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	<updated>2026-06-25T03:17:41Z</updated>
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		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=223</id>
		<title>New California Republic</title>
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		<updated>2026-06-19T14:06:57Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=222</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=222"/>
		<updated>2026-06-19T14:06:36Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Added FORECON, from the NCR Weapon Specialist Infiltrators&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance Force (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance Force is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=200</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=200"/>
		<updated>2026-06-17T10:11:46Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and needs experience by the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=197</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=197"/>
		<updated>2026-06-14T07:23:35Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and needs experience by the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=196</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=196"/>
		<updated>2026-06-14T07:22:48Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizeable by their black berets.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizeable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and needs experience by the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=195</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=195"/>
		<updated>2026-06-14T07:20:57Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Added the branches!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are notable by their black berets.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are noticeable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and needs experience by the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=194</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=194"/>
		<updated>2026-06-14T07:12:27Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Added branches in the NCRA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are notable by their black berets.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are noticeable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=191</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=191"/>
		<updated>2026-06-13T18:25:41Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: /* New California Republic Rangers (NCRR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039; regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights barring the right to remain silent, to a fair trial, and to an attorney are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as trying to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
WiP&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is dealing with threats the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=178</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=178"/>
		<updated>2026-06-08T17:16:59Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wasteland ==&lt;br /&gt;
The non-aligned people within the Wendover Wasteland. They have no particular allegiance from the start, only their heart.&lt;br /&gt;
&lt;br /&gt;
=== [[Wastelanders]] ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
&lt;br /&gt;
== Major Factions ==&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Commander&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Executive Officer&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Platoon Leader&amp;lt;/span&amp;gt;  — responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under them are organized. Ensures that the Commanders orders are executed personally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Requisition Officer&amp;lt;/span&amp;gt;  — Quartermaster and Requisition Officer of the NCR, responsible for the management of resources such as weapons, ammo, armor, and raw resources. They make sure the NCRA and NCRR are well armed. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Squad Leader&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, medicine, or the operation of Power Armor. Role determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Trooper&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[New California Republic#New California Republic Rangers (NCRR)|Rangers]] ====&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Recruit Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caesar&#039;s Legion]] ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Brotherhood of Steel]] ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
=== [[Vault Dwellers]] ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Townsfolk]] ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Caravan Company]] ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the loc---al market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[The Enclave]] ===&lt;br /&gt;
The self-proclaimed remnant government of the old pre-war United States of America. Operated by an Oligarchy of AI&#039;s, political leaders, or military leaders from the shadows. Although most of them have been utterly decimated by the combination of the NCR, the Brotherhood of Steel, and the Chosen One, there has been a spike in Enclave activity, nearly 25 years after their last major defeat at the Capital Wasteland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover&#039;&#039;&#039;: Given that Wendover was a major military and logistics hub before the war, it was only logical for the Enclave to set up some sort of facility, somewhere around the region. Now, it seems like they have mysteriously woken up, ready to retake America, inch by inch.{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=177</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=177"/>
		<updated>2026-06-08T17:16:16Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wasteland ==&lt;br /&gt;
