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☢ MISFITS NUCLEAR WASTELAND ☢
MISFITS SANCTUARY WIKI - WASTELAND OPERATIONS MANUAL
⚠ MANDATORY READING ⚠
All players must read and follow the server rules before entering the Wasteland.
Getting Started
Quick Links |
New Player?Start with Survival Basics to learn the fundamentals. Then browse the Factions Overview to pick a faction and read their guide. Check the Currency page to understand how the Wasteland economy works, and Chems & Addiction before you pop anything you find in a footlocker. |
Factions
The Wasteland is defined by those who struggle to control it. Each faction has its own ideology, ranks, rules of engagement, and place in the hierarchy of power.
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⚙ BROTHERHOOD OF STEEL
Techno-religious military order dedicated to preserving pre-war technology. Operates from fortified bunkers and patrols the Wasteland to recover lost relics.
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★ NEW CALIFORNIA REPUBLIC
The largest post-war democratic republic, built on trade and law. Fields a professional standing army and governs territories across the Mojave and beyond.
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⚐ CAESAR'S LEGION
A ruthless slaveholder empire modelled on ancient Rome. Condemns pre-war technology and rules by total discipline. Expanding conquest from the east.
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☪ FOLLOWERS OF THE APOCALYPSE
A pacifist organization of doctors, scientists, and scholars dedicated to preserving knowledge and healing the Wasteland. Neutral to most factions but opposed to war.
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☼ TOWNSFOLK
Civilians, settlers, and laborers who form the backbone of Wasteland society. Survive by working, trading, and staying out of faction crossfire.
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☯ VAULT DWELLERS
