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	<id>https://wiki.misfitsystems.net/index.php?action=history&amp;feed=atom&amp;title=Big_Guns</id>
	<title>Big Guns - Revision history</title>
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	<updated>2026-05-07T12:59:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Big_Guns&amp;diff=18&amp;oldid=prev</id>
		<title>Dan: Created page with &quot;{{WeaponsNav}}  == Big Guns ==  Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.  &lt;span style=&quot;color:#c87070;&quot;&gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&lt;/span&gt; Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.  === Miniguns ===  Miniguns deliver overwhelming volume of fire a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Big_Guns&amp;diff=18&amp;oldid=prev"/>
		<updated>2026-05-05T21:55:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{WeaponsNav}}  == Big Guns ==  Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.  &amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.  === Miniguns ===  Miniguns deliver overwhelming volume of fire a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
== Big Guns ==&lt;br /&gt;
&lt;br /&gt;
Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c87070;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Miniguns ===&lt;br /&gt;
&lt;br /&gt;
Miniguns deliver overwhelming volume of fire and are best used for suppression, defense, and faction-level fire superiority.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minigun&amp;#039;&amp;#039;&amp;#039; || Standard heavy minigun. High sustained fire rate.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Avenger Minigun&amp;#039;&amp;#039;&amp;#039; || Enhanced variant. Higher damage and accuracy than standard.&lt;br /&gt;
|}&lt;br /&gt;
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=== Launchers ===&lt;br /&gt;
&lt;br /&gt;
Grenade and missile launchers are area-denial weapons that break fortified positions and punish clustered enemies.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grenade Launcher&amp;#039;&amp;#039;&amp;#039; || Launches explosive grenades at medium range.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Missile Launcher&amp;#039;&amp;#039;&amp;#039; || Fires guided missiles. Maximum area denial.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grenade Rifle&amp;#039;&amp;#039;&amp;#039; || Shoulder-fired grenade launcher. More portable than the standard launcher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
LMGs provide sustained automatic fire and excel in prepared positions or coordinated squad fights.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Light Machine Gun (LMG)&amp;#039;&amp;#039;&amp;#039; || Belt-fed automatic. High sustained fire in defensive positions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Auto Rifle (LMG variant)&amp;#039;&amp;#039;&amp;#039; || Lighter LMG profile. More mobile than belt-fed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamers ===&lt;br /&gt;
&lt;br /&gt;
The flamer projects burning fuel across a wide area and is especially effective against creatures and lightly armored targets.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#1e1e1e; color:#c87070;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flamer&amp;#039;&amp;#039;&amp;#039; || Wide area incendiary. Very effective at close range against flesh and lightly armored targets.&lt;br /&gt;
|}&lt;br /&gt;
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{{WeaponsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
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