The non-aligned people within the Wendover Wasteland. They have no particular allegiance from the start, only their heart.&lt;br /&gt;
&lt;br /&gt;
=== [[Wastelanders]] ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
&lt;br /&gt;
== Major Factions ==&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Commander&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Executive Officer&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Platoon Leader&amp;lt;/span&amp;gt;  — responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under them are organized. Ensures that the Commanders orders are executed personally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Requisition Officer&amp;lt;/span&amp;gt;  — Quartermaster and Requisition Officer of the NCR, responsible for the management of resources such as weapons, ammo, armor, and raw resources. They make sure the NCRA and NCRR are well armed. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Squad Leader&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, medicine, or the operation of Power Armor. Role determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Trooper&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[New California Republic#New California Republic Rangers (NCRR)|Rangers]] ====&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Recruit Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caesar&#039;s Legion]] ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Brotherhood of Steel]] ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Vault Dwellers]] ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Townsfolk]] ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Caravan Company]] ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the loc---al market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[The Enclave]] ===&lt;br /&gt;
The self-proclaimed remnant government of the old pre-war United States of America. Operated by an Oligarchy of AI&#039;s, political leaders, or military leaders from the shadows. Although most of them have been utterly decimated by the combination of the NCR, the Brotherhood of Steel, and the Chosen One, there has been a spike in Enclave activity, nearly 25 years after their last major defeat at the Capital Wasteland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover&#039;&#039;&#039;: Given that Wendover was a major military and logistics hub before the war, it was only logical for the Enclave to set up some sort of facility, somewhere around the region. Now, it seems like they have mysteriously woken up, ready to retake America, inch by inch.{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=176</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=176"/>
		<updated>2026-06-08T17:15:59Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wasteland ==&lt;br /&gt;
The non-aligned people within the Wendover Wasteland. They have no particular allegiance from the start, only their heart.&lt;br /&gt;
&lt;br /&gt;
=== [[Wastelanders]] ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
&lt;br /&gt;
== Major Factions ==&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Commander&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Executive Officer&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Platoon Leader&amp;lt;/span&amp;gt;  — responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under them are organized. Ensures that the Commanders orders are executed personally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Requisition Officer&amp;lt;/span&amp;gt;  — Quartermaster and Requisition Officer of the NCR, responsible for the management of resources such as weapons, ammo, armor, and raw resources. They make sure the NCRA and NCRR are well armed. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Squad Leader&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, medicine, or the operation of Power Armor. Role determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Trooper&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[New California Republic#New California Republic Rangers (NCRR)|Rangers]] ====&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Recruit Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caesar&#039;s Legion]] ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Brotherhood of Steel]] ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Vault Dwellers]] ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Minor Factions ===&lt;br /&gt;
&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Townsfolk]] ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Caravan Company]] ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the loc---al market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[The Enclave]] ===&lt;br /&gt;
The self-proclaimed remnant government of the old pre-war United States of America. Operated by an Oligarchy of AI&#039;s, political leaders, or military leaders from the shadows. Although most of them have been utterly decimated by the combination of the NCR, the Brotherhood of Steel, and the Chosen One, there has been a spike in Enclave activity, nearly 25 years after their last major defeat at the Capital Wasteland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover&#039;&#039;&#039;: Given that Wendover was a major military and logistics hub before the war, it was only logical for the Enclave to set up some sort of facility, somewhere around the region. Now, it seems like they have mysteriously woken up, ready to retake America, inch by inch.{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=175</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=175"/>
