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	<id>https://wiki.misfitsystems.net/index.php?action=history&amp;feed=atom&amp;title=Synthetics</id>
	<title>Synthetics - Revision history</title>
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	<updated>2026-05-07T12:58:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.misfitsystems.net/index.php?title=Synthetics&amp;diff=44&amp;oldid=prev</id>
		<title>Bradysgaming: Created page with &quot;&lt;div style=&quot;background:#0a0a14; border-top:3px solid #5577bb; border-bottom:3px solid #5577bb; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#88aadd; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&quot;&gt; ◈ Synthetics ◈ Player-Controlled Robotics ◈ Wendover Region ◈ &lt;/div&gt;{{FactionInfobox|name=Synthetics|color=#5577bb|status=Active - Operational|location=Wendover Region, Utah|leader=N/A - Programming Directive|id...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.misfitsystems.net/index.php?title=Synthetics&amp;diff=44&amp;oldid=prev"/>
		<updated>2026-05-05T22:02:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;background:#0a0a14; border-top:3px solid #5577bb; border-bottom:3px solid #5577bb; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#88aadd; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt; ◈ Synthetics ◈ Player-Controlled Robotics ◈ Wendover Region ◈ &amp;lt;/div&amp;gt;{{FactionInfobox|name=Synthetics|color=#5577bb|status=Active - Operational|location=Wendover Region, Utah|leader=N/A - Programming Directive|id...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0a0a14; border-top:3px solid #5577bb; border-bottom:3px solid #5577bb; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#88aadd; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
◈ Synthetics ◈ Player-Controlled Robotics ◈ Wendover Region ◈&lt;br /&gt;
&amp;lt;/div&amp;gt;{{FactionInfobox|name=Synthetics|color=#5577bb|status=Active - Operational|location=Wendover Region, Utah|leader=N/A - Programming Directive|ideology=Directive Compliance&amp;lt;br&amp;gt;Pre-War Operational Parameters|motto=&amp;#039;&amp;#039;Please stand back.&amp;#039;&amp;#039;|affiliation=Independent / Faction-Assigned}}&amp;#039;&amp;#039;&amp;#039;Synthetics&amp;#039;&amp;#039;&amp;#039; are pre-war robotic units still operational in the Wendover region. Unlike the hostile NPC robots encountered in the wastes, these are &amp;#039;&amp;#039;&amp;#039;player-controlled&amp;#039;&amp;#039;&amp;#039; units - each with distinct chassis, built-in armaments, and specialized roles. All Synthetic roles require &amp;#039;&amp;#039;&amp;#039;whitelist approval&amp;#039;&amp;#039;&amp;#039; and are &amp;#039;&amp;#039;&amp;#039;species-locked&amp;#039;&amp;#039;&amp;#039; to their corresponding robot chassis.&lt;br /&gt;
&lt;br /&gt;
Synthetics cannot pick up or equip conventional firearms. Their armament is integrated into their chassis and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
== Chassis Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Chassis&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:12%;&amp;quot; |Walk / Sprint&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:8%;&amp;quot; |HP&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Built-In Weapon&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:12%;&amp;quot; |Armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88aadd; font-weight:bold;&amp;quot; |Mr. Handy&lt;br /&gt;
|Domestic - cleaning, gardening, general maintenance&lt;br /&gt;
|2.5 / 4.5&lt;br /&gt;
|200&lt;br /&gt;
|Flamer (30 fuel)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Protectron&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Civil Service - utility, patrol, civic duties&lt;br /&gt;
|2.0 / 3.5&lt;br /&gt;
|200&lt;br /&gt;
|Hand-Laser (9 cap)&lt;br /&gt;
|0.7× blunt/slash&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Protectron Police&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Law Enforcement - detainment, patrols&lt;br /&gt;
|2.0 / 3.5&lt;br /&gt;
|200&lt;br /&gt;
|Electro-Shock (10 blunt + 12 shock)&lt;br /&gt;
|0.7× blunt/slash&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Protectron Builder&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Engineering - construction, repair&lt;br /&gt;
|2.0 / 3.5&lt;br /&gt;
|200&lt;br /&gt;
|RCD + construction tools&lt;br /&gt;
|0.7× blunt/slash&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Protectron Firefighter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Emergency - fire suppression, rescue&lt;br /&gt;
|2.0 / 3.5&lt;br /&gt;
|200&lt;br /&gt;
|Cryo Emitter (6 cap)&lt;br /&gt;
|0.7× blunt/slash&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mr. Gutsy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Military - combat patrol, area denial&lt;br /&gt;
|2.5 / 4.5&lt;br /&gt;
|200&lt;br /&gt;
|Plasma Caster (15 cap)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Assaultron&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Combat - close-quarters assault&lt;br /&gt;
|3.0 / 6.0&lt;br /&gt;
|200&lt;br /&gt;
|Head Laser (charged, 2s charge + 3s cooldown) + Claw (30 slash)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Assaultron Tesla&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Combat - area denial, chain lightning&lt;br /&gt;
|3.0 / 6.0&lt;br /&gt;
|200&lt;br /&gt;
|Tesla Discharge (arcing chain-lightning)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; |Sentry Bot Minigun&lt;br /&gt;
|Heavy Siege - suppression, defense&lt;br /&gt;
|1.0 / 1.5&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;350&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|5mm Gatling (30 cap)&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;0.65×&amp;#039;&amp;#039;&amp;#039; + 50% reflect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888; font-weight:bold;&amp;quot; |Sentry Bot Laser&lt;br /&gt;
|Heavy Siege - suppression, defense&lt;br /&gt;
|1.0 / 1.5&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;350&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Gatling Laser (20 cap)&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;0.65×&amp;#039;&amp;#039;&amp;#039; + 50% reflect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Robobrain&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Medical / Utility - diagnosis, treatment&lt;br /&gt;
|1.5 / 3.0&lt;br /&gt;
|200&lt;br /&gt;
|None (tool + medical modules)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Robobrain Laser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Medical / Combat - mixed role&lt;br /&gt;
|1.5 / 3.0&lt;br /&gt;
|200&lt;br /&gt;
