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		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=381</id>
		<title>New California Republic</title>
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		<updated>2026-08-25T21:39:21Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Remove all reference to old SOP and law&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=LtCol Konrad Jakobsen,&amp;lt;br&amp;gt; LtCol Gwendolyn Adams,&amp;lt;br&amp;gt; Deputy Marshal Ludwig Brandt (Provost)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The Battalion was originally commanded by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039;, &#039;&#039;&#039;Major Walker&#039;&#039;&#039;, and &#039;&#039;&#039;Ranger DAGGER-02&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The battalion is now commanded jointly by &#039;&#039;&#039;Lieutenant Colonel Konrad Jakobsen&#039;&#039;&#039; and &#039;&#039;&#039;Lieutenant Colonel Gwendolyn Adams&#039;&#039;&#039;. Intelligence, scouting, and law enforcement operations are coordinated by &#039;&#039;&#039;Chief Ranger Sam &#039;Clover&#039; Wolfe&#039;&#039;&#039;, a veteran of the Utah campaign. Provost is directed by the head regional authority, &#039;&#039;&#039;Deputy Marshal Ludwig Brandt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real choke point before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%;&amp;quot;&lt;br /&gt;
!Paygrade&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:50%;&amp;quot; |Rank&lt;br /&gt;
!Prefix&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|O-10&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-9&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-8&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-7&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-6&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-5&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-4&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-3&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-2&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-1&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-5&lt;br /&gt;
|Master Warrant Officer&lt;br /&gt;
|MWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-4&lt;br /&gt;
|Chief Warrant officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-3&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|E-9E&lt;br /&gt;
|Command Sergeant Major&lt;br /&gt;
|CSM&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-9&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8E&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1stSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-7&lt;br /&gt;
|Sergeant First Class&lt;br /&gt;
|SFC&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-6&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-5&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|Junior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Specialist&lt;br /&gt;
|Spc&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-3&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-2&lt;br /&gt;
|Private&lt;br /&gt;
|Pvt&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-1&lt;br /&gt;
|Recruit&lt;br /&gt;
|Rct&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|Trained Vertibird pilot for the battalion. Responsible for insertion and extraction of Troopers, and maintaining the Vertibird and its systems when its not in use. They are ranked much higher than the typical trooper for their specialty skills, ranked at minimum Warrant Officer - no longer enlisted, not yet commissioned. &lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Corps of Engineers ===&lt;br /&gt;
Established shortly after the Medical Corps, the New California Republic Army Corps of Engineers includes both combat and non-combat personnel in charge of construction, fortification, breaching, vertibird and vehicle maintenance, and silicon oversight. They provide essential work to keep the Army running, usually without any glory or publicity of the other branches.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
Silicons are under the direct authority of the New California Republic Army Corps of Engineers and are expected to follow all orders received from NCRA command personnel.&lt;br /&gt;
&lt;br /&gt;
* Silicons are granted the same basic rights as Troopers&lt;br /&gt;
* Silicons however, are not granted the same basic rights as a citizen such as a right to trial&lt;br /&gt;
* Silicons aligned with the NCR may be granted access to the base and a radio headset&lt;br /&gt;
* Silicons can be issued a rank based on Officer discretion &lt;br /&gt;
* All ranks held by any silicon are to be considered honorary and hold no real command authority&lt;br /&gt;
&lt;br /&gt;
If a silicon disobeys orders or is exhibiting &#039;feelings&#039;, they should be reported immediately to the 37th Engineering Company for repair and re-tuning.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=380</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Main_Page&amp;diff=380"/>
		<updated>2026-08-25T21:36:57Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: add military code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a0a; border:2px solid #3a3020; padding:1.5em 2em; margin-bottom:1.5em; color:#c8b870; font-family:monospace; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; letter-spacing:6px; text-transform:uppercase; color:#d4aa50; margin-bottom:0.3em;&amp;quot;&amp;gt;&amp;amp;#9762; MISFITS NUCLEAR WASTELAND &amp;amp;#9762;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888; font-size:0.9em; letter-spacing:3px;&amp;quot;&amp;gt;MISFITS SANCTUARY WIKI - WASTELAND OPERATIONS MANUAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0a0a; border:2px solid #ff4444; padding:1em 1.5em; margin-bottom:1.5em; text-align:center; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.4em; font-weight:bold; color:#ff4444; letter-spacing:3px;&amp;quot;&amp;gt;&amp;amp;#9888; MANDATORY READING &amp;amp;#9888;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc9999; font-size:0.95em; margin:0.5em 0;&amp;quot;&amp;gt;All players must read and follow the server rules before entering the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em; font-size:1.2em;&amp;quot;&amp;gt;[[Rules|&amp;amp;#9758; SERVER RULES — READ BEFORE PLAYING]]&amp;lt;/div&amp;gt;[[Rule Clarifications|&amp;amp;#9758; RULE CLARIFICATIONS]]&amp;lt;div style=&amp;quot;margin-top:0.35em; font-size:1.05em;&amp;quot;&amp;gt;[[Misfits Strike System|&amp;amp;#9758; MISFITS STRIKE SYSTEM]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
* [[Rules|Server Rules]]&lt;br /&gt;
* [[Rule_Clarifications| Rules Clarifications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Factions Overview|Factions Overview]]&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Faction War|Faction War Rules]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== New Player? ===&lt;br /&gt;
Start with [[Survival Basics|Survival Basics]] to learn the fundamentals. Then browse the [[Factions Overview|Factions Overview]] to pick a faction and read their guide.&lt;br /&gt;
&lt;br /&gt;
Check the [[Currency|Currency]] page to understand how the Wasteland economy works, and [[Chems &amp;amp; Addiction|Chems &amp;amp; Addiction]] before you pop anything you find in a footlocker.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
The Wasteland is defined by those who struggle to control it. Each faction has its own ideology, ranks, rules of engagement, and place in the hierarchy of power.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e141e; border:1px solid #3A6ABF; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6A9FDF; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; BROTHERHOOD OF STEEL&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a9ab0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Techno-religious military order dedicated to preserving pre-war technology. Operates from fortified bunkers and patrols the Wasteland to recover lost relics.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Brotherhood of Steel|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a150a; border:1px solid #C8A200; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#E8C830; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;★ NEW CALIFORNIA REPUBLIC&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#b0a070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The largest post-war democratic republic, built on trade and law. Fields a professional standing army and governs territories across the Mojave and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[New California Republic|→ Full Dossier]]&lt;br /&gt;
[[New California Republic Rangers|→ Rangers]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[New California Republic Military Code|→ Military Code]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#140a0a; border:1px solid #9B1111; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#CC3333; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9872; CAESAR&#039;S LEGION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07070; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A ruthless slaveholder empire modelled on ancient Rome. Condemns pre-war technology and rules by total discipline. Expanding conquest from the east.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Caesar&#039;s Legion|→ Full Dossier]]&lt;br /&gt;
[[Caesar&#039;s Legion|→]] [[Legion law code]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0e100a; border:1px solid #4a8a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88cc44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; FOLLOWERS OF THE APOCALYPSE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a9050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;A pacifist organization of doctors, scientists, and scholars dedicated to preserving knowledge and healing the Wasteland. Neutral to most factions but opposed to war.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Followers of the Apocalypse|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0f0f0f; border:1px solid #555; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaa; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9788; TOWNSFOLK&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#808080; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Civilians, settlers, and laborers who form the backbone of Wasteland society. Survive by working, trading, and staying out of faction crossfire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Townsfolk|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #4a4a8a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8888cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9775; VAULT DWELLERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8080a0; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Survivors of Vault-Tec&#039;s underground shelters. Equipped with Pip-Boys and Vault jumpsuits - and often unprepared for how brutal the surface truly is.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Vault Dwellers|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100c08; border:1px solid #6a4a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a07040; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9770; WASTELANDERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#907060; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Scavengers, drifters, and outcasts who live by their wits on the open road. No allegiance, no safety net - just the next meal and the next sunrise.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wastelanders|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0c100a; border:1px solid #4a6a30; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#80a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9768; WASTELAND TRIBES&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#708050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-civilization communities with their own customs and rituals. Distrustful of outsiders and deeply tied to the land they inhabit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Wasteland Tribes|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0E141E; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9831; ENCLAVE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#608ACD; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;The self-proclaimed continuation of the United States government. The most technologically advanced - and most dangerous - organization in the Wasteland.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[The Enclave|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#0a1a0a; border:1px solid #3a7a2a; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6abf4a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; OUTLAWS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#508040; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Raiders, bandits, and gang fighters who haunt the I-80 corridor. Khans, Jackals, Vipers, Gunners, and Fiends - each with their own methods. The Eighties have been here longer than anyone.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Outlaws|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0a0a14; border:1px solid #5577bb; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#88aadd; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; SYNTHETICS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#6688aa; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Pre-war robotic units still operational in the Wendover region. Mr. Handy, Protectron, Assaultron, Sentry Bot, Robobrain - player-controlled chassis with integrated armament.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Synthetics|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#1a1a08; border:1px solid #6b8e23; padding:1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9ab84a; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; SUPER MUTANTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7a8a3a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;FEV-mutated humans of immense size and strength. Feared by most, trusted by few. 1.5× human scale, near-total radiation immunity, and centuries of lifespan.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Super Mutants|→ Full Dossier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay &amp;amp; Mechanics ==&lt;br /&gt;
&lt;br /&gt;
How the Wasteland works - from war declarations to wasteland pharmacology to the economy that keeps everyone fed or fighting.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#1a0a0a; border:1px solid #aa3333; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dd6666; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WAR SYSTEM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#a05050; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Formal war declarations between players. 30-minute cooldown, 5-minute pending phase, 30-minute active combat, auto-ceasefire. Commands: /war, /warjoin, /raid, /ceasefire.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Faction War|→ War System Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#14080a; border:1px solid #aa44aa; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#cc77cc; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9762; CHEMS &amp;amp; ADDICTION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a5a8a; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Combat drugs, medical items, and the addiction system. Jet, Psycho, Buffout, Turbo - effects, overdose thresholds, and what happens when withdrawal hits.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Chems &amp;amp; Addiction|→ Pharmacology Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e06; border:1px solid #aa8830; padding:1em; width:33%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ccaa44; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9733; CURRENCY&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#9a8030; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Bottlecaps, NCR Dollars, Legion Aureus, and Denarii - the currencies that keep the Wasteland economy turning. What they are worth and where they are accepted.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Currency|→ Economy Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Survival ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#100e06; border:1px solid #5a4515; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#c8a030; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9874; CRAFTING&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything produced, brewed, grown, built, or assembled in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Crafting Hub]]&lt;br /&gt;
* [[Bartending|Bartending &amp;amp; Drinks]]&lt;br /&gt;
* [[Botany|Botany &amp;amp; Farming]]&lt;br /&gt;
* [[Cooking|Cooking &amp;amp; Food]]&lt;br /&gt;
* [[Crafting System|Blueprint Crafting]]&lt;br /&gt;
* [[Materials|Raw Materials]]&lt;br /&gt;
* [[Medicine Crafting|Medicine &amp;amp; Chems]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#060e06; border:1px solid #2a5a2a; padding:1em; width:50%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#70a850; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9760; SURVIVAL&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Staying alive in a hostile Wasteland requires knowledge and preparation.&lt;br /&gt;
&lt;br /&gt;
* [[Survival Guide|Survival Guide]]&lt;br /&gt;
* [[Survival Basics|Food, Water &amp;amp; Radiation]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:6px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#080c10; border:1px solid #2a3a4a; padding:1em; width:65%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#7090b0; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9876; WEAPONS &amp;amp; ARMAMENTS&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* [[Ranged Weapons|Overview]]&lt;br /&gt;
* [[Small Guns|Small Guns]]&lt;br /&gt;
* [[Big Guns|Big Guns]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
* [[Laser Weapons|Laser Weapons]]&lt;br /&gt;
* [[Plasma Weapons|Plasma Weapons]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; padding-right:1em;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* [[Melee Weapons|Melee Overview]]&lt;br /&gt;
* [[One-Handed Melee|One-Handed]]&lt;br /&gt;
* [[Two-Handed Melee|Two-Handed]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* [[Explosives|Explosives]]&lt;br /&gt;
* [[Other Weapons|Other Weapons]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:#0e0e0e; border:1px solid #7a7a4a; padding:1em; width:35%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#aaaa66; font-size:1.05em; font-weight:bold; letter-spacing:2px; font-family:monospace;&amp;quot;&amp;gt;&amp;amp;#9881; ARMOR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8a8a50; font-size:0.88em; margin-top:0.4em;&amp;quot;&amp;gt;Power Armor, combat armor, faction-specific gear, and creature-sourced protection. Know what you are wearing before someone starts shooting.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;[[Armor|→ Full Armor Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear-14]]&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=368</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=368"/>
		<updated>2026-08-21T21:37:31Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Current commander information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=LtCol Konrad Jakobsen,&amp;lt;br&amp;gt; LtCol Gwendolyn Adams,&amp;lt;br&amp;gt; Deputy Marshal Ludwig Brandt (Provost)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The Battalion was originally commanded by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039;, &#039;&#039;&#039;Major Walker&#039;&#039;&#039;, and &#039;&#039;&#039;Ranger DAGGER-02&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The battalion is now commanded jointly by &#039;&#039;&#039;Lieutenant Colonel Konrad Jakobsen&#039;&#039;&#039; and &#039;&#039;&#039;Lieutenant Colonel Gwendolyn Adams&#039;&#039;&#039;. Intelligence, scouting, and law enforcement operations are coordinated by &#039;&#039;&#039;Chief Ranger Sam &#039;Clover&#039; Wolfe&#039;&#039;&#039;, a veteran of the Utah campaign. Provost is directed by the head regional authority, &#039;&#039;&#039;Deputy Marshal Ludwig Brandt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real choke point before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%;&amp;quot;&lt;br /&gt;
!Paygrade&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:50%;&amp;quot; |Rank&lt;br /&gt;
!Prefix&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|O-10&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-9&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-8&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-7&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-6&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-5&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-4&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-3&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-2&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-1&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-5&lt;br /&gt;
|Master Warrant Officer&lt;br /&gt;
|MWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-4&lt;br /&gt;
|Chief Warrant officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-3&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|E-9E&lt;br /&gt;
|Command Sergeant Major&lt;br /&gt;
|CSM&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-9&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8E&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1stSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-7&lt;br /&gt;
|Sergeant First Class&lt;br /&gt;
|SFC&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-6&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-5&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|Junior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Specialist&lt;br /&gt;
|Spc&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-3&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-2&lt;br /&gt;
|Private&lt;br /&gt;
|Pvt&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-1&lt;br /&gt;
|Recruit&lt;br /&gt;
|Rct&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|Trained Vertibird pilot for the battalion. Responsible for insertion and extraction of Troopers, and maintaining the Vertibird and its systems when its not in use. They are ranked much higher than the typical trooper for their specialty skills, ranked at minimum Warrant Officer - no longer enlisted, not yet commissioned. &lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Corps of Engineers ===&lt;br /&gt;
Established shortly after the Medical Corps, the New California Republic Army Corps of Engineers includes both combat and non-combat personnel in charge of construction, fortification, breaching, vertibird and vehicle maintenance, and silicon oversight. They provide essential work to keep the Army running, usually without any glory or publicity of the other branches.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
Silicons are under the direct authority of the New California Republic Army Corps of Engineers and are expected to follow all orders received from NCRA command personnel.&lt;br /&gt;
&lt;br /&gt;
* Silicons are granted the same basic rights as Troopers&lt;br /&gt;
* Silicons aligned with the NCR may be granted access to the base and a radio headset&lt;br /&gt;
* Silicons can be issued a rank based on Officer discretion &lt;br /&gt;
* All ranks held by any silicon are to be considered honorary and hold no real command authority&lt;br /&gt;
&lt;br /&gt;
If a silicon disobeys orders or is exhibiting &#039;feelings&#039;, they should be reported immediately to the 37th Engineering Company for repair and re-tuning.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Possession&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Possession of Jet, Psycho, etc. The amount of possession escalates to MO.&lt;br /&gt;
|NJP (10 min); can reach loss of rank&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Kidnapping&lt;br /&gt;
|MO&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel. The Commanding Officer has the right to declare enforced helmet wearing by Troopers. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.&lt;br /&gt;
&lt;br /&gt;
=== Hair, Hygiene Regulations ===&lt;br /&gt;
Members of the Military, regardless of gender, status, or situation, must maintain a state of uniformity and cleanness to exert the professionalism of the military; as such, all personnel must groom themselves, and also maintain a degree of hygiene suitable for the proper conduct of one&#039;s station.&lt;br /&gt;
&lt;br /&gt;
==== Hair Code ====&lt;br /&gt;
Members of the Military must not have their hair below their shoulders, tied or not. They are also not allowed to keep one&#039;s hair in a state of clutter and chaos. One&#039;s hair must also not be of unnatural hair color. Complaints for the legitimacy of their hair color may be requested so by their nearest Medical Officer.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene Code ====&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense. Under normal circumstances, weapons may only be fired in the firing range. Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks, cabinets, or the armory.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate, lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=367</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=367"/>
		<updated>2026-08-21T21:34:30Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 7th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Sam &#039;Clover&#039; Wolfe|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;New California Republic Rangers&#039;&#039;&#039; (NCRR) are the volunteer special force of the New California Republic Army. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around. While being regarded as the elite forces of the NCRA, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by &#039;&#039;&#039;Captain Seth&#039;&#039;&#039; and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. &#039;&#039;&#039;Seth&#039;&#039;&#039; eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by &#039;&#039;&#039;President Tandi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after &#039;&#039;&#039;Chief Ranger Elise&#039;&#039;&#039; signed the Ranger Unification Treaty with the &#039;&#039;&#039;Desert Rangers&#039;&#039;&#039;, a group of vigilantes who trace their origin back to the &#039;&#039;&#039;Texas Rangers&#039;&#039;&#039;. Following the treaty, &#039;&#039;&#039;Chief Elise&#039;&#039;&#039; dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by &#039;&#039;&#039;Chief Hanlon&#039;&#039;&#039;, with assistance from &#039;&#039;&#039;NCRA First Recon&#039;&#039;&#039;, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established &#039;&#039;&#039;Ranger Station Juliet&#039;&#039;&#039; and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;br /&gt;
&lt;br /&gt;
== Ranger Handbook ==&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|Chief Ranger&lt;br /&gt;
|The ultimate ranger authority in the Republic, coordinating Veteran operations and setting long-term goals, ensuring peace is kept in the frontier. Answers only to the Ranger Code.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Ranger&lt;br /&gt;
|The Ranger&#039;s field commander in Wendover, all serving for at least 20 years before their promotion. Set operational priorities, choose your methods, and answer only to your code.&lt;br /&gt;
|-&lt;br /&gt;
|Field Ranger&lt;br /&gt;
|Second in command in Wendover, working with the Veteran to ensure law is enforced in the wastes.&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Ranger&lt;br /&gt;
|Junior position among the rangers. Patrol the frontier, keep the peace, prove you belong among the rest of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Recruit&lt;br /&gt;
|The earliest position in a Ranger&#039;s career. Follow orders, learn the ropes, and prove you have what it takes to earn your badge.&lt;br /&gt;
|-&lt;br /&gt;
|Supermutant Ranger&lt;br /&gt;
|Supermutants who somehow found their place among the rangers. They range from Recruits to Veterans, providing invaluable skills normal Rangers don&#039;t have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rights of a Ranger ===&lt;br /&gt;
All Rangers are inherently deputized, empowered to enforce laws as they see fit in the wasteland. Rangers operate with autonomy but cooperate with NCRA partners with the exception of the NCRA Major, to whom they all must answer to. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police.&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #18750F; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Follow the laws you enforce&lt;br /&gt;
* Uphold the values of the Republic and its Rangers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=366</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=366"/>
		<updated>2026-08-21T20:49:54Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: cut bloat crimes + repeat statements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Promotion and Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Field Promotions are legal. A non-commissioned officer may promote an enlisted for exceptional service, and likewise a  commissioned officer may promote a non-commissioned officer. &#039;&#039;&#039;Field Commissions&#039;&#039;&#039;, promoting an non-commissioned to commissioned officer, requires the approval of someone rank &#039;&#039;&#039;Major&#039;&#039;&#039; or above. &lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Commanding Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Commander&#039;&#039;&#039; retains superior military authority but should not unnecessarily interfere with medical decisions made within the &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of &#039;&#039;&#039;MP&#039;&#039;&#039; authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment ===&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Barred from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment ===&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment with the recommended punishment being physical training (push ups, running, etc) or brief detainment (no more than 10 minutes). Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespecting a Superior Officer (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Serious or deliberate disrespect toward a Commissioned Officer while they are carrying out their lawful duties. This includes severe verbal abuse, threats, deliberate humiliation, repeated contemptuous conduct, or openly undermining their authority in a manner that damages military discipline. Ordinary disagreement, criticism, or questioning an order does not by itself constitute this offense.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer. Recommended punishment is detainment (no more than 25 minutes) and demotion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death. Attempted murder is to be considered murder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Capturing, selling, transferring, possessing, or compelling a sapient person into involuntary servitude through force, coercion, confinement, debt, or abuse of authority.&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; Payment, purchase, transfer, or temporary custody undertaken solely for the immediate purpose of freeing an enslaved person shall not constitute slavery or slave trading, provided the individual is released from ownership or compulsory service as soon as reasonably possible. A person freed under this exception may not be held in debt bondage, compelled to work off the purchase price, or treated as property on account of the payment made for their freedom. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a postmortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=365</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=365"/>
		<updated>2026-08-20T23:19:37Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 7th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Sam &#039;Clover&#039; Wolfe|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;New California Republic Rangers&#039;&#039;&#039; (NCRR) are the volunteer special force of the New California Republic Army. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around. While being regarded as the elite forces of the NCRA, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by &#039;&#039;&#039;Captain Seth&#039;&#039;&#039; and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. &#039;&#039;&#039;Seth&#039;&#039;&#039; eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by &#039;&#039;&#039;President Tandi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after &#039;&#039;&#039;Chief Ranger Elise&#039;&#039;&#039; signed the Ranger Unification Treaty with the &#039;&#039;&#039;Desert Rangers&#039;&#039;&#039;, a group of vigilantes who trace their origin back to the &#039;&#039;&#039;Texas Rangers&#039;&#039;&#039;. Following the treaty, &#039;&#039;&#039;Chief Elise&#039;&#039;&#039; dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by &#039;&#039;&#039;Chief Hanlon&#039;&#039;&#039;, with assistance from &#039;&#039;&#039;NCRA First Recon&#039;&#039;&#039;, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established &#039;&#039;&#039;Ranger Station Juliet&#039;&#039;&#039; and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;br /&gt;
&lt;br /&gt;
== Ranger Handbook ==&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|Chief Ranger&lt;br /&gt;
|The ultimate ranger authority in the Republic, coordinating Veteran operations and setting long-term goals, ensuring peace is kept in the frontier. Answers only to the Ranger Code.&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Chief Ranger&lt;br /&gt;
|Veteran Rangers empowered by the Chief Ranger to perform investigations or act in their place. Rarer, but still an essential part of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Ranger&lt;br /&gt;
|The Ranger&#039;s field commander in Wendover, all serving for at least 20 years before their promotion. Set operational priorities, choose your methods, and answer only to your code.&lt;br /&gt;
|-&lt;br /&gt;
|Field Ranger&lt;br /&gt;
|Second in command in Wendover, working with the Veteran to ensure law is enforced in the wastes.&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Ranger&lt;br /&gt;
|Junior position among the rangers. Patrol the frontier, keep the peace, prove you belong among the rest of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Recruit&lt;br /&gt;
|The earliest position in a Ranger&#039;s career. Follow orders, learn the ropes, and prove you have what it takes to earn your badge.&lt;br /&gt;
|-&lt;br /&gt;
|Supermutant Ranger&lt;br /&gt;
|Supermutants who somehow found their place among the rangers. They range from Recruits to Veterans, providing invaluable skills normal Rangers don&#039;t have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rights of a Ranger ===&lt;br /&gt;
All Rangers are inherently deputized, empowered to enforce laws as they see fit in the wasteland. Rangers operate with autonomy but cooperate with NCRA partners with the exception of the NCRA Major, to whom they all must answer to. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police.&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #18750F; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Follow the laws you enforce&lt;br /&gt;
* Uphold the values of the Republic and its Rangers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=364</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=364"/>