		<updated>2026-06-08T17:09:36Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Added the Enclave.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Commander&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Executive Officer&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Platoon Leader&amp;lt;/span&amp;gt;  — responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under them are organized. Ensures that the Commanders orders are executed personally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Requisition Officer&amp;lt;/span&amp;gt;  — Quartermaster and Requisition Officer of the NCR, responsible for the management of resources such as weapons, ammo, armor, and raw resources. They make sure the NCRA and NCRR are well armed. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Squad Leader&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, medicine, or the operation of Power Armor. Role determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Trooper&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[New California Republic#New California Republic Rangers (NCRR)|Rangers]] ====&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Recruit Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caesar&#039;s Legion]] ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Brotherhood of Steel]] ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Vault Dwellers]] ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Townsfolk]] ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wastelanders]] ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Minor Factions ===&lt;br /&gt;
&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Caravan Company]] ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the loc---al market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[The Enclave]] ===&lt;br /&gt;
The self-proclaimed remnant government of the old pre-war United States of America. Operated by an Oligarchy of AI&#039;s, political leaders, or military leaders from the shadows. Although most of them have been utterly decimated by the combination of the NCR, the Brotherhood of Steel, and the Chosen One, there has been a spike in Enclave activity, nearly 25 years after their last major defeat at the Capital Wasteland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover&#039;&#039;&#039;: Given that Wendover was a major military and logistics hub before the war, it was only logical for the Enclave to set up some sort of facility, somewhere around the region. Now, it seems like they have mysteriously woken up, ready to retake America, inch by inch.{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=174</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=174"/>
		<updated>2026-06-08T16:59:51Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039; regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights barring the right to remain silent, to a fair trial, and to an attorney are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as trying to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army Reconnaissance Battalion (Recon) ==&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is dealing with threats the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=173</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=173"/>
		<updated>2026-06-08T16:59:10Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Added a small section for the Recons, The Last Thing They Ever See!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039; regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights barring the right to remain silent, to a fair trial, and to an attorney are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as trying to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|NCO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Specialist&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Specialist&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Specialist&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Specialist&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army Reconnaissance Battalion (Recon) ==&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is a specialized battalion in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, many members of Recon end up being inducted into the Rangers.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is dealing with threats the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=172</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=172"/>
		<updated>2026-06-08T16:52:24Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Commander&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Executive Officer&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Platoon Leader&amp;lt;/span&amp;gt;  — responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under them are organized. Ensures that the Commanders orders are executed personally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Requisition Officer&amp;lt;/span&amp;gt;  — Quartermaster and Requisition Officer of the NCR, responsible for the management of resources such as weapons, ammo, armor, and raw resources. They make sure the NCRA and NCRR are well armed. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Squad Leader&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, medicine, or the operation of Power Armor. Role determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Trooper&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[New California Republic#New California Republic Rangers (NCRR)|Rangers]] ====&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Recruit Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caesar&#039;s Legion]] ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Brotherhood of Steel]] ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Vault Dwellers]] ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Townsfolk]] ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wastelanders]] ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Minor Factions ===&lt;br /&gt;
&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== [[Caravan Company]] ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the local market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=171</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=171"/>
