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		<id>https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=232</id>
		<title>Caesar&#039;s Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=232"/>
		<updated>2026-06-23T07:49:32Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* The Code of the Legion */ added robot explicitly as a no no because people were trying to worm their way around it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#2a0a0a; border-top:3px solid #9B1111; border-bottom:3px solid #9B1111; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ff8080; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Caesar&#039;s Legion ◈ Pactum Ferri - Legio Vera ◈ Noxa Column ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Caesar&#039;s Legion|color=#9B1111|status=Active - Legio Vera / Pactum Ferri|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;I-80 Corridor|leader=Augustus Verus Caldius |ideology=Neo-Roman Tribalism&amp;lt;br&amp;gt;Order Through Absolute Discipline|motto=&#039;&#039;Ave, true to Caesar&#039;&#039;|affiliation=Legio Vera}}&#039;&#039;&#039;Caesar&#039;s Legion&#039;&#039;&#039; stands as a force of absolute order, forged from the conquest and assimilation of eighty-seven tribes across the former American Southwest. Built on the doctrines of Caesar himself, the Legion rejects the degeneracy of the Old World and the weakness of those who cling to its remnants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caesar is dead. The fire that forged the Legion has gone out. What survives the cooling will prove whether the work was real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Legion&#039;s presence in this region belongs to the &#039;&#039;&#039;Noxa Column&#039;&#039;&#039;, commanded by &#039;&#039;&#039;Augustus Verus Caldius&#039;&#039;&#039;. They have held the Bonneville Salt Flats for three years. They will continue to hold it.&lt;br /&gt;
&lt;br /&gt;
== History and Current Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== The Death of Caesar ===&lt;br /&gt;
Caesar is gone. What he left behind is not grief - it is a question: what was built here, and does it stand without him? The Legion was designed to outlast its founder. Whether it does so depends entirely on the character of those who remain.&lt;br /&gt;
&lt;br /&gt;
=== The Claim of Lacerta ===&lt;br /&gt;
Before his death, Caesar named no successor publicly. A man named Lacerta moved the moment Caesar fell. He destroyed the record of succession. He killed the witness. He put on the Laurels. These are not the actions of a man who was named. A man who was named has no reason to do any of that. &#039;&#039;&#039;Lacerta is a pretender.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Noxa Column&#039;s Position ===&lt;br /&gt;
The &#039;&#039;&#039;Noxa Column&#039;&#039;&#039; marches under Augustus Verus Caldius, who delegates many of his tasks to his right-hand man, the Legate Jesicus. Together, they oversee the Legion&#039;s activities in the Wendover region, and seek to guide it to greater power and glory.&lt;br /&gt;
&lt;br /&gt;
The Salt Column holds Wendover and the Bonneville Salt Flats, anchored along the I-80 corridor at the Utah-Nevada line. The flats offer no cover, no comfort, and no room for self-deception. This position commands the approach from the west. Lacerta&#039;s eventual advance from New Vegas runs through this ground.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #9B1111; margin:0.8em 2em; padding:0.6em 1em; color:#c08080; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Salt Column has held this ground in conditions that would have broken a lesser force. We will continue to hold it. Ave. - Deceased Legate Ferro Maro, Salt Column, Caesar&#039;s Legion&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Code of the Legion ==&lt;br /&gt;
Every Legionary, from the freshest Recruit to the Centurion himself, is bound by the will of Caesar. These are not suggestions - they are the sinew that holds the Legion together.&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:70%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 14px;&amp;quot; |&lt;br /&gt;
* Obey the orders of your superiors without question or delay&lt;br /&gt;
* Wear your uniform and bear your arms as a servant of Caesar. You are his face in the wastes&lt;br /&gt;
* Never kill a fellow servant of Caesar without just cause. Disputes of honor are settled through the duel&lt;br /&gt;
* Do not rely on the crutches of the Old World. Stimpaks, advanced chems, and the armor of tyrants weaken the body and corrupt the spirit&lt;br /&gt;
* Take no chems, alcohol, or narcotics. Acceptable remedies are those derived from the land&lt;br /&gt;
* Prisoners taken in the field are a resource. Deal with them with creativity and purpose. Lethal force is permitted if they resist&lt;br /&gt;
* Cannibalism is a taboo and is not to be discussed openly&lt;br /&gt;
* The Legion does not attack those without cause&lt;br /&gt;
* Technology captured in the field may be used at the Centurion&#039;s discretion. Radios, night-vision, and illumination tools are acceptable. Power armor, robot/cyborg units, and medical beam weapons are not&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Legion operates through an unbroken chain of command. Authority flows downward. Obedience flows upward. There is no middle ground. All ranks should be presumed to be open to men only, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8080; font-weight:bold;&amp;quot; |Legate&lt;br /&gt;
|Command all Legion military operations in the region. Strategic decisions - troop movements, alliances, subjugation of factions - are yours. Caesar&#039;s will is expressed through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Centurion&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations. Execute the Legate&#039;s strategy in the field; commands the camp in full. His word is law within it, superseded only by the Legate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Optio&#039;&#039;&#039;&lt;br /&gt;
|The Centurion&#039;s right-hand man. Speak for the Legion. Manage diplomacy and faction relations, carry out the Centurion&#039;s orders to the letter, and work to organize the rabble. Be ready to step up and lead the column in the Centurion&#039;s absence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Decanus&#039;&#039;&#039;&lt;br /&gt;
|Senior officer. Commands Veterans, Primes, and Legionaries in the field; answers directly to the Centurion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Decanus&#039;&#039;&#039;&lt;br /&gt;
|Commands Prime Legionaries and below. Carry out orders from above without question.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit Decanus&#039;&#039;&#039;&lt;br /&gt;
|Junior officer responsible for managing and shaping newly inducted Legionaries. Lead a contubernium; follow orders without hesitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Line Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A hardened, proven Legionary. Expected to lead the charge against the foe and pick up the pieces of battlefield command when necessary. Fight, survive, and serve as the example your younger brothers are measured against.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A capable, seasoned Legionary who has demonstrated their worth. Execute orders. Fight as directed. Protect your brothers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A Legionary of the rank and file. Follows the orders of all Decani, the Centurion, and those above. Discipline at all times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;&#039;&#039;&lt;br /&gt;
|Scout the region. Gather intelligence. Track persons of interest. Operates with more autonomy than line Legionaries - ranging ahead to assess threats, working alone or in pairs. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frumentarii&#039;&#039;&#039;&lt;br /&gt;
|Agents of intelligence and infiltration. Infiltrate, observe, and report. Sow discord among the Legion&#039;s enemies. Eliminate high-value targets when ordered. &#039;&#039;The Frumentarii do not exist - and that is the point.&#039;&#039; Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Houndmaster&#039;&#039;&#039;&lt;br /&gt;
|Responsible for the Legion&#039;s war dogs and their deployment in battle and scouting. Animals are Legion assets; care for them accordingly. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vexillarius&#039;&#039;&#039;&lt;br /&gt;
|Carry the Legion&#039;s standard. Rally brothers, maintain cohesion under fire, and protect the standard at all costs. Where you stand, the Legion stands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camp Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forgemaster&#039;&#039;&#039;&lt;br /&gt;
|The undisputed masters of all the Legion&#039;s workbenches and forges. Any requests for weapons, armor, or ammunition should go through the Forgemaster first. They are expected to equip the Legion to the best of their ability and inform their Column of material shortages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Priestess of Mars&#039;&#039;&#039;&lt;br /&gt;
|The upholders of the Cult of Mars, Priestesses are expected to minister to the men and women of the Legion and kindle their faith in the god of war. Generally expected to manage affairs within the camp, break new slaves, and oversee Auxilia. The Cult of Mars accepts only women into it&#039;s ranks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxilia&#039;&#039;&#039;&lt;br /&gt;
|The crucial back-line role that provides all the essential support the Legion requires to operate. Respected as Doctors, Healers, Forgeworkers, Gardeners, and Slavetenders, and expected to fight in defense of the Legion when necessary. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slave&#039;&#039;&#039;&lt;br /&gt;
|The lowest station. Slaves serve all above them and are marked by collar and tattoo. Put to work farming, cooking, mining, crafting, and healing. Faithful labor is protected; insubordination is punished up to crucifixion. Loyal slaves may in time be elevated to true members of the Legion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Provisions ==&lt;br /&gt;
The Legion rejects the chemical degeneracy of the Old World. The body is a weapon; to poison it with manufactured substances is to dishonor Caesar. However, this is made optional via the active playing Centurion in how they exactly follow.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Permitted&#039;&#039;&#039;&lt;br /&gt;
|Healing Powder / Poultice, Regenerative Mesh, Mourning Poultice, Ephedra (Ephi), Charcoal, Saline Glucose, Mannitol / Neurine, RadAway (extreme radiation exposure only), Hydra (emergencies only)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Forbidden&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Rad-X, Stimpaks, Brute/Burn Patches, Med-X, Jet, Buffout, Psycho, Alcohol, Tobacco&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: RadAway is found naturally in Punga. Use only when a Legionary faces severe radiation exposure. Bagged sources found in the field are acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prisoners and Slaves ==&lt;br /&gt;
&#039;&#039;&#039;Prisoners&#039;&#039;&#039; taken in the field are a resource to be managed with intelligence and purpose, not simply disposed of. A prisoner may serve as leverage, a labor source, an intelligence asset, or a candidate for eventual service. Officers are expected to exercise judgment. Crucifixion is available as a sentence - but it is NOT the first punishment to be used against offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaves&#039;&#039;&#039; within the camp serve at the pleasure of Caesar&#039;s Legion and are under the protection of its members, provided they conduct themselves with obedience and humility. They are not to be abused arbitrarily - the Legion requires their labor and cooperation. Insubordination, refusal to work, or disrespect toward Legionaries will be met with appropriate consequences.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood&#039;s obsession with degenerate pre-war technology is matched only by their persistent isolationism. The Legion sneers at their methods and means, but usually has greater rivals to deal with in the Wendover region. &lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Followers credo of pacifism and mutual aid to even the weakest of the Wasteland is seen as pure folly by the Legion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Bazaar is something the Legion has seen a thousand times before - a valuable wasteland trading town, ripe for annexation and subjugation. Until that time comes, however, the Legion must be cautious in their dealings with the locals, lest they turn to the NCR for aid. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are often purposeless vagrants who indulge in chems and other degenerate activities, but they can also provide the Legion with valuable trade, information, and services. The Legion is just as likely to take a Wastelander as a Slave as they are to engage fairly with them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Tense&lt;br /&gt;
|Vault Dwellers are coddled by their pre-war homes and often cling to advanced technology to protect them whenever they venture out into the Wastes. The Legion is only too happy to prove to them that the Wasteland is a cruel, hostile place.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion has conquered 87 tribes. The Yuma are all too likely to become the 88th. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders, thieves and slavers. The first two are punished harshly under Legion law, while the third is often greeted as a valued friend offering useful wares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=182</id>
		<title>Caesar&#039;s Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=182"/>
		<updated>2026-06-10T00:52:47Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Command Structure */ Orator -&amp;gt; Optio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#2a0a0a; border-top:3px solid #9B1111; border-bottom:3px solid #9B1111; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ff8080; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Caesar&#039;s Legion ◈ Pactum Ferri - Legio Vera ◈ Noxa Column ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Caesar&#039;s Legion|color=#9B1111|status=Active - Legio Vera / Pactum Ferri|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;I-80 Corridor|leader=Augustus Verus Caldius |ideology=Neo-Roman Tribalism&amp;lt;br&amp;gt;Order Through Absolute Discipline|motto=&#039;&#039;Ave, true to Caesar&#039;&#039;|affiliation=Legio Vera}}&#039;&#039;&#039;Caesar&#039;s Legion&#039;&#039;&#039; stands as a force of absolute order, forged from the conquest and assimilation of eighty-seven tribes across the former American Southwest. Built on the doctrines of Caesar himself, the Legion rejects the degeneracy of the Old World and the weakness of those who cling to its remnants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caesar is dead. The fire that forged the Legion has gone out. What survives the cooling will prove whether the work was real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Legion&#039;s presence in this region belongs to the &#039;&#039;&#039;Noxa Column&#039;&#039;&#039;, commanded by &#039;&#039;&#039;Augustus Verus Caldius&#039;&#039;&#039;. They have held the Bonneville Salt Flats for three years. They will continue to hold it.&lt;br /&gt;
&lt;br /&gt;
== History and Current Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== The Death of Caesar ===&lt;br /&gt;
Caesar is gone. What he left behind is not grief - it is a question: what was built here, and does it stand without him? The Legion was designed to outlast its founder. Whether it does so depends entirely on the character of those who remain.&lt;br /&gt;
&lt;br /&gt;
=== The Claim of Lacerta ===&lt;br /&gt;
Before his death, Caesar named no successor publicly. A man named Lacerta moved the moment Caesar fell. He destroyed the record of succession. He killed the witness. He put on the Laurels. These are not the actions of a man who was named. A man who was named has no reason to do any of that. &#039;&#039;&#039;Lacerta is a pretender.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Noxa Column&#039;s Position ===&lt;br /&gt;
The &#039;&#039;&#039;Noxa Column&#039;&#039;&#039; marches under Augustus Verus Caldius, who delegates many of his tasks to his right-hand man, the Legate Jesicus. Together, they oversee the Legion&#039;s activities in the Wendover region, and seek to guide it to greater power and glory.&lt;br /&gt;
&lt;br /&gt;
The Salt Column holds Wendover and the Bonneville Salt Flats, anchored along the I-80 corridor at the Utah-Nevada line. The flats offer no cover, no comfort, and no room for self-deception. This position commands the approach from the west. Lacerta&#039;s eventual advance from New Vegas runs through this ground.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #9B1111; margin:0.8em 2em; padding:0.6em 1em; color:#c08080; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Salt Column has held this ground in conditions that would have broken a lesser force. We will continue to hold it. Ave. - Deceased Legate Ferro Maro, Salt Column, Caesar&#039;s Legion&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Code of the Legion ==&lt;br /&gt;
Every Legionary, from the freshest Recruit to the Centurion himself, is bound by the will of Caesar. These are not suggestions - they are the sinew that holds the Legion together.&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:70%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 14px;&amp;quot; |&lt;br /&gt;
* Obey the orders of your superiors without question or delay&lt;br /&gt;
* Wear your uniform and bear your arms as a servant of Caesar. You are his face in the wastes&lt;br /&gt;
* Never kill a fellow servant of Caesar without just cause. Disputes of honor are settled through the duel&lt;br /&gt;
* Do not rely on the crutches of the Old World. Stimpaks, advanced chems, and the armor of tyrants weaken the body and corrupt the spirit&lt;br /&gt;
* Take no chems, alcohol, or narcotics. Acceptable remedies are those derived from the land&lt;br /&gt;
* Prisoners taken in the field are a resource. Deal with them with creativity and purpose. Lethal force is permitted if they resist&lt;br /&gt;
* Cannibalism is a taboo and is not to be discussed openly&lt;br /&gt;
* The Legion does not attack those without cause&lt;br /&gt;
* Technology captured in the field may be used at the Centurion&#039;s discretion. Radios, night-vision, and illumination tools are acceptable. Power armor, cyborg units, and medical beam weapons are not&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Legion operates through an unbroken chain of command. Authority flows downward. Obedience flows upward. There is no middle ground. All ranks should be presumed to be open to men only, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8080; font-weight:bold;&amp;quot; |Legate&lt;br /&gt;
