSE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a9050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A pacifist organization of doctors, scientists, and scholars dedicated to preserving knowledge and healing the Wasteland. Neutral to most factions but opposed to war.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Followers of the Apocalypse|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0f0f0f; border:1px solid #555; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaa; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9788; TOWNSFOLK&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#808080; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Civilians, settlers, and laborers who form the backbone of Wasteland society. Survive by working, trading, and staying out of faction crossfire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Townsfolk|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #4a4a8a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8888cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9775; VAULT DWELLERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8080a0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Survivors of Vault-Tec&#039;s underground shelters. Equipped with Pip-Boys and Vault jumpsuits - and often unprepared for how brutal the surface truly is.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Vault Dwellers|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100c08; border:1px solid #6a4a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07040; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; WASTELANDERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#907060; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Scavengers, drifters, and outcasts who live by their wits on the open road. No allegiance, no safety net - just the next meal and the next sunrise.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wastelanders|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0c100a; border:1px solid #4a6a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#80a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9768; WASTELAND TRIBES&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#708050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-civilization communities with their own customs and rituals. Distrustful of outsiders and deeply tied to the land they inhabit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wasteland Tribes|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0E141E; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9831; ENCLAVE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The self-proclaimed continuation of the United States government. The most technologically advanced - and most dangerous - organization in the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[The Enclave|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0a1a0a; border:1px solid #3a7a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6abf4a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; OUTLAWS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#508040; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Raiders, bandits, and gang fighters who haunt the I-80 corridor. Khans, Jackals, Vipers, Gunners, and Fiends - each with their own methods. The Eighties have been here longer than anyone.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Outlaws|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aadd; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; SYNTHETICS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6688aa; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-war robotic units still operational in the Wendover region. Mr. Handy, Protectron, Assaultron, Sentry Bot, Robobrain - player-controlled chassis with integrated armament.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Synthetics|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a1a08; border:1px solid #6b8e23; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9ab84a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; SUPER MUTANTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a8a3a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;FEV-mutated humans of immense size and strength. Feared by most, trusted by few. 1.5× human scale, near-total radiation immunity, and centuries of lifespan.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Super Mutants|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay &amp;amp; Mechanics ==&lt;br /&gt;
&lt;br /&gt;
How the Wasteland works - from war declarations to wasteland pharmacology to the economy that keeps everyone fed or fighting.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#dd6666; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WAR SYSTEM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a05050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Formal war declarations between players. 30-minute cooldown, 5-minute pending phase, 30-minute active combat, auto-ceasefire. Commands: /war, /warjoin, /raid, /ceasefire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Faction War|→ War System Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#14080a; border:1px solid #aa44aa; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc77cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9762; CHEMS &amp;amp; ADDICTION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a5a8a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Combat drugs, medical items, and the addiction system. Jet, Psycho, Buffout, Turbo - effects, overdose thresholds, and what happens when withdrawal hits.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Chems &amp;amp; Addiction|→ Pharmacology Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e06; border:1px solid #aa8830; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ccaa44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9733; CURRENCY&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a8030; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Bottlecaps, NCR Dollars, Legion Aureus, and Denarii - the currencies that keep the Wasteland economy turning. What they are worth and where they are accepted.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Currency|→ Economy Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Survival ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100e06; border:1px solid #5a4515; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#c8a030; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9874; CRAFTING&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything produced, brewed, grown, built, or assembled in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Crafting Hub]]&lt;br /&gt;
* [[Bartending|Bartending &amp;amp; Drinks]]&lt;br /&gt;
* [[Botany|Botany &amp;amp; Farming]]&lt;br /&gt;
* [[Cooking|Cooking &amp;amp; Food]]&lt;br /&gt;
* [[Crafting System|Blueprint Crafting]]&lt;br /&gt;
* [[Materials|Raw Materials]]&lt;br /&gt;
* [[Medicine Crafting|Medicine &amp;amp; Chems]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#060e06; border:1px solid #2a5a2a; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#70a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; SURVIVAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Staying alive in a hostile Wasteland requires knowledge and preparation.&lt;br /&gt;
&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Survival Basics|Food, Water &amp;amp; Radiation]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#7090b0; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WEAPONS &amp;amp; ARMAMENTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* [[Ranged Weapons|Overview]]&lt;br /&gt;
* [[Small Guns|Small Guns]]&lt;br /&gt;
* [[Big Guns|Big Guns]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
* [[Laser Weapons|Laser Weapons]]&lt;br /&gt;
* [[Plasma Weapons|Plasma Weapons]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* [[Melee Weapons|Melee Overview]]&lt;br /&gt;
* [[One-Handed Melee|One-Handed]]&lt;br /&gt;
* [[Two-Handed Melee|Two-Handed]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* [[Explosives|Explosives]]&lt;br /&gt;
* [[Other Weapons|Other Weapons]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e0e; border:1px solid #7a7a4a; padding:1em; width:35%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaaa66; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; ARMOR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a8a50; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Power Armor, combat armor, faction-specific gear, and creature-sourced protection. Know what you are wearing before someone starts shooting.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Armor|→ Full Armor Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=287</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=287"/>
		<updated>2026-07-30T02:56:06Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:2px solid #33ff33; padding:15px; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em; letter-spacing:1px;&amp;quot;&amp;gt;ADDITIONAL DIRECTIVE DATABASE AVAILABLE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
[[Rule_Clarifications|&amp;gt; ACCESS RULE CLARIFICATIONS &amp;lt;]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866; font-size:0.85em;&amp;quot;&amp;gt;&lt;br /&gt;
Review official interpretations and explanations of server rules.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming - High Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting - Medium Level (Will vary per Situation)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead (In the same round) or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.5 Leadership Roles - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
Leadership roles will be held to a higher standard as their actions effect the entirety of the faction. You may roleplay your character how you feel fit however you must understand that should your actions ruin the round for your faction or anothers you may face a roleban as a consequence. &lt;br /&gt;
IE:&lt;br /&gt;
&lt;br /&gt;
Playing as a PTSD stricken leader that only cares about themself and constantly gets drunk on duty or has a chem addiction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted.&lt;br /&gt;
&lt;br /&gt;
These items ARE NOT PERMITTED:&lt;br /&gt;
* Sex Roleplay&lt;br /&gt;
* Sexual Harassment (This requires context)&lt;br /&gt;
* IE: Commenting on a players body and makes a player uncomfortable.&lt;br /&gt;
* Note: Being Nude is not ERP as long as the player is not forcing others to follow the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict - Medium Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
There is a Grace period of an Hour. No Kidnapping, War or Raids within the first hour of Round, this including looting the dead bodies for their Comms/Items. Hostilities is fine, if rp allows it&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR) - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war to protect ACCIDENTAL gibbing. Intentional gibbing is &amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt;. This means that if all your limbs are blown off from an explosion during active combat it is allowed.&lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=281</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=281"/>
		<updated>2026-07-21T20:51:13Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULE CLARIFICATIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Accessing administrative records...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading directive interpretations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying authorization signatures...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing clarification archive...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: RECORDS AVAILABLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;RULE CLARIFICATION ARCHIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
This page contains official interpretations of server rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Clarifications explain how a rule applies to specific situations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications do not replace the rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players are expected to follow both the written rule and its official interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CLARIFICATION INDEX&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; line-height:1.9;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[#Clarification 6.3-A — What is a Diplomat|6.3-A — What is a Diplomat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ACTIVE CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN CLARIFICATION                                    --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy everything between BEGIN and END to add another.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification 6.3-A — What is a Diplomat&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification 6.3-A — What is a Diplomat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE 6.3 — What is a Diplomat&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;6.3-A&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;July 21, 2026&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;CEO&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
What makes someone a diplomat&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
# You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Once diplomacy is over the diplomat must be free to go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN BLANK CLARIFICATION                              --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Duplicate this block whenever a new ruling is issued.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification NUMBER — TITLE&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification NUMBER — TITLE&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE NUMBER — RULE NAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;NUMBER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;DATE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project Leadership&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the question or situation being clarified.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the official interpretation of the rule.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter permitted conduct.&lt;br /&gt;
* Enter another permitted example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter prohibited conduct.&lt;br /&gt;
* Enter another prohibited example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter an example showing how this clarification applies during a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Explain the purpose and intent of the clarification.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END BLANK CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ARCHIVED CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #446644; padding:20px; margin:15px 0; color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications that are replaced or no longer active should be moved to this section rather than deleted.&lt;br /&gt;
&lt;br /&gt;
Use the following status labels:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt; — Current official interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffaa00;&amp;quot;&amp;gt;REVISED&amp;lt;/span&amp;gt; — Updated by a newer interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;SUPERSEDED&amp;lt;/span&amp;gt; — Replaced and no longer enforced&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;ARCHIVED&amp;lt;/span&amp;gt; — Preserved for historical reference&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
These records represent official interpretations of the Misfits: Nuclear Wasteland rules.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Project leadership retains final authority in all rule interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Rule Clarifications]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=280</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=280"/>
		<updated>2026-07-21T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Clarification 6.3-A — What is a Diplomat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```mediawiki&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULE CLARIFICATIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Accessing administrative records...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading directive interpretations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying authorization signatures...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing clarification archive...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: RECORDS AVAILABLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;RULE CLARIFICATION ARCHIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
This page contains official interpretations of server rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Clarifications explain how a rule applies to specific situations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications do not replace the rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players are expected to follow both the written rule and its official interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CLARIFICATION INDEX&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; line-height:1.9;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[#Clarification 6.3-A — What is a Diplomat|6.3-A — What is a Diplomat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ACTIVE CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN CLARIFICATION                                    --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy everything between BEGIN and END to add another.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification 6.3-A — What is a Diplomat&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification 6.3-A — What is a Diplomat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE 6.3 — What is a Diplomat&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;6.3-A&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;July 21, 2026&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;CEO&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
What makes someone a diplomat&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
# You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Once diplomacy is over the diplomat must be free to go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN BLANK CLARIFICATION                              --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Duplicate this block whenever a new ruling is issued.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification NUMBER — TITLE&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification NUMBER — TITLE&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE NUMBER — RULE NAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;NUMBER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;DATE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project Leadership&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the question or situation being clarified.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the official interpretation of the rule.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter permitted conduct.&lt;br /&gt;
* Enter another permitted example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter prohibited conduct.&lt;br /&gt;
* Enter another prohibited example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter an example showing how this clarification applies during a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Explain the purpose and intent of the clarification.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END BLANK CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ARCHIVED CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #446644; padding:20px; margin:15px 0; color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications that are replaced or no longer active should be moved to this section rather than deleted.&lt;br /&gt;
&lt;br /&gt;
Use the following status labels:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt; — Current official interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffaa00;&amp;quot;&amp;gt;REVISED&amp;lt;/span&amp;gt; — Updated by a newer interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;SUPERSEDED&amp;lt;/span&amp;gt; — Replaced and no longer enforced&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;ARCHIVED&amp;lt;/span&amp;gt; — Preserved for historical reference&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
These records represent official interpretations of the Misfits: Nuclear Wasteland rules.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Project leadership retains final authority in all rule interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Rule Clarifications]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=279</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=279"/>
		<updated>2026-07-21T20:50:25Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* CLARIFICATION INDEX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```mediawiki&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULE CLARIFICATIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Accessing administrative records...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading directive interpretations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying authorization signatures...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing clarification archive...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: RECORDS AVAILABLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;RULE CLARIFICATION ARCHIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
This page contains official interpretations of server rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Clarifications explain how a rule applies to specific situations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications do not replace the rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players are expected to follow both the written rule and its official interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CLARIFICATION INDEX&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; line-height:1.9;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[#Clarification 6.3-A — What is a Diplomat|6.3-A — What is a Diplomat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ACTIVE CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN CLARIFICATION                                    --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy everything between BEGIN and END to add another.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification 6.10-A — Witnessing Thievery&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification 6.3-A — What is a Diplomat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE 6.3 — What is a Diplomat&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;6.3-A&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;July 21, 2026&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;CEO&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
What makes someone a diplomat&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
# You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Once diplomacy is over the diplomat must be free to go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN BLANK CLARIFICATION                              --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Duplicate this block whenever a new ruling is issued.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification NUMBER — TITLE&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification NUMBER — TITLE&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE NUMBER — RULE NAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;NUMBER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;DATE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project Leadership&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the question or situation being clarified.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the official interpretation of the rule.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter permitted conduct.&lt;br /&gt;
* Enter another permitted example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter prohibited conduct.&lt;br /&gt;
* Enter another prohibited example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter an example showing how this clarification applies during a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Explain the purpose and intent of the clarification.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END BLANK CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ARCHIVED CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #446644; padding:20px; margin:15px 0; color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications that are replaced or no longer active should be moved to this section rather than deleted.&lt;br /&gt;
&lt;br /&gt;
Use the following status labels:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt; — Current official interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffaa00;&amp;quot;&amp;gt;REVISED&amp;lt;/span&amp;gt; — Updated by a newer interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;SUPERSEDED&amp;lt;/span&amp;gt; — Replaced and no longer enforced&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;ARCHIVED&amp;lt;/span&amp;gt; — Preserved for historical reference&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
These records represent official interpretations of the Misfits: Nuclear Wasteland rules.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Project leadership retains final authority in all rule interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Rule Clarifications]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=278</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=278"/>
		<updated>2026-07-21T20:49:51Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```mediawiki&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULE CLARIFICATIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Accessing administrative records...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading directive interpretations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying authorization signatures...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing clarification archive...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: RECORDS AVAILABLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;RULE CLARIFICATION ARCHIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
This page contains official interpretations of server rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Clarifications explain how a rule applies to specific situations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications do not replace the rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players are expected to follow both the written rule and its official interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CLARIFICATION INDEX&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; line-height:1.9;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[#Clarification 6.10-A — Witnessing Thievery|6.3-A — What is a Diplomat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ACTIVE CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN CLARIFICATION                                    --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy everything between BEGIN and END to add another.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification 6.10-A — Witnessing Thievery&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification 6.3-A — What is a Diplomat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE 6.3 — What is a Diplomat&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;6.3-A&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;July 21, 2026&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;CEO&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
What makes someone a diplomat&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
# You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Once diplomacy is over the diplomat must be free to go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN BLANK CLARIFICATION                              --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Duplicate this block whenever a new ruling is issued.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification NUMBER — TITLE&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification NUMBER — TITLE&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE NUMBER — RULE NAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;NUMBER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;DATE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project Leadership&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the question or situation being clarified.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the official interpretation of the rule.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter permitted conduct.&lt;br /&gt;
* Enter another permitted example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter prohibited conduct.&lt;br /&gt;
* Enter another prohibited example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter an example showing how this clarification applies during a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Explain the purpose and intent of the clarification.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END BLANK CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ARCHIVED CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #446644; padding:20px; margin:15px 0; color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications that are replaced or no longer active should be moved to this section rather than deleted.&lt;br /&gt;
&lt;br /&gt;
Use the following status labels:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt; — Current official interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffaa00;&amp;quot;&amp;gt;REVISED&amp;lt;/span&amp;gt; — Updated by a newer interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;SUPERSEDED&amp;lt;/span&amp;gt; — Replaced and no longer enforced&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;ARCHIVED&amp;lt;/span&amp;gt; — Preserved for historical reference&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
These records represent official interpretations of the Misfits: Nuclear Wasteland rules.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Project leadership retains final authority in all rule interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Rule Clarifications]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=277</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=277"/>
		<updated>2026-07-21T20:45:35Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```mediawiki&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULE CLARIFICATIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Accessing administrative records...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading directive interpretations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying authorization signatures...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing clarification archive...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: RECORDS AVAILABLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;RULE CLARIFICATION ARCHIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
This page contains official interpretations of server rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Clarifications explain how a rule applies to specific situations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications do not replace the rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players are expected to follow both the written rule and its official interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CLARIFICATION INDEX&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; line-height:1.9;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[#Clarification 6.10-A — Witnessing Thievery|6.10-A — Witnessing Thievery]]&lt;br /&gt;
* [[#Clarification 6.5-A — Faction Equipment|6.5-A — Faction Equipment]]&lt;br /&gt;
* [[#Clarification 6.1-A — Escalation Warnings|6.1-A — Escalation Warnings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ACTIVE CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN CLARIFICATION                                    --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy everything between BEGIN and END to add another.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification 6.10-A — Witnessing Thievery&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification 6.10-A — Witnessing Thievery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE 6.10 — THIEVERY&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;6.10-A&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;July 21, 2026&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project Leadership&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Can someone immediately attack a player who is seen carrying equipment belonging to another faction?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Seeing someone carrying faction equipment does not automatically prove that the item was stolen.&lt;br /&gt;
&lt;br /&gt;
A player who directly witnesses an item being stolen may treat the theft as escalation. A third party who did not witness the theft must confront the suspected thief and establish escalation before using lethal force.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Defending yourself after directly catching someone stealing from you.&lt;br /&gt;
* Ordering someone to return property when ownership is disputed.&lt;br /&gt;
* Escalating after a suspected thief refuses a clear demand to return stolen property.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Shooting someone solely because they possess another faction&#039;s equipment.&lt;br /&gt;
* Assuming an item was stolen without witnessing the theft.&lt;br /&gt;
* Joining a firefight without understanding why the conflict began.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
A Brotherhood Paladin catches a wastelander removing ammunition directly from the Paladin&#039;s inventory. The theft itself creates escalation, and the Paladin may respond.&lt;br /&gt;
&lt;br /&gt;
An NCR trooper sees a wastelander carrying an NCR rifle near a battlefield. The trooper did not witness a theft and must first confront the wastelander rather than immediately opening fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
This clarification distinguishes direct knowledge from assumption. It allows victims to protect their property while preventing uncertain circumstances from being used as justification for immediate lethal force.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN BLANK CLARIFICATION                              --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Duplicate this block whenever a new ruling is issued.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ====================================================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Clarification NUMBER — TITLE&amp;quot; style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Clarification NUMBER — TITLE&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ADMINISTRATIVE INTERPRETATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;DIRECTIVE NUMBER — RULE NAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;NUMBER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;DATE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project Leadership&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:20px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the question or situation being clarified.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the official interpretation of the rule.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter permitted conduct.&lt;br /&gt;
* Enter another permitted example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
* Enter prohibited conduct.&lt;br /&gt;
* Enter another prohibited example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Enter an example showing how this clarification applies during a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; margin-top:15px; padding-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
Explain the purpose and intent of the clarification.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- END BLANK CLARIFICATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ARCHIVED CLARIFICATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #446644; padding:20px; margin:15px 0; color:#668866;&amp;quot;&amp;gt;&lt;br /&gt;
Clarifications that are replaced or no longer active should be moved to this section rather than deleted.&lt;br /&gt;
&lt;br /&gt;
Use the following status labels:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;ACTIVE&amp;lt;/span&amp;gt; — Current official interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffaa00;&amp;quot;&amp;gt;REVISED&amp;lt;/span&amp;gt; — Updated by a newer interpretation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;SUPERSEDED&amp;lt;/span&amp;gt; — Replaced and no longer enforced&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;ARCHIVED&amp;lt;/span&amp;gt; — Preserved for historical reference&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
These records represent official interpretations of the Misfits: Nuclear Wasteland rules.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Project leadership retains final authority in all rule interpretations.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Rule Clarifications]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=276</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=276"/>
		<updated>2026-07-21T20:43:58Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```mediawiki&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:25px; border:2px solid #33ff33; max-width:900px; margin:20px auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em; letter-spacing:2px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.5em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULE CLARIFICATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;DIRECTIVE RECORD: {{{RuleNumber|UNASSIGNED}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em; letter-spacing:2px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#55ff55; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;gt; Accessing administrative records...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;gt; Locating directive interpretation...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;gt; Verifying authorization signature...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD STATUS: {{{Status|ACTIVE}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #33ff33; padding:15px; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;DIRECTIVE:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{RuleNumber|Unassigned}}} — {{{RuleName|Unnamed Rule}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{Date|Date not recorded}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{IssuedBy|Project Leadership}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;LAST REVISED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{Revised|Not revised}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; padding-top:15px; margin-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Question|No question was entered.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; padding-top:15px; margin-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Clarification|No clarification was entered.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Allowed|No permitted examples were entered.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{NotAllowed|No prohibited examples were entered.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Example|No example was entered.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; padding-top:15px; margin-top:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Reasoning|No additional reasoning was entered.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; margin-top:20px; padding-top:15px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;ENFORCEMENT NOTICE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