		<updated>2026-08-20T23:11:55Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: promotions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&#039;&#039;&#039;Article 6 - Promotion and Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Field Promotions are legal. A non-commissioned officer may promote an enlisted for exceptional service, and likewise a  commissioned officer may promote a non-commissioned officer. &#039;&#039;&#039;Field Commissions&#039;&#039;&#039;, promoting an non-commissioned to commissioned officer, requires the approval of someone rank &#039;&#039;&#039;Major&#039;&#039;&#039; or above. &lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Commanding Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Commander&#039;&#039;&#039; retains superior military authority but should not unnecessarily interfere with medical decisions made within the &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of &#039;&#039;&#039;MP&#039;&#039;&#039; authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment ===&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Barred from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment ===&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment with the recommended punishment being physical training (push ups, running, etc) or brief detainment (no more than 10 minutes). Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespecting a Superior Officer (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Serious or deliberate disrespect toward a Commissioned Officer while they are carrying out their lawful duties. This includes severe verbal abuse, threats, deliberate humiliation, repeated contemptuous conduct, or openly undermining their authority in a manner that damages military discipline. Ordinary disagreement, criticism, or questioning an order does not by itself constitute this offense.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer. Recommended punishment is detainment (no more than 25 minutes) and demotion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Capturing, selling, transferring, possessing, or compelling a sapient person into involuntary servitude through force, coercion, confinement, debt, or abuse of authority.&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; Payment, purchase, transfer, or temporary custody undertaken solely for the immediate purpose of freeing an enslaved person shall not constitute slavery or slave trading, provided the individual is released from ownership or compulsory service as soon as reasonably possible. A person freed under this exception may not be held in debt bondage, compelled to work off the purchase price, or treated as property on account of the payment made for their freedom. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a postmortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Vault_Dwellers&amp;diff=363</id>
		<title>Vault Dwellers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Vault_Dwellers&amp;diff=363"/>
		<updated>2026-08-20T17:27:21Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a1e; border-top:3px solid #4a4aaa; border-bottom:3px solid #4a4aaa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#8888dd; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Vault Dwellers ◈ Faction Dossier ◈ Vault-Tec ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Vault Dwellers|color=#4a4aaa|status=Active - Emerged|location=Vault (Location Classified)&amp;lt;br&amp;gt;Wendover Region, Utah|leader=Overseer|ideology=Vault-Tec Protocols&amp;lt;br&amp;gt;Genetic Preservation|motto=&#039;&#039;Prepared for the Future.&#039;&#039;|affiliation=Vault-Tec Corporation (Pre-War)}}&#039;&#039;&#039;Vault Dwellers&#039;&#039;&#039; are survivors of Vault-Tec&#039;s underground shelters - sealed communities designed to protect a select population from nuclear annihilation. Equipped with Pip-Boys and Vault jumpsuits, they emerge into a world nothing could have prepared them for.&lt;br /&gt;
&lt;br /&gt;
Every Vault was an experiment. Not every experiment was humane. What the Dwellers know - or don&#039;t know - about their Vault&#039;s true purpose shapes everything that follows.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4a4aaa; margin:0.8em 2em; padding:0.6em 1em; color:#8888cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To maintain optimal operational efficiency, preserve pure human genetics, and strictly execute all directives handed down by &#039;Management&#039; to prepare for the eventual reclamation of the surface.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a4aaa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:22%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:18%;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8888dd; font-weight:bold;&amp;quot; |Overseer&lt;br /&gt;
|Administer the Vault. You know something the others may not - the Vault&#039;s true purpose, if one exists. Decide whether to shield your people from that knowledge or lead them through it. If the door opens, you determine how your community meets the surface world.&lt;br /&gt;
|Vault command authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Security&#039;&#039;&#039;&lt;br /&gt;
|Maintain order inside the Vault and protect it if the door opens. You enforce the Overseer&#039;s authority. How you use that authority - with justice or with fear - shapes what the Vault becomes.&lt;br /&gt;
|Internal law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Doctor&#039;&#039;&#039;&lt;br /&gt;
|Conduct research, fabricate medicine, and provide medical care. You are the backbone keeping the vault alive and healthy.&lt;br /&gt;
|Medical specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Engineer&#039;&#039;&#039;&lt;br /&gt;
|Maintain vital Vault systems to ensure a comfortable life for all its Dwellers. Arguably the most important job in the Vault.&lt;br /&gt;
|Technical Specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Salvage Specialist&#039;&#039;&#039;&lt;br /&gt;
|Venture into the caves to extract resources, potentially going to the surface if times get desperate. Don&#039;t forget your radiation protection.&lt;br /&gt;
|Salvage Specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo Specialist&#039;&#039;&#039;&lt;br /&gt;
|Manage the Vault&#039;s resource stockpiles, note shortages for the Salvage Specialists, and requisition supplies.&lt;br /&gt;
|Cargo Specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Courier&#039;&#039;&#039;&lt;br /&gt;
|Carry messages, mail, and other parcels between the members of the vault. Potentially delivering messages even outside the Vault.&lt;br /&gt;
|Mail.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Dweller&#039;&#039;&#039;&lt;br /&gt;
|Live Vault life. Follow protocols, contribute to community work, and try to make sense of what is happening. If the door opens, every assumption you have about the world will be tested - starting immediately.&lt;br /&gt;
|General population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Vault ==&lt;br /&gt;
Vault-Tec built 122 known Vaults across the United States. Most were social experiments - controlled environments designed to test human behavior under extreme conditions. Some Vaults were benign. Others were not.&lt;br /&gt;
&lt;br /&gt;
The Vault&#039;s systems - water purification, hydroponics, medical bays, the Pip-Boy network - are pre-war technology that the surface world has lost. This makes Vault Dwellers simultaneously invaluable and vulnerable: everyone wants what they have, and most Dwellers are not prepared for what the Wasteland demands.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a4aaa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:22%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood values Vault technology - Pip-Boys, reactors, pre-war data. &#039;&#039;&amp;quot;Tell me, Dweller. Is your Vault&#039;s reactor still operational?&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR sees Vault Dwellers as potential citizens and a source of pre-war knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion views Vault Dwellers as soft, sheltered, and ripe for enslavement.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|Towns are usually the first place Dwellers find after emerging. They are welcome - and pitied.&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The Followers are eager to share knowledge with Dwellers and learn from their Vault&#039;s archives.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|A Vault Dweller in a clean jumpsuit with a Pip-Boy is a walking target for raiders.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Vault_Dwellers&amp;diff=362</id>
		<title>Vault Dwellers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Vault_Dwellers&amp;diff=362"/>
		<updated>2026-08-20T17:26:37Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Updated roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a1e; border-top:3px solid #4a4aaa; border-bottom:3px solid #4a4aaa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#8888dd; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Vault Dwellers ◈ Faction Dossier ◈ Vault-Tec ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Vault Dwellers|color=#4a4aaa|status=Active - Emerged|location=Vault (Location Classified)&amp;lt;br&amp;gt;Wendover Region, Utah|leader=Overseer|ideology=Vault-Tec Protocols&amp;lt;br&amp;gt;Genetic Preservation|motto=&#039;&#039;Prepared for the Future.&#039;&#039;|affiliation=Vault-Tec Corporation (Pre-War)}}&#039;&#039;&#039;Vault Dwellers&#039;&#039;&#039; are survivors of Vault-Tec&#039;s underground shelters - sealed communities designed to protect a select population from nuclear annihilation. Equipped with Pip-Boys and Vault jumpsuits, they emerge into a world nothing could have prepared them for.&lt;br /&gt;
&lt;br /&gt;
Every Vault was an experiment. Not every experiment was humane. What the Dwellers know - or don&#039;t know - about their Vault&#039;s true purpose shapes everything that follows.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #4a4aaa; margin:0.8em 2em; padding:0.6em 1em; color:#8888cc; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To maintain optimal operational efficiency, preserve pure human genetics, and strictly execute all directives handed down by &#039;Management&#039; to prepare for the eventual reclamation of the surface.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a4aaa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:22%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:18%;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8888dd; font-weight:bold;&amp;quot; |Overseer&lt;br /&gt;
|Administer the Vault. You know something the others may not - the Vault&#039;s true purpose, if one exists. Decide whether to shield your people from that knowledge or lead them through it. If the door opens, you determine how your community meets the surface world.&lt;br /&gt;
|Vault command authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Security&#039;&#039;&#039;&lt;br /&gt;
|Maintain order inside the Vault and protect it if the door opens. You enforce the Overseer&#039;s authority. How you use that authority - with justice or with fear - shapes what the Vault becomes.&lt;br /&gt;
|Internal law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Doctor&#039;&#039;&#039;&lt;br /&gt;
|Conduct research, fabricate medicine, and provide medical care. You are the backbone keeping the vault alive and healthy.&lt;br /&gt;
|Medical specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Engineer&#039;&#039;&#039;&lt;br /&gt;
|Maintain vital Vault systems to ensure a comfortable life for all its Dwellers. Arguably the most important job in the Vault.&lt;br /&gt;
|Technical Specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Salvage Specialist&#039;&#039;&#039;&lt;br /&gt;
|Venture into the caves to extract resources, potentially going to the surface if times get desperate. Don&#039;t forget your radiation protection.&lt;br /&gt;
|Salvage Specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo Specialist&#039;&#039;&#039;&lt;br /&gt;
|Manage the Vault&#039;s resource stockpiles, note shortages for the Salvage Specialists, and requisition supplies.&lt;br /&gt;
|Cargo Specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Courier&#039;&#039;&#039;&lt;br /&gt;
|Carry messages, mail, and other parcels between the members of the vault. Potentially delivery messages even outside the Vault.&lt;br /&gt;
|Mail.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vault Dweller&#039;&#039;&#039;&lt;br /&gt;
|Live Vault life. Follow protocols, contribute to community work, and try to make sense of what is happening. If the door opens, every assumption you have about the world will be tested - starting immediately.&lt;br /&gt;
|General population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Vault ==&lt;br /&gt;
Vault-Tec built 122 known Vaults across the United States. Most were social experiments - controlled environments designed to test human behavior under extreme conditions. Some Vaults were benign. Others were not.&lt;br /&gt;
&lt;br /&gt;
The Vault&#039;s systems - water purification, hydroponics, medical bays, the Pip-Boy network - are pre-war technology that the surface world has lost. This makes Vault Dwellers simultaneously invaluable and vulnerable: everyone wants what they have, and most Dwellers are not prepared for what the Wasteland demands.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #4a4aaa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:22%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#8888dd; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Brotherhood values Vault technology - Pip-Boys, reactors, pre-war data. &#039;&#039;&amp;quot;Tell me, Dweller. Is your Vault&#039;s reactor still operational?&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR sees Vault Dwellers as potential citizens and a source of pre-war knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion views Vault Dwellers as soft, sheltered, and ripe for enslavement.&lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|Towns are usually the first place Dwellers find after emerging. They are welcome - and pitied.&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The Followers are eager to share knowledge with Dwellers and learn from their Vault&#039;s archives.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|A Vault Dweller in a clean jumpsuit with a Pip-Boy is a walking target for raiders.&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Townsfolk&amp;diff=361</id>
		<title>Townsfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Townsfolk&amp;diff=361"/>
		<updated>2026-08-20T17:20:24Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: modernize and update information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0f0f0f; border-top:3px solid #8a7a50; border-bottom:3px solid #8a7a50; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#c8b870; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Townsfolk ◈ Faction Dossier ◈ Civilian ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Townsfolk|color=#8a7a50|status=Active - Established|location=Wendover, Utah&amp;lt;br&amp;gt;Bazaar Settlement|leader=Mayor (Elected)|ideology=Community Survival&amp;lt;br&amp;gt;Neutral Commerce|motto=&#039;&#039;Keep the gates open and the peace held.&#039;&#039;|affiliation=Independent - Neutral}}The &#039;&#039;&#039;Townsfolk&#039;&#039;&#039; are the civilians, settlers, and laborers who form the backbone of Wasteland society. They are not soldiers - they are the people who keep settlements running: shopkeepers, doctors, mechanics, farmers, and the law enforcement that holds it all together.&lt;br /&gt;
&lt;br /&gt;
Wendover&#039;s settlement - &#039;&#039;&#039;The Bazaar&#039;&#039;&#039; - is their home. Every other faction passes through it. What happens inside its walls is the Townsfolk&#039;s business.&lt;br /&gt;
&lt;br /&gt;
== Core Mission ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #8a7a50; margin:0.8em 2em; padding:0.6em 1em; color:#b0a070; font-style:italic;&amp;quot;&amp;gt;&amp;quot;To provide a secure, neutral haven for trade, shelter, and survival, prioritizing the prosperity of our citizens and the strict enforcement of the peace, regardless of what colors you wear outside the gates.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #8a7a50; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1608; color:#c8b870; padding:6px; width:20%;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#1a1608; color:#c8b870; padding:6px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#1a1608; color:#c8b870; padding:6px; width:18%;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c8b870; font-weight:bold;&amp;quot; |Mayor&lt;br /&gt;
|Lead the Bazaar. Coordinate with the Marshal on security and negotiate with outside factions on behalf of your people. Every deal you make has consequences for every person in town.&lt;br /&gt;
|Town leadership. Final authority on civilian matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Marshal&#039;&#039;&#039;&lt;br /&gt;
|Protect the Bazaar from threats internal and external. Manage your guard, keep the peace, and work alongside the Mayor on anything that touches both law and politics.&lt;br /&gt;
|Law enforcement command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guard&#039;&#039;&#039;&lt;br /&gt;
|Support the Town Marshal. Enforce order, investigate problems, and step up when the Sheriff is unavailable. Your loyalty to the badge - and the people it&#039;s supposed to protect - defines what law means in the Bazaar.&lt;br /&gt;
|Requires Marshal oversight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shopkeeper&#039;&#039;&#039;&lt;br /&gt;
|Stock and run the town&#039;s store. Trade with travelers, manage inventory, and keep the local economy moving. You may not carry a weapon to war, but caps talk - and yours talk loudly.&lt;br /&gt;
|Economic backbone of the settlement.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shopkeeper Helper&#039;&#039;&#039;&lt;br /&gt;
|Assist the Shopkeeper in stocking the town&#039;s store, trading with travelers, and managing inventory. Run errands that the Shopkeeper would rather not to themselves.&lt;br /&gt;
|Requires Shopkeeper oversight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mechanic&#039;&#039;&#039;&lt;br /&gt;
|Repair and maintain the settlement&#039;s critical equipment - weapons, armor, robots, and machinery. Craft new items for the town&#039;s defense or for sale to travelers. When something breaks, everyone comes to you.&lt;br /&gt;
|Engineering and crafting specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reporter&#039;&#039;&#039;&lt;br /&gt;
|Spread news about the corrupt Mayor, have a talk show with raiders, or simply run a music radio station - just try not get kicked out. The only person with access to a radio tower and needed equipment to use it.&lt;br /&gt;
|Entertainment and Bazaar promotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Farmer&#039;&#039;&#039;&lt;br /&gt;
|Produce crops for the Bazaar, working close with the Innkeeper or choosing to barter with the rest of the wasteland. Good, honest work that someone has to do.&lt;br /&gt;
|Farming and hydroponics specialist.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Innkeeper&#039;&#039;&#039;&lt;br /&gt;
|Manage the local bar, kitchen, and inn, ensuring potential customers feel welcome in the Bazaar. Runs the second most important business next to the shop. &lt;br /&gt;
|Bazaar hospitality.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chaplain&#039;&#039;&#039;&lt;br /&gt;
|Preach your religion to the Townsfolk, conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|Spiritual backbone of the settlement.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Townsperson&#039;&#039;&#039;&lt;br /&gt;
|Work the land, tend animals, craft goods, and do what your town needs to stay alive. You are not a soldier - but the Wasteland has a way of making everyone a fighter eventually.&lt;br /&gt;
|General labor and community support.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #8a7a50; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1608; color:#c8b870; padding:6px; width:22%;&amp;quot; |Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1608; color:#c8b870; padding:6px; width:15%;&amp;quot; |Standing&lt;br /&gt;
! style=&amp;quot;background:#1a1608; color:#c8b870; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[New California Republic|NCR]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR provides security presence. The town provides a trading post and staging area.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Brotherhood is tolerated as long as they respect town neutrality. Their technology sweeps are disruptive.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The Legion views settled civilians as resources to be consumed. Towns are targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|Followers clinics are welcomed. Free medical care benefits the entire community.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Drifters and scavengers are welcome in town as long as they keep the peace.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Raiders threaten the town&#039;s supplies, people, and peace.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Relations depend on the tribe&#039;s leadership and the Mayor&#039;s diplomacy.&lt;br /&gt;
|}{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Chemistry&amp;diff=360</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Chemistry&amp;diff=360"/>
		<updated>2026-08-20T17:07:51Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: chemistry changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Chemistry ◈ Reagents, Recipes &amp;amp; Equipment ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland runs on chemistry. Whether you&#039;re synthesizing stimpaks in a field camp, cooking jet in a condemned factory, or grinding herbs into healing powder with a makeshift mortar, understanding the underlying reagent system is what separates a skilled survivor from someone who dies in a chem cloud they made themselves. This page covers every reagent, recipe, and piece of equipment in the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Raw Ingredients ==&lt;br /&gt;
Most chemistry starts with raw materials gathered from the environment — plants, creature parts, or salvaged industrial products. These cannot usually be consumed directly; they&#039;re inputs to reactions.&lt;br /&gt;
&lt;br /&gt;
=== Plant Materials ===&lt;br /&gt;
Plants are harvested or purchased. Their extracts are the backbone of most healing recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Broc Flower (Extract) || Core wasteland herb extract. The base ingredient for nearly all healing chemistry. || Stimpak, Dirty Stimpak, Psycho, Healing Powder, Healing Poultice, Bitterdrink, Turbo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Xander Root (Extract) || Fibrous root with regenerative properties. Always paired with Broc. || Stimpak, Dirty Stimpak, Healing Powder, Healing Poultice, Bitterdrink, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus (Extract) || Pale fungus from underground caves. Has radiation-absorbing properties. || Healing Poultice, Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus — Rad (Extract) || Irradiated cave fungus. Paradoxically, this variant treats radiation. || RadAway, Cleansing Powder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Agave Leaf || Succulent desert plant. Adds binding and potency to tribal remedies. || Healing Poultice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Tarberry (Extract) || Small bitter berry. Used to finish antidote synthesis and Mentats variants. || Antidote, Mentats Berry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carrot (Extract)&#039;&#039;&#039; || Standard vegetable extract. Used in one Mentats variant. || Mentats Orange&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creature Materials ===&lt;br /&gt;
Harvested from Wasteland fauna. Dangerous to source. Essential for high-end recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description / Properties&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Scorpion Tail || Venom gland from a wasteland scorpion. The raw venom (CazadorVenom-adjacent) causes Poison + Airloss. Processed into medicine. || Hydra, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nightstalker Blood || Blood of the venomous Nightstalker hybrid. Raw form deals Poison + Airloss damage. || Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Bloatfly Acid || Corrosive acid from Bloatfly glands. High reactivity makes it a key Psycho ingredient. || Psycho (DamageModifyingMixture)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Cazador Acid || Caustic secretion from the Cazador wasp. Rare. Required for Turbo synthesis. || Turbo (RobustMovespeedMixture)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wasteland Blood&#039;&#039;&#039; || Blood from Wastelanders or creatures. Contaminated. Weaker than clean blood in synthesis. || Dirty Stimpak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood (Clean)&#039;&#039;&#039; || Standard clean blood. Core synthesis ingredient. || Stimpak, Psycho&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial &amp;amp; Salvage Materials ===&lt;br /&gt;
Salvaged pre-war chemicals, cleaning products, and raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Properties / Notes&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Abraxo Cleaner || Pre-war heavy-duty cleaner. &#039;&#039;&#039;Surgical sterilizer&#039;&#039;&#039; — sterilizes instruments on contact. Dangerous if consumed (0.5 Poison + 1 Caustic). || Jet, Mentats, Antiseptic, SpaceCleaner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turpentine&#039;&#039;&#039; || Industrial solvent. Mildly toxic if consumed (0.5 Poison). || Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo + Ethanol reaction product. Also a surgical sterilizer. Less harmful than raw Abraxo. || RadAway, Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wonderglue&#039;&#039;&#039; || Adhesive. If somehow consumed: 0.2 Poison + 0.5 Caustic. Mostly a crafting material. || Various constructions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead&#039;&#039;&#039; || Heavy metal. Slow-acting toxin if accumulated (0.06 Poison/tick, very slow metabolism). Used in Mentats synthesis. || Mentats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Pungent gas compound. Base reagent for Jet synthesis and general chemistry. || Jet, various reactions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethanol&#039;&#039;&#039; || Alcohol base. Used in multiple synthesis paths. Causes drunk effect if consumed directly. || Antiseptic, Antidote Mixture, Ethylredoxrazine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Items ==&lt;br /&gt;
Medical items heal damage, stop bleeding, and stabilize critical patients. None of the standard medical items cause addiction.&lt;br /&gt;
&lt;br /&gt;
=== Stimpaks ===&lt;br /&gt;
The backbone of Wasteland medicine. Injectable serums that rapidly accelerate the body&#039;s healing processes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:16%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Overdose&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak || Heals Brute, Burn, and Airloss at −2.5 per tick. Stops bleeding (−2). Grants recovery drug status (can stand from crit). || 30u: bonus healing but +0.3 Poison/tick. 50u: +1.5 Poison/tick (pushes to crit, cannot kill). || Primary healing item. Crafted from Broc Extract + Xander Extract + Blood. Contains 25u HealingMixture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Heals Brute, Burn, and Airloss at −1.5 per tick. Applies +0.1 radiation per tick. Stops bleeding (−1). || 30u: weaker bonus healing but +0.2 Poison/tick. 50u: +1.0 Poison/tick. || Contaminated variant made with Wasteland Blood instead of clean blood. Weaker but craftable under field conditions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Super Stimpak || Heals Brute, Burn, and Airloss at −6.125 per tick. Stops bleeding (−3). Grants recovery drug status. || 30u: +4.5 Poison + 0.75 Cellular damage per tick, halves movement speed. || Extremely powerful. Two doses simultaneously can push to critical. Cellular damage is &#039;&#039;&#039;permanent&#039;&#039;&#039;. Found in elite medical kits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Ultra Stimpak || Heals Brute, Burn, and Airloss at −12.5 per tick. Stops bleeding (−4). Grants recovery drug status. || 25u: escalating Poison + Cellular damage per tick, severe movement penalty. || Rare top-tier stimpak. Overdosing causes catastrophic permanent cellular damage. Treat with extreme caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Medical Items ===&lt;br /&gt;
Non-stimpak healing supplies and tools.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Smelling Salts || Powerful inhaled stimulant. Heals Asphyxiation, removes stun/knockdown, causes jitter. || Special interaction item. Used to revive downed or unconscious targets. Cannot be overdosed easily.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bandage || Applied externally to stop bleeding (−10 slash, −15 piercing wound reduction). || Stacked consumable. No reagent — physical wound dressing only. Craft from cloth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Aloe Salve || Applied to burns. External burn treatment ointment. || Stacked consumable. Crafted from aloe plants. No systemic effects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trauma Pack (Backpack)&#039;&#039;&#039; || Wearable auto-injecting pack. Heals Brute −1.5, Burn −1.5, Airloss −2.0, Poison −1.0 per tick. Slow metabolism (0.1 rate). || Worn on the back. Automatically metabolizes TraumaPowder. Currently listed as broken/experimental.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tribal Remedies ===&lt;br /&gt;
Pre-chemistry medicine made from ground herbs. Weaker than stimpaks but craftable anywhere with a Mortar &amp;amp; Pestle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Powder || Heals Brute −2.5 and Burn −1.5 per tick. Causes vision blur (haze overlay). Stops bleeding (−0.5). || Very slow metabolism (0.1 rate). Vomiting at 30u. Standard issue for Legion/tribal roles. Craft: Broc Flower + Xander Root + Mortar &amp;amp; Pestle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Poultice || Heals Brute and Burn at −4.5 per tick. Stops bleeding (−1.0). Causes jitter. || Faster metabolism (0.2 rate). Stronger than Healing Powder. Vomiting at 26u, Poison damage at 30u. Craft: Broc + Xander + Cave Fungus + Agave Leaf.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bitterdrink || Heals Toxin −2.5 and Radiation −2.0 per tick. Slow metabolism (0.1 rate). || Bottled herbal remedy. Vomiting at 25u overdose. Craft (chemistry): Broc Extract + Xander Extract + Water. Also craftable into bottles from plants directly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radiation Treatment ===&lt;br /&gt;
Radiation accumulates in irradiated zones and through certain items. Left untreated it becomes lethal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | RadAway || Heals −5.0 radiation per tick. Metabolism rate 0.2 (fast). || The primary radiation cure. Available as bloodbag (IV form, 20u) or refillable inhaler (up to 30u, 3 puffs). Craft: Cave Fungus Rad + Antiseptic (2) + Water (2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway (Diluted)&#039;&#039;&#039; || Heals −2.5 radiation per tick. Metabolism rate 0.2. || Produced by mixing 1 RadAway + 2 Water. Half-strength but stretches supplies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Rad-X || Heals −1.0 radiation per tick. Very slow metabolism (0.1 rate). Provides ongoing radiation resistance. || Long-duration passive radiation suppression. Best taken before entering irradiated zones as a preventative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleansing Powder&#039;&#039;&#039; || Contains RadAway (25u). Heals radiation like standard RadAway. || Tribal-style powder pouch. Same reagent as RadAway in powder form. Crafted from Cave Fungus Rad + Xander Root.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antidotes &amp;amp; Toxin Treatment ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Antidote (Syringe) || Heals −5.0 Toxin per tick. Metabolism rate 0.5. || Injectable. Contains 15u Antidote reagent. Fast-acting for acute poisoning. May cause vomiting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote (Bottle)&#039;&#039;&#039; || Same reagent as syringe, larger volume (100u). || Drinkable bottle form. Useful for prolonged toxin exposure.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Heals −1.0 Toxin per tick. Slow metabolism (0.1 rate). || Intermediate reagent. 2u per batch. Craft: Ethanol (1) + Scorpion Tail (1). Upgraded to full Antidote by adding Tarberry Extract.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special &amp;amp; Rare Chems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || Triggers ghoul reversal — suppresses the FEV radiation markers responsible for ghoulification. Metabolism rate 0.5 (fast). || Luminous gold liquid. &#039;&#039;&#039;Extremely rare.&#039;&#039;&#039; Only effective within 12 real-world hours of initial ghoul exposure. Non-addictive. Requires a full chemistry lab to synthesize.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Combat Chems ==&lt;br /&gt;
Combat chems provide powerful temporary bonuses but carry &#039;&#039;&#039;addiction risk&#039;&#039;&#039;. Continued use builds dependency. Stopping use triggers &#039;&#039;&#039;withdrawal&#039;&#039;&#039;. See the [[#Addiction System|Addiction System]] section for full details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Overdose Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:19%;&amp;quot; | Withdrawal&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Addiction Time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet || +10% walk and sprint speed. Causes jitter. Removes stun/knockdown effects. 0.2 Poison/tick while active. || 30u: Asphyxiation damage || Speed penalty (0.80×), stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo || +20% walk and sprint speed. Induces drunk state. Causes jitter. Removes stun. 0.5 Poison/tick. || 15u: Asphyxiation damage || Speed penalty (0.70×), stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho || +30% movement speed. Induces drunk state, causes aggressive behavior. || 30u: Heavy Asphyxiation damage (20 units) || Brute damage 0.2/tick, stamina drain 6.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Buffout || +2 Strength (melee damage boost). Minor Brute healing (−0.3/tick). Causes jitter. || 30u: Asphyxiation damage || Brute damage 0.2/tick, stamina drain 8.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || +2 Perception (tighter gun spread), +2 Intelligence. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Same as Mentats. Tarberry flavor variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Same as Mentats. Whiskey base variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Same as Mentats. Carrot extract variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || Night vision (5 seconds per dose, refreshing with each use). || None documented || Stamina drain 2.0 || 4 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || Visual hallucinations, rainbow vision (10 seconds). Mood effect while active. || None documented || Speed penalty (0.90×), stamina drain 4.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Combined Buffout + Jet effects: +10% speed, +2 Strength. || 30u: Asphyxiation || Speed (0.75×), Poison 0.2 + Brute 0.1/tick, stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Combined Mentats + Buffout effects: +2 Strength, +2 Perception. || 30u: Asphyxiation || Speed (0.90×), Brute 0.15/tick, stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Hydra || MedX-like painkiller effect (MedXProtection status). Causes jitter. || 22u: Asphyxiation damage || Poison damage 0.3/tick, stamina drain 3.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Med-X || Grants MedXProtection status (7-second refreshing window) — reduces incoming damage. || 30u: Asphyxiation || None (non-addictive) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || Removes drunk status. Heals −0.5 Poison. &#039;&#039;&#039;Suppresses addiction symptoms for 30 seconds.&#039;&#039;&#039; || None || None (non-addictive) || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overdose rule:&#039;&#039;&#039; Overdose can push you to &#039;&#039;&#039;critical but never kills you directly&#039;&#039;&#039;. Damage scales with excess concentration at 0.05 per excess unit above threshold. Taking two high-dose chems simultaneously is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Addiction System ==&lt;br /&gt;
Using combat chems builds chemical dependency over time. After &#039;&#039;&#039;4 exposures&#039;&#039;&#039; to the same drug (with at least 15 seconds between each dose counted as a new exposure), full addiction sets in. When the drug wears off, &#039;&#039;&#039;withdrawal&#039;&#039;&#039; begins. Fixer suppresses withdrawal symptoms temporarily.&lt;br /&gt;
&lt;br /&gt;
=== Withdrawal Tiers ===&lt;br /&gt;
Withdrawal severity depends on how long ago the drug wore off. The system checks every 5 seconds and updates tier messaging.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Time Remaining&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Severe || &amp;gt; 120 seconds || Maximum speed penalty, stamina drain, health damage, mood effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039; || 60 – 120 seconds || Reduced penalties, still noticeable performance impact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039; || 15 – 60 seconds || Minor penalties — the worst has passed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | &#039;&#039;&#039;Fading&#039;&#039;&#039; || &amp;lt; 15 seconds || Nearly clean. Hold on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Withdrawal effects tick every &#039;&#039;&#039;15 seconds&#039;&#039;&#039; and include:&lt;br /&gt;