|Command all Legion military operations in the region. Strategic decisions - troop movements, alliances, subjugation of factions - are yours. Caesar&#039;s will is expressed through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Centurion&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations. Execute the Legate&#039;s strategy in the field; commands the camp in full. His word is law within it, superseded only by the Legate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Optio&#039;&#039;&#039;&lt;br /&gt;
|The Centurion&#039;s right-hand man. Speak for the Legion. Manage diplomacy and faction relations, carry out the Centurion&#039;s orders to the letter, and work to organize the rabble. Be ready to step up and lead the column in the Centurion&#039;s absence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Decanus&#039;&#039;&#039;&lt;br /&gt;
|Senior officer. Commands Veterans, Primes, and Legionaries in the field; answers directly to the Centurion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Decanus&#039;&#039;&#039;&lt;br /&gt;
|Commands Prime Legionaries and below. Carry out orders from above without question.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit Decanus&#039;&#039;&#039;&lt;br /&gt;
|Junior officer responsible for managing and shaping newly inducted Legionaries. Lead a contubernium; follow orders without hesitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Line Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A hardened, proven Legionary. Expected to lead the charge against the foe and pick up the pieces of battlefield command when necessary. Fight, survive, and serve as the example your younger brothers are measured against.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A capable, seasoned Legionary who has demonstrated their worth. Execute orders. Fight as directed. Protect your brothers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A Legionary of the rank and file. Follows the orders of all Decani, the Centurion, and those above. Discipline at all times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;&#039;&#039;&lt;br /&gt;
|Scout the region. Gather intelligence. Track persons of interest. Operates with more autonomy than line Legionaries - ranging ahead to assess threats, working alone or in pairs. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frumentarii&#039;&#039;&#039;&lt;br /&gt;
|Agents of intelligence and infiltration. Infiltrate, observe, and report. Sow discord among the Legion&#039;s enemies. Eliminate high-value targets when ordered. &#039;&#039;The Frumentarii do not exist - and that is the point.&#039;&#039; Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Houndmaster&#039;&#039;&#039;&lt;br /&gt;
|Responsible for the Legion&#039;s war dogs and their deployment in battle and scouting. Animals are Legion assets; care for them accordingly. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vexillarius&#039;&#039;&#039;&lt;br /&gt;
|Carry the Legion&#039;s standard. Rally brothers, maintain cohesion under fire, and protect the standard at all costs. Where you stand, the Legion stands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camp Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forgemaster&#039;&#039;&#039;&lt;br /&gt;
|The undisputed masters of all the Legion&#039;s workbenches and forges. Any requests for weapons, armor, or ammunition should go through the Forgemaster first. They are expected to equip the Legion to the best of their ability and inform their Column of material shortages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Priestess of Mars&#039;&#039;&#039;&lt;br /&gt;
|The upholders of the Cult of Mars, Priestesses are expected to minister to the men and women of the Legion and kindle their faith in the god of war. Generally expected to manage affairs within the camp, break new slaves, and oversee Auxilia. The Cult of Mars accepts only women into it&#039;s ranks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxilia&#039;&#039;&#039;&lt;br /&gt;
|The crucial back-line role that provides all the essential support the Legion requires to operate. Respected as Doctors, Healers, Forgeworkers, Gardeners, and Slavetenders, and expected to fight in defense of the Legion when necessary. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slave&#039;&#039;&#039;&lt;br /&gt;
|The lowest station. Slaves serve all above them and are marked by collar and tattoo. Put to work farming, cooking, mining, crafting, and healing. Faithful labor is protected; insubordination is punished up to crucifixion. Loyal slaves may in time be elevated to true members of the Legion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Provisions ==&lt;br /&gt;
The Legion rejects the chemical degeneracy of the Old World. The body is a weapon; to poison it with manufactured substances is to dishonor Caesar. However, this is made optional via the active playing Centurion in how they exactly follow.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Permitted&#039;&#039;&#039;&lt;br /&gt;
|Healing Powder / Poultice, Regenerative Mesh, Mourning Poultice, Ephedra (Ephi), Charcoal, Saline Glucose, Mannitol / Neurine, RadAway (extreme radiation exposure only), Hydra (emergencies only)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Forbidden&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Rad-X, Stimpaks, Brute/Burn Patches, Med-X, Jet, Buffout, Psycho, Alcohol, Tobacco&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: RadAway is found naturally in Punga. Use only when a Legionary faces severe radiation exposure. Bagged sources found in the field are acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prisoners and Slaves ==&lt;br /&gt;
&#039;&#039;&#039;Prisoners&#039;&#039;&#039; taken in the field are a resource to be managed with intelligence and purpose, not simply disposed of. A prisoner may serve as leverage, a labor source, an intelligence asset, or a candidate for eventual service. Officers are expected to exercise judgment. Crucifixion is available as a sentence - but it is NOT the first punishment to be used against offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaves&#039;&#039;&#039; within the camp serve at the pleasure of Caesar&#039;s Legion and are under the protection of its members, provided they conduct themselves with obedience and humility. They are not to be abused arbitrarily - the Legion requires their labor and cooperation. Insubordination, refusal to work, or disrespect toward Legionaries will be met with appropriate consequences.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood&#039;s obsession with degenerate pre-war technology is matched only by their persistent isolationism. The Legion sneers at their methods and means, but usually has greater rivals to deal with in the Wendover region. &lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Followers credo of pacifism and mutual aid to even the weakest of the Wasteland is seen as pure folly by the Legion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Bazaar is something the Legion has seen a thousand times before - a valuable wasteland trading town, ripe for annexation and subjugation. Until that time comes, however, the Legion must be cautious in their dealings with the locals, lest they turn to the NCR for aid. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are often purposeless vagrants who indulge in chems and other degenerate activities, but they can also provide the Legion with valuable trade, information, and services. The Legion is just as likely to take a Wastelander as a Slave as they are to engage fairly with them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Tense&lt;br /&gt;
|Vault Dwellers are coddled by their pre-war homes and often cling to advanced technology to protect them whenever they venture out into the Wastes. The Legion is only too happy to prove to them that the Wasteland is a cruel, hostile place.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion has conquered 87 tribes. The Yuma are all too likely to become the 88th. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders, thieves and slavers. The first two are punished harshly under Legion law, while the third is often greeted as a valued friend offering useful wares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=181</id>
		<title>The Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=181"/>
		<updated>2026-06-09T18:52:29Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Threat Assessment */ update followers section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0A3161; border-top:3px solid #FFFFFF; border-bottom:3px solid #B31942; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#BED8F8; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ THE ENCLAVE ◈ Remnants of the United States ◈ CLASSIFIED ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|name=The Enclave&lt;br /&gt;
|color=#B31942&lt;br /&gt;
|status=Active - Covert&lt;br /&gt;
|location=Classified&amp;lt;br&amp;gt;Wendover Region (Suspected)&lt;br /&gt;
|leader=The Reformer, Daniel Kukowski&lt;br /&gt;
|ideology=American Continuity&amp;lt;br&amp;gt;Genetic &amp;amp; Technological Supremacy&lt;br /&gt;
|motto=&#039;&#039;God Bless the Enclave. God Bless America.&#039;&#039;&lt;br /&gt;
|affiliation=United States Government (Self-Proclaimed)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enclave&#039;&#039;&#039; is the self-proclaimed continuation of the United States government. Founded by a secret cabal of political, military, and corporate elites, they retreated to fortified bunkers and offshore installations just before the Great War to survive the nuclear apocalypse they helped facilitate. &lt;br /&gt;
&lt;br /&gt;
The Wendover Enclave, being largely isolated from other branches of the organization, has lain dormant for over 200 years. But the call to action has come, and the work to rebuild America has begun. The Enclave is active in Utah once more.&lt;br /&gt;
&lt;br /&gt;
They are the most technologically advanced human organization in the known world. They are also the most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #0A3161; margin:0.8em 2em; padding:0.6em 1em; color:#B31942; font-style:italic;&amp;quot;&amp;gt;&amp;quot;We are the United States of America. We never fell. We never surrendered. And we are coming back.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2077: The Great War and the Great Retreat ===&lt;br /&gt;
Immediately following the nuclear exchange, the Enclave leadership activated their continuity of government protocols. While the primary leadership fled to the &#039;&#039;&#039;Control Station Enclave&#039;&#039;&#039; (an oil rig off the coast of California), regional branches took command of specialized bunkers across the continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Appalachian Branch:&#039;&#039;&#039; Led by Secretary of Agriculture Thomas Eckhart, this group occupied the Whitespring Bunker. Eckhart was an extremist who believed the war was not &amp;quot;won.&amp;quot; He murdered his superiors to seize control and declare himself President.&lt;br /&gt;
* &#039;&#039;&#039;The Poseidon Oil Rig:&#039;&#039;&#039; The &amp;quot;Main Branch&amp;quot; established their base of operations here, overseeing the various regional outposts from afar. They followed an extreme policy of genetic purity, believing that all humans outside the Enclave were impure examples of the human race, fit only for extermination.&lt;br /&gt;
&lt;br /&gt;
These isolated branches of the U.S. Government would operate in secrecy for centuries, performing experiments and research in preparation for the drive to reclaim America.&lt;br /&gt;
&lt;br /&gt;
=== 2242: The Fall of Western Command ===&lt;br /&gt;
The destruction of the Oil Rig by the &amp;quot;Chosen One&amp;quot; is a pivotal moment in Enclave history. The loss of the President and the Rig forced the Enclave to transition from a global superpower to a migratory force. Surviving members, led by Scientist Autumn Senior, began a &amp;quot;Great March&amp;quot; toward the East Coast. &lt;br /&gt;
&lt;br /&gt;
Lacking a central command, Enclave ideological cohesion begins to drift as localized branches must begin to make decisions for themselves. Two main factions would take shape - the &#039;&#039;&#039;Hardliners&#039;&#039;&#039;, who still believe in the genetic extremism upheld by the Oil Rig HQ, and the &#039;&#039;&#039;Pragmatists&#039;&#039;&#039;, who are willing to make compromises to this policy in the name of rebuilding America.&lt;br /&gt;
&lt;br /&gt;
=== 2277: The Capital Wasteland Campaign ===&lt;br /&gt;
By this year, the Enclave had re-established a massive presence at &#039;&#039;&#039;Raven Rock&#039;&#039;&#039; and &#039;&#039;&#039;Adams Air Force Base&#039;&#039;&#039; in Washington, D.C.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Leader&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | John Henry Eden || A sentient ZAX supercomputer that believed it was the reincarnation of all great American Presidents. &#039;&#039;&#039;Hardliner&#039;&#039;&#039; - proposed using a modified FEV to commit global genocide against anyone with mutated DNA.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | Colonel Augustus Autumn || Son of Autumn Senior. &#039;&#039;&#039;Pragmatist&#039;&#039;&#039; - rejected Eden&#039;s genocidal plan, preferring to use the region&#039;s water supply as a political tool to force the population to accept Enclave rule.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The Enclave was decisively defeated by the Brotherhood of Steel. This marked the end of the Enclave as an organized, open military government on the East Coast, largely as a result of the internal conflict between the two factions.&lt;br /&gt;
&lt;br /&gt;
=== 2296: The Research Resurgence ===&lt;br /&gt;
Decades after their major defeats, a highly organized and secretive Enclave branch has emerged in Wendover. The local branch of the Enclave began with a single member, awoken from cryogenic stasis after 200 years of slumber - &#039;&#039;&#039;The Reformer, Daniel Kukowski&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Aspect&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategy&#039;&#039;&#039; || Shifting away from open warfare, this branch focuses on advanced bio-engineering and energy physics. To facilitate these goals and expand their influence, the Wendover Enclave styles itself as the &#039;&#039;&#039;United States Army&#039;&#039;&#039;, and seeks to bolster their numbers through propaganda and aggressive recruitment drives. They operate with extreme secrecy, and ensure all new members are absolutely loyal to the cause through experimental technology...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ideology&#039;&#039;&#039; || This version of the Enclave is more calculated. They view themselves as the ultimate stewards of the planet&#039;s future, possessing &#039;&#039;&#039;Cold Fusion&#039;&#039;&#039; technology required to restart civilization. They also take a more &#039;&#039;&#039;Pragmatic&#039;&#039;&#039; approach to outsiders - Wastelanders with minor mutations or radiation damage can be recruited and cured, and even ghouls and mutants are not denied an opportunity to serve their country... As second-class citizens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goal&#039;&#039;&#039; || Less interested in immediate genocide - more interested in the total control of planetary resources and the technological infrastructure of the new world. Scientific efforts focus not only on advanced energy technology, but on medical procedures capable of curing, reversing or preventing the various mutations caused by radiation and FEV. Rebuilding America is the goal, now and forever.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Enclave fields the most advanced equipment in the known world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:24%;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8a9a4a; font-weight:bold;&amp;quot; | Advanced Power Armor Mk1 || Superior to anything the Brotherhood fields. Full environmental sealing, integrated HUD with Night and Thermal vision, and servo-assisted strength amplification.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Power Armor Mk2&#039;&#039;&#039; || Top-of-the-line Enclave engineering. The most advanced personal armor in the known world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk2 Hellfire&#039;&#039;&#039; || Incendiary-hardened Mk2 variant designed for extreme combat environments. Elite issue only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; || Enclave-manufactured plasma rifles and pistols - superior output to any wasteland equivalent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vertibirds&#039;&#039;&#039; || Pre-war military transport aircraft. Gives the Enclave unmatched strategic mobility.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Control Chips&#039;&#039;&#039; || The greatest tool the Enclave has in it&#039;s efforts to rebuild America. Injected into new Recruits, these chips indoctrinate the recipient with a fanatical devotion to the Enclave and the dream of rebuilding America. They provide the Enclave with a reliable method of recruiting new, trustworthy members - Tampering with these chips has a mind-blowing effect...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threat Assessment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:15%;&amp;quot; | Standing&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]] || Tense || The Brotherhood has fought the Enclave twice and won. The Enclave will not allow it to happen a third time.&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic|NCR]] || Tense || The NCR views the Enclave as a rogue military government and a direct threat to democratic governance. The Enclave views the NCR as an illegitimate government operating on American soil. There is little love lost between the two.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caesar&#039;s Legion]] || Tense || The Legion respects strength but the Enclave&#039;s technology represents everything Caesar sought to destroy. The Enclave see the Legion as little more than Slavers and Raiders.&lt;br /&gt;
|-&lt;br /&gt;