		<updated>2026-06-08T16:51:00Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Changed the Legion&amp;#039;s position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Commander&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Executive Officer&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Platoon Leader&amp;lt;/span&amp;gt;  — responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under them are organized. Ensures that the Commanders orders are executed personally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Requisition Officer&amp;lt;/span&amp;gt;  — Quartermaster and Requisition Officer of the NCR, responsible for the management of resources such as weapons, ammo, armor, and raw resources. They make sure the NCRA and NCRR are well armed. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Squad Leader&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, medicine, or the operation of Power Armor. Role determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Trooper&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic#New California Republic Rangers (NCRR)|Rangers]] ===&lt;br /&gt;
&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Recruit Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caesar&#039;s Legion]] ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Brotherhood of Steel]] ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Vault Dwellers]] ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Townsfolk]] ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wastelanders]] ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caravan Company]] ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the local market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Minor Factions ===&lt;br /&gt;
&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=170</id>
		<title>Factions Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Factions_Overview&amp;diff=170"/>
		<updated>2026-06-08T16:49:48Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Hyperlinks yay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;﻿&amp;lt;Document&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions &amp;amp;amp; Roles ==&lt;br /&gt;
&lt;br /&gt;
The town of Wendover sits on the old WWII-era Wendover Airfield, straddling the Utah-Nevada salt flats. It is a natural crossroads — remote enough to avoid the worst of organized civilization&#039;s collapse, close enough to old roads that travelers, traders, and soldiers still find their way here. The flats stretch in every direction. Pre-war ruins dot the terrain. And something beneath the old airfield has drawn the attention of factions powerful enough to reshape the region if they choose to.&lt;br /&gt;
&lt;br /&gt;
Every faction here has a reason to be in Wendover. Whether those reasons can coexist is the question every round answers differently.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
&lt;br /&gt;
The largest post-war democracy, the NCR was built on the ruins of Shady Sands and has spent two centuries expanding outward — carrying its flags, laws, and bureaucracy into increasingly hostile and distant territory. The Republic believes in representative government, rule of law, and economic expansion. Critics say it has grown too fast to deliver on its promises. Supporters say it remains the best foundation for lasting civilization anyone has managed to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; NCR intelligence identified the old Wendover airfield as a pre-war military and logistics hub with intact infrastructure. The Republic wants a forward operating base between California and the eastern frontier — and they want it before anyone else moves in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Commander&amp;lt;/span&amp;gt; — Commands the NCR&#039;s local detachment. Handles all military and diplomatic operations on behalf of the Republic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Executive Officer&amp;lt;/span&amp;gt; — Second-in-command. Supports the Captain and manages day-to-day operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Platoon Leader&amp;lt;/span&amp;gt;  — responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under them are organized. Ensures that the Commanders orders are executed personally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;NCR Requisition Officer&amp;lt;/span&amp;gt;  — Quartermaster and Requisition Officer of the NCR, responsible for the management of resources such as weapons, ammo, armor, and raw resources. They make sure the NCRA and NCRR are well armed. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Medical Doctor&amp;lt;/span&amp;gt; — Senior medical officer attached to the NCR detachment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Squad Leader&amp;lt;/span&amp;gt; — Mid-level non-commissioned officers leading small units in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Specialist&amp;lt;/span&amp;gt; — Trained enlisted soldier specializing in combat, engineering, medicine, or the operation of Power Armor. Role determines focus.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Trooper&amp;lt;/span&amp;gt; — The rank-and-file soldiers and new enlistees of the NCR. Their boots are what hold the line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fbc02d&amp;quot;&amp;gt;Prisoner&amp;lt;/span&amp;gt; — Individuals held in NCR custody pending processing or release.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic#New California Republic Rangers (NCRR)|Rangers]] ===&lt;br /&gt;
&lt;br /&gt;
The Desert Rangers were an independent frontier lawmen organization that merged with the NCR after the Ranger Unification Treaty. They carry that tradition into the present: small units, wide operational latitude, and a reputation built in some of the harshest country in the Wasteland. Rangers operate ahead of regular NCR forces — gathering intelligence, neutralizing threats, and moving through terrain that conventional soldiers cannot reach effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Rangers were deployed before the main NCR force arrived. Their mission is to chart the terrain, assess local power structures, and establish safe corridors. They know Wendover before most NCR command does — and that advantage matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Veteran Ranger&amp;lt;/span&amp;gt; — Elite. Years of hard experience in the field. Operates with near-complete independence and is among the most feared individuals on the frontier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Field Ranger&amp;lt;/span&amp;gt; — Experienced Ranger with full operating authority. Works alone or in small teams across wide areas.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Patrol Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. Expected to scout, report, and survive.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3ab700&amp;quot;&amp;gt;Recruit Ranger&amp;lt;/span&amp;gt; — New Ranger on probationary status, proving their worth. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Brotherhood of Steel]] ===&lt;br /&gt;