This record represents the official administrative interpretation of the listed directive.&lt;br /&gt;
Players are expected to follow both the written rule and this clarification.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
Project leadership retains final authority over rule interpretation.&amp;lt;br/&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Rule Clarifications]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=275</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=275"/>
		<updated>2026-07-21T20:41:27Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```mediawiki&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:25px; border:2px solid #33ff33; max-width:900px; margin:20px auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TERMINAL HEADER --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em; letter-spacing:2px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.5em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULE CLARIFICATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;DIRECTIVE RECORD: {{{RuleNumber|UNASSIGNED}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em; letter-spacing:2px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TERMINAL STATUS --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#55ff55; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; Accessing administrative records...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; Locating directive interpretation...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; Verifying authorization signature...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;RECORD STATUS: {{{Status|ACTIVE}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RULE INFORMATION --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:15px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;DIRECTIVE:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{RuleNumber|Unassigned}}} — {{{RuleName|Unnamed Rule}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;ISSUED:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{Date|Date not recorded}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;AUTHORIZED BY:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{IssuedBy|Project Leadership}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Supersedes|}}}|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;SUPERSEDES:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;{{{Supersedes}}}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- QUESTION --&amp;gt;&lt;br /&gt;
{{#if:{{{Question|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; padding-top:15px; margin-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;SUBMITTED QUESTION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Question}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- OFFICIAL CLARIFICATION --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; padding-top:15px; margin-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;OFFICIAL CLARIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding:15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Clarification|No official clarification has been entered.}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALLOWED CONDUCT --&amp;gt;&lt;br /&gt;
{{#if:{{{Allowed|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;PERMITTED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Allowed}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PROHIBITED CONDUCT --&amp;gt;&lt;br /&gt;
{{#if:{{{NotAllowed|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;PROHIBITED CONDUCT&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffaaaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{NotAllowed}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- EXAMPLE --&amp;gt;&lt;br /&gt;
{{#if:{{{Example|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #668866; padding:15px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;OPERATIONAL EXAMPLE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; padding-top:10px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Example}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ADMINISTRATIVE REASONING --&amp;gt;&lt;br /&gt;
{{#if:{{{Reasoning|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #446644; padding-top:15px; margin-top:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot;&amp;gt;ADMINISTRATIVE REASONING&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aa88; padding:10px 15px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Reasoning}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENFORCEMENT NOTICE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; margin-top:20px; padding-top:15px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;ENFORCEMENT NOTICE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
This clarification represents the official interpretation of the listed directive.&lt;br /&gt;
Players are expected to follow both the written rule and this clarification.&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
Project leadership retains final authority over rule interpretation.&amp;lt;br/&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Rule Clarifications]]&lt;br /&gt;
{{#if:{{{RuleNumber|}}}|[[Category:Directive {{{RuleNumber}}} Clarifications]]}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Use this template on individual rule clarification pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rule Clarification&lt;br /&gt;
|RuleNumber = 6.1&lt;br /&gt;
|RuleName = Escalation&lt;br /&gt;
|Status = ACTIVE&lt;br /&gt;
|Date = July 21, 2026&lt;br /&gt;
|IssuedBy = Project Leadership&lt;br /&gt;
|Supersedes =&lt;br /&gt;
&lt;br /&gt;
|Question =&lt;br /&gt;
Does a player need to give a verbal warning before opening fire on someone who is stealing from them?&lt;br /&gt;
&lt;br /&gt;
|Clarification =&lt;br /&gt;
A player who personally witnesses someone stealing an item from their possession may immediately treat the theft as escalation.&lt;br /&gt;
&lt;br /&gt;
A third party who only sees someone carrying or looting an item must first establish that a theft occurred and provide appropriate escalation before using lethal force.&lt;br /&gt;
&lt;br /&gt;
|Allowed =&lt;br /&gt;
* Defending yourself when you directly catch someone stealing from you.&lt;br /&gt;
* Drawing a weapon or beginning combat after personally witnessing the theft.&lt;br /&gt;
* Ordering someone to return property when the ownership of the item is uncertain.&lt;br /&gt;
&lt;br /&gt;
|NotAllowed =&lt;br /&gt;
* Opening fire because someone is standing near a dead faction member.&lt;br /&gt;
* Assuming an item was stolen without witnessing the theft.&lt;br /&gt;
* Joining a conflict as a third party without understanding what occurred.&lt;br /&gt;
&lt;br /&gt;
|Example =&lt;br /&gt;
A Brotherhood Paladin catches a wastelander removing ammunition directly from the Paladin&#039;s inventory. The Paladin may immediately respond because the theft itself created escalation.&lt;br /&gt;
&lt;br /&gt;
An NCR trooper sees a wastelander holding an NCR rifle near a battlefield. The trooper may not immediately shoot because they did not witness the rifle being stolen. They must first confront the wastelander.&lt;br /&gt;
&lt;br /&gt;
|Reasoning =&lt;br /&gt;
The rule distinguishes between directly witnessing an aggressive action and making an assumption based only on circumstances. This protects players from unjustified lethal escalation while still allowing victims to defend their property.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter&lt;br /&gt;
! Required&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RuleNumber&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Rule or subsection number, such as 6.1.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RuleName&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Name of the affected rule.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Status&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| ACTIVE, REVISED, SUPERSEDED, or ARCHIVED.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Date&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Date the clarification became official.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;IssuedBy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Person or group authorizing the clarification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Supersedes&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| Previous clarification replaced by this ruling.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Question&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| The situation or question being clarified.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Clarification&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| The official interpretation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Allowed&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| Examples of permitted conduct.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NotAllowed&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| Examples of prohibited conduct.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| An in-game scenario demonstrating the ruling.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Reasoning&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| Explanation of the intent behind the ruling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=250</id>
		<title>Bartending</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=250"/>
		<updated>2026-07-09T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Extended Cocktail Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* Bartending * Drinks, Cocktails &amp;amp; Bar Equipment *&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland bar is part saloon, part clinic, part neutral ground. A bartender keeps people watered, caffeinated, drunk, and talking instead of shooting.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bartending Basics ==&lt;br /&gt;
Most bartending is reagent mixing. Put the listed reagents into a glass, shaker, bottle, or other reagent container and the reaction will create the final drink automatically when the required ratios are present.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Concept&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Use&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Reagent units || Recipes are measured in units, written as &amp;quot;u&amp;quot;. || A 3u recipe can be scaled up by keeping the same ratio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Shaker mixing || Use a shaker or glass to combine base liquors, juices, sodas, cream, and additives. || Reactions happen automatically once all reactants are present.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Heated drinks || Some drinks require minimum temperature. || Hot cocoa, hot ramen, teas, purified water, and a few dangerous drinks require heat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Hazardous drinks || Some mixes use uranium, plasma, welding fuel, sulfuric acid, thermite, or medicine. || Serve with judgment. Several are novelty drinks more than sensible orders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wasteland Water ==&lt;br /&gt;
Water is its own service line in the Wasteland. Dirty water quenches thirst but harms the drinker; filtered and clean water are safer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Filtered Water || Charcoal (1u) + Dirty Water (1u) -&amp;gt; Filtered Water (1u) || Still mildly poisonous in reagent data, but much safer than dirty or irradiated water.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Clean Water || Heat Filtered Water (1u) to 373 K+ -&amp;gt; Water (1u) || Final purification step.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Dirty Water || Abraxo Cleaner (1u) + Irradiated Water (1u) -&amp;gt; Dirty Water (1u) || Dirty water causes radiation and poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Desalinated Water&#039;&#039;&#039; || Heat Salt Water (2u) to 374 K+ -&amp;gt; Water (1u) + Table Salt (1u) || Useful when stuck with salt water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant Teas ==&lt;br /&gt;
Plant teas all use the same core method: heat the listed extract with water at &#039;&#039;&#039;354 K / 80 deg C minimum&#039;&#039;&#039;. Each 1u extract + 1u water produces 2u tea.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Tea&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Agave Tea || Agave Nectar Extract (1u) + Water (1u) || Sweet tea; adds sugar while drinking.&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry Tea || Blackberry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Cactus Tea || Cactus Water Extract (1u) + Water (1u) || Desert plant tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Brocflower Tea || Broc Extract (1u) + Water (1u) || Heals minor Brute and Burn damage while drinking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Datura Tea || Datura Extract (1u) + Water (1u) || Poison profile: causes Asphyxiation damage.&lt;br /&gt;
|-&lt;br /&gt;
| Honey Mesquite Tea || Honey Mesquite Pod Extract (1u) + Water (1u) || Sweet plant tea.&lt;br /&gt;
|-&lt;br /&gt;
| Mutfruit Tea || Mutfruit Extract (1u) + Water (1u) || Wasteland fruit tea.&lt;br /&gt;
|-&lt;br /&gt;
| Nettle Tea || Nettle Extract (1u) + Water (1u) || Herbal tea.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Pear Tea || Prickly Pear Fruit Extract (1u) + Water (1u) || Sweet fruit tea.&lt;br /&gt;
|-&lt;br /&gt;
| Starlightberry Tea || Starlight Berry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| Tarberry Tea || Tarberry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | White Horsenettle Tea || White Horsenettle Extract (1u) + Water (1u) || Inherits Datura Tea&#039;s poison behavior.&lt;br /&gt;
|-&lt;br /&gt;
| Xander Root Tea || Xander Extract (1u) + Water (1u) || Herbal root tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Fireant Nectar Tea || Fire Ant Nectar (1u) + Water (1u) || Heals Heat and Caustic damage while drinking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wasteland Stock Drinks ==&lt;br /&gt;
These are bottled or premade drinks entities and reagents. Most bottles hold &#039;&#039;&#039;50u&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Contents / Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Brahmin Milk || 50u Brahmin Milk; heals radiation slightly while metabolized. || Also used in cooking and some drinks.&lt;br /&gt;
|-&lt;br /&gt;
| Bighorner Milk || 50u Bighorner Milk. || Milk variant.&lt;br /&gt;
|-&lt;br /&gt;
| Radstag Milk || 50u Radstag Milk. || Milk variant.&lt;br /&gt;
|-&lt;br /&gt;
| Cream || 50u Cream. || Used in many cocktails and desserts.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola || 50u Nuka-Cola; satiates thirst and adds a small amount of Theobromine. || Opening the N14 bottle spawns a cap.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Irradiated Nuka-Cola || 50u Irradiated Nuka-Cola; thirst + small radiation. || Bitter, burnt aftertaste.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Nuka-Cola Quantum || 50u Quantum; thirst, radiation, and healing to Brute, Burn, and Airloss. || Glowing soda.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola Quartz || 50u Quartz. || Quantum-family soda.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola Cherry / Grape / Orange / Wild || 50u flavored Nuka-Cola variant. || Common bottle variants.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Nuka-Cola Victory || 50u Victory; heals like Quantum but has negative thirst factor. || Spiced rare flavor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nuka-Cola Yellow || 50u Yellow; radiation and vomiting chance. || Bad idea, even by Wasteland standards.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! || 50u Vim. || Medicinal-tasting soda.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Captain&#039;s Blend || 50u Captain&#039;s Blend. || Fishy Vim variant.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Refresh || 50u Vim Refresh. || Apple-lime flavor; based on non-irradiated Nuka-Cola behavior.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Quartz || 50u Vim Quartz. || Quantum-family Vim variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alcohol Stock ==&lt;br /&gt;
These alcohol reagents inherit the behavior of their base alcohol families.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Alcohol&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Base Family&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Absinthe || Absinthe || N14 alcohol reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Ale || Ale || Standard ale family.&lt;br /&gt;
|-&lt;br /&gt;
| Beantown Brown Beer || Beer || Beer family.&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || Whiskey || Whiskey-family liquor.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma Gulp Beer || Beer || Bottled N14 drink; described as mild radioactive alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Gwinnet Stout || Beer || Beer family.&lt;br /&gt;
|-&lt;br /&gt;
| Lager / Pilsner || Beer || Beer-family lagers.&lt;br /&gt;
|-&lt;br /&gt;
| Moonshine || Moonshine || Strong improvised liquor.&lt;br /&gt;
|-&lt;br /&gt;
| Roentgen Rum || Rum || Bottled N14 drink; strong, tingly alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Rotgut || Rum || Rough rum-family alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Scotch / Whiskey / Rare Whiskey || Whiskey || Whiskey-family spirits.&lt;br /&gt;
|-&lt;br /&gt;
| Vodka || Vodka || Vodka-family spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Wine || Wine || Bottled Nappa Valley Wine uses N14Wine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Cocktails ==&lt;br /&gt;
They are automatic reagent reactions and can be scaled by ratio.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| Acid Spit || Wine (2u) + Sulfuric Acid (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Allies Cocktail || Martini (2u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Amasec || Wine (2u) + Vodka (2u) + Iron (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Andalusia || Rum (1u) + Whiskey (1u) + Lemon Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Antifreeze || Cream (1u) + Ice (1u) + Vodka (2u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Arnold Palmer || Iced Tea (1u) + Lemonade (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| B52 || Cognac (1u) + Irish Car Bomb (1u) + Coffee Liqueur (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insuls Drink || Tequila (1u) + Vodka Red Bool (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Blue Hawaiian || Coconut Rum (2u) + Pineapple Juice (1u) + Lemon Juice (1u) + Blue Curacao (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Bahama Mama || Ice (1u) + Orange Juice (1u) + Pineapple Juice (1u) + Rum (1u) + Coconut Rum (1u) + Grenadine (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Barefoot || Cream (1u) + Vermouth (1u) + Berry Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Banana Honk || Cream (1u) + Banana Juice (1u) + Sugar (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Beepsky Smash || Iron (1u) + Lime Juice (1u) + Whiskey (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Black Russian || Coffee Liqueur (1u) + Vodka (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Mary || Lime Juice (1u) + Tomato Juice (3u) + Vodka (2u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Booger || Cream (2u) + Banana Juice (1u) + Watermelon Juice (1u) + Rum (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Brave Bull || Coffee Liqueur (1u) + Tequila (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cafe Latte || Coffee (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Coconut Rum || Rum (2u) + Coconut Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan || Vodka (1u) + Berry Juice (1u) + Lime Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cream Of Coconut || Coconut Water (1u) + Sugar (1u) + Milk (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cuba Libre || Cola (2u) + Rum (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Demons Blood || Rum (1u) + Blood (1u) + Dr Gibb (1u) + Space Mountain Wind (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Devils Kiss || Rum (1u) + Blood (1u) + Coffee Liqueur (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Doctors Delight || Cream (2u) + Lime Juice (1u) + Orange Juice (1u) + Tomato Juice (1u) + Tricordrazine (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Driest Martini || Gin (1u) + Nothing (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Erika Surprise || Ale (2u) + Ice (1u) + Banana Juice (1u) + Lime Juice (1u) + Whiskey (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Fourteen Loko || Coffee (1u) + Lime Juice (1u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Gargle Blaster || Cognac (1u) + Gin (1u) + Lime Juice (1u) + Vodka (1u) + Whiskey (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Gin Fizz || Gin (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Gin Tonic || Gin (1u) + Tonic Water (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Grog || Rum (1u) + Water (2u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Hippies Delight || Gargle Blaster (1u) + THC (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Hooch || Ethanol (2u) + Welding Fuel (1u) + Enzyme (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Beer || Beer (5u) + Ice (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Beer || Beer (10u) + Frostoil (1u) || 10u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Coffee || Coffee (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Green Tea || Green Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Tea || Ice (1u) + Tea (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Bool || Energy Drink (1u) + Irish Car Bomb (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Car Bomb || Ale (1u) + Irish Cream (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Coffee || Coffee (1u) + Irish Cream (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Cream || Cream (1u) + Whiskey (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Kira Special || Lime Juice (1u) + Orange Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemonade || Lemon Juice (1u) + Sugar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Lime || Lemon Juice (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Long Island Iced Tea || Cuba Libre (3u) + Gin (1u) + Tequila (1u) + Vodka (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Manhattan || Whiskey (2u) + Vermouth (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Manly Dorf || Ale (2u) + Beer (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Margarita || Tequila (2u) + Lime Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Martini || Gin (2u) + Vermouth (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Mead || Sugar (1u) + Enzyme (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Mojito || Lime Juice (1u) + Rum (1u) + Soda Water (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Moonshine || Tequila (1u) + Vodka (1u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Painkiller || Pineapple Juice (3u) + Coconut Rum (1u) + Orange Juice (1u) + Cream Of Coconut (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Pina Colada || Pineapple Juice (3u) + Lime Juice (1u) + Rum (1u) + Cream Of Coconut (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Posca || Table Salt (1u) + Vinegar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Red Mead || Mead (1u) + Blood (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Rewriter || Coffee (1u) + Space Mountain Wind (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Root Beer Float || Root Beer (2u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Roy Rogers || Cola (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Rubberneck || Energy Drink (2u) + Moonshine (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Sbiten || Vodka (1u) + Capsaicin Oil (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Screwdriver Cocktail || Orange Juice (2u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Shirley Temple || Sol Dry (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || Nothing (1u) + Cream (1u) + Sugar (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Snow White || Beer (1u) + Lemon Lime (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Soy Latte || Coffee (1u) + Soy Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Starkist || Cola (1u) + Orange Juice (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Sui Dream || Space Up (1u) + Blue Curacao (1u) + Melon Liquor (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate Bomb || Beer (1u) + Whiskey Cola (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Tequila Sunrise || Orange Juice (1u) + Tequila (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Toxins Special || Rum (2u) + Vermouth (1u) + Plasma (2u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Martini || Vermouth (1u) + Vodka (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Red Bool || Vodka (1u) + Energy Drink (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Tonic || Vodka (1u) + Tonic Water (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Whiskey Cola || Cola (2u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon Wakeup || Watermelon Juice (1u) + Whiskey (1u) + Energy Drink (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| White Russian || Black Russian (2u) + Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Whiskey Soda || Soda Water (2u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Basher || Manly Dorf (2u) + Energy Drink (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pilk || Cola (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| The Martinez || Cola (2u) + Vodka (2u) + Ice (1u) + Lemon Juice (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| White Gilgamesh || Beer (2u) + Milk (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hot &amp;amp; Non-Alcoholic Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Yield / Heat&lt;br /&gt;
|-&lt;br /&gt;
| Hot Cocoa || Water (1u) + Cocoa Powder (1u) || 2u; 350 K+&lt;br /&gt;
|-&lt;br /&gt;
| Hot Ramen || Dry Ramen (5u) + Water (2u) || 6u; 324 K+&lt;br /&gt;
|-&lt;br /&gt;
| Cola || Ipecac (1u) + Oxygen (1u) + Water (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Lemonade || Lemon Juice (1u) + Sugar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Lime || Lemon Juice (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Arnold Palmer || Iced Tea (1u) + Lemonade (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Kira Special || Lime Juice (1u) + Orange Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Root Beer Float || Root Beer (2u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Roy Rogers || Cola (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Shirley Temple || Sol Dry (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cafe Latte || Coffee (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Soy Latte || Coffee (1u) + Soy Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Coffee || Coffee (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Tea || Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Green Tea || Green Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dangerous &amp;amp; Exotic Drinks ==&lt;br /&gt;
These recipes are real reactions, but they use chemicals, radioactive materials, fuel, or medicine. Treat them as special orders.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Atomic Bomb || B52 (10u) + Uranium (1u) || 11u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Cog Champ || Cognac (1u) + Screwdriver Cocktail (1u) + Welding Fuel (1u) || 3u yield; plays a steam sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Gildlager || Vodka (10u) + Gold (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Manhattan Project || Whiskey (10u) + Uranium (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nuclear Cola || Cola (5u) + Uranium (1u) || 5u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Patron || Tequila (10u) + Silver (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Three Mile Island || Long Island Iced Tea (10u) + Uranium (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Toxins Special || Rum (2u) + Vermouth (1u) + Plasma (2u) || 5u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Doctors Delight || Cream (2u) + Lime Juice (1u) + Orange Juice (1u) + Tomato Juice (1u) + Tricordrazine (1u) || 6u yield; uses medicine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Hooch || Ethanol (2u) + Welding Fuel (1u) + Enzyme (1u) || 3u yield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Extended Cocktail Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Yield / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Health Violation || Gargle Blaster (10u) + Moonshine (6u) + Vodka Martini (3u) + Vermouth (1u) || 20u&lt;br /&gt;
|-&lt;br /&gt;
| Gunmetal || Cream (1u) + Welding Fuel (1u) + Rum (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Drop || Vodka (2u) + Sugar (2u) + Lemon Juice (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Green Grass || Blue Curacao (2u) + Orange Juice (3u) + Ice (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Daiquiri || Dead Rum (5u) + Lime Juice (3u) + Sugar (2u) || 10u&lt;br /&gt;
|-&lt;br /&gt;
| Arsonist&#039;s Brew || Thermite (1u) + Welding Fuel (1u) + Capsaicin Oil (1u) + Whiskey (1u) + Phosphorus (1u) || 5u; 374 K+&lt;br /&gt;
|-&lt;br /&gt;
| Mothamphetamine || Fourteen Loko (1u) + Energy Drink (1u) + Blue Curacao (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lean || Grape Soda (1u) + Diphenhydramine (1u) + Impedrezene (1u) + Fourteen Loko (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Orange Creamice || Orange Juice (2u) + Cream (1u) + Vodka (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Silverjack || Tequila (1u) + Beer (1u) + Sulfur (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Brainbomb || Space Drugs (1u) + THC (1u) + Moonshine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Atomic Punch || Radium (1u) + Lime Juice (1u) + Pineapple Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Clown Blood || Wine (2u) + Sugar (1u) + Grenadine (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Circus Juice || Clown Blood (2u) + Banana Juice (1u) + Tequila (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Pink Drink || Milk (1u) + Grenadine (1u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Sapo Picante || Gin (1u) + Capsaicin Oil (1u) + Tomato Juice (2u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Graveyard || Coffee Liqueur (3u) + Ice (1u) + Cream (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Tea || Flour (1u) + Iced Tea (2u) + Cream (2u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Grape Soda || Grape Juice (1u) + Soda Water (1u) + Sugar (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bar Equipment ==&lt;br /&gt;
The bartender starts with a &#039;&#039;&#039;Drink Shaker&#039;&#039;&#039;. Kitchen and bar glassware can be printed from the Kitchen lathe category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Drink Shaker || Starting bartender gear / service supply || Main portable mixing container.&lt;br /&gt;
|-&lt;br /&gt;
| Mug || 100 Glass || Hot drinks and casual service.&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mug || 100 Steel || Durable drink container.&lt;br /&gt;
|-&lt;br /&gt;
| Drinking Glass || 100 Glass || Standard cocktail service.&lt;br /&gt;
|-&lt;br /&gt;
| Shot Glass || 100 Glass || Small pours and shots.&lt;br /&gt;
|-&lt;br /&gt;
| Coupe Glass || 100 Glass || Cocktail presentation.&lt;br /&gt;
|-&lt;br /&gt;
| Big Bowl || 100 Glass || Not a bar glass, but useful for kitchen-adjacent service.&lt;br /&gt;
|-&lt;br /&gt;
| Coffeepot || 100 Steel || Coffee and hot drink prep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bartender Role Notes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Detail&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Job || Wasteland Bartender / Town Bartender.&lt;br /&gt;
|-&lt;br /&gt;
| Access || Wasteland Bartender, Townsperson, and inn room access.&lt;br /&gt;
|-&lt;br /&gt;
| Species || Human, Ghoul, or Glowing Ghoul.&lt;br /&gt;
|-&lt;br /&gt;
| Starting gear || Tophat, bartender uniform, town headset, leather armor, explorer backpack, leather boots, bartender ID, and Drink Shaker.&lt;br /&gt;
|-&lt;br /&gt;
| Special component || ProfessionalChef.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Need&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Fast Path&lt;br /&gt;
|-&lt;br /&gt;
| Clean water || Charcoal + Dirty Water -&amp;gt; Filtered Water; heat Filtered Water to 373 K+.&lt;br /&gt;
|-&lt;br /&gt;
| Herbal drinks || Heat plant extract + water to 354 K+ for tea.&lt;br /&gt;
|-&lt;br /&gt;
| Basic bar rail || Stock vodka, rum, whiskey, gin, tequila, vermouth, beer, wine, coffee liqueur, cream, juices, cola, soda water, and tonic water.&lt;br /&gt;
|-&lt;br /&gt;
| N14 soda service || Nuka-Cola and Vim bottles are 50u and usually spawn a cap when opened.&lt;br /&gt;
|-&lt;br /&gt;
| Safe orders || Lemonade, Arnold Palmer, Kira Special, cafe latte, iced tea, root beer float, and most normal cocktails.&lt;br /&gt;
|-&lt;br /&gt;
| Risky orders || Anything using uranium, plasma, welding fuel, sulfuric acid, radium, thermite, or medicine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Bartending]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=249</id>
		<title>Bartending</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=249"/>
		<updated>2026-07-09T18:21:53Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* Bartending * Drinks, Cocktails &amp;amp; Bar Equipment *&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland bar is part saloon, part clinic, part neutral ground. A bartender keeps people watered, caffeinated, drunk, and talking instead of shooting.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bartending Basics ==&lt;br /&gt;
Most bartending is reagent mixing. Put the listed reagents into a glass, shaker, bottle, or other reagent container and the reaction will create the final drink automatically when the required ratios are present.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Concept&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Use&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Reagent units || Recipes are measured in units, written as &amp;quot;u&amp;quot;. || A 3u recipe can be scaled up by keeping the same ratio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Shaker mixing || Use a shaker or glass to combine base liquors, juices, sodas, cream, and additives. || Reactions happen automatically once all reactants are present.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Heated drinks || Some drinks require minimum temperature. || Hot cocoa, hot ramen, teas, purified water, and a few dangerous drinks require heat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Hazardous drinks || Some mixes use uranium, plasma, welding fuel, sulfuric acid, thermite, or medicine. || Serve with judgment. Several are novelty drinks more than sensible orders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wasteland Water ==&lt;br /&gt;
Water is its own service line in the Wasteland. Dirty water quenches thirst but harms the drinker; filtered and clean water are safer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Filtered Water || Charcoal (1u) + Dirty Water (1u) -&amp;gt; Filtered Water (1u) || Still mildly poisonous in reagent data, but much safer than dirty or irradiated water.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Clean Water || Heat Filtered Water (1u) to 373 K+ -&amp;gt; Water (1u) || Final purification step.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Dirty Water || Abraxo Cleaner (1u) + Irradiated Water (1u) -&amp;gt; Dirty Water (1u) || Dirty water causes radiation and poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Desalinated Water&#039;&#039;&#039; || Heat Salt Water (2u) to 374 K+ -&amp;gt; Water (1u) + Table Salt (1u) || Useful when stuck with salt water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant Teas ==&lt;br /&gt;
Plant teas all use the same core method: heat the listed extract with water at &#039;&#039;&#039;354 K / 80 deg C minimum&#039;&#039;&#039;. Each 1u extract + 1u water produces 2u tea.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Tea&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Agave Tea || Agave Nectar Extract (1u) + Water (1u) || Sweet tea; adds sugar while drinking.&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry Tea || Blackberry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Cactus Tea || Cactus Water Extract (1u) + Water (1u) || Desert plant tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Brocflower Tea || Broc Extract (1u) + Water (1u) || Heals minor Brute and Burn damage while drinking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Datura Tea || Datura Extract (1u) + Water (1u) || Poison profile: causes Asphyxiation damage.&lt;br /&gt;
|-&lt;br /&gt;
| Honey Mesquite Tea || Honey Mesquite Pod Extract (1u) + Water (1u) || Sweet plant tea.&lt;br /&gt;
|-&lt;br /&gt;
| Mutfruit Tea || Mutfruit Extract (1u) + Water (1u) || Wasteland fruit tea.&lt;br /&gt;
|-&lt;br /&gt;
| Nettle Tea || Nettle Extract (1u) + Water (1u) || Herbal tea.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Pear Tea || Prickly Pear Fruit Extract (1u) + Water (1u) || Sweet fruit tea.&lt;br /&gt;
|-&lt;br /&gt;
| Starlightberry Tea || Starlight Berry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| Tarberry Tea || Tarberry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | White Horsenettle Tea || White Horsenettle Extract (1u) + Water (1u) || Inherits Datura Tea&#039;s poison behavior.&lt;br /&gt;
|-&lt;br /&gt;
| Xander Root Tea || Xander Extract (1u) + Water (1u) || Herbal root tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Fireant Nectar Tea || Fire Ant Nectar (1u) + Water (1u) || Heals Heat and Caustic damage while drinking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wasteland Stock Drinks ==&lt;br /&gt;
These are bottled or premade drinks defined under Nuclear 14 entities and reagents. Most bottles hold &#039;&#039;&#039;50u&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Contents / Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Brahmin Milk || 50u Brahmin Milk; heals radiation slightly while metabolized. || Also used in cooking and some drinks.&lt;br /&gt;
|-&lt;br /&gt;
| Bighorner Milk || 50u Bighorner Milk. || Milk variant.&lt;br /&gt;
|-&lt;br /&gt;
| Radstag Milk || 50u Radstag Milk. || Milk variant.&lt;br /&gt;
|-&lt;br /&gt;
| Cream || 50u Cream. || Used in many cocktails and desserts.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola || 50u Nuka-Cola; satiates thirst and adds a small amount of Theobromine. || Opening the N14 bottle spawns a cap.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Irradiated Nuka-Cola || 50u Irradiated Nuka-Cola; thirst + small radiation. || Bitter, burnt aftertaste.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Nuka-Cola Quantum || 50u Quantum; thirst, radiation, and healing to Brute, Burn, and Airloss. || Glowing soda.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola Quartz || 50u Quartz. || Quantum-family soda.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola Cherry / Grape / Orange / Wild || 50u flavored Nuka-Cola variant. || Common bottle variants.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Nuka-Cola Victory || 50u Victory; heals like Quantum but has negative thirst factor. || Spiced rare flavor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nuka-Cola Yellow || 50u Yellow; radiation and vomiting chance. || Bad idea, even by Wasteland standards.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! || 50u Vim. || Medicinal-tasting soda.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Captain&#039;s Blend || 50u Captain&#039;s Blend. || Fishy Vim variant.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Refresh || 50u Vim Refresh. || Apple-lime flavor; based on non-irradiated Nuka-Cola behavior.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Quartz || 50u Vim Quartz. || Quantum-family Vim variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alcohol Stock ==&lt;br /&gt;