| [[Townsfolk]] || Neutral || Civilians have heard the stories - but they&#039;ve never seen actual Enclave members, until now. Are the stories true? The Enclave views locals as honest American citizens, to be vetted and potentially enlisted in the same way as any other Wastelander.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelanders]] || Neutral || To Wastelanders, the Enclave can be hard to distinguish from the Brotherhood. To the Enclave, unaffiliated Wastelanders are future soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Followers of the Apocalypse]] || Tense || The Followers despise the Enclave&#039;s power-hungry ways, naked militarism and authoritarian practices. The Enclave sees the Followers as undisciplined anarchists... But also begrudgingly recognizes that they produce some of the wasteland&#039;s finest Scientists.&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaws]] || Tense || Raiders are vermin to be cleansed. The Enclave does not negotiate with bandits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;br /&gt;
[[Category:Factions]][[Category:Lore]][[Category:Enclave]]&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=180</id>
		<title>The Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=180"/>
		<updated>2026-06-09T18:30:55Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* 2296: The Research Resurgence */ tweaks to strategy and goal section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0A3161; border-top:3px solid #FFFFFF; border-bottom:3px solid #B31942; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#BED8F8; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ THE ENCLAVE ◈ Remnants of the United States ◈ CLASSIFIED ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|name=The Enclave&lt;br /&gt;
|color=#B31942&lt;br /&gt;
|status=Active - Covert&lt;br /&gt;
|location=Classified&amp;lt;br&amp;gt;Wendover Region (Suspected)&lt;br /&gt;
|leader=The Reformer, Daniel Kukowski&lt;br /&gt;
|ideology=American Continuity&amp;lt;br&amp;gt;Genetic &amp;amp; Technological Supremacy&lt;br /&gt;
|motto=&#039;&#039;God Bless the Enclave. God Bless America.&#039;&#039;&lt;br /&gt;
|affiliation=United States Government (Self-Proclaimed)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enclave&#039;&#039;&#039; is the self-proclaimed continuation of the United States government. Founded by a secret cabal of political, military, and corporate elites, they retreated to fortified bunkers and offshore installations just before the Great War to survive the nuclear apocalypse they helped facilitate. &lt;br /&gt;
&lt;br /&gt;
The Wendover Enclave, being largely isolated from other branches of the organization, has lain dormant for over 200 years. But the call to action has come, and the work to rebuild America has begun. The Enclave is active in Utah once more.&lt;br /&gt;
&lt;br /&gt;
They are the most technologically advanced human organization in the known world. They are also the most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #0A3161; margin:0.8em 2em; padding:0.6em 1em; color:#B31942; font-style:italic;&amp;quot;&amp;gt;&amp;quot;We are the United States of America. We never fell. We never surrendered. And we are coming back.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2077: The Great War and the Great Retreat ===&lt;br /&gt;
Immediately following the nuclear exchange, the Enclave leadership activated their continuity of government protocols. While the primary leadership fled to the &#039;&#039;&#039;Control Station Enclave&#039;&#039;&#039; (an oil rig off the coast of California), regional branches took command of specialized bunkers across the continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Appalachian Branch:&#039;&#039;&#039; Led by Secretary of Agriculture Thomas Eckhart, this group occupied the Whitespring Bunker. Eckhart was an extremist who believed the war was not &amp;quot;won.&amp;quot; He murdered his superiors to seize control and declare himself President.&lt;br /&gt;
* &#039;&#039;&#039;The Poseidon Oil Rig:&#039;&#039;&#039; The &amp;quot;Main Branch&amp;quot; established their base of operations here, overseeing the various regional outposts from afar. They followed an extreme policy of genetic purity, believing that all humans outside the Enclave were impure examples of the human race, fit only for extermination.&lt;br /&gt;
&lt;br /&gt;
These isolated branches of the U.S. Government would operate in secrecy for centuries, performing experiments and research in preparation for the drive to reclaim America.&lt;br /&gt;
&lt;br /&gt;
=== 2242: The Fall of Western Command ===&lt;br /&gt;
The destruction of the Oil Rig by the &amp;quot;Chosen One&amp;quot; is a pivotal moment in Enclave history. The loss of the President and the Rig forced the Enclave to transition from a global superpower to a migratory force. Surviving members, led by Scientist Autumn Senior, began a &amp;quot;Great March&amp;quot; toward the East Coast. &lt;br /&gt;
&lt;br /&gt;
Lacking a central command, Enclave ideological cohesion begins to drift as localized branches must begin to make decisions for themselves. Two main factions would take shape - the &#039;&#039;&#039;Hardliners&#039;&#039;&#039;, who still believe in the genetic extremism upheld by the Oil Rig HQ, and the &#039;&#039;&#039;Pragmatists&#039;&#039;&#039;, who are willing to make compromises to this policy in the name of rebuilding America.&lt;br /&gt;
&lt;br /&gt;
=== 2277: The Capital Wasteland Campaign ===&lt;br /&gt;
By this year, the Enclave had re-established a massive presence at &#039;&#039;&#039;Raven Rock&#039;&#039;&#039; and &#039;&#039;&#039;Adams Air Force Base&#039;&#039;&#039; in Washington, D.C.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Leader&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | John Henry Eden || A sentient ZAX supercomputer that believed it was the reincarnation of all great American Presidents. &#039;&#039;&#039;Hardliner&#039;&#039;&#039; - proposed using a modified FEV to commit global genocide against anyone with mutated DNA.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | Colonel Augustus Autumn || Son of Autumn Senior. &#039;&#039;&#039;Pragmatist&#039;&#039;&#039; - rejected Eden&#039;s genocidal plan, preferring to use the region&#039;s water supply as a political tool to force the population to accept Enclave rule.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The Enclave was decisively defeated by the Brotherhood of Steel. This marked the end of the Enclave as an organized, open military government on the East Coast, largely as a result of the internal conflict between the two factions.&lt;br /&gt;
&lt;br /&gt;
=== 2296: The Research Resurgence ===&lt;br /&gt;
Decades after their major defeats, a highly organized and secretive Enclave branch has emerged in Wendover. The local branch of the Enclave began with a single member, awoken from cryogenic stasis after 200 years of slumber - &#039;&#039;&#039;The Reformer, Daniel Kukowski&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Aspect&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategy&#039;&#039;&#039; || Shifting away from open warfare, this branch focuses on advanced bio-engineering and energy physics. To facilitate these goals and expand their influence, the Wendover Enclave styles itself as the &#039;&#039;&#039;United States Army&#039;&#039;&#039;, and seeks to bolster their numbers through propaganda and aggressive recruitment drives. They operate with extreme secrecy, and ensure all new members are absolutely loyal to the cause through experimental technology...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ideology&#039;&#039;&#039; || This version of the Enclave is more calculated. They view themselves as the ultimate stewards of the planet&#039;s future, possessing &#039;&#039;&#039;Cold Fusion&#039;&#039;&#039; technology required to restart civilization. They also take a more &#039;&#039;&#039;Pragmatic&#039;&#039;&#039; approach to outsiders - Wastelanders with minor mutations or radiation damage can be recruited and cured, and even ghouls and mutants are not denied an opportunity to serve their country... As second-class citizens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goal&#039;&#039;&#039; || Less interested in immediate genocide - more interested in the total control of planetary resources and the technological infrastructure of the new world. Scientific efforts focus not only on advanced energy technology, but on medical procedures capable of curing, reversing or preventing the various mutations caused by radiation and FEV. Rebuilding America is the goal, now and forever.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Enclave fields the most advanced equipment in the known world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:24%;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8a9a4a; font-weight:bold;&amp;quot; | Advanced Power Armor Mk1 || Superior to anything the Brotherhood fields. Full environmental sealing, integrated HUD with Night and Thermal vision, and servo-assisted strength amplification.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Power Armor Mk2&#039;&#039;&#039; || Top-of-the-line Enclave engineering. The most advanced personal armor in the known world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk2 Hellfire&#039;&#039;&#039; || Incendiary-hardened Mk2 variant designed for extreme combat environments. Elite issue only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; || Enclave-manufactured plasma rifles and pistols - superior output to any wasteland equivalent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vertibirds&#039;&#039;&#039; || Pre-war military transport aircraft. Gives the Enclave unmatched strategic mobility.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Control Chips&#039;&#039;&#039; || The greatest tool the Enclave has in it&#039;s efforts to rebuild America. Injected into new Recruits, these chips indoctrinate the recipient with a fanatical devotion to the Enclave and the dream of rebuilding America. They provide the Enclave with a reliable method of recruiting new, trustworthy members - Tampering with these chips has a mind-blowing effect...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threat Assessment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:15%;&amp;quot; | Standing&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]] || Tense || The Brotherhood has fought the Enclave twice and won. The Enclave will not allow it to happen a third time.&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic|NCR]] || Tense || The NCR views the Enclave as a rogue military government and a direct threat to democratic governance. The Enclave views the NCR as an illegitimate government operating on American soil. There is little love lost between the two.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caesar&#039;s Legion]] || Tense || The Legion respects strength but the Enclave&#039;s technology represents everything Caesar sought to destroy. The Enclave see the Legion as little more than Slavers and Raiders.&lt;br /&gt;
|-&lt;br /&gt;
| [[Townsfolk]] || Neutral || Civilians have heard the stories - but they&#039;ve never seen actual Enclave members, until now. Are the stories true? The Enclave views locals as honest American citizens, to be vetted and potentially enlisted in the same way as any other Wastelander.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelanders]] || Neutral || To Wastelanders, the Enclave can be hard to distinguish from the Brotherhood. To the Enclave, unaffiliated Wastelanders are future soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Followers of the Apocalypse]] || Tense || The Followers represent everything the Enclave despises - freely shared knowledge and humanitarian weakness.&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaws]] || Tense || Raiders are vermin to be cleansed. The Enclave does not negotiate with bandits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;br /&gt;
[[Category:Factions]][[Category:Lore]][[Category:Enclave]]&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=164</id>
		<title>Caesar&#039;s Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=164"/>
		<updated>2026-06-08T03:08:27Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Medical Provisions */ Add Hydra as emergency approved, tobacco as forbidden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#2a0a0a; border-top:3px solid #9B1111; border-bottom:3px solid #9B1111; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ff8080; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Caesar&#039;s Legion ◈ Pactum Ferri - Legio Vera ◈ Noxa Column ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Caesar&#039;s Legion|color=#9B1111|status=Active - Legio Vera / Pactum Ferri|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;I-80 Corridor|leader=Augustus Verus Caldius |ideology=Neo-Roman Tribalism&amp;lt;br&amp;gt;Order Through Absolute Discipline|motto=&#039;&#039;Ave, true to Caesar&#039;&#039;|affiliation=Legio Vera}}&#039;&#039;&#039;Caesar&#039;s Legion&#039;&#039;&#039; stands as a force of absolute order, forged from the conquest and assimilation of eighty-seven tribes across the former American Southwest. Built on the doctrines of Caesar himself, the Legion rejects the degeneracy of the Old World and the weakness of those who cling to its remnants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caesar is dead. The fire that forged the Legion has gone out. What survives the cooling will prove whether the work was real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Legion&#039;s presence in this region belongs to the &#039;&#039;&#039;Noxa Column&#039;&#039;&#039;, commanded by &#039;&#039;&#039;Augustus Verus Caldius&#039;&#039;&#039;. They have held the Bonneville Salt Flats for three years. They will continue to hold it.&lt;br /&gt;
&lt;br /&gt;
== History and Current Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== The Death of Caesar ===&lt;br /&gt;
Caesar is gone. What he left behind is not grief - it is a question: what was built here, and does it stand without him? The Legion was designed to outlast its founder. Whether it does so depends entirely on the character of those who remain.&lt;br /&gt;
&lt;br /&gt;
=== The Claim of Lacerta ===&lt;br /&gt;
Before his death, Caesar named no successor publicly. A man named Lacerta moved the moment Caesar fell. He destroyed the record of succession. He killed the witness. He put on the Laurels. These are not the actions of a man who was named. A man who was named has no reason to do any of that. &#039;&#039;&#039;Lacerta is a pretender.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Noxa Column&#039;s Position ===&lt;br /&gt;
The &#039;&#039;&#039;Noxa Column&#039;&#039;&#039; marches under Augustus Verus Caldius, who delegates many of his tasks to his right-hand man, the Legate Jesicus. Together, they oversee the Legion&#039;s activities in the Wendover region, and seek to guide it to greater power and glory.&lt;br /&gt;
&lt;br /&gt;
The Salt Column holds Wendover and the Bonneville Salt Flats, anchored along the I-80 corridor at the Utah-Nevada line. The flats offer no cover, no comfort, and no room for self-deception. This position commands the approach from the west. Lacerta&#039;s eventual advance from New Vegas runs through this ground.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #9B1111; margin:0.8em 2em; padding:0.6em 1em; color:#c08080; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Salt Column has held this ground in conditions that would have broken a lesser force. We will continue to hold it. Ave. - Deceased Legate Ferro Maro, Salt Column, Caesar&#039;s Legion&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Code of the Legion ==&lt;br /&gt;
Every Legionary, from the freshest Recruit to the Centurion himself, is bound by the will of Caesar. These are not suggestions - they are the sinew that holds the Legion together.&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:70%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 14px;&amp;quot; |&lt;br /&gt;
* Obey the orders of your superiors without question or delay&lt;br /&gt;
* Wear your uniform and bear your arms as a servant of Caesar. You are his face in the wastes&lt;br /&gt;
* Never kill a fellow servant of Caesar without just cause. Disputes of honor are settled through the duel&lt;br /&gt;
* Do not rely on the crutches of the Old World. Stimpaks, advanced chems, and the armor of tyrants weaken the body and corrupt the spirit&lt;br /&gt;
* Take no chems, alcohol, or narcotics. Acceptable remedies are those derived from the land&lt;br /&gt;
* Prisoners taken in the field are a resource. Deal with them with creativity and purpose. Lethal force is permitted if they resist&lt;br /&gt;
* Cannibalism is a taboo and is not to be discussed openly&lt;br /&gt;
* The Legion does not attack those without cause&lt;br /&gt;
* Technology captured in the field may be used at the Centurion&#039;s discretion. Radios, night-vision, and illumination tools are acceptable. Power armor, cyborg units, and medical beam weapons are not&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Legion operates through an unbroken chain of command. Authority flows downward. Obedience flows upward. There is no middle ground. All ranks should be presumed to be open to men only, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8080; font-weight:bold;&amp;quot; |Legate&lt;br /&gt;
|Command all Legion military operations in the region. Strategic decisions - troop movements, alliances, subjugation of factions - are yours. Caesar&#039;s will is expressed through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Centurion&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations. Execute the Legate&#039;s strategy in the field; commands the camp in full. His word is law within it, superseded only by the Legate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Decanus&#039;&#039;&#039;&lt;br /&gt;
|Senior officer. Commands Veterans, Primes, and Legionaries in the field; answers directly to the Centurion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Decanus&#039;&#039;&#039;&lt;br /&gt;
|Commands Prime Legionaries and below. Carry out orders from above without question.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit Decanus&#039;&#039;&#039;&lt;br /&gt;
|Junior officer responsible for managing and shaping newly inducted Legionaries. Lead a contubernium; follow orders without hesitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Line Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A hardened, proven Legionary. Expected to lead the charge against the foe and pick up the pieces of battlefield command when necessary. Fight, survive, and serve as the example your younger brothers are measured against.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A capable, seasoned Legionary who has demonstrated their worth. Execute orders. Fight as directed. Protect your brothers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A Legionary of the rank and file. Follows the orders of all Decani, the Centurion, and those above. Discipline at all times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;&#039;&#039;&lt;br /&gt;