* &#039;&#039;&#039;Speed penalties&#039;&#039;&#039; — movement speed reduced per drug (0.70× to 0.90×)&lt;br /&gt;
* &#039;&#039;&#039;Stamina drain&#039;&#039;&#039; — stamina depletes faster (2.0 to 8.0 per tick)&lt;br /&gt;
* &#039;&#039;&#039;Health damage&#039;&#039;&#039; — some drugs cause direct Brute or Poison damage during withdrawal&lt;br /&gt;
* &#039;&#039;&#039;Mood effects&#039;&#039;&#039; — negative mood modifiers until clean&lt;br /&gt;
&lt;br /&gt;
=== Multi-Drug Withdrawal Priority ===&lt;br /&gt;
If addicted to multiple drugs simultaneously, the system applies the &#039;&#039;&#039;most punishing&#039;&#039;&#039; values across all active withdrawals:&lt;br /&gt;
* Speed penalty: &#039;&#039;&#039;lowest multiplier&#039;&#039;&#039; (most punishing) wins&lt;br /&gt;
* Stamina drain: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Health damage: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Mood effect: first-applied drug&#039;s mood wins&lt;br /&gt;
&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
Taking a &#039;&#039;&#039;Fixer&#039;&#039;&#039; pill suppresses all withdrawal symptoms for &#039;&#039;&#039;30 seconds&#039;&#039;&#039; (scales with Fixer quantity). Suppression does not cure addiction — it only pauses symptoms. The addiction timer continues counting down while suppressed. You need to take Fixer repeatedly to stay functional until the addiction expires naturally.&lt;br /&gt;
&lt;br /&gt;
=== Addiction Timing Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Drug&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Speed Penalty&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Stamina Drain&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Health Damage&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet&#039;&#039;&#039; || 4 doses || 0.80× || 5.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo&#039;&#039;&#039; || 4 doses || 0.70× || 7.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho&#039;&#039;&#039; || 4 doses || — || 6.0 || Brute 0.2/tick || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout&#039;&#039;&#039; || 4 doses || — || 8.0 || Brute 0.2/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats (all)&#039;&#039;&#039; || 4 doses || — || 3.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || 4 doses || — || 2.0 || — || −4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || 4 doses || 0.90× || 4.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || 4 doses || 0.75× || 7.0 || Poison 0.2 + Brute 0.1/tick || −7&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || 4 doses || 0.90× || 5.0 || Brute 0.15/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || 4 doses || — || 3.0 || Poison 0.3/tick || −5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Reaction Recipes ==&lt;br /&gt;
Most chems are produced in a chemistry lab by mixing reagents in beakers and applying heat where required. Reactions are automatic when reagent conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Special Reagent Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || RadAway (3) + Rad-X (2) + Epinephrine (2) + Phosphorus (1) + Silicon (1) || 5u || &#039;&#039;&#039;Requires heat: minimum 320°C.&#039;&#039;&#039; One batch fills one syringe. All ingredients require a functional chemistry lab and dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Wipe || Fiber (10) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterileWipe&#039;&#039;&#039; entity. Used to sterilize surgical sites before operating. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Spray || Oil (10) + Iron (5) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterilanSpray&#039;&#039;&#039; entity. Spray-form surgical sterilizer. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Uranium EMP || Uranium (5) + Iron (10) || EMP burst || Releases an electromagnetic pulse (0.2 range per unit Uranium, max 6-tile radius, 15-second duration, drains 12500 energy from electronics). Disables powered devices in range. No heat required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrotechnics &amp;amp; Explosives ===&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; These reactions are destructive. Synthesis should only be performed in isolated areas away from other players and equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product / Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Blastleaf || Phosphorus (1) + Potassium (1) + Welding Fuel (1) || 3u || Orange volatile liquid. Used as the payload in &#039;&#039;&#039;bomb cigarettes&#039;&#039;&#039;. Inert at room temperature until ignited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Blastleaf Detonation || Blastleaf heated to 370°C || EXPLOSION || Detonates when ignited (e.g. a lit cigarette). 4 intensity per unit, max total intensity 50. Scales with quantity loaded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff0000; font-weight:bold;&amp;quot; | Chlorine Trifluoride Detonation || ChlorineTrifluoride heated to 370°C || LARGE EXPLOSION || Far more powerful than Blastleaf. 5 intensity per unit, max total intensity 200. Produces a visible large caution blast. Treat as a last-resort weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wasteland Healing Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak (HealingMixture) || Broc Extract (1) + Xander Extract (1) + Blood (1) || 2u || Fill empty syringe with 25u for one dose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Wasteland Blood (1) || 3u || Uses contaminated blood; yields more but healing is weaker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Water (1) || 1u || Herbal remedy; pour into Bitterdrink bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo Cleaner (1) + Ethanol (1) || 2u || Required ingredient for RadAway and Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Ethanol (1) + Scorpion Tail (1) || 2u || Intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote&#039;&#039;&#039; || Antidote Mixture (1) + Tarberry Extract (1) || 2u || Final antidote; fill syringe or bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway&#039;&#039;&#039; || Cave Fungus Rad Extract (1) + Antiseptic (2) + Water (2) || 3u || Primary radiation cure; fill bloodbag or phial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Diluted&#039;&#039;&#039; || RadAway (1) + Water (2) || 2u || Half-strength; stretches limited supply&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpaceCleaner (from Abraxo)&#039;&#039;&#039; || Abraxo Cleaner (1) + Water (1) || 2u || Cleaning product; not medicinal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agave Ointment&#039;&#039;&#039; || Agave Nectar Extract (5) + Water (5) + Ash (5) || — || Creates ointment entity; topical burn treatment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Chem Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet (MovespeedMixture) || Ammonia (1) + Abraxo Cleaner (1) || 1u || &#039;&#039;&#039;Requires heat: minimum 374°C&#039;&#039;&#039; — needs burner or heating element&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho (DamageModifyingMixture) || Bloatfly Acid (1) + Broc Extract (2) + Blood (1) + Antiseptic (2) || 3u || Complex recipe. Bloatfly acid is rare — harvest from bloatflies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo (RobustMovespeedMixture) || Cazador Acid (1) + Broc Extract (1) + Jet/MovespeedMixture (1) + Turpentine (1) || 3u || Requires Jet as base ingredient. Cazador acid from wasp corpses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Med-x&#039;&#039;&#039;&lt;br /&gt;
|White Horsenettle Extract (2) + Wonderglue (1) + Ethanol (1)&lt;br /&gt;
|2u&lt;br /&gt;
|&#039;&#039;&#039;Requires heat: minimum 374°C&#039;&#039;&#039; — needs burner or heating element&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || Abraxo Cleaner (1) + Lead (1) || 2u || Simple recipe. No heat required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Mentats (1) + Tarberry Extract (1) || 1u || Flavored variant; same addiction profile&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Mentats (1) + Whiskey (1) || 1u || Flavored variant; adds mild alcohol effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Mentats (1) + Carrot Extract (1) || 1u || Flavored variant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Jet/MovespeedMixture (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Mentats (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || Scorpion Tail (1) + Cave Fungus Extract (1) + Nightstalker Blood (1) || 2u || Painkiller/stat hybrid; fill empty Hydra inhaler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Standard Chemical Reactions ===&lt;br /&gt;
Base chemistry used as inputs to other reactions. Most require a Chem Dispenser or raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Heat Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Hydrogen (3) + Nitrogen (1) || 4u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acetone&#039;&#039;&#039; || Oil (1) + Welding Fuel (1) + Oxygen (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benzene&#039;&#039;&#039; || Hydrogen (1) + Carbon (1) || 1u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydroxide&#039;&#039;&#039; || Oxygen (1) + Hydrogen (1) || 2u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039; || Hydrogen (1) + Sulfur (1) + Oxygen (2) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phenol&#039;&#039;&#039; || Hydroxide (1) + Benzene (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sodium Hydroxide&#039;&#039;&#039; || Hydroxide (1) + Sodium (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Table Salt&#039;&#039;&#039; || Chlorine (1) + Sodium (1) || 2u || 370°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diethylamine&#039;&#039;&#039; || Ammonia (1) + Ethanol (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermite&#039;&#039;&#039; || Iron (1) + Aluminium (1) + Oxygen (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039; || Radium (1) + Phosphorus (1) + Chlorine (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potassium Explosion&#039;&#039;&#039; || Water (1) + Potassium (1) || &#039;&#039;&#039;EXPLOSION&#039;&#039;&#039; || None — &#039;&#039;&#039;handle with extreme care&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;N14 Gunpowder&#039;&#039;&#039; || Sulfur (1) + Carbon (1) + Fertilizer (1) || Powder entity || None — creates physical item&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Plasma&#039;&#039;&#039; can be obtained from grinding Plasteel.&lt;br /&gt;
&lt;br /&gt;
=== Medical Synthesis Reactions ===&lt;br /&gt;
Standard SS14/Corvax medical reagents. Useful for those with access to a full chemistry lab.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
!Heals&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bicaridine&#039;&#039;&#039; || Inaprovaline (1) + Carbon (1) || 2u&lt;br /&gt;
|Brute&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039; || Oxygen (1) + Carbon (1) + Sugar (1) || 3u&lt;br /&gt;
|Asphyxiation + Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylovene&#039;&#039;&#039; || Silicon (1) + Nitrogen (1) + Potassium (1) || 3u&lt;br /&gt;
|Poison&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kelotane&#039;&#039;&#039; || Silicon (1) + Carbon (1) || 2u&lt;br /&gt;
|Burn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tricordrazine&#039;&#039;&#039; || Inaprovaline (1) + Dylovene (1) || 2u&lt;br /&gt;
|Everything, slowly&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arithrazine&#039;&#039;&#039; || Hyronalin (1) + Hydrogen (1) || 2u&lt;br /&gt;
|Radiation, causes brute&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; || Radium (1) + Dylovene (1) || 2u&lt;br /&gt;
|Radiation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dexalin&#039;&#039;&#039; || Oxygen (2) + Plasma catalyst (1) || 3u&lt;br /&gt;
|Asphyxiation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039; || Dexalin (1) + Carbon (1) + Iron (1) || 3u&lt;br /&gt;
|Asphyxiation + Bloodloss&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dermaline&#039;&#039;&#039; || Kelotane (1) + Oxygen (1) + Phosphorus (1) || 3u&lt;br /&gt;
|Burn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epinephrine&#039;&#039;&#039; || Phenol (1) + Acetone (1) + Chlorine (1) + Hydroxide (1) || 4u&lt;br /&gt;
|Heals everything in critical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tranexamic Acid&#039;&#039;&#039; || Inaprovaline (1) + Sulfuric Acid (1) + Sugar (1) || 3u&lt;br /&gt;
|Stops bleeding&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mannitol&#039;&#039;&#039; || Hydrogen (1) + Water (1) + Sugar (1) || 3u&lt;br /&gt;
|Brain damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synaptizine&#039;&#039;&#039; || Lithium (1) + Sugar (1) + Water (1) || 3u&lt;br /&gt;
|Removes stun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Omnizine&#039;&#039;&#039; || Complex synthesis || —&lt;br /&gt;
|Everything, moderately&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryoxadone&#039;&#039;&#039; || Dexalin (1) + Water (1) + Oxygen (1) || 3u&lt;br /&gt;
|Everything in low body temperature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry Equipment ==&lt;br /&gt;
The following items support chemistry work. Most containers are produced at a &#039;&#039;&#039;Lathe&#039;&#039;&#039; (requires materials). The Chemical Dispenser requires power.&lt;br /&gt;
&lt;br /&gt;
=== Containers &amp;amp; Tools (Lathe-Crafted) ===&lt;br /&gt;
All items take approximately 2 seconds at a lathe. Listed under the &#039;&#039;&#039;N14Chemistry&#039;&#039;&#039; category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beaker&#039;&#039;&#039; || 100 Glass || Standard reagent container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Beaker&#039;&#039;&#039; || 200 Glass || Higher-volume container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dropper&#039;&#039;&#039; || 200 Glass + 100 Plastic || Precise small-volume transfer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemical Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Refillable injection syringe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Doctor Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Injectable syringe for medical use&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pill Canister (Empty)&#039;&#039;&#039; || 100 Plastic || Holds up to 12 pills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with MovespeedMixture (Jet reagent)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with RobustMovespeedMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with DamageModifyingMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Antidote reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra Inhaler (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Hydra reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Phial (Empty)&#039;&#039;&#039; || 100 Glass || Attachable phial for RadAway inhalers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Bottle (Empty)&#039;&#039;&#039; || 100 Glass || Large-volume drinkable antidote&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink Bottle (Empty)&#039;&#039;&#039; || 50 Glass || Herbal remedy bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemistry Bottle&#039;&#039;&#039; || 50 Glass || Generic chemical storage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rad-X Canister&#039;&#039;&#039; || 100 Glass || Holds Rad-X pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Pill Box&#039;&#039;&#039; || 100 Steel || Holds Mentats pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout Canister&#039;&#039;&#039; || 100 Glass || Holds Buffout pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye Canister&#039;&#039;&#039; || 100 Glass || Holds Cateye pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer Pill Box&#039;&#039;&#039; || 100 Steel || Holds Fixer pills (12 capacity)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mortar &amp;amp; Pestle ===&lt;br /&gt;
Crafted from &#039;&#039;&#039;2× Wood Planks&#039;&#039;&#039; (5 second assembly). Used to grind plant materials into &#039;&#039;&#039;Healing Powder&#039;&#039;&#039; and other tribal remedies without a chemistry lab. Essential for Legion and tribal factions who lack access to medical equipment.&lt;br /&gt;
&lt;br /&gt;
=== RadAway Inhaler Assembly ===&lt;br /&gt;
The refillable RadAway inhaler is assembled in multiple steps:&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty Jet Inhaler&#039;&#039;&#039; at a lathe (100 Plastic)&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty RadAway Phial&#039;&#039;&#039; at a lathe (100 Glass) and fill it with 30u RadAway&lt;br /&gt;
# &#039;&#039;&#039;Attach the filled Phial to the Inhaler&#039;&#039;&#039; (2 second assembly, requires screwdriver)&lt;br /&gt;
# &#039;&#039;&#039;Seal with screwdriver&#039;&#039;&#039; (2 second assembly)&lt;br /&gt;
&lt;br /&gt;
The completed inhaler dispenses &#039;&#039;&#039;10u RadAway per puff&#039;&#039;&#039; (3 puffs before the phial empties). The phial can be removed and refilled.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
A powered machine that synthesizes and dispenses elemental reagents directly into beakers. Requires a working APC connection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Elements (Standard Inventory):&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:70%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 1&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 2&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 3&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 4&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || Carbon || Chlorine || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Ethanol || Fluorine || Sugar || Hydrogen&lt;br /&gt;
|-&lt;br /&gt;
| Iodine || Iron || Lithium || Mercury&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen || Oxygen || Phosphorus || Potassium&lt;br /&gt;
|-&lt;br /&gt;
| Radium || Silicon || Sodium || Sulfur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; The dispenser is upgradeable (power consumption drops by 0.75× multiplier with upgrades). It can be damaged and has a machine board for deconstruction/relocation. Treat it as critical infrastructure — a broken dispenser can halt all advanced chemistry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Quick Reference: Item Forms ==&lt;br /&gt;
Many reagents exist in multiple physical forms. This table shows the delivery method for each item a player will encounter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Volume&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Stimpak || Syringe (inject) || 25u || Inject into self or others&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Stimpak || Syringe (inject) || 25u || Lower-quality field stimpak&lt;br /&gt;
|-&lt;br /&gt;
| Super Stimpak || Syringe (inject) || 25u || Handle with caution&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Stimpak || Syringe (inject) || 25u || Overdose risk is severe&lt;br /&gt;
|-&lt;br /&gt;
| Jet || Inhaler (inhale) || 15u || Click to use; wears off quickly&lt;br /&gt;
|-&lt;br /&gt;
| Turbo || Inhaler (inhale) || 10u || Stronger, shorter; harsher withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| Psycho || Syringe (inject) || 20u || Injectable combat chem&lt;br /&gt;
|-&lt;br /&gt;
| Med-X || Syringe (inject) || 20u || Painkiller; no addiction&lt;br /&gt;
|-&lt;br /&gt;
| Hydra || Inhaler (inhale) || 15u || Wasteland painkiller inhaler&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || IV Bloodbag || 20u || Applied via IV drip or direct inject&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || Inhaler (refillable) || Up to 30u || 3 puffs of 10u each&lt;br /&gt;
|-&lt;br /&gt;
| Rad-X || Pill || 20u || Swallow; slow long-duration effect&lt;br /&gt;
|-&lt;br /&gt;
| Buffout || Pill || 20u || Swallow; strength booster&lt;br /&gt;
|-&lt;br /&gt;
| Mentats (all variants) || Pill || 20u || Swallow; cognitive enhancer&lt;br /&gt;
|-&lt;br /&gt;
| Cateye || Pill || 30u || Swallow; night vision&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || Pill || 20u || Swallow; addiction suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Healing Powder || Pouch (consume) || 20u || Eat/snort from pouch; tribal&lt;br /&gt;
|-&lt;br /&gt;
| Healing Poultice || Pouch (consume) || 25u || Tribal; stronger than powder&lt;br /&gt;
|-&lt;br /&gt;
| Cleansing Powder || Pouch (consume) || 25u || Anti-radiation powder pouch&lt;br /&gt;
|-&lt;br /&gt;
| Bitterdrink || Bottle (drink) || 50u || Herbal poison + radiation remedy&lt;br /&gt;
|-&lt;br /&gt;
| Antidote || Bottle (drink) or Syringe || 100u / 15u || Both forms available&lt;br /&gt;
|-&lt;br /&gt;
| Promethine || Syringe (inject) || 5u per batch || Rare; de-ghoulification only; requires full lab&lt;br /&gt;
|-&lt;br /&gt;
| Smelling Salts || Ampoule (use on target) || — || Special interaction; revives unconscious&lt;br /&gt;
|-&lt;br /&gt;
| Bandage || Stack (apply to wounds) || 15-count || External wound dressing; no reagent&lt;br /&gt;
|-&lt;br /&gt;
| Aloe Salve || Stack (apply to burns) || 10-count || External burn ointment; no reagent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Chemistry]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Chemistry&amp;diff=359</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Chemistry&amp;diff=359"/>
		<updated>2026-08-20T17:00:25Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Med-x recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Chemistry ◈ Reagents, Recipes &amp;amp; Equipment ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wasteland runs on chemistry. Whether you&#039;re synthesizing stimpaks in a field camp, cooking jet in a condemned factory, or grinding herbs into healing powder with a makeshift mortar, understanding the underlying reagent system is what separates a skilled survivor from someone who dies in a chem cloud they made themselves. This page covers every reagent, recipe, and piece of equipment in the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Raw Ingredients ==&lt;br /&gt;
Most chemistry starts with raw materials gathered from the environment — plants, creature parts, or salvaged industrial products. These cannot usually be consumed directly; they&#039;re inputs to reactions.&lt;br /&gt;
&lt;br /&gt;
=== Plant Materials ===&lt;br /&gt;
Plants are harvested or purchased. Their extracts are the backbone of most healing recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Broc Flower (Extract) || Core wasteland herb extract. The base ingredient for nearly all healing chemistry. || Stimpak, Dirty Stimpak, Psycho, Healing Powder, Healing Poultice, Bitterdrink, Turbo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Xander Root (Extract) || Fibrous root with regenerative properties. Always paired with Broc. || Stimpak, Dirty Stimpak, Healing Powder, Healing Poultice, Bitterdrink, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus (Extract) || Pale fungus from underground caves. Has radiation-absorbing properties. || Healing Poultice, Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Cave Fungus — Rad (Extract) || Irradiated cave fungus. Paradoxically, this variant treats radiation. || RadAway, Cleansing Powder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Agave Leaf || Succulent desert plant. Adds binding and potency to tribal remedies. || Healing Poultice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Tarberry (Extract) || Small bitter berry. Used to finish antidote synthesis and Mentats variants. || Antidote, Mentats Berry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carrot (Extract)&#039;&#039;&#039; || Standard vegetable extract. Used in one Mentats variant. || Mentats Orange&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creature Materials ===&lt;br /&gt;
Harvested from Wasteland fauna. Dangerous to source. Essential for high-end recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Description / Properties&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Scorpion Tail || Venom gland from a wasteland scorpion. The raw venom (CazadorVenom-adjacent) causes Poison + Airloss. Processed into medicine. || Hydra, Antidote Mixture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Nightstalker Blood || Blood of the venomous Nightstalker hybrid. Raw form deals Poison + Airloss damage. || Hydra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Bloatfly Acid || Corrosive acid from Bloatfly glands. High reactivity makes it a key Psycho ingredient. || Psycho (DamageModifyingMixture)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Cazador Acid || Caustic secretion from the Cazador wasp. Rare. Required for Turbo synthesis. || Turbo (RobustMovespeedMixture)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wasteland Blood&#039;&#039;&#039; || Blood from Wastelanders or creatures. Contaminated. Weaker than clean blood in synthesis. || Dirty Stimpak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood (Clean)&#039;&#039;&#039; || Standard clean blood. Core synthesis ingredient. || Stimpak, Psycho&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial &amp;amp; Salvage Materials ===&lt;br /&gt;
Salvaged pre-war chemicals, cleaning products, and raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Properties / Notes&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Used In&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Abraxo Cleaner || Pre-war heavy-duty cleaner. &#039;&#039;&#039;Surgical sterilizer&#039;&#039;&#039; — sterilizes instruments on contact. Dangerous if consumed (0.5 Poison + 1 Caustic). || Jet, Mentats, Antiseptic, SpaceCleaner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turpentine&#039;&#039;&#039; || Industrial solvent. Mildly toxic if consumed (0.5 Poison). || Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo + Ethanol reaction product. Also a surgical sterilizer. Less harmful than raw Abraxo. || RadAway, Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wonderglue&#039;&#039;&#039; || Adhesive. If somehow consumed: 0.2 Poison + 0.5 Caustic. Mostly a crafting material. || Various constructions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lead&#039;&#039;&#039; || Heavy metal. Slow-acting toxin if accumulated (0.06 Poison/tick, very slow metabolism). Used in Mentats synthesis. || Mentats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Pungent gas compound. Base reagent for Jet synthesis and general chemistry. || Jet, various reactions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethanol&#039;&#039;&#039; || Alcohol base. Used in multiple synthesis paths. Causes drunk effect if consumed directly. || Antiseptic, Antidote Mixture, Ethylredoxrazine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Medical Items ==&lt;br /&gt;
Medical items heal damage, stop bleeding, and stabilize critical patients. None of the standard medical items cause addiction.&lt;br /&gt;
&lt;br /&gt;
=== Stimpaks ===&lt;br /&gt;
The backbone of Wasteland medicine. Injectable serums that rapidly accelerate the body&#039;s healing processes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:16%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Overdose&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak || Heals Brute, Burn, and Airloss at −2.5 per tick. Stops bleeding (−2). Grants recovery drug status (can stand from crit). || 30u: bonus healing but +0.3 Poison/tick. 50u: +1.5 Poison/tick (pushes to crit, cannot kill). || Primary healing item. Crafted from Broc Extract + Xander Extract + Blood. Contains 25u HealingMixture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Heals Brute, Burn, and Airloss at −1.5 per tick. Applies +0.1 radiation per tick. Stops bleeding (−1). || 30u: weaker bonus healing but +0.2 Poison/tick. 50u: +1.0 Poison/tick. || Contaminated variant made with Wasteland Blood instead of clean blood. Weaker but craftable under field conditions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Super Stimpak || Heals Brute, Burn, and Airloss at −6.125 per tick. Stops bleeding (−3). Grants recovery drug status. || 30u: +4.5 Poison + 0.75 Cellular damage per tick, halves movement speed. || Extremely powerful. Two doses simultaneously can push to critical. Cellular damage is &#039;&#039;&#039;permanent&#039;&#039;&#039;. Found in elite medical kits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Ultra Stimpak || Heals Brute, Burn, and Airloss at −12.5 per tick. Stops bleeding (−4). Grants recovery drug status. || 25u: escalating Poison + Cellular damage per tick, severe movement penalty. || Rare top-tier stimpak. Overdosing causes catastrophic permanent cellular damage. Treat with extreme caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Medical Items ===&lt;br /&gt;
Non-stimpak healing supplies and tools.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Smelling Salts || Powerful inhaled stimulant. Heals Asphyxiation, removes stun/knockdown, causes jitter. || Special interaction item. Used to revive downed or unconscious targets. Cannot be overdosed easily.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bandage || Applied externally to stop bleeding (−10 slash, −15 piercing wound reduction). || Stacked consumable. No reagent — physical wound dressing only. Craft from cloth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Aloe Salve || Applied to burns. External burn treatment ointment. || Stacked consumable. Crafted from aloe plants. No systemic effects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trauma Pack (Backpack)&#039;&#039;&#039; || Wearable auto-injecting pack. Heals Brute −1.5, Burn −1.5, Airloss −2.0, Poison −1.0 per tick. Slow metabolism (0.1 rate). || Worn on the back. Automatically metabolizes TraumaPowder. Currently listed as broken/experimental.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tribal Remedies ===&lt;br /&gt;
Pre-chemistry medicine made from ground herbs. Weaker than stimpaks but craftable anywhere with a Mortar &amp;amp; Pestle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Powder || Heals Brute −2.5 and Burn −1.5 per tick. Causes vision blur (haze overlay). Stops bleeding (−0.5). || Very slow metabolism (0.1 rate). Vomiting at 30u. Standard issue for Legion/tribal roles. Craft: Broc Flower + Xander Root + Mortar &amp;amp; Pestle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Healing Poultice || Heals Brute and Burn at −4.5 per tick. Stops bleeding (−1.0). Causes jitter. || Faster metabolism (0.2 rate). Stronger than Healing Powder. Vomiting at 26u, Poison damage at 30u. Craft: Broc + Xander + Cave Fungus + Agave Leaf.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Bitterdrink || Heals Toxin −2.5 and Radiation −2.0 per tick. Slow metabolism (0.1 rate). || Bottled herbal remedy. Vomiting at 25u overdose. Craft (chemistry): Broc Extract + Xander Extract + Water. Also craftable into bottles from plants directly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radiation Treatment ===&lt;br /&gt;
Radiation accumulates in irradiated zones and through certain items. Left untreated it becomes lethal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | RadAway || Heals −5.0 radiation per tick. Metabolism rate 0.2 (fast). || The primary radiation cure. Available as bloodbag (IV form, 20u) or refillable inhaler (up to 30u, 3 puffs). Craft: Cave Fungus Rad + Antiseptic (2) + Water (2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway (Diluted)&#039;&#039;&#039; || Heals −2.5 radiation per tick. Metabolism rate 0.2. || Produced by mixing 1 RadAway + 2 Water. Half-strength but stretches supplies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Rad-X || Heals −1.0 radiation per tick. Very slow metabolism (0.1 rate). Provides ongoing radiation resistance. || Long-duration passive radiation suppression. Best taken before entering irradiated zones as a preventative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleansing Powder&#039;&#039;&#039; || Contains RadAway (25u). Heals radiation like standard RadAway. || Tribal-style powder pouch. Same reagent as RadAway in powder form. Crafted from Cave Fungus Rad + Xander Root.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antidotes &amp;amp; Toxin Treatment ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Antidote (Syringe) || Heals −5.0 Toxin per tick. Metabolism rate 0.5. || Injectable. Contains 15u Antidote reagent. Fast-acting for acute poisoning. May cause vomiting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote (Bottle)&#039;&#039;&#039; || Same reagent as syringe, larger volume (100u). || Drinkable bottle form. Useful for prolonged toxin exposure.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Heals −1.0 Toxin per tick. Slow metabolism (0.1 rate). || Intermediate reagent. 2u per batch. Craft: Ethanol (1) + Scorpion Tail (1). Upgraded to full Antidote by adding Tarberry Extract.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special &amp;amp; Rare Chems ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:26%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || Triggers ghoul reversal — suppresses the FEV radiation markers responsible for ghoulification. Metabolism rate 0.5 (fast). || Luminous gold liquid. &#039;&#039;&#039;Extremely rare.&#039;&#039;&#039; Only effective within 12 real-world hours of initial ghoul exposure. Non-addictive. Requires a full chemistry lab to synthesize.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Combat Chems ==&lt;br /&gt;
Combat chems provide powerful temporary bonuses but carry &#039;&#039;&#039;addiction risk&#039;&#039;&#039;. Continued use builds dependency. Stopping use triggers &#039;&#039;&#039;withdrawal&#039;&#039;&#039;. See the [[#Addiction System|Addiction System]] section for full details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Chem&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:13%;&amp;quot; | Overdose Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:19%;&amp;quot; | Withdrawal&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Addiction Time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet || +10% walk and sprint speed. Causes jitter. Removes stun/knockdown effects. 0.2 Poison/tick while active. || 30u: Asphyxiation damage || Speed penalty (0.80×), stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo || +20% walk and sprint speed. Induces drunk state. Causes jitter. Removes stun. 0.5 Poison/tick. || 15u: Asphyxiation damage || Speed penalty (0.70×), stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho || +30% movement speed. Induces drunk state, causes aggressive behavior. || 30u: Heavy Asphyxiation damage (20 units) || Brute damage 0.2/tick, stamina drain 6.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Buffout || +2 Strength (melee damage boost). Minor Brute healing (−0.3/tick). Causes jitter. || 30u: Asphyxiation damage || Brute damage 0.2/tick, stamina drain 8.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || +2 Perception (tighter gun spread), +2 Intelligence. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Same as Mentats. Tarberry flavor variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Same as Mentats. Whiskey base variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Same as Mentats. Carrot extract variant. || None documented || Stamina drain 3.0 || 5 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || Night vision (5 seconds per dose, refreshing with each use). || None documented || Stamina drain 2.0 || 4 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || Visual hallucinations, rainbow vision (10 seconds). Mood effect while active. || None documented || Speed penalty (0.90×), stamina drain 4.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Combined Buffout + Jet effects: +10% speed, +2 Strength. || 30u: Asphyxiation || Speed (0.75×), Poison 0.2 + Brute 0.1/tick, stamina drain 7.0 || 10 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Combined Mentats + Buffout effects: +2 Strength, +2 Perception. || 30u: Asphyxiation || Speed (0.90×), Brute 0.15/tick, stamina drain 5.0 || 8 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Hydra || MedX-like painkiller effect (MedXProtection status). Causes jitter. || 22u: Asphyxiation damage || Poison damage 0.3/tick, stamina drain 3.0 || 6 seconds/unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Med-X || Grants MedXProtection status (7-second refreshing window) — reduces incoming damage. || 30u: Asphyxiation || None (non-addictive) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || Removes drunk status. Heals −0.5 Poison. &#039;&#039;&#039;Suppresses addiction symptoms for 30 seconds.&#039;&#039;&#039; || None || None (non-addictive) || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overdose rule:&#039;&#039;&#039; Overdose can push you to &#039;&#039;&#039;critical but never kills you directly&#039;&#039;&#039;. Damage scales with excess concentration at 0.05 per excess unit above threshold. Taking two high-dose chems simultaneously is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Addiction System ==&lt;br /&gt;
