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	<id>https://wiki.misfitsystems.net/index.php?action=history&amp;feed=atom&amp;title=Chems_%26_Addiction</id>
	<title>Chems &amp; Addiction - Revision history</title>
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	<updated>2026-05-07T12:58:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Chems_%26_Addiction&amp;diff=39&amp;oldid=prev</id>
		<title>Bradysgaming: Created page with &quot;&lt;div style=&quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&quot;&gt; ◈ Chems &amp; Addiction ◈ Wasteland Pharmacology ◈ &lt;/div&gt;The Wasteland offers a range of chemical substances - some that save lives, others that ruin them. Understanding what each chem does, how it affects the body, a...&quot;</title>
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		<updated>2026-05-05T22:00:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt; ◈ Chems &amp;amp; Addiction ◈ Wasteland Pharmacology ◈ &amp;lt;/div&amp;gt;The Wasteland offers a range of chemical substances - some that save lives, others that ruin them. Understanding what each chem does, how it affects the body, a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Chems &amp;amp; Addiction ◈ Wasteland Pharmacology ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;The Wasteland offers a range of chemical substances - some that save lives, others that ruin them. Understanding what each chem does, how it affects the body, and &amp;#039;&amp;#039;&amp;#039;what happens when you stop taking it&amp;#039;&amp;#039;&amp;#039; is the difference between using a tool and becoming a slave to one.&lt;br /&gt;
&lt;br /&gt;
== Stimpaks ==&lt;br /&gt;
The backbone of Wasteland medicine. Stimpaks are injectable serums that rapidly accelerate the body&amp;#039;s healing. Multiple variants exist with different potency and risk.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; |Overdose&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; |Stimpak&lt;br /&gt;
|Heals Brute, Burn, and Airloss at -2.5 per tick. Stops bleeding (-2). Grants recovery drug status (can stand from crit).&lt;br /&gt;
|30u: bonus healing but +0.3 poison/tick. 50u: +1.5 poison/tick (pushes to crit, cannot kill).&lt;br /&gt;
|Primary healing item. Crafted from Broc Flower + Xander Root + Empty Syringe + Bloodpack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dirty Stimpak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Heals Brute, Burn, and Airloss at -1.5 per tick. Applies +0.1 radiation per tick. Stops bleeding (-1).&lt;br /&gt;
|30u: weaker bonus healing but +0.2 poison/tick. 50u: +1.0 poison/tick.&lt;br /&gt;
|Contaminated variant. Weaker than a clean stimpak but still effective. Found in loot or purchased cheaply.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffcc44; font-weight:bold;&amp;quot; |Super Stimpak&lt;br /&gt;
|Heals Brute, Burn, and Airloss at -6.125 per tick. Stops bleeding (-3). Grants recovery drug status.&lt;br /&gt;
|30u: bonus healing but +4.5 poison and +0.75 cellular damage per tick. Also halves movement speed.&lt;br /&gt;
|Extremely powerful. Taking two at once is near-guaranteed crit. Cellular damage is &amp;#039;&amp;#039;&amp;#039;permanent&amp;#039;&amp;#039;&amp;#039;. Found in elite medical kits or high-value loot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Medical Items ==&lt;br /&gt;
Non-stimpak healing items and medical supplies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:18%;&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; |Healing Powder&lt;br /&gt;
|Heals Brute and Burn at -1.5 per tick. Causes vision blur (haze overlay). Stops bleeding (-0.5).&lt;br /&gt;
|Slow metabolism (0.1 rate). Tribal remedy crafted from Broc Flower + Xander Root. Vomiting at 30u. Standard issue for Legion and tribal roles.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; |Healing Poultice&lt;br /&gt;
|Heals Brute and Burn at -3.0 per tick. Stops bleeding (-1.0). Causes jitter.&lt;br /&gt;
|Faster metabolism (0.2 rate). Stronger than healing powder. Crafted from Broc Flower + Xander Root + Cave Fungus + Agave Leaf. Vomiting at 25u.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88; font-weight:bold;&amp;quot; |RadAway&lt;br /&gt;
|Removes accumulated radiation damage.&lt;br /&gt;
|Critical for survival in irradiated areas. Non-addictive.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Antidote&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Neutralizes poison damage and effects.&lt;br /&gt;
|Counter to poisoning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Chems ==&lt;br /&gt;
Combat chems provide powerful temporary bonuses but carry &amp;#039;&amp;#039;&amp;#039;addiction risk&amp;#039;&amp;#039;&amp;#039;. Continued use builds dependency. Stopping use triggers &amp;#039;&amp;#039;&amp;#039;withdrawal&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; |Chem&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:14%;&amp;quot; |Overdose&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; |Withdrawal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff9999; font-weight:bold;&amp;quot; |Jet&lt;br /&gt;
| +10% walk and sprint speed. Removes stun/knockdown effects.&lt;br /&gt;
|30+ units: asphyxiation&lt;br /&gt;
|Speed penalty (0.80×), stamina drain 5.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Turbo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +20% walk and sprint speed. Drunk effect. Removes stun.&lt;br /&gt;
|15+ units: asphyxiation&lt;br /&gt;
|Speed penalty (0.70×), stamina drain 7.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Psycho&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +2 melee strength. Drunk effect.&lt;br /&gt;
|30+ units: asphyxiation&lt;br /&gt;