|Scout the region. Gather intelligence. Track persons of interest. Operates with more autonomy than line Legionaries - ranging ahead to assess threats, working alone or in pairs. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frumentarii&#039;&#039;&#039;&lt;br /&gt;
|Agents of intelligence and infiltration. Infiltrate, observe, and report. Sow discord among the Legion&#039;s enemies. Eliminate high-value targets when ordered. &#039;&#039;The Frumentarii do not exist - and that is the point.&#039;&#039; Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Houndmaster&#039;&#039;&#039;&lt;br /&gt;
|Responsible for the Legion&#039;s war dogs and their deployment in battle and scouting. Animals are Legion assets; care for them accordingly. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vexillarius&#039;&#039;&#039;&lt;br /&gt;
|Carry the Legion&#039;s standard. Rally brothers, maintain cohesion under fire, and protect the standard at all costs. Where you stand, the Legion stands.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orator&#039;&#039;&#039;&lt;br /&gt;
|Speak for the Legion. Deal with non-Legion parties, broadcast Caesar&#039;s ideology, and manage faction reputation with communities that can be brought into compliance without force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camp Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forgemaster&#039;&#039;&#039;&lt;br /&gt;
|The undisputed masters of all the Legion&#039;s workbenches and forges. Any requests for weapons, armor, or ammunition should go through the Forgemaster first. They are expected to equip the Legion to the best of their ability and inform their Column of material shortages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Priestess of Mars&#039;&#039;&#039;&lt;br /&gt;
|The upholders of the Cult of Mars, Priestesses are expected to minister to the men and women of the Legion and kindle their faith in the god of war. Generally expected to manage affairs within the camp, break new slaves, and oversee Auxilia. The Cult of Mars accepts only women into it&#039;s ranks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxilia&#039;&#039;&#039;&lt;br /&gt;
|The crucial back-line role that provides all the essential support the Legion requires to operate. Respected as Doctors, Healers, Forgeworkers, Gardeners, and Slavetenders, and expected to fight in defense of the Legion when necessary. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slave&#039;&#039;&#039;&lt;br /&gt;
|The lowest station. Slaves serve all above them and are marked by collar and tattoo. Put to work farming, cooking, mining, crafting, and healing. Faithful labor is protected; insubordination is punished up to crucifixion. Loyal slaves may in time be elevated to true members of the Legion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Provisions ==&lt;br /&gt;
The Legion rejects the chemical degeneracy of the Old World. The body is a weapon; to poison it with manufactured substances is to dishonor Caesar. However, this is made optional via the active playing Centurion in how they exactly follow.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Permitted&#039;&#039;&#039;&lt;br /&gt;
|Healing Powder / Poultice, Regenerative Mesh, Mourning Poultice, Ephedra (Ephi), Charcoal, Saline Glucose, Mannitol / Neurine, RadAway (extreme radiation exposure only), Hydra (emergencies only)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Forbidden&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Rad-X, Stimpaks, Brute/Burn Patches, Med-X, Jet, Buffout, Psycho, Alcohol, Tobacco&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: RadAway is found naturally in Punga. Use only when a Legionary faces severe radiation exposure. Bagged sources found in the field are acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prisoners and Slaves ==&lt;br /&gt;
&#039;&#039;&#039;Prisoners&#039;&#039;&#039; taken in the field are a resource to be managed with intelligence and purpose, not simply disposed of. A prisoner may serve as leverage, a labor source, an intelligence asset, or a candidate for eventual service. Officers are expected to exercise judgment. Crucifixion is available as a sentence - but it is NOT the first punishment to be used against offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaves&#039;&#039;&#039; within the camp serve at the pleasure of Caesar&#039;s Legion and are under the protection of its members, provided they conduct themselves with obedience and humility. They are not to be abused arbitrarily - the Legion requires their labor and cooperation. Insubordination, refusal to work, or disrespect toward Legionaries will be met with appropriate consequences.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood&#039;s obsession with degenerate pre-war technology is matched only by their persistent isolationism. The Legion sneers at their methods and means, but usually has greater rivals to deal with in the Wendover region. &lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Followers credo of pacifism and mutual aid to even the weakest of the Wasteland is seen as pure folly by the Legion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Bazaar is something the Legion has seen a thousand times before - a valuable wasteland trading town, ripe for annexation and subjugation. Until that time comes, however, the Legion must be cautious in their dealings with the locals, lest they turn to the NCR for aid. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are often purposeless vagrants who indulge in chems and other degenerate activities, but they can also provide the Legion with valuable trade, information, and services. The Legion is just as likely to take a Wastelander as a Slave as they are to engage fairly with them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Tense&lt;br /&gt;
|Vault Dwellers are coddled by their pre-war homes and often cling to advanced technology to protect them whenever they venture out into the Wastes. The Legion is only too happy to prove to them that the Wasteland is a cruel, hostile place.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion has conquered 87 tribes. The Yuma are all too likely to become the 88th. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders, thieves and slavers. The first two are punished harshly under Legion law, while the third is often greeted as a valued friend offering useful wares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=163</id>
		<title>Caesar&#039;s Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=163"/>
		<updated>2026-06-08T03:07:10Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: standing fixes per regulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#2a0a0a; border-top:3px solid #9B1111; border-bottom:3px solid #9B1111; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ff8080; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Caesar&#039;s Legion ◈ Pactum Ferri - Legio Vera ◈ Noxa Column ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Caesar&#039;s Legion|color=#9B1111|status=Active - Legio Vera / Pactum Ferri|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;I-80 Corridor|leader=Augustus Verus Caldius |ideology=Neo-Roman Tribalism&amp;lt;br&amp;gt;Order Through Absolute Discipline|motto=&#039;&#039;Ave, true to Caesar&#039;&#039;|affiliation=Legio Vera}}&#039;&#039;&#039;Caesar&#039;s Legion&#039;&#039;&#039; stands as a force of absolute order, forged from the conquest and assimilation of eighty-seven tribes across the former American Southwest. Built on the doctrines of Caesar himself, the Legion rejects the degeneracy of the Old World and the weakness of those who cling to its remnants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caesar is dead. The fire that forged the Legion has gone out. What survives the cooling will prove whether the work was real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Legion&#039;s presence in this region belongs to the &#039;&#039;&#039;Noxa Column&#039;&#039;&#039;, commanded by &#039;&#039;&#039;Augustus Verus Caldius&#039;&#039;&#039;. They have held the Bonneville Salt Flats for three years. They will continue to hold it.&lt;br /&gt;
&lt;br /&gt;
== History and Current Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== The Death of Caesar ===&lt;br /&gt;
Caesar is gone. What he left behind is not grief - it is a question: what was built here, and does it stand without him? The Legion was designed to outlast its founder. Whether it does so depends entirely on the character of those who remain.&lt;br /&gt;
&lt;br /&gt;
=== The Claim of Lacerta ===&lt;br /&gt;
Before his death, Caesar named no successor publicly. A man named Lacerta moved the moment Caesar fell. He destroyed the record of succession. He killed the witness. He put on the Laurels. These are not the actions of a man who was named. A man who was named has no reason to do any of that. &#039;&#039;&#039;Lacerta is a pretender.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Noxa Column&#039;s Position ===&lt;br /&gt;
The &#039;&#039;&#039;Noxa Column&#039;&#039;&#039; marches under Augustus Verus Caldius, who delegates many of his tasks to his right-hand man, the Legate Jesicus. Together, they oversee the Legion&#039;s activities in the Wendover region, and seek to guide it to greater power and glory.&lt;br /&gt;
&lt;br /&gt;
The Salt Column holds Wendover and the Bonneville Salt Flats, anchored along the I-80 corridor at the Utah-Nevada line. The flats offer no cover, no comfort, and no room for self-deception. This position commands the approach from the west. Lacerta&#039;s eventual advance from New Vegas runs through this ground.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #9B1111; margin:0.8em 2em; padding:0.6em 1em; color:#c08080; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Salt Column has held this ground in conditions that would have broken a lesser force. We will continue to hold it. Ave. - Deceased Legate Ferro Maro, Salt Column, Caesar&#039;s Legion&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Code of the Legion ==&lt;br /&gt;
Every Legionary, from the freshest Recruit to the Centurion himself, is bound by the will of Caesar. These are not suggestions - they are the sinew that holds the Legion together.&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:70%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 14px;&amp;quot; |&lt;br /&gt;
* Obey the orders of your superiors without question or delay&lt;br /&gt;
* Wear your uniform and bear your arms as a servant of Caesar. You are his face in the wastes&lt;br /&gt;
* Never kill a fellow servant of Caesar without just cause. Disputes of honor are settled through the duel&lt;br /&gt;
* Do not rely on the crutches of the Old World. Stimpaks, advanced chems, and the armor of tyrants weaken the body and corrupt the spirit&lt;br /&gt;
* Take no chems, alcohol, or narcotics. Acceptable remedies are those derived from the land&lt;br /&gt;
* Prisoners taken in the field are a resource. Deal with them with creativity and purpose. Lethal force is permitted if they resist&lt;br /&gt;
* Cannibalism is a taboo and is not to be discussed openly&lt;br /&gt;
* The Legion does not attack those without cause&lt;br /&gt;
* Technology captured in the field may be used at the Centurion&#039;s discretion. Radios, night-vision, and illumination tools are acceptable. Power armor, cyborg units, and medical beam weapons are not&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Legion operates through an unbroken chain of command. Authority flows downward. Obedience flows upward. There is no middle ground. All ranks should be presumed to be open to men only, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8080; font-weight:bold;&amp;quot; |Legate&lt;br /&gt;
|Command all Legion military operations in the region. Strategic decisions - troop movements, alliances, subjugation of factions - are yours. Caesar&#039;s will is expressed through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Centurion&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations. Execute the Legate&#039;s strategy in the field; commands the camp in full. His word is law within it, superseded only by the Legate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Decanus&#039;&#039;&#039;&lt;br /&gt;
|Senior officer. Commands Veterans, Primes, and Legionaries in the field; answers directly to the Centurion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Decanus&#039;&#039;&#039;&lt;br /&gt;
|Commands Prime Legionaries and below. Carry out orders from above without question.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit Decanus&#039;&#039;&#039;&lt;br /&gt;
|Junior officer responsible for managing and shaping newly inducted Legionaries. Lead a contubernium; follow orders without hesitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Line Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A hardened, proven Legionary. Expected to lead the charge against the foe and pick up the pieces of battlefield command when necessary. Fight, survive, and serve as the example your younger brothers are measured against.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A capable, seasoned Legionary who has demonstrated their worth. Execute orders. Fight as directed. Protect your brothers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A Legionary of the rank and file. Follows the orders of all Decani, the Centurion, and those above. Discipline at all times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;&#039;&#039;&lt;br /&gt;
|Scout the region. Gather intelligence. Track persons of interest. Operates with more autonomy than line Legionaries - ranging ahead to assess threats, working alone or in pairs. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frumentarii&#039;&#039;&#039;&lt;br /&gt;
|Agents of intelligence and infiltration. Infiltrate, observe, and report. Sow discord among the Legion&#039;s enemies. Eliminate high-value targets when ordered. &#039;&#039;The Frumentarii do not exist - and that is the point.&#039;&#039; Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Houndmaster&#039;&#039;&#039;&lt;br /&gt;
|Responsible for the Legion&#039;s war dogs and their deployment in battle and scouting. Animals are Legion assets; care for them accordingly. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vexillarius&#039;&#039;&#039;&lt;br /&gt;
|Carry the Legion&#039;s standard. Rally brothers, maintain cohesion under fire, and protect the standard at all costs. Where you stand, the Legion stands.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orator&#039;&#039;&#039;&lt;br /&gt;
|Speak for the Legion. Deal with non-Legion parties, broadcast Caesar&#039;s ideology, and manage faction reputation with communities that can be brought into compliance without force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camp Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forgemaster&#039;&#039;&#039;&lt;br /&gt;
|The undisputed masters of all the Legion&#039;s workbenches and forges. Any requests for weapons, armor, or ammunition should go through the Forgemaster first. They are expected to equip the Legion to the best of their ability and inform their Column of material shortages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Priestess of Mars&#039;&#039;&#039;&lt;br /&gt;
|The upholders of the Cult of Mars, Priestesses are expected to minister to the men and women of the Legion and kindle their faith in the god of war. Generally expected to manage affairs within the camp, break new slaves, and oversee Auxilia. The Cult of Mars accepts only women into it&#039;s ranks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxilia&#039;&#039;&#039;&lt;br /&gt;
|The crucial back-line role that provides all the essential support the Legion requires to operate. Respected as Doctors, Healers, Forgeworkers, Gardeners, and Slavetenders, and expected to fight in defense of the Legion when necessary. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slave&#039;&#039;&#039;&lt;br /&gt;
|The lowest station. Slaves serve all above them and are marked by collar and tattoo. Put to work farming, cooking, mining, crafting, and healing. Faithful labor is protected; insubordination is punished up to crucifixion. Loyal slaves may in time be elevated to true members of the Legion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Provisions ==&lt;br /&gt;
The Legion rejects the chemical degeneracy of the Old World. The body is a weapon; to poison it with manufactured substances is to dishonor Caesar. However, this is made optional via the active playing Centurion in how they exactly follow.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Permitted&#039;&#039;&#039;&lt;br /&gt;
|Healing Powder / Poultice, Regenerative Mesh, Mourning Poultice, Ephedra (Ephi), Charcoal, Saline Glucose, Mannitol / Neurine, RadAway (extreme radiation exposure only)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Forbidden&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Rad-X, Stimpaks, Brute/Burn Patches, Med-X, Jet, Buffout, Psycho, Alcohol&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: RadAway is found naturally in Punga. Use only when a Legionary faces severe radiation exposure. Bagged sources found in the field are acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prisoners and Slaves ==&lt;br /&gt;
&#039;&#039;&#039;Prisoners&#039;&#039;&#039; taken in the field are a resource to be managed with intelligence and purpose, not simply disposed of. A prisoner may serve as leverage, a labor source, an intelligence asset, or a candidate for eventual service. Officers are expected to exercise judgment. Crucifixion is available as a sentence - but it is NOT the first punishment to be used against offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaves&#039;&#039;&#039; within the camp serve at the pleasure of Caesar&#039;s Legion and are under the protection of its members, provided they conduct themselves with obedience and humility. They are not to be abused arbitrarily - the Legion requires their labor and cooperation. Insubordination, refusal to work, or disrespect toward Legionaries will be met with appropriate consequences.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood&#039;s obsession with degenerate pre-war technology is matched only by their persistent isolationism. The Legion sneers at their methods and means, but usually has greater rivals to deal with in the Wendover region. &lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Followers credo of pacifism and mutual aid to even the weakest of the Wasteland is seen as pure folly by the Legion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Bazaar is something the Legion has seen a thousand times before - a valuable wasteland trading town, ripe for annexation and subjugation. Until that time comes, however, the Legion must be cautious in their dealings with the locals, lest they turn to the NCR for aid. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are often purposeless vagrants who indulge in chems and other degenerate activities, but they can also provide the Legion with valuable trade, information, and services. The Legion is just as likely to take a Wastelander as a Slave as they are to engage fairly with them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Tense&lt;br /&gt;