Using combat chems builds chemical dependency over time. After &#039;&#039;&#039;4 exposures&#039;&#039;&#039; to the same drug (with at least 15 seconds between each dose counted as a new exposure), full addiction sets in. When the drug wears off, &#039;&#039;&#039;withdrawal&#039;&#039;&#039; begins. Fixer suppresses withdrawal symptoms temporarily.&lt;br /&gt;
&lt;br /&gt;
=== Withdrawal Tiers ===&lt;br /&gt;
Withdrawal severity depends on how long ago the drug wore off. The system checks every 5 seconds and updates tier messaging.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Time Remaining&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Severe || &amp;gt; 120 seconds || Maximum speed penalty, stamina drain, health damage, mood effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039; || 60 – 120 seconds || Reduced penalties, still noticeable performance impact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039; || 15 – 60 seconds || Minor penalties — the worst has passed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | &#039;&#039;&#039;Fading&#039;&#039;&#039; || &amp;lt; 15 seconds || Nearly clean. Hold on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Withdrawal effects tick every &#039;&#039;&#039;15 seconds&#039;&#039;&#039; and include:&lt;br /&gt;
* &#039;&#039;&#039;Speed penalties&#039;&#039;&#039; — movement speed reduced per drug (0.70× to 0.90×)&lt;br /&gt;
* &#039;&#039;&#039;Stamina drain&#039;&#039;&#039; — stamina depletes faster (2.0 to 8.0 per tick)&lt;br /&gt;
* &#039;&#039;&#039;Health damage&#039;&#039;&#039; — some drugs cause direct Brute or Poison damage during withdrawal&lt;br /&gt;
* &#039;&#039;&#039;Mood effects&#039;&#039;&#039; — negative mood modifiers until clean&lt;br /&gt;
&lt;br /&gt;
=== Multi-Drug Withdrawal Priority ===&lt;br /&gt;
If addicted to multiple drugs simultaneously, the system applies the &#039;&#039;&#039;most punishing&#039;&#039;&#039; values across all active withdrawals:&lt;br /&gt;
* Speed penalty: &#039;&#039;&#039;lowest multiplier&#039;&#039;&#039; (most punishing) wins&lt;br /&gt;
* Stamina drain: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Health damage: &#039;&#039;&#039;highest value&#039;&#039;&#039; wins&lt;br /&gt;
* Mood effect: first-applied drug&#039;s mood wins&lt;br /&gt;
&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
Taking a &#039;&#039;&#039;Fixer&#039;&#039;&#039; pill suppresses all withdrawal symptoms for &#039;&#039;&#039;30 seconds&#039;&#039;&#039; (scales with Fixer quantity). Suppression does not cure addiction — it only pauses symptoms. The addiction timer continues counting down while suppressed. You need to take Fixer repeatedly to stay functional until the addiction expires naturally.&lt;br /&gt;
&lt;br /&gt;
=== Addiction Timing Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Drug&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Threshold&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Speed Penalty&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:12%;&amp;quot; | Stamina Drain&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Health Damage&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet&#039;&#039;&#039; || 4 doses || 0.80× || 5.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo&#039;&#039;&#039; || 4 doses || 0.70× || 7.0 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho&#039;&#039;&#039; || 4 doses || — || 6.0 || Brute 0.2/tick || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout&#039;&#039;&#039; || 4 doses || — || 8.0 || Brute 0.2/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats (all)&#039;&#039;&#039; || 4 doses || — || 3.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye&#039;&#039;&#039; || 4 doses || — || 2.0 || — || −4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daytripper&#039;&#039;&#039; || 4 doses || 0.90× || 4.0 || — || −5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || 4 doses || 0.75× || 7.0 || Poison 0.2 + Brute 0.1/tick || −7&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || 4 doses || 0.90× || 5.0 || Brute 0.15/tick || −6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || 4 doses || — || 3.0 || Poison 0.3/tick || −5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Reaction Recipes ==&lt;br /&gt;
Most chems are produced in a chemistry lab by mixing reagents in beakers and applying heat where required. Reactions are automatic when reagent conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Special Reagent Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; | Promethine || RadAway (3) + Rad-X (2) + Epinephrine (2) + Phosphorus (1) + Silicon (1) || 5u || &#039;&#039;&#039;Requires heat: minimum 320°C.&#039;&#039;&#039; One batch fills one syringe. All ingredients require a functional chemistry lab and dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Wipe || Fiber (10) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterileWipe&#039;&#039;&#039; entity. Used to sterilize surgical sites before operating. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Sterile Spray || Oil (10) + Iron (5) + Antiseptic (5) || 1 item || Creates a &#039;&#039;&#039;SurgicalSterilanSpray&#039;&#039;&#039; entity. Spray-form surgical sterilizer. Quantized reaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Uranium EMP || Uranium (5) + Iron (10) || EMP burst || Releases an electromagnetic pulse (0.2 range per unit Uranium, max 6-tile radius, 15-second duration, drains 12500 energy from electronics). Disables powered devices in range. No heat required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrotechnics &amp;amp; Explosives ===&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; These reactions are destructive. Synthesis should only be performed in isolated areas away from other players and equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product / Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Blastleaf || Phosphorus (1) + Potassium (1) + Welding Fuel (1) || 3u || Orange volatile liquid. Used as the payload in &#039;&#039;&#039;bomb cigarettes&#039;&#039;&#039;. Inert at room temperature until ignited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; | Blastleaf Detonation || Blastleaf heated to 370°C || EXPLOSION || Detonates when ignited (e.g. a lit cigarette). 4 intensity per unit, max total intensity 50. Scales with quantity loaded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff0000; font-weight:bold;&amp;quot; | Chlorine Trifluoride Detonation || ChlorineTrifluoride heated to 370°C || LARGE EXPLOSION || Far more powerful than Blastleaf. 5 intensity per unit, max total intensity 200. Produces a visible large caution blast. Treat as a last-resort weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wasteland Healing Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; | Stimpak (HealingMixture) || Broc Extract (1) + Xander Extract (1) + Blood (1) || 2u || Fill empty syringe with 25u for one dose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirty Stimpak&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Wasteland Blood (1) || 3u || Uses contaminated blood; yields more but healing is weaker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink&#039;&#039;&#039; || Broc Extract (1) + Xander Extract (1) + Water (1) || 1u || Herbal remedy; pour into Bitterdrink bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antiseptic&#039;&#039;&#039; || Abraxo Cleaner (1) + Ethanol (1) || 2u || Required ingredient for RadAway and Psycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Mixture&#039;&#039;&#039; || Ethanol (1) + Scorpion Tail (1) || 2u || Intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote&#039;&#039;&#039; || Antidote Mixture (1) + Tarberry Extract (1) || 2u || Final antidote; fill syringe or bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway&#039;&#039;&#039; || Cave Fungus Rad Extract (1) + Antiseptic (2) + Water (2) || 3u || Primary radiation cure; fill bloodbag or phial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Diluted&#039;&#039;&#039; || RadAway (1) + Water (2) || 2u || Half-strength; stretches limited supply&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpaceCleaner (from Abraxo)&#039;&#039;&#039; || Abraxo Cleaner (1) + Water (1) || 2u || Cleaning product; not medicinal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agave Ointment&#039;&#039;&#039; || Agave Nectar Extract (5) + Water (5) + Ash (5) || — || Creates ointment entity; topical burn treatment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Chem Reactions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants (ratio 1:1 unless noted)&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Jet (MovespeedMixture) || Ammonia (1) + Abraxo Cleaner (1) || 1u || &#039;&#039;&#039;Requires heat: minimum 374°C&#039;&#039;&#039; — needs burner or heating element&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Psycho (DamageModifyingMixture) || Bloatfly Acid (1) + Broc Extract (2) + Blood (1) + Antiseptic (2) || 3u || Complex recipe. Bloatfly acid is rare — harvest from bloatflies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; | Turbo (RobustMovespeedMixture) || Cazador Acid (1) + Broc Extract (1) + Jet/MovespeedMixture (1) + Turpentine (1) || 3u || Requires Jet as base ingredient. Cazador acid from wasp corpses&lt;br /&gt;
|-&lt;br /&gt;
|Med-x&lt;br /&gt;
|White Horsenettle Extract (2) + Wonderglue (1) + Ethanol (1)&lt;br /&gt;
|2u&lt;br /&gt;
|&#039;&#039;&#039;Requires heat: minimum 374°C&#039;&#039;&#039; — needs burner or heating element&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats&#039;&#039;&#039; || Abraxo Cleaner (1) + Lead (1) || 2u || Simple recipe. No heat required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Berry&#039;&#039;&#039; || Mentats (1) + Tarberry Extract (1) || 1u || Flavored variant; same addiction profile&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Grape&#039;&#039;&#039; || Mentats (1) + Whiskey (1) || 1u || Flavored variant; adds mild alcohol effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Orange&#039;&#039;&#039; || Mentats (1) + Carrot Extract (1) || 1u || Flavored variant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffjet&#039;&#039;&#039; || Jet/MovespeedMixture (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bufftats&#039;&#039;&#039; || Mentats (1) + Buffout (1) || 1u || Combination drug; stacks withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra&#039;&#039;&#039; || Scorpion Tail (1) + Cave Fungus Extract (1) + Nightstalker Blood (1) || 2u || Painkiller/stat hybrid; fill empty Hydra inhaler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Standard Chemical Reactions ===&lt;br /&gt;
Base chemistry used as inputs to other reactions. Most require a Chem Dispenser or raw elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; | Heat Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammonia&#039;&#039;&#039; || Hydrogen (3) + Nitrogen (1) || 4u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acetone&#039;&#039;&#039; || Oil (1) + Welding Fuel (1) + Oxygen (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benzene&#039;&#039;&#039; || Hydrogen (1) + Carbon (1) || 1u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydroxide&#039;&#039;&#039; || Oxygen (1) + Hydrogen (1) || 2u || 310°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039; || Hydrogen (1) + Sulfur (1) + Oxygen (2) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phenol&#039;&#039;&#039; || Hydroxide (1) + Benzene (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sodium Hydroxide&#039;&#039;&#039; || Hydroxide (1) + Sodium (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Table Salt&#039;&#039;&#039; || Chlorine (1) + Sodium (1) || 2u || 370°C minimum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diethylamine&#039;&#039;&#039; || Ammonia (1) + Ethanol (1) || 2u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermite&#039;&#039;&#039; || Iron (1) + Aluminium (1) + Oxygen (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039; || Radium (1) + Phosphorus (1) + Chlorine (1) || 3u || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potassium Explosion&#039;&#039;&#039; || Water (1) + Potassium (1) || &#039;&#039;&#039;EXPLOSION&#039;&#039;&#039; || None — &#039;&#039;&#039;handle with extreme care&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;N14 Gunpowder&#039;&#039;&#039; || Sulfur (1) + Carbon (1) + Fertilizer (1) || Powder entity || None — creates physical item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Synthesis Reactions ===&lt;br /&gt;
Standard SS14/Corvax medical reagents. Useful for those with access to a full chemistry lab.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Product&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Reactants&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:10%;&amp;quot; | Yield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bicaridine (Brute healer)&#039;&#039;&#039; || Inaprovaline (1) + Carbon (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inaprovaline (Asphyx/Bleed)&#039;&#039;&#039; || Oxygen (1) + Carbon (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylovene (Toxin healer)&#039;&#039;&#039; || Silicon (1) + Nitrogen (1) + Potassium (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kelotane (Burn healer)&#039;&#039;&#039; || Silicon (1) + Carbon (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tricordrazine (Universal)&#039;&#039;&#039; || Inaprovaline (1) + Dylovene (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arithrazine (Radiation)&#039;&#039;&#039; || Hyronalin (1) + Hydrogen (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hyronalin (Radiation)&#039;&#039;&#039; || Radium (1) + Dylovene (1) || 2u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dexalin (Asphyx)&#039;&#039;&#039; || Oxygen (2) + Plasma catalyst (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DexalinPlus (Asphyx+Blood)&#039;&#039;&#039; || Dexalin (1) + Carbon (1) + Iron (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dermaline (Burn+Shock)&#039;&#039;&#039; || Kelotane (1) + Oxygen (1) + Phosphorus (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epinephrine (Crit stabilizer)&#039;&#039;&#039; || Phenol (1) + Acetone (1) + Chlorine (1) + Hydroxide (1) || 4u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TranexamicAcid (Anti-bleed)&#039;&#039;&#039; || Inaprovaline (1) + Sulfuric Acid (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mannitol (Brain healer)&#039;&#039;&#039; || Hydrogen (1) + Water (1) + Sugar (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synaptizine (Stun removal)&#039;&#039;&#039; || Lithium (1) + Sugar (1) + Water (1) || 3u&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Omnizine (Universal healer)&#039;&#039;&#039; || Complex synthesis || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryoxadone (Cryo healer)&#039;&#039;&#039; || Dexalin (1) + Water (1) + Oxygen (1) || 3u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Chemistry Equipment ==&lt;br /&gt;
The following items support chemistry work. Most containers are produced at a &#039;&#039;&#039;Lathe&#039;&#039;&#039; (requires materials). The Chemical Dispenser requires power.&lt;br /&gt;
&lt;br /&gt;
=== Containers &amp;amp; Tools (Lathe-Crafted) ===&lt;br /&gt;
All items take approximately 2 seconds at a lathe. Listed under the &#039;&#039;&#039;N14Chemistry&#039;&#039;&#039; category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:28%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:30%;&amp;quot; | Materials&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beaker&#039;&#039;&#039; || 100 Glass || Standard reagent container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Beaker&#039;&#039;&#039; || 200 Glass || Higher-volume container&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dropper&#039;&#039;&#039; || 200 Glass + 100 Plastic || Precise small-volume transfer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemical Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Refillable injection syringe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Doctor Syringe (Empty)&#039;&#039;&#039; || 100 Plastic + 25 Steel || Injectable syringe for medical use&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pill Canister (Empty)&#039;&#039;&#039; || 100 Plastic || Holds up to 12 pills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jet Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with MovespeedMixture (Jet reagent)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turbo Inhaler (Empty)&#039;&#039;&#039; || 100 Plastic || Fill with RobustMovespeedMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psycho Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with DamageModifyingMixture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Syringe (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Antidote reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hydra Inhaler (Empty)&#039;&#039;&#039; || 100 Glass || Fill with Hydra reagent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RadAway Phial (Empty)&#039;&#039;&#039; || 100 Glass || Attachable phial for RadAway inhalers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Antidote Bottle (Empty)&#039;&#039;&#039; || 100 Glass || Large-volume drinkable antidote&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bitterdrink Bottle (Empty)&#039;&#039;&#039; || 50 Glass || Herbal remedy bottle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemistry Bottle&#039;&#039;&#039; || 50 Glass || Generic chemical storage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rad-X Canister&#039;&#039;&#039; || 100 Glass || Holds Rad-X pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentats Pill Box&#039;&#039;&#039; || 100 Steel || Holds Mentats pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffout Canister&#039;&#039;&#039; || 100 Glass || Holds Buffout pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cateye Canister&#039;&#039;&#039; || 100 Glass || Holds Cateye pills (12 capacity)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer Pill Box&#039;&#039;&#039; || 100 Steel || Holds Fixer pills (12 capacity)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mortar &amp;amp; Pestle ===&lt;br /&gt;
Crafted from &#039;&#039;&#039;2× Wood Planks&#039;&#039;&#039; (5 second assembly). Used to grind plant materials into &#039;&#039;&#039;Healing Powder&#039;&#039;&#039; and other tribal remedies without a chemistry lab. Essential for Legion and tribal factions who lack access to medical equipment.&lt;br /&gt;
&lt;br /&gt;
=== RadAway Inhaler Assembly ===&lt;br /&gt;
The refillable RadAway inhaler is assembled in multiple steps:&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty Jet Inhaler&#039;&#039;&#039; at a lathe (100 Plastic)&lt;br /&gt;
# &#039;&#039;&#039;Craft an empty RadAway Phial&#039;&#039;&#039; at a lathe (100 Glass) and fill it with 30u RadAway&lt;br /&gt;
# &#039;&#039;&#039;Attach the filled Phial to the Inhaler&#039;&#039;&#039; (2 second assembly, requires screwdriver)&lt;br /&gt;
# &#039;&#039;&#039;Seal with screwdriver&#039;&#039;&#039; (2 second assembly)&lt;br /&gt;
&lt;br /&gt;
The completed inhaler dispenses &#039;&#039;&#039;10u RadAway per puff&#039;&#039;&#039; (3 puffs before the phial empties). The phial can be removed and refilled.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
A powered machine that synthesizes and dispenses elemental reagents directly into beakers. Requires a working APC connection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Elements (Standard Inventory):&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:70%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 1&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 2&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 3&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Column 4&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || Carbon || Chlorine || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Ethanol || Fluorine || Sugar || Hydrogen&lt;br /&gt;
|-&lt;br /&gt;
| Iodine || Iron || Lithium || Mercury&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen || Oxygen || Phosphorus || Potassium&lt;br /&gt;
|-&lt;br /&gt;
| Radium || Silicon || Sodium || Sulfur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; The dispenser is upgradeable (power consumption drops by 0.75× multiplier with upgrades). It can be damaged and has a machine board for deconstruction/relocation. Treat it as critical infrastructure — a broken dispenser can halt all advanced chemistry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Quick Reference: Item Forms ==&lt;br /&gt;
Many reagents exist in multiple physical forms. This table shows the delivery method for each item a player will encounter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; | Volume&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Stimpak || Syringe (inject) || 25u || Inject into self or others&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Stimpak || Syringe (inject) || 25u || Lower-quality field stimpak&lt;br /&gt;
|-&lt;br /&gt;
| Super Stimpak || Syringe (inject) || 25u || Handle with caution&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Stimpak || Syringe (inject) || 25u || Overdose risk is severe&lt;br /&gt;
|-&lt;br /&gt;
| Jet || Inhaler (inhale) || 15u || Click to use; wears off quickly&lt;br /&gt;
|-&lt;br /&gt;
| Turbo || Inhaler (inhale) || 10u || Stronger, shorter; harsher withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| Psycho || Syringe (inject) || 20u || Injectable combat chem&lt;br /&gt;
|-&lt;br /&gt;
| Med-X || Syringe (inject) || 20u || Painkiller; no addiction&lt;br /&gt;
|-&lt;br /&gt;
| Hydra || Inhaler (inhale) || 15u || Wasteland painkiller inhaler&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || IV Bloodbag || 20u || Applied via IV drip or direct inject&lt;br /&gt;
|-&lt;br /&gt;
| RadAway || Inhaler (refillable) || Up to 30u || 3 puffs of 10u each&lt;br /&gt;
|-&lt;br /&gt;
| Rad-X || Pill || 20u || Swallow; slow long-duration effect&lt;br /&gt;
|-&lt;br /&gt;
| Buffout || Pill || 20u || Swallow; strength booster&lt;br /&gt;
|-&lt;br /&gt;
| Mentats (all variants) || Pill || 20u || Swallow; cognitive enhancer&lt;br /&gt;
|-&lt;br /&gt;
| Cateye || Pill || 30u || Swallow; night vision&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || Pill || 20u || Swallow; addiction suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Healing Powder || Pouch (consume) || 20u || Eat/snort from pouch; tribal&lt;br /&gt;
|-&lt;br /&gt;
| Healing Poultice || Pouch (consume) || 25u || Tribal; stronger than powder&lt;br /&gt;
|-&lt;br /&gt;
| Cleansing Powder || Pouch (consume) || 25u || Anti-radiation powder pouch&lt;br /&gt;
|-&lt;br /&gt;
| Bitterdrink || Bottle (drink) || 50u || Herbal poison + radiation remedy&lt;br /&gt;
|-&lt;br /&gt;
| Antidote || Bottle (drink) or Syringe || 100u / 15u || Both forms available&lt;br /&gt;
|-&lt;br /&gt;
| Promethine || Syringe (inject) || 5u per batch || Rare; de-ghoulification only; requires full lab&lt;br /&gt;
|-&lt;br /&gt;
| Smelling Salts || Ampoule (use on target) || — || Special interaction; revives unconscious&lt;br /&gt;
|-&lt;br /&gt;
| Bandage || Stack (apply to wounds) || 15-count || External wound dressing; no reagent&lt;br /&gt;
|-&lt;br /&gt;
| Aloe Salve || Stack (apply to burns) || 10-count || External burn ointment; no reagent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CraftingNav}}&lt;br /&gt;
[[Category:Mechanics]][[Category:Crafting]][[Category:Chemistry]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=358</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=358"/>
		<updated>2026-08-20T16:47:48Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: recommended punishment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Commanding Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Commander&#039;&#039;&#039; retains superior military authority but should not unnecessarily interfere with medical decisions made within the &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of &#039;&#039;&#039;MP&#039;&#039;&#039; authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment ===&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Barred from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment ===&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment with the recommended punishment being physical training (push ups, running, etc) or brief detainment (no more than 10 minutes). Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespecting a Superior Officer (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Serious or deliberate disrespect toward a Commissioned Officer while they are carrying out their lawful duties. This includes severe verbal abuse, threats, deliberate humiliation, repeated contemptuous conduct, or openly undermining their authority in a manner that damages military discipline. Ordinary disagreement, criticism, or questioning an order does not by itself constitute this offense.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer. Recommended punishment is detainment (no more than 25 minutes) and demotion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Capturing, selling, transferring, possessing, or compelling a sapient person into involuntary servitude through force, coercion, confinement, debt, or abuse of authority.&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; Payment, purchase, transfer, or temporary custody undertaken solely for the immediate purpose of freeing an enslaved person shall not constitute slavery or slave trading, provided the individual is released from ownership or compulsory service as soon as reasonably possible. A person freed under this exception may not be held in debt bondage, compelled to work off the purchase price, or treated as property on account of the payment made for their freedom. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a postmortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=357</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=357"/>
		<updated>2026-08-20T16:38:32Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Commanding Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Commander&#039;&#039;&#039; retains superior military authority but should not unnecessarily interfere with medical decisions made within the &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039; authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of &#039;&#039;&#039;MP&#039;&#039;&#039; authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment ===&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Barred from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment ===&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment. Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespecting a Superior Officer (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Serious or deliberate disrespect toward a Commissioned Officer while they are carrying out their lawful duties. This includes severe verbal abuse, threats, deliberate humiliation, repeated contemptuous conduct, or openly undermining their authority in a manner that damages military discipline. Ordinary disagreement, criticism, or questioning an order does not by itself constitute this offense.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Capturing, selling, transferring, possessing, or compelling a sapient person into involuntary servitude through force, coercion, confinement, debt, or abuse of authority.&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; Payment, purchase, transfer, or temporary custody undertaken solely for the immediate purpose of freeing an enslaved person shall not constitute slavery or slave trading, provided the individual is released from ownership or compulsory service as soon as reasonably possible. A person freed under this exception may not be held in debt bondage, compelled to work off the purchase price, or treated as property on account of the payment made for their freedom. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a postmortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=353</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=353"/>
		<updated>2026-08-20T01:06:31Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
----&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
----&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
----&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
----&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Command Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
The Commander retains superior military authority but should not unnecessarily interfere with medical decisions made within the Medical Doctor&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
Military Police are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Military Police authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of MP authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment ===&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Bar from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment ===&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment. Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespecting a Superior Officer (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Using offensive names or being directly disrespectful to someone of a higher rank or position.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertionrtion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Ownership of another person as property. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a post-mortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=352</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=352"/>
		<updated>2026-08-20T01:06:08Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
----&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
----&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
----&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
----&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Command Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
The Commander retains superior military authority but should not unnecessarily interfere with medical decisions made within the Medical Doctor&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
Military Police are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Military Police authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of MP authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment ===&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Bar from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment ===&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment. Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespecting a Superior Officer&#039;&#039;&#039;&lt;br /&gt;
|Using offensive names or being directly disrespectful to someone of a higher rank or position.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertionrtion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Ownership of another person as property. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a post-mortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=351</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=351"/>
		<updated>2026-08-20T00:59:06Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
----&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
----&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
----&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
----&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Command Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
The Commander retains superior military authority but should not unnecessarily interfere with medical decisions made within the Medical Doctor&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
Military Police are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Military Police authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of MP authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment ===&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Bar from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment ===&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment. Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Knowingly refusing a lawful order issued by a commissioned officer where the refusal materially interferes with military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertionrtion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Ownership of another person as property. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a post-mortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=350</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=350"/>
		<updated>2026-08-20T00:56:42Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
----&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
----&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
----&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
----&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Command Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
The Commander retains superior military authority but should not unnecessarily interfere with medical decisions made within the Medical Doctor&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
Military Police are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Military Police authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of MP authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Judicial Punishment ==&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Bar from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
== Non-Judicial Punishment ==&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
&lt;br /&gt;
=== Military Detainees ===&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War ===&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment. Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Knowingly refusing a lawful order issued by a commissioned officer where the refusal materially interferes with military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertionrtion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Ownership of another person as property. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a post-mortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=349</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=349"/>
		<updated>2026-08-20T00:47:26Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
----&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
----&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
----&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
----&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Command Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
The Commander retains superior military authority but should not unnecessarily interfere with medical decisions made within the Medical Doctor&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
Military Police are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Military Police authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of MP authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Judicial Punishment ==&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Bar from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
== Non-Judicial Punishment ==&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
== Criminals ==&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
== Military Detainees ==&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
== Prisoners of War ==&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment. Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Knowingly refusing a lawful order issued by a commissioned officer where the refusal materially interferes with military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertionrtion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Ownership of another person as property. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a post-mortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=348</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=348"/>