&lt;br /&gt;
Founded when U.S. Army Captain Roger Maxson refused his government&#039;s final orders and sealed his troops inside a California missile silo, the Brotherhood of Steel has spent two centuries hoarding, studying, and controlling pre-war technology. Their internal hierarchy is absolute and their methods are uncompromising. They do not negotiate from weakness. They do not share technology with those they deem unworthy. And they are very difficult to stop once they decide something belongs to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Confirmed reports of an intact pre-war military cache beneath the Wendover airfield reached Brotherhood intelligence before they reached anyone else. A chapter detachment has been dispatched with orders to secure the site, assess its contents, and deny access to all competing parties — starting with the NCR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Elder&amp;lt;/span&amp;gt; — Supreme commander of the chapter. All significant operations, alliances, and acquisitions require the Elder&#039;s authorization.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Paladin&amp;lt;/span&amp;gt; — Senior field commander. Leads all Brotherhood combat operations in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Knight&amp;lt;/span&amp;gt; — Oversees the tactical structure and operational readiness of the Knight order.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Head Scribe&amp;lt;/span&amp;gt; — Chief scholar. Manages technology documentation, recovery priorities, and Scribe operations.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Paladin&amp;lt;/span&amp;gt; — Veteran warrior with leadership responsibility over Paladin field elements.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Knight&amp;lt;/span&amp;gt; — Experienced Knight with supervisory authority over the Knight rank.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Senior Scribe&amp;lt;/span&amp;gt; — Advanced Scribe overseeing research programs and junior Scribes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt; — Elite warrior in full power armor. The Brotherhood&#039;s enforcement arm in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt; — The Brotherhood&#039;s core combat and technical personnel. Backbone of any operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Scribe&amp;lt;/span&amp;gt; — Scholar and technician. Documents, repairs, and maintains recovered technology.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Squire&amp;lt;/span&amp;gt; — Junior member in training under Brotherhood Knights. Not yet fully trusted with the chapter&#039;s assets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3B72BF&amp;quot;&amp;gt;Initiate&amp;lt;/span&amp;gt; — Newest member of the Brotherhood. Assigned the most demanding, least glamorous duties while proving their worth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wasteland Tribes|Tribes]] ===&lt;br /&gt;
&lt;br /&gt;
Tribal communities have existed in and around the Bonneville Salt Flats and the high desert long before any organized faction arrived. Shaped by generations of survival in harsh, unforgiving terrain, they possess knowledge of the land — its resources, dangers, and seasonal rhythms — that no outsider map or Pip-Boy can replicate. Every tribe is distinct, defined by its Elder&#039;s philosophy, values, and judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They never left. This has been their territory for as long as anyone in the tribe remembers. The arrival of the NCR, the Brotherhood, and every other armed faction seeking dominion over the region is the latest in a long line of external pressures their people have endured — and outlasted. What they do next depends entirely on the Tribal Elder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Elder&amp;lt;/span&amp;gt; — Chieftain and sole decision-maker. Sets the tribe&#039;s stance toward every outside faction for the round.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Shaman&amp;lt;/span&amp;gt; — Medicine person. Provides healing, herbal knowledge, and spiritual guidance to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribal Farmer&amp;lt;/span&amp;gt; — Cultivates food and manages the tribe&#039;s agricultural resources.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#d69b3d&amp;quot;&amp;gt;Tribesperson&amp;lt;/span&amp;gt; — The backbone of tribal society. Hunters, gatherers, craftspeople — the labor that keeps the tribe alive.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Vault Dwellers]] ===&lt;br /&gt;
&lt;br /&gt;