These Nuclear 14 alcohol reagents inherit the behavior of their base alcohol families.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Alcohol&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Base Family&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Absinthe || Absinthe || N14 alcohol reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Ale || Ale || Standard ale family.&lt;br /&gt;
|-&lt;br /&gt;
| Beantown Brown Beer || Beer || Beer family.&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || Whiskey || Whiskey-family liquor.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma Gulp Beer || Beer || Bottled N14 drink; described as mild radioactive alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Gwinnet Stout || Beer || Beer family.&lt;br /&gt;
|-&lt;br /&gt;
| Lager / Pilsner || Beer || Beer-family lagers.&lt;br /&gt;
|-&lt;br /&gt;
| Moonshine || Moonshine || Strong improvised liquor.&lt;br /&gt;
|-&lt;br /&gt;
| Roentgen Rum || Rum || Bottled N14 drink; strong, tingly alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Rotgut || Rum || Rough rum-family alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Scotch / Whiskey / Rare Whiskey || Whiskey || Whiskey-family spirits.&lt;br /&gt;
|-&lt;br /&gt;
| Vodka || Vodka || Vodka-family spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Wine || Wine || Bottled Nappa Valley Wine uses N14Wine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Cocktails ==&lt;br /&gt;
The following recipes come from the main drink reaction file. They are automatic reagent reactions and can be scaled by ratio.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| Acid Spit || Wine (2u) + Sulfuric Acid (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Allies Cocktail || Martini (2u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Amasec || Wine (2u) + Vodka (2u) + Iron (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Andalusia || Rum (1u) + Whiskey (1u) + Lemon Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Antifreeze || Cream (1u) + Ice (1u) + Vodka (2u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Arnold Palmer || Iced Tea (1u) + Lemonade (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| B52 || Cognac (1u) + Irish Car Bomb (1u) + Coffee Liqueur (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insuls Drink || Tequila (1u) + Vodka Red Bool (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Blue Hawaiian || Coconut Rum (2u) + Pineapple Juice (1u) + Lemon Juice (1u) + Blue Curacao (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Bahama Mama || Ice (1u) + Orange Juice (1u) + Pineapple Juice (1u) + Rum (1u) + Coconut Rum (1u) + Grenadine (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Barefoot || Cream (1u) + Vermouth (1u) + Berry Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Banana Honk || Cream (1u) + Banana Juice (1u) + Sugar (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Beepsky Smash || Iron (1u) + Lime Juice (1u) + Whiskey (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Black Russian || Coffee Liqueur (1u) + Vodka (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Mary || Lime Juice (1u) + Tomato Juice (3u) + Vodka (2u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Booger || Cream (2u) + Banana Juice (1u) + Watermelon Juice (1u) + Rum (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Brave Bull || Coffee Liqueur (1u) + Tequila (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cafe Latte || Coffee (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Coconut Rum || Rum (2u) + Coconut Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan || Vodka (1u) + Berry Juice (1u) + Lime Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cream Of Coconut || Coconut Water (1u) + Sugar (1u) + Milk (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cuba Libre || Cola (2u) + Rum (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Demons Blood || Rum (1u) + Blood (1u) + Dr Gibb (1u) + Space Mountain Wind (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Devils Kiss || Rum (1u) + Blood (1u) + Coffee Liqueur (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Doctors Delight || Cream (2u) + Lime Juice (1u) + Orange Juice (1u) + Tomato Juice (1u) + Tricordrazine (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Driest Martini || Gin (1u) + Nothing (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Erika Surprise || Ale (2u) + Ice (1u) + Banana Juice (1u) + Lime Juice (1u) + Whiskey (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Fourteen Loko || Coffee (1u) + Lime Juice (1u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Gargle Blaster || Cognac (1u) + Gin (1u) + Lime Juice (1u) + Vodka (1u) + Whiskey (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Gin Fizz || Gin (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Gin Tonic || Gin (1u) + Tonic Water (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Grog || Rum (1u) + Water (2u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Hippies Delight || Gargle Blaster (1u) + THC (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Hooch || Ethanol (2u) + Welding Fuel (1u) + Enzyme (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Beer || Beer (5u) + Ice (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Beer || Beer (10u) + Frostoil (1u) || 10u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Coffee || Coffee (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Green Tea || Green Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Tea || Ice (1u) + Tea (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Bool || Energy Drink (1u) + Irish Car Bomb (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Car Bomb || Ale (1u) + Irish Cream (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Coffee || Coffee (1u) + Irish Cream (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Cream || Cream (1u) + Whiskey (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Kira Special || Lime Juice (1u) + Orange Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemonade || Lemon Juice (1u) + Sugar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Lime || Lemon Juice (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Long Island Iced Tea || Cuba Libre (3u) + Gin (1u) + Tequila (1u) + Vodka (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Manhattan || Whiskey (2u) + Vermouth (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Manly Dorf || Ale (2u) + Beer (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Margarita || Tequila (2u) + Lime Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Martini || Gin (2u) + Vermouth (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Mead || Sugar (1u) + Enzyme (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Mojito || Lime Juice (1u) + Rum (1u) + Soda Water (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Moonshine || Tequila (1u) + Vodka (1u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Painkiller || Pineapple Juice (3u) + Coconut Rum (1u) + Orange Juice (1u) + Cream Of Coconut (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Pina Colada || Pineapple Juice (3u) + Lime Juice (1u) + Rum (1u) + Cream Of Coconut (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Posca || Table Salt (1u) + Vinegar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Red Mead || Mead (1u) + Blood (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Rewriter || Coffee (1u) + Space Mountain Wind (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Root Beer Float || Root Beer (2u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Roy Rogers || Cola (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Rubberneck || Energy Drink (2u) + Moonshine (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Sbiten || Vodka (1u) + Capsaicin Oil (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Screwdriver Cocktail || Orange Juice (2u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Shirley Temple || Sol Dry (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || Nothing (1u) + Cream (1u) + Sugar (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Snow White || Beer (1u) + Lemon Lime (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Soy Latte || Coffee (1u) + Soy Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Starkist || Cola (1u) + Orange Juice (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Sui Dream || Space Up (1u) + Blue Curacao (1u) + Melon Liquor (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate Bomb || Beer (1u) + Whiskey Cola (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Tequila Sunrise || Orange Juice (1u) + Tequila (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Toxins Special || Rum (2u) + Vermouth (1u) + Plasma (2u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Martini || Vermouth (1u) + Vodka (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Red Bool || Vodka (1u) + Energy Drink (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Tonic || Vodka (1u) + Tonic Water (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Whiskey Cola || Cola (2u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon Wakeup || Watermelon Juice (1u) + Whiskey (1u) + Energy Drink (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| White Russian || Black Russian (2u) + Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Whiskey Soda || Soda Water (2u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Basher || Manly Dorf (2u) + Energy Drink (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pilk || Cola (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| The Martinez || Cola (2u) + Vodka (2u) + Ice (1u) + Lemon Juice (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| White Gilgamesh || Beer (2u) + Milk (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hot &amp;amp; Non-Alcoholic Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Yield / Heat&lt;br /&gt;
|-&lt;br /&gt;
| Hot Cocoa || Water (1u) + Cocoa Powder (1u) || 2u; 350 K+&lt;br /&gt;
|-&lt;br /&gt;
| Hot Ramen || Dry Ramen (5u) + Water (2u) || 6u; 324 K+&lt;br /&gt;
|-&lt;br /&gt;
| Cola || Ipecac (1u) + Oxygen (1u) + Water (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Lemonade || Lemon Juice (1u) + Sugar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Lime || Lemon Juice (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Arnold Palmer || Iced Tea (1u) + Lemonade (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Kira Special || Lime Juice (1u) + Orange Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Root Beer Float || Root Beer (2u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Roy Rogers || Cola (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Shirley Temple || Sol Dry (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cafe Latte || Coffee (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Soy Latte || Coffee (1u) + Soy Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Coffee || Coffee (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Tea || Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Green Tea || Green Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dangerous &amp;amp; Exotic Drinks ==&lt;br /&gt;
These recipes are real reactions in the repo, but they use chemicals, radioactive materials, fuel, or medicine. Treat them as special orders.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Atomic Bomb || B52 (10u) + Uranium (1u) || 11u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Cog Champ || Cognac (1u) + Screwdriver Cocktail (1u) + Welding Fuel (1u) || 3u yield; plays a steam sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Gildlager || Vodka (10u) + Gold (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Manhattan Project || Whiskey (10u) + Uranium (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nuclear Cola || Cola (5u) + Uranium (1u) || 5u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Patron || Tequila (10u) + Silver (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Three Mile Island || Long Island Iced Tea (10u) + Uranium (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Toxins Special || Rum (2u) + Vermouth (1u) + Plasma (2u) || 5u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Doctors Delight || Cream (2u) + Lime Juice (1u) + Orange Juice (1u) + Tomato Juice (1u) + Tricordrazine (1u) || 6u yield; uses medicine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Hooch || Ethanol (2u) + Welding Fuel (1u) + Enzyme (1u) || 3u yield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Extended Cocktail Recipes ==&lt;br /&gt;
These come from the DeltaV and Nyanotrasen drink reaction files included in the repo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Yield / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Health Violation || Gargle Blaster (10u) + Moonshine (6u) + Vodka Martini (3u) + Vermouth (1u) || 20u&lt;br /&gt;
|-&lt;br /&gt;
| Gunmetal || Cream (1u) + Welding Fuel (1u) + Rum (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Drop || Vodka (2u) + Sugar (2u) + Lemon Juice (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Green Grass || Blue Curacao (2u) + Orange Juice (3u) + Ice (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Daiquiri || Dead Rum (5u) + Lime Juice (3u) + Sugar (2u) || 10u&lt;br /&gt;
|-&lt;br /&gt;
| Arsonist&#039;s Brew || Thermite (1u) + Welding Fuel (1u) + Capsaicin Oil (1u) + Whiskey (1u) + Phosphorus (1u) || 5u; 374 K+&lt;br /&gt;
|-&lt;br /&gt;
| Mothamphetamine || Fourteen Loko (1u) + Energy Drink (1u) + Blue Curacao (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lean || Grape Soda (1u) + Diphenhydramine (1u) + Impedrezene (1u) + Fourteen Loko (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Orange Creamice || Orange Juice (2u) + Cream (1u) + Vodka (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Silverjack || Tequila (1u) + Beer (1u) + Sulfur (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Brainbomb || Space Drugs (1u) + THC (1u) + Moonshine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Atomic Punch || Radium (1u) + Lime Juice (1u) + Pineapple Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Clown Blood || Wine (2u) + Sugar (1u) + Grenadine (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Circus Juice || Clown Blood (2u) + Banana Juice (1u) + Tequila (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Pink Drink || Milk (1u) + Grenadine (1u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Sapo Picante || Gin (1u) + Capsaicin Oil (1u) + Tomato Juice (2u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Graveyard || Coffee Liqueur (3u) + Ice (1u) + Cream (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Tea || Flour (1u) + Iced Tea (2u) + Cream (2u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Grape Soda || Grape Juice (1u) + Soda Water (1u) + Sugar (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bar Equipment ==&lt;br /&gt;
The bartender starts with a &#039;&#039;&#039;Drink Shaker&#039;&#039;&#039;. Kitchen and bar glassware can be printed from the N14 Kitchen lathe category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Drink Shaker || Starting bartender gear / service supply || Main portable mixing container.&lt;br /&gt;
|-&lt;br /&gt;
| Mug || 100 Glass || Hot drinks and casual service.&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mug || 100 Steel || Durable drink container.&lt;br /&gt;
|-&lt;br /&gt;
| Drinking Glass || 100 Glass || Standard cocktail service.&lt;br /&gt;
|-&lt;br /&gt;
| Shot Glass || 100 Glass || Small pours and shots.&lt;br /&gt;
|-&lt;br /&gt;
| Coupe Glass || 100 Glass || Cocktail presentation.&lt;br /&gt;
|-&lt;br /&gt;
| Big Bowl || 100 Glass || Not a bar glass, but useful for kitchen-adjacent service.&lt;br /&gt;
|-&lt;br /&gt;
| Coffeepot || 100 Steel || Coffee and hot drink prep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bartender Role Notes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Detail&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Job || Wasteland Bartender / Town Bartender.&lt;br /&gt;
|-&lt;br /&gt;
| Access || Wasteland Bartender, Townsperson, and inn room access.&lt;br /&gt;
|-&lt;br /&gt;
| Species || Human, Ghoul, or Glowing Ghoul.&lt;br /&gt;
|-&lt;br /&gt;
| Starting gear || Tophat, bartender uniform, town headset, leather armor, explorer backpack, leather boots, bartender ID, and Drink Shaker.&lt;br /&gt;
|-&lt;br /&gt;
| Special component || ProfessionalChef.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Need&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Fast Path&lt;br /&gt;
|-&lt;br /&gt;
| Clean water || Charcoal + Dirty Water -&amp;gt; Filtered Water; heat Filtered Water to 373 K+.&lt;br /&gt;
|-&lt;br /&gt;
| Herbal drinks || Heat plant extract + water to 354 K+ for tea.&lt;br /&gt;
|-&lt;br /&gt;
| Basic bar rail || Stock vodka, rum, whiskey, gin, tequila, vermouth, beer, wine, coffee liqueur, cream, juices, cola, soda water, and tonic water.&lt;br /&gt;
|-&lt;br /&gt;
| N14 soda service || Nuka-Cola and Vim bottles are 50u and usually spawn a cap when opened.&lt;br /&gt;
|-&lt;br /&gt;
| Safe orders || Lemonade, Arnold Palmer, Kira Special, cafe latte, iced tea, root beer float, and most normal cocktails.&lt;br /&gt;
|-&lt;br /&gt;
| Risky orders || Anything using uranium, plasma, welding fuel, sulfuric acid, radium, thermite, or medicine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Bartending]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=248</id>
		<title>Bartending</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Bartending&amp;diff=248"/>
		<updated>2026-07-09T18:21:41Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* Bartending * Drinks, Cocktails &amp;amp; Bar Equipment *&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland bar is part saloon, part clinic, part neutral ground. A bartender keeps people watered, caffeinated, drunk, and talking instead of shooting. This page covers the Nuclear 14 drink system from the repo: water purification, plant teas, Nuka-Cola and Vim, bottled alcohol, cocktail reactions, and bar equipment.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bartending Basics ==&lt;br /&gt;
Most bartending is reagent mixing. Put the listed reagents into a glass, shaker, bottle, or other reagent container and the reaction will create the final drink automatically when the required ratios are present.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Concept&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Use&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Reagent units || Recipes are measured in units, written as &amp;quot;u&amp;quot;. || A 3u recipe can be scaled up by keeping the same ratio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Shaker mixing || Use a shaker or glass to combine base liquors, juices, sodas, cream, and additives. || Reactions happen automatically once all reactants are present.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Heated drinks || Some drinks require minimum temperature. || Hot cocoa, hot ramen, teas, purified water, and a few dangerous drinks require heat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Hazardous drinks || Some mixes use uranium, plasma, welding fuel, sulfuric acid, thermite, or medicine. || Serve with judgment. Several are novelty drinks more than sensible orders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wasteland Water ==&lt;br /&gt;
Water is its own service line in the Wasteland. Dirty water quenches thirst but harms the drinker; filtered and clean water are safer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Filtered Water || Charcoal (1u) + Dirty Water (1u) -&amp;gt; Filtered Water (1u) || Still mildly poisonous in reagent data, but much safer than dirty or irradiated water.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Clean Water || Heat Filtered Water (1u) to 373 K+ -&amp;gt; Water (1u) || Final purification step.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Dirty Water || Abraxo Cleaner (1u) + Irradiated Water (1u) -&amp;gt; Dirty Water (1u) || Dirty water causes radiation and poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Desalinated Water&#039;&#039;&#039; || Heat Salt Water (2u) to 374 K+ -&amp;gt; Water (1u) + Table Salt (1u) || Useful when stuck with salt water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant Teas ==&lt;br /&gt;
Plant teas all use the same core method: heat the listed extract with water at &#039;&#039;&#039;354 K / 80 deg C minimum&#039;&#039;&#039;. Each 1u extract + 1u water produces 2u tea.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Tea&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Agave Tea || Agave Nectar Extract (1u) + Water (1u) || Sweet tea; adds sugar while drinking.&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry Tea || Blackberry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Cactus Tea || Cactus Water Extract (1u) + Water (1u) || Desert plant tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Brocflower Tea || Broc Extract (1u) + Water (1u) || Heals minor Brute and Burn damage while drinking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Datura Tea || Datura Extract (1u) + Water (1u) || Poison profile: causes Asphyxiation damage.&lt;br /&gt;
|-&lt;br /&gt;
| Honey Mesquite Tea || Honey Mesquite Pod Extract (1u) + Water (1u) || Sweet plant tea.&lt;br /&gt;
|-&lt;br /&gt;
| Mutfruit Tea || Mutfruit Extract (1u) + Water (1u) || Wasteland fruit tea.&lt;br /&gt;
|-&lt;br /&gt;
| Nettle Tea || Nettle Extract (1u) + Water (1u) || Herbal tea.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Pear Tea || Prickly Pear Fruit Extract (1u) + Water (1u) || Sweet fruit tea.&lt;br /&gt;
|-&lt;br /&gt;
| Starlightberry Tea || Starlight Berry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| Tarberry Tea || Tarberry Extract (1u) + Water (1u) || Sweet berry tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | White Horsenettle Tea || White Horsenettle Extract (1u) + Water (1u) || Inherits Datura Tea&#039;s poison behavior.&lt;br /&gt;
|-&lt;br /&gt;
| Xander Root Tea || Xander Extract (1u) + Water (1u) || Herbal root tea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Fireant Nectar Tea || Fire Ant Nectar (1u) + Water (1u) || Heals Heat and Caustic damage while drinking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wasteland Stock Drinks ==&lt;br /&gt;
These are bottled or premade drinks defined under Nuclear 14 entities and reagents. Most bottles hold &#039;&#039;&#039;50u&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Contents / Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Brahmin Milk || 50u Brahmin Milk; heals radiation slightly while metabolized. || Also used in cooking and some drinks.&lt;br /&gt;
|-&lt;br /&gt;
| Bighorner Milk || 50u Bighorner Milk. || Milk variant.&lt;br /&gt;
|-&lt;br /&gt;
| Radstag Milk || 50u Radstag Milk. || Milk variant.&lt;br /&gt;
|-&lt;br /&gt;
| Cream || 50u Cream. || Used in many cocktails and desserts.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola || 50u Nuka-Cola; satiates thirst and adds a small amount of Theobromine. || Opening the N14 bottle spawns a cap.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Irradiated Nuka-Cola || 50u Irradiated Nuka-Cola; thirst + small radiation. || Bitter, burnt aftertaste.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Nuka-Cola Quantum || 50u Quantum; thirst, radiation, and healing to Brute, Burn, and Airloss. || Glowing soda.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola Quartz || 50u Quartz. || Quantum-family soda.&lt;br /&gt;
|-&lt;br /&gt;
| Nuka-Cola Cherry / Grape / Orange / Wild || 50u flavored Nuka-Cola variant. || Common bottle variants.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Nuka-Cola Victory || 50u Victory; heals like Quantum but has negative thirst factor. || Spiced rare flavor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nuka-Cola Yellow || 50u Yellow; radiation and vomiting chance. || Bad idea, even by Wasteland standards.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! || 50u Vim. || Medicinal-tasting soda.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Captain&#039;s Blend || 50u Captain&#039;s Blend. || Fishy Vim variant.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Refresh || 50u Vim Refresh. || Apple-lime flavor; based on non-irradiated Nuka-Cola behavior.&lt;br /&gt;
|-&lt;br /&gt;
| Vim! Quartz || 50u Vim Quartz. || Quantum-family Vim variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alcohol Stock ==&lt;br /&gt;
These Nuclear 14 alcohol reagents inherit the behavior of their base alcohol families.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Alcohol&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Base Family&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Absinthe || Absinthe || N14 alcohol reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Ale || Ale || Standard ale family.&lt;br /&gt;
|-&lt;br /&gt;
| Beantown Brown Beer || Beer || Beer family.&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || Whiskey || Whiskey-family liquor.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma Gulp Beer || Beer || Bottled N14 drink; described as mild radioactive alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Gwinnet Stout || Beer || Beer family.&lt;br /&gt;
|-&lt;br /&gt;
| Lager / Pilsner || Beer || Beer-family lagers.&lt;br /&gt;
|-&lt;br /&gt;
| Moonshine || Moonshine || Strong improvised liquor.&lt;br /&gt;
|-&lt;br /&gt;
| Roentgen Rum || Rum || Bottled N14 drink; strong, tingly alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Rotgut || Rum || Rough rum-family alcohol.&lt;br /&gt;
|-&lt;br /&gt;
| Scotch / Whiskey / Rare Whiskey || Whiskey || Whiskey-family spirits.&lt;br /&gt;
|-&lt;br /&gt;
| Vodka || Vodka || Vodka-family spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Wine || Wine || Bottled Nappa Valley Wine uses N14Wine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Cocktails ==&lt;br /&gt;
The following recipes come from the main drink reaction file. They are automatic reagent reactions and can be scaled by ratio.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| Acid Spit || Wine (2u) + Sulfuric Acid (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Allies Cocktail || Martini (2u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Amasec || Wine (2u) + Vodka (2u) + Iron (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Andalusia || Rum (1u) + Whiskey (1u) + Lemon Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Antifreeze || Cream (1u) + Ice (1u) + Vodka (2u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Arnold Palmer || Iced Tea (1u) + Lemonade (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| B52 || Cognac (1u) + Irish Car Bomb (1u) + Coffee Liqueur (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insuls Drink || Tequila (1u) + Vodka Red Bool (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Blue Hawaiian || Coconut Rum (2u) + Pineapple Juice (1u) + Lemon Juice (1u) + Blue Curacao (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Bahama Mama || Ice (1u) + Orange Juice (1u) + Pineapple Juice (1u) + Rum (1u) + Coconut Rum (1u) + Grenadine (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Barefoot || Cream (1u) + Vermouth (1u) + Berry Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Banana Honk || Cream (1u) + Banana Juice (1u) + Sugar (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Beepsky Smash || Iron (1u) + Lime Juice (1u) + Whiskey (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Black Russian || Coffee Liqueur (1u) + Vodka (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Mary || Lime Juice (1u) + Tomato Juice (3u) + Vodka (2u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Booger || Cream (2u) + Banana Juice (1u) + Watermelon Juice (1u) + Rum (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Brave Bull || Coffee Liqueur (1u) + Tequila (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cafe Latte || Coffee (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Coconut Rum || Rum (2u) + Coconut Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan || Vodka (1u) + Berry Juice (1u) + Lime Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cream Of Coconut || Coconut Water (1u) + Sugar (1u) + Milk (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cuba Libre || Cola (2u) + Rum (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Demons Blood || Rum (1u) + Blood (1u) + Dr Gibb (1u) + Space Mountain Wind (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Devils Kiss || Rum (1u) + Blood (1u) + Coffee Liqueur (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Doctors Delight || Cream (2u) + Lime Juice (1u) + Orange Juice (1u) + Tomato Juice (1u) + Tricordrazine (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Driest Martini || Gin (1u) + Nothing (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Erika Surprise || Ale (2u) + Ice (1u) + Banana Juice (1u) + Lime Juice (1u) + Whiskey (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Fourteen Loko || Coffee (1u) + Lime Juice (1u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Gargle Blaster || Cognac (1u) + Gin (1u) + Lime Juice (1u) + Vodka (1u) + Whiskey (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Gin Fizz || Gin (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Gin Tonic || Gin (1u) + Tonic Water (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Grog || Rum (1u) + Water (2u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Hippies Delight || Gargle Blaster (1u) + THC (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Hooch || Ethanol (2u) + Welding Fuel (1u) + Enzyme (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Beer || Beer (5u) + Ice (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Beer || Beer (10u) + Frostoil (1u) || 10u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Coffee || Coffee (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Green Tea || Green Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Tea || Ice (1u) + Tea (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Bool || Energy Drink (1u) + Irish Car Bomb (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Car Bomb || Ale (1u) + Irish Cream (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Coffee || Coffee (1u) + Irish Cream (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Irish Cream || Cream (1u) + Whiskey (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Kira Special || Lime Juice (1u) + Orange Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemonade || Lemon Juice (1u) + Sugar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Lime || Lemon Juice (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Long Island Iced Tea || Cuba Libre (3u) + Gin (1u) + Tequila (1u) + Vodka (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Manhattan || Whiskey (2u) + Vermouth (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Manly Dorf || Ale (2u) + Beer (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Margarita || Tequila (2u) + Lime Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Martini || Gin (2u) + Vermouth (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Mead || Sugar (1u) + Enzyme (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Mojito || Lime Juice (1u) + Rum (1u) + Soda Water (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Moonshine || Tequila (1u) + Vodka (1u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Painkiller || Pineapple Juice (3u) + Coconut Rum (1u) + Orange Juice (1u) + Cream Of Coconut (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Pina Colada || Pineapple Juice (3u) + Lime Juice (1u) + Rum (1u) + Cream Of Coconut (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Posca || Table Salt (1u) + Vinegar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Red Mead || Mead (1u) + Blood (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Rewriter || Coffee (1u) + Space Mountain Wind (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Root Beer Float || Root Beer (2u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Roy Rogers || Cola (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Rubberneck || Energy Drink (2u) + Moonshine (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Sbiten || Vodka (1u) + Capsaicin Oil (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Screwdriver Cocktail || Orange Juice (2u) + Vodka (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Shirley Temple || Sol Dry (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || Nothing (1u) + Cream (1u) + Sugar (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Snow White || Beer (1u) + Lemon Lime (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Soy Latte || Coffee (1u) + Soy Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Starkist || Cola (1u) + Orange Juice (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Sui Dream || Space Up (1u) + Blue Curacao (1u) + Melon Liquor (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate Bomb || Beer (1u) + Whiskey Cola (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Tequila Sunrise || Orange Juice (1u) + Tequila (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Toxins Special || Rum (2u) + Vermouth (1u) + Plasma (2u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Martini || Vermouth (1u) + Vodka (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Red Bool || Vodka (1u) + Energy Drink (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Vodka Tonic || Vodka (1u) + Tonic Water (2u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Whiskey Cola || Cola (2u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon Wakeup || Watermelon Juice (1u) + Whiskey (1u) + Energy Drink (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| White Russian || Black Russian (2u) + Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Whiskey Soda || Soda Water (2u) + Whiskey (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Basher || Manly Dorf (2u) + Energy Drink (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pilk || Cola (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| The Martinez || Cola (2u) + Vodka (2u) + Ice (1u) + Lemon Juice (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| White Gilgamesh || Beer (2u) + Milk (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hot &amp;amp; Non-Alcoholic Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Yield / Heat&lt;br /&gt;
|-&lt;br /&gt;
| Hot Cocoa || Water (1u) + Cocoa Powder (1u) || 2u; 350 K+&lt;br /&gt;
|-&lt;br /&gt;
| Hot Ramen || Dry Ramen (5u) + Water (2u) || 6u; 324 K+&lt;br /&gt;
|-&lt;br /&gt;
| Cola || Ipecac (1u) + Oxygen (1u) + Water (1u) + Sugar (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Lemonade || Lemon Juice (1u) + Sugar (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Lime || Lemon Juice (1u) + Lime Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Arnold Palmer || Iced Tea (1u) + Lemonade (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Kira Special || Lime Juice (1u) + Orange Juice (1u) + Soda Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Root Beer Float || Root Beer (2u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Roy Rogers || Cola (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Shirley Temple || Sol Dry (2u) + Grenadine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Cafe Latte || Coffee (1u) + Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Soy Latte || Coffee (1u) + Soy Milk (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Coffee || Coffee (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Tea || Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Iced Green Tea || Green Tea (2u) + Ice (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dangerous &amp;amp; Exotic Drinks ==&lt;br /&gt;
These recipes are real reactions in the repo, but they use chemicals, radioactive materials, fuel, or medicine. Treat them as special orders.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Atomic Bomb || B52 (10u) + Uranium (1u) || 11u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Cog Champ || Cognac (1u) + Screwdriver Cocktail (1u) + Welding Fuel (1u) || 3u yield; plays a steam sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Gildlager || Vodka (10u) + Gold (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Manhattan Project || Whiskey (10u) + Uranium (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nuclear Cola || Cola (5u) + Uranium (1u) || 5u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Patron || Tequila (10u) + Silver (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Three Mile Island || Long Island Iced Tea (10u) + Uranium (1u) || 10u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Toxins Special || Rum (2u) + Vermouth (1u) + Plasma (2u) || 5u yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Doctors Delight || Cream (2u) + Lime Juice (1u) + Orange Juice (1u) + Tomato Juice (1u) + Tricordrazine (1u) || 6u yield; uses medicine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Hooch || Ethanol (2u) + Welding Fuel (1u) + Enzyme (1u) || 3u yield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Extended Cocktail Recipes ==&lt;br /&gt;
These come from the DeltaV and Nyanotrasen drink reaction files included in the repo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Drink&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Yield / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Health Violation || Gargle Blaster (10u) + Moonshine (6u) + Vodka Martini (3u) + Vermouth (1u) || 20u&lt;br /&gt;
|-&lt;br /&gt;
| Gunmetal || Cream (1u) + Welding Fuel (1u) + Rum (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Drop || Vodka (2u) + Sugar (2u) + Lemon Juice (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Green Grass || Blue Curacao (2u) + Orange Juice (3u) + Ice (1u) || 6u&lt;br /&gt;
|-&lt;br /&gt;
| Daiquiri || Dead Rum (5u) + Lime Juice (3u) + Sugar (2u) || 10u&lt;br /&gt;
|-&lt;br /&gt;
| Arsonist&#039;s Brew || Thermite (1u) + Welding Fuel (1u) + Capsaicin Oil (1u) + Whiskey (1u) + Phosphorus (1u) || 5u; 374 K+&lt;br /&gt;
|-&lt;br /&gt;
| Mothamphetamine || Fourteen Loko (1u) + Energy Drink (1u) + Blue Curacao (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Lean || Grape Soda (1u) + Diphenhydramine (1u) + Impedrezene (1u) + Fourteen Loko (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Orange Creamice || Orange Juice (2u) + Cream (1u) + Vodka (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Silverjack || Tequila (1u) + Beer (1u) + Sulfur (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Brainbomb || Space Drugs (1u) + THC (1u) + Moonshine (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Atomic Punch || Radium (1u) + Lime Juice (1u) + Pineapple Juice (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Clown Blood || Wine (2u) + Sugar (1u) + Grenadine (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Circus Juice || Clown Blood (2u) + Banana Juice (1u) + Tequila (1u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Pink Drink || Milk (1u) + Grenadine (1u) + Ice Cream (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Sapo Picante || Gin (1u) + Capsaicin Oil (1u) + Tomato Juice (2u) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| Graveyard || Coffee Liqueur (3u) + Ice (1u) + Cream (1u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Tea || Flour (1u) + Iced Tea (2u) + Cream (2u) || 5u&lt;br /&gt;
|-&lt;br /&gt;
| Grape Soda || Grape Juice (1u) + Soda Water (1u) + Sugar (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bar Equipment ==&lt;br /&gt;
The bartender starts with a &#039;&#039;&#039;Drink Shaker&#039;&#039;&#039;. Kitchen and bar glassware can be printed from the N14 Kitchen lathe category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Drink Shaker || Starting bartender gear / service supply || Main portable mixing container.&lt;br /&gt;
|-&lt;br /&gt;
| Mug || 100 Glass || Hot drinks and casual service.&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mug || 100 Steel || Durable drink container.&lt;br /&gt;
|-&lt;br /&gt;
| Drinking Glass || 100 Glass || Standard cocktail service.&lt;br /&gt;
|-&lt;br /&gt;
| Shot Glass || 100 Glass || Small pours and shots.&lt;br /&gt;
|-&lt;br /&gt;
| Coupe Glass || 100 Glass || Cocktail presentation.&lt;br /&gt;
|-&lt;br /&gt;