		<updated>2026-08-20T00:46:56Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: lucky messed up the formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold the principles stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution.&lt;br /&gt;
* To support and defend the New California Republic against all enemies, foreign and domestic.&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic and all lawful orders issued by superior officers.&lt;br /&gt;
* To preserve the good order, discipline, and reputation of the New California Republic Army.&lt;br /&gt;
* To protect NCR citizens and property where reasonably possible.&lt;br /&gt;
&lt;br /&gt;
All personnel, whether on or off duty, are expected to obey the laws of the New California Republic.&lt;br /&gt;
&lt;br /&gt;
This includes prohibitions against:&lt;br /&gt;
&lt;br /&gt;
* Slavery.&lt;br /&gt;
* Unlawful gambling.&lt;br /&gt;
* Drug abuse.&lt;br /&gt;
* Public intoxication.&lt;br /&gt;
* Disorderly conduct.&lt;br /&gt;
* Theft.&lt;br /&gt;
* Unlawful violence.&lt;br /&gt;
* Cooperation with hostile forces.&lt;br /&gt;
&lt;br /&gt;
All on-duty personnel are expected to wear the proper NCRA uniform while conducting military operations or performing military duties unless otherwise authorized by Command.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with these standards may result in Judicial or Non-Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
All members of the NCRA may be tried by Court Martial for sufficiently serious offenses.&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by Officers, Non-Commissioned Officers, Military Police, Provost personnel, or any other person properly empowered by NCR law or military regulation.&lt;br /&gt;
&lt;br /&gt;
An order requiring personnel to knowingly commit an unlawful act shall not be considered lawful.&lt;br /&gt;
&lt;br /&gt;
Personnel are not required to obey an unlawful order.&lt;br /&gt;
----&#039;&#039;&#039;Article 2 - Individual Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel who issue an unlawful order may be charged with:&lt;br /&gt;
&lt;br /&gt;
* The offense resulting from that order.&lt;br /&gt;
* Abuse of Authority.&lt;br /&gt;
* Any other applicable offense.&lt;br /&gt;
&lt;br /&gt;
Personnel who knowingly carry out an obviously unlawful order may also be held responsible.&lt;br /&gt;
----&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, conspiring to commit an offense, knowingly assisting another person in committing an offense, or deliberately concealing participation in an offense may be punished under the same category as the attempted offense.&lt;br /&gt;
&lt;br /&gt;
Punishment should take into consideration whether the offense was successfully completed.&lt;br /&gt;
----&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs are responsible for maintaining discipline among personnel under their authority.&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct and fail to reasonably prevent, stop, or report that conduct may be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, &#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;, or another appropriate offense.&lt;br /&gt;
----&#039;&#039;&#039;Article 5 - Military Necessity&#039;&#039;&#039;&lt;br /&gt;
Command authority may be expanded during combat, emergencies, attacks upon NCR installations, or other extraordinary circumstances.&lt;br /&gt;
Military necessity does not authorize:&lt;br /&gt;
&lt;br /&gt;
* Torture.&lt;br /&gt;
* Arbitrary execution.&lt;br /&gt;
* Personal retaliation.&lt;br /&gt;
* Theft for personal gain.&lt;br /&gt;
* Deliberate attacks against protected civilians.&lt;br /&gt;
* Obviously unlawful orders.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
The Army Chain of Command determines who holds general authority over the battalion.&lt;br /&gt;
&lt;br /&gt;
Command shall normally pass to the highest-ranking appropriate member of the chain of command.&lt;br /&gt;
&lt;br /&gt;
Where no normal Command Officer is available, an appropriately senior member of the Military Police, Medical Department, or Ranger detachment may temporarily assume the position of &#039;&#039;&#039;Acting Commander&#039;&#039;&#039; where necessary for continued operation of the installation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Temporary assumption of Command does not permanently confer additional rank.&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; possesses authority over medical procedures, treatment priorities, medical safety, and ordinary operation of the medical bay.&lt;br /&gt;
&lt;br /&gt;
Personnel within the medical bay are expected to comply with lawful medical instructions relating to treatment or medical safety.&lt;br /&gt;
&lt;br /&gt;
The Commander retains superior military authority but should not unnecessarily interfere with medical decisions made within the Medical Doctor&#039;s professional authority.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
Medical personnel may refuse an order where carrying it out would clearly constitute unlawful medical conduct.&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
Military Police are responsible for enforcing military law, maintaining custody of prisoners, preserving evidence, conducting authorized investigations, and maintaining order within NCRA installations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
Military Police authority does not exempt MPs from the COMJ.&lt;br /&gt;
&lt;br /&gt;
Abuse of MP authority may be treated as an aggravating circumstance.&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment under the COMJ is separated into &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Judicial Punishment ==&lt;br /&gt;
Judicial Punishment is imposed following conviction during a Court Martial or Military Tribunal.&lt;br /&gt;
&lt;br /&gt;
It is generally reserved for Major, Capital, and War Crime offenses.&lt;br /&gt;
&lt;br /&gt;
Judicial punishments may include:&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Removal from Command.&lt;br /&gt;
* Other Than Honorable Discharge.&lt;br /&gt;
* Dishonorable Discharge.&lt;br /&gt;
* Bar from reenlistment.&lt;br /&gt;
* Long-term imprisonment.&lt;br /&gt;
* Hard labor.&lt;br /&gt;
* Execution by Firing Squad.&lt;br /&gt;
* Execution by Hanging.&lt;br /&gt;
&lt;br /&gt;
Execution shall be considered an extraordinary punishment and shall not automatically follow conviction for a Capital Offense. &lt;br /&gt;
&lt;br /&gt;
== Non-Judicial Punishment ==&lt;br /&gt;
Non-Judicial Punishment is intended to resolve minor disciplinary matters without requiring a Court Martial.&lt;br /&gt;
&lt;br /&gt;
It may be administered by authorized NCOs and Officers.&lt;br /&gt;
&lt;br /&gt;
Punishment must remain proportional to the offense and may not be unusually cruel, dangerous, or arbitrarily imposed.&lt;br /&gt;
&lt;br /&gt;
Non-Judicial Punishment may include:&lt;br /&gt;
&lt;br /&gt;
* Verbal reprimand.&lt;br /&gt;
* Written reprimand.&lt;br /&gt;
* Forfeiture of Pay.&lt;br /&gt;
* Extra Duty.&lt;br /&gt;
* Physical Training.&lt;br /&gt;
* Diminished Rations where medically safe.&lt;br /&gt;
* Confinement to Base.&lt;br /&gt;
* Confinement to Quarters.&lt;br /&gt;
* Temporary Confinement to Brig.&lt;br /&gt;
* Temporary restriction from certain duties.&lt;br /&gt;
* Temporary confiscation of issued equipment.&lt;br /&gt;
* Loss of Rank with approval from a Lieutenant or higher.&lt;br /&gt;
&lt;br /&gt;
Officers and NCOs may create other reasonable disciplinary measures where appropriate.&lt;br /&gt;
= Criminals and Prisoners of War =&lt;br /&gt;
Individuals held by the NCRA generally fall into one of three categories:&lt;br /&gt;
&lt;br /&gt;
* Criminal.&lt;br /&gt;
* Military Detainee.&lt;br /&gt;
* Prisoner of War.&lt;br /&gt;
&lt;br /&gt;
== Criminals ==&lt;br /&gt;
Criminals are persons not acting as members of a military organization presently in a state of war with the NCR who are reasonably believed to have committed an offense against NCR law.&lt;br /&gt;
&lt;br /&gt;
This may include persons who have:&lt;br /&gt;
&lt;br /&gt;
* Broken NCR law inside NCR-controlled territory.&lt;br /&gt;
* Committed terrorism against NCR citizens or personnel.&lt;br /&gt;
* Deliberately undermined NCR military operations.&lt;br /&gt;
* Destroyed NCR property.&lt;br /&gt;
* Stolen NCR property.&lt;br /&gt;
* Attacked NCR citizens or military personnel.&lt;br /&gt;
&lt;br /&gt;
Criminals shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They shall be provided reasonable access to:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Clothing.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
Prisoners who remain non-resistant may not be deliberately harmed.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used where reasonably necessary to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
Lethal force may be used where the prisoner creates an immediate threat of serious injury or death.&lt;br /&gt;
&lt;br /&gt;
Prisoners may perform manual or menial labor but may not be deliberately assigned inhumane or lethally hazardous labor.&lt;br /&gt;
== Military Detainees ==&lt;br /&gt;
A Military Detainee is a person temporarily held due to an immediate security, operational, investigative, or intelligence concern.&lt;br /&gt;
&lt;br /&gt;
Detention itself is not punishment.&lt;br /&gt;
&lt;br /&gt;
The person&#039;s status should be determined by Command or Military Police as soon as reasonably practical.&lt;br /&gt;
== Prisoners of War ==&lt;br /&gt;
Prisoners of War are members of an organization, nation, faction, or army presently engaged in hostilities against the NCR.&lt;br /&gt;
&lt;br /&gt;
POWs shall be treated humanely.&lt;br /&gt;
&lt;br /&gt;
They must receive:&lt;br /&gt;
&lt;br /&gt;
* Food.&lt;br /&gt;
* Water.&lt;br /&gt;
* Shelter.&lt;br /&gt;
* Basic clothing.&lt;br /&gt;
* Necessary medical treatment.&lt;br /&gt;
&lt;br /&gt;
POWs may be searched, restrained, interrogated, and confined.&lt;br /&gt;
&lt;br /&gt;
Non-lethal force may be used to control resistance or attempted escape.&lt;br /&gt;
&lt;br /&gt;
POWs shall not be:&lt;br /&gt;
&lt;br /&gt;
* Tortured.&lt;br /&gt;
* Deliberately starved.&lt;br /&gt;
* Used as human shields.&lt;br /&gt;
* Deliberately exposed to lethal labor.&lt;br /&gt;
* Used to falsely lure hostile personnel into an ambush.&lt;br /&gt;
* Arbitrarily executed.&lt;br /&gt;
&lt;br /&gt;
POWs may perform reasonable manual labor.&lt;br /&gt;
&lt;br /&gt;
POWs may not be executed, exchanged, released, or transferred without authorization from the Commander, Acting Commander, High Command, or another authority specifically empowered to authorize such action.&lt;br /&gt;
&lt;br /&gt;
Any Commander ordering an execution, exchange, or transfer for personal, retaliatory, corrupt, or otherwise unlawful reasons may be held criminally responsible.&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
Misdemeanors are crimes or disciplinary violations which generally do not directly or seriously hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
Misdemeanors normally result in Non-Judicial Punishment. Repeated or aggravated Misdemeanors may be elevated to a Major Offense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately or recklessly causing minor damage to NCRA property without legitimate military purpose. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Using minor unlawful physical force against another person without intent to cause serious injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Possessing illegal recreational drugs or unauthorized combat stimulants without approval from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while actively performing military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Participating in unauthorized gambling while on duty or within an NCRA installation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|Maintaining an inappropriate relationship between a commissioned officer and subordinate where the relationship interferes with discipline or creates favoritism.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Maintaining unnecessarily friendly or familiar relationships with members of hostile organizations without legitimate military purpose.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Conduct substantially contrary to ordinary military discipline or good order.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Refusing or failing to properly wear the appropriate NCRA or NCRR uniform without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Knowingly taking another person&#039;s property or NCR property without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving an assigned installation, post, patrol, or duty without authorization or required notification.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Knowingly refusing a lawful order without causing serious operational harm. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Abusing Jet, Turbo, or similar substances, including while off duty. Medical evaluation should normally occur before punishment. Authorized use of combat stimulants is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
|Fighting, causing disturbances, reckless conduct, or similar behavior substantially disrupting military operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Use of Equipment&#039;&#039;&#039;&lt;br /&gt;
|Using military equipment for personal purposes without authorization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Report&#039;&#039;&#039;&lt;br /&gt;
|Knowingly failing to report for an assigned duty, formation, or post without reasonable excuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully using significant physical force against another person and causing injury without intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|Assault involving a dangerous weapon, severe force, or substantial bodily injury.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Through gross negligence or reckless conduct, creating a substantial danger to personnel or the installation. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Supplying or distributing illegal substances without authorization from Command or Medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Using force or threats to unlawfully obtain property.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, torture, molestation, starvation, denial of basic needs, or serious mistreatment of prisoners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using violence substantially beyond what is reasonably necessary when arresting, restraining, defending against, or defeating another person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless, reckless, or intentional failure to properly perform an official military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|Knowingly refusing a lawful order issued by a commissioned officer where the refusal materially interferes with military duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on a Superior&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully attacking an NCO or Officer performing lawful duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|Conspiring, organizing, or openly encouraging resistance against lawful military authority. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning one&#039;s post, unit, or military service with no intention of returning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Discharge&#039;&#039;&#039;&lt;br /&gt;
|Firing a weapon without reasonable justification where doing so creates substantial danger to others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operational Security Violation&#039;&#039;&#039;&lt;br /&gt;
|Knowingly or recklessly revealing sensitive military information in a manner which risks NCR personnel or operations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Hostilities&#039;&#039;&#039;&lt;br /&gt;
|Beginning a raid, attack, or other offensive military action without lawful authorization and without immediate defensive necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|Destroying evidence, intimidating witnesses, knowingly lying during an official investigation, or otherwise deliberately interfering with military justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Falsification of Records&#039;&#039;&#039;&lt;br /&gt;
|Knowingly entering materially false information into official military, medical, personnel, or investigative records.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|Using military rank, authority, personnel, or equipment for an unlawful purpose or substantial personal benefit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|Accepting money, property, favors, or services in exchange for improperly exercising military authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding Escape&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a lawfully detained prisoner or POW in escaping NCR custody.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Desertionrtion&#039;&#039;&#039;&lt;br /&gt;
|Deserting during combat or deliberately abandoning personnel in immediate danger to avoid military duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Deliberately destroying, disabling, contaminating, or interfering with NCR equipment, communications, medicine, weapons, defenses, or operations with intent to seriously harm NCR capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately attempting to unlawfully kill another person. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|Deliberately and unlawfully causing another person&#039;s death.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|Organizing or participating in a coordinated effort to violently overthrow, imprison, attack, or replace lawful military command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Deliberate disobedience of lawful orders resulting in NCR casualties, mutiny, mass desertion, or catastrophic operational damage. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting enemies of the NCR or deliberately acting to seriously undermine the Republic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|Stealing, collecting, recording, or providing restricted NCR information on behalf of a hostile organization.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Unlawfully seizing, moving, or confining another person through force, threat, or deception.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or legally recognized sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying, arming, or employing non-NCR combatants to conduct military operations for the NCR without proper authorization. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Collaboration with the Enemy&#039;&#039;&#039;&lt;br /&gt;
|Knowingly supplying hostile forces with weapons, equipment, intelligence, shelter, transportation, or other meaningful military assistance. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|Using or threatening severe violence, sabotage, or mass casualty attacks to terrorize civilians, coerce the NCR government, or cripple NCR operations.&lt;br /&gt;
|}&lt;br /&gt;
Emergency medical treatment provided to a wounded enemy does not alone constitute Collaboration with the Enemy.&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Ownership of another person as property. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Deliberate actions intended to destroy, kill, or forcibly displace a substantial civilian, tribal, ethnic, religious, or other identifiable population.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destroying civilian homes, infrastructure, settlements, or essential facilities without legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisoning civilians for prolonged periods without charges, lawful authority, or legitimate military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Unauthorized use of nuclear weapons, poison gas, biological agents, contagious weapons, deliberate genetic contamination, or similar indiscriminate weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing clearly surrendering or incapacitated combatants who no longer present a meaningful threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Human Shields&#039;&#039;&#039;&lt;br /&gt;
|Deliberately using civilians or prisoners to prevent or deter lawful enemy attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pillaging&#039;&#039;&#039;&lt;br /&gt;
|Seizing civilian property during military operations for personal gain rather than military necessity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deliberate Attack on Civilians&#039;&#039;&#039;&lt;br /&gt;
|Knowingly attacking civilians who are not participating in hostilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Court Martials may be requested by:&lt;br /&gt;
&lt;br /&gt;
* Command personnel.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Provost personnel.&lt;br /&gt;
* High Command.&lt;br /&gt;
* Other authorities empowered by NCR military law.&lt;br /&gt;
&lt;br /&gt;
Court Martials primarily handle serious offenses involving members of the NCRA or NCRR.&lt;br /&gt;
&lt;br /&gt;
Non-military personnel are ordinarily tried through civilian NCR courts rather than Court Martial.&lt;br /&gt;
&lt;br /&gt;
A Court Martial is a formal proceeding and should not be treated as an instantaneous punishment.&lt;br /&gt;
&lt;br /&gt;
An accused person should be informed of:&lt;br /&gt;
&lt;br /&gt;
* The charges against them.&lt;br /&gt;
* The evidence being presented.&lt;br /&gt;
* The nature of the proceeding.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, the accused shall be allowed to:&lt;br /&gt;
&lt;br /&gt;
* Give their account.&lt;br /&gt;
* Present evidence.&lt;br /&gt;
* Call witnesses.&lt;br /&gt;
* Challenge accusations.&lt;br /&gt;
* Request representation.&lt;br /&gt;
&lt;br /&gt;
Temporary detention while awaiting Court Martial is not itself a criminal punishment.&lt;br /&gt;
&lt;br /&gt;
== Military Police and Provost Investigations ==&lt;br /&gt;
Military Police may detain personnel where reasonable grounds exist to believe an offense has occurred.&lt;br /&gt;
&lt;br /&gt;
Major investigations should preserve:&lt;br /&gt;
&lt;br /&gt;
* Witness testimony.&lt;br /&gt;
* Physical evidence.&lt;br /&gt;
* Medical evidence.&lt;br /&gt;
* Relevant radio recordings.&lt;br /&gt;
* Written orders.&lt;br /&gt;
* Official reports.&lt;br /&gt;
* Applicable chain-of-command information.&lt;br /&gt;
&lt;br /&gt;
Provost personnel may assume or supervise investigations involving:&lt;br /&gt;
&lt;br /&gt;
* (Senior) Officers.&lt;br /&gt;
* Military Police.&lt;br /&gt;
* Treason.&lt;br /&gt;
* Espionage.&lt;br /&gt;
* Sabotage.&lt;br /&gt;
* Terrorism.&lt;br /&gt;
* War Crimes.&lt;br /&gt;
* Corruption.&lt;br /&gt;
* Serious Abuse of Authority.&lt;br /&gt;
* Conflicts of interest within the local chain of command.&lt;br /&gt;
&lt;br /&gt;
No Officer may terminate a lawful Provost investigation merely because the investigation concerns themselves or personnel under their command.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Execution is an extraordinary punishment and shall be used sparingly. Execution remains subject to applicable server rules concerning [[Rules|Round Removal]]. Execution must possess substantial In-Character justification.&lt;br /&gt;
&lt;br /&gt;
Personnel should not be executed merely because:&lt;br /&gt;
&lt;br /&gt;
* They are personally disliked.&lt;br /&gt;
* They insulted Command.&lt;br /&gt;
* They attempted escape.&lt;br /&gt;
* Their continued detention is inconvenient.&lt;br /&gt;
* They committed a minor offense.&lt;br /&gt;
* A superior wishes to punish them quickly.&lt;br /&gt;
&lt;br /&gt;
Where reasonably possible, Military Police are expected to attempt continued detention before determining that execution is necessary.&lt;br /&gt;
&lt;br /&gt;
This may include:&lt;br /&gt;
&lt;br /&gt;
* Increased restraint.&lt;br /&gt;
* Solitary confinement.&lt;br /&gt;
* Relocation.&lt;br /&gt;
* Increased guard.&lt;br /&gt;
* Removal of dangerous equipment.&lt;br /&gt;
&lt;br /&gt;
Military Police may carry out emergency execution where a prisoner has become genuinely impossible to safely detain and presents a continuing serious threat.&lt;br /&gt;
&lt;br /&gt;
Execution may also occur under extraordinary circumstances with approval from the Commander or High Command.&lt;br /&gt;
&lt;br /&gt;
All executions require a post-mortem report to High Command.&lt;br /&gt;
&lt;br /&gt;
At minimum, the report shall state:&lt;br /&gt;
&lt;br /&gt;
* Identity of the executed individual.&lt;br /&gt;
* Date and approximate time.&lt;br /&gt;
* Location.&lt;br /&gt;
* Offenses or circumstances.&lt;br /&gt;
* Authority ordering or approving execution.&lt;br /&gt;
* Method of execution.&lt;br /&gt;
* Personnel involved.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel are expected to follow NCRA uniform regulations. &lt;br /&gt;
&lt;br /&gt;
Personnel shall wear the appropriate uniform:&lt;br /&gt;
&lt;br /&gt;
* While on duty.&lt;br /&gt;
* While on post.&lt;br /&gt;
* During military operations.&lt;br /&gt;
* While formally representing the NCRA.&lt;br /&gt;
&lt;br /&gt;
Personnel may not substantially alter or remove their uniform without authorization from the Commander or Acting Commander unless emergency circumstances reasonably require it.&lt;br /&gt;
&lt;br /&gt;
Every soldier shall be provided the appropriate uniform for their rank and specialization where supplies permit.&lt;br /&gt;
&lt;br /&gt;
The Commander may authorize modifications due to:&lt;br /&gt;
&lt;br /&gt;
* Combat conditions.&lt;br /&gt;
* Weather.&lt;br /&gt;
* Medical requirements.&lt;br /&gt;
* Operational necessity.&lt;br /&gt;
* Equipment limitations.&lt;br /&gt;
&lt;br /&gt;
Personnel shall remain reasonably identifiable as members of the NCRA unless participation in an authorized covert operation requires otherwise.&lt;br /&gt;
&lt;br /&gt;
Once exceptional conditions cease, ordinary uniform regulations shall resume.&lt;br /&gt;
&lt;br /&gt;
== Hair ==&lt;br /&gt;
Hair shall be reasonably groomed.&lt;br /&gt;
&lt;br /&gt;
Hair may extend beyond the shoulder blades where it can be secured in a ponytail, braid, or bun and does not interfere with military equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall not interfere with:&lt;br /&gt;
&lt;br /&gt;
* Helmets.&lt;br /&gt;
* Covers.&lt;br /&gt;
* Gas masks.&lt;br /&gt;
* Respirators.&lt;br /&gt;
* Communications equipment.&lt;br /&gt;
* Other protective equipment.&lt;br /&gt;
&lt;br /&gt;
Hair shall ordinarily remain a natural human color. Dyes, tints, or bleach may be used where the resulting color remains reasonably natural. Unnatural colors may be prohibited where they materially detract from identification or professional military appearance.&lt;br /&gt;
&lt;br /&gt;
Helmets and covers may be removed indoors where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
Military personnel shall maintain reasonable personal hygiene whenever conditions allow.&lt;br /&gt;
&lt;br /&gt;
Personnel are expected to remove or clean:&lt;br /&gt;
&lt;br /&gt;
* Excessive body odor.&lt;br /&gt;
* Dirt.&lt;br /&gt;
* Blood.&lt;br /&gt;
* Vomit.&lt;br /&gt;
* Chemical contaminants.&lt;br /&gt;
* Other substances which create a hygiene or medical concern.&lt;br /&gt;
&lt;br /&gt;
Personnel returning directly from combat, field operations, medical emergencies, or similarly demanding circumstances shall be given reasonable opportunity to clean themselves before disciplinary action is considered.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=346</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=346"/>
		<updated>2026-08-19T23:31:55Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: slavery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
Determines who is in command of the battalion as a whole and takes place as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;. Command should always be given to the &#039;&#039;&#039;highest ranking person&#039;&#039;&#039; on the chain of command. In the case of no officer on base, high-ranking &#039;&#039;&#039;Military&#039;&#039;&#039; &#039;&#039;&#039;Police&#039;&#039;&#039; and &#039;&#039;&#039;Medical&#039;&#039;&#039; Personnel in addition to the &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; can take the position as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; has the right to set all operational policies and priorities strictly within their own medical bay. All personnel are expected to follow all orders from the &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; within the medical bay with the exception of the &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== Criminals and Prisoners of War ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Turbo, etc. even off-duty. Send to medical before punishment. Use of combat stimulants such as Med-x and Psycho (in the case of morale troopers) are not to be considered abuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slavery&#039;&#039;&#039;&lt;br /&gt;
|Ownership of another person as property. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulder blades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;br /&gt;
&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=345</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=345"/>
		<updated>2026-08-19T23:19:08Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
Determines who is in command of the battalion as a whole and takes place as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;. Command should always be given to the &#039;&#039;&#039;highest ranking person&#039;&#039;&#039; on the chain of command. In the case of no officer on base, high-ranking &#039;&#039;&#039;Military&#039;&#039;&#039; &#039;&#039;&#039;Police&#039;&#039;&#039; and &#039;&#039;&#039;Medical&#039;&#039;&#039; Personnel in addition to the &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; can take the position as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; has the right to set all operational policies and priorities strictly within their own medical bay. All personnel are expected to follow all orders from the &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; within the medical bay with the exception of the &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== Criminals and Prisoners of War ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Turbo, etc. even off-duty. Send to medical before punishment. Use of combat stimulants such as Med-x and Psycho (in the case of morale troopers) are not to be considered abuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulder blades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;br /&gt;
&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=344</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=344"/>
		<updated>2026-08-19T23:16:21Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 7th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Sam &#039;Clover&#039; Wolfe|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;New California Republic Rangers&#039;&#039;&#039; (NCRR) are the volunteer special force of the New California Republic Army. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around. While being regarded as the elite forces of the NCRA, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by &#039;&#039;&#039;Captain Seth&#039;&#039;&#039; and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. &#039;&#039;&#039;Seth&#039;&#039;&#039; eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by &#039;&#039;&#039;President Tandi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after &#039;&#039;&#039;Chief Ranger Elise&#039;&#039;&#039; signed the Ranger Unification Treaty with the &#039;&#039;&#039;Desert Rangers&#039;&#039;&#039;, a group of vigilantes who trace their origin back to the &#039;&#039;&#039;Texas Rangers&#039;&#039;&#039;. Following the treaty, &#039;&#039;&#039;Chief Elise&#039;&#039;&#039; dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by &#039;&#039;&#039;Chief Hanlon&#039;&#039;&#039;, with assistance from &#039;&#039;&#039;NCRA First Recon&#039;&#039;&#039;, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established &#039;&#039;&#039;Ranger Station Juliet&#039;&#039;&#039; and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;br /&gt;
&lt;br /&gt;
== Ranger Handbook ==&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|Chief Ranger&lt;br /&gt;
|The ultimate ranger authority in the Republic, coordinating Veteran operations and setting long-term goals, ensuring peace is kept in the frontier. Answers only to the Ranger Code.&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Chief Ranger&lt;br /&gt;
|Veteran Rangers empowered by the Chief Ranger to preform investigations or act in their place. Rarer, but still an essential part of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Ranger&lt;br /&gt;
|The Ranger&#039;s field commander in Wendover, all serving for at least 20 years before their promotion. Set operational priorities, choose your methods, and answer only to your code.&lt;br /&gt;
|-&lt;br /&gt;
|Field Ranger&lt;br /&gt;
|Second in command in Wendover, working with the Veteran to ensure law is enforced in the wastes.&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Ranger&lt;br /&gt;
|Junior position among the rangers. Patrol the frontier, keep the peace, prove you belong among the rest of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Recruit&lt;br /&gt;
|The earliest position in a Ranger&#039;s career. Follow orders, learn the ropes, and prove you have what it takes to earn your badge.&lt;br /&gt;
|-&lt;br /&gt;
|Supermutant Ranger&lt;br /&gt;
|Supermutants who somehow found their place among the rangers. They range from Recruits to Veterans, providing invaluable skills normal Rangers don&#039;t have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rights of a Ranger ===&lt;br /&gt;
All Rangers are inherently deputized, empowered to enforce laws as they see fit in the wasteland. Rangers operate with autonomy but cooperate with NCRA partners with the exception of the NCRA Major, to whom they all must answer to. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police.&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #18750F; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Follow the laws you enforce&lt;br /&gt;
* Uphold the values of the Republic and its Rangers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=343</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=343"/>
		<updated>2026-08-19T23:13:02Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
Determines who is in command of the battalion as a whole and takes place as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;. Command should always be given to the &#039;&#039;&#039;highest ranking person&#039;&#039;&#039; on the chain of command. In the case of no officer on base, high-ranking &#039;&#039;&#039;Military&#039;&#039;&#039; &#039;&#039;&#039;Police&#039;&#039;&#039; and &#039;&#039;&#039;Medical&#039;&#039;&#039; Personnel can take the position as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The Medical Doctor has the right to set all operational policies and priorities strictly within their own medical bay. All personnel are expected to follow all orders from the Medical Doctor within the medical bay with the exception of the Commander&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== Criminals and Prisoners of War ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Turbo, etc. even off-duty. Send to medical before punishment. Use of combat stimulants such as Med-x and Psycho (in the case of morale troopers) are not to be considered abuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulder blades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;br /&gt;
&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=342</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=342"/>
		<updated>2026-08-19T23:12:32Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
Determines who is in command of the battalion as a whole and takes place as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;. Command should always be given to the &#039;&#039;&#039;highest ranking person&#039;&#039;&#039; on the chain of command. In the case of no officer on base, high-ranking &#039;&#039;&#039;Military&#039;&#039;&#039; &#039;&#039;&#039;Police&#039;&#039;&#039; and &#039;&#039;&#039;Medical&#039;&#039;&#039; Personnel can take the position as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The Medical Doctor has the right to set all operational policies and priorities strictly within their own medical bay. All personnel are expected to follow all orders from the Medical Doctor within the medical bay with the exception of the Commander&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Criminals and Prisoners of War&#039;&#039;&#039; ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Turbo, etc. even off-duty. Send to medical before punishment. Use of combat stimulants such as Med-x and Psycho (in the case of morale troopers) are not to be considered abuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulder blades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;br /&gt;