Vault-Tec Corporation constructed its vaults not merely as shelters, but as controlled experiments on sealed human populations — run for generations without the knowledge or consent of the residents inside. The vault beneath the Wendover region has survived intact, its residents living in regulated isolation, educated in vault systems but wholly unprepared for what exists outside the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; They are here because they have always been here — beneath it. The vault&#039;s location was engineered to remain secret. But systems age, power cells fail, and some secrets eventually surface whether the Overseer intends them to or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Overseer&amp;lt;/span&amp;gt; — Administrator of the vault. May hold knowledge of the vault&#039;s true purpose — and alone must decide what to do with it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Security&amp;lt;/span&amp;gt; — Internal enforcement. Maintains order inside the vault and protects it if the door opens.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Scientist&amp;lt;/span&amp;gt; — Manages life support, medical systems, and technical research. May know more than they should.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Engineer&amp;lt;/span&amp;gt; — Keeps the vault&#039;s aging infrastructure operational. When systems fail, it falls to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0d47a1&amp;quot;&amp;gt;Vault Dweller&amp;lt;/span&amp;gt; — General resident. Educated, disciplined, and completely unprepared for the surface world.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Townsfolk]] ===&lt;br /&gt;
&lt;br /&gt;
The people of Wendover are there because they chose to stop moving and build something worth defending. Farmers, merchants, deputies, doctors, mechanics — ordinary survivors who put roots down and now have more to lose than anyone else in the region. No faction arriving with demands can change the fact that this is their home. Every negotiation, every faction deal, every compromise made on their behalf is felt first by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Because they built it. The town exists because these people refused to abandon it. Every external faction wants something from Wendover — its location, its resources, its labor, or its loyalty. The Mayor and Sheriff are the only thing standing between the community and whatever any of those factions decide to take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mayor&amp;lt;/span&amp;gt; — Elected leader of the community. Negotiates with outside factions on behalf of every person in town.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Sheriff&amp;lt;/span&amp;gt; — Chief law enforcement. Protects Wendover from threats internal and external.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Deputy&amp;lt;/span&amp;gt; — Supports the Sheriff. Enforces the law and steps up when the Sheriff cannot be everywhere.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Doctor&amp;lt;/span&amp;gt; — Provides medical care to townsfolk, travelers, and anyone else who needs it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Shopkeeper&amp;lt;/span&amp;gt; — Runs the town store. Core of the local economy and usually the best-informed person in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Mechanic&amp;lt;/span&amp;gt; — Repairs weapons, armor, vehicles, and critical equipment. When something breaks, everyone comes to them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Bartender&amp;lt;/span&amp;gt; — Runs the local establishment. Hears everything. Says the right things to the right people.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Reporter&amp;lt;/span&amp;gt; — Chronicles Wasteland events. Information is a currency, and they trade in it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Chaplain&amp;lt;/span&amp;gt; — Provides spiritual guidance and pastoral care to the community.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Farmer&amp;lt;/span&amp;gt; — Grows the food the town depends on. The most essential and least glamorous job in Wendover.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#5c733a&amp;quot;&amp;gt;Townsperson&amp;lt;/span&amp;gt; — The backbone of daily life. Without them, nothing else functions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Wastelanders]] ===&lt;br /&gt;
&lt;br /&gt;
Independent survivors who belong to no faction you can name and answer to no chain of command. They are the wanderers, scavengers, freelancers, and drifters of the open Wasteland — people who make their way through skill, instinct, and personal code. No two are the same. All of them have a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; Various reasons. A rumor about salvage. A lead on caps. Old business in the region. Passing through on the way to somewhere else. Or nowhere else left to go. Wastelanders do not always explain themselves — and on the open road, that is their right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#81c784&amp;quot;&amp;gt;Wastelander&amp;lt;/span&amp;gt; — The open road, a worn weapon, and no fixed address. You live by your own terms.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Caravan Company]] ===&lt;br /&gt;
&lt;br /&gt;
Trade caravans are the lifeline connecting isolated settlements — carrying goods, caps, information, and the occasional weapon across roads that regular travelers avoid. The Caravan Company has established supply routes throughout the region, and their continued operation is the difference between local economic activity and slow stagnation. They will sell to anyone who can pay. They stay out of wars that are bad for business. And they are harder to replace than most factions realize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; A crossroads town between multiple major factions and a number of desperate settlements is exactly the kind of opportunity the Caravan Company looks for. They moved a crew into Wendover to establish a depot before someone else cornered the local market. The timing was intentional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Master&amp;lt;/span&amp;gt; — Senior CC representative. Manages logistics, relationships, and the operation&#039;s bottom line.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Merchant&amp;lt;/span&amp;gt; — Buys, sells, and trades across faction lines. The regional economy runs through their hands.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#a1887f&amp;quot;&amp;gt;Caravan Guard&amp;lt;/span&amp;gt; — Professional protection for CC personnel and cargo. Not looking for a fight — but ready for one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Minor Factions ===&lt;br /&gt;
&lt;br /&gt;