| Big Bowl || 100 Glass || Not a bar glass, but useful for kitchen-adjacent service.&lt;br /&gt;
|-&lt;br /&gt;
| Coffeepot || 100 Steel || Coffee and hot drink prep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bartender Role Notes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Detail&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Job || Wasteland Bartender / Town Bartender.&lt;br /&gt;
|-&lt;br /&gt;
| Access || Wasteland Bartender, Townsperson, and inn room access.&lt;br /&gt;
|-&lt;br /&gt;
| Species || Human, Ghoul, or Glowing Ghoul.&lt;br /&gt;
|-&lt;br /&gt;
| Starting gear || Tophat, bartender uniform, town headset, leather armor, explorer backpack, leather boots, bartender ID, and Drink Shaker.&lt;br /&gt;
|-&lt;br /&gt;
| Special component || ProfessionalChef.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Need&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Fast Path&lt;br /&gt;
|-&lt;br /&gt;
| Clean water || Charcoal + Dirty Water -&amp;gt; Filtered Water; heat Filtered Water to 373 K+.&lt;br /&gt;
|-&lt;br /&gt;
| Herbal drinks || Heat plant extract + water to 354 K+ for tea.&lt;br /&gt;
|-&lt;br /&gt;
| Basic bar rail || Stock vodka, rum, whiskey, gin, tequila, vermouth, beer, wine, coffee liqueur, cream, juices, cola, soda water, and tonic water.&lt;br /&gt;
|-&lt;br /&gt;
| N14 soda service || Nuka-Cola and Vim bottles are 50u and usually spawn a cap when opened.&lt;br /&gt;
|-&lt;br /&gt;
| Safe orders || Lemonade, Arnold Palmer, Kira Special, cafe latte, iced tea, root beer float, and most normal cocktails.&lt;br /&gt;
|-&lt;br /&gt;
| Risky orders || Anything using uranium, plasma, welding fuel, sulfuric acid, radium, thermite, or medicine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Bartending]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Cooking&amp;diff=247</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Cooking&amp;diff=247"/>
		<updated>2026-07-09T18:16:43Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* Cooking * Recipes, Ingredients &amp;amp; Kitchen Equipment *&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland does not forgive empty stomachs. A good cook can turn irradiated meat, brahmin milk, razorgrain flour, scavenged cookware, and a hot plate into meals that keep a settlement moving.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Cooking Basics ==&lt;br /&gt;
Most finished meals are made with a &#039;&#039;&#039;microwave&#039;&#039;&#039; or compatible cooking machine using the listed solid ingredients and reagent units. Some raw meats can also be cooked by heating them directly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Method&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Use&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Microwave cooking || Combines solids and reagents into complete meals. || Recipe time is listed in seconds. Wrong or incomplete inputs produce bad food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Direct heat cooking || Cooks raw steaks, cutlets, claws, morsels, and similar meat items. || Construction graphs use &#039;&#039;&#039;305 K minimum&#039;&#039;&#039; heat and play a sizzle sound when complete.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Reagent prep || Makes doughs, batter, cheese, butter, jams, and pickles. || Some recipes create physical items; jams and pickles create reagents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slicing&#039;&#039;&#039; || Turns loaves, pizzas, cakes, and other foods into portions. || Use a valid cutting tool such as a kitchen knife or butcher&#039;s cleaver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Ingredients ==&lt;br /&gt;
These are the prep recipes that feed the rest of the kitchen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cheese || Brahmin Milk (40u) + Enzyme (5u catalyst) || Creates one cheese item.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Dough || Razorgrain Flour Extract (15u) + Water (10u) || Creates standard dough.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cornmeal Dough || Maize Extract (15u) + Water (10u) || Used for cornbread and tortillas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cake Batter || Razorgrain Flour Extract (15u) + Egg (12u) + Sugar (5u) || Bakes into plain cake.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Butter || Brahmin Milk (30u) + Table Salt (5u catalyst) || Creates one stick of butter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Pie Dough || Razorgrain Flour Extract (15u) + Egg (12u) + Table Salt (5u) || Used for pies and tarts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Meatball&#039;&#039;&#039; || N14 irradiated animal proteins (5u) + Egg (6u) || Creates one meatball.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preserves &amp;amp; Pickles ==&lt;br /&gt;
Jams require heat at &#039;&#039;&#039;354 K / 80 deg C minimum&#039;&#039;&#039;. Pickles require heat at &#039;&#039;&#039;304 K / 30 deg C minimum&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| Agave Jam || Agave Nectar Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry Jam || Blackberry Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Broc Jam || Broc Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Cactus Jam || Cactus Water Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Multifruit Jam || Mutfruit Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Pear Jam || Prickly Pear Fruit Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Jam || Starlight Berry Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Tarberry Jam || Tarberry Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Cabbage || Cabbage Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Carrots || Carrot Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Corn || Maize Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Jalapenos || Glowpepper Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Onions || Pinyon Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cooked Meat ==&lt;br /&gt;
Raw meat recipes are simple: cook the listed raw meat directly or use the microwave recipe. Most steaks take &#039;&#039;&#039;15 seconds&#039;&#039;&#039;; cutlets take &#039;&#039;&#039;5 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredient&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:15%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Irradiated Meat || Raw irradiated meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin Steak / Cutlet || Raw brahmin steak or raw brahmin cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Bighorner Steak / Cutlet || Raw bighorner steak or raw bighorner cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radstag Steak / Cutlet || Raw radstag steak or raw radstag cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radhog Steak / Cutlet || Raw radhog meat or raw radhog cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Yao-Guai Steak / Cutlet || Raw Yao-Guai meat or raw yao-guai cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radchicken Steak / Cutlet || Raw radchicken meat or raw radchicken cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radscorpion Steak / Cutlet || Raw radscorpion meat or raw radscorpion cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Gecko Steak || Raw gecko meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Fire Gecko Steak || Raw fire gecko meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Golden Gecko Steak || Raw golden gecko meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Pigrat Steak || Raw pigrat meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Iguana || Raw iguana || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Squirrel Bits || Raw squirrel bits || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Mirelurk Claw || Raw mirelurk claw || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Radlurk Claw || Raw radlurk claw || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Radroach Fillet || Raw radroach fillet || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Boiled Radscorpion Leg || Raw radscorpion leg + Water (15u) || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bread, Dough &amp;amp; Pizza ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Bun || Dough Slice (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Bread || Dough (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Banana Bread || Dough (1) + Banana (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Cornbread || Cornmeal Dough (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Cream Cheese Bread || Dough (1) + Cheese Wedge (2) + Brahmin Milk (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Bread || Dough (1) + Raw Rad Cutlet (2) + Cheese Wedge (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Radroll || Dough (1) + Raw Radroach Fillet (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Scorpion Bread || Dough (1) + Raw Radscorpion Leg (2) + Cheese Wedge (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Tofu Bread || Dough (1) + Tofu (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Baguette || Dough (1) + Table Salt (5u) + Black Pepper (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Buttered Toast || Bread Slice (1) + Butter (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| French Toast || Bread Slice (1) + Brahmin Milk (5u) + Egg (12u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Garlic Bread Slice || Bread Slice (1) + Garlic (1) + Butter (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Two Slice || Bread Slice (2) + Wine (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Margherita Pizza || Flat Dough (1) + Cheese Wedge (1) + Wild Tato (4) || 30s&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Pizza || Flat Dough (1) + Cave Fungus (5) || 30s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Pizza || Flat Dough (1) + Raw Irradiated Meat (3) + Cheese Wedge (1) + Wild Tato (1) || 30s&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Pizza || Flat Dough (1) + Wild Onion (1) + Wild Carrot (1) + Wild Maize (1) + Wild Tato (1) || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burgers &amp;amp; Sandwiches ==&lt;br /&gt;
Most burger recipes accept either an N14 bun or a standard bread bun where the repo defines duplicates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Plain Burger || Bun (1) + Raw Irradiated Meat (1) or generic Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Cheeseburger || Bun (1) + Meat (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Bacon Burger || Bun (1) + Bacon (1) + Cheese Wedge (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Bearger || Bun (1) + Raw Yao-Guai Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Big Bite Burger || Bun (1) + Meat (2) + Cheese Wedge (1) + Wild Tato (1) + Red Onion Slice (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Super Bite Burger || Bun (1) + Meat (2) + Cheese Wedge (2) + Wild Tato (2) + Egg (2) + Table Salt (5u) || 25s&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Sandwich || Bun (1) + Raw Radchicken Meat (1) or Chicken Meat (1) + Mayo (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Crab Burger || Bun (1) + Raw Mirelurk Claw (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Fillet-o-Carp Burger || Bun (1) + Fish Meat (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Five Alarm Burger || Bun (1) + Meat (1) + Wild Glowpepper (3) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| McGuffin || Bun (1) + Cheese Wedge (1) + Chicken Egg (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| BBQ Rib Sandwich || Bun (1) + BBQ Ribs (1) + Red Onion Slice (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Rat Burger || Bun (1) + Rat Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Tofu Burger || Bun (1) + Tofu Slice (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Duck Sandwich || Bun (1) + Duck Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Appendix Burger || Bun (1) + Appendix (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Brain Burger || Bun (1) + Brain (1) || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noodles, Rice &amp;amp; Bowls ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Boiled Spaghetti || Butter (1) + Razorgrain Extract (15u) + Egg (6u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Pasta Tomato || Boiled Spaghetti (1) + Wild Tato (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Butter Noodles || Boiled Spaghetti (1) + Butter (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chow Mein || Boiled Spaghetti (1) + Wild Onion (1) + Wild Carrot (1) + Wild Maize (1) + Chicken Egg (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Oatmeal || Big Bowl (1) + Oats (15u) + Water (10u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Boiled Rice || Big Bowl (1) + Rice (15u) + Water (10u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Rice Pudding || Big Bowl (1) + Rice (15u) + Brahmin Milk (10u) + Sugar (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Roadkill Rice || Boiled Rice (1) + Raw Rad Cutlet (3) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Black-Eyed Gumbo || Boiled Rice (1) + Raw Rad Cutlet (3) + Wild Glowpepper (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Egg-Fried Rice || Boiled Rice (1) + Chicken Egg (1) + Wild Carrot (1) || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soups &amp;amp; Salads ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Bisque || Big Bowl (1) + Wild Tato (1) + Cave Fungus (1) + Fish Meat (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Nettle Soup || Big Bowl (1) + Nettle (1) + Wild Tato (1) + Water (10u) + Egg (6u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Eyeball Soup || Big Bowl (1) + Eyes (1) + Wild Carrot (1) + Wild Tato (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Onion Soup || Big Bowl (1) + Red Onion Slice (5) + Cheese Wedge (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Soup || Big Bowl (1) + Cave Fungus (2) + Water (5u) + Brahmin Milk (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Stew || Big Bowl (1) + Raw Rad Cutlet (3) + Wild Tato (1) + Wild Onion (1) + Cave Fungus (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Tato Soup || Big Bowl (1) + Wild Tato (2) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Bloodtato Soup || Big Bowl (1) + Wild Tato (2) + Blood (50u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Mutie Soup || Big Bowl (1) + Raw Radscorpion Leg (2) + Soy Sauce (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Soup || Big Bowl (1) + Wild Maize (1) + Wild Carrot (1) + Wild Tato (1) + Wild Onion (1) + Water (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Hot Chili || Big Bowl (1) + Wild Glowpepper (1) + Raw Rad Cutlet (1) + Red Onion Slice (1) + Wild Tato (1) || 20s&lt;br /&gt;
|-&lt;br /&gt;
| Herb Salad || Big Bowl (1) + Wild Broc Flower (3) + Wild Mutfruit (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Coleslaw || Big Bowl (1) + Wild Onion (1) + Wild Cabbage (1) + Vinaigrette (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Caesar Salad || Big Bowl (1) + Red Onion Slice (1) + Bread Slice (1) + Cheese Wedge (1) + Wild Cabbage (1) + Olive Oil (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Kimchi Salad || Big Bowl (1) + Carrot (1) + Cabbage (1) + Garlic (1) + Vinegar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Salad || Big Bowl (1) + Orange (1) + Apple (1) + Grapes (1) + Watermelon Slice (2) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Salad || Big Bowl (1) + Banana (1) + Apple (1) + Grapes (1) + Watermelon Slice (2) || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pies, Sweets &amp;amp; Baking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Mutfruit Pie || Pie Dough (1) + Wild Mutfruit (3) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Baklava || Pie Dough (1) + Wild Pinyon Nuts (1) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry Pie || Pie Dough (1) + Wild Blackberries (3) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Pie || Pie Dough (1) + Raw Irradiated Meat (3) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Lava Tart || Pie Dough (1) + Chocolate Bar (3) + Tin Plate (1) + Sugar (5u) + Milk (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Plain Cake || Cake Batter (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Mutfruit / Carrot / Tarberry Cake || Plain Cake (1) + Fruit or vegetable (3) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Cheese Cake || Plain Cake (1) + Cheese Wedge (3) + Cream (10u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin Cake || Plain Cake (1) + Pumpkin (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Birthday Cake || Plain Cake (1) + Cream (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Cake || Plain Cake (1) + Chocolate Bar (2) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Brain Cake || Plain Cake (1) + Brain (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Pancake || Razorgrain Extract (5u) + Brahmin Milk (5u) + Egg (6u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Tarberry Pancake || Tarberries (2) + Razorgrain Extract (5u) + Brahmin Milk (5u) + Egg (6u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Waffle || Razorgrain Extract (5u) + Brahmin Milk (5u) + Egg (6u) + Soda Water (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Soy Waffle || Razorgrain Extract (5u) + Soy Milk (5u) + Egg (6u) + Soda Water (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || Butter (1) + Chocolate Bar (1) + Razorgrain Extract (5u) + Sugar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cookie || Butter (1) + Razorgrain Extract (5u) + Sugar (10u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Raisin Cookie || Raisins (1) + Razorgrain Extract (5u) + Sugar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Oatmeal Cookie || Butter (1) + Oats (5u) + Sugar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Brownie Batch || Butter (2) + Chocolate Bar (2) + Chicken Egg (3) + Razorgrain Extract (15u) + Sugar (30u) || 25s&lt;br /&gt;
|-&lt;br /&gt;
| Cannabis Brownie Batch || Cannabis Butter (2) + Chocolate Bar (2) + Chicken Egg (3) + Razorgrain Extract (15u) + Sugar (30u) || 25s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Meals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Onion Rings || Red Onion Slice (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Popcorn || Wild Maize (1) || 20s&lt;br /&gt;
|-&lt;br /&gt;
| Cuban Carp || Dough (1) + Cheese Wedge (2) + Wild Glowpepper (1) + Fish Meat (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Sashimi || Fish Meat (2) + Table Salt (1u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Baked Potato || Wild Tato (1) + Cheese Wedge (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Fries || Wild Tato (1) + Table Salt (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Cheesy Fries || Wild Tato (1) + Cheese Wedge (1) + Table Salt (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Carrot Fries || Wild Carrot (1) + Table Salt (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Dumplings || Dough Slice (3) + Water (10u) + Uncooked Animal Proteins (6u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Queso || Wild Glowpepper (1) + Cheese Wedge (2) + Black Pepper (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| BBQ Ribs || Raw Bighorner Steak (2) + Kebab Skewer (1) + BBQ Sauce (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Enchiladas || Raw Gecko Meat (1) + Wild Glowpepper (2) + Wild Maize (1) || 20s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Kebab || Raw Rad Cutlet (3) + Kebab Skewer (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Kebab || Snake Meat (1) + Kebab Skewer (1) + Wine (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Soft Taco || Dough Slice (1) + Wild Tato (1) + Red Onion Slice (2) + Cheese Wedge (1) + Raw Rad Cutlet (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chevre Chaud || Chevre Disk (1) + Baguette Slice (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Cannabis Butter || Butter (1) + Cannabis Leaves (6) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Corn in Butter || Wild Maize (1) + Plate (1) + Butter (1) || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tacos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Taco Shell || Flattened Tortilla Dough (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Taco || Taco Shell (1) + Raw Rad Cutlet (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Taco || Taco Shell (1) + Raw Radchicken Meat (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Fish Taco || Taco Shell (1) + Fish Meat (1) + Red Onion Slice (2) + Wild Tato (1) + Wild Cabbage (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Rat Taco || Taco Shell (1) + Cheese Wedge (1) + Rat Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Taco Supreme || Taco Shell (1) + Cheese Wedge (1) + Raw Rad Cutlet (1) + Wild Tato (1) + Wild Cabbage (1) + Red Onion Slice (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Taco Supreme || Taco Shell (1) + Cheese Wedge (1) + Raw Radchicken Meat (1) + Wild Tato (1) + Wild Cabbage (1) + Red Onion Slice (2) || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kitchen Equipment ==&lt;br /&gt;
Kitchen tools are printed from the N14 Kitchen lathe category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Butcher&#039;s Cleaver || 300 Steel + 50 Plastic || Heavy cutting and butchery tool.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Kitchen Knife || 200 Steel + 50 Plastic || General food slicing tool.&lt;br /&gt;
|-&lt;br /&gt;
| Mug / Metal Mug || 100 Glass / 100 Steel || Drink containers.&lt;br /&gt;
|-&lt;br /&gt;
| Drinking Glass / Shot Glass / Coupe Glass || 100 Glass || Drink service.&lt;br /&gt;
|-&lt;br /&gt;
| Plate / Small Plate || 100 Glass / 50 Glass || Meal plating.&lt;br /&gt;
|-&lt;br /&gt;
| Plastic Plate / Small Plastic Plate || 100 Plastic / 50 Plastic || Cheap meal plating.&lt;br /&gt;
|-&lt;br /&gt;
| Big Bowl || 100 Glass || Required for soups, salads, rice, and oatmeal.&lt;br /&gt;
|-&lt;br /&gt;
| Tin Plate || 100 Steel || Required for pies and tarts.&lt;br /&gt;
|-&lt;br /&gt;
| Kebab Skewer || 100 Steel || Required for kebabs and BBQ ribs.&lt;br /&gt;
|-&lt;br /&gt;
| Cookpot || 100 Steel || Wasteland cooking vessel.&lt;br /&gt;
|-&lt;br /&gt;
| Coffeepot || 100 Steel || Beverage prep.&lt;br /&gt;
|-&lt;br /&gt;
| Plant Bag || 300 Cloth || Carries harvested produce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Need&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Fast Path&lt;br /&gt;
|-&lt;br /&gt;
| Bread supply || Razorgrain Flour Extract + Water -&amp;gt; Dough -&amp;gt; Bread; slice for toast, burgers, and sandwiches.&lt;br /&gt;
|-&lt;br /&gt;
| Burger line || Make buns from dough slices, then add meat and toppings.&lt;br /&gt;
|-&lt;br /&gt;
| Pizza line || Use flat dough, then add toppings; all listed pizzas take 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Soup kitchen || Print big bowls, keep water or milk on hand, and stock common vegetables.&lt;br /&gt;
|-&lt;br /&gt;
| Dessert prep || Make cake batter and pie dough first; most decorated cakes use a finished plain cake as the base.&lt;br /&gt;
|-&lt;br /&gt;
| Preserving produce || Mix fruit/plant extracts with sugar for jam, or vegetable extracts with salt and water for pickles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Cooking]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Cooking&amp;diff=246</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Cooking&amp;diff=246"/>
		<updated>2026-07-09T18:15:55Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* Cooking * Recipes, Ingredients &amp;amp; Kitchen Equipment *&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland does not forgive empty stomachs. A good cook can turn irradiated meat, brahmin milk, razorgrain flour, scavenged cookware, and a hot plate into meals that keep a settlement moving. This page covers the Nuclear 14 cooking recipes defined in the repo: base food prep, meat cooking, microwave meals, preserves, pickles, and kitchen lathe equipment.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Cooking Basics ==&lt;br /&gt;
Most finished meals are made with a &#039;&#039;&#039;microwave&#039;&#039;&#039; or compatible cooking machine using the listed solid ingredients and reagent units. Some raw meats can also be cooked by heating them directly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Method&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Use&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Microwave cooking || Combines solids and reagents into complete meals. || Recipe time is listed in seconds. Wrong or incomplete inputs produce bad food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Direct heat cooking || Cooks raw steaks, cutlets, claws, morsels, and similar meat items. || Construction graphs use &#039;&#039;&#039;305 K minimum&#039;&#039;&#039; heat and play a sizzle sound when complete.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Reagent prep || Makes doughs, batter, cheese, butter, jams, and pickles. || Some recipes create physical items; jams and pickles create reagents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slicing&#039;&#039;&#039; || Turns loaves, pizzas, cakes, and other foods into portions. || Use a valid cutting tool such as a kitchen knife or butcher&#039;s cleaver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Ingredients ==&lt;br /&gt;
These are the prep recipes that feed the rest of the kitchen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cheese || Brahmin Milk (40u) + Enzyme (5u catalyst) || Creates one cheese item.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Dough || Razorgrain Flour Extract (15u) + Water (10u) || Creates standard dough.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cornmeal Dough || Maize Extract (15u) + Water (10u) || Used for cornbread and tortillas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cake Batter || Razorgrain Flour Extract (15u) + Egg (12u) + Sugar (5u) || Bakes into plain cake.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Butter || Brahmin Milk (30u) + Table Salt (5u catalyst) || Creates one stick of butter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Pie Dough || Razorgrain Flour Extract (15u) + Egg (12u) + Table Salt (5u) || Used for pies and tarts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Meatball&#039;&#039;&#039; || N14 irradiated animal proteins (5u) + Egg (6u) || Creates one meatball.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preserves &amp;amp; Pickles ==&lt;br /&gt;
Jams require heat at &#039;&#039;&#039;354 K / 80 deg C minimum&#039;&#039;&#039;. Pickles require heat at &#039;&#039;&#039;304 K / 30 deg C minimum&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| Agave Jam || Agave Nectar Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry Jam || Blackberry Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Broc Jam || Broc Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Cactus Jam || Cactus Water Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Multifruit Jam || Mutfruit Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Pear Jam || Prickly Pear Fruit Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Jam || Starlight Berry Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Tarberry Jam || Tarberry Extract (1u) + Sugar (1u) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Cabbage || Cabbage Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Carrots || Carrot Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Corn || Maize Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Jalapenos || Glowpepper Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| Pickled Onions || Pinyon Extract (1u) + Table Salt (1u) + Water (1u) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cooked Meat ==&lt;br /&gt;
Raw meat recipes are simple: cook the listed raw meat directly or use the microwave recipe. Most steaks take &#039;&#039;&#039;15 seconds&#039;&#039;&#039;; cutlets take &#039;&#039;&#039;5 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredient&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:15%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Irradiated Meat || Raw irradiated meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin Steak / Cutlet || Raw brahmin steak or raw brahmin cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Bighorner Steak / Cutlet || Raw bighorner steak or raw bighorner cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radstag Steak / Cutlet || Raw radstag steak or raw radstag cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radhog Steak / Cutlet || Raw radhog meat or raw radhog cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Yao-Guai Steak / Cutlet || Raw Yao-Guai meat or raw yao-guai cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radchicken Steak / Cutlet || Raw radchicken meat or raw radchicken cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Radscorpion Steak / Cutlet || Raw radscorpion meat or raw radscorpion cutlet || 15s / 5s&lt;br /&gt;
|-&lt;br /&gt;
| Gecko Steak || Raw gecko meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Fire Gecko Steak || Raw fire gecko meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Golden Gecko Steak || Raw golden gecko meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Pigrat Steak || Raw pigrat meat || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Iguana || Raw iguana || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Squirrel Bits || Raw squirrel bits || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Mirelurk Claw || Raw mirelurk claw || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Radlurk Claw || Raw radlurk claw || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Radroach Fillet || Raw radroach fillet || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Boiled Radscorpion Leg || Raw radscorpion leg + Water (15u) || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bread, Dough &amp;amp; Pizza ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Bun || Dough Slice (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Bread || Dough (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Banana Bread || Dough (1) + Banana (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Cornbread || Cornmeal Dough (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Cream Cheese Bread || Dough (1) + Cheese Wedge (2) + Brahmin Milk (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Bread || Dough (1) + Raw Rad Cutlet (2) + Cheese Wedge (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Radroll || Dough (1) + Raw Radroach Fillet (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Scorpion Bread || Dough (1) + Raw Radscorpion Leg (2) + Cheese Wedge (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Tofu Bread || Dough (1) + Tofu (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Baguette || Dough (1) + Table Salt (5u) + Black Pepper (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Buttered Toast || Bread Slice (1) + Butter (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| French Toast || Bread Slice (1) + Brahmin Milk (5u) + Egg (12u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Garlic Bread Slice || Bread Slice (1) + Garlic (1) + Butter (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Two Slice || Bread Slice (2) + Wine (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Margherita Pizza || Flat Dough (1) + Cheese Wedge (1) + Wild Tato (4) || 30s&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Pizza || Flat Dough (1) + Cave Fungus (5) || 30s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Pizza || Flat Dough (1) + Raw Irradiated Meat (3) + Cheese Wedge (1) + Wild Tato (1) || 30s&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Pizza || Flat Dough (1) + Wild Onion (1) + Wild Carrot (1) + Wild Maize (1) + Wild Tato (1) || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burgers &amp;amp; Sandwiches ==&lt;br /&gt;
Most burger recipes accept either an N14 bun or a standard bread bun where the repo defines duplicates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Plain Burger || Bun (1) + Raw Irradiated Meat (1) or generic Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Cheeseburger || Bun (1) + Meat (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Bacon Burger || Bun (1) + Bacon (1) + Cheese Wedge (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Bearger || Bun (1) + Raw Yao-Guai Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Big Bite Burger || Bun (1) + Meat (2) + Cheese Wedge (1) + Wild Tato (1) + Red Onion Slice (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Super Bite Burger || Bun (1) + Meat (2) + Cheese Wedge (2) + Wild Tato (2) + Egg (2) + Table Salt (5u) || 25s&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Sandwich || Bun (1) + Raw Radchicken Meat (1) or Chicken Meat (1) + Mayo (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Crab Burger || Bun (1) + Raw Mirelurk Claw (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Fillet-o-Carp Burger || Bun (1) + Fish Meat (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Five Alarm Burger || Bun (1) + Meat (1) + Wild Glowpepper (3) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| McGuffin || Bun (1) + Cheese Wedge (1) + Chicken Egg (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| BBQ Rib Sandwich || Bun (1) + BBQ Ribs (1) + Red Onion Slice (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Rat Burger || Bun (1) + Rat Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Tofu Burger || Bun (1) + Tofu Slice (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Duck Sandwich || Bun (1) + Duck Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Appendix Burger || Bun (1) + Appendix (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Brain Burger || Bun (1) + Brain (1) || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noodles, Rice &amp;amp; Bowls ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Boiled Spaghetti || Butter (1) + Razorgrain Extract (15u) + Egg (6u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Pasta Tomato || Boiled Spaghetti (1) + Wild Tato (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Butter Noodles || Boiled Spaghetti (1) + Butter (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chow Mein || Boiled Spaghetti (1) + Wild Onion (1) + Wild Carrot (1) + Wild Maize (1) + Chicken Egg (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Oatmeal || Big Bowl (1) + Oats (15u) + Water (10u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Boiled Rice || Big Bowl (1) + Rice (15u) + Water (10u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Rice Pudding || Big Bowl (1) + Rice (15u) + Brahmin Milk (10u) + Sugar (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Roadkill Rice || Boiled Rice (1) + Raw Rad Cutlet (3) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Black-Eyed Gumbo || Boiled Rice (1) + Raw Rad Cutlet (3) + Wild Glowpepper (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Egg-Fried Rice || Boiled Rice (1) + Chicken Egg (1) + Wild Carrot (1) || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soups &amp;amp; Salads ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Bisque || Big Bowl (1) + Wild Tato (1) + Cave Fungus (1) + Fish Meat (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Nettle Soup || Big Bowl (1) + Nettle (1) + Wild Tato (1) + Water (10u) + Egg (6u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Eyeball Soup || Big Bowl (1) + Eyes (1) + Wild Carrot (1) + Wild Tato (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Onion Soup || Big Bowl (1) + Red Onion Slice (5) + Cheese Wedge (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Soup || Big Bowl (1) + Cave Fungus (2) + Water (5u) + Brahmin Milk (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Stew || Big Bowl (1) + Raw Rad Cutlet (3) + Wild Tato (1) + Wild Onion (1) + Cave Fungus (1) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Tato Soup || Big Bowl (1) + Wild Tato (2) + Water (10u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Bloodtato Soup || Big Bowl (1) + Wild Tato (2) + Blood (50u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Mutie Soup || Big Bowl (1) + Raw Radscorpion Leg (2) + Soy Sauce (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Soup || Big Bowl (1) + Wild Maize (1) + Wild Carrot (1) + Wild Tato (1) + Wild Onion (1) + Water (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Hot Chili || Big Bowl (1) + Wild Glowpepper (1) + Raw Rad Cutlet (1) + Red Onion Slice (1) + Wild Tato (1) || 20s&lt;br /&gt;
|-&lt;br /&gt;
| Herb Salad || Big Bowl (1) + Wild Broc Flower (3) + Wild Mutfruit (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Coleslaw || Big Bowl (1) + Wild Onion (1) + Wild Cabbage (1) + Vinaigrette (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Caesar Salad || Big Bowl (1) + Red Onion Slice (1) + Bread Slice (1) + Cheese Wedge (1) + Wild Cabbage (1) + Olive Oil (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Kimchi Salad || Big Bowl (1) + Carrot (1) + Cabbage (1) + Garlic (1) + Vinegar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Salad || Big Bowl (1) + Orange (1) + Apple (1) + Grapes (1) + Watermelon Slice (2) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Salad || Big Bowl (1) + Banana (1) + Apple (1) + Grapes (1) + Watermelon Slice (2) || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pies, Sweets &amp;amp; Baking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Mutfruit Pie || Pie Dough (1) + Wild Mutfruit (3) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Baklava || Pie Dough (1) + Wild Pinyon Nuts (1) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry Pie || Pie Dough (1) + Wild Blackberries (3) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Pie || Pie Dough (1) + Raw Irradiated Meat (3) + Tin Plate (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Lava Tart || Pie Dough (1) + Chocolate Bar (3) + Tin Plate (1) + Sugar (5u) + Milk (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Plain Cake || Cake Batter (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Mutfruit / Carrot / Tarberry Cake || Plain Cake (1) + Fruit or vegetable (3) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Cheese Cake || Plain Cake (1) + Cheese Wedge (3) + Cream (10u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin Cake || Plain Cake (1) + Pumpkin (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Birthday Cake || Plain Cake (1) + Cream (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Cake || Plain Cake (1) + Chocolate Bar (2) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Brain Cake || Plain Cake (1) + Brain (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Pancake || Razorgrain Extract (5u) + Brahmin Milk (5u) + Egg (6u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Tarberry Pancake || Tarberries (2) + Razorgrain Extract (5u) + Brahmin Milk (5u) + Egg (6u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Waffle || Razorgrain Extract (5u) + Brahmin Milk (5u) + Egg (6u) + Soda Water (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Soy Waffle || Razorgrain Extract (5u) + Soy Milk (5u) + Egg (6u) + Soda Water (5u) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || Butter (1) + Chocolate Bar (1) + Razorgrain Extract (5u) + Sugar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cookie || Butter (1) + Razorgrain Extract (5u) + Sugar (10u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Raisin Cookie || Raisins (1) + Razorgrain Extract (5u) + Sugar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Oatmeal Cookie || Butter (1) + Oats (5u) + Sugar (5u) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Brownie Batch || Butter (2) + Chocolate Bar (2) + Chicken Egg (3) + Razorgrain Extract (15u) + Sugar (30u) || 25s&lt;br /&gt;
|-&lt;br /&gt;
| Cannabis Brownie Batch || Cannabis Butter (2) + Chocolate Bar (2) + Chicken Egg (3) + Razorgrain Extract (15u) + Sugar (30u) || 25s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Meals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Onion Rings || Red Onion Slice (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Popcorn || Wild Maize (1) || 20s&lt;br /&gt;
|-&lt;br /&gt;