&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=341</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=341"/>
		<updated>2026-08-19T23:12:03Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: formatting, moving things from the NCR page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Expectation of Conduct ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== Articles of Command ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
Determines who is in command of the battalion as a whole and takes place as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;. Command should always be given to the &#039;&#039;&#039;highest ranking person&#039;&#039;&#039; on the chain of command. In the case of no officer on base, high-ranking &#039;&#039;&#039;Military&#039;&#039;&#039; &#039;&#039;&#039;Police&#039;&#039;&#039; and &#039;&#039;&#039;Medical&#039;&#039;&#039; Personnel can take the position as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The Medical Doctor has the right to set all operational policies and priorities strictly within their own medical bay. All personnel are expected to follow all orders from the Medical Doctor within the medical bay with the exception of the Commander&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code of Military Justice (COMJ) ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Criminals and Prisoners of War&#039;&#039;&#039; ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Turbo, etc. even off-duty. Send to medical before punishment. Use of combat stimulants such as Med-x and Psycho (in the case of morale troopers) are not to be considered abuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Court Martial ==&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== Executions ==&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== DRESS CODE ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulder blades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;br /&gt;
&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=340</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=340"/>
		<updated>2026-08-19T20:21:51Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: chain of command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;EXPECTATIONS OF CONDUCT&#039;&#039;&#039; ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARTICLES OF COMMAND&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CHAIN OF COMMAND&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Army Chain of Command ===&lt;br /&gt;
Determines who is in command of the battalion as a whole and takes place as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;. Command should always be given to the &#039;&#039;&#039;highest ranking person&#039;&#039;&#039; on the chain of command. In the case of no officer on base, high-ranking &#039;&#039;&#039;Military&#039;&#039;&#039; &#039;&#039;&#039;Police&#039;&#039;&#039; and &#039;&#039;&#039;Medical&#039;&#039;&#039; Personnel can take the position as the acting &#039;&#039;&#039;Commander&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Chain of Command ===&lt;br /&gt;
The Medical Doctor has the right to set all operational policies and priorities strictly within their own medical bay. All personnel are expected to follow all orders from the Medical Doctor within the medical bay with the exception of the Commander&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted - NCO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Police Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NCR Provost&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Lieutenant&lt;br /&gt;
|CO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Staff Sergeant&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|NCRMP Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CODE OF MILITARY JUSTICE (COMJ)&#039;&#039;&#039; ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CRIMINALS AND PRISONERS OF WAR&#039;&#039;&#039; ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;LIST OF OFFENSES&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Turbo, etc. even off-duty. Send to medical before punishment. Use of combat stimulants such as Med-x and Psycho (in the case of morale troopers) are not to be considered abuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DRESS CODE&#039;&#039;&#039; ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulderblades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=339</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=339"/>
		<updated>2026-08-19T20:06:33Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: substance abuse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;EXPECTATIONS OF CONDUCT&#039;&#039;&#039; ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARTICLES OF COMMAND&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CODE OF MILITARY JUSTICE (COMJ)&#039;&#039;&#039; ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Flogging&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CRIMINALS AND PRISONERS OF WAR&#039;&#039;&#039; ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;LIST OF OFFENSES&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Turbo, etc. even off-duty. Send to medical before punishment. Use of combat stimulants such as Med-x and Psycho (in the case of morale troopers) are not to be considered abuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DRESS CODE&#039;&#039;&#039; ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulderblades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=338</id>
		<title>New California Republic Military Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Military_Code&amp;diff=338"/>
		<updated>2026-08-19T20:00:35Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Imported COMJ google document&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;EXPECTATIONS OF CONDUCT&#039;&#039;&#039; ==&lt;br /&gt;
All service members of the NCRA are expected to uphold these following principles as stated in their oath of enlistment or commissioning. &lt;br /&gt;
&lt;br /&gt;
* To bear allegiance to the New California Republic and its Constitution&lt;br /&gt;
* To support and defend the New California Republic against all enemies, Foreign and Domestic&lt;br /&gt;
* To obey all lawful orders of the President of the New California Republic, and of all superior officers &lt;br /&gt;
&lt;br /&gt;
All personnel, active duty or off duty, are expected to abide by all laws of the New California Republic. This forbids all activity including or related to the following.&lt;br /&gt;
&lt;br /&gt;
* Gambling &lt;br /&gt;
* Slavery &lt;br /&gt;
* Drug Abuse &lt;br /&gt;
* Public Intoxication and Disorderly Conduct &lt;br /&gt;
&lt;br /&gt;
All On Duty personnel are expected to be in full uniform at all times during NCRA operations and while on duty. Uniform regulations are stated and explained further in the Dress Code section below.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above may lead to disciplinary action, Judicial and Non-Judicial. All personnel in the NCRA are eligible to be tried under court martial for severe infractions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARTICLES OF COMMAND&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Article 1 - Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All personnel shall obey lawful orders issued by officers, non-commissioned officers, Provost personnel, or other authorities empowered by NCR law.&lt;br /&gt;
&lt;br /&gt;
An order requiring an individual to knowingly commit an unlawful act is not a lawful order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 2 - Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank does not excuse criminal conduct.&lt;br /&gt;
&lt;br /&gt;
Personnel issuing an unlawful order may be charged for the offense committed under that order in addition to Abuse of Authority.&lt;br /&gt;
&lt;br /&gt;
Personnel carrying out an obviously unlawful order may likewise be held responsible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 3 - Attempt, Conspiracy, and Assistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to commit an offense, knowingly assisting in its commission, or conspiring with another person to commit it may be punished as the underlying offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Article 4 - Command Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command personnel who knowingly permit serious criminal conduct by their subordinates and take no reasonable action to prevent, stop, or report it may be subject to disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CODE OF MILITARY JUSTICE (COMJ)&#039;&#039;&#039; ==&lt;br /&gt;
Punishment in the NCRA COMJ is divided between the categories of &#039;&#039;&#039;Judicial&#039;&#039;&#039; and &#039;&#039;&#039;Non-Judicial&#039;&#039;&#039; Punishment. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; is punishment determined after being found guilty during a court martial, generally only considered after major offenses. &lt;br /&gt;
* &#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment administered by NCO’s and Officers for minor infringements or offenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial Punishment&#039;&#039;&#039; requires an individual to be tried and found guilty under court martial. Punishments may range from, but are not limited to, the following. Military Police are not obligated to provide a court martial for any crime below Capital Offense.&lt;br /&gt;
&lt;br /&gt;
* Loss of Rank&lt;br /&gt;
* Other Than Honorable Discharge&lt;br /&gt;
* Dishonorable Discharge&lt;br /&gt;
* Flogging&lt;br /&gt;
* Execution via Firing Squad&lt;br /&gt;
* Execution via Hanging&lt;br /&gt;
* Barred from reenlistment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Judicial Punishment&#039;&#039;&#039; is punishment given typically for less severe or minor offenses. These are generally much less severe, and are given by NCO’s and Officers in the field to allow them better control over disorderly troops. These punishments must best fit the severity of the offense and may not be unusually cruel or arbitrarily given. These may include, but are not limited to, the following, with officers encouraged to find new and creative, but not harmful, punishments to supplement.&lt;br /&gt;
&lt;br /&gt;
* Reprimand&lt;br /&gt;
* Forfeiture of Pay&lt;br /&gt;
* Extra Duty&lt;br /&gt;
* Diminished Rations&lt;br /&gt;
* Confinement to Base&lt;br /&gt;
* Confinement to Brig&lt;br /&gt;
* Loss of Rank (This punishment can only be given with the express permission and approval of an officer with the rank of Lieutenant or higher.)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CRIMINALS AND PRISONERS OF WAR&#039;&#039;&#039; ===&lt;br /&gt;
Prisoners of the NCRA are generalized into the two categories of Criminals and Prisoners of War (POW).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criminals&#039;&#039;&#039; are individuals not part of an organization, nation, or army considered to be in a state of war or hostilities with the NCR, and have - &lt;br /&gt;
&lt;br /&gt;
* Broken NCR laws inside of NCR held territory.&lt;br /&gt;
* Committed an act of terror against NCR citizens or NCRA personnel.&lt;br /&gt;
* Intentionally undermined or harmed NCR/NCRA operations or efforts.&lt;br /&gt;
* Destroyed or stolen NCR/NCRA property and/or equipment.&lt;br /&gt;
&lt;br /&gt;
Criminals are protected under NCR laws and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. Criminals may not be abused or harmed for any reason while in captivity and are non-resisting. Criminals who attempt to resist or escape may have non-lethal action used to contain them.&lt;br /&gt;
&lt;br /&gt;
Criminals may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. NCR citizens or those who are citizens part of a foreign nation not in current hostilities with the NCR will be granted the right to a court and jury - they may not be punished by NCRA forces without due process. This protection does not include those without proof of citizenship - these individuals fall under NCRA jurisdiction fully and punishments may be given by a CO or Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prisoners of War&#039;&#039;&#039; are individuals who are members of an organization, nation, or army that are in a current state of war with the NCR. POW’s are protected under NCR law and must be treated humanely and be provided with basic human necessities such as food, clothing, and shelter. POW’s may not be abused or harmed while in captivity and are non-resistant, though Non-Lethal action may be used to contain them if they resist or attempt escape.&lt;br /&gt;
&lt;br /&gt;
POW’s may not be used for inhumane or lethally hazardous jobs, but may be used for manual labor and menial tasks. POW’s cannot be used to draw out or fool hostile forces into an ambush. POW’s may not be executed or traded without clearance from the current Commander or Acting Commander. Any Commanders ordering executions or trades will be held liable if found they were ordered for personal or dubious reasoning that goes against NCR/NCRA interests will be held liable.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;LIST OF OFFENSES&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor (MR) ===&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors are to be considered crimes&#039;&#039;&#039; that do not directly hinder the capabilities of the NCRA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishments for these crimes usually consist&#039;&#039;&#039; of Non-Judicial Punishments, except in repeat cases where the crime can be treated as a Major Offense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage to Military Assets&#039;&#039;&#039;&lt;br /&gt;
|Deliberately damage the army property or property within the camp to a minor degree with malicious intent. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|Use of minor physical force without the intent to seriously injure against another member of the NCRA or Ranger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|Owning recreational drugs or combat stimulants without the knowledge and approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinking on Duty&#039;&#039;&#039;&lt;br /&gt;
|Deliberately consuming alcohol while on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
|Gambling, with either military personnel in the camp or with civilians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization on Duty&#039;&#039;&#039;&lt;br /&gt;
|To have an undue romantic relationship between an enlisted member/an NCO, and a Commissioned Officer. Exceptions are made for those who have been married or romantically involved before one is commissioned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fraternization with the enemy&#039;&#039;&#039;&lt;br /&gt;
|Excessively familiar/friendly relationships between soldiers and members of enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undisciplined Behavior&#039;&#039;&#039;&lt;br /&gt;
|Acting/Speaking without respect to the Military Discipline, or towards senior ranking soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrespect to Uniform&#039;&#039;&#039;&lt;br /&gt;
|Not wearing associated NCRA or NCRR uniform, or not wearing it properly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Deliberately taking items from unauthorized areas, taking items or money belonging to others or taking and utilizing army equipment for personal gain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Away Without Official Leave (AWOL)&#039;&#039;&#039;&lt;br /&gt;
|Leaving the camp without permission from the Commander, or without announcing the departure.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Minor&#039;&#039;&#039; &lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Substance Abuse&#039;&#039;&#039;&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medical before punishment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Offense (MO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Offenses are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, while also not being jarring enough to warrant execution. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punishment for these crimes usually consists of detention&#039;&#039;&#039;, suspension of responsibilities, long term restrictions, hard labor and demotion. &#039;&#039;&#039;Demotion&#039;&#039;&#039; requires permission from a Commissioned Officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other punishments of similar severity can be employed&#039;&#039;&#039;, at the discretion of the person delivering the punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against another member of the NCRA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|Endangering the rest of the camp through neglectful actions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|Distributing illegal substances without knowledge or approval from the CO/ACO or Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of force to obtain an item, either against NCRA or NCRR personnel, or from the outsider without being ordered to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Unlawful corporal punishment, psychological torture, molestation and denial of basic needs of incarcerated troopers, civilians and prisoners of war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence against enemies or civilians. Torture, brutalization, improper takedowns, unwarranted arrests and killing of unarmed or surrendering individuals.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Neglect of Duty (NOD)&#039;&#039;&#039;&lt;br /&gt;
|Careless or intentional failure to exercise due diligence in the performance of official duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disobeying a Superior Officer  (DASO)&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful order or command given by an Officer, or to assault an Officer on duty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To conspire, organize, or openly oppose rightful authorities and the rule of law. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|To willingly abandon post, duty, or unit with no intention of return.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Offense (CO) ===&lt;br /&gt;
&#039;&#039;&#039;Major Crimes are to be considered crimes&#039;&#039;&#039; that directly hinder the capabilities of the NCRA, and are serious enough to possibly warrant a Capital Punishment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted,&#039;&#039;&#039; it can still be punished in a number of other ways like Demotion or Dishonorable Discharge, at the discretion of the person delivering the punishment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desertion&#039;&#039;&#039;&lt;br /&gt;
|Abandoning duty with intent to avoid following orders or to avoid life risking duties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Destruction or dangerous use of camp equipment with intent to harm the personnel or hinder its military capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder/Murder&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force with an intent to kill against another member of the NCRA or NCRR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault on Officer&#039;&#039;&#039;&lt;br /&gt;
|Unwarranted use of physical force without apparent intent to kill against an NCRA Officer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination, Major&#039;&#039;&#039;&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treason&#039;&#039;&#039;&lt;br /&gt;
|Acting against the interest of the NCRA or NCRR, through deliberate actions or surrendering of information to the enemy groups.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibalism&#039;&#039;&#039;&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Mercenaries&#039;&#039;&#039;&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== War Crimes (WC) ===&lt;br /&gt;
&#039;&#039;&#039;War Crimes are to be considered crimes&#039;&#039;&#039; that violate NCRA’s laws of war, target non-NCRA personnel and severely compromise the intended role, objectives and perception of the NCRA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While Capital Punishment in such cases is permitted&#039;&#039;&#039; when the punished in question is not an officer, it’s recommended to incarcerate the individual and process them for a trial by the Military Tribunal of the NCRA, especially if the crime was committed by an officer. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genocide&#039;&#039;&#039;&lt;br /&gt;
|Using a disproportionate amount of violence with intent to destroy, harm or misplace a large group of people.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unnecessary Destruction of Civilian Property&#039;&#039;&#039;&lt;br /&gt;
|Destruction of civilian infrastructure and buildings, disruption of civilised life with no aims to affect the military capabilities of the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Internment&#039;&#039;&#039;&lt;br /&gt;
|Imprisonment of civilians for prolonged time without charges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of Nuclear, Biological and Toxic Means of War&#039;&#039;&#039;&lt;br /&gt;
|Use of poison gas weapons, viruses, nuclear bombs, genetic instability and other types of tools that could be considered inhumane in war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Give Quarter&#039;&#039;&#039;&lt;br /&gt;
|Killing surrendering enemies, or giving orders to do so without a good reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DRESS CODE&#039;&#039;&#039; ==&lt;br /&gt;
All On Duty personnel are expected to abide by and follow all uniform regulations, are expected to be in full uniform during all NCRA operations or while on post or duty, and may not change or remove uniform without authorization from their current Commanding Officer or an Acting Commanding Officer. Failure to be in uniform may result in disciplinary action at the discretion of Officers or NCOs.&lt;br /&gt;
&lt;br /&gt;
Every soldier is to be supplied with and be in their rank and specializations proper uniform before the start of their current shift. All On Duty personnel are to remain in said uniform during the entirety of their shift. &lt;br /&gt;
&lt;br /&gt;
The Commander may authorize changes to uniform at their discretion due to shifting conditions in the field. Any authorized changes to uniform must always leave personnel easily identifiable as members of the NCRA, and cannot mask their identity as NCRA personnel. Whenever conditions shift back to a state of normalcy or peace, said authorization must be revoked and affected soldiers returned to proper uniform.&lt;br /&gt;
&lt;br /&gt;
All personnel must keep their hair well groomed, and to have it kept to a natural color. Bright and exotic dyes are prohibited for use, though personnel may dye their hair to another color so long as it is a natural hair color. Hair must be cut to a length that goes no further than the shoulderblades, or can be tied off into a ponytail or bun, and must fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
Helmets or Covers may be taken off while indoors if appropriate.&lt;br /&gt;
&lt;br /&gt;
Hairstyles that do not allow personnel to correctly wear any headgear are prohibited. It includes any hairstyle where the length or bulk interferes with the headgear fit. Hair with a length past the shoulder blades must be able to be tied into a bun or ponytail, and made to fit underneath a helmet or cover. &lt;br /&gt;
&lt;br /&gt;
Hair color must remain natural or be used with a dye, tint, or bleach that reflects a natural hair color. Unnatural, artificial hair colors that detract from a professional military appearance is not allowed.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=336</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=336"/>
		<updated>2026-08-19T19:40:41Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: rangers have their own page now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%;&amp;quot;&lt;br /&gt;
!Paygrade&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:50%;&amp;quot; |Rank&lt;br /&gt;
!Prefix&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|O-10&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-9&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-8&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-7&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-6&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-5&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-4&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-3&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-2&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-1&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-5&lt;br /&gt;
|Master Warrant Officer&lt;br /&gt;
|MWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-4&lt;br /&gt;
|Chief Warrant officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-3&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|E-9E&lt;br /&gt;
|Command Sergeant Major&lt;br /&gt;
|CSM&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-9&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8E&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1stSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-7&lt;br /&gt;
|Sergeant First Class&lt;br /&gt;
|SFC&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-6&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-5&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|Junior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Specialist&lt;br /&gt;
|Spc&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-3&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-2&lt;br /&gt;
|Private&lt;br /&gt;
|Pvt&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-1&lt;br /&gt;
|Recruit&lt;br /&gt;
|Rct&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|Trained Vertibird pilot for the battalion. Responsible for insertion and extraction of Troopers, and maintaining the Vertibird and its systems when its not in use. They are ranked much higher than the typical trooper for their specialty skills, ranked at minimum Warrant Officer - no longer enlisted, not yet commissioned. &lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Corps of Engineers ===&lt;br /&gt;
Established shortly after the Medical Corps, the New California Republic Army Corps of Engineers includes both combat and non-combat personnel in charge of construction, fortification, breaching, vertibird and vehicle maintenance, and silicon oversight. They provide essential work to keep the Army running, usually without any glory or publicity of the other branches.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
Silicons are under the direct authority of the New California Republic Army Corps of Engineers and are expected to follow all orders received from NCRA command personnel.&lt;br /&gt;
&lt;br /&gt;
* Silicons are granted the same basic rights as Troopers&lt;br /&gt;
* Silicons aligned with the NCR may be granted access to the base and a radio headset&lt;br /&gt;
* Silicons can be issued a rank based on Officer discretion &lt;br /&gt;
* All ranks held by any silicon are to be considered honorary and hold no real command authority&lt;br /&gt;
&lt;br /&gt;
If a silicon disobeys orders or is exhibiting &#039;feelings&#039;, they should be reported immediately to the 37th Engineering Company for repair and re-tuning.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Possession&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Possession of Jet, Psycho, etc. The amount of possession escalates to MO.&lt;br /&gt;
|NJP (10 min); can reach loss of rank&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Kidnapping&lt;br /&gt;
|MO&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel. The Commanding Officer has the right to declare enforced helmet wearing by Troopers. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.&lt;br /&gt;
&lt;br /&gt;
=== Hair, Hygiene Regulations ===&lt;br /&gt;
Members of the Military, regardless of gender, status, or situation, must maintain a state of uniformity and cleanness to exert the professionalism of the military; as such, all personnel must groom themselves, and also maintain a degree of hygiene suitable for the proper conduct of one&#039;s station.&lt;br /&gt;
&lt;br /&gt;
==== Hair Code ====&lt;br /&gt;
Members of the Military must not have their hair below their shoulders, tied or not. They are also not allowed to keep one&#039;s hair in a state of clutter and chaos. One&#039;s hair must also not be of unnatural hair color. Complaints for the legitimacy of their hair color may be requested so by their nearest Medical Officer.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene Code ====&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense. Under normal circumstances, weapons may only be fired in the firing range. Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks, cabinets, or the armory.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate, lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=335</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=335"/>
		<updated>2026-08-19T19:40:09Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: chief ranger, rights of a ranger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 5th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Sam &#039;Clover&#039; Wolfe|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;New California Republic Rangers&#039;&#039;&#039; (NCRR) are the volunteer special force of the New California Republic Army. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around. While being regarded as the elite forces of the NCRA, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by &#039;&#039;&#039;Captain Seth&#039;&#039;&#039; and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. &#039;&#039;&#039;Seth&#039;&#039;&#039; eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by &#039;&#039;&#039;President Tandi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after &#039;&#039;&#039;Chief Ranger Elise&#039;&#039;&#039; signed the Ranger Unification Treaty with the &#039;&#039;&#039;Desert Rangers&#039;&#039;&#039;, a group of vigilantes who trace their origin back to the &#039;&#039;&#039;Texas Rangers&#039;&#039;&#039;. Following the treaty, &#039;&#039;&#039;Chief Elise&#039;&#039;&#039; dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by &#039;&#039;&#039;Chief Hanlon&#039;&#039;&#039;, with assistance from &#039;&#039;&#039;NCRA First Recon&#039;&#039;&#039;, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established &#039;&#039;&#039;Ranger Station Juliet&#039;&#039;&#039; and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;br /&gt;
&lt;br /&gt;
== Ranger Handbook ==&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|Chief Ranger&lt;br /&gt;
|The ultimate ranger authority in the Republic, coordinating Veteran operations and setting long-term goals, ensuring peace is kept in the frontier. Answers only to the Ranger Code.&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Chief Ranger&lt;br /&gt;
|Veteran Rangers empowered by the Chief Ranger to preform investigations or act in their place. Rarer, but still an essential part of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Ranger&lt;br /&gt;
|The Ranger&#039;s field commander in Wendover, all serving for at least 20 years before their promotion. Set operational priorities, choose your methods, and answer only to your code.&lt;br /&gt;
|-&lt;br /&gt;
|Field Ranger&lt;br /&gt;
|Second in command in Wendover, working with the Veteran to ensure law is enforced in the wastes.&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Ranger&lt;br /&gt;
|Junior position among the rangers. Patrol the frontier, keep the peace, prove you belong among the rest of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Recruit&lt;br /&gt;
|The earliest position in a Ranger&#039;s career. Follow orders, learn the ropes, and prove you have what it takes to earn your badge.&lt;br /&gt;
|-&lt;br /&gt;
|Supermutant Ranger&lt;br /&gt;
|Supermutants who somehow found their place among the rangers. They range from Recruits to Veterans, providing invaluable skills normal Rangers don&#039;t have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rights of a Ranger ===&lt;br /&gt;
All Rangers are inherently deputized, empowered to enforce laws as they see fit in the wasteland. Rangers operate with autonomy but cooperate with NCRA partners with the exception of the NCRA Major, to whom they all must answer to. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police.&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #18750F; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Follow the laws you enforce&lt;br /&gt;
* Uphold the values of the Republic and its Rangers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=324</id>
		<title>The Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=The_Enclave&amp;diff=324"/>
		<updated>2026-08-16T05:05:04Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: this is to try to get people not gibbed in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0A3161; border-top:3px solid #FFFFFF; border-bottom:3px solid #B31942; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#BED8F8; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ THE ENCLAVE ◈ Remnants of the United States ◈ CLASSIFIED ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|name=The Enclave&lt;br /&gt;
|color=#B31942&lt;br /&gt;
|status=Active - Covert&lt;br /&gt;
|location=Classified&amp;lt;br&amp;gt;Wendover Region (Suspected)&lt;br /&gt;
|leader=The Reformer, Daniel Kukowski&lt;br /&gt;
|ideology=American Continuity&amp;lt;br&amp;gt;Genetic &amp;amp; Technological Supremacy&lt;br /&gt;
|motto=&#039;&#039;God Bless America.&#039;&#039;&lt;br /&gt;
|affiliation=United States Government (Self-Proclaimed)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enclave&#039;&#039;&#039; is the self-proclaimed continuation of the United States government. Founded by a secret cabal of political, military, and corporate elites, they retreated to fortified bunkers and offshore installations just before the Great War to survive the nuclear apocalypse they helped facilitate. &lt;br /&gt;
&lt;br /&gt;
The Wendover Enclave, being largely isolated from other branches of the organization, has lain dormant for over 200 years. But the call to action has come, and the work to rebuild America has begun. The Enclave is active in Utah once more.&lt;br /&gt;
&lt;br /&gt;
They are the most technologically advanced human organization in the known world. They are also the most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #0A3161; margin:0.8em 2em; padding:0.6em 1em; color:#B31942; font-style:italic;&amp;quot;&amp;gt;&amp;quot;We are the United States of America. We never fell. We never surrendered. And we are coming back.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2077: The Great War and the Great Retreat ===&lt;br /&gt;
Immediately following the nuclear exchange, the Enclave leadership activated their continuity of government protocols. While the primary leadership fled to the &#039;&#039;&#039;Control Station Enclave&#039;&#039;&#039; (an oil rig off the coast of California), regional branches took command of specialized bunkers across the continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Appalachian Branch:&#039;&#039;&#039; Led by Secretary of Agriculture Thomas Eckhart, this group occupied the Whitespring Bunker. Eckhart was an extremist who believed the war was not &amp;quot;won.&amp;quot; He murdered his superiors to seize control and declare himself President.&lt;br /&gt;
* &#039;&#039;&#039;The Poseidon Oil Rig:&#039;&#039;&#039; The &amp;quot;Main Branch&amp;quot; established their base of operations here, overseeing the various regional outposts from afar. They followed an extreme policy of genetic purity, believing that all humans outside the Enclave were impure examples of the human race, fit only for extermination.&lt;br /&gt;
&lt;br /&gt;
These isolated branches of the U.S. Government would operate in secrecy for centuries, performing experiments and research in preparation for the drive to reclaim America.&lt;br /&gt;
&lt;br /&gt;
=== 2242: The Fall of Western Command ===&lt;br /&gt;