|Vault Dwellers are coddled by their pre-war homes and often cling to advanced technology to protect them whenever they venture out into the Wastes. The Legion is only too happy to prove to them that the Wasteland is a cruel, hostile place.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion has conquered 87 tribes. The Yuma are all too likely to become the 88th. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders, thieves and slavers. The first two are punished harshly under Legion law, while the third is often greeted as a valued friend offering useful wares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=162</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=162"/>
		<updated>2026-06-08T03:06:21Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Relations */ revert change to standing, my bad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039; regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights barring the right to remain silent, to a fair trial, and to an attorney are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as trying to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |Captain&lt;br /&gt;
|CO&lt;br /&gt;
|Command the NCR&#039;s local detachment. All military and diplomatic decisions run through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
|CO&lt;br /&gt;
|Second-in-command. Support the Captain, manage day-to-day operations, step into command when needed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&lt;br /&gt;
|CO (attached)&lt;br /&gt;
|Senior medical officer. Keep soldiers combat-capable; advise command on medical threats. Your skills are a diplomatic asset.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sergeant First Class&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Senior NCO of the detachment. Translate officer intent into enlisted action; enforce discipline; manage formation readiness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Staff Sergeant&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Senior squad leader. Lead troops in the field and coordinate with the Sergeant First Class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leader. Know your soldiers, execute direction, and make the right call when there is no time to ask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Specialist&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Trained specialist serving in combat, engineering, or medical roles. Pick your loadout to match the mission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private First Class&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Experienced private. Proven reliable - better gear, more latitude, more trust from NCOs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Standard soldier. Enforce NCR authority, protect personnel and assets, and carry out orders.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is dealing with threats the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=161</id>
		<title>The Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=161"/>
		<updated>2026-06-07T23:35:03Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: Big rework, changes to lore and history and all other sorts of stuff, subject to change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0A3161; border-top:3px solid #FFFFFF; border-bottom:3px solid #B31942; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#BED8F8; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ THE ENCLAVE ◈ Remnants of the United States ◈ CLASSIFIED ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|name=The Enclave&lt;br /&gt;
|color=#B31942&lt;br /&gt;
|status=Active - Covert&lt;br /&gt;
|location=Classified&amp;lt;br&amp;gt;Wendover Region (Suspected)&lt;br /&gt;
|leader=The Reformer, Daniel Kukowski&lt;br /&gt;
|ideology=American Continuity&amp;lt;br&amp;gt;Genetic &amp;amp; Technological Supremacy&lt;br /&gt;
|motto=&#039;&#039;God Bless the Enclave. God Bless America.&#039;&#039;&lt;br /&gt;
|affiliation=United States Government (Self-Proclaimed)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enclave&#039;&#039;&#039; is the self-proclaimed continuation of the United States government. Founded by a secret cabal of political, military, and corporate elites, they retreated to fortified bunkers and offshore installations just before the Great War to survive the nuclear apocalypse they helped facilitate. &lt;br /&gt;
&lt;br /&gt;
The Wendover Enclave, being largely isolated from other branches of the organization, has lain dormant for over 200 years. But the call to action has come, and the work to rebuild America has begun. The Enclave is active in Utah once more.&lt;br /&gt;
&lt;br /&gt;
They are the most technologically advanced human organization in the known world. They are also the most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #0A3161; margin:0.8em 2em; padding:0.6em 1em; color:#B31942; font-style:italic;&amp;quot;&amp;gt;&amp;quot;We are the United States of America. We never fell. We never surrendered. And we are coming back.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2077: The Great War and the Great Retreat ===&lt;br /&gt;
Immediately following the nuclear exchange, the Enclave leadership activated their continuity of government protocols. While the primary leadership fled to the &#039;&#039;&#039;Control Station Enclave&#039;&#039;&#039; (an oil rig off the coast of California), regional branches took command of specialized bunkers across the continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Appalachian Branch:&#039;&#039;&#039; Led by Secretary of Agriculture Thomas Eckhart, this group occupied the Whitespring Bunker. Eckhart was an extremist who believed the war was not &amp;quot;won.&amp;quot; He murdered his superiors to seize control and declare himself President.&lt;br /&gt;
* &#039;&#039;&#039;The Poseidon Oil Rig:&#039;&#039;&#039; The &amp;quot;Main Branch&amp;quot; established their base of operations here, overseeing the various regional outposts from afar. They followed an extreme policy of genetic purity, believing that all humans outside the Enclave were impure examples of the human race, fit only for extermination.&lt;br /&gt;
&lt;br /&gt;
These isolated branches of the U.S. Government would operate in secrecy for centuries, performing experiments and research in preparation for the drive to reclaim America.&lt;br /&gt;
&lt;br /&gt;
=== 2242: The Fall of Western Command ===&lt;br /&gt;
The destruction of the Oil Rig by the &amp;quot;Chosen One&amp;quot; is a pivotal moment in Enclave history. The loss of the President and the Rig forced the Enclave to transition from a global superpower to a migratory force. Surviving members, led by Scientist Autumn Senior, began a &amp;quot;Great March&amp;quot; toward the East Coast. &lt;br /&gt;
&lt;br /&gt;
Lacking a central command, Enclave ideological cohesion begins to drift as localized branches must begin to make decisions for themselves. Two main factions would take shape - the &#039;&#039;&#039;Hardliners&#039;&#039;&#039;, who still believe in the genetic extremism upheld by the Oil Rig HQ, and the &#039;&#039;&#039;Pragmatists&#039;&#039;&#039;, who are willing to make compromises to this policy in the name of rebuilding America.&lt;br /&gt;
&lt;br /&gt;
=== 2277: The Capital Wasteland Campaign ===&lt;br /&gt;
By this year, the Enclave had re-established a massive presence at &#039;&#039;&#039;Raven Rock&#039;&#039;&#039; and &#039;&#039;&#039;Adams Air Force Base&#039;&#039;&#039; in Washington, D.C.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Leader&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | John Henry Eden || A sentient ZAX supercomputer that believed it was the reincarnation of all great American Presidents. &#039;&#039;&#039;Hardliner&#039;&#039;&#039; - proposed using a modified FEV to commit global genocide against anyone with mutated DNA.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | Colonel Augustus Autumn || Son of Autumn Senior. &#039;&#039;&#039;Pragmatist&#039;&#039;&#039; - rejected Eden&#039;s genocidal plan, preferring to use the region&#039;s water supply as a political tool to force the population to accept Enclave rule.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The Enclave was decisively defeated by the Brotherhood of Steel. This marked the end of the Enclave as an organized, open military government on the East Coast, largely as a result of the internal conflict between the two factions.&lt;br /&gt;
&lt;br /&gt;
=== 2296: The Research Resurgence ===&lt;br /&gt;
Decades after their major defeats, a highly organized and secretive Enclave branch has emerged in Wendover. The local branch of the Enclave began with a single member, awoken from cryogenic stasis after 200 years of slumber - &#039;&#039;&#039;The Reformer, Daniel Kukowski&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Aspect&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategy&#039;&#039;&#039; || Shifting away from open warfare, this branch focuses on advanced bio-engineering and energy physics. They operate with extreme secrecy, and ensure all new members are absolutely loyal to the cause through experimental technology...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ideology&#039;&#039;&#039; || This version of the Enclave is more calculated. They view themselves as the ultimate stewards of the planet&#039;s future, possessing &#039;&#039;&#039;Cold Fusion&#039;&#039;&#039; technology required to restart civilization. They also take a more &#039;&#039;&#039;Pragmatic&#039;&#039;&#039; approach to outsiders - Wastelanders with minor mutations or radiation damage can be recruited and cured, and even ghouls and mutants are not denied an opportunity to serve their country... As second-class citizens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goal&#039;&#039;&#039; || Less interested in immediate genocide - more interested in the total control of planetary resources and the technological infrastructure of the new world. Rebuilding America is the goal, now and forever.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Enclave fields the most advanced equipment in the known world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:24%;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8a9a4a; font-weight:bold;&amp;quot; | Advanced Power Armor Mk1 || Superior to anything the Brotherhood fields. Full environmental sealing, integrated HUD with Night and Thermal vision, and servo-assisted strength amplification.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Power Armor Mk2&#039;&#039;&#039; || Top-of-the-line Enclave engineering. The most advanced personal armor in the known world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk2 Hellfire&#039;&#039;&#039; || Incendiary-hardened Mk2 variant designed for extreme combat environments. Elite issue only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; || Enclave-manufactured plasma rifles and pistols - superior output to any wasteland equivalent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vertibirds&#039;&#039;&#039; || Pre-war military transport aircraft. Gives the Enclave unmatched strategic mobility.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Control Chips&#039;&#039;&#039; || The greatest tool the Enclave has in it&#039;s efforts to rebuild America. Injected into new Recruits, these chips indoctrinate the recipient with a fanatical devotion to the Enclave and the dream of rebuilding America. They provide the Enclave with a reliable method of recruiting new, trustworthy members - Tampering with these chips has a mind-blowing effect...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threat Assessment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:15%;&amp;quot; | Standing&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]] || Tense || The Brotherhood has fought the Enclave twice and won. The Enclave will not allow it to happen a third time.&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic|NCR]] || Tense || The NCR views the Enclave as a rogue military government and a direct threat to democratic governance. The Enclave views the NCR as an illegitimate government operating on American soil. There is little love lost between the two.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caesar&#039;s Legion]] || Tense || The Legion respects strength but the Enclave&#039;s technology represents everything Caesar sought to destroy. The Enclave see the Legion as little more than Slavers and Raiders.&lt;br /&gt;
|-&lt;br /&gt;
| [[Townsfolk]] || Neutral || Civilians have heard the stories - but they&#039;ve never seen actual Enclave members, until now. Are the stories true? The Enclave views locals as honest American citizens, to be vetted and potentially enlisted in the same way as any other Wastelander.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelanders]] || Neutral || To Wastelanders, the Enclave can be hard to distinguish from the Brotherhood. To the Enclave, unaffiliated Wastelanders are future soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Followers of the Apocalypse]] || Tense || The Followers represent everything the Enclave despises - freely shared knowledge and humanitarian weakness.&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaws]] || Tense || Raiders are vermin to be cleansed. The Enclave does not negotiate with bandits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;br /&gt;
[[Category:Factions]][[Category:Lore]][[Category:Enclave]]&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=159</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=159"/>
		<updated>2026-06-07T21:43:04Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Chain That Binds */ adds trade to knight duties for clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy and trade, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Advanced/Experimental Laser Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized and expected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=158</id>
		<title>Brotherhood of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Brotherhood_of_Steel&amp;diff=158"/>
		<updated>2026-06-07T21:37:03Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Technology Classification */ added adv laser weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#1e2d45; border-top:3px solid #4A7CBF; border-bottom:3px solid #4A7CBF; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#7aafff; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Brotherhood of Steel|color=#4A7CBF|status=Active - Resurgent|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;Former Kearny Airfield|leader=Elder Noah Anderson &amp;amp; Elder Stan Knox|ideology=Techno-Religious Militarism&amp;lt;br&amp;gt;Technological Preservation|motto=&#039;&#039;Steel Be With You&#039;&#039;|affiliation=Mojave / West Coast Brotherhood}}The &#039;&#039;&#039;Brotherhood of Steel (509th Chapter)&#039;&#039;&#039; is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Mojave Heritage ===&lt;br /&gt;
The chapter&#039;s presence in the Utah region is defined by its recovery from the events of the late 23rd century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rise (2250s):&#039;&#039;&#039; Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the &#039;&#039;&#039;HELIOS One&#039;&#039;&#039; solar plant. Elijah&#039;s obsession with the facility&#039;s potential as a superweapon diverted the chapter&#039;s focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Sunburst (2276):&#039;&#039;&#039; A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood&#039;s technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.&lt;br /&gt;
&lt;br /&gt;
=== The Lockdown &amp;amp; Resurgence (2282–2296) ===&lt;br /&gt;
The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.&lt;br /&gt;
&lt;br /&gt;
==== The Kearny Occupation: The &amp;quot;Silent Years&amp;quot; ====&lt;br /&gt;
Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, &amp;quot;disposable&amp;quot; detachment led by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background-color:black; color:black;&amp;quot;&amp;gt;REDACTED&amp;lt;/span&amp;gt;&#039;&#039;&#039; was dispatched toward the Northeast salt flats.&lt;br /&gt;
&lt;br /&gt;
For over a decade, they were a loose thread in the Brotherhood&#039;s tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.&lt;br /&gt;
&lt;br /&gt;
Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.&lt;br /&gt;
&lt;br /&gt;
==== The Resurgence: The Enclave Catalyst ====&lt;br /&gt;
By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.&lt;br /&gt;
&lt;br /&gt;
The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expeditionary Focus:&#039;&#039;&#039; The 509th no longer waits for permission. They have begun deploying small, elite &amp;quot;Surgical Teams&amp;quot; deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.&lt;br /&gt;
* &#039;&#039;&#039;The New Mandate:&#039;&#039;&#039; Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.&lt;br /&gt;
&lt;br /&gt;
== Cultural Dogma &amp;amp; The &amp;quot;Purist&amp;quot; Mindset ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations.&amp;quot;&amp;lt;/blockquote&amp;gt;The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of &amp;quot;Abominations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Classification of Wasteland Creatures ===&lt;br /&gt;
&#039;&#039;Use these field classifications to determine Rules of Engagement for non-human entities.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |1. Biological Abominations (Ghouls &amp;amp; Mutants)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Ghouls:&#039;&#039;&#039; Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as &amp;quot;shuffling corpses&amp;quot; or &amp;quot;Abominations&amp;quot; and a reminder of the Great War&#039;s failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.&lt;br /&gt;
* &#039;&#039;&#039;Super Mutants:&#039;&#039;&#039; An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don&#039;t shoot on sight, but avoid all contact and eliminate them if combat is initiated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Protocol: The &amp;quot;Ghoul Dilemma&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Final Honor&amp;quot; (Self-Termination):&#039;&#039;&#039; A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.&lt;br /&gt;
* &#039;&#039;&#039;Command Discretion:&#039;&#039;&#039; If the member does not choose the Final Honor, the Commander decides:&lt;br /&gt;
