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From Misfits Nuclear Wasteland
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== Relations ==
== Relations ==
Wastelanders can work with or against any faction depending on personal goals and available caps. They are the wildcards of every round - their choices can shift the balance between factions in directions no one predicted.
Wastelanders can work with or against any faction depending on personal goals and available caps. They are the wildcards of every round - their choices can shift the balance between factions in directions no one predicted. By server rules, every faction begins the round as 'neutral' to each other. The below table is purely for lore reference and shouldn't be an excuse to kill any member of any faction on sight.
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #8a6a3a; width:100%;"
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #8a6a3a; width:100%;"
! style="background:#1a1208; color:#c8a060; padding:6px; width:22%;" |Faction
! style="background:#1a1208; color:#c8a060; padding:6px; width:22%;" |Faction
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|-
|-
|[[Townsfolk]]
|[[Townsfolk]]
|Variable
|Neutral
|Towns are where Wastelanders trade, resupply, and find work. The relationship is transactional.
|Towns are where Wastelanders trade, resupply, and find work. The relationship is transactional.
|-
|-
|[[New California Republic|NCR]]
|[[New California Republic|NCR]]
|Variable
|Neutral
|The NCR offers stability. Some Wastelanders appreciate that. Others see it as a leash.
|The NCR offers stability. Some Wastelanders appreciate that. Others see it as a leash.
|-
|-
|[[Brotherhood of Steel]]
|[[Brotherhood of Steel]]
|Watchful
|Neutral
|The Brotherhood views Wastelanders as "ignorant" - a nuisance to be managed, not an enemy to be destroyed.
|The Brotherhood views Wastelanders as "ignorant" - a nuisance to be managed, not an enemy to be destroyed.
|-
|-
|[[Caesar's Legion]]
|[[Caesar's Legion]]
|Dangerous
|Tense
|Unaligned travelers in Legion territory are enslaved or killed.
|Unaligned travelers in Legion territory are enslaved or killed.
|-
|-
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|-
|-
|[[Outlaws]]
|[[Outlaws]]
|Variable
|Neutral
|Some Wastelanders were raiders once. Some still deal with them. The line is blurry.
|Some Wastelanders were raiders once. Some still deal with them. The line is blurry.
|}
|}
'''Note:''' Wastelanders are '''excluded''' from faction-wide [[Faction War|war enlistment]]. They may join a side individually via '''/warjoin''' but are never auto-drafted.{{FactionNav}}
'''Note:''' Wastelanders are '''excluded''' from faction-wide [[Faction War|war enlistment]]. They may join a side individually via '''/warjoin''' but are never auto-drafted.{{FactionNav}}

Latest revision as of 08:08, 5 June 2026

◈ Wastelanders ◈ Faction Dossier ◈ Independent ◈

Wastelanders
◈ FACTION DOSSIER ◈
Status Active - Unaligned
Location The Wasteland
Wendover Region, Utah
Commander None
Ideology Personal Code
Survival
Motto Nobody's soldier. Nobody's enemy.
Affiliation Independent
⬜ RESTRICTED ACCESS ⬜

Wastelanders are the independent survivors of the nuclear devastation - people who belong to no faction, answer to no flag, and make their living on the open Wasteland through skill, instinct, and personal code. They are the beating heart of every Fallout story: wanderers who walk into every situation without a predetermined role and walk out having shaped it.

No two Wastelanders are alike. Former raiders who went straight. Travelers heading somewhere better. Drifters who have been walking since before they can remember. What they share is a refusal to be defined by anyone else's war.

Philosophy

"There is no single Wastelander philosophy - that is the point. Independence and personal code are all that connects them. Some run by honor, others by caps, others by something harder to name. The Wasteland does not ask for justification. Only survival."

Roles

Role Description Notes
Drifter You are nobody's soldier and nobody's enemy by default. Make alliances, take contracts, pursue your own goals - or make someone else's goals your own. You are the wildcard this round needs. Maximum freedom. No allegiance required.
Scavenger Explore, recover, and trade. You know what things are worth and where to look for them. The resources you bring back keep the local economy moving - and your own caps flowing. Exploration and trade specialist.
Wasteland Medic Provide medical care to anyone who needs it - for caps, for favors, or out of principle. Your neutrality is a strength: you can go where soldiers cannot and be trusted where guns would get the door slammed. Independent medical provider.

Relations

Wastelanders can work with or against any faction depending on personal goals and available caps. They are the wildcards of every round - their choices can shift the balance between factions in directions no one predicted. By server rules, every faction begins the round as 'neutral' to each other. The below table is purely for lore reference and shouldn't be an excuse to kill any member of any faction on sight.

Faction Standing Notes
Townsfolk Neutral Towns are where Wastelanders trade, resupply, and find work. The relationship is transactional.
NCR Neutral The NCR offers stability. Some Wastelanders appreciate that. Others see it as a leash.
Brotherhood of Steel Neutral The Brotherhood views Wastelanders as "ignorant" - a nuisance to be managed, not an enemy to be destroyed.
Caesar's Legion Tense Unaligned travelers in Legion territory are enslaved or killed.
Followers of the Apocalypse Friendly The Followers provide free medical care. Wastelanders are frequent patients.
Outlaws Neutral Some Wastelanders were raiders once. Some still deal with them. The line is blurry.

Note: Wastelanders are excluded from faction-wide war enlistment. They may join a side individually via /warjoin but are never auto-drafted.

◈ Factions of the Nuclear Wasteland ◈
Brotherhood of Steel New California Republic Caesar's Legion Followers of the Apocalypse Townsfolk Vault Dwellers Wastelanders Wasteland Tribes Minor Factions