The destruction of the Oil Rig by the &amp;quot;Chosen One&amp;quot; is a pivotal moment in Enclave history. The loss of the President and the Rig forced the Enclave to transition from a global superpower to a migratory force. Surviving members, led by Scientist Autumn Senior, began a &amp;quot;Great March&amp;quot; toward the East Coast. &lt;br /&gt;
&lt;br /&gt;
Lacking a central command, Enclave ideological cohesion begins to drift as localized branches must begin to make decisions for themselves. Two main factions would take shape - the &#039;&#039;&#039;Hardliners&#039;&#039;&#039;, who still believe in the genetic extremism upheld by the Oil Rig HQ, and the &#039;&#039;&#039;Pragmatists&#039;&#039;&#039;, who are willing to make compromises to this policy in the name of rebuilding America.&lt;br /&gt;
&lt;br /&gt;
=== 2277: The Capital Wasteland Campaign ===&lt;br /&gt;
By this year, the Enclave had re-established a massive presence at &#039;&#039;&#039;Raven Rock&#039;&#039;&#039; and &#039;&#039;&#039;Adams Air Force Base&#039;&#039;&#039; in Washington, D.C.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Leader&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Position&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; | John Henry Eden || A sentient ZAX supercomputer that believed it was the reincarnation of all great American Presidents. &#039;&#039;&#039;Hardliner&#039;&#039;&#039; - proposed using a modified FEV to commit global genocide against anyone with mutated DNA.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; | Colonel Augustus Autumn || Son of Autumn Senior. &#039;&#039;&#039;Pragmatist&#039;&#039;&#039; - rejected Eden&#039;s genocidal plan, preferring to use the region&#039;s water supply as a political tool to force the population to accept Enclave rule.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outcome:&#039;&#039;&#039; The Enclave was decisively defeated by the Brotherhood of Steel. This marked the end of the Enclave as an organized, open military government on the East Coast, largely as a result of the internal conflict between the two factions.&lt;br /&gt;
&lt;br /&gt;
=== 2296: The Research Resurgence ===&lt;br /&gt;
Decades after their major defeats, a highly organized and secretive Enclave branch has emerged in Wendover. The local branch of the Enclave began with a single member, awoken from cryogenic stasis after 200 years of slumber - &#039;&#039;&#039;The Reformer, Daniel Kukowski&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Aspect&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategy&#039;&#039;&#039; || Shifting away from open warfare, this branch focuses on advanced bio-engineering and energy physics. To facilitate these goals and expand their influence, the Wendover Enclave styles itself as the &#039;&#039;&#039;United States Army&#039;&#039;&#039;, and seeks to bolster their numbers through propaganda and aggressive recruitment drives. They operate with extreme secrecy, and ensure all new members are absolutely loyal to the cause through experimental technology...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ideology&#039;&#039;&#039; || This version of the Enclave is more calculated. They view themselves as the ultimate stewards of the planet&#039;s future, possessing &#039;&#039;&#039;Cold Fusion&#039;&#039;&#039; technology required to restart civilization. They also take a more &#039;&#039;&#039;Pragmatic&#039;&#039;&#039; approach to outsiders - Wastelanders with minor mutations or radiation damage can be recruited and cured, and even ghouls and mutants are not denied an opportunity to serve their country... As second-class citizens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goal&#039;&#039;&#039; || Less interested in immediate genocide - more interested in the total control of planetary resources and the technological infrastructure of the new world. Scientific efforts focus not only on advanced energy technology, but on medical procedures capable of curing, reversing or preventing the various mutations caused by radiation and FEV. Rebuilding America is the goal, now and forever.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enclave Ranks ==&lt;br /&gt;
The Enclave have a highly structured and authoritarian organization&lt;br /&gt;
&lt;br /&gt;
=== United States Army Command ===&lt;br /&gt;
The Enclave leaders within Wendover&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:20%;&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Reformer&#039;&#039;&#039;&lt;br /&gt;
|The Enclave is under their control and command. They decide the fate of what happens with the US Army. Their word is final. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander&#039;&#039;&#039;&lt;br /&gt;
|The weekly leader of all operations the organization completes. Failures or success hinges on them, and they will be deciding what happens each week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== United States Army Division ===&lt;br /&gt;
The Enclave forces within Wendover, these soldiers are the backbone of the organization&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:20%;&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senior Officer&#039;&#039;&#039;&lt;br /&gt;
|Logistic specialists. Coordinate with the commander on a strategic level so all operations go to plan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Junior Officer&#039;&#039;&#039;&lt;br /&gt;
|Ground force coordinators. These individuals will lead wasteland operations, and will be the face of the organization out in the wastes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non Commanding Officer&#039;&#039;&#039;&lt;br /&gt;
|Responsible for execution, morale, and troop readiness. Preforms Pre-Combat Checks (PCCs) &amp;amp; Pre-Combat Inspections (PCIs). Takes orders from the officers above.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enlisted&#039;&#039;&#039;&lt;br /&gt;
|Squad Leaders. Provide orders and the same checks for all recruits beneath you as an NCO would. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
|Listen to those above you. We will make a solider or scientist out of you yet. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Division ===&lt;br /&gt;
Primarily a civilian non-combatant role, scientists support the Army and further the Enclave&#039;s research&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:20%;&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Role&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head Scientist&#039;&#039;&#039;&lt;br /&gt;
|Coordinator of science operations. Determine what the science team focuses on each week. Work with and take orders from the commander. Ensure the army is prepared for the challenges ahead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scientist&#039;&#039;&#039;&lt;br /&gt;
|Primary Researchers. The main scientist workforce. Start research and work on projects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Junior Scientist&#039;&#039;&#039;&lt;br /&gt;
|Assistants Researchers. Support the scientists above you and be a role model to recruits below you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== United States Army Gear and Uniform Standards ==&lt;br /&gt;
The Enclave are held to high standards and discipline&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; |Equipment and Gear Policies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* All provided equipment is to be maintained and kept in operational condition&lt;br /&gt;
* Defacing, damage, disrespect, or disregard for equipment without prior approval may result in punishment  &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; |Distribution of Equipment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* United States Army Property donated or given to United States Citizens is to be noted or messaged to personnel&lt;br /&gt;
* Classified or advanced equipment is to be approved by command before being handed out&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; |Dress Standards&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
* Unless cleared by command, all non-civilian United States Army Personnel are to maintain standard issue uniform when outside the Bunker to represent the United States Army&lt;br /&gt;
* During down-time all personnel within the bunker may dress how they please, but are expected to maintain proper decorum of a United States Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== United States Army Food and Drug Administration Policy ==&lt;br /&gt;
The Enclave have purity standards and still prefer the old ways&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:16%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Substance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Always&#039;&#039;&#039;&lt;br /&gt;
|Pre-war Food and Drinks, Stimpak, Rad-Away, Rad-X, Antidote, Med-x, Tobacco, Cateye, Smelling Salts, Fixer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88aadd;&amp;quot; |&#039;&#039;&#039;Down Time&#039;&#039;&#039;&lt;br /&gt;
|Pre-War Drugs, Alcohol&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fffc00;&amp;quot; |&#039;&#039;&#039;Prescription&#039;&#039;&#039;&lt;br /&gt;
|Pre-War Drugs, Alcohol with Command Approval&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888;&amp;quot; |&#039;&#039;&#039;Prohibited and Research&#039;&#039;&#039;&lt;br /&gt;
|Post-war Food and Drinks with Pre-war Alternatives, Post-war Drugs, Marijuana or Cannabis Containing Substances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pharmacology Orange Book ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:16%;&amp;quot; | Era&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Compounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pre-War Drugs&#039;&#039;&#039; || Stimpak, Rad-Away, Rad-X, Antidote, Med-x (morphine), Cateye, Mentats, Fixer, Psycho, Psychotats, Buffout, Bufftats, X-Cell, Daytripper, Hydra, Fixer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Post-War Drugs&#039;&#039;&#039; || Healing Poultice and Powder, Bitterdrink, Jet, Buffjet, Turbo, Mourning Poultice, Berserker Powder, Cleansing Powder, Rebound, Steady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dietary Supplements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:16%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Products&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&#039;&#039;&#039;Approved&#039;&#039;&#039;&lt;br /&gt;
|Agave, Blackberry, Barrel Cactus, Brocflower, Datura, Glowing Fungus, Honey-Mesquite, Nettle, Prickly Pear, Tarberry, White Horsenettle, Xander &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888;&amp;quot; |&#039;&#039;&#039;Prohibited&#039;&#039;&#039;&lt;br /&gt;
|Cannabis, Fireant Nectar, Mutfruit, Starlightberry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Research Protocols ==&lt;br /&gt;
The Enclave has access to the most advanced medical and research equipment in the known world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Practice&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Protocols&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Research&#039;&#039;&#039; || Being on the bleeding edge of science and technology, the Enclave have access to resources and tools to see research accomplished. Precaution is to be taken and measures assured so that that equipment and fellow Enclave members are not harmed in the process. Focusing on rebuilding America, killing people to see the research finished is not the goal. Rebuilding America will require precise and calculated research. They will be documenting data, collecting samples, and gathering intelligence to make sure they are seeing the goals given to them accomplished. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Test Subjects&#039;&#039;&#039; || Soldiers and civilians matter, and the Enclave are never to be tested on with genetic or medical procedures, they are in this organization together. Recent recruits (in round), and enemies of the Enclave can be experimented on to accomplish its goals. Pointless experimentation and medical procedures on outsiders is to be avoided, the Enclave pride themselves on being ideal American citizens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medical Procedures&#039;&#039;&#039; || Medical torture is frowned upon within the Enclave. You would not harm a future American citizen. The Enclave view themselves as better than the rest. Enemies to the cause may be used as needed in case of emergency to ensure the health and well being of its members. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Genetic Mutations&#039;&#039;&#039; || The goal is reversing the damage of the great war. Still emphasizing purity, they seek to correct the mutations caused by radiation and FEV. If America is to be restored to its true American genetic and ideological baseline. Eradication of harmful mutations is the goal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Genetic Usage&#039;&#039;&#039; || The Enclave are not against the use of mutations for their benefit. They pledge themselves to the cause. Mutations visible to the naked eye are to be avoided, as it does not represent the purity the Enclave is after. However, products that safely enhance the strength of soldier and have use in combat are acceptable to use. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Enclave fields the most advanced equipment in the known world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:24%;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8a9a4a; font-weight:bold;&amp;quot; | Advanced Power Armor Mk1 || Superior to anything the Brotherhood fields. Full environmental sealing, integrated HUD with Night and Thermal vision, and servo-assisted strength amplification.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Power Armor Mk2&#039;&#039;&#039; || Top-of-the-line Enclave engineering. The most advanced personal armor in the known world.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk2 Hellfire&#039;&#039;&#039; || Incendiary-hardened Mk2 variant designed for extreme combat environments. Elite issue only.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; || Enclave-manufactured plasma rifles and pistols - superior output to any wasteland equivalent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039; || State of the art electromagnetic accelerator tech weapons firing 2mm EC, coming in both rifle and pistol variants. Present among the Enclave elite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vertibirds&#039;&#039;&#039; || Pre-war military transport aircraft. Gives the Enclave unmatched strategic mobility.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Control Chips&#039;&#039;&#039; || The greatest tool the Enclave has in it&#039;s efforts to rebuild America. Injected into new Recruits, these chips indoctrinate the recipient with a fanatical devotion to the Enclave and the dream of rebuilding America. They provide the Enclave with a reliable method of recruiting new, trustworthy members - Tampering with these chips has a mind-blowing effect...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threat Assessment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #556b2f; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:22%;&amp;quot; | Faction&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px; width:15%;&amp;quot; | Standing&lt;br /&gt;
! style=&amp;quot;background:#1a1e0a; color:#8a9a4a; padding:6px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]] || Tense || The Brotherhood has fought the Enclave twice and won. The Enclave will not allow it to happen a third time.&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic|NCR]] || Tense || The NCR views the Enclave as a rogue military government and a direct threat to democratic governance. The Enclave views the NCR as an illegitimate government operating on American soil. There is little love lost between the two.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caesar&#039;s Legion]] || Tense || The Legion respects strength but the Enclave&#039;s technology represents everything Caesar sought to destroy. The Enclave see the Legion as little more than Slavers and Raiders.&lt;br /&gt;
|-&lt;br /&gt;
| [[Townsfolk]] || Neutral || Civilians have heard the stories - but they&#039;ve never seen actual Enclave members, until now. Are the stories true? The Enclave views locals as honest American citizens, to be vetted and potentially enlisted in the same way as any other Wastelander.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wastelanders]] || Neutral || To Wastelanders, the Enclave can be hard to distinguish from the Brotherhood. To the Enclave, unaffiliated Wastelanders are future soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Followers of the Apocalypse]] || Tense || The Followers despise the Enclave&#039;s power-hungry ways, naked militarism and authoritarian practices. The Enclave sees the Followers as undisciplined anarchists... But also begrudgingly recognizes that they produce some of the wasteland&#039;s finest Scientists.&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaws]] || Tense || Raiders are vermin to be cleansed. The Enclave does not negotiate with bandits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FactionNav}}&lt;br /&gt;
[[Category:Factions]][[Category:Lore]][[Category:Enclave]]&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=323</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=323"/>
		<updated>2026-08-15T04:45:44Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: vertibird pilot+warrant officer ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%;&amp;quot;&lt;br /&gt;
!Paygrade&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:50%;&amp;quot; |Rank&lt;br /&gt;
!Prefix&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|O-10&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-9&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-8&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-7&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-6&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-5&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-4&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-3&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-2&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-1&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-5&lt;br /&gt;
|Master Warrant Officer&lt;br /&gt;
|MWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-4&lt;br /&gt;
|Chief Warrant officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-3&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|W-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|E-9E&lt;br /&gt;
|Command Sergeant Major&lt;br /&gt;
|CSM&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-9&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8E&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1stSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-7&lt;br /&gt;
|Sergeant First Class&lt;br /&gt;
|SFC&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-6&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-5&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|Junior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Specialist&lt;br /&gt;
|Spc&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-3&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-2&lt;br /&gt;
|Private&lt;br /&gt;
|Pvt&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-1&lt;br /&gt;
|Recruit&lt;br /&gt;
|Rct&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Vertibird Pilot&lt;br /&gt;
|WO&lt;br /&gt;
|Trained Vertibird pilot for the battalion. Responsible for insertion and extraction of Troopers, and maintaining the Vertibird and its systems when its not in use. They are ranked much higher than the typical trooper for their specialty skills, ranked at minimum Warrant Officer - no longer enlisted, not yet commissioned. &lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Corps of Engineers ===&lt;br /&gt;
Established shortly after the Medical Corps, the New California Republic Army Corps of Engineers includes both combat and non-combat personnel in charge of construction, fortification, breaching, vertibird and vehicle maintenance, and silicon oversight. They provide essential work to keep the Army running, usually without any glory or publicity of the other branches.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
Silicons are under the direct authority of the New California Republic Army Corps of Engineers and are expected to follow all orders received from NCRA command personnel.&lt;br /&gt;
&lt;br /&gt;
* Silicons are granted the same basic rights as Troopers&lt;br /&gt;
* Silicons aligned with the NCR may be granted access to the base and a radio headset&lt;br /&gt;
* Silicons can be issued a rank based on Officer discretion &lt;br /&gt;
* All ranks held by any silicon are to be considered honorary and hold no real command authority&lt;br /&gt;
&lt;br /&gt;
If a silicon disobeys orders or is exhibiting &#039;feelings&#039;, they should be reported immediately to the 37th Engineering Company for repair and re-tuning.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
Rangers operate with autonomy but cooperate with NCRA partners with the exception of the NCRA Major, to whom they all must answer to. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Possession&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Possession of Jet, Psycho, etc. The amount of possession escalates to MO.&lt;br /&gt;
|NJP (10 min); can reach loss of rank&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Kidnapping&lt;br /&gt;
|MO&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel. The Commanding Officer has the right to declare enforced helmet wearing by Troopers. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.&lt;br /&gt;
&lt;br /&gt;
=== Hair, Hygiene Regulations ===&lt;br /&gt;
Members of the Military, regardless of gender, status, or situation, must maintain a state of uniformity and cleanness to exert the professionalism of the military; as such, all personnel must groom themselves, and also maintain a degree of hygiene suitable for the proper conduct of one&#039;s station.&lt;br /&gt;
&lt;br /&gt;
==== Hair Code ====&lt;br /&gt;
Members of the Military must not have their hair below their shoulders, tied or not. They are also not allowed to keep one&#039;s hair in a state of clutter and chaos. One&#039;s hair must also not be of unnatural hair color. Complaints for the legitimacy of their hair color may be requested so by their nearest Medical Officer.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene Code ====&lt;br /&gt;
Members of the Military must maintain their hygiene at every possible moment during their duty. Those are: body odor, general dirtiness, blood, vomit, or general improper fragrance of one&#039;s body.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense. Under normal circumstances, weapons may only be fired in the firing range. Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks, cabinets, or the armory.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate, lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=272</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=272"/>
		<updated>2026-07-15T17:26:11Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 5th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Richard Williamson &amp;amp;amp; Chief Ranger Tex Adams&amp;lt;br&amp;gt;|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;New California Republic Rangers&#039;&#039;&#039; (NCRR) are the volunteer special force of the New California Republic. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around, with multiple people now holding the title. While being regarded as the elite forces of the NCR, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by &#039;&#039;&#039;Captain Seth&#039;&#039;&#039; and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. &#039;&#039;&#039;Seth&#039;&#039;&#039; eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by &#039;&#039;&#039;President Tandi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after &#039;&#039;&#039;Chief Ranger Elise&#039;&#039;&#039; signed the Ranger Unification Treaty with the &#039;&#039;&#039;Desert Rangers&#039;&#039;&#039;, a group of vigilantes who trace their origin back to the &#039;&#039;&#039;Texas Rangers&#039;&#039;&#039;. Following the treaty, &#039;&#039;&#039;Chief Elise&#039;&#039;&#039; dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by &#039;&#039;&#039;Chief Hanlon&#039;&#039;&#039;, with assistance from &#039;&#039;&#039;NCRA First Recon&#039;&#039;&#039;, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established &#039;&#039;&#039;Ranger Station Juliet&#039;&#039;&#039; and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;br /&gt;
&lt;br /&gt;
== Ranger Handbook ==&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|Chief Ranger&lt;br /&gt;
|The ultimate ranger authority in the Republic, coordinating Veteran operations and setting long-term goals, ensuring peace is kept in the frontier. Answers only to the Ranger Code.&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Chief Ranger&lt;br /&gt;
|Veteran Rangers empowered by the Chief Ranger to preform investigations or act in their place. Rarer, but still an essential part of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Ranger&lt;br /&gt;
|The Ranger&#039;s field commander in Wendover, all serving for at least 20 years before their promotion. Set operational priorities, choose your methods, and answer only to your code.&lt;br /&gt;
|-&lt;br /&gt;
|Field Ranger&lt;br /&gt;
|Second in command in Wendover, working with the Veteran to ensure law is enforced in the wastes.&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Ranger&lt;br /&gt;
|Junior position among the rangers. Patrol the frontier, keep the peace, prove you belong among the rest of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Recruit&lt;br /&gt;
|The earliest position in a Ranger&#039;s career. Follow orders, learn the ropes, and prove you have what it takes to earn your badge.&lt;br /&gt;
|-&lt;br /&gt;
|Supermutant Ranger&lt;br /&gt;
|Supermutants who somehow found their place among the rangers. They range from Recruits to Veterans, providing invaluable skills normal Rangers don&#039;t have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rights of a Ranger ===&lt;br /&gt;
All Rangers are inherently deputized, empowered to enforce laws as they see fit in the wasteland. They can work with Army and its Military Police, or choose their own methods to enforce NCR Law.&lt;br /&gt;
&lt;br /&gt;
Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police.&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #18750F; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Follow the laws you enforce&lt;br /&gt;
* Uphold the values of the Republic and its Rangers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=269</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=269"/>
		<updated>2026-07-14T01:12:44Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: ranger handbook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 5th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Richard Williamson &amp;amp;amp; Chief Ranger Tex Adams&amp;lt;br&amp;gt;|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The New California Republic Rangers (NCRR) are the volunteer special force of the New California Republic. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around, with multiple people now holding the title. While being regarded as the elite forces of the NCR, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by Captain Seth and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. Seth eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by President Tandi.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after then Chief Ranger Elise signed the Ranger Unification Treaty with the Desert Rangers, a group of vigilantes who trace their origin back to the Texas Rangers. Following the treaty, Chief Elise dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by Chief Hanlon, with assistance from First Recon, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established Ranger Station Juliet and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;br /&gt;
&lt;br /&gt;
== Ranger Handbook ==&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|Chief Ranger&lt;br /&gt;
|The ultimate ranger authority in the Republic, coordinating Veteran operations and setting long-term goals, ensuring peace is kept in the frontier. Answers only to the Ranger Code.&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Chief Ranger&lt;br /&gt;
|Veteran Rangers empowered by the Chief Ranger to preform investigations or act in their place. Rarer, but still an essential part of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Ranger&lt;br /&gt;
|The Ranger&#039;s field commander in Wendover, all serving for at least 20 years before their promotion. Set operational priorities, choose your methods, and answer only to your code.&lt;br /&gt;
|-&lt;br /&gt;
|Field Ranger&lt;br /&gt;
|Second in command in Wendover, working with the Veteran to ensure law is enforced in the wastes.&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Ranger&lt;br /&gt;
|Junior position among the rangers. Patrol the frontier, keep the peace, prove you belong among the rest of the Rangers.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Recruit&lt;br /&gt;
|The earliest position in a Ranger&#039;s career. Follow orders, learn the ropes, and prove you have what it takes to earn your badge.&lt;br /&gt;
|-&lt;br /&gt;
|Supermutant Ranger&lt;br /&gt;
|Supermutants who somehow found their place among the rangers. They range from Recruits to Veterans, providing invaluable skills normal Rangers don&#039;t have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rights of a Ranger ===&lt;br /&gt;
All Rangers are inherently deputized, empowered to enforce laws as they see fit in the wasteland. They can work with Army and its Military Police, or choose their own methods to enforce NCR Law.&lt;br /&gt;
&lt;br /&gt;
Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #18750F; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Follow the laws you enforce&lt;br /&gt;
* Uphold the values of the Republic and its Rangers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=268</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=268"/>
		<updated>2026-07-14T00:34:27Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 5th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Richard Williamson &amp;amp;amp; Chief Ranger Tex Adams&amp;lt;br&amp;gt;|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The New California Republic Rangers (NCRR) are the volunteer special force of the New California Republic. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around, with multiple people now holding the title. While being regarded as the elite forces of the NCR, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by Captain Seth and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. Seth eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by President Tandi.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after then Chief Ranger Elise signed the Ranger Unification Treaty with the Desert Rangers, a group of vigilantes who trace their origin back to the Texas Rangers. Following the treaty, Chief Elise dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by Chief Hanlon, with assistance from First Recon, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established Ranger Station Juliet and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=267</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=267"/>
		<updated>2026-07-14T00:33:27Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Added history section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 5th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Richard Williamson &amp;amp;amp; Chief Ranger Tex Adams&amp;lt;br&amp;gt;|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The New California Republic Rangers (NCRR) are the volunteer special force of the New California Republic. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around, with multiple people now holding the title. While being regarded as the elite forces of the NCR, the rangers are still guilty of internal conflict and corruption.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== 2160: Origins ===&lt;br /&gt;
Before the New California Republic was even formed, the then small settlement of Shady Sands was protected by Captain Seth and his guard, protecting the people of Shady Sands from threats from the various threats of the wasteland. Seth eventually went missing and was presumed dead after going on an investigation towards Vault 13. After his death, he was honored as the founder and given the title &amp;quot;First Ranger&amp;quot; by President Tandi.&lt;br /&gt;
&lt;br /&gt;
=== 2160-2241: Expansion ===&lt;br /&gt;
As the numbers of the Rangers grew, the Rangers were made an independent law enforcement agency focused on peacekeeping inside and outside the Republic&#039;s borders. A core mission of theirs was the abolishment of slavery, which they fought the practice for decades eventually leading to legislation happening in 2241 abolishing slavery in Shady Sands and the lands south of it.&lt;br /&gt;
&lt;br /&gt;
The Rangers operated in secret, due to their low numbers, making a series of safehouses and even hiding their headquarters in an auto shop in Shady Sands. They raided slave outposts in and outside the Republic&#039;s borders, fighting and winning against often impossible odds for the small Ranger force. Their determination proved invaluable to the young Republic, and their cause eventually turned into protecting the wasteland from all forms of tyranny.&lt;br /&gt;
&lt;br /&gt;
=== 2271: Unification ===&lt;br /&gt;
The Rangers underwent reform in 2271 after then Chief Ranger Elise signed the Ranger Unification Treaty with the Desert Rangers, a group of vigilantes who trace their origin back to the Texas Rangers. Following the treaty, Chief Elise dedicated the Rangers to supporting the Republic in the Mojave Campaign and protecting crucial assets such as Hoover Dam and New Vegas, skirmishing with the eastern army of Caesar&#039;s Legion. The Rangers ethics were questioned during the battles with Caesar&#039;s Legion, as the Legion often resorted to cruel tactics such as giving civilians explosives to exploit the Rangers.&lt;br /&gt;
&lt;br /&gt;
=== 2277: First Battle of Hoover Dam and Beyond ===&lt;br /&gt;
The Rangers single-handedly turned the tide of First Battle of Hoover of Dam with a trapped laid by Chief Hanlon, with assistance from First Recon, where they led the Legion forces into Boulder City and detonated large stashes of explosives in the buildings of Boulder City, destroying the Legion&#039;s main force and forcing them to retreat back east. The Rangers were regarded as heroes following the battle, and moved onto protecting the Mojave wasteland from their six Ranger stations Alpha, Bravo, Charlie, Delta, Echo, and Foxtrot.&lt;br /&gt;
&lt;br /&gt;
=== 2296: Utah Campaign and Wendover ===&lt;br /&gt;
Following the announcement of the Utah Campaign, a small detachment of Rangers was sent with the &amp;quot;Salt Dogs&amp;quot; Battalion to help secure the region for larger NCR involvement over the crucial resource, salt. Originally operating inside the Salt Dogs Battalion, the Rangers eventually established Ranger Station Juliet and now focus on their original goals of abolitionism and enforcing law in the wastes.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=266</id>
		<title>New California Republic Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic_Rangers&amp;diff=266"/>
		<updated>2026-07-13T23:14:10Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: created &amp;#039;Rangers&amp;#039; page instead of &amp;#039;ranger&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#15370D; border-top:3px solid #18750F; border-bottom:3px solid #18750F; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#18750F; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic Rangers ◈ 5th Ranger Battalion ◈ Ranger Station Juliet ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic Rangers|color=#18750F|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Chief Ranger Richard Williamson &amp;amp;amp; Chief Ranger Tex Adams&amp;lt;br&amp;gt;|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Rangers lead the way&#039;&#039;|affiliation=New California Republic, Desert Rangers}}&lt;br /&gt;
&lt;br /&gt;