** &#039;&#039;&#039;Exile:&#039;&#039;&#039; Stripped of all rank/property and cast out. Forbidden from returning.&lt;br /&gt;
** &#039;&#039;&#039;Execution (Mercy Purge):&#039;&#039;&#039; Immediate termination to preserve the dignity of the fallen Brother and ensure no &amp;quot;abomination&amp;quot; carries the Order&#039;s memories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |2. The Robotic Tier (Handy, Gusty, Sentry Bots)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their &amp;quot;If/Then&amp;quot; code and are considered Mobile Property. As long as they remain tools, they are permitted.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; &#039;&#039;&amp;quot;Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |3. The Abomination Tier (Robobrains) - Challenged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Logic:&#039;&#039;&#039; A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; &#039;&#039;&#039;Immediate Termination.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the &amp;quot;Chain of Binding,&amp;quot; a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.&lt;br /&gt;
&lt;br /&gt;
In their current state, the Brotherhood operates with a &amp;quot;Vanguard&amp;quot; mentality. They view themselves as the rightful guardians of humanity&#039;s most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the &amp;quot;misuse&amp;quot; of technology ensures that local populations understand the Brotherhood&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the &amp;quot;Greater Good&amp;quot; of preventing another global catastrophe.&lt;br /&gt;
&lt;br /&gt;
=== Chems &amp;amp; Alcohol ===&lt;br /&gt;
The Brotherhood is a militarized faction, and expects that all of it&#039;s members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.&lt;br /&gt;
&lt;br /&gt;
Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.&lt;br /&gt;
&lt;br /&gt;
Drinking is prohibited outside of approved R&amp;amp;R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.&lt;br /&gt;
&lt;br /&gt;
Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Conditional&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Med-X (Medical &amp;amp; Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&amp;amp;R).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Hierarchy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:42%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7aafff; font-weight:bold;&amp;quot; |Elder&lt;br /&gt;
|Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely.&lt;br /&gt;
|Interprets the Codex; holds final say on the Chain of Binding.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory &amp;amp; Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination &amp;amp; deployment.&lt;br /&gt;
|Three officers; one per branch.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior (Knight / Scribe / Paladin)&#039;&#039;&#039;&lt;br /&gt;
|Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness.&lt;br /&gt;
|Often tasked with oversight of critical recovery missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations and enforce Brotherhood authority in the field. The Elder&#039;s arm - wherever you go, the chapter&#039;s will follows.&lt;br /&gt;
|Only members permitted to lead independent recovery teams.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
|Protect Brotherhood territory, maintain weapons and armor. The Brotherhood&#039;s tactical backbone.&lt;br /&gt;
|Primary engineers and field operators.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace.&lt;br /&gt;
|Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
|Observe, assist, and master the technical foundations under a senior mentor.&lt;br /&gt;
|Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
|Follow orders. Learn the Brotherhood&#039;s ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint.&lt;br /&gt;
|The Chapter&#039;s future. Undergo rigorous training before promotion eligibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chain That Binds ==&lt;br /&gt;
The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each &amp;quot;Link&amp;quot; of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so.&lt;br /&gt;
It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:10%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Purpose&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:40%;&amp;quot; |Authority&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribes&#039;&#039;&#039;&lt;br /&gt;
|They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it.&lt;br /&gt;
|They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.&lt;br /&gt;
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladins&#039;&#039;&#039;&lt;br /&gt;
|They serve as the Brotherhood&#039;s battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker.&lt;br /&gt;
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Promotion Scripts ==&lt;br /&gt;
Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire ===&lt;br /&gt;
This ceremony marks the transition from a &amp;quot;new recruit&amp;quot; to a recognized member of the command structure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the burden. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initiate → Squire (Corps Assignment) ===&lt;br /&gt;
For Initiates not yet claimed by a mentor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder/Senior:&#039;&#039;&#039; &#039;&#039;&amp;quot;Prove yourself worthy, and the Steel will open its path to you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Squire:&#039;&#039;&#039; &#039;&#039;&amp;quot;I accept the duty. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Squire → Paladin ===&lt;br /&gt;
The &amp;quot;Big Moment&amp;quot; - entrusted with Power Armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elder:&#039;&#039;&#039; &#039;&#039;&amp;quot;By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paladin:&#039;&#039;&#039; &#039;&#039;&amp;quot;I rise in service to the Chapter. Steel protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Field Protocols ==&lt;br /&gt;
&lt;br /&gt;
=== Technology Classification ===&lt;br /&gt;
The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for &#039;&#039;&#039;Tier 3&#039;&#039;&#039; technology.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:8%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:38%;&amp;quot; |Examples&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Standard Procedure&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|Service Rifles, Pistols, Leather Armor, Stimpaks&lt;br /&gt;
|&#039;&#039;&#039;Ignore.&#039;&#039;&#039; Standard wasteland gear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor&lt;br /&gt;
|&#039;&#039;&#039;Monitor.&#039;&#039;&#039; Note the owner and origin. No intervention yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|Plasma/Gauss Weapons, Advanced/Experimental Laser Weapons, Power Armor, Pre-War Holotapes&lt;br /&gt;
|&#039;&#039;&#039;Requisition.&#039;&#039;&#039; Active Brotherhood intervention is authorized and expected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement (The Escalation Ladder) ==&lt;br /&gt;
&#039;&#039;When Tier 3 technology is identified in &amp;quot;unauthorized&amp;quot; hands (NCR, Legion, or Civilians), members must follow these steps:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Formal Request:&#039;&#039;&#039; State the hazard and offer a trade if possible.&lt;br /&gt;
#: &#039;&#039;&amp;quot;Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;The Final Warning:&#039;&#039;&#039; If the request is refused, weapons are drawn (but not fired).&lt;br /&gt;
#: &#039;&#039;&amp;quot;This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Forced Seizure:&#039;&#039;&#039; Combat is authorized &#039;&#039;&#039;only&#039;&#039;&#039; to disable the tech-user. Once the player is &amp;quot;downed,&amp;quot; the BOS secures the specific item and retreats immediately.&lt;br /&gt;
#: &#039;&#039;&#039;Strict Rule:&#039;&#039;&#039; Do NOT loot the player&#039;s personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.&lt;br /&gt;
&lt;br /&gt;
=== Post-Seizure Protocol ===&lt;br /&gt;
If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.&lt;br /&gt;
&lt;br /&gt;
The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Direct orders from a higher-ranking member&lt;br /&gt;
* Renewed hostile action from the subject&lt;br /&gt;
* Environmental or situational threats that endanger the Brotherhood member&lt;br /&gt;
&lt;br /&gt;
== Formal Greetings &amp;amp; Mottos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:28%;&amp;quot; |Phrase&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Usage &amp;amp; Field Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steel Be With You&#039;&#039;&#039;&lt;br /&gt;
|A parting phrase, often used by Scribes or during somber moments. &#039;&#039;&amp;quot;You&#039;re heading into a high-rad zone, Knight. Steel be with you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Walk in the Light of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal blessing reserved for ceremonies or Elders. &#039;&#039;&amp;quot;You have served the Chapter well this day. Walk in the light of the Founder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knowledge is Our Shield&#039;&#039;&#039;&lt;br /&gt;
|A Scribe-favored motto emphasizing that preservation of technology is the Order&#039;s true protection. &#039;&#039;&amp;quot;Secure the mainframe first. Remember, Initiate: Knowledge is our shield.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;By the Will of the Founder&#039;&#039;&#039;&lt;br /&gt;
|A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. &#039;&#039;&amp;quot;This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brotherhood Lingo &amp;amp; Slang ==&lt;br /&gt;
Use these terms to establish the Brotherhood&#039;s &amp;quot;Techno-Monastic&amp;quot; superiority. Using the correct term for an outsider defines your character&#039;s personality.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:18%;&amp;quot; |Term&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Definition &amp;amp; Field Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
|Any non-human threat (Ghouls, Mutants, Synths, Robobrains). &#039;&#039;&amp;quot;Target the Abomination! Don&#039;t let that Super Mutant pass the line.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Chain&#039;&#039;&#039;&lt;br /&gt;
|Short for the Chain of Binding (the command structure). &#039;&#039;&amp;quot;I don&#039;t care if you disagree. Respect the Chain and follow your orders.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relic&#039;&#039;&#039;&lt;br /&gt;
|Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). &#039;&#039;&amp;quot;We have secured a pre-war Relic. Knight, prepare the transport crate.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Codex&#039;&#039;&#039;&lt;br /&gt;
|The governing set of laws for the Brotherhood. &#039;&#039;&amp;quot;That action is not supported by the Codex, Knight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PA&#039;&#039;&#039;&lt;br /&gt;
|A Slang term for Power Armor &#039;&#039;&amp;quot;We recently liberated two PA from the NCR.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
As of 2296, the Brotherhood operates under a state of &#039;&#039;&#039;Tense Neutrality&#039;&#039;&#039; with most organized groups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:20%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1e2d45; color:#7aafff; padding:6px;&amp;quot; |Diplomacy &amp;amp; Field Interaction&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Post-Sunburst ceasefire observed. &#039;&#039;&amp;quot;NCR. Maintain your distance and keep your weapons holstered. We have no business with you today.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Viewed as primitive but dangerous. &#039;&#039;&amp;quot;Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Unaffiliated survivors. Viewed as &amp;quot;ignorant&amp;quot; and prone to tech misuse. &#039;&#039;&amp;quot;Move along, scavenger. These ruins are under Brotherhood jurisdiction.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Viewed with curiosity but suspicion regarding their Vault&#039;s technology. &#039;&#039;&amp;quot;A Vault-Tec jumpsuit. Tell me, dweller, is your Vault&#039;s reactor still operational? We may need to perform a safety audit.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|&#039;&#039;They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders and bandits. Threats to be swept aside. &#039;&#039;&amp;quot;Clear the area, scavver, or be cleared.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mutants]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. &#039;&#039;&amp;quot;Careful, There were Super Mutants in the area previously.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetics|Automated Units]]&lt;br /&gt;
|Mobile Property&lt;br /&gt;
|Use Field Audits to check logic and prime directives. &#039;&#039;&amp;quot;Unit, state your designation and current prime directive. Report any high-tier technology signatures detected.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=157</id>
		<title>Caesar&#039;s Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=157"/>
		<updated>2026-06-07T20:59:51Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#2a0a0a; border-top:3px solid #9B1111; border-bottom:3px solid #9B1111; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ff8080; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Caesar&#039;s Legion ◈ Pactum Ferri - Legio Vera ◈ Noxa Column ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Caesar&#039;s Legion|color=#9B1111|status=Active - Legio Vera / Pactum Ferri|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;I-80 Corridor|leader=Augustus Verus Caldius |ideology=Neo-Roman Tribalism&amp;lt;br&amp;gt;Order Through Absolute Discipline|motto=&#039;&#039;Ave, true to Caesar&#039;&#039;|affiliation=Legio Vera}}&#039;&#039;&#039;Caesar&#039;s Legion&#039;&#039;&#039; stands as a force of absolute order, forged from the conquest and assimilation of eighty-seven tribes across the former American Southwest. Built on the doctrines of Caesar himself, the Legion rejects the degeneracy of the Old World and the weakness of those who cling to its remnants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caesar is dead. The fire that forged the Legion has gone out. What survives the cooling will prove whether the work was real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Legion&#039;s presence in this region belongs to the &#039;&#039;&#039;Noxa Column&#039;&#039;&#039;, commanded by &#039;&#039;&#039;Augustus Verus Caldius&#039;&#039;&#039;. They have held the Bonneville Salt Flats for three years. They will continue to hold it.&lt;br /&gt;
&lt;br /&gt;
== History and Current Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== The Death of Caesar ===&lt;br /&gt;
Caesar is gone. What he left behind is not grief - it is a question: what was built here, and does it stand without him? The Legion was designed to outlast its founder. Whether it does so depends entirely on the character of those who remain.&lt;br /&gt;
&lt;br /&gt;
=== The Claim of Lacerta ===&lt;br /&gt;
Before his death, Caesar named no successor publicly. A man named Lacerta moved the moment Caesar fell. He destroyed the record of succession. He killed the witness. He put on the Laurels. These are not the actions of a man who was named. A man who was named has no reason to do any of that. &#039;&#039;&#039;Lacerta is a pretender.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Noxa Column&#039;s Position ===&lt;br /&gt;
The &#039;&#039;&#039;Noxa Column&#039;&#039;&#039; marches under Augustus Verus Caldius, who delegates many of his tasks to his right-hand man, the Legate Jesicus. Together, they oversee the Legion&#039;s activities in the Wendover region, and seek to guide it to greater power and glory.&lt;br /&gt;
&lt;br /&gt;
The Salt Column holds Wendover and the Bonneville Salt Flats, anchored along the I-80 corridor at the Utah-Nevada line. The flats offer no cover, no comfort, and no room for self-deception. This position commands the approach from the west. Lacerta&#039;s eventual advance from New Vegas runs through this ground.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #9B1111; margin:0.8em 2em; padding:0.6em 1em; color:#c08080; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Salt Column has held this ground in conditions that would have broken a lesser force. We will continue to hold it. Ave. - Deceased Legate Ferro Maro, Salt Column, Caesar&#039;s Legion&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Code of the Legion ==&lt;br /&gt;
Every Legionary, from the freshest Recruit to the Centurion himself, is bound by the will of Caesar. These are not suggestions - they are the sinew that holds the Legion together.&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:70%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 14px;&amp;quot; |&lt;br /&gt;
* Obey the orders of your superiors without question or delay&lt;br /&gt;
* Wear your uniform and bear your arms as a servant of Caesar. You are his face in the wastes&lt;br /&gt;
* Never kill a fellow servant of Caesar without just cause. Disputes of honor are settled through the duel&lt;br /&gt;
* Do not rely on the crutches of the Old World. Stimpaks, advanced chems, and the armor of tyrants weaken the body and corrupt the spirit&lt;br /&gt;
* Take no chems, alcohol, or narcotics. Acceptable remedies are those derived from the land&lt;br /&gt;
* Prisoners taken in the field are a resource. Deal with them with creativity and purpose. Lethal force is permitted if they resist&lt;br /&gt;
* Cannibalism is a taboo and is not to be discussed openly&lt;br /&gt;
* The Legion does not attack those without cause&lt;br /&gt;
* Technology captured in the field may be used at the Centurion&#039;s discretion. Radios, night-vision, and illumination tools are acceptable. Power armor, cyborg units, and medical beam weapons are not&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Legion operates through an unbroken chain of command. Authority flows downward. Obedience flows upward. There is no middle ground. All ranks should be presumed to be open to men only, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8080; font-weight:bold;&amp;quot; |Legate&lt;br /&gt;
|Command all Legion military operations in the region. Strategic decisions - troop movements, alliances, subjugation of factions - are yours. Caesar&#039;s will is expressed through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Centurion&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations. Execute the Legate&#039;s strategy in the field; commands the camp in full. His word is law within it, superseded only by the Legate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Decanus&#039;&#039;&#039;&lt;br /&gt;