|Brute damage 0.2/tick, stamina drain 6.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Buffout&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +2 strength. Minor brute healing (-0.3).&lt;br /&gt;
|30+ units: asphyxiation&lt;br /&gt;
|Brute damage 0.2/tick, stamina drain 8.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mentats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Intelligence and perception boost.&lt;br /&gt;
| -&lt;br /&gt;
|Stamina drain (moderate)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cateye&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Night vision (5 seconds per dose).&lt;br /&gt;
| -&lt;br /&gt;
|Stamina drain 2.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Daytripper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Visual hallucinations, rainbow vision.&lt;br /&gt;
| -&lt;br /&gt;
|Speed penalty (0.90×), stamina drain 4.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Buffjet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Combined Buffout + Jet effects.&lt;br /&gt;
|Combined&lt;br /&gt;
|Combined withdrawal effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bufftats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Combined Mentats + Buffout effects.&lt;br /&gt;
|Combined&lt;br /&gt;
|Combined withdrawal effects&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overdose rule:&amp;#039;&amp;#039;&amp;#039; Overdose can push you to &amp;#039;&amp;#039;&amp;#039;critical but never kill you&amp;#039;&amp;#039;&amp;#039; directly. Damage scales with excess chemical concentration (0.05 per excess unit).&lt;br /&gt;
&lt;br /&gt;
== Addiction System ==&lt;br /&gt;
Using combat chems builds chemical dependency over time. When a chem wears off, &amp;#039;&amp;#039;&amp;#039;withdrawal&amp;#039;&amp;#039;&amp;#039; begins.&lt;br /&gt;
&lt;br /&gt;
=== Withdrawal Tiers ===&lt;br /&gt;
Withdrawal severity depends on how long ago the chem wore off:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:24%;&amp;quot; |Tier&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:20%;&amp;quot; |Time Remaining&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; |Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff6666; font-weight:bold;&amp;quot; |Severe&lt;br /&gt;
|&amp;gt; 120 seconds&lt;br /&gt;
|Maximum speed penalty, stamina drain, health damage, mood effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Moderate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|60 – 120 seconds&lt;br /&gt;
|Reduced penalties, still noticeable performance impact&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|15 – 60 seconds&lt;br /&gt;
|Minor penalties, the worst has passed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88cc88;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Fading&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;lt; 15 seconds&lt;br /&gt;
|Nearly clean. Hold on.&lt;br /&gt;
|}&lt;br /&gt;
Withdrawal effects tick every &amp;#039;&amp;#039;&amp;#039;15 seconds&amp;#039;&amp;#039;&amp;#039; and include:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed penalties&amp;#039;&amp;#039;&amp;#039; - movement speed reduced (per-drug, 0.70× to 0.90×)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stamina drain&amp;#039;&amp;#039;&amp;#039; - stamina depletes faster (2.0 to 8.0 per tick)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health damage&amp;#039;&amp;#039;&amp;#039; - some drugs cause direct brute or burn damage during withdrawal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mood effects&amp;#039;&amp;#039;&amp;#039; - negative mood modifiers until clean&lt;br /&gt;
&lt;br /&gt;
=== Chem Recipes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #aa44aa; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:16%;&amp;quot; |Chem&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px;&amp;quot; |Recipe&lt;br /&gt;
! style=&amp;quot;background:#14080a; color:#cc77cc; padding:6px; width:22%;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Jet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Ammonia 1 + Abraxo 1 (heated to 374°C)&lt;br /&gt;
|Requires heat source&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Psycho&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Bloatfly Acid 1 + Broc Extract 2 + Blood 1 + Antiseptic 2&lt;br /&gt;
|Complex recipe, rare ingredients&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Turbo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Cazador Acid 1 + Broc Extract 1 + Jet 1 + Turpentine 1&lt;br /&gt;
|Requires Jet as base ingredient&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mentats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Abraxo 1 + Lead 1&lt;br /&gt;
|Simple recipe&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Buffjet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Jet 1 + Buffout 1&lt;br /&gt;
|Combination drug&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bufftats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Mentats 1 + Buffout 1&lt;br /&gt;
|Combination drug&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Scorpion Tail 1 + Fungus Extract 1 + Nightstalker Blood 1&lt;br /&gt;
|Healing/stat hybrid&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;RadAway&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Fungus Extract (Rad) 1 + Antiseptic 2 + Water 2&lt;br /&gt;
|Medical, non-addictive&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stimpak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Broc Extract 1 + Xander Extract 1 + Blood 1&lt;br /&gt;
|Medical, non-addictive&lt;br /&gt;
|}&lt;br /&gt;
{{CraftingNav}}&lt;/div&gt;</summary>
		<author><name>Bradysgaming</name></author>
	</entry>
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