| Cuban Carp || Dough (1) + Cheese Wedge (2) + Wild Glowpepper (1) + Fish Meat (2) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Sashimi || Fish Meat (2) + Table Salt (1u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Baked Potato || Wild Tato (1) + Cheese Wedge (1) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Fries || Wild Tato (1) + Table Salt (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Cheesy Fries || Wild Tato (1) + Cheese Wedge (1) + Table Salt (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Carrot Fries || Wild Carrot (1) + Table Salt (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Dumplings || Dough Slice (3) + Water (10u) + Uncooked Animal Proteins (6u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Queso || Wild Glowpepper (1) + Cheese Wedge (2) + Black Pepper (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| BBQ Ribs || Raw Bighorner Steak (2) + Kebab Skewer (1) + BBQ Sauce (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Enchiladas || Raw Gecko Meat (1) + Wild Glowpepper (2) + Wild Maize (1) || 20s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Kebab || Raw Rad Cutlet (3) + Kebab Skewer (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Kebab || Snake Meat (1) + Kebab Skewer (1) + Wine (5u) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Soft Taco || Dough Slice (1) + Wild Tato (1) + Red Onion Slice (2) + Cheese Wedge (1) + Raw Rad Cutlet (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chevre Chaud || Chevre Disk (1) + Baguette Slice (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Cannabis Butter || Butter (1) + Cannabis Leaves (6) || 15s&lt;br /&gt;
|-&lt;br /&gt;
| Corn in Butter || Wild Maize (1) + Plate (1) + Butter (1) || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tacos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Time&lt;br /&gt;
|-&lt;br /&gt;
| Taco Shell || Flattened Tortilla Dough (1) || 5s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Taco || Taco Shell (1) + Raw Rad Cutlet (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Taco || Taco Shell (1) + Raw Radchicken Meat (1) + Cheese Wedge (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Fish Taco || Taco Shell (1) + Fish Meat (1) + Red Onion Slice (2) + Wild Tato (1) + Wild Cabbage (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Rat Taco || Taco Shell (1) + Cheese Wedge (1) + Rat Meat (1) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Meat Taco Supreme || Taco Shell (1) + Cheese Wedge (1) + Raw Rad Cutlet (1) + Wild Tato (1) + Wild Cabbage (1) + Red Onion Slice (2) || 10s&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Taco Supreme || Taco Shell (1) + Cheese Wedge (1) + Raw Radchicken Meat (1) + Wild Tato (1) + Wild Cabbage (1) + Red Onion Slice (2) || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kitchen Equipment ==&lt;br /&gt;
Kitchen tools are printed from the N14 Kitchen lathe category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Butcher&#039;s Cleaver || 300 Steel + 50 Plastic || Heavy cutting and butchery tool.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Kitchen Knife || 200 Steel + 50 Plastic || General food slicing tool.&lt;br /&gt;
|-&lt;br /&gt;
| Mug / Metal Mug || 100 Glass / 100 Steel || Drink containers.&lt;br /&gt;
|-&lt;br /&gt;
| Drinking Glass / Shot Glass / Coupe Glass || 100 Glass || Drink service.&lt;br /&gt;
|-&lt;br /&gt;
| Plate / Small Plate || 100 Glass / 50 Glass || Meal plating.&lt;br /&gt;
|-&lt;br /&gt;
| Plastic Plate / Small Plastic Plate || 100 Plastic / 50 Plastic || Cheap meal plating.&lt;br /&gt;
|-&lt;br /&gt;
| Big Bowl || 100 Glass || Required for soups, salads, rice, and oatmeal.&lt;br /&gt;
|-&lt;br /&gt;
| Tin Plate || 100 Steel || Required for pies and tarts.&lt;br /&gt;
|-&lt;br /&gt;
| Kebab Skewer || 100 Steel || Required for kebabs and BBQ ribs.&lt;br /&gt;
|-&lt;br /&gt;
| Cookpot || 100 Steel || Wasteland cooking vessel.&lt;br /&gt;
|-&lt;br /&gt;
| Coffeepot || 100 Steel || Beverage prep.&lt;br /&gt;
|-&lt;br /&gt;
| Plant Bag || 300 Cloth || Carries harvested produce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Need&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Fast Path&lt;br /&gt;
|-&lt;br /&gt;
| Bread supply || Razorgrain Flour Extract + Water -&amp;gt; Dough -&amp;gt; Bread; slice for toast, burgers, and sandwiches.&lt;br /&gt;
|-&lt;br /&gt;
| Burger line || Make buns from dough slices, then add meat and toppings.&lt;br /&gt;
|-&lt;br /&gt;
| Pizza line || Use flat dough, then add toppings; all listed pizzas take 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Soup kitchen || Print big bowls, keep water or milk on hand, and stock common vegetables.&lt;br /&gt;
|-&lt;br /&gt;
| Dessert prep || Make cake batter and pie dough first; most decorated cakes use a finished plain cake as the base.&lt;br /&gt;
|-&lt;br /&gt;
| Preserving produce || Mix fruit/plant extracts with sugar for jam, or vegetable extracts with salt and water for pickles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Cooking]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Staff_Expectations&amp;diff=244</id>
		<title>Staff Expectations</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Staff_Expectations&amp;diff=244"/>
		<updated>2026-07-08T22:08:01Z</updated>

		<summary type="html">&lt;p&gt;Dan: Protected &amp;quot;Staff Expectations&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC STAFF TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: STAFF&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Establishing secure staff uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading administrative expectations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying chain of command...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing leadership directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: STAFF DIRECTIVES LOADED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;STAFF EXPECTATIONS FOR&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where staff protect roleplay, fairness, and community trust.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Staff authority depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Calm judgment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Consistent enforcement&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Respect for players&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Alignment with server leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative power exists to serve the community.&amp;lt;br/&amp;gt;It is not personal status, leverage, or ego.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE STAFF DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE EXERCISING ADMINISTRATIVE AUTHORITY.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK STAFF DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC STAFF CONDUCT TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — BE CALM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Never get snappy, aggressive, sarcastic, or hostile toward players.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — BE FAIR&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Enforce rules based on facts, context, severity, player history, and server intent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — PROTECT ROLEPLAY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Staff intervention should protect the round, not replace player-driven story.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — FOLLOW THE CHAIN OF COMMAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Ask upward when unsure and do not skip leadership just because you want a different answer.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — DOCUMENT SERIOUS ACTIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Major punishments, controversial calls, and repeated behavior problems must be documented.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — DO NOT ABUSE AUTHORITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not use staff power to win arguments, protect friends, target enemies, or influence roleplay.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — REPRESENT THE SERVER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Every staff interaction affects player trust in Misfits: Nuclear Wasteland.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;gt; FULL STAFF DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ALL STAFF EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;GENERAL STAFF DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;APPLIES TO ALL STAFF MEMBERS&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
All staff members represent Misfits: Nuclear Wasteland. You are expected to be kind, calm, patient, and professional with players at all times, even when players are rude, wrong, annoying, or difficult.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This server is a Medium Roleplay Fallout environment. Our job is not to control every story or rescue players from every consequence. Our job is to protect the health of the server, enforce the rules fairly, and make sure players are creating meaningful roleplay instead of ruining the round for others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Required Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Treat players with respect in tickets, Discord, admin messages, and public channels.&lt;br /&gt;
* Never get snappy, aggressive, sarcastic, or hostile toward players.&lt;br /&gt;
* Enforce rules based on facts, context, severity, and player history.&lt;br /&gt;
* Avoid using staff power to win arguments, protect friends, punish enemies, or influence roleplay.&lt;br /&gt;
* Keep staff discussions private and do not argue staff decisions publicly.&lt;br /&gt;
* Document major punishments, controversial calls, and repeated behavior problems.&lt;br /&gt;
* Ask up the chain of command when you are unsure.&lt;br /&gt;
* Remember that staff intervention should protect the round, not replace player-driven story.&lt;br /&gt;
* Follow the intent of the CEO and the published rules.&lt;br /&gt;
* Report bugs, exploits, staff misconduct, and major community issues immediately.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff are not above the rules. Staff members who abuse authority, mistreat players, ignore chain of command, or damage community trust may be removed from staff.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;LEADERSHIP EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;CEO Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the final authority and final responsibility holder for Misfits: Nuclear Wasteland.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You are responsible for everything the server does or does not do. This includes the rules, culture, staff structure, technical direction, enforcement philosophy, player trust, and long-term vision of the project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Set the overall vision and intent of the server.&lt;br /&gt;
* Make final decisions on rule interpretation, staff structure, major punishments, and server direction.&lt;br /&gt;
* Approve or deny major rule changes.&lt;br /&gt;
* Approve or deny major gameplay, technical, mapping, and faction-direction changes.&lt;br /&gt;
* Hold senior staff accountable for their departments.&lt;br /&gt;
* Protect the long-term health of the community over short-term popularity.&lt;br /&gt;
* Resolve disputes between senior leadership when needed.&lt;br /&gt;
* Make sure the staff team understands the difference between enforcing rules and controlling roleplay.&lt;br /&gt;
* Ensure the server remains consistent with the intended Medium Roleplay Fallout experience.&lt;br /&gt;
* Step in when staff decisions risk damaging the server, community trust, or project direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not expected to handle every ticket, every bug, or every staff issue personally. You are expected to make sure the correct people are empowered, corrected, or removed when necessary.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Final rule interpretation rests with you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;COO Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for day-to-day operations and making sure the CEO&#039;s intent is carried out consistently.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to keep the server functioning smoothly across staff, community, development, and operations. You are the person who makes sure things actually get done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Manage daily operations of the server.&lt;br /&gt;
* Translate CEO intent into practical action for the staff team.&lt;br /&gt;
* Coordinate between Security Operations, Engineering, Architecture, and Administration.&lt;br /&gt;
* Make sure staff leads are communicating and not working against each other.&lt;br /&gt;
* Track unresolved issues, stalled decisions, staff concerns, and operational problems.&lt;br /&gt;
* Ensure important issues reach the CEO without overwhelming them with minor details.&lt;br /&gt;
* Help resolve staff disagreements before they become public problems.&lt;br /&gt;
* Make sure announcements, policy changes, and operational decisions are clear.&lt;br /&gt;
* Maintain consistency between the rules, staff enforcement, map direction, and gameplay direction.&lt;br /&gt;
* Watch for burnout, inactivity, poor communication, and leadership gaps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You do not replace the CEO&#039;s authority. You execute the CEO&#039;s intent and keep the machine moving.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;When in doubt, ask:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Does this support the CEO&#039;s direction and improve the health of the server?&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Security Operations Chief Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for building, training, maintaining, and correcting the staff enforcement team.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your focus is the people side of server enforcement. You make sure staff members understand their roles, know the rules, enforce them properly, and stay within their authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Recruit qualified staff members.&lt;br /&gt;
* Review staff applicants for maturity, rule knowledge, temperament, and trustworthiness.&lt;br /&gt;
* Train new Compliance Officers and guide their development.&lt;br /&gt;
* Maintain staff standards across all enforcement ranks.&lt;br /&gt;
* Make sure staff understand what they are allowed and not allowed to do.&lt;br /&gt;
* Identify staff who need coaching, correction, demotion, or removal.&lt;br /&gt;
* Work with Senior Security Administrators to keep rule interpretation consistent.&lt;br /&gt;
* Make sure punishment standards are fair and not based on emotion.&lt;br /&gt;
* Ensure staff are empathetic toward players while still enforcing the rules.&lt;br /&gt;
* Monitor staff activity, ticket handling, and professionalism.&lt;br /&gt;
* Address reports of staff misconduct.&lt;br /&gt;
* Escalate serious staff problems to the COO or CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not just recruiting bodies. You are responsible for the quality and trustworthiness of the staff force.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A strong staff team should be calm, consistent, fair, and aligned with the CEO&#039;s intent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;TECHNICAL AND MAP EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Chief Engineer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for the gameplay and technical direction of the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to make sure the server&#039;s code, systems, balance changes, features, and bug fixes support the intended gameplay experience. You are the final technical gatekeeper before changes enter the repo, unless overruled by the CEO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Approve, deny, or request changes to pull requests.&lt;br /&gt;
* Set technical standards for engineers.&lt;br /&gt;
* Decide whether proposed systems fit the server&#039;s gameplay direction.&lt;br /&gt;
* Prioritize bug fixes, stability issues, exploits, and performance problems.&lt;br /&gt;
* Make sure engineers are working on sanctioned and useful features.&lt;br /&gt;
* Prevent unnecessary complexity, broken systems, and unapproved gameplay changes.&lt;br /&gt;
* Coordinate with the Chief Architect on map-related technical needs.&lt;br /&gt;
* Coordinate with Security Operations when bugs or exploits affect rule enforcement.&lt;br /&gt;
* Review suggestions for technical feasibility and gameplay impact.&lt;br /&gt;
* Maintain repo health and avoid careless merges.&lt;br /&gt;
* Make sure major systems are tested before being pushed live.&lt;br /&gt;
* Ensure bugs are tracked, assigned, and fixed instead of ignored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to protect both the player experience and the codebase.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Engineers should not push major systems, balance changes, or gameplay-altering features without your approval.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Chief Architect Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for the direction, balance, and structure of the map or maps used by the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to make sure the physical world supports the intended Fallout roleplay experience, faction conflict, travel, exploration, and balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Set the overall direction of the map.&lt;br /&gt;
* Decide what maps are used and whether multiple maps are appropriate.&lt;br /&gt;
* Define faction territories, neutral zones, contested spaces, and important landmarks.&lt;br /&gt;
* Maintain map balance between factions.&lt;br /&gt;
* Make sure faction bases are defensible but not impossible to interact with.&lt;br /&gt;
* Make sure the map encourages roleplay, travel, conflict, trade, and story.&lt;br /&gt;
* Avoid creating areas that give one group unfair mechanical or strategic advantage.&lt;br /&gt;
* Coordinate with the Chief Engineer on map-related systems, atmospherics, spawns, access, and technical issues.&lt;br /&gt;
* Review and approve map changes before they are merged or used.&lt;br /&gt;
* Consider how map layout affects raids, wars, escalation, and player interaction.&lt;br /&gt;
* Make sure map changes do not undermine server rules or intended gameplay.&lt;br /&gt;
* Keep map design consistent with the Fallout setting and the server&#039;s tone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not just placing rooms. You are shaping where the server&#039;s stories happen.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Every major map decision should answer:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Does this create better roleplay, better conflict, and better balance?&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Engineer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for writing and maintaining server systems approved by the Chief Engineer.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to build features, fix bugs, improve systems, and support the technical side of the server without pushing unauthorized gameplay direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Work on systems sanctioned by the Chief Engineer.&lt;br /&gt;
* Write clean, maintainable code.&lt;br /&gt;
* Test your changes before submitting them.&lt;br /&gt;
* Submit pull requests for review instead of bypassing approval.&lt;br /&gt;
* Explain what your changes do and why they are needed.&lt;br /&gt;
* Fix bugs assigned to you or discovered in your systems.&lt;br /&gt;
* Avoid introducing features that conflict with server rules, map balance, or gameplay direction.&lt;br /&gt;
* Coordinate with the Chief Engineer before making large technical or balance changes.&lt;br /&gt;
* Coordinate with the Chief Architect when changes affect the map.&lt;br /&gt;
* Treat exploits, crashes, and severe bugs as high priority.&lt;br /&gt;
* Do not use developer access to gain in-game advantage.&lt;br /&gt;
* Do not make secret changes, personal toys, or joke systems without approval.&lt;br /&gt;
* Respect code review and accept feedback professionally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Your work directly affects the player experience. A broken system, careless merge, or unapproved feature can damage an entire round.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;You are expected to build for the server&#039;s vision, not just for what is fun to code.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;SECURITY AND COMPLIANCE EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Senior Security Administrator Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the highest rule-enforcement staff rank below leadership and the primary interpreter of rules for the Security Administrator team.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This rank is reserved for people who understand the rules deeply and interpret them as close as possible to the CEO&#039;s intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Serve as the first point of escalation for Security Administrators.&lt;br /&gt;
* Interpret unclear rule situations in line with CEO intent.&lt;br /&gt;
* Help create, clarify, or modify rules, subject to CEO approval.&lt;br /&gt;
* Ensure punishments are consistent across the staff team.&lt;br /&gt;
* Review major bans, controversial punishments, and complicated tickets.&lt;br /&gt;
* Mentor Security Administrators and help them improve judgment.&lt;br /&gt;
* Correct bad enforcement habits before they spread.&lt;br /&gt;
* Help identify gaps, contradictions, or unclear wording in the rules.&lt;br /&gt;
* Make sure staff understand context, severity, player history, and intent before punishing.&lt;br /&gt;
* Step in when a situation is too complex for lower staff.&lt;br /&gt;
* Keep enforcement focused on protecting the round and community, not winning arguments.&lt;br /&gt;
* Escalate major policy questions to the CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to be calm, precise, and consistent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;When you make a ruling, staff should be able to understand not just what the decision was, but why it fits the rules and the CEO&#039;s intent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Security Administrator Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are a trusted server administrator responsible for enforcing the rules with minimal supervision.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You are expected to know the rules well, understand the server&#039;s enforcement philosophy, and make fair punishment decisions based on facts, context, severity, and history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Handle admin tickets professionally and calmly.&lt;br /&gt;
* Investigate rule violations before acting.&lt;br /&gt;
* Issue warnings, notes, kicks, bans, or other punishments when appropriate.&lt;br /&gt;
* Understand the rules well enough to require little help in normal situations.&lt;br /&gt;
* Escalate unclear or high-impact cases to a Senior Security Administrator.&lt;br /&gt;
* Support and mentor Compliance Officers.&lt;br /&gt;
* Answer Compliance Officer questions and help them learn proper enforcement.&lt;br /&gt;
* Avoid emotional punishments or snap decisions.&lt;br /&gt;
* Keep player interactions respectful, even when issuing discipline.&lt;br /&gt;
* Explain decisions clearly without arguing endlessly.&lt;br /&gt;
* Document punishments and important context.&lt;br /&gt;
* Watch for griefing, metagaming, exploit abuse, escalation violations, harassment, and behavior that harms the round.&lt;br /&gt;
* Protect the player experience without over-adminning roleplay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to be a model of good judgment.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Compliance Officers should be able to come to you for help, and players should be able to trust that your decisions are fair.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Senior Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are an experienced frontline staff member who understands how to enforce rules while keeping the server enjoyable.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your role is to handle routine enforcement, support Compliance Officers, and help maintain public order without overstepping into major administrative decisions unless authorized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Handle common rule issues calmly and professionally.&lt;br /&gt;
* Help players understand expectations before problems become punishments.&lt;br /&gt;
* De-escalate conflict when possible.&lt;br /&gt;
* Identify when a situation needs Security Administrator involvement.&lt;br /&gt;
* Support and guide Compliance Officers during tickets or player issues.&lt;br /&gt;
* Help maintain respectful behavior in-game and in community spaces.&lt;br /&gt;
* Watch for griefing, toxicity, metagaming, poor escalation, and immersion-breaking behavior.&lt;br /&gt;
* Gather facts and context before recommending punishment.&lt;br /&gt;
* Avoid jumping to conclusions based on one side of a story.&lt;br /&gt;
* Keep the player experience enjoyable while still protecting the rules.&lt;br /&gt;
* Ask Security Administrators for help when unsure.&lt;br /&gt;
* Set an example for lower staff in tone, patience, and fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are trusted to handle more than a basic Compliance Officer, but you are still expected to escalate serious punishments, complicated disputes, or unclear rule interpretations.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Your goal is to protect the community without making players feel like staff are hunting for mistakes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the frontline defense of the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to help maintain public order, assist players, identify rule problems, and keep the community healthy. You are expected to be empathetic, calm, and approachable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Help players with questions and basic issues.&lt;br /&gt;
* Respond to minor problems before they become major incidents.&lt;br /&gt;
* Maintain respectful behavior in public spaces.&lt;br /&gt;
* Calm down heated situations when possible.&lt;br /&gt;
* Watch for toxicity, griefing, metagaming, rule confusion, and disruptive behavior.&lt;br /&gt;
* Gather information and pass serious issues to Senior Compliance Officers or Security Administrators.&lt;br /&gt;
* Avoid making major punishment decisions unless authorized.&lt;br /&gt;
* Treat every player with patience, even when they are frustrating.&lt;br /&gt;
* Do not argue with players publicly.&lt;br /&gt;
* Do not use your role to intimidate, threaten, or flex authority.&lt;br /&gt;
* Learn the rules and ask questions when unsure.&lt;br /&gt;
* Support roleplay by guiding players toward better behavior instead of immediately escalating everything.&lt;br /&gt;
* Report repeated problem players or serious incidents up the chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not expected to know everything. You are expected to be honest, calm, helpful, and willing to learn.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A good Compliance Officer makes the server feel safer and more welcoming without making it feel over-policed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Junior Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are in training.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to learn the rules, observe how staff handle situations, assist where allowed, and build the judgment needed to become a full Compliance Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Learn the server rules and enforcement philosophy.&lt;br /&gt;
* Observe tickets and staff decisions when permitted.&lt;br /&gt;
* Ask questions when you do not understand a rule or decision.&lt;br /&gt;
* Help players with basic questions when you know the answer.&lt;br /&gt;
* Avoid making punishments or major enforcement calls unless directly authorized.&lt;br /&gt;
* Report issues to Compliance Officers, Senior Compliance Officers, or Security Administrators.&lt;br /&gt;
* Practice calm and professional communication.&lt;br /&gt;
* Do not argue with players.&lt;br /&gt;
* Do not pretend to know rules you are unsure about.&lt;br /&gt;
* Do not act independently in serious situations.&lt;br /&gt;
* Accept correction from higher staff without taking it personally.&lt;br /&gt;
* Show that you can be trusted with more responsibility over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Your goal is to learn how to protect the server without abusing authority or escalating situations unnecessarily.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;You are being evaluated on maturity, attitude, communication, rule knowledge, and ability to follow direction.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CHAIN OF COMMAND EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;COMMAND ESCALATION DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;USE PROPER ESCALATION UNLESS THERE IS AN EMERGENCY&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should use the chain of command unless there is an emergency or serious misconduct.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Normal Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Junior Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Operations Chief&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Technical Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO or CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Map Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Mapper or Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Architect&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Engineer, if technical&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO or CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Rule Interpretation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; CEO, if needed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should not skip the chain of command just because they want a different answer. However, serious misconduct, abuse of power, harassment, corruption, or urgent server-threatening issues may be escalated directly to senior leadership.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ENFORCEMENT PHILOSOPHY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ENFORCEMENT DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;PROTECT ROLEPLAY, FAIRNESS, AND COMMUNITY TRUST&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should enforce the rules to protect roleplay, fairness, and community trust.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
We are not here to remove consequences from roleplay. We are here to stop behavior that damages the round, abuses mechanics, ignores the setting, or ruins the experience of others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Before Punishing, Consider&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* What actually happened?&lt;br /&gt;
* Was there roleplay reasoning?&lt;br /&gt;
* Was there malicious intent?&lt;br /&gt;
* How much damage did it cause?&lt;br /&gt;
* Is this a first-time mistake or repeated behavior?&lt;br /&gt;
* Did the player cooperate?&lt;br /&gt;
* Did the player understand the rule?&lt;br /&gt;
* Does the situation need correction, warning, temporary removal, or a ban?&lt;br /&gt;
* Would staff intervention improve the round or make the situation worse?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Punishment should be firm when needed, but never emotional.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Players should leave staff interactions understanding what they did wrong, what is expected next time, and that staff handled the situation fairly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;STAFF CONDUCT STANDARD&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;All staff are expected to follow this standard:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be calm.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be fair.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be consistent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be respectful.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Ask when unsure.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Document serious actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not abuse power.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not argue publicly.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not protect friends.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not target enemies.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not escalate emotionally.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Protect the server first.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Staff authority exists to serve the community, not personal ego.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Staff_Expectations&amp;diff=243</id>
		<title>Staff Expectations</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Staff_Expectations&amp;diff=243"/>
		<updated>2026-07-08T01:00:35Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;__NOTOC__ &amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&amp;#039;Courier New&amp;#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;  &amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC STAFF TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: STAFF&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Establishing secure staff uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading administrative expectations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying chain of command...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing leadership directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: STAFF DIRECTIVES LOADED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;STAFF EXPECTATIONS FOR&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where staff protect roleplay, fairness, and community trust.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Staff authority depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Calm judgment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Consistent enforcement&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Respect for players&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Alignment with server leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative power exists to serve the community.&amp;lt;br/&amp;gt;It is not personal status, leverage, or ego.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE STAFF DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE EXERCISING ADMINISTRATIVE AUTHORITY.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK STAFF DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC STAFF CONDUCT TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — BE CALM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Never get snappy, aggressive, sarcastic, or hostile toward players.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — BE FAIR&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Enforce rules based on facts, context, severity, player history, and server intent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — PROTECT ROLEPLAY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Staff intervention should protect the round, not replace player-driven story.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — FOLLOW THE CHAIN OF COMMAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Ask upward when unsure and do not skip leadership just because you want a different answer.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — DOCUMENT SERIOUS ACTIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Major punishments, controversial calls, and repeated behavior problems must be documented.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — DO NOT ABUSE AUTHORITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not use staff power to win arguments, protect friends, target enemies, or influence roleplay.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — REPRESENT THE SERVER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Every staff interaction affects player trust in Misfits: Nuclear Wasteland.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;gt; FULL STAFF DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ALL STAFF EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;GENERAL STAFF DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;APPLIES TO ALL STAFF MEMBERS&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
All staff members represent Misfits: Nuclear Wasteland. You are expected to be kind, calm, patient, and professional with players at all times, even when players are rude, wrong, annoying, or difficult.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This server is a Medium Roleplay Fallout environment. Our job is not to control every story or rescue players from every consequence. Our job is to protect the health of the server, enforce the rules fairly, and make sure players are creating meaningful roleplay instead of ruining the round for others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Required Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Treat players with respect in tickets, Discord, admin messages, and public channels.&lt;br /&gt;
* Never get snappy, aggressive, sarcastic, or hostile toward players.&lt;br /&gt;
* Enforce rules based on facts, context, severity, and player history.&lt;br /&gt;
* Avoid using staff power to win arguments, protect friends, punish enemies, or influence roleplay.&lt;br /&gt;
* Keep staff discussions private and do not argue staff decisions publicly.&lt;br /&gt;
* Document major punishments, controversial calls, and repeated behavior problems.&lt;br /&gt;
* Ask up the chain of command when you are unsure.&lt;br /&gt;
* Remember that staff intervention should protect the round, not replace player-driven story.&lt;br /&gt;
* Follow the intent of the CEO and the published rules.&lt;br /&gt;
* Report bugs, exploits, staff misconduct, and major community issues immediately.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff are not above the rules. Staff members who abuse authority, mistreat players, ignore chain of command, or damage community trust may be removed from staff.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;LEADERSHIP EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;CEO Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the final authority and final responsibility holder for Misfits: Nuclear Wasteland.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You are responsible for everything the server does or does not do. This includes the rules, culture, staff structure, technical direction, enforcement philosophy, player trust, and long-term vision of the project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Set the overall vision and intent of the server.&lt;br /&gt;
* Make final decisions on rule interpretation, staff structure, major punishments, and server direction.&lt;br /&gt;
* Approve or deny major rule changes.&lt;br /&gt;
* Approve or deny major gameplay, technical, mapping, and faction-direction changes.&lt;br /&gt;
* Hold senior staff accountable for their departments.&lt;br /&gt;
* Protect the long-term health of the community over short-term popularity.&lt;br /&gt;
* Resolve disputes between senior leadership when needed.&lt;br /&gt;
* Make sure the staff team understands the difference between enforcing rules and controlling roleplay.&lt;br /&gt;
* Ensure the server remains consistent with the intended Medium Roleplay Fallout experience.&lt;br /&gt;
* Step in when staff decisions risk damaging the server, community trust, or project direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not expected to handle every ticket, every bug, or every staff issue personally. You are expected to make sure the correct people are empowered, corrected, or removed when necessary.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Final rule interpretation rests with you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;COO Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for day-to-day operations and making sure the CEO&#039;s intent is carried out consistently.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to keep the server functioning smoothly across staff, community, development, and operations. You are the person who makes sure things actually get done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Manage daily operations of the server.&lt;br /&gt;