|Senior officer. Commands Veterans, Primes, and Legionaries in the field; answers directly to the Centurion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Decanus&#039;&#039;&#039;&lt;br /&gt;
|Commands Prime Legionaries and below. Carry out orders from above without question.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit Decanus&#039;&#039;&#039;&lt;br /&gt;
|Junior officer responsible for managing and shaping newly inducted Legionaries. Lead a contubernium; follow orders without hesitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Line Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A hardened, proven Legionary. Expected to lead the charge against the foe and pick up the pieces of battlefield command when necessary. Fight, survive, and serve as the example your younger brothers are measured against.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A capable, seasoned Legionary who has demonstrated their worth. Execute orders. Fight as directed. Protect your brothers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A Legionary of the rank and file. Follows the orders of all Decani, the Centurion, and those above. Discipline at all times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;&#039;&#039;&lt;br /&gt;
|Scout the region. Gather intelligence. Track persons of interest. Operates with more autonomy than line Legionaries - ranging ahead to assess threats, working alone or in pairs. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frumentarii&#039;&#039;&#039;&lt;br /&gt;
|Agents of intelligence and infiltration. Infiltrate, observe, and report. Sow discord among the Legion&#039;s enemies. Eliminate high-value targets when ordered. &#039;&#039;The Frumentarii do not exist - and that is the point.&#039;&#039; Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Houndmaster&#039;&#039;&#039;&lt;br /&gt;
|Responsible for the Legion&#039;s war dogs and their deployment in battle and scouting. Animals are Legion assets; care for them accordingly. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vexillarius&#039;&#039;&#039;&lt;br /&gt;
|Carry the Legion&#039;s standard. Rally brothers, maintain cohesion under fire, and protect the standard at all costs. Where you stand, the Legion stands.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orator&#039;&#039;&#039;&lt;br /&gt;
|Speak for the Legion. Deal with non-Legion parties, broadcast Caesar&#039;s ideology, and manage faction reputation with communities that can be brought into compliance without force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camp Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forgemaster&#039;&#039;&#039;&lt;br /&gt;
|The undisputed masters of all the Legion&#039;s workbenches and forges. Any requests for weapons, armor, or ammunition should go through the Forgemaster first. They are expected to equip the Legion to the best of their ability and inform their Column of material shortages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Priestess of Mars&#039;&#039;&#039;&lt;br /&gt;
|The upholders of the Cult of Mars, Priestesses are expected to minister to the men and women of the Legion and kindle their faith in the god of war. Generally expected to manage affairs within the camp, break new slaves, and oversee Auxilia. The Cult of Mars accepts only women into it&#039;s ranks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxilia&#039;&#039;&#039;&lt;br /&gt;
|The crucial back-line role that provides all the essential support the Legion requires to operate. Respected as Doctors, Healers, Forgeworkers, Gardeners, and Slavetenders, and expected to fight in defense of the Legion when necessary. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slave&#039;&#039;&#039;&lt;br /&gt;
|The lowest station. Slaves serve all above them and are marked by collar and tattoo. Put to work farming, cooking, mining, crafting, and healing. Faithful labor is protected; insubordination is punished up to crucifixion. Loyal slaves may in time be elevated to true members of the Legion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Provisions ==&lt;br /&gt;
The Legion rejects the chemical degeneracy of the Old World. The body is a weapon; to poison it with manufactured substances is to dishonor Caesar. However, this is made optional via the active playing Centurion in how they exactly follow.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Permitted&#039;&#039;&#039;&lt;br /&gt;
|Healing Powder / Poultice, Regenerative Mesh, Mourning Poultice, Ephedra (Ephi), Charcoal, Saline Glucose, Mannitol / Neurine, RadAway (extreme radiation exposure only)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Forbidden&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Rad-X, Stimpaks, Brute/Burn Patches, Med-X, Jet, Buffout, Psycho, Alcohol&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: RadAway is found naturally in Punga. Use only when a Legionary faces severe radiation exposure. Bagged sources found in the field are acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prisoners and Slaves ==&lt;br /&gt;
&#039;&#039;&#039;Prisoners&#039;&#039;&#039; taken in the field are a resource to be managed with intelligence and purpose, not simply disposed of. A prisoner may serve as leverage, a labor source, an intelligence asset, or a candidate for eventual service. Officers are expected to exercise judgment. Crucifixion is available as a sentence - but it is NOT the first punishment to be used against offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaves&#039;&#039;&#039; within the camp serve at the pleasure of Caesar&#039;s Legion and are under the protection of its members, provided they conduct themselves with obedience and humility. They are not to be abused arbitrarily - the Legion requires their labor and cooperation. Insubordination, refusal to work, or disrespect toward Legionaries will be met with appropriate consequences.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood&#039;s obsession with degenerate pre-war technology is matched only by their persistent isolationism. The Legion sneers at their methods and means, but usually has greater rivals to deal with in the Wendover region. &lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic]]&lt;br /&gt;
|Hatred&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Dislike&lt;br /&gt;
|The Followers credo of pacifism and mutual aid to even the weakest of the Wasteland is seen as pure folly by the Legion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Bazaar is something the Legion has seen a thousand times before - a valuable wasteland trading town, ripe for annexation and subjugation. Until that time comes, however, the Legion must be cautious in their dealings with the locals, lest they turn to the NCR for aid. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Mixed&lt;br /&gt;
|Wastelanders are often purposeless vagrants who indulge in chems and other degenerate activities, but they can also provide the Legion with valuable trade, information, and services. The Legion is just as likely to take a Wastelander as a Slave as they are to engage fairly with them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Dislike&lt;br /&gt;
|Vault Dwellers are coddled by their pre-war homes and often cling to advanced technology to protect them whenever they venture out into the Wastes. The Legion is only too happy to prove to them that the Wasteland is a cruel, hostile place.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion has conquered 87 tribes. The Yuma are all too likely to become the 88th. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Mixed&lt;br /&gt;
|Raiders, thieves and slavers. The first two are punished harshly under Legion law, while the third is often greeted as a valued friend offering useful wares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=156</id>
		<title>Caesar&#039;s Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=156"/>
		<updated>2026-06-07T20:40:40Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: added faction relations, lots of updates to legion lore, added new roles in roles section, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#2a0a0a; border-top:3px solid #9B1111; border-bottom:3px solid #9B1111; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ff8080; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Caesar&#039;s Legion ◈ Pactum Ferri - Legio Vera ◈ Noxa Column ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Caesar&#039;s Legion|color=#9B1111|status=Active - Legio Vera / Pactum Ferri|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;I-80 Corridor|leader=Augustus Verus Caldius |ideology=Neo-Roman Tribalism&amp;lt;br&amp;gt;Order Through Absolute Discipline|motto=&#039;&#039;Ave, true to Caesar&#039;&#039;|affiliation=Legio Vera}}&#039;&#039;&#039;Caesar&#039;s Legion&#039;&#039;&#039; stands as a force of absolute order, forged from the conquest and assimilation of eighty-seven tribes across the former American Southwest. Built on the doctrines of Caesar himself, the Legion rejects the degeneracy of the Old World and the weakness of those who cling to its remnants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caesar is dead. The fire that forged the Legion has gone out. What survives the cooling will prove whether the work was real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Legion&#039;s presence in this region belongs to the &#039;&#039;&#039;Noxa Column&#039;&#039;&#039;, commanded by &#039;&#039;&#039;Augustus Verus Caldius&#039;&#039;&#039;. They have held the Bonneville Salt Flats for three years. They will continue to hold it.&lt;br /&gt;
&lt;br /&gt;
== History and Current Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== The Death of Caesar ===&lt;br /&gt;
Caesar is gone. What he left behind is not grief - it is a question: what was built here, and does it stand without him? The Legion was designed to outlast its founder. Whether it does so depends entirely on the character of those who remain.&lt;br /&gt;
&lt;br /&gt;
=== The Claim of Lacerta ===&lt;br /&gt;
Before his death, Caesar named no successor publicly. A man named Lacerta moved the moment Caesar fell. He destroyed the record of succession. He killed the witness. He put on the Laurels. These are not the actions of a man who was named. A man who was named has no reason to do any of that. &#039;&#039;&#039;Lacerta is a pretender.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Noxa Column&#039;s Position ===&lt;br /&gt;
The &#039;&#039;&#039;Noxa Column&#039;&#039;&#039; marches under Augustus Verus Caldius, who delegates many of his tasks to his right-hand man, the Legate Jesicus. Together, they oversee the Legion&#039;s activities in the Wendover region, and seek to guide it to greater power and glory.&lt;br /&gt;
&lt;br /&gt;
The Salt Column holds Wendover and the Bonneville Salt Flats, anchored along the I-80 corridor at the Utah-Nevada line. The flats offer no cover, no comfort, and no room for self-deception. This position commands the approach from the west. Lacerta&#039;s eventual advance from New Vegas runs through this ground.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #9B1111; margin:0.8em 2em; padding:0.6em 1em; color:#c08080; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Salt Column has held this ground in conditions that would have broken a lesser force. We will continue to hold it. Ave. - Deceased Legate Ferro Maro, Salt Column, Caesar&#039;s Legion&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Code of the Legion ==&lt;br /&gt;
Every Legionary, from the freshest Recruit to the Centurion himself, is bound by the will of Caesar. These are not suggestions - they are the sinew that holds the Legion together.&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:70%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 14px;&amp;quot; |&lt;br /&gt;
* Obey the orders of your superiors without question or delay&lt;br /&gt;
* Wear your uniform and bear your arms as a servant of Caesar. You are his face in the wastes&lt;br /&gt;
* Never kill a fellow servant of Caesar without just cause. Disputes of honor are settled through the duel&lt;br /&gt;
* Do not rely on the crutches of the Old World. Stimpaks, advanced chems, and the armor of tyrants weaken the body and corrupt the spirit&lt;br /&gt;
* Take no chems, alcohol, or narcotics. Acceptable remedies are those derived from the land&lt;br /&gt;
* Prisoners taken in the field are a resource. Deal with them with creativity and purpose. Lethal force is permitted if they resist&lt;br /&gt;
* Cannibalism is a taboo and is not to be discussed openly&lt;br /&gt;
* The Legion does not attack those without cause&lt;br /&gt;
* Technology captured in the field may be used at the Centurion&#039;s discretion. Radios, night-vision, and illumination tools are acceptable. Power armor, cyborg units, and medical beam weapons are not&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Legion operates through an unbroken chain of command. Authority flows downward. Obedience flows upward. There is no middle ground. All ranks should be presumed to be open to men only, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8080; font-weight:bold;&amp;quot; |Legate&lt;br /&gt;
|Command all Legion military operations in the region. Strategic decisions - troop movements, alliances, subjugation of factions - are yours. Caesar&#039;s will is expressed through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Centurion&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations. Execute the Legate&#039;s strategy in the field; commands the camp in full. His word is law within it, superseded only by the Legate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Decanus&#039;&#039;&#039;&lt;br /&gt;
|Senior officer. Commands Veterans, Primes, and Legionaries in the field; answers directly to the Centurion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Decanus&#039;&#039;&#039;&lt;br /&gt;
|Commands Prime Legionaries and below. Carry out orders from above without question.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit Decanus&#039;&#039;&#039;&lt;br /&gt;
|Junior officer responsible for managing and shaping newly inducted Legionaries. Lead a contubernium; follow orders without hesitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Line Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A hardened, proven Legionary. Expected to lead the charge against the foe and pick up the pieces of battlefield command when necessary. Fight, survive, and serve as the example your younger brothers are measured against.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A capable, seasoned Legionary who has demonstrated their worth. Execute orders. Fight as directed. Protect your brothers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A Legionary of the rank and file. Follows the orders of all Decani, the Centurion, and those above. Discipline at all times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;&#039;&#039;&lt;br /&gt;
|Scout the region. Gather intelligence. Track persons of interest. Operates with more autonomy than line Legionaries - ranging ahead to assess threats, working alone or in pairs. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frumentarii&#039;&#039;&#039;&lt;br /&gt;
|Agents of intelligence and infiltration. Infiltrate, observe, and report. Sow discord among the Legion&#039;s enemies. Eliminate high-value targets when ordered. &#039;&#039;The Frumentarii do not exist - and that is the point.&#039;&#039; Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Houndmaster&#039;&#039;&#039;&lt;br /&gt;
|Responsible for the Legion&#039;s war dogs and their deployment in battle and scouting. Animals are Legion assets; care for them accordingly. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vexillarius&#039;&#039;&#039;&lt;br /&gt;
|Carry the Legion&#039;s standard. Rally brothers, maintain cohesion under fire, and protect the standard at all costs. Where you stand, the Legion stands.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orator&#039;&#039;&#039;&lt;br /&gt;
|Speak for the Legion. Deal with non-Legion parties, broadcast Caesar&#039;s ideology, and manage faction reputation with communities that can be brought into compliance without force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camp Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forgemaster&#039;&#039;&#039;&lt;br /&gt;
|The undisputed masters of all the Legion&#039;s workbenches and forges. Any requests for weapons, armor, or ammunition should go through the Forgemaster first. They are expected to equip the Legion to the best of their ability and inform their Column of material shortages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Priestess of Mars&#039;&#039;&#039;&lt;br /&gt;
|The upholders of the Cult of Mars, Priestesses are expected to minister to the men and women of the Legion and kindle their faith in the god of war. Generally expected to manage affairs within the camp, break new slaves, and oversee Auxilia. The Cult of Mars accepts only women into it&#039;s ranks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxilia&#039;&#039;&#039;&lt;br /&gt;
|The crucial back-line role that provides all the essential support the Legion requires to operate. Respected as Doctors, Healers, Forgeworkers, Gardeners, and Slavetenders, and expected to fight in defense of the Legion when necessary. Open to men and women.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slave&#039;&#039;&#039;&lt;br /&gt;
|The lowest station. Slaves serve all above them and are marked by collar and tattoo. Put to work farming, cooking, mining, crafting, and healing. Faithful labor is protected; insubordination is punished up to crucifixion. Loyal slaves may in time be elevated to true members of the Legion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Provisions ==&lt;br /&gt;
The Legion rejects the chemical degeneracy of the Old World. The body is a weapon; to poison it with manufactured substances is to dishonor Caesar. However, this is made optional via the active playing Centurion in how they exactly follow.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Permitted&#039;&#039;&#039;&lt;br /&gt;
|Healing Powder / Poultice, Regenerative Mesh, Mourning Poultice, Ephedra (Ephi), Charcoal, Saline Glucose, Mannitol / Neurine, RadAway (extreme radiation exposure only)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Forbidden&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Rad-X, Stimpaks, Brute/Burn Patches, Med-X, Jet, Buffout, Psycho, Alcohol&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: RadAway is found naturally in Punga. Use only when a Legionary faces severe radiation exposure. Bagged sources found in the field are acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prisoners and Slaves ==&lt;br /&gt;