|Hand-Laser (9 cap)&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scale ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Bots&amp;#039;&amp;#039;&amp;#039; are &amp;#039;&amp;#039;&amp;#039;2.0× scale&amp;#039;&amp;#039;&amp;#039; - visually massive and physically imposing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All other robots&amp;#039;&amp;#039;&amp;#039; are standard 1.0× scale&lt;br /&gt;
&lt;br /&gt;
== Synthetic Jobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:24%;&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Chassis Options&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:18%;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#88aadd; font-weight:bold;&amp;quot; |Mr. Handy&lt;br /&gt;
|Mr. Handy&lt;br /&gt;
|Whitelist, 3-handed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Protectron&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Protectron, Police, Builder, Firefighter&lt;br /&gt;
|Whitelist, 4 model variants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mr. Gutsy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Mr. Gutsy&lt;br /&gt;
|Whitelist, military&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Assaultron&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Assaultron, Assaultron Tesla&lt;br /&gt;
|Whitelist, fastest chassis&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sentry Bot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Sentry Bot Minigun, Sentry Bot Laser&lt;br /&gt;
|Whitelist, heaviest chassis&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Robobrain&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Robobrain, Robobrain Laser&lt;br /&gt;
|Whitelist, medical focus&lt;br /&gt;
|}&lt;br /&gt;
All Synthetic jobs require &amp;#039;&amp;#039;&amp;#039;whitelisted: true&amp;#039;&amp;#039;&amp;#039; status and restrict the player to robot-specific species and customization.&lt;br /&gt;
&lt;br /&gt;
== Borg Modules ==&lt;br /&gt;
Synthetics carry integrated modules that define their utility beyond combat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:24%;&amp;quot; |Module&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Function&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Integrated Hand-Laser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Semi-auto laser, 9 capacity, rechargeable&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Plasma Caster&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Plasma projector, internal battery, self-recharging&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Integrated Flamer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Full-auto incendiary, 30 fuel, auto-refill&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cryo Emitter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Cryo projector, 6 capacity, fire suppression&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Security Module&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Stun baton, handcuffs, flashlight - law enforcement loadout&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Diagnosis Module&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Medical scanner and patient assessment&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Treatment Module&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Medical treatment - surgical tools, healing capability&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tool Module&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Engineering tools - wrench, screwdriver, welder&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;GPS Module&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Navigation and mapping - ties into Wendover tactical map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile NPC Robots ==&lt;br /&gt;
The Wasteland is home to many &amp;#039;&amp;#039;&amp;#039;hostile NPC robots&amp;#039;&amp;#039;&amp;#039; that are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; player-controlled. These are pre-war units whose programming has degraded into permanent hostility. They belong to the &amp;#039;&amp;#039;&amp;#039;HostileRobot&amp;#039;&amp;#039;&amp;#039; NPC faction and attack on sight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |NPC Robot&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:10%;&amp;quot; |HP&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Armament&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Protectron (Melee)&lt;br /&gt;
|100&lt;br /&gt;
|Melee (5 brute)&lt;br /&gt;
|Slow patrol, weakest NPC robot&lt;br /&gt;
|-&lt;br /&gt;
|Protectron Police&lt;br /&gt;
|100&lt;br /&gt;
|Hand-Laser (9 cap)&lt;br /&gt;
|Ranged, slightly more dangerous&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Handy (Claw / Saw / Gun)&lt;br /&gt;
|100&lt;br /&gt;
|Claw / Saw / Hand-Laser&lt;br /&gt;
|Three variants, domestic-speed&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Gutsy&lt;br /&gt;
|100&lt;br /&gt;
|Plasma Caster (9 cap)&lt;br /&gt;
|Military variant, same HP as Mr. Handy&lt;br /&gt;
|-&lt;br /&gt;
|Assaultron&lt;br /&gt;
|200&lt;br /&gt;
|Claw (15 slash)&lt;br /&gt;
|Fast (3.0/6.0), melee-focused&lt;br /&gt;
|-&lt;br /&gt;
|Eyebot&lt;br /&gt;
|100&lt;br /&gt;
|Hand-Laser (9 cap)&lt;br /&gt;
|Fast scout, plays ambient music&lt;br /&gt;
|-&lt;br /&gt;
|Robobrain&lt;br /&gt;
|100&lt;br /&gt;
|Hand-Laser (9 cap)&lt;br /&gt;
|Slow, ranged&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888;&amp;quot; |Sentry Bot (Gatling Laser)&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;350&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Gatling Laser (6 shots/sec) + Stomp (40 brute)&lt;br /&gt;
|2× scale, heavy armor, &amp;#039;&amp;#039;&amp;#039;8-second death explosion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8888;&amp;quot; |Sentry Bot (Ballistic)&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;350&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Missile Launcher&lt;br /&gt;
|2× scale, heavy armor&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; NPC Sentry Bots explode on death with an 8-second fuse. Clear the area immediately.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px; width:30%;&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;background:#0a0a1e; color:#88aadd; padding:6px;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;General Atomics Navigation Card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Wendover tactical map - standard issue&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;RobCo Industries Navigation Card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Wendover tactical map - RobCo branded&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wasteland Scrap Headset&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Inter-robot and faction communication radio&lt;br /&gt;
|}&lt;br /&gt;
{{FactionNav}}&lt;/div&gt;</summary>
		<author><name>Bradysgaming</name></author>
	</entry>
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