* Translate CEO intent into practical action for the staff team.&lt;br /&gt;
* Coordinate between Security Operations, Engineering, Architecture, and Administration.&lt;br /&gt;
* Make sure staff leads are communicating and not working against each other.&lt;br /&gt;
* Track unresolved issues, stalled decisions, staff concerns, and operational problems.&lt;br /&gt;
* Ensure important issues reach the CEO without overwhelming them with minor details.&lt;br /&gt;
* Help resolve staff disagreements before they become public problems.&lt;br /&gt;
* Make sure announcements, policy changes, and operational decisions are clear.&lt;br /&gt;
* Maintain consistency between the rules, staff enforcement, map direction, and gameplay direction.&lt;br /&gt;
* Watch for burnout, inactivity, poor communication, and leadership gaps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You do not replace the CEO&#039;s authority. You execute the CEO&#039;s intent and keep the machine moving.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;When in doubt, ask:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Does this support the CEO&#039;s direction and improve the health of the server?&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Security Operations Chief Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for building, training, maintaining, and correcting the staff enforcement team.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your focus is the people side of server enforcement. You make sure staff members understand their roles, know the rules, enforce them properly, and stay within their authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Recruit qualified staff members.&lt;br /&gt;
* Review staff applicants for maturity, rule knowledge, temperament, and trustworthiness.&lt;br /&gt;
* Train new Compliance Officers and guide their development.&lt;br /&gt;
* Maintain staff standards across all enforcement ranks.&lt;br /&gt;
* Make sure staff understand what they are allowed and not allowed to do.&lt;br /&gt;
* Identify staff who need coaching, correction, demotion, or removal.&lt;br /&gt;
* Work with Senior Security Administrators to keep rule interpretation consistent.&lt;br /&gt;
* Make sure punishment standards are fair and not based on emotion.&lt;br /&gt;
* Ensure staff are empathetic toward players while still enforcing the rules.&lt;br /&gt;
* Monitor staff activity, ticket handling, and professionalism.&lt;br /&gt;
* Address reports of staff misconduct.&lt;br /&gt;
* Escalate serious staff problems to the COO or CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not just recruiting bodies. You are responsible for the quality and trustworthiness of the staff force.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A strong staff team should be calm, consistent, fair, and aligned with the CEO&#039;s intent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;TECHNICAL AND MAP EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Chief Engineer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for the gameplay and technical direction of the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to make sure the server&#039;s code, systems, balance changes, features, and bug fixes support the intended gameplay experience. You are the final technical gatekeeper before changes enter the repo, unless overruled by the CEO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Approve, deny, or request changes to pull requests.&lt;br /&gt;
* Set technical standards for engineers.&lt;br /&gt;
* Decide whether proposed systems fit the server&#039;s gameplay direction.&lt;br /&gt;
* Prioritize bug fixes, stability issues, exploits, and performance problems.&lt;br /&gt;
* Make sure engineers are working on sanctioned and useful features.&lt;br /&gt;
* Prevent unnecessary complexity, broken systems, and unapproved gameplay changes.&lt;br /&gt;
* Coordinate with the Chief Architect on map-related technical needs.&lt;br /&gt;
* Coordinate with Security Operations when bugs or exploits affect rule enforcement.&lt;br /&gt;
* Review suggestions for technical feasibility and gameplay impact.&lt;br /&gt;
* Maintain repo health and avoid careless merges.&lt;br /&gt;
* Make sure major systems are tested before being pushed live.&lt;br /&gt;
* Ensure bugs are tracked, assigned, and fixed instead of ignored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to protect both the player experience and the codebase.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Engineers should not push major systems, balance changes, or gameplay-altering features without your approval.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Chief Architect Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for the direction, balance, and structure of the map or maps used by the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to make sure the physical world supports the intended Fallout roleplay experience, faction conflict, travel, exploration, and balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Set the overall direction of the map.&lt;br /&gt;
* Decide what maps are used and whether multiple maps are appropriate.&lt;br /&gt;
* Define faction territories, neutral zones, contested spaces, and important landmarks.&lt;br /&gt;
* Maintain map balance between factions.&lt;br /&gt;
* Make sure faction bases are defensible but not impossible to interact with.&lt;br /&gt;
* Make sure the map encourages roleplay, travel, conflict, trade, and story.&lt;br /&gt;
* Avoid creating areas that give one group unfair mechanical or strategic advantage.&lt;br /&gt;
* Coordinate with the Chief Engineer on map-related systems, atmospherics, spawns, access, and technical issues.&lt;br /&gt;
* Review and approve map changes before they are merged or used.&lt;br /&gt;
* Consider how map layout affects raids, wars, escalation, and player interaction.&lt;br /&gt;
* Make sure map changes do not undermine server rules or intended gameplay.&lt;br /&gt;
* Keep map design consistent with the Fallout setting and the server&#039;s tone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not just placing rooms. You are shaping where the server&#039;s stories happen.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Every major map decision should answer:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Does this create better roleplay, better conflict, and better balance?&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Engineer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for writing and maintaining server systems approved by the Chief Engineer.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to build features, fix bugs, improve systems, and support the technical side of the server without pushing unauthorized gameplay direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Work on systems sanctioned by the Chief Engineer.&lt;br /&gt;
* Write clean, maintainable code.&lt;br /&gt;
* Test your changes before submitting them.&lt;br /&gt;
* Submit pull requests for review instead of bypassing approval.&lt;br /&gt;
* Explain what your changes do and why they are needed.&lt;br /&gt;
* Fix bugs assigned to you or discovered in your systems.&lt;br /&gt;
* Avoid introducing features that conflict with server rules, map balance, or gameplay direction.&lt;br /&gt;
* Coordinate with the Chief Engineer before making large technical or balance changes.&lt;br /&gt;
* Coordinate with the Chief Architect when changes affect the map.&lt;br /&gt;
* Treat exploits, crashes, and severe bugs as high priority.&lt;br /&gt;
* Do not use developer access to gain in-game advantage.&lt;br /&gt;
* Do not make secret changes, personal toys, or joke systems without approval.&lt;br /&gt;
* Respect code review and accept feedback professionally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Your work directly affects the player experience. A broken system, careless merge, or unapproved feature can damage an entire round.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;You are expected to build for the server&#039;s vision, not just for what is fun to code.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;SECURITY AND COMPLIANCE EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Senior Security Administrator Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the highest rule-enforcement staff rank below leadership and the primary interpreter of rules for the Security Administrator team.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This rank is reserved for people who understand the rules deeply and interpret them as close as possible to the CEO&#039;s intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Serve as the first point of escalation for Security Administrators.&lt;br /&gt;
* Interpret unclear rule situations in line with CEO intent.&lt;br /&gt;
* Help create, clarify, or modify rules, subject to CEO approval.&lt;br /&gt;
* Ensure punishments are consistent across the staff team.&lt;br /&gt;
* Review major bans, controversial punishments, and complicated tickets.&lt;br /&gt;
* Mentor Security Administrators and help them improve judgment.&lt;br /&gt;
* Correct bad enforcement habits before they spread.&lt;br /&gt;
* Help identify gaps, contradictions, or unclear wording in the rules.&lt;br /&gt;
* Make sure staff understand context, severity, player history, and intent before punishing.&lt;br /&gt;
* Step in when a situation is too complex for lower staff.&lt;br /&gt;
* Keep enforcement focused on protecting the round and community, not winning arguments.&lt;br /&gt;
* Escalate major policy questions to the CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to be calm, precise, and consistent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;When you make a ruling, staff should be able to understand not just what the decision was, but why it fits the rules and the CEO&#039;s intent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Security Administrator Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are a trusted server administrator responsible for enforcing the rules with minimal supervision.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You are expected to know the rules well, understand the server&#039;s enforcement philosophy, and make fair punishment decisions based on facts, context, severity, and history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Handle admin tickets professionally and calmly.&lt;br /&gt;
* Investigate rule violations before acting.&lt;br /&gt;
* Issue warnings, notes, kicks, bans, or other punishments when appropriate.&lt;br /&gt;
* Understand the rules well enough to require little help in normal situations.&lt;br /&gt;
* Escalate unclear or high-impact cases to a Senior Security Administrator.&lt;br /&gt;
* Support and mentor Compliance Officers.&lt;br /&gt;
* Answer Compliance Officer questions and help them learn proper enforcement.&lt;br /&gt;
* Avoid emotional punishments or snap decisions.&lt;br /&gt;
* Keep player interactions respectful, even when issuing discipline.&lt;br /&gt;
* Explain decisions clearly without arguing endlessly.&lt;br /&gt;
* Document punishments and important context.&lt;br /&gt;
* Watch for griefing, metagaming, exploit abuse, escalation violations, harassment, and behavior that harms the round.&lt;br /&gt;
* Protect the player experience without over-adminning roleplay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to be a model of good judgment.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Compliance Officers should be able to come to you for help, and players should be able to trust that your decisions are fair.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Senior Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are an experienced frontline staff member who understands how to enforce rules while keeping the server enjoyable.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your role is to handle routine enforcement, support Compliance Officers, and help maintain public order without overstepping into major administrative decisions unless authorized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Handle common rule issues calmly and professionally.&lt;br /&gt;
* Help players understand expectations before problems become punishments.&lt;br /&gt;
* De-escalate conflict when possible.&lt;br /&gt;
* Identify when a situation needs Security Administrator involvement.&lt;br /&gt;
* Support and guide Compliance Officers during tickets or player issues.&lt;br /&gt;
* Help maintain respectful behavior in-game and in community spaces.&lt;br /&gt;
* Watch for griefing, toxicity, metagaming, poor escalation, and immersion-breaking behavior.&lt;br /&gt;
* Gather facts and context before recommending punishment.&lt;br /&gt;
* Avoid jumping to conclusions based on one side of a story.&lt;br /&gt;
* Keep the player experience enjoyable while still protecting the rules.&lt;br /&gt;
* Ask Security Administrators for help when unsure.&lt;br /&gt;
* Set an example for lower staff in tone, patience, and fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are trusted to handle more than a basic Compliance Officer, but you are still expected to escalate serious punishments, complicated disputes, or unclear rule interpretations.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Your goal is to protect the community without making players feel like staff are hunting for mistakes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the frontline defense of the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to help maintain public order, assist players, identify rule problems, and keep the community healthy. You are expected to be empathetic, calm, and approachable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Help players with questions and basic issues.&lt;br /&gt;
* Respond to minor problems before they become major incidents.&lt;br /&gt;
* Maintain respectful behavior in public spaces.&lt;br /&gt;
* Calm down heated situations when possible.&lt;br /&gt;
* Watch for toxicity, griefing, metagaming, rule confusion, and disruptive behavior.&lt;br /&gt;
* Gather information and pass serious issues to Senior Compliance Officers or Security Administrators.&lt;br /&gt;
* Avoid making major punishment decisions unless authorized.&lt;br /&gt;
* Treat every player with patience, even when they are frustrating.&lt;br /&gt;
* Do not argue with players publicly.&lt;br /&gt;
* Do not use your role to intimidate, threaten, or flex authority.&lt;br /&gt;
* Learn the rules and ask questions when unsure.&lt;br /&gt;
* Support roleplay by guiding players toward better behavior instead of immediately escalating everything.&lt;br /&gt;
* Report repeated problem players or serious incidents up the chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not expected to know everything. You are expected to be honest, calm, helpful, and willing to learn.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A good Compliance Officer makes the server feel safer and more welcoming without making it feel over-policed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Junior Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are in training.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to learn the rules, observe how staff handle situations, assist where allowed, and build the judgment needed to become a full Compliance Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Learn the server rules and enforcement philosophy.&lt;br /&gt;
* Observe tickets and staff decisions when permitted.&lt;br /&gt;
* Ask questions when you do not understand a rule or decision.&lt;br /&gt;
* Help players with basic questions when you know the answer.&lt;br /&gt;
* Avoid making punishments or major enforcement calls unless directly authorized.&lt;br /&gt;
* Report issues to Compliance Officers, Senior Compliance Officers, or Security Administrators.&lt;br /&gt;
* Practice calm and professional communication.&lt;br /&gt;
* Do not argue with players.&lt;br /&gt;
* Do not pretend to know rules you are unsure about.&lt;br /&gt;
* Do not act independently in serious situations.&lt;br /&gt;
* Accept correction from higher staff without taking it personally.&lt;br /&gt;
* Show that you can be trusted with more responsibility over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Your goal is to learn how to protect the server without abusing authority or escalating situations unnecessarily.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;You are being evaluated on maturity, attitude, communication, rule knowledge, and ability to follow direction.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CHAIN OF COMMAND EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;COMMAND ESCALATION DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;USE PROPER ESCALATION UNLESS THERE IS AN EMERGENCY&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should use the chain of command unless there is an emergency or serious misconduct.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Normal Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Junior Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Operations Chief&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Technical Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO or CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Map Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Mapper or Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Architect&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Engineer, if technical&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO or CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Rule Interpretation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; CEO, if needed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should not skip the chain of command just because they want a different answer. However, serious misconduct, abuse of power, harassment, corruption, or urgent server-threatening issues may be escalated directly to senior leadership.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ENFORCEMENT PHILOSOPHY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ENFORCEMENT DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;PROTECT ROLEPLAY, FAIRNESS, AND COMMUNITY TRUST&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should enforce the rules to protect roleplay, fairness, and community trust.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
We are not here to remove consequences from roleplay. We are here to stop behavior that damages the round, abuses mechanics, ignores the setting, or ruins the experience of others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Before Punishing, Consider&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* What actually happened?&lt;br /&gt;
* Was there roleplay reasoning?&lt;br /&gt;
* Was there malicious intent?&lt;br /&gt;
* How much damage did it cause?&lt;br /&gt;
* Is this a first-time mistake or repeated behavior?&lt;br /&gt;
* Did the player cooperate?&lt;br /&gt;
* Did the player understand the rule?&lt;br /&gt;
* Does the situation need correction, warning, temporary removal, or a ban?&lt;br /&gt;
* Would staff intervention improve the round or make the situation worse?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Punishment should be firm when needed, but never emotional.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Players should leave staff interactions understanding what they did wrong, what is expected next time, and that staff handled the situation fairly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;STAFF CONDUCT STANDARD&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;All staff are expected to follow this standard:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be calm.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be fair.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be consistent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be respectful.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Ask when unsure.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Document serious actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not abuse power.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not argue publicly.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not protect friends.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not target enemies.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not escalate emotionally.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Protect the server first.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Staff authority exists to serve the community, not personal ego.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=242</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=242"/>
		<updated>2026-07-08T01:00:22Z</updated>

		<summary type="html">&lt;p&gt;Dan: Replaced content with &amp;quot;TBD&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBD&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=241</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=241"/>
		<updated>2026-07-08T00:28:23Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC STAFF TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: STAFF&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Establishing secure staff uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Loading administrative expectations...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Verifying chain of command...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;amp;gt; Synchronizing leadership directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: STAFF DIRECTIVES LOADED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;STAFF EXPECTATIONS FOR&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where staff protect roleplay, fairness, and community trust.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Staff authority depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Calm judgment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Consistent enforcement&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Respect for players&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Alignment with server leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative power exists to serve the community.&amp;lt;br/&amp;gt;It is not personal status, leverage, or ego.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE STAFF DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE EXERCISING ADMINISTRATIVE AUTHORITY.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK STAFF DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC STAFF CONDUCT TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — BE CALM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Never get snappy, aggressive, sarcastic, or hostile toward players.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — BE FAIR&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Enforce rules based on facts, context, severity, player history, and server intent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — PROTECT ROLEPLAY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Staff intervention should protect the round, not replace player-driven story.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — FOLLOW THE CHAIN OF COMMAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Ask upward when unsure and do not skip leadership just because you want a different answer.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — DOCUMENT SERIOUS ACTIONS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Major punishments, controversial calls, and repeated behavior problems must be documented.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — DO NOT ABUSE AUTHORITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not use staff power to win arguments, protect friends, target enemies, or influence roleplay.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — REPRESENT THE SERVER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Every staff interaction affects player trust in Misfits: Nuclear Wasteland.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;gt; FULL STAFF DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ALL STAFF EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;GENERAL STAFF DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;APPLIES TO ALL STAFF MEMBERS&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
All staff members represent Misfits: Nuclear Wasteland. You are expected to be kind, calm, patient, and professional with players at all times, even when players are rude, wrong, annoying, or difficult.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This server is a Medium Roleplay Fallout environment. Our job is not to control every story or rescue players from every consequence. Our job is to protect the health of the server, enforce the rules fairly, and make sure players are creating meaningful roleplay instead of ruining the round for others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Required Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Treat players with respect in tickets, Discord, admin messages, and public channels.&lt;br /&gt;
* Never get snappy, aggressive, sarcastic, or hostile toward players.&lt;br /&gt;
* Enforce rules based on facts, context, severity, and player history.&lt;br /&gt;
* Avoid using staff power to win arguments, protect friends, punish enemies, or influence roleplay.&lt;br /&gt;
* Keep staff discussions private and do not argue staff decisions publicly.&lt;br /&gt;
* Document major punishments, controversial calls, and repeated behavior problems.&lt;br /&gt;
* Ask up the chain of command when you are unsure.&lt;br /&gt;
* Remember that staff intervention should protect the round, not replace player-driven story.&lt;br /&gt;
* Follow the intent of the CEO and the published rules.&lt;br /&gt;
* Report bugs, exploits, staff misconduct, and major community issues immediately.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff are not above the rules. Staff members who abuse authority, mistreat players, ignore chain of command, or damage community trust may be removed from staff.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;LEADERSHIP EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;CEO Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the final authority and final responsibility holder for Misfits: Nuclear Wasteland.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You are responsible for everything the server does or does not do. This includes the rules, culture, staff structure, technical direction, enforcement philosophy, player trust, and long-term vision of the project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Set the overall vision and intent of the server.&lt;br /&gt;
* Make final decisions on rule interpretation, staff structure, major punishments, and server direction.&lt;br /&gt;
* Approve or deny major rule changes.&lt;br /&gt;
* Approve or deny major gameplay, technical, mapping, and faction-direction changes.&lt;br /&gt;
* Hold senior staff accountable for their departments.&lt;br /&gt;
* Protect the long-term health of the community over short-term popularity.&lt;br /&gt;
* Resolve disputes between senior leadership when needed.&lt;br /&gt;
* Make sure the staff team understands the difference between enforcing rules and controlling roleplay.&lt;br /&gt;
* Ensure the server remains consistent with the intended Medium Roleplay Fallout experience.&lt;br /&gt;
* Step in when staff decisions risk damaging the server, community trust, or project direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not expected to handle every ticket, every bug, or every staff issue personally. You are expected to make sure the correct people are empowered, corrected, or removed when necessary.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Final rule interpretation rests with you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;COO Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for day-to-day operations and making sure the CEO&#039;s intent is carried out consistently.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to keep the server functioning smoothly across staff, community, development, and operations. You are the person who makes sure things actually get done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Manage daily operations of the server.&lt;br /&gt;
* Translate CEO intent into practical action for the staff team.&lt;br /&gt;
* Coordinate between Security Operations, Engineering, Architecture, and Administration.&lt;br /&gt;
* Make sure staff leads are communicating and not working against each other.&lt;br /&gt;
* Track unresolved issues, stalled decisions, staff concerns, and operational problems.&lt;br /&gt;
* Ensure important issues reach the CEO without overwhelming them with minor details.&lt;br /&gt;
* Help resolve staff disagreements before they become public problems.&lt;br /&gt;
* Make sure announcements, policy changes, and operational decisions are clear.&lt;br /&gt;
* Maintain consistency between the rules, staff enforcement, map direction, and gameplay direction.&lt;br /&gt;
* Watch for burnout, inactivity, poor communication, and leadership gaps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You do not replace the CEO&#039;s authority. You execute the CEO&#039;s intent and keep the machine moving.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;When in doubt, ask:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Does this support the CEO&#039;s direction and improve the health of the server?&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Security Operations Chief Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for building, training, maintaining, and correcting the staff enforcement team.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your focus is the people side of server enforcement. You make sure staff members understand their roles, know the rules, enforce them properly, and stay within their authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Recruit qualified staff members.&lt;br /&gt;
* Review staff applicants for maturity, rule knowledge, temperament, and trustworthiness.&lt;br /&gt;
* Train new Compliance Officers and guide their development.&lt;br /&gt;
* Maintain staff standards across all enforcement ranks.&lt;br /&gt;
* Make sure staff understand what they are allowed and not allowed to do.&lt;br /&gt;
* Identify staff who need coaching, correction, demotion, or removal.&lt;br /&gt;
* Work with Senior Security Administrators to keep rule interpretation consistent.&lt;br /&gt;
* Make sure punishment standards are fair and not based on emotion.&lt;br /&gt;
* Ensure staff are empathetic toward players while still enforcing the rules.&lt;br /&gt;
* Monitor staff activity, ticket handling, and professionalism.&lt;br /&gt;
* Address reports of staff misconduct.&lt;br /&gt;
* Escalate serious staff problems to the COO or CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not just recruiting bodies. You are responsible for the quality and trustworthiness of the staff force.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A strong staff team should be calm, consistent, fair, and aligned with the CEO&#039;s intent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;TECHNICAL AND MAP EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Chief Engineer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for the gameplay and technical direction of the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to make sure the server&#039;s code, systems, balance changes, features, and bug fixes support the intended gameplay experience. You are the final technical gatekeeper before changes enter the repo, unless overruled by the CEO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Approve, deny, or request changes to pull requests.&lt;br /&gt;
* Set technical standards for engineers.&lt;br /&gt;
* Decide whether proposed systems fit the server&#039;s gameplay direction.&lt;br /&gt;
* Prioritize bug fixes, stability issues, exploits, and performance problems.&lt;br /&gt;
* Make sure engineers are working on sanctioned and useful features.&lt;br /&gt;
* Prevent unnecessary complexity, broken systems, and unapproved gameplay changes.&lt;br /&gt;
* Coordinate with the Chief Architect on map-related technical needs.&lt;br /&gt;
* Coordinate with Security Operations when bugs or exploits affect rule enforcement.&lt;br /&gt;
* Review suggestions for technical feasibility and gameplay impact.&lt;br /&gt;
* Maintain repo health and avoid careless merges.&lt;br /&gt;
* Make sure major systems are tested before being pushed live.&lt;br /&gt;
* Ensure bugs are tracked, assigned, and fixed instead of ignored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to protect both the player experience and the codebase.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Engineers should not push major systems, balance changes, or gameplay-altering features without your approval.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Chief Architect Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for the direction, balance, and structure of the map or maps used by the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to make sure the physical world supports the intended Fallout roleplay experience, faction conflict, travel, exploration, and balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Set the overall direction of the map.&lt;br /&gt;
* Decide what maps are used and whether multiple maps are appropriate.&lt;br /&gt;
* Define faction territories, neutral zones, contested spaces, and important landmarks.&lt;br /&gt;
* Maintain map balance between factions.&lt;br /&gt;
* Make sure faction bases are defensible but not impossible to interact with.&lt;br /&gt;
* Make sure the map encourages roleplay, travel, conflict, trade, and story.&lt;br /&gt;
* Avoid creating areas that give one group unfair mechanical or strategic advantage.&lt;br /&gt;
* Coordinate with the Chief Engineer on map-related systems, atmospherics, spawns, access, and technical issues.&lt;br /&gt;
* Review and approve map changes before they are merged or used.&lt;br /&gt;
* Consider how map layout affects raids, wars, escalation, and player interaction.&lt;br /&gt;
* Make sure map changes do not undermine server rules or intended gameplay.&lt;br /&gt;
* Keep map design consistent with the Fallout setting and the server&#039;s tone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not just placing rooms. You are shaping where the server&#039;s stories happen.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Every major map decision should answer:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Does this create better roleplay, better conflict, and better balance?&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Engineer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are responsible for writing and maintaining server systems approved by the Chief Engineer.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to build features, fix bugs, improve systems, and support the technical side of the server without pushing unauthorized gameplay direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Work on systems sanctioned by the Chief Engineer.&lt;br /&gt;
* Write clean, maintainable code.&lt;br /&gt;
* Test your changes before submitting them.&lt;br /&gt;
* Submit pull requests for review instead of bypassing approval.&lt;br /&gt;
* Explain what your changes do and why they are needed.&lt;br /&gt;
* Fix bugs assigned to you or discovered in your systems.&lt;br /&gt;
* Avoid introducing features that conflict with server rules, map balance, or gameplay direction.&lt;br /&gt;
* Coordinate with the Chief Engineer before making large technical or balance changes.&lt;br /&gt;
* Coordinate with the Chief Architect when changes affect the map.&lt;br /&gt;
* Treat exploits, crashes, and severe bugs as high priority.&lt;br /&gt;
* Do not use developer access to gain in-game advantage.&lt;br /&gt;
* Do not make secret changes, personal toys, or joke systems without approval.&lt;br /&gt;
* Respect code review and accept feedback professionally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Your work directly affects the player experience. A broken system, careless merge, or unapproved feature can damage an entire round.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;You are expected to build for the server&#039;s vision, not just for what is fun to code.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;SECURITY AND COMPLIANCE EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Senior Security Administrator Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the highest rule-enforcement staff rank below leadership and the primary interpreter of rules for the Security Administrator team.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This rank is reserved for people who understand the rules deeply and interpret them as close as possible to the CEO&#039;s intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Serve as the first point of escalation for Security Administrators.&lt;br /&gt;
* Interpret unclear rule situations in line with CEO intent.&lt;br /&gt;
* Help create, clarify, or modify rules, subject to CEO approval.&lt;br /&gt;
* Ensure punishments are consistent across the staff team.&lt;br /&gt;
* Review major bans, controversial punishments, and complicated tickets.&lt;br /&gt;
* Mentor Security Administrators and help them improve judgment.&lt;br /&gt;
* Correct bad enforcement habits before they spread.&lt;br /&gt;
* Help identify gaps, contradictions, or unclear wording in the rules.&lt;br /&gt;
* Make sure staff understand context, severity, player history, and intent before punishing.&lt;br /&gt;
* Step in when a situation is too complex for lower staff.&lt;br /&gt;
* Keep enforcement focused on protecting the round and community, not winning arguments.&lt;br /&gt;
* Escalate major policy questions to the CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to be calm, precise, and consistent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;When you make a ruling, staff should be able to understand not just what the decision was, but why it fits the rules and the CEO&#039;s intent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Security Administrator Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are a trusted server administrator responsible for enforcing the rules with minimal supervision.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You are expected to know the rules well, understand the server&#039;s enforcement philosophy, and make fair punishment decisions based on facts, context, severity, and history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Handle admin tickets professionally and calmly.&lt;br /&gt;
* Investigate rule violations before acting.&lt;br /&gt;
* Issue warnings, notes, kicks, bans, or other punishments when appropriate.&lt;br /&gt;
* Understand the rules well enough to require little help in normal situations.&lt;br /&gt;
* Escalate unclear or high-impact cases to a Senior Security Administrator.&lt;br /&gt;
* Support and mentor Compliance Officers.&lt;br /&gt;
* Answer Compliance Officer questions and help them learn proper enforcement.&lt;br /&gt;
* Avoid emotional punishments or snap decisions.&lt;br /&gt;
* Keep player interactions respectful, even when issuing discipline.&lt;br /&gt;
* Explain decisions clearly without arguing endlessly.&lt;br /&gt;
* Document punishments and important context.&lt;br /&gt;
* Watch for griefing, metagaming, exploit abuse, escalation violations, harassment, and behavior that harms the round.&lt;br /&gt;