Other organizations operate in and around the Wendover region — some ancient, some recent, some still assembling their intentions. Most work from the shadows. All have their own agendas that may or may not align with anyone else&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;Minor Factions&#039;&#039;&#039; tab for details on the Children of Atom, the Enclave, the Followers of the Apocalypse, and others present in the region.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Caesar&#039;s Legion ===&lt;br /&gt;
&lt;br /&gt;
An autocratic, slaveholding military empire modeled on ancient Rome — built on conquest, rigid hierarchy, and the belief that weakness in any form must be purged. Caesar does not negotiate as an equal. His Legion does not share power, territory, or prisoners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Wendover:&#039;&#039;&#039; The Legion assessed Wendover as a strategic asset worth securing. Scouts and advance agents have been operating in the region. By the time most factions realize the Legion is actively present, the groundwork has already been laid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Legate&amp;lt;/span&amp;gt; — Supreme military commander. Caesar&#039;s will made manifest in the field.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Centurion&amp;lt;/span&amp;gt; — Senior field commander. Leads combat operations and directs all Legion military action in the region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Decanus / Prime Decanus / Decanus&amp;lt;/span&amp;gt; — The Legion&#039;s NCO ladder. Squad leaders of increasing experience who enforce discipline and lead contubernium-level forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Veteran Legionnaire / Legionnaire Warrior / Legionnaire Recruit&amp;lt;/span&amp;gt; — The Legion&#039;s military backbone. Inducted soldiers from proven veterans to newly forged recruits.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Explorer (Venator)&amp;lt;/span&amp;gt; — Scout and hunter. Ranges ahead of the main force to gather intelligence and track targets.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Frumentarii&amp;lt;/span&amp;gt; — Covert intelligence and infiltration specialist. Operates in the shadows; does not officially exist.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Vexillarius&amp;lt;/span&amp;gt; — Standard-bearer. The Legion&#039;s visible rallying point in any engagement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Orator&amp;lt;/span&amp;gt; — Propagandist and spokesperson. Manages the Legion&#039;s diplomacy and ideological messaging.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Auxilia&amp;lt;/span&amp;gt; — Support personnel on the path to full induction. Not yet Legionnaires, but working toward it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Houndmaster&amp;lt;/span&amp;gt; — Specialist handler of the Legion&#039;s trained combat dogs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Recruit&amp;lt;/span&amp;gt; — Bottom of the military ladder. Follows every order and earns advancement through compliance and survival.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;Slave&amp;lt;/span&amp;gt; — Conquered labor. The foundation of the Legion&#039;s economy, with no path to freedom except through demonstrated value.&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=153</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=153"/>
		<updated>2026-06-07T16:06:37Z</updated>

		<summary type="html">&lt;p&gt;Spongerei: Changed the Hyperlink of Operation Sunburst to the rough estimate of WHAT it was. Might change it to the official Fallout page on it, if it needs to be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039; regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights barring the right to remain silent, to a fair trial, and to an attorney are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as trying to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |Captain&lt;br /&gt;
|CO&lt;br /&gt;
|Command the NCR&#039;s local detachment. All military and diplomatic decisions run through you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
|CO&lt;br /&gt;
|Second-in-command. Support the Captain, manage day-to-day operations, step into command when needed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&lt;br /&gt;
|CO (attached)&lt;br /&gt;
|Senior medical officer. Keep soldiers combat-capable; advise command on medical threats. Your skills are a diplomatic asset.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sergeant First Class&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Senior NCO of the detachment. Translate officer intent into enlisted action; enforce discipline; manage formation readiness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Staff Sergeant&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Senior squad leader. Lead troops in the field and coordinate with the Sergeant First Class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leader. Know your soldiers, execute direction, and make the right call when there is no time to ask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Specialist&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Trained specialist serving in combat, engineering, or medical roles. Pick your loadout to match the mission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private First Class&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Experienced private. Proven reliable - better gear, more latitude, more trust from NCOs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Standard soldier. Enforce NCR authority, protect personnel and assets, and carry out orders.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is dealing with threats the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense &lt;br /&gt;
|The NCR and Legion are ideologically opposed on most-every issue. This in combination with a long and storied history of conflict between the two factions have lead to an near unamendable relationship. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Spongerei</name></author>
	</entry>
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