&#039;&#039;&#039;Prisoners&#039;&#039;&#039; taken in the field are a resource to be managed with intelligence and purpose, not simply disposed of. A prisoner may serve as leverage, a labor source, an intelligence asset, or a candidate for eventual service. Officers are expected to exercise judgment. Crucifixion is available as a sentence - but it is NOT the first punishment to be used against offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaves&#039;&#039;&#039; within the camp serve at the pleasure of Caesar&#039;s Legion and are under the protection of its members, provided they conduct themselves with obedience and humility. They are not to be abused arbitrarily - the Legion requires their labor and cooperation. Insubordination, refusal to work, or disrespect toward Legionaries will be met with appropriate consequences.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood&#039;s obsession with degenerate pre-war technology is matched only by their persistent isolationism. The Legion sneers at their methods and means, but usually has greater rivals to deal with in the Wendover region. &lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic]]&lt;br /&gt;
|Hatred&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Dislike&lt;br /&gt;
|The Followers credo of pacifism and mutual aid to even the weakest of the Wasteland is seen as pure folly by the Legion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Bazaar is something the Legion has seen a thousand times before - a valuable wasteland trading town, ripe for annexation and subjugation. Until that time comes, however, the Legion must be cautious in their dealings with the locals, lest they turn to the NCR for aid. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Mixed&lt;br /&gt;
|Wastelanders are often purposeless vagrants who indulge in chems and other degenerate activities, but they can also provide the Legion with valuable trade, information, and services. The Legion is just as likely to take a Wastelander as a Slave as they are to engage fairly with them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Dislike&lt;br /&gt;
|Vault Dwellers are coddled by their pre-war homes and often cling to advanced technology to protect them whenever they venture out into the Wastes. The Legion is only too happy to prove to them that the Wasteland is a cruel, hostile place.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Legion has conquered 87 tribes. The Yuma are all too likely to become the 88th. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Mixed&lt;br /&gt;
|Raiders, thieves and slavers. The first two are punished harshly under Legion law, while the third is often greeted as a valued friend offering useful wares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=155</id>
		<title>Caesar&#039;s Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Caesar%27s_Legion&amp;diff=155"/>
		<updated>2026-06-07T20:17:04Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: added faction relations section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#2a0a0a; border-top:3px solid #9B1111; border-bottom:3px solid #9B1111; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ff8080; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Caesar&#039;s Legion ◈ Pactum Ferri - Legio Vera ◈ Salt Column ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Caesar&#039;s Legion|color=#9B1111|status=Active - Legio Vera / Pactum Ferri|location=Bonneville Salt Flats, Utah&amp;lt;br&amp;gt;I-80 Corridor|leader=Legate Ferro Maro (Salt Column)|ideology=Neo-Roman Tribalism&amp;lt;br&amp;gt;Order Through Absolute Discipline|motto=&#039;&#039;Ave, true to Caesar&#039;&#039;|affiliation=Pactum Ferri (Legio Vera)}}&#039;&#039;&#039;Caesar&#039;s Legion&#039;&#039;&#039; stands as a force of absolute order, forged from the conquest and assimilation of over eighty-six tribes across the former American Southwest. Built on the doctrines of Caesar himself, the Legion rejects the degeneracy of the Old World and the weakness of those who cling to its remnants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caesar is dead. The fire that forged the Legion has gone out. What survives the cooling will prove whether the work was real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Legion&#039;s presence in this region belongs to the &#039;&#039;&#039;Salt Column&#039;&#039;&#039;, commanded by &#039;&#039;&#039;Legate Ferro Maro&#039;&#039;&#039;. They have held the Bonneville Salt Flats for three years. They will continue to hold it.&lt;br /&gt;
&lt;br /&gt;
== History and Current Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== The Death of Caesar ===&lt;br /&gt;
Caesar is gone. What he left behind is not grief - it is a question: what was built here, and does it stand without him? The Legion was designed to outlast its founder. Whether it does so depends entirely on the character of those who remain.&lt;br /&gt;
&lt;br /&gt;
=== The Claim of Lacerta ===&lt;br /&gt;
Before his death, Caesar named no successor publicly. A man named Lacerta moved the moment Caesar fell. He destroyed the record of succession. He killed the witness. He put on the Laurels. These are not the actions of a man who was named. A man who was named has no reason to do any of that. &#039;&#039;&#039;Lacerta is a pretender.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Pactum Ferri ===&lt;br /&gt;
Two columns have aligned against Lacerta&#039;s advance.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Salt Column&#039;&#039;&#039; under Legate Ferro Maro has held the Bonneville Salt Flats for three years. Ferro Maro is a man of arithmetic - Lacerta&#039;s character is settled, his trajectory is known, and Ferro Maro intends to stop him.&lt;br /&gt;
* The &#039;&#039;&#039;Cinder Cohort&#039;&#039;&#039; marches under Legate Verus Caldius. Where Ferro Maro is measured, Caldius is deliberate in a different way - he intends to make the cost of every mile felt, bleeding the pretender&#039;s column pass by pass until doubt spreads like rot through timber.&lt;br /&gt;
&lt;br /&gt;
Together these two columns form the &#039;&#039;&#039;Pactum Ferri&#039;&#039;&#039;, sometimes called &#039;&#039;Legio Vera&#039;&#039;. They are not rebels. They are the Legion.&lt;br /&gt;
&lt;br /&gt;
=== The Salt Column&#039;s Position ===&lt;br /&gt;
The Salt Column holds Wendover and the Bonneville Salt Flats, anchored along the I-80 corridor at the Utah-Nevada line. The flats offer no cover, no comfort, and no room for self-deception. This position commands the approach from the west. Lacerta&#039;s eventual advance from New Vegas runs through this ground.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #9B1111; margin:0.8em 2em; padding:0.6em 1em; color:#c08080; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The Salt Column has held this ground in conditions that would have broken a lesser force. We will continue to hold it. Ave. - Legate Ferro Maro, Salt Column, Caesar&#039;s Legion&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Code of the Legion ==&lt;br /&gt;
Every Legionary, from the freshest Recruit to the Centurion himself, is bound by the will of Caesar. These are not suggestions - they are the sinew that holds the Legion together.&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:70%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 14px;&amp;quot; |&lt;br /&gt;
* Obey the orders of your superiors without question or delay&lt;br /&gt;
* Wear your uniform and bear your arms as a servant of Caesar. You are his face in the wastes&lt;br /&gt;
* Never kill a fellow servant of Caesar without just cause. Disputes of honor are settled through the duel&lt;br /&gt;
* Do not rely on the crutches of the Old World. Stimpaks, advanced chems, and the armor of tyrants weaken the body and corrupt the spirit&lt;br /&gt;
* Take no chems, alcohol, or narcotics. Acceptable remedies are those derived from the land&lt;br /&gt;
* Prisoners taken in the field are a resource. Deal with them with creativity and purpose. Lethal force is permitted if they resist&lt;br /&gt;
* Cannibalism is a taboo and is not to be discussed openly&lt;br /&gt;
* The Legion does not attack those without cause&lt;br /&gt;
* Technology captured in the field may be used at the Centurion&#039;s discretion. Radios, night-vision, and illumination tools are acceptable. Power armor, cyborg units, and medical beam weapons are not&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Legion operates through an unbroken chain of command. Authority flows downward. Obedience flows upward. There is no middle ground.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8080; font-weight:bold;&amp;quot; |Legate&lt;br /&gt;
|Command all Legion military operations in the region. Strategic decisions - troop movements, alliances, subjugation of factions - are yours. Caesar&#039;s will is expressed through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Centurion&#039;&#039;&#039;&lt;br /&gt;
|Lead combat operations. Execute the Legate&#039;s strategy in the field; commands the camp in full. His word is law within it, superseded only by the Legate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Decanus&#039;&#039;&#039;&lt;br /&gt;
|Senior officer. Commands Veterans, Primes, and Legionaries in the field; answers directly to the Centurion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Decanus&#039;&#039;&#039;&lt;br /&gt;
|Commands Prime Legionaries and below. Carry out orders from above without question.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit Decanus&#039;&#039;&#039;&lt;br /&gt;
|Junior officer responsible for managing and shaping newly inducted Legionaries. Lead a contubernium; follow orders without hesitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Line Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veteran Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A hardened, proven Legionary. Fight, survive, and serve as the example your younger brothers are measured against.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A capable, seasoned Legionary who has demonstrated their worth. Execute orders. Fight as directed. Protect your brothers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legionnaire&#039;&#039;&#039;&lt;br /&gt;
|A Legionary of the rank and file. Follows the orders of all Decani, the Centurion, and those above. Discipline at all times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer (Venator)&#039;&#039;&#039;&lt;br /&gt;
|Scout the region. Gather intelligence. Track persons of interest. Operates with more autonomy than line Legionaries - ranging ahead to assess threats, working alone or in pairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frumentarii&#039;&#039;&#039;&lt;br /&gt;
|Agents of intelligence and infiltration. Infiltrate, observe, and report. Sow discord among the Legion&#039;s enemies. Eliminate high-value targets when ordered. &#039;&#039;The Frumentarii do not exist - and that is the point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Houndmaster&#039;&#039;&#039;&lt;br /&gt;
|Responsible for the Legion&#039;s war dogs and their deployment in battle and scouting. Animals are Legion assets; care for them accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vexillarius&#039;&#039;&#039;&lt;br /&gt;
|Carry the Legion&#039;s standard. Rally brothers, maintain cohesion under fire, and protect the standard at all costs. Where you stand, the Legion stands.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orator&#039;&#039;&#039;&lt;br /&gt;
|Speak for the Legion. Deal with non-Legion parties, broadcast Caesar&#039;s ideology, and manage faction reputation with communities that can be brought into compliance without force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camp Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxilia&#039;&#039;&#039;&lt;br /&gt;
|Women who provide essential functions within the camp. Respected members of the Legion&#039;s support structure. Non-combative.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
|You are at the bottom. Follow every order. Do not question above your station. Every great Centurion started where you are standing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slave&#039;&#039;&#039;&lt;br /&gt;
|The lowest station. Slaves serve all above them and are marked by collar and tattoo. Put to work farming, cooking, mining, crafting, and healing. Faithful labor is protected; insubordination is punished up to crucifixion. Loyal slaves may in time be elevated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Provisions ==&lt;br /&gt;
The Legion rejects the chemical degeneracy of the Old World. The body is a weapon; to poison it with manufactured substances is to dishonor Caesar. However, this is made optional via the active playing Centurion in how they exactly follow.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #9B1111; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px; width:15%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#2a0a0a; color:#ff8080; padding:6px;&amp;quot; |Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Permitted&#039;&#039;&#039;&lt;br /&gt;
|Healing Powder / Poultice, Regenerative Mesh, Mourning Poultice, Ephedra (Ephi), Charcoal, Saline Glucose, Mannitol / Neurine, RadAway (extreme radiation exposure only)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cc6666;&amp;quot; |&#039;&#039;&#039;Forbidden&#039;&#039;&#039;&lt;br /&gt;
|Morphine, Rad-X, Stimpaks, Brute/Burn Patches, Med-X, Jet, Buffout, Psycho, Alcohol&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: RadAway is found naturally in Punga. Use only when a Legionary faces severe radiation exposure. Bagged sources found in the field are acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prisoners and Slaves ==&lt;br /&gt;
&#039;&#039;&#039;Prisoners&#039;&#039;&#039; taken in the field are a resource to be managed with intelligence and purpose, not simply disposed of. A prisoner may serve as leverage, a labor source, an intelligence asset, or a candidate for eventual service. Officers are expected to exercise judgment. Crucifixion is available as a sentence - but it is not the default answer to every capture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaves&#039;&#039;&#039; within the camp serve at the pleasure of Caesar&#039;s Legion and are under the protection of its members, provided they conduct themselves with obedience and humility. They are not to be abused arbitrarily - the Legion requires their labor and cooperation. Insubordination, refusal to work, or disrespect toward Legionaries will be met with appropriate consequences.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood&#039;s obsession with degenerate pre-war technology is matched only by their persistent isolationism. The Legion sneers at their methods and means, but usually has greater rivals to deal with in the Wendover region. &lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic]]&lt;br /&gt;
|Hatred&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Dislike&lt;br /&gt;
|The Followers credo of pacifism and mutual aid to even the weakest of the Wasteland is seen as pure folly by the Legion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Bazaar is something the Legion has seen a thousand times before - a valuable wasteland trading town, ripe for annexation and subjugation. Until that time comes, however, the Legion must be cautious in their dealings with the locals, lest they turn to the NCR for aid. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Mixed&lt;br /&gt;
|Wastelanders are often purposeless vagrants who indulge in chems and other degenerate activities, but they can also provide the Legion with valuable trade, information, and services. The Legion is just as likely to take a Wastelander as a Slave as they are to engage fairly with them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Dislike&lt;br /&gt;
|Vault Dwellers are coddled by their pre-war homes and often cling to advanced technology to protect them whenever they venture out into the Wastes. The Legion is only too happy to prove to them that the Wasteland is a cruel, hostile place.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Legion has conquered 87 tribes. The Yuma are all too likely to become the 88th. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Mixed&lt;br /&gt;
|Raiders, thieves and slavers. The first two are punished harshly under Legion law, while the third is often greeted as a valued friend offering useful wares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=154</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=154"/>
		<updated>2026-06-07T20:16:36Z</updated>

		<summary type="html">&lt;p&gt;RedBookcase: /* Relations */ updated NCR - Legion section slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039; regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights barring the right to remain silent, to a fair trial, and to an attorney are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as trying to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |Captain&lt;br /&gt;
|CO&lt;br /&gt;
|Command the NCR&#039;s local detachment. All military and diplomatic decisions run through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
|CO&lt;br /&gt;
|Second-in-command. Support the Captain, manage day-to-day operations, step into command when needed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&lt;br /&gt;
|CO (attached)&lt;br /&gt;
|Senior medical officer. Keep soldiers combat-capable; advise command on medical threats. Your skills are a diplomatic asset.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sergeant First Class&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Senior NCO of the detachment. Translate officer intent into enlisted action; enforce discipline; manage formation readiness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Staff Sergeant&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Senior squad leader. Lead troops in the field and coordinate with the Sergeant First Class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leader. Know your soldiers, execute direction, and make the right call when there is no time to ask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Specialist&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Trained specialist serving in combat, engineering, or medical roles. Pick your loadout to match the mission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private First Class&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Experienced private. Proven reliable - better gear, more latitude, more trust from NCOs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Standard soldier. Enforce NCR authority, protect personnel and assets, and carry out orders.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is dealing with threats the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Hatred&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>RedBookcase</name></author>
	</entry>
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