* Protect the player experience without over-adminning roleplay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are expected to be a model of good judgment.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Compliance Officers should be able to come to you for help, and players should be able to trust that your decisions are fair.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Senior Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are an experienced frontline staff member who understands how to enforce rules while keeping the server enjoyable.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your role is to handle routine enforcement, support Compliance Officers, and help maintain public order without overstepping into major administrative decisions unless authorized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Handle common rule issues calmly and professionally.&lt;br /&gt;
* Help players understand expectations before problems become punishments.&lt;br /&gt;
* De-escalate conflict when possible.&lt;br /&gt;
* Identify when a situation needs Security Administrator involvement.&lt;br /&gt;
* Support and guide Compliance Officers during tickets or player issues.&lt;br /&gt;
* Help maintain respectful behavior in-game and in community spaces.&lt;br /&gt;
* Watch for griefing, toxicity, metagaming, poor escalation, and immersion-breaking behavior.&lt;br /&gt;
* Gather facts and context before recommending punishment.&lt;br /&gt;
* Avoid jumping to conclusions based on one side of a story.&lt;br /&gt;
* Keep the player experience enjoyable while still protecting the rules.&lt;br /&gt;
* Ask Security Administrators for help when unsure.&lt;br /&gt;
* Set an example for lower staff in tone, patience, and fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are trusted to handle more than a basic Compliance Officer, but you are still expected to escalate serious punishments, complicated disputes, or unclear rule interpretations.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Your goal is to protect the community without making players feel like staff are hunting for mistakes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are the frontline defense of the server.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to help maintain public order, assist players, identify rule problems, and keep the community healthy. You are expected to be empathetic, calm, and approachable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Help players with questions and basic issues.&lt;br /&gt;
* Respond to minor problems before they become major incidents.&lt;br /&gt;
* Maintain respectful behavior in public spaces.&lt;br /&gt;
* Calm down heated situations when possible.&lt;br /&gt;
* Watch for toxicity, griefing, metagaming, rule confusion, and disruptive behavior.&lt;br /&gt;
* Gather information and pass serious issues to Senior Compliance Officers or Security Administrators.&lt;br /&gt;
* Avoid making major punishment decisions unless authorized.&lt;br /&gt;
* Treat every player with patience, even when they are frustrating.&lt;br /&gt;
* Do not argue with players publicly.&lt;br /&gt;
* Do not use your role to intimidate, threaten, or flex authority.&lt;br /&gt;
* Learn the rules and ask questions when unsure.&lt;br /&gt;
* Support roleplay by guiding players toward better behavior instead of immediately escalating everything.&lt;br /&gt;
* Report repeated problem players or serious incidents up the chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;You are not expected to know everything. You are expected to be honest, calm, helpful, and willing to learn.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A good Compliance Officer makes the server feel safer and more welcoming without making it feel over-policed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Junior Compliance Officer Expectations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
You are in training.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your job is to learn the rules, observe how staff handle situations, assist where allowed, and build the judgment needed to become a full Compliance Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Learn the server rules and enforcement philosophy.&lt;br /&gt;
* Observe tickets and staff decisions when permitted.&lt;br /&gt;
* Ask questions when you do not understand a rule or decision.&lt;br /&gt;
* Help players with basic questions when you know the answer.&lt;br /&gt;
* Avoid making punishments or major enforcement calls unless directly authorized.&lt;br /&gt;
* Report issues to Compliance Officers, Senior Compliance Officers, or Security Administrators.&lt;br /&gt;
* Practice calm and professional communication.&lt;br /&gt;
* Do not argue with players.&lt;br /&gt;
* Do not pretend to know rules you are unsure about.&lt;br /&gt;
* Do not act independently in serious situations.&lt;br /&gt;
* Accept correction from higher staff without taking it personally.&lt;br /&gt;
* Show that you can be trusted with more responsibility over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Your goal is to learn how to protect the server without abusing authority or escalating situations unnecessarily.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;You are being evaluated on maturity, attitude, communication, rule knowledge, and ability to follow direction.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;CHAIN OF COMMAND EXPECTATIONS&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;COMMAND ESCALATION DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;USE PROPER ESCALATION UNLESS THERE IS AN EMERGENCY&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should use the chain of command unless there is an emergency or serious misconduct.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Normal Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Junior Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Operations Chief&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Technical Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO or CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Map Escalation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Mapper or Engineer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Architect&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Chief Engineer, if technical&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; COO or CEO&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Rule Interpretation Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8; text-align:center; color:#aaffaa;&amp;quot;&amp;gt;&lt;br /&gt;
Compliance Officer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; Senior Security Administrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;rarr; CEO, if needed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should not skip the chain of command just because they want a different answer. However, serious misconduct, abuse of power, harassment, corruption, or urgent server-threatening issues may be escalated directly to senior leadership.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;ENFORCEMENT PHILOSOPHY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;ENFORCEMENT DIRECTIVE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;PROTECT ROLEPLAY, FAIRNESS, AND COMMUNITY TRUST&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Staff should enforce the rules to protect roleplay, fairness, and community trust.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
We are not here to remove consequences from roleplay. We are here to stop behavior that damages the round, abuses mechanics, ignores the setting, or ruins the experience of others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Before Punishing, Consider&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* What actually happened?&lt;br /&gt;
* Was there roleplay reasoning?&lt;br /&gt;
* Was there malicious intent?&lt;br /&gt;
* How much damage did it cause?&lt;br /&gt;
* Is this a first-time mistake or repeated behavior?&lt;br /&gt;
* Did the player cooperate?&lt;br /&gt;
* Did the player understand the rule?&lt;br /&gt;
* Does the situation need correction, warning, temporary removal, or a ban?&lt;br /&gt;
* Would staff intervention improve the round or make the situation worse?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#668866; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Punishment should be firm when needed, but never emotional.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Players should leave staff interactions understanding what they did wrong, what is expected next time, and that staff handled the situation fairly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;STAFF CONDUCT STANDARD&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;All staff are expected to follow this standard:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be calm.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be fair.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be consistent.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Be respectful.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Ask when unsure.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Document serious actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not abuse power.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not argue publicly.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not protect friends.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not target enemies.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Do not escalate emotionally.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Protect the server first.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Staff authority exists to serve the community, not personal ego.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=240</id>
		<title>Rule Clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rule_Clarifications&amp;diff=240"/>
		<updated>2026-07-07T18:59:12Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;TBD&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBD&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=238</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=238"/>
		<updated>2026-06-29T14:00:02Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Banning System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;ERP is still a first offense permanent ban however is listed as a high severity due to the nature of it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Every classification can be raised or lowered one level depending on context&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Low = 1 Infraction&lt;br /&gt;
* Medium = 2 Infractions&lt;br /&gt;
* High = 3 Infractions&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=237</id>
		<title>Misfits Strike System</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Misfits_Strike_System&amp;diff=237"/>
		<updated>2026-06-29T13:58:52Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Ruling System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Ruling System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
NOTE SEVERITY CLASSIFICATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#132010; border-left:6px solid #55aa55; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88dd88; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5dec8;&amp;quot;&amp;gt;First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9fba96;&amp;quot;&amp;gt;Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#241d0d; border-left:6px solid #d4aa44; padding:14px 16px; margin-bottom:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f0c85a; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4d9b9;&amp;quot;&amp;gt;2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8ae6d;&amp;quot;&amp;gt;Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1010; border-left:6px solid #c44; padding:14px 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff7777; font-size:1.15em; font-weight:bold;&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3bcbc;&amp;quot;&amp;gt;Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cf9999;&amp;quot;&amp;gt;ERP is still a first offense permanent ban however is listed as a high severity due to the nature of it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Every classification can be raised or lowered one level depending on context&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e0c06a;&amp;quot;&amp;gt;Banning System&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #3c3c3c; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding-bottom:12px; margin-bottom:18px; border-bottom:1px solid #3c3c3c; color:#b9aa86; letter-spacing:1px;&amp;quot;&amp;gt;&lt;br /&gt;
BAN ESCALATION LADDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#161616; color:#d8d0bf; border-color:#4a4a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Infraction count&lt;br /&gt;
! style=&amp;quot;background:#262626; color:#e0c06a;&amp;quot; | Action&lt;br /&gt;
|-&lt;br /&gt;
| First 3 low infractions&lt;br /&gt;
| Warnings&lt;br /&gt;
|-&lt;br /&gt;
| 4th infraction&lt;br /&gt;
| 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 5th infraction&lt;br /&gt;
| Another 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 6th infraction&lt;br /&gt;
| 72 hours&lt;br /&gt;
|-&lt;br /&gt;
| 7th infraction&lt;br /&gt;
| 1 week&lt;br /&gt;
|-&lt;br /&gt;
| 8th infraction&lt;br /&gt;
| 1 month, appealable&lt;br /&gt;
|-&lt;br /&gt;
| 9th infraction&lt;br /&gt;
| 1 month, non-appealable&lt;br /&gt;
|-&lt;br /&gt;
| 10th infraction&lt;br /&gt;
| Permanent ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px; text-align:center; color:#9c927c; font-size:0.92em;&amp;quot;&amp;gt;&lt;br /&gt;
Repeat behavior escalates faster when prior notes show a clear pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
Severity, context, and staff judgment still matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#171717; border:1px solid #3c3c3c; padding:16px 18px; margin-top:18px; text-align:center; color:#b9aa86;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e0c06a; font-weight:bold;&amp;quot;&amp;gt;Administrative Notice&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This chart is a staff policy reference, not a substitute for the full rules page.&amp;lt;br/&amp;gt;&lt;br /&gt;
Always pair this with [[Rules|server directives]] when interpreting a case.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=236</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=236"/>
		<updated>2026-06-29T13:36:37Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Directive 4 — Erotic Roleplay - High Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming - High Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting - Medium Level (Will vary per Situation)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead (In the same round) or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted.&lt;br /&gt;
&lt;br /&gt;
These items ARE NOT PERMITTED:&lt;br /&gt;
* Sex Roleplay&lt;br /&gt;
* Sexual Harassment (This requires context)&lt;br /&gt;
* IE: Commenting on a players body and makes a player uncomfortable.&lt;br /&gt;
* Note: Being Nude is not ERP as long as the player is not forcing others to follow the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict - Medium Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
There is a Grace period of an Hour. No Kidnapping, War or Raids within the first hour of Round, this including looting the dead bodies for their Comms/Items. Hostilities is fine, if rp allows it&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR) - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war to protect ACCIDENTAL gibbing. Intentional gibbing is &amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt;. This means that if all your limbs are blown off from an explosion during active combat it is allowed.&lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=234</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=234"/>
		<updated>2026-06-25T21:55:59Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Directive 4 — Erotic Roleplay - High Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming - High Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting - Medium Level (Will vary per Situation)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead (In the same round) or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted.&lt;br /&gt;
&lt;br /&gt;
These items ARE NOT PERMITTED:&lt;br /&gt;
* Sex Roleplay&lt;br /&gt;
* Sexual harrassment(This requires context)&lt;br /&gt;
* IE: Commenting on a players body and makes a player uncomfortable.&lt;br /&gt;
* Note: Being Nude is not ERP as long as the player is not forcing others to follow the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict - Medium Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
There is a Grace period of an Hour. No Kidnapping, War or Raids within the first hour of Round, this including looting the dead bodies for their Comms/Items. Hostilities is fine, if rp allows it&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR) - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war to protect ACCIDENTAL gibbing. Intentional gibbing is &amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt;. This means that if all your limbs are blown off from an explosion during active combat it is allowed.&lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=233</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=233"/>
		<updated>2026-06-25T21:50:51Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* Directive 4 — Erotic Roleplay - High Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming - High Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting - Medium Level (Will vary per Situation)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead (In the same round) or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits - Low Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay - High Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted.&lt;br /&gt;
&lt;br /&gt;
These items ARE NOT PERMITTED:&lt;br /&gt;
* Sex Roleplay&lt;br /&gt;
* Sexual Harassment(This requires context)&lt;br /&gt;
* IE: Commenting on a players body and makes a player uncomfortable.&lt;br /&gt;
* Note: Being Nude is not ERP as long as the player is not forcing others to follow the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict - Medium Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
There is a Grace period of an Hour. No Kidnapping, War or Raids within the first hour of Round, this including looting the dead bodies for their Comms/Items. Hostilities is fine, if rp allows it&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR) - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war to protect ACCIDENTAL gibbing. Intentional gibbing is &amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt;. This means that if all your limbs are blown off from an explosion during active combat it is allowed.&lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery - Medium Level&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay - Low Level&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=186</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=186"/>
		<updated>2026-06-10T15:41:00Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.8 Round-Removal (RR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war &lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes:  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=185</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=185"/>
		<updated>2026-06-10T15:40:36Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.8 Round-Removal (RR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war &lt;br /&gt;
&lt;br /&gt;
Good Reasons:    &lt;br /&gt;
&lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
&lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definition:  &lt;br /&gt;
&lt;br /&gt;
Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
&lt;br /&gt;
This includes -  &lt;br /&gt;
&lt;br /&gt;
Gibbing  &lt;br /&gt;
&lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
&lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=184</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=184"/>
		<updated>2026-06-10T15:39:43Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war &lt;br /&gt;
&lt;br /&gt;
Good Reasons:  &lt;br /&gt;
As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  &lt;br /&gt;
You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  &lt;br /&gt;
&lt;br /&gt;
Definition:  Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  &lt;br /&gt;
This includes -  &lt;br /&gt;
Gibbing  &lt;br /&gt;
Taking more then one limb intentionally.  &lt;br /&gt;
Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=183</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=183"/>
		<updated>2026-06-10T15:38:25Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.8 Round-Removal (RR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must have ample reasoning&lt;br /&gt;
* Round-removal rules do not apply during /war Good Reasons:  As a faction leader you have a rogue faction member that is still in the jobslot (To reclaim the slot back)  You have a skirmish with a character you defeat them, and they come back later continuing to be aggressive.  Definition:  Round-removals are the act of disabling someone&#039;s character in which they cannot return from in a meaningful way.  This includes -  Gibbing  Taking more then one limb intentionally.  Throwing people down holes intentionally.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=117</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=117"/>
		<updated>2026-05-30T18:23:34Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 3.1 Character Identity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* Names cannot be an NPCs Name&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Names: &lt;br /&gt;
&lt;br /&gt;
&#039;Daniel Kukowski&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Artorius Castus&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Walks-On-Water&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Goat Meat&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=116</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=116"/>
		<updated>2026-05-30T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 3.1 Character Identity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Names must be lore friendly&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
Good Names:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing or capturing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.10 Thievery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Thievery = Swiping items off a person (not crates) without dialogue.&lt;br /&gt;
* Thievery Is Escalation on it&#039;s own, however if caught can result in a fire fight. &lt;br /&gt;
* 3rd parties must still escalate properly. &lt;br /&gt;
* Example: You try to steal something off of a paladin and they notice you, they can open fire as you have escalated to such.&lt;br /&gt;
* Example: You see an NCR dead after a war and wanna loot their gun/ammo but are caught from the other NCR around, they cannot open fire on you they would need to follow escalation by saying something along the lines &amp;quot;Hey do not steal that, it is NCR property!&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=103</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=103"/>
		<updated>2026-05-26T17:12:43Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#071218; border-left:6px solid #d4aa50; padding:1.25em; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPECIAL — Player Guide&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95em; color:#bfcfd6; margin-top:0.4em;&amp;quot;&amp;gt;A simple, practical reference for players. Pick SPECIAL to match your playstyle — here&#039;s what each stat actually does.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TL;DR ==&lt;br /&gt;
* SPECIAL are the 7 core stats: &#039;&#039;&#039;Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck&#039;&#039;&#039;.&lt;br /&gt;
* Each stat ranges from 1–10 and uses a curved scale (not linear). Small changes near the middle are smaller than near the ends.&lt;br /&gt;
* Use the Quick Reference table below for exact per-level numbers; read the short tips under each stat for how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference (Player-Friendly) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;At-a-glance: what each stat gives you&#039;&#039;&#039;&lt;br /&gt;
! Level !! Str: Melee dmg !! Per: Ranged spread !! End: HP adj !! Int: Med speed !! Agi: Move !! Luck: Crit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −10% || +15% spread || −20 HP || 0.6× speed || −7.5% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −7% || +10.5% || −14 HP || 0.7× || −5.25% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −4.5% || +6.75% || −9 HP || 0.8× || −3.37% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 4 || −2% || +3% || −4 HP || 0.9× || −1.5% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || +0% || 0 HP || 1.0× || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2% || −3.33% || +2.7 HP || 1.1× || +1% || small crit&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4.5% || −7.5% || +6 HP || 1.2× || +2.25% || noticeable crit&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +7.5% || −12.5% || +10 HP || 1.3× || +3.75% || strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +11% || −18.3% || +14.7 HP || 1.4× || +5.5% || very strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +15% || −25% || +20 HP || 1.5× || +7.5% || 25% crit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Use This ==&lt;br /&gt;
- If you want to hit harder in melee, stack &#039;&#039;&#039;Strength&#039;&#039;&#039;.&lt;br /&gt;
- If you want to be a precise shooter or miner, pick &#039;&#039;&#039;Perception&#039;&#039;&#039;.&lt;br /&gt;
- If you want to tank, resist poisons, and survive longer, pick &#039;&#039;&#039;Endurance&#039;&#039;&#039;.&lt;br /&gt;
- If you want faster med/repair work and better lathe/production efficiency, pick &#039;&#039;&#039;Intelligence&#039;&#039;&#039;.&lt;br /&gt;
- If you want to run faster and act more often, pick &#039;&#039;&#039;Agility&#039;&#039;&#039;.&lt;br /&gt;
- If you like better chances on luck rolls, crits and gambling, pick &#039;&#039;&#039;Luck&#039;&#039;&#039;.&lt;br /&gt;
- Charisma mainly affects social/economic things (loadout, trade prices, RP benefits).&lt;br /&gt;
&lt;br /&gt;
== Player Tips &amp;amp; Examples ==&lt;br /&gt;
* Melee fighter: Str 8–10, Agi 6–8 — hit harder, act faster.&lt;br /&gt;
* Marksman: Per 8–10, Agi 5–7 — greatly reduced spread, better accuracy.&lt;br /&gt;
* Medic/Engineer: Int 8–10 — speed up medical actions and reduce lathe time/materials.&lt;br /&gt;
* Survivalist/Tank: End 8–10, Str 6–8 — survive longer and carry more.&lt;br /&gt;
* Rogue/Thief: Luck 7–10, Agi 7–10 — more crits and faster actions.&lt;br /&gt;
&lt;br /&gt;
== Notable Level Mechanics ==&lt;br /&gt;
Some stat levels grant explicit mechanical effects—these are important for gameplay and can have strong consequences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charisma 1&#039;&#039;&#039;: grants a language/dialect trait at roundstart (you may begin with an extra local dialect or unique speech flavor useful for RP and certain NPC interactions).&lt;br /&gt;
* &#039;&#039;&#039;Luck 1&#039;&#039;&#039;: introduces a small but real chance for firearms and similar devices to catastrophically fail (a gun may jam or explode). Avoid relying on high-risk weapons with Luck=1.&lt;br /&gt;
&lt;br /&gt;
== Short Stat Summaries ==&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Gives straight melee power and helps you carry/push heavy things. Higher Strength increases melee damage and carrying/pushing speed.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Lowers weapon spread and helps with ranged weapons, mining, and spotting things. Higher Perception makes your aim tighter.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Raises health thresholds, slows hunger/thirst decay, improves stamina regen, and reduces many damage types.&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Improves economic interactions and loadout rewards. If you like trading, help your team through speech checks, or want better buying/selling, put points here.&lt;br /&gt;
Level-specific: Charisma 1 grants a starting language/dialect trait (see Notable Level Mechanics).&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Speeds up medical and timed actions, and reduces lathe production time/material use — great for medics and engineers.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Improves movement speed and action cadence. Good for scouts, runners, and anyone who needs to act more often.&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Increases critical chances and improves many chance-based outcomes (loot, random events). High Luck gives frequent small bonuses.&lt;br /&gt;
Level-specific: Luck 1 can cause catastrophic weapon failures (see Notable Level Mechanics).&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=102</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=102"/>
		<updated>2026-05-26T17:08:14Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#071218; border-left:6px solid #d4aa50; padding:1.25em; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPECIAL — Player Guide&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95em; color:#bfcfd6; margin-top:0.4em;&amp;quot;&amp;gt;A simple, practical reference for players. Pick SPECIAL to match your playstyle — here&#039;s what each stat actually does.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TL;DR ==&lt;br /&gt;
* SPECIAL are the 7 core stats: &#039;&#039;&#039;Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck&#039;&#039;&#039;.&lt;br /&gt;
* Each stat ranges from 1–10 and uses a curved scale (not linear). Small changes near the middle are smaller than near the ends.&lt;br /&gt;
* Use the Quick Reference table below for exact per-level numbers; read the short tips under each stat for how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference (Player-Friendly) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;At-a-glance: what each stat gives you&#039;&#039;&#039;&lt;br /&gt;
! Level !! Str: Melee dmg !! Per: Ranged spread !! End: HP adj !! Int: Med speed !! Agi: Move !! Luck: Crit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −10% || +15% spread || −20 HP || 0.6× speed || −7.5% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −7% || +10.5% || −14 HP || 0.7× || −5.25% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −4.5% || +6.75% || −9 HP || 0.8× || −3.37% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 4 || −2% || +3% || −4 HP || 0.9× || −1.5% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || +0% || 0 HP || 1.0× || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2% || −3.33% || +2.7 HP || 1.1× || +1% || small crit&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4.5% || −7.5% || +6 HP || 1.2× || +2.25% || noticeable crit&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +7.5% || −12.5% || +10 HP || 1.3× || +3.75% || strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +11% || −18.3% || +14.7 HP || 1.4× || +5.5% || very strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +15% || −25% || +20 HP || 1.5× || +7.5% || 25% crit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Use This ==&lt;br /&gt;
- If you want to hit harder in melee, stack &#039;&#039;&#039;Strength&#039;&#039;&#039;.&lt;br /&gt;
- If you want to be a precise shooter or miner, pick &#039;&#039;&#039;Perception&#039;&#039;&#039;.&lt;br /&gt;
- If you want to tank, resist poisons, and survive longer, pick &#039;&#039;&#039;Endurance&#039;&#039;&#039;.&lt;br /&gt;
- If you want faster med/repair work and better lathe/production efficiency, pick &#039;&#039;&#039;Intelligence&#039;&#039;&#039;.&lt;br /&gt;
- If you want to run faster and act more often, pick &#039;&#039;&#039;Agility&#039;&#039;&#039;.&lt;br /&gt;
- If you like better chances on luck rolls, crits and gambling, pick &#039;&#039;&#039;Luck&#039;&#039;&#039;.&lt;br /&gt;
- Charisma mainly affects social/economic things (loadout, trade prices, RP benefits).&lt;br /&gt;
&lt;br /&gt;
== Player Tips &amp;amp; Examples ==&lt;br /&gt;
* Melee fighter: Str 8–10, Agi 6–8 — hit harder, act faster.&lt;br /&gt;
* Marksman: Per 8–10, Agi 5–7 — greatly reduced spread, better accuracy.&lt;br /&gt;
* Medic/Engineer: Int 8–10 — speed up medical actions and reduce lathe time/materials.&lt;br /&gt;
* Survivalist/Tank: End 8–10, Str 6–8 — survive longer and carry more.&lt;br /&gt;
* Rogue/Thief: Luck 7–10, Agi 7–10 — more crits and faster actions.&lt;br /&gt;
&lt;br /&gt;
== Notable Level Mechanics ==&lt;br /&gt;
Some stat levels grant explicit mechanical effects—these are important for gameplay and can have strong consequences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charisma 1&#039;&#039;&#039;: grants a language/dialect trait at roundstart (you may begin with an extra local dialect or unique speech flavor useful for RP and certain NPC interactions).&lt;br /&gt;
* &#039;&#039;&#039;Luck 1&#039;&#039;&#039;: introduces a small but real chance for firearms and similar devices to catastrophically fail (a gun may jam or explode). Avoid relying on high-risk weapons with Luck=1.&lt;br /&gt;
&lt;br /&gt;
== Short Stat Summaries ==&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Gives straight melee power and helps you carry/push heavy things. Higher Strength increases melee damage and carrying/pushing speed.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Lowers weapon spread and helps with ranged weapons, mining, and spotting things. Higher Perception makes your aim tighter.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Raises health thresholds, slows hunger/thirst decay, improves stamina regen, and reduces many damage types.&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Improves economic interactions and loadout rewards. If you like trading, help your team through speech checks, or want better buying/selling, put points here.&lt;br /&gt;
Level-specific: Charisma 1 grants a starting language/dialect trait (see Notable Level Mechanics).&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Speeds up medical and timed actions, and reduces lathe production time/material use — great for medics and engineers.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Improves movement speed and action cadence. Good for scouts, runners, and anyone who needs to act more often.&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Increases critical chances and improves many chance-based outcomes (loot, random events). High Luck gives frequent small bonuses.&lt;br /&gt;
Level-specific: Luck 1 can cause catastrophic weapon failures (see Notable Level Mechanics).&lt;br /&gt;
&lt;br /&gt;
== Exact Per-Level Mechanics ==&lt;br /&gt;
The following table shows the exact in-game values computed from the server tuning and the SPECIAL code. These numbers are authoritative (taken from Resources/Prototypes/_Misfits/Special/special_tuning.yml and SharedSpecialSystem logic).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Exact per-level values (computed)&#039;&#039;&#039;&lt;br /&gt;
! Lvl !! d !! Str melee delta% !! Carry x !! Heavy keep !! Per keep !! FireDelay x !! End HP !! NeedDecay x !! Stam x !! Toxin x !! Char trade% !! Int med x !! Lathe time x !! Lathe mat x !! Agi move x !! Agi action x !! Luck crit% !! Unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5.00 || -10.00% || 0.920 || 1.180 || 1.150 || 1.080 || -20.00 || 1.150 || 0.850 || 1.120 || -10.00% || 0.600 || 1.600 || 1.000 || 0.925 || 1.080 || -16.67% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.50 || -7.00% || 0.944 || 1.126 || 1.105 || 1.056 || -14.00 || 1.105 || 0.895 || 1.084 || -7.00% || 0.700 || 1.450 || 1.000 || 0.948 || 1.056 || -11.67% || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || -4.50% || 0.964 || 1.081 || 1.067 || 1.036 || -9.00 || 1.067 || 0.932 || 1.054 || -4.50% || 0.800 || 1.300 || 1.000 || 0.966 || 1.036 || -7.50% || 0.03&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1.00 || -2.00% || 0.984 || 1.036 || 1.030 || 1.016 || -4.00 || 1.030 || 0.970 || 1.024 || -2.00% || 0.900 || 1.150 || 1.000 || 0.985 || 1.016 || -3.33% || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0.00 || 0.00% || 1.000 || 1.000 || 1.000 || 1.000 || 0.00 || 1.000 || 1.000 || 1.000 || 0.00% || 1.000 || 1.000 || 1.000 || 1.000 || 1.000 || 0.00% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1.00 || 2.00% || 1.013 || 0.987 || 0.967 || 0.987 || 2.67 || 0.984 || 1.027 || 0.980 || 1.33% || 1.100 || 0.900 || 0.967 || 1.010 || 0.987 || 3.33% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2.25 || 4.50% || 1.030 || 0.970 || 0.925 || 0.970 || 6.00 || 0.964 || 1.060 || 0.955 || 3.00% || 1.200 || 0.800 || 0.925 || 1.022 || 0.970 || 7.50% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3.75 || 7.50% || 1.050 || 0.950 || 0.875 || 0.950 || 10.00 || 0.940 || 1.100 || 0.925 || 5.00% || 1.300 || 0.700 || 0.875 || 1.038 || 0.950 || 12.50% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 5.50 || 11.00% || 1.073 || 0.927 || 0.817 || 0.927 || 14.67 || 0.912 || 1.147 || 0.890 || 7.33% || 1.400 || 0.600 || 0.817 || 1.055 || 0.927 || 18.33% || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7.50 || 15.00% || 1.100 || 0.900 || 0.750 || 0.900 || 20.00 || 0.880 || 1.200 || 0.850 || 10.00% || 1.500 || 0.500 || 0.750 || 1.075 || 0.900 || 25.00% || 0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes:&#039;&#039;&lt;br /&gt;
- Columns: d = curved delta; &#039;Str melee delta%&#039; = melee damage change relative to baseline (100% = no change); &#039;Carry x&#039; = multiplier applied to carry/pull speed; &#039;Heavy keep&#039; = heavy-gun angle/recoil keepFraction; &#039;Per keep&#039; = spread/recoil keepFraction; &#039;FireDelay x&#039; = fire delay multiplier (lower is faster); &#039;End HP&#039; = additive HP threshold adjustment; &#039;NeedDecay x&#039; = hunger/thirst decay multiplier; &#039;Stam x&#039; = stamina recovery multiplier; &#039;Toxin x&#039; = toxin damage multiplier; &#039;Char trade%&#039; = buy/sell percent modifier; &#039;Int med x&#039; = medical action speed multiplier; &#039;Lathe time x&#039; = production time multiplier; &#039;Lathe mat x&#039; = material usage multiplier; &#039;AgiMove x&#039; = movement multiplier; &#039;AgiAction x&#039; = action delay multiplier; &#039;Luck crit%&#039; = single-shot crit chance.&lt;br /&gt;
&lt;br /&gt;
These numbers were computed from the live code and tuning; they are exact for the current repository state.&lt;br /&gt;
&lt;br /&gt;
== Want the Dev Details? ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0.5em 0; padding:0.5em; border-left:3px solid #ccc; background:#f8f8f8; color:#111;&amp;quot;&amp;gt;&lt;br /&gt;
=== Developer &amp;amp; Tuning Notes ===&lt;br /&gt;
The exact numeric values come from the server tuning and code. If you want the precise formulas, expand this section.&lt;br /&gt;
&lt;br /&gt;
* Curved per-level table used: 1→−5, 2→−3.5, 3→−2.25, 4→−1, 5→0, 6→1, 7→2.25, 8→3.75, 9→5.5, 10→7.5.&lt;br /&gt;
* Melee formula example: damage multiplier = 1 + (curvedΔ) × 0.02.&lt;br /&gt;
* Intelligence example: medical action speed = max(0.1, 1 + (I − 5) × 0.1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code references (read-only)&#039;&#039;&#039;&lt;br /&gt;
* SharedSpecialSystem: Content.Shared/_Misfits/Special/SharedSpecialSystem.cs&lt;br /&gt;
* Tuning: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=101</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=101"/>
		<updated>2026-05-26T17:02:02Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#071218; border-left:6px solid #d4aa50; padding:1.25em; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPECIAL — Player Guide&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.95em; color:#bfcfd6; margin-top:0.4em;&amp;quot;&amp;gt;A simple, practical reference for players. Pick SPECIAL to match your playstyle — here&#039;s what each stat actually does.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TL;DR ==&lt;br /&gt;
* SPECIAL are the 7 core stats: &#039;&#039;&#039;Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck&#039;&#039;&#039;.&lt;br /&gt;
* Each stat ranges from 1–10 and uses a curved scale (not linear). Small changes near the middle are smaller than near the ends.&lt;br /&gt;
* Use the Quick Reference table below for exact per-level numbers; read the short tips under each stat for how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference (Player-Friendly) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;At-a-glance: what each stat gives you&#039;&#039;&#039;&lt;br /&gt;