The New California Republic Rangers (NCRR) are the elite forces of the New California Republic. Rooted in the values of the Republic and the Desert Rangers, the primary goal of Rangers is to deal with threats the army cannot handle, peacekeeping and law enforcement around the borders of NCR territory, and scouting. Founded by President Tandi, with Seth being honored as the &amp;quot;first&amp;quot; ranger of the NCR, the title of &amp;quot;Chief Ranger&amp;quot; has been passed around, with multiple people now holding the title. While being regarded as the elite forces of the NCR, the rangers are still guilty of internal conflict and corruption.&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=258</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=258"/>
		<updated>2026-07-11T16:40:59Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Changes in military code, added engineering and silicon &amp;#039;branch&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%;&amp;quot;&lt;br /&gt;
!Paygrade&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:50%;&amp;quot; |Rank&lt;br /&gt;
!Prefix&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|O-10&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-9&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-8&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-7&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-6&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-5&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-4&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-3&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-2&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-1&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O0-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|O0-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|E-9E&lt;br /&gt;
|Command Sergeant Major&lt;br /&gt;
|CSM&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-9&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8E&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1stSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-7&lt;br /&gt;
|Sergeant First Class&lt;br /&gt;
|SFC&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-6&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-5&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|Junior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Specialist&lt;br /&gt;
|Spc&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-3&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-2&lt;br /&gt;
|Private&lt;br /&gt;
|Pvt&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-1&lt;br /&gt;
|Recruit&lt;br /&gt;
|Rct&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Corps of Engineers ===&lt;br /&gt;
Established shortly after the Medical Corps, the New California Republic Army Corps of Engineers includes both combat and non-combat personnel in charge of construction, fortification, breaching, vertibird and vehicle maintenance, and silicon oversight. They provide essential work to keep the Army running, usually without any glory or publicity of the other branches.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
Silicons are under the direct authority of the New California Republic Army Corps of Engineers and are expected to follow all orders received from NCRA command personnel.&lt;br /&gt;
&lt;br /&gt;
* Silicons are granted the same basic rights as Troopers&lt;br /&gt;
* Silicons aligned with the NCR may be granted access to the base and a radio headset&lt;br /&gt;
* Silicons can be issued a rank based on Officer discretion &lt;br /&gt;
* All ranks held by any silicon are to be considered honorary and hold no real command authority&lt;br /&gt;
&lt;br /&gt;
If a silicon disobeys orders or is exhibiting &#039;feelings&#039;, they should be reported immediately to the 37th Engineering Company for repair and re-tuning.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Chief Ranger&#039;&#039;&#039; holds the authority of a Major&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds the authority of a Second Lieutenant&lt;br /&gt;
* A &#039;&#039;&#039;Field Ranger&#039;&#039;&#039; holds the authority of a Staff Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Patrol Ranger&#039;&#039;&#039; holds the authority of Sergeant&lt;br /&gt;
* A &#039;&#039;&#039;Ranger Recruit&#039;&#039;&#039; holds the authority of a Recruit&lt;br /&gt;
&lt;br /&gt;
Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA officer is available. Rangers are expected to follow NCRA Military Code while on base, and may be punished by Military Police.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Possession&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Possession of Jet, Psycho, etc. The amount of possession escalates to MO.&lt;br /&gt;
|NJP (10 min); can reach loss of rank&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Kidnapping&lt;br /&gt;
|MO&lt;br /&gt;
|Taking, moving, or confining a person against their will.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel. The Commanding Officer has the right to declare enforced helmet wearing by Troopers. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense. Under normal circumstances, weapons may only be fired in the firing range. Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks, cabinets, or the armory.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=252</id>
		<title>New California Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=New_California_Republic&amp;diff=252"/>
		<updated>2026-07-09T20:48:39Z</updated>

		<summary type="html">&lt;p&gt;Sssaaagggeee: Add rank table, fix errors on CoC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#292000; border-top:3px solid #C8A200; border-bottom:3px solid #C8A200; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#ffd54f; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ New California Republic ◈ Salt Dogs Battalion ◈ Bonneville Station ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=New California Republic|color=#C8A200|status=Active - Forward Deployed|location=Bonneville Station, Nevada side&amp;lt;br&amp;gt;Wendover Bridge Corridor|leader=Major Blackhawk &amp;amp;amp; Major Walker&amp;lt;br&amp;gt;Ranger DAGGER-02 (Intel)|ideology=Democratic Federalism&amp;lt;br&amp;gt;Rule of Law · Expansionism|motto=&#039;&#039;Bear the Republic&#039;s burden&#039;&#039;|affiliation=New California Republic}}The &#039;&#039;&#039;New California Republic&#039;&#039;&#039; (NCR) stands as a beacon of democracy and order in the wasteland - a federal presidential republic rooted in old values of democracy, personal freedom, and the sanctity of law. Founded by Aradesh and his daughter Tandi in Shady Sands, it is now led by President Aaron Kimball. The NCR&#039;s mission is to restore civilization, uplift infrastructure and economic frameworks, and foster peace. But the Republic is not devoid of flaws: it grapples with expansion, territorial disputes, wavering loyalties, and rising corruption.&lt;br /&gt;
&lt;br /&gt;
== Bonneville Station ==&lt;br /&gt;
&lt;br /&gt;
=== The Salt Dogs Battalion ===&lt;br /&gt;
The NCR&#039;s foothold east of Nevada is held by the &#039;&#039;&#039;Salt Dogs Battalion&#039;&#039;&#039;, garrisoned at Bonneville Station on the Nevada side of the Wendover bridge. The Utah side is maintained as a forward checkpoint on rotation. The bridge itself is a permanent NCR asset - it does not change hands.&lt;br /&gt;
&lt;br /&gt;
The battalion is commanded jointly by &#039;&#039;&#039;Major Blackhawk&#039;&#039;&#039; and &#039;&#039;&#039;Major Walker&#039;&#039;&#039;. Intelligence operations are coordinated by &#039;&#039;&#039;DAGGER-02&#039;&#039;&#039;, a Ranger attached from regional command.&lt;br /&gt;
&lt;br /&gt;
Wendover sits at the last real chokepoint before Utah opens into open wastes. I-80 runs through it. The salt trade runs through it. Whatever moves east or west in this region moves through Bonneville, and the Salt Dogs are there to make sure the NCR has a say in how it moves.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Context: DAGGER-02 Field Report ===&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic; font-family:serif;&amp;quot;&amp;gt;&amp;quot;Station is established. Major Blackhawk and Major Walker are on the ground and operational.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be plain: given the current situation back home, I&#039;m not certain who is reading this or in what capacity anymore. I&#039;m filing it anyway. That&#039;s the job.&lt;br /&gt;
&lt;br /&gt;
We&#039;re here for I-80 and salt. Wendover is the last real chokepoint before Utah opens up. The salt funds the operation, which matters more now than it did when we were assigned here.&lt;br /&gt;
&lt;br /&gt;
Nevada side of the bridge is home base. Utah side is a forward checkpoint on rotation. The bridge stays ours.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood has dug into the old airfield on the Utah side. They&#039;re not here by accident and they aren&#039;t telling us why. Nothing actionable yet. Legion presence has been noted in the region. Unknown which Legio, considering the civil war. Extent and intent unknown. Command should consider this when reviewing resupply prioritization.&lt;br /&gt;
&lt;br /&gt;
- DAGGER-02, attached, Bonneville Station&lt;br /&gt;
&lt;br /&gt;
Co-signed: Major Blackhawk, Major Walker - Salt Dogs Battalion, NCR&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Dictated by the constitution of the Republic, every citizen of the NCR - civilian or military - must follow these laws.&lt;br /&gt;
&lt;br /&gt;
It is a crime to &#039;&#039;&#039;take the life of another&#039;&#039;&#039;, be it murder or manslaughter. These acts are harshly punished; depending on severity, punishment can reach execution. It is a crime to &#039;&#039;&#039;steal from another&#039;&#039;&#039;, regardless of circumstances, punishable by prison with the possibility of parole.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rights ===&lt;br /&gt;
All citizens hold the following universal rights, which may not be infringed upon:&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:60%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* The right to own personal property&lt;br /&gt;
* The right to freedom of expression, religion, and speech&lt;br /&gt;
* The right to self-defense&lt;br /&gt;
* The right to bear a sidearm and concealed carry inside NCR-controlled territories&lt;br /&gt;
* The right to enlist&lt;br /&gt;
* The right to an attorney&lt;br /&gt;
* The right to remain silent in cases of self-incrimination&lt;br /&gt;
* The right to a fair trial&lt;br /&gt;
|}&lt;br /&gt;
In the case of criminal arrest, all rights, barring the right to remain silent, to a fair trial, and to an attorney, are suspended.&lt;br /&gt;
&lt;br /&gt;
=== Treason ===&lt;br /&gt;
All acts of treason are, in most cases, punishable by death. Includes: fraternizing with or providing information to an enemy of the state, terrorism, desertion, and dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
=== Fraudulent Activities ===&lt;br /&gt;
Punishable by prison or voluntary labor. Includes: money laundering, identity theft, falsification of reports or official documents, forgery of currency, and the sale/distribution of illicit substances (Jet, Psycho, Turbo).&lt;br /&gt;
&lt;br /&gt;
== New California Republic Army (NCRA) ==&lt;br /&gt;
The defense forces of the Republic. The NCRA must tackle conflicts in a non-aggressive way - de-escalate first, deal with threats using the minimum force possible.&amp;lt;blockquote style=&amp;quot;background:#111; border-left:4px solid #C8A200; margin:0.8em 2em; padding:0.6em 1em; color:#c8b060; font-style:italic;&amp;quot;&amp;gt;&amp;quot;The mission of the NCR is to uphold the law in the region, as well as to try to gain anything valuable - trading with major powers or settlements, or obtaining resources from the area. Expansionism is allowed but only by diplomacy or to expel a threat. Keeping a good image of the Republic is key.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Principles ===&lt;br /&gt;
{| style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%; padding:4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:4px 12px;&amp;quot; |&lt;br /&gt;
* Follow the rules of war and human rights&lt;br /&gt;
* Obey the chain of command&lt;br /&gt;
* While on duty, do not drink alcohol or gamble&lt;br /&gt;
* Treat prisoners with respect and dignity; field execution requires officer or High Command authorization&lt;br /&gt;
* Wear your uniform at all times. Dog tags and rank pins must always be visible&lt;br /&gt;
* Going off-duty requires chain-of-command approval; always ask command before stepping down&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Field Promotions&#039;&#039;&#039; are legal. An NCO may promote enlisted personnel; a CO may promote an NCO for exceptional service. Cannot promote between branches, nor skip from enlisted to officer.&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:65%;&amp;quot;&lt;br /&gt;
!Paygrade&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:50%;&amp;quot; |Rank&lt;br /&gt;
!Prefix&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|O-10&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-9&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-8&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-7&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|General Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-6&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-5&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-4&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-3&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-2&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O-1&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
|O0-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|CWO&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|O0-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|-&lt;br /&gt;
|E-9E&lt;br /&gt;
|Command Sergeant Major&lt;br /&gt;
|CSM&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-9&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|Senior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8E&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1stSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-8&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-7&lt;br /&gt;
|Sergeant First Class&lt;br /&gt;
|SFC&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-6&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-5&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|Junior NCO&lt;br /&gt;
|-&lt;br /&gt;
|E-4&lt;br /&gt;
|Specialist&lt;br /&gt;
|Spc&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-3&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-2&lt;br /&gt;
|Private&lt;br /&gt;
|Pvt&lt;br /&gt;
|Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|E-1&lt;br /&gt;
|Recruit&lt;br /&gt;
|Rct&lt;br /&gt;
|Enlisted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:22%;&amp;quot; |Rank&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px; width:12%;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:6px;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd54f; font-weight:bold;&amp;quot; |NCR Commander&lt;br /&gt;
|CO&lt;br /&gt;
|You command the NCR detachment. Set operational priorities, direct your officers, and answer only to high command. You call the shots, so make them count.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Executive Officer&lt;br /&gt;
|CO&lt;br /&gt;
|You are the Commander&#039;s second. Ensure that the Commanders voice is heard and help direct the force as needed. A position of authority only predicated by the commander themselves, and in their lack of presence, you are the one who directs the NCR.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Platoon Leader&lt;br /&gt;
|CO&lt;br /&gt;
|Platoon lead, responsible for direction for the NCO&#039;s and ensuring that the Squad leaders under you are organized. Ensure that the Commanders orders are executed personally.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Requisition Officer&lt;br /&gt;
|CO&lt;br /&gt;
|Quartermaster and Requisition Officer of the NCR, responsible for the responsible management of resources, and management of the armory and ensuring that the forces remain well stocked and well armed.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medical Doctor&lt;br /&gt;
|CO&lt;br /&gt;
|Responsible for coordination and production of battlefield medicine and triage in more complex operations. They are the backbone of the NCR&#039;s medical division and responsible for ensuring that proper treatment is available and ready for dispensing to the rank and file and beyond.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Squad Leader&lt;br /&gt;
|NCO&lt;br /&gt;
|Squad leaders of the NCR, entrusted with a fireteam and responsible for ensuring orders from command are followed and executed to a precise degree. Often given superior armor compared to the normal troopers.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Heavy Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|You are the NCR&#039;s walking artillery. A heavily armored trooper in a salvaged T-45 suit, often armed with heavy weapons for suppression they are the bastion to which the squad rallies around.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Medic&lt;br /&gt;
|Enlisted&lt;br /&gt;
|A frontline medic who&#039;s job is to stabilize and treat casualties on the frontline. Often comes prepared with pre-supplied medicine and lighter weapons for increased tactical flexibility. And responsible for triage of less than lethal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Engineer&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Maintain equipment, emplace fortifications, and help with establishing a perimeter. The engineers kits are dedicated to building and fortifying defenses...or destroying them.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Weapons Specialist&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Weapons-qualified specialist of the NCR. Your focus is firepower and combat effective, not command. Has access to more specialized firepower compared to the rank and file trooper.&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper&lt;br /&gt;
|Enlisted&lt;br /&gt;
|Newest enlistee. You are at the bottom of a long ladder. Follow orders, learn the ropes, avoid getting yourself or your squadmates killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Branches of the NCRA ==&lt;br /&gt;
The New California Republic Army operates a multitude of branches separate from the regular Army. Those range from specialized units to essential supporting roles from the Military Police, the Medical Corps, and the Quartermaster Corps.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Reconnaissance Battalion (Recon) ===&lt;br /&gt;
The New California Republic Army Reconnaissance Battalion is one of the specialized battalions in the New California Republic Army, with the most famous Reconnaissance Battalion being the 1st Reconnaissance Battalion, or First Recon. Known for their sharpshooting abilities and skirmishing capabilities, the Recon is usually tasked with direct combat support, to provide accurate shots from flanks to take out the hostile squad leaders and junior officers. They are usually sizing with the newly established FORECON, due to their seniority in the unit&#039;s history, as well as the Recon having more direct support in combat, as well as their renowned marksmanship.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Force Reconnaissance (FORECON) ===&lt;br /&gt;
The New California Republic Army Force Reconnaissance is an NCRA unit separate from Recon, while Recon prioritizes marksmanship and fire support, FORECON provides deep reconnaissance, usually through the usage of NCR troopers who went through FORECON Specialization Courses to become NCR FORECON Infiltrators. And usually sizing with Recon for their deep reconnaissance and Ranger-like unit role.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Quartermaster Corps (QM) ===&lt;br /&gt;
The New California Republic Army Quartermaster Corps is the newest branch established, shortly after the Mohave Campaign. Although the role of Quartermasters existed before, and has been officially assigned by military installations&#039; commanding officers, it was never an official branch until then. The Quartermaster Corps assigns a logistics company to every Battalion in the NCRA. Specifically, Requisition Officers. The Quartermasters are recognizable by their black berets. In Wendover, the 3rd Battalion Logistics Supplement Company is attached.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Quartermaster Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Rank and file, or the NCO&#039;s, attain the title of Quartermaster if they pass the Quartermaster Corps Qualification, and are usually led by the Requisition Officer, or act as one in one&#039;s absence.&lt;br /&gt;
* &#039;&#039;&#039;Requisition Officer&#039;&#039;&#039; - Junior officer within the NCRA, and the highest battalion-level position in the Quartermaster Corps. They are usually seen with other junior officers and senior officers, making sure resources are properly diverted to wherever they are needed to go.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Medical Corps (Medical) ===&lt;br /&gt;
The oldest established Corps in the New Californian Republic Army. The New California Republic Army Medical Corps is a non-combat branch consisting of commissioned medical officers, who are licensed M.D&#039;s who operate the various medical bays across the NCRA&#039;s military installations, helping others with medical expertise the Army can&#039;t get enough hands on, so does the Wasteland, as well. They are often one of the most valued targets for kidnapping by both the Raiders and the Legions alike for their skills. They are recognizable by their white lab coats.&lt;br /&gt;
&lt;br /&gt;
=== New California Republic Army Military Police Corps (MP) ===&lt;br /&gt;
The New California Republic Army Military Police Corps is the official law enforcement branch of the New California Republic Army. They perform everything from investigations, arrests, trials, enforcement of military code on the NCRA troopers, and law enforcement in occupied territories. They are the most hated branch out of all of the Army Branches due to their constant, albeit necessary, enforcement of military regulations on the Troopers. They are often targets of fragging, a term used for intentional friendly fire by disgruntled troopers due to that reason. They are recognizable by their NCR metal helmet with the M.P sprayed on it. In Wendover, the 4th Military Police Brigade is attached to Bonneville Station.&lt;br /&gt;
&lt;br /&gt;
==== Ranks of the Military Police Corps ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Military Police Specialist&#039;&#039;&#039; - The first rank attained by passing the Military Police Law Enforcement training, and usually seen at Platoon or Battalion level posts. They are still in training, and need experience from the Staff Sergeant.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Staff Sergeant&#039;&#039;&#039; - The NCO rank of the NCRA and the Military Police. They are both enforcers, de facto drill sergeants, and trainers for the Specialists. They are the bulk of the Military Police, usually posted at Battalion-level.&lt;br /&gt;
* &#039;&#039;&#039;Military Police Lieutenant&#039;&#039;&#039; - The Junior officer rank of the NCRA and the Military Police. They are sent directly by the Military Police Battalion Command to places they need to be, and have the final say in matters of the Military Code.&lt;br /&gt;
&lt;br /&gt;
== New California Republic Rangers (NCRR) ==&lt;br /&gt;
The Rangers - originally descended from Pre-War Rangers - are the elite soldiers of the NCR. A volunteer special force renowned for survival, reconnaissance, scouting, sabotage, and martial arts. Their primary purpose is to deal with threats that the regular NCRA cannot handle.&lt;br /&gt;
&lt;br /&gt;
The Rangers are the living image of NCR ideals of liberty, justice, and freedom from tyrants, slavers, and raiders.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Ranger&#039;&#039;&#039; holds authority equivalent to a Sergeant.&lt;br /&gt;
* A &#039;&#039;&#039;Veteran Ranger&#039;&#039;&#039; holds authority equivalent to an Officer.&lt;br /&gt;
* Rangers operate with autonomy but cooperate with NCRA partners. They can give orders to the NCRA if no NCRA command is available.&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
Punishment in the NCR is divided between Non-Judicial and Judicial Punishment.&lt;br /&gt;
&lt;br /&gt;
=== Non-Judicial Punishment (NJP) ===&lt;br /&gt;
For less severe offenses. Given by NCOs and Officers in the field. These punishments must best fit the severity of the offense and cannot be cruel or arbitrary.&lt;br /&gt;
&lt;br /&gt;
* Reprimand · Forfeiture of Pay · Extra Duty · Diminished Rations&lt;br /&gt;
* Confinement to Base or Brig&lt;br /&gt;
* Loss of Rank (requires Captain or higher approval)&lt;br /&gt;
&lt;br /&gt;
=== Judicial Punishment (JP) ===&lt;br /&gt;
Determined after court martial for major or capital offenses.&lt;br /&gt;
&lt;br /&gt;
* Other Than Honorable Discharge · Dishonorable Discharge&lt;br /&gt;
* Execution via Firing Squad or Hanging&lt;br /&gt;
* Barred from Reenlistment&lt;br /&gt;
&lt;br /&gt;
=== Court Martial ===&lt;br /&gt;
Requested by high-ranking members or the Military Police. Handles serious crimes between NCRA and NCRR. Non-military personnel are not sentenced to Court Martial - they receive a Civilian Court Trial. Court martials take time; they are not instantaneous.&lt;br /&gt;
&lt;br /&gt;
== List of Offenses ==&lt;br /&gt;
(Category Key: MR - Misdemeanor | MO - Major Offense | CO - Capital Offense)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #C8A200; width:100%; font-size:0.9em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Offense&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:7%;&amp;quot; |Category&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background:#292000; color:#ffd54f; padding:5px; width:22%;&amp;quot; |Punishment&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Verbal&lt;br /&gt;
|MR&lt;br /&gt;
|Threatening to use physical force against a person.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|MR&lt;br /&gt;
|Loud yelling on comms after being warned, throwing garbage, breaking windows.&lt;br /&gt;
|Brig (5 min)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Minor&lt;br /&gt;
|MR&lt;br /&gt;
|Disobeying a lawful order; undermining authority without inciting mutiny.&lt;br /&gt;
|Brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Failure of Proper Conduct&lt;br /&gt;
|MR&lt;br /&gt;
|Poor grooming, improper uniform, friendly fire, public misconduct.&lt;br /&gt;
|Situational; brig (5–10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Neglect of Duty&lt;br /&gt;
|MR&lt;br /&gt;
|Careless or intentional failure to perform official duties.&lt;br /&gt;
|Loss of rank; brig (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Use of permitted substances (Med-X) while on-duty without medical authorization.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|MR&lt;br /&gt;
|Abandoning post without authorization, with intention to return.&lt;br /&gt;
|Situational; loss of rank, dismissal (10–20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (legal)&lt;br /&gt;
|MR&lt;br /&gt;
|Selling alcohol on-duty.&lt;br /&gt;
|NJP (10 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assault, Physical&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Attacking with body only (MR); use of weapons escalates to MO.&lt;br /&gt;
|Body: brig (10 min). Weapons: loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Substance Abuse (illegal)&lt;br /&gt;
|MR–MO&lt;br /&gt;
|Use of Jet, Psycho, etc. even off-duty. Send to medbay.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Drug Trafficking (illegal)&lt;br /&gt;
|MR–MO–CO&lt;br /&gt;
|Selling Jet, Psycho, etc. Can escalate to CO for repeat offenses.&lt;br /&gt;
|Demotion; can reach life imprisonment&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization&lt;br /&gt;
|MO&lt;br /&gt;
|Undue relationship between enlisted/NCO and a Commissioned Officer.&lt;br /&gt;
|Dismissal or loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|MO&lt;br /&gt;
|Unintentional death through negligence.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Abandonment of Duty&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly failing to report to assigned post.&lt;br /&gt;
|Loss of rank (20 min)&lt;br /&gt;
|-&lt;br /&gt;
|Assaulting/Disobeying an Officer&lt;br /&gt;
|MO&lt;br /&gt;
|Disobeying lawful order from an Officer, or physically assaulting one.&lt;br /&gt;
|Dismissal or loss of rank (20 min or until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sedition&lt;br /&gt;
|MO&lt;br /&gt;
|Conspiring or openly opposing rightful authorities and the rule of law.&lt;br /&gt;
|Dismissal or loss of rank (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Desertion&lt;br /&gt;
|MO&lt;br /&gt;
|Willingly abandoning post with no intention of return.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Fraternization with Enemy&lt;br /&gt;
|MO&lt;br /&gt;
|Cooperating with any enemy of the NCR. Escalates to CO if an ongoing relationship exists.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Insubordination, Major&lt;br /&gt;
|MO–CO&lt;br /&gt;
|Disobeying orders, resulting in mutiny, NCR casualties, or desertion in force.&lt;br /&gt;
|Dismissal (until next shift); escalates to CO if it triggers a shootout&lt;br /&gt;
|-&lt;br /&gt;
|Use of Mercenaries&lt;br /&gt;
|CO&lt;br /&gt;
|Paying civilians or non-NCR personnel to fight for the NCR.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|CO&lt;br /&gt;
|Giving shelter or aid to enemies of the NCR, or working against the NCR while owing it allegiance.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|CO&lt;br /&gt;
|Intentionally killing a person, with or without forethought.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|CO&lt;br /&gt;
|Hindering military operations; destroying NCR equipment, comms, medication, or weapons.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|-&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|CO&lt;br /&gt;
|Willingly and knowingly consuming a human, ghoul, or sapient mutant.&lt;br /&gt;
|Execution or life imprisonment (until next shift)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039; Aggravating factors (repeating an offense, refusing to cooperate) make punishment harsher. Mitigating factors (surrendering, cooperating) make it less harsh.&lt;br /&gt;
&lt;br /&gt;
== Dress Code ==&lt;br /&gt;
All on-duty personnel must be in full uniform during all NCR operations. Cadets cannot modify their issued loadout. Upon reaching NCO rank, soldiers may wear non-NCR apparel (cowboy hats, bandanas), provided they remain identifiable as NCR personnel.&lt;br /&gt;
&lt;br /&gt;
=== Hair Regulations ===&lt;br /&gt;
Hair must be well-groomed, natural color, cut no further than the shoulders or tied back, and fit underneath a helmet. Helmets may be removed indoors when appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations ===&lt;br /&gt;
Low-ranking troopers use weapons issued at shift start and may not change them without authorization. Weapons manufactured by other factions are &#039;&#039;&#039;strictly forbidden&#039;&#039;&#039; and will be held in the armory until repurposed. High-quality weapons are distributed by logistics to where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Criminals and Prisoners of War ==&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
Individuals not part of any faction who have broken NCR laws, committed crimes against NCR citizens or personnel, or undermined NCR operations. Criminals are protected under NCR laws - they must be treated humanely, provided with food, clothing, and shelter, and may not be abused while non-resisting. In the absence of non-lethal methods to detain and secure a inmate- lethal methods are authorized if they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of War (POWs) ===&lt;br /&gt;
Individuals who are part of a faction currently at war with the NCR. POWs are protected under NCR laws and must be treated humanely. Anyone releasing a POW without authorization is charged with Sedition or Treason. &lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions fall under the server rules of [[Rules|Round Removal]] and should be used extremely sparingly and with bulletproof In Character reasoning. (DO NOT Round Remove people because they personally bother you or attempting escape, give the player their own story!). You are expected and &#039;&#039;&#039;demanded&#039;&#039;&#039; to fax High Command with execution post-mortem reports (who, when, where, and why are bare essentials if you&#039;re not into paperwork).&lt;br /&gt;
&lt;br /&gt;
Military Police are allowed to execute prisoners/prisoners of war should they deem the subject un-detainable; Or under &#039;&#039;&#039;extraordinary circumstances&#039;&#039;&#039; as approved by the CO/High Command. Military Police are &#039;&#039;&#039;required to hold the subject for as long as possible&#039;&#039;&#039; (I.E: Give them solitary confinement first or some similar &#039;second chance&#039; punishment) before deeming them a drain on resources to keep.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
By server rules, every faction begins the round as &#039;neutral&#039; to each other. The below table is purely for lore reference and shouldn&#039;t be an excuse to kill any member of any faction on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Standing&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood of Steel]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Due to the events of &#039;&#039;&#039;[[Brotherhood of Steel#The Kearny Occupation: The &amp;quot;Silent Years&amp;quot;|Operation Sunburst (2276)]]&#039;&#039;&#039;, the NCR severally wounded the 509th chapter&#039;s presence in Wendover. The brotherhood regards the NCR as a oppressive force to their goals- but the NCR seem confident the brotherhood are too busy licking their wounds to impede in the salt dogs battalion&#039;s diplomatic goals within the area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Caesar&#039;s Legion]]&lt;br /&gt;
|Tense&lt;br /&gt;
|The NCR and Legion are ideologically opposed on almost every issue. This, in combination with a long and storied history of conflict between the two factions, leads to a deep enmity that often spirals into open conflict. Only seen cooperating against a bigger, common, enemy. &lt;br /&gt;
|-&lt;br /&gt;
|[[Followers of the Apocalypse]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The NCR greatly respects and utilizes the medical expertise of the followers. The only possible conflict these two factions have is polite political disagreements stemming from the follower&#039;s staunch position of pacifism. &lt;br /&gt;
|-&lt;br /&gt;
|[[Townsfolk]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|The townsfolk are more than happy to exchange with the NCR for goods and services- the NCR are more than happy to expand their diplomatic relations with like-minded individuals within Wendover. &lt;br /&gt;
|-&lt;br /&gt;
|[[Wastelanders]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|Wastelanders are, and forever will be, a wildcard within Wendover. However, NCR law dictates that they are entitled to a set of basic rights, up-to-but-not-excluding: the right to a sidearm, the right for freedom of expression, and the right to enlist. The latter being the main draw for the NCR. &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault Dwellers]] &lt;br /&gt;
|Neutral&lt;br /&gt;
|Similar to their position on the Wastelanders- the NCR views the Vault as proper citizens of the region, entitled to every right as a citizen of the NCR. Especially the right to enlist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wasteland Tribes]]&lt;br /&gt;
|Neutral&lt;br /&gt;
|The Yuma Tribal views the presence of the Bear within their homeland as an obvious scheme for colonization. The NCR view their expansionist efforts as more merciful than anything the other two major factions could offer. At the end of the day, the two remain isolated and can go weeks without any diplomatic attempts between them. &lt;br /&gt;
|-&lt;br /&gt;
|[[Outlaws]]&lt;br /&gt;
|Tense&lt;br /&gt;
|Thieves and ne&#039;er-do-wells. A small, but organized, threat to the NCR&#039;s diplomatic goals for the region. &lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Sssaaagggeee</name></author>
	</entry>
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