! Level !! Str: Melee dmg !! Per: Ranged spread !! End: HP adj !! Int: Med speed !! Agi: Move !! Luck: Crit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −10% || +15% spread || −20 HP || 0.6× speed || −7.5% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −7% || +10.5% || −14 HP || 0.7× || −5.25% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −4.5% || +6.75% || −9 HP || 0.8× || −3.37% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 4 || −2% || +3% || −4 HP || 0.9× || −1.5% || tiny unlucky&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || +0% || 0 HP || 1.0× || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2% || −3.33% || +2.7 HP || 1.1× || +1% || small crit&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4.5% || −7.5% || +6 HP || 1.2× || +2.25% || noticeable crit&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +7.5% || −12.5% || +10 HP || 1.3× || +3.75% || strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +11% || −18.3% || +14.7 HP || 1.4× || +5.5% || very strong crit&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +15% || −25% || +20 HP || 1.5× || +7.5% || 25% crit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Use This ==&lt;br /&gt;
- If you want to hit harder in melee, stack &#039;&#039;&#039;Strength&#039;&#039;&#039;.&lt;br /&gt;
- If you want to be a precise shooter or miner, pick &#039;&#039;&#039;Perception&#039;&#039;&#039;.&lt;br /&gt;
- If you want to tank, resist poisons, and survive longer, pick &#039;&#039;&#039;Endurance&#039;&#039;&#039;.&lt;br /&gt;
- If you want faster med/repair work and better lathe/production efficiency, pick &#039;&#039;&#039;Intelligence&#039;&#039;&#039;.&lt;br /&gt;
- If you want to run faster and act more often, pick &#039;&#039;&#039;Agility&#039;&#039;&#039;.&lt;br /&gt;
- If you like better chances on luck rolls, crits and gambling, pick &#039;&#039;&#039;Luck&#039;&#039;&#039;.&lt;br /&gt;
- Charisma mainly affects social/economic things (loadout, trade prices, RP benefits).&lt;br /&gt;
&lt;br /&gt;
== Player Tips &amp;amp; Examples ==&lt;br /&gt;
* Melee fighter: Str 8–10, Agi 6–8 — hit harder, act faster.&lt;br /&gt;
* Marksman: Per 8–10, Agi 5–7 — greatly reduced spread, better accuracy.&lt;br /&gt;
* Medic/Engineer: Int 8–10 — speed up medical actions and reduce lathe time/materials.&lt;br /&gt;
* Survivalist/Tank: End 8–10, Str 6–8 — survive longer and carry more.&lt;br /&gt;
* Rogue/Thief: Luck 7–10, Agi 7–10 — more crits and faster actions.&lt;br /&gt;
&lt;br /&gt;
== Short Stat Summaries ==&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Gives straight melee power and helps you carry/push heavy things. Higher Strength increases melee damage and carrying/pushing speed.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Lowers weapon spread and helps with ranged weapons, mining, and spotting things. Higher Perception makes your aim tighter.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Raises health thresholds, slows hunger/thirst decay, improves stamina regen, and reduces many damage types.&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Improves economic interactions and loadout rewards. If you like trading, help your team through speech checks, or want better buying/selling, put points here.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Speeds up medical and timed actions, and reduces lathe production time/material use — great for medics and engineers.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Improves movement speed and action cadence. Good for scouts, runners, and anyone who needs to act more often.&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Increases critical chances and improves many chance-based outcomes (loot, random events). High Luck gives frequent small bonuses.&lt;br /&gt;
&lt;br /&gt;
== Want the Dev Details? ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0.5em 0; padding:0.5em; border-left:3px solid #ccc; background:#f8f8f8; color:#111;&amp;quot;&amp;gt;&lt;br /&gt;
=== Developer &amp;amp; Tuning Notes ===&lt;br /&gt;
The exact numeric values come from the server tuning and code. If you want the precise formulas, expand this section.&lt;br /&gt;
&lt;br /&gt;
* Curved per-level table used: 1→−5, 2→−3.5, 3→−2.25, 4→−1, 5→0, 6→1, 7→2.25, 8→3.75, 9→5.5, 10→7.5.&lt;br /&gt;
* Melee formula example: damage multiplier = 1 + (curvedΔ) × 0.02.&lt;br /&gt;
* Intelligence example: medical action speed = max(0.1, 1 + (I − 5) × 0.1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code references (read-only)&#039;&#039;&#039;&lt;br /&gt;
* SharedSpecialSystem: Content.Shared/_Misfits/Special/SharedSpecialSystem.cs&lt;br /&gt;
* Tuning: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=100</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=100"/>
		<updated>2026-05-26T16:59:57Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS NUCLEAR WASTELAND — SPECIAL &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;MISFITS SANCTUARY WIKI — WASTELAND OPERATIONS MANUAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0a0a; border:2px solid #ff4444; padding:1em 1.5em; margin-bottom:1.5em; text-align:center; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.4em; font-weight:bold; color:#ff4444; letter-spacing:3px;&amp;quot;&amp;gt;&amp;amp;#9888; MANDATORY READING &amp;amp;#9888;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc9999; font-size:0.95em; margin:0.5em 0;&amp;quot;&amp;gt;This page describes server SPECIAL behavior. Read code references if tuning differs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em; font-size:1.0em;&amp;quot;&amp;gt;[[Rules|&amp;amp;#9758; SERVER RULES — READ BEFORE PLAYING]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
* [[Rules|Server Rules]]&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Crafting|Crafting Hub]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== New Player? ===&lt;br /&gt;
Start here: read [[Survival Basics|Survival Basics]] then pick a faction. SPECIAL affects combat, crafting, and lathe use; see below.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
Use this table for a fast lookup — paste into guides or tooltips.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; text-align:center;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Curved Δ&lt;br /&gt;
! Strength: melee × (1 + Δ * 0.02)&lt;br /&gt;
! Strength: carry/pull (−8% @1 → +10% @10)&lt;br /&gt;
! Perception: spread ( +15% @1 → −25% @10 )&lt;br /&gt;
! Endurance: health adj (±20 @ ends)&lt;br /&gt;
! Intelligence: medical speed (1 + (I−5)*0.1)&lt;br /&gt;
! Agility: move speed (−7.5% @1 → +7.5% @10)&lt;br /&gt;
! Luck: single‑shot crit (≈25% @10)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5 || 0.900 (−10%) || 0.92 (−8%) || 1.15 (+15%) || −20 || 0.60× || 0.925 (−7.5%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.5 || 0.930 (−7%) || 0.944 (−5.6%) || 1.105 (+10.5%) || −14 || 0.70× || 0.9475 (−5.25%) || 0% (unlucky 5%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || 0.955 (−4.5%) || 0.964 (−3.6%) || 1.0675 (+6.75%) || −9 || 0.80× || 0.9663 (−3.37%) || 0% (unlucky 3%)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1 || 0.980 (−2%) || 0.984 (−1.6%) || 1.030 (+3%) || −4 || 0.90× || 0.985 (−1.5%) || 0% (unlucky 1%)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 1.000 (0%) || 1.00 (0%) || 1.000 (0%) || 0 || 1.00× || 1.000 (0%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 || 1.020 (+2%) || 1.013 (+1.3%) || 0.9667 (−3.33%) || +2.67 || 1.10× || 1.010 (+1.0%) || ≈3.3%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +2.25 || 1.045 (+4.5%) || 1.030 (+3.0%) || 0.925 (−7.5%) || +6 || 1.20× || 1.0225 (+2.25%) || ≈7.5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +3.75 || 1.075 (+7.5%) || 1.050 (+5.0%) || 0.875 (−12.5%) || +10 || 1.30× || 1.0375 (+3.75%) || ≈12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5.5 || 1.110 (+11.0%) || 1.073 (+7.33%) || 0.8167 (−18.33%) || +14.67 || 1.40× || 1.055 (+5.5%) || ≈18.33%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +7.5 || 1.150 (+15.0%) || 1.100 (+10.0%) || 0.750 (−25.0%) || +20 || 1.50× || 1.075 (+7.5%) || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detailed Effects ==&lt;br /&gt;
&lt;br /&gt;
These sections explain each stat and reference the code paths used by the server.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Strength applies to melee damage, heavy weapon handling, and carrying/pulling.&lt;br /&gt;
&lt;br /&gt;
* Melee damage multiplier: &#039;&#039;&#039;1 + (curvedΔ) × 0.02&#039;&#039;&#039;. (Code: SpecialCombatSystem.ApplyStrengthMeleeModifier)&lt;br /&gt;
* Carry/pull speed: scaled from −8% at 1 to +10% at 10 (code: SpecialStrengthSystem.OnCarryPullSpeedModifier).&lt;br /&gt;
* Heavy gun handling: aim/recoil scaled with endpoints +18% @1 → −10% @10; clamped to [0.70, 1.40].&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Perception controls ranged precision and cadence.&lt;br /&gt;
&lt;br /&gt;
* Spread/recoil: interpolated keepFraction (endpoints +15% @1 → −25% @10).&lt;br /&gt;
* Fire rate: multiplied by 1 / (1 + modifier) (code: SpecialPerceptionSystem).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Endurance modifies health thresholds, need decay, stamina recovery, and toxin resistance.&lt;br /&gt;
&lt;br /&gt;
* Health thresholds: adjusted by an additive value interpolated −20→+20 (code: SpecialEnduranceSystem.ApplyHealthThresholds).&lt;br /&gt;
* Hunger/Thirst decay: multiplier interpolated +15% @1 → −12% @10.&lt;br /&gt;
* Stamina recovery: interpolated −15% @1 → +20% @10.&lt;br /&gt;
* Toxin damage types are multiplied by a scaled multiplier (code: SpecialEnduranceSystem.OnDamageModify).&lt;br /&gt;
&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
Charisma affects economy and presentation.&lt;br /&gt;
&lt;br /&gt;
* Loadout points at character creation: &#039;&#039;&#039;RoundAwayFromZero(curvedΔ × 2)&#039;&#039;&#039;. (Used in SharedLoadoutSystem.)&lt;br /&gt;
* Trade price modifiers: endpoints ±10% applied to buy/sell flows (code: NcStoreLogicSystem.ApplyCharismaBuyPrice / ApplyCharismaSellReward).&lt;br /&gt;
* Chat font size increases for Charisma ≥ 7.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence affects medical action speed and lathe production.&lt;br /&gt;
&lt;br /&gt;
* Medical/timed action speed: multiplier = max(0.1, 1 + (I − 5) × 0.1). (SharedSpecialSystem.GetIntelligenceMedicalActionSpeed)&lt;br /&gt;
* Lathe production time: Intelligence ≤4 increases production time; Intelligence ≥5 reduces time to a min multiplier (default 0.50 at 10). (LatheSystem.GetIntelligenceLatheProductionTime)&lt;br /&gt;
* Lathe material use: above-average Intelligence grants material discounts up to 25% at 10.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
Agility provides movement and action cadence improvements.&lt;br /&gt;
&lt;br /&gt;
* Movement speed multiplier: interpolates between −7.5% at 1 and +7.5% at 10 (SpecialMovementSystem).&lt;br /&gt;
* Action/melee cadence: action delay interpolates from +8% at 1 to −10% at 10 (SpecialAgilitySystem).&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck affects critical hits and chance-based rewards.&lt;br /&gt;
&lt;br /&gt;
* Single-shot crit chance scales to 25% at Luck=10; implementation uses curvedΔ proportion (SpecialCombatSystem.GetLuckCriticalChance).&lt;br /&gt;
* Unlucky chance: small extra failure probabilities at low Luck (2→5%, 3→3%, 4→1%).&lt;br /&gt;
* Loot/roll hooks: use SharedSpecialSystem.GetLuckRollChance(baseChance, chancePerPoint).&lt;br /&gt;
&lt;br /&gt;
== Code &amp;amp; Tuning References ==&lt;br /&gt;
* Core: [https://github.com/Misfit-Sanctuary/nuclear-14/blob/master/Content.Shared/_Misfits/Special/SharedSpecialSystem.cs SharedSpecialSystem.cs]&lt;br /&gt;
* Tuning: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
* Strength: Content.Shared/_Misfits/SpecialStats/SpecialStrengthSystem.cs&lt;br /&gt;
* Perception: Content.Shared/_Misfits/SpecialStats/SpecialPerceptionSystem.cs&lt;br /&gt;
* Endurance: Content.Shared/_Misfits/SpecialStats/SpecialEnduranceSystem.cs&lt;br /&gt;
* Intelligence: Content.Server/Lathe/LatheSystem.cs and SharedSpecialSystem helpers&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Values on this page assume the repository default tuning YAML. If your server customizes the prototype, recompute using the same curved Δ table.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=99</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=99"/>
		<updated>2026-05-26T16:57:46Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS SPECIAL REFERENCE &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;Nuclear-14 WIKI — SPECIAL (S.P.E.C.I.A.L.) — DETAILED REFERENCE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
Paste this at the top of guides for fast lookup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Curved Δ&lt;br /&gt;
! Strength: melee × (1 + Δ * 0.02)&lt;br /&gt;
! Strength: carry/pull × (endpoints −8% @1 → +10% @10)&lt;br /&gt;
! Perception: spread keepFraction (endpoints +15% @1 → −25% @10)&lt;br /&gt;
! Endurance: health adj (±20 @ ends)&lt;br /&gt;
! Intelligence: medical speed × (1 + (I−5)*0.1)&lt;br /&gt;
! Agility: move speed × (endpoints −7.5% @1 → +7.5% @10)&lt;br /&gt;
! Luck: single‑shot crit ≈ (25% @10 scaled by Δ/7.5)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5 || 0.900 (−10%) || 0.92 (−8%) || 1.15 (+15%) || −20 || 0.60× || 0.925 (−7.5%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.5 || 0.930 (−7%) || 0.944 (−5.6%) || 1.105 (+10.5%) || −14 || 0.70× || 0.9475 (−5.25%) || 0% (unlucky 5%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || 0.955 (−4.5%) || 0.964 (−3.6%) || 1.0675 (+6.75%) || −9 || 0.80× || 0.9663 (−3.37%) || 0% (unlucky 3%)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1 || 0.980 (−2%) || 0.984 (−1.6%) || 1.030 (+3%) || −4 || 0.90× || 0.985 (−1.5%) || 0% (unlucky 1%)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 1.000 (0%) || 1.00 (0%) || 1.000 (0%) || 0 || 1.00× || 1.000 (0%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 || 1.020 (+2%) || 1.013 (+1.3%) || 0.9667 (−3.33%) || +2.67 || 1.10× || 1.010 (+1.0%) || ≈3.3%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +2.25 || 1.045 (+4.5%) || 1.030 (+3.0%) || 0.925 (−7.5%) || +6 || 1.20× || 1.0225 (+2.25%) || ≈7.5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +3.75 || 1.075 (+7.5%) || 1.050 (+5.0%) || 0.875 (−12.5%) || +10 || 1.30× || 1.0375 (+3.75%) || ≈12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5.5 || 1.110 (+11.0%) || 1.073 (+7.33%) || 0.8167 (−18.33%) || +14.67 || 1.40× || 1.055 (+5.5%) || ≈18.33%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +7.5 || 1.150 (+15.0%) || 1.100 (+10.0%) || 0.750 (−25.0%) || +20 || 1.50× || 1.075 (+7.5%) || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Full Breakdown ==&lt;br /&gt;
All numbers use the repository tuning defaults (Resources/Prototypes/_Misfits/Special/special_tuning.yml) and the curved effect scale:&lt;br /&gt;
* 1 → −5, 2 → −3.5, 3 → −2.25, 4 → −1, 5 → 0, 6 → +1, 7 → +2.25, 8 → +3.75, 9 → +5.5, 10 → +7.5.&lt;br /&gt;
&lt;br /&gt;
==== Strength ====&lt;br /&gt;
Strength affects melee damage, heavy/large-weapon handling and carry/pull speed.&lt;br /&gt;
* Melee damage: multiplier = 1 + (curvedDelta) * 0.02 (tuning.StrengthMeleeDamageMultiplierPerPoint).&lt;br /&gt;
* Carry / pull speed: endpoint at 1 = −8%, at 10 = +10% (curved-scale interpolation).&lt;br /&gt;
* Heavy gun handling: angles &amp;amp; recoil scaled by keepFraction = 1 + curved-scaled value (endpoints +18% @1 → −10% @10), clamped to [0.70, 1.40].&lt;br /&gt;
&lt;br /&gt;
(See quick table above for per-level values.)&lt;br /&gt;
&lt;br /&gt;
==== Perception ====&lt;br /&gt;
Perception affects ranged spread/recoil, fire cadence, and mining speed.&lt;br /&gt;
* Spread/recoil: keepFraction interpolates from +15% at 1 to −25% at 10.&lt;br /&gt;
* Fire delay: FireRate is multiplied by 1 / (1 + modifier) where modifier is the curved-scale interpolation (clamped to avoid extreme values).&lt;br /&gt;
* Mining/action delays use similar endpoints: +25% delay at 1 → −25% delay at 10.&lt;br /&gt;
&lt;br /&gt;
==== Endurance ====&lt;br /&gt;
Endurance changes survivability, needs decay, stamina recovery, and toxin resistance.&lt;br /&gt;
* Health thresholds: modified by interpolation from −20 (at 1) to +20 (at 10) added to soft‑crit/crit/dead thresholds.&lt;br /&gt;
* Hunger/Thirst decay multiplier: interpolates from +15% decay at 1 to −12% decay at 10.&lt;br /&gt;
* Stamina recovery multiplier: interpolates from −15% at 1 to +20% at 10.&lt;br /&gt;
* Toxin damage types (Poison, Radiation, Caustic, Cellular) are multiplied by toxin multiplier interpolated: +12% at 1 → −15% at 10.&lt;br /&gt;
&lt;br /&gt;
==== Charisma ====&lt;br /&gt;
Charisma influences trade prices, loadout points on character creation, and presentation hooks.&lt;br /&gt;
* Loadout point modifier = RoundAwayFromZero(curvedDelta * 2). Example: Charisma 1 = −10, Charisma 10 = +15.&lt;br /&gt;
* Trade price modifier: buying/selling amount × (1 + curvedScaledModifier) where scaled endpoints are ±10%.&lt;br /&gt;
* Chat font size increases by +2 for Charisma ≥ 7; low Charisma produces examine/speech flavor text.&lt;br /&gt;
&lt;br /&gt;
==== Intelligence ====&lt;br /&gt;
Intelligence speeds medical/timed actions and reduces lathe production time / material use.&lt;br /&gt;
* Medical/timed actions: speed multiplier = max(0.1, 1 + (I − 5) × 0.1). Action delay = baseDelay / speedMultiplier.&lt;br /&gt;
* Lathe production time: linear interpolation: Intelligence ≤4 increases production time with +15% per point below 5; Intelligence ≥5 reduces time linearly to min multiplier (default 0.50 at 10). Example multipliers: 1→1.60, 5→1.00, 10→0.50.&lt;br /&gt;
* Lathe material use: only rewards above-average Intelligence; at 10 material use multiplier ≈ 0.75 (25% discount) with linear scaling in-between.&lt;br /&gt;
&lt;br /&gt;
==== Agility ====&lt;br /&gt;
Agility affects movement speed and action cadence.&lt;br /&gt;
* Movement speed: interpolates from −7.5% at 1 to +7.5% at 10 (small but consistent).&lt;br /&gt;
* Action/melee cadence: action delay interpolates from +8% delay at 1 to −10% delay at 10.&lt;br /&gt;
&lt;br /&gt;
==== Luck ====&lt;br /&gt;
Luck drives critical hits and chance-based reward hooks.&lt;br /&gt;
* Single‑shot critical chance scales to 25% at Luck=10. Implementation uses curved Δ proportion of the endpoint and clamps to [0,1]. Revolver-style single-shot weapons double this chance.&lt;br /&gt;
* Unlucky chance: low Luck introduces small chances of an unlucky hit: Luck 2→5%, 3→3%, 4→1%.&lt;br /&gt;
* Generic luck rolls (loot, etc.) use GetLuckRollChance(baseChance, chancePerPoint) where chancePerPoint is tuning-dependent (default tuning.LuckLootChancePerPoint).&lt;br /&gt;
&lt;br /&gt;
== Implementation &amp;amp; References ==&lt;br /&gt;
* Core implementation: Content.Shared._Misfits.Special.SharedSpecialSystem.cs&lt;br /&gt;
* Tuning defaults: Resources/Prototypes/_Misfits/Special/special_tuning.yml&lt;br /&gt;
* Stat consumers: Content.Shared._Misfits.SpecialStats and server combat/lathe systems.&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
* Quick reference at top is suitable for guides and tooltips.&lt;br /&gt;
* For exact runtime behavior, consult the referenced code files above if your server uses custom tuning YAML.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=98</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=SPECIAL&amp;diff=98"/>
		<updated>2026-05-26T16:56:41Z</updated>

		<summary type="html">&lt;p&gt;Dan: Created page with &amp;quot;{| |+ &amp;#039;&amp;#039;&amp;#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&amp;#039;&amp;#039;&amp;#039; |- ! Level ! Curved Δ ! Strength: melee × (1 + Δ * 0.02) ! Strength: carry/pull × (endpoints −8% @1 → +10% @10) ! Perception: spread keepFraction (endpoints +15% @1 → −25% @10) ! Endurance: health adj (±20 @ ends) ! Intelligence: medical speed × (1 + (I−5)*0.1) ! Agility: move speed × (endpoints −7.5% @1 → +7.5% @10) ! Luck: single‑shot crit ≈ (25% @10 scaled by Δ/7.5) |- | 1 || -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ &#039;&#039;&#039;SPECIAL Quick Reference — endpoints &amp;amp; core formulas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Curved Δ&lt;br /&gt;
! Strength: melee × (1 + Δ * 0.02)&lt;br /&gt;
! Strength: carry/pull × (endpoints −8% @1 → +10% @10)&lt;br /&gt;
! Perception: spread keepFraction (endpoints +15% @1 → −25% @10)&lt;br /&gt;
! Endurance: health adj (±20 @ ends)&lt;br /&gt;
! Intelligence: medical speed × (1 + (I−5)*0.1)&lt;br /&gt;
! Agility: move speed × (endpoints −7.5% @1 → +7.5% @10)&lt;br /&gt;
! Luck: single‑shot crit ≈ (25% @10 scaled by Δ/7.5)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5 || 0.900 (−10%) || 0.92 (−8%) || 1.15 (+15%) || −20 || 0.60× || 0.925 (−7.5%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3.5 || 0.930 (−7%) || 0.944 (−5.6%) || 1.105 (+10.5%) || −14 || 0.70× || 0.9475 (−5.25%) || 0% (unlucky 5%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -2.25 || 0.955 (−4.5%) || 0.964 (−3.6%) || 1.0675 (+6.75%) || −9 || 0.80× || 0.9663 (−3.37%) || 0% (unlucky 3%)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -1 || 0.980 (−2%) || 0.984 (−1.6%) || 1.030 (+3%) || −4 || 0.90× || 0.985 (−1.5%) || 0% (unlucky 1%)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 1.000 (0%) || 1.00 (0%) || 1.000 (0%) || 0 || 1.00× || 1.000 (0%) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 || 1.020 (+2%) || 1.013 (+1.3%) || 0.9667 (−3.33%) || +2.67 || 1.10× || 1.010 (+1.0%) || ≈3.3%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +2.25 || 1.045 (+4.5%) || 1.030 (+3.0%) || 0.925 (−7.5%) || +6 || 1.20× || 1.0225 (+2.25%) || ≈7.5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +3.75 || 1.075 (+7.5%) || 1.050 (+5.0%) || 0.875 (−12.5%) || +10 || 1.30× || 1.0375 (+3.75%) || ≈12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5.5 || 1.110 (+11.0%) || 1.073 (+7.33%) || 0.8167 (−18.33%) || +14.67 || 1.40× || 1.055 (+5.5%) || ≈18.33%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +7.5 || 1.150 (+15.0%) || 1.100 (+10.0%) || 0.750 (−25.0%) || +20 || 1.50× || 1.075 (+7.5%) || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes:&#039;&#039;&lt;br /&gt;
* Curved Δ = internal scale used by SPECIAL (1→−5 … 10→+7.5).&lt;br /&gt;
* Tuning defaults are from Resources/Prototypes/_Misfits/Special/special_tuning.yml.&lt;br /&gt;
* See SharedSpecialSystem.cs and the individual stat systems for implementation details.&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=77</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=77"/>
		<updated>2026-05-16T03:26:40Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=70</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=70"/>
		<updated>2026-05-13T21:48:29Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;CapturedRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
Definition: A raid is an organized, hostile occupation by one faction/player(s) into the primary base of another faction with the explicit intent to accomplish a specific objective. Raids are not random acts of violence or casual skirmishes they are deliberate operations that carry significant roleplay weight and consequences for both parties involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Captured Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
CapturedRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow CapturedRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=64</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=64"/>
		<updated>2026-05-12T02:07:15Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members. Their aggression must come to a halt. With this, the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=63</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=63"/>
		<updated>2026-05-12T02:05:08Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Highest Rank can declare war&lt;br /&gt;
* War begins five minutes after /war&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
* Before war is declared a major event must happen&lt;br /&gt;
Major Event Example:&lt;br /&gt;
&lt;br /&gt;
NCR: The Legion had a skirmish that wounded three of our members, there aggression must come to a halt with this the NCR declares war on the Legion.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=62</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=62"/>
		<updated>2026-05-12T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=61</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=61"/>
		<updated>2026-05-12T01:57:42Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=60</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=60"/>
		<updated>2026-05-12T01:57:31Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=59</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=59"/>
		<updated>2026-05-12T01:57:21Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. &lt;br /&gt;
We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=58</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=58"/>
		<updated>2026-05-12T01:57:07Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.6 Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason and be articulated as such&lt;br /&gt;
* Articulate the objective of the raid&lt;br /&gt;
* /war is required for /raid&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Good Raid Request:&lt;br /&gt;
* NCR: Over the course of the week (2hours) Legion has captured several wastelanders and have enslaved them. We will assault the Legion compound, free the slaves, and leave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=57</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=57"/>
		<updated>2026-05-12T01:51:52Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.3 Faction Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Raids must be initiated via /raid&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Raids are last resorts to solve conflict&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
Good Roleplay Reasons:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=56</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=56"/>
		<updated>2026-05-12T01:48:11Z</updated>

		<summary type="html">&lt;p&gt;Dan: Protected &amp;quot;Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=55</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=55"/>
		<updated>2026-05-12T01:42:53Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=54</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=54"/>
		<updated>2026-05-12T01:28:52Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Directive 0 &amp;amp; 1 applies still&lt;br /&gt;
* Do not remove all items&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=53</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Rules&amp;diff=53"/>
		<updated>2026-05-12T01:22:38Z</updated>

		<summary type="html">&lt;p&gt;Dan: /* 6.2 Robbery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0a0a0a; color:#33ff33; font-family:&#039;Courier New&#039;,monospace; padding:30px; border:2px solid #33ff33; max-width:900px; margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:2px double #33ff33; padding:15px; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╔══════════════════════════════════════╗&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.6em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC NETWORK TERMINAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;ACCESS LEVEL: PUBLIC&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:1.4em; letter-spacing:3px;&amp;quot;&amp;gt;╚══════════════════════════════════════╝&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#22cc22; margin-bottom:20px; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Establishing network uplink...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Synchronizing wasteland registry...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Loading operational directives...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;&amp;gt; Authenticating resident access...&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;STATUS: CONNECTION ESTABLISHED&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:2px solid #33ff33; border-bottom:2px solid #33ff33; padding:20px 0; margin:20px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em; color:#aaffaa;&amp;quot;&amp;gt;WELCOME TO&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.8em; font-weight:bold; color:#00ff00; letter-spacing:2px;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;A Fallout themed Medium Roleplay environment&amp;lt;br/&amp;gt;where every action has consequences.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88;&amp;quot;&amp;gt;Survival depends on:&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your alliances&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your decisions&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;• Your ability to adapt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative oversight is minimal.&amp;lt;br/&amp;gt;The story belongs to the players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:20px 0; color:#88cc88;&amp;quot;&amp;gt;&lt;br /&gt;
REVIEW THE OPERATIONAL DIRECTIVES BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
BEFORE ENTERING THE WASTELAND NETWORK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px; color:#446644; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC RULES TERMINAL&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;QUICK DIRECTIVES&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:2.0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;1 — RESPECT THE COMMUNITY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;2 — PLAY FOR STORY&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;3 — NO METAGAMING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;4 — NO GRIEFING&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;5 — STAY IN CHARACTER&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Characters must fit the Fallout setting and maintain immersion within the wasteland.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;6 — FOLLOW ESCALATION&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Dialogue should precede lethal force unless an immediate threat exists.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;7 — NO CHEATS OR EXPLOITS&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;Do not abuse bugs, tools, or mechanics. Report issues through official channels.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ff00; font-weight:bold;&amp;quot;&amp;gt;8 — VALUE YOUR LIFE&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa; padding-left:20px;&amp;quot;&amp;gt;FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:20px; color:#668866; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;gt; FULL DIRECTIVES AVAILABLE BELOW&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;gt; SCROLL TO CONTINUE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;FULL DIRECTIVES&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em; font-weight:bold; letter-spacing:2px;&amp;quot;&amp;gt;VAULT-TEC COMMUNITY DIRECTIVES&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#88cc88; font-size:0.9em;&amp;quot;&amp;gt;MISFITS: NUCLEAR WASTELAND&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaffaa; text-align:center; margin-bottom:20px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The wasteland is harsh and consequences matter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your survival depends on your actions, your alliances, and your judgment.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administrative intervention is rare and reserved for rule enforcement, not story rescue.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 0 — Conduct&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others&#039; enjoyment are not tolerated.&lt;br /&gt;
&lt;br /&gt;
* Play to create story, not to &amp;quot;win&amp;quot;&lt;br /&gt;
* Respect administrators and developers&lt;br /&gt;
* Cooperate during admin interactions&lt;br /&gt;
* Do not disconnect during active tickets&lt;br /&gt;
* Report technical issues promptly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 1 — Griefing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Deliberate destruction with no RP justification&lt;br /&gt;
* Trap placement intended only to frustrate&lt;br /&gt;
* Large-scale disruption without narrative basis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 2 — Fair Play&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.1 Metagaming&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Using out-of-character knowledge to influence in-character actions is prohibited.&lt;br /&gt;
&lt;br /&gt;
Information from the following may not be used in character:&lt;br /&gt;
* Discord&lt;br /&gt;
* Streams or ghosting&lt;br /&gt;
* OOC Chat&lt;br /&gt;
* External communication&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Streaming is allowed, but responsibility for information leaks lies with the streamer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.2 Multiaccounting&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Multiple accounts in the same round are forbidden&lt;br /&gt;
* Ban evasion is strictly prohibited&lt;br /&gt;
* Alternate accounts to avoid punishment history are not allowed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555;&amp;quot;&amp;gt;Violations may result in permanent bans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;2.3 Exploits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No cheats, macros, or third-party tools&lt;br /&gt;
* No intentional bug abuse&lt;br /&gt;
* No deliberate server strain&lt;br /&gt;
&lt;br /&gt;
Report discovered bugs through official channels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 3 — Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Characters must fit the Fallout setting in tone, behavior, and naming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.1 Character Identity&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* No meme names or real-world references&lt;br /&gt;
* No reuse of dead or permanently imprisoned characters without approval&lt;br /&gt;
* Administration may require name changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.2 Communication&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not break immersion with mechanical terms&lt;br /&gt;
* Keep OOC topics out of IC channels&lt;br /&gt;
* OOC channels must remain respectful&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.3 Atmosphere&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not reference admins or game systems in character&lt;br /&gt;
* Provide IC reasons for absence when possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;3.4 Knowledge Limits&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 4 — Erotic Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Explicit ERP is prohibited in all forms.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light romantic interaction such as flirting, hugging, or kissing is permitted if:&lt;br /&gt;
* Non-explicit&lt;br /&gt;
* Consensual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 5 — SSD Protection&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Characters who disconnect (SSD) may not be directly harmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#55ff55; font-weight:bold;&amp;quot;&amp;gt;Allowed:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Looting SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff5555; font-weight:bold;&amp;quot;&amp;gt;Prohibited:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Killing SSD characters&lt;br /&gt;
* Kidnapping SSD characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 6 — Armed Conflict&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.1 Escalation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Dialogue must precede lethal force.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Face-to-face escalation&lt;br /&gt;
* Clear demand given&lt;br /&gt;
* Time to respond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#668866;&amp;quot;&amp;gt;Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.2 Robbery&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Do not remove all items&lt;br /&gt;
* Items must be specified&lt;br /&gt;
* Items must be visible&lt;br /&gt;
* Non-resisting victims must live&lt;br /&gt;
* Refusal to give said item after telling twice counts as escalation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:0.5;&amp;quot;&amp;gt;&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Give me your laser rifle now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: &amp;quot;Wait who are you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Antag: &amp;quot;Not going to ask again give it now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Victim: *Does anything but give it* &lt;br /&gt;
&lt;br /&gt;
Antag: *May fight*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.3 Faction Warfare&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Factions begin neutral&lt;br /&gt;
* Only leaders may declare war&lt;br /&gt;
* War begins five minutes after face-to-face declaration&lt;br /&gt;
* Killing diplomats or surrendered individuals is forbidden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.4 Early Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Faction bases may not be raided within the first 30 minutes of a round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.5 Faction Equipment &amp;amp; Impersonation&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All factions may be looted of armor, uniforms, weapons, and items&lt;br /&gt;
* Any person impersonating a faction may be escalated upon&lt;br /&gt;
* Wearing a faction&#039;s armor gives that faction permission to escalate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.6 Raids&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* All raids must be Ahelped for approval before commencing&lt;br /&gt;
* Raids must have a good roleplay reason&lt;br /&gt;
* Faction leaders must announce the raid via radio&lt;br /&gt;
* If denied or no response is given, the attacking party must leave&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.7 Conflict Intervention&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Players who clearly surrender may not be executed if no crossfire exists&lt;br /&gt;
* Faction or gang members with identical uniforms may assist allies in active conflict&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.8 Round-Removal (RR)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Round-removals must be appropriate to escalation (one fight does not equal RR)&lt;br /&gt;
* Kill, leave the body, and give characters a chance for a story&lt;br /&gt;
* Intentional gibbing or beheading follows Rule #1: Don&#039;t be a dick&lt;br /&gt;
* Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)&lt;br /&gt;
* Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#55ff55;&amp;quot;&amp;gt;6.9 Outlaws&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
* Outlaws must provide RP first&lt;br /&gt;
* Their sole purpose should not just be mass murder&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 7 — New Life Rule&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;Directive 8 — Fear Roleplay&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 0; line-height:1.8;&amp;quot;&amp;gt;&lt;br /&gt;
FearRP applies when a player is revived in a secure location.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.&lt;br /&gt;
* Escape attempts require admin approval via Ahelp. Failed attempts require new approval.&lt;br /&gt;
* If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#33ff33;&amp;quot;&amp;gt;VAULT-TEC ADMINISTRATIVE AUTHORITY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111; border:1px solid #33ff33; padding:20px; margin:15px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaffaa;&amp;quot;&amp;gt;Project leadership retains final authority in rule interpretation.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffaa00; font-weight:bold;&amp;quot;&amp;gt;Server Expectation: Rated M (17+)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#446644; font-size:0.9em;&amp;quot;&amp;gt;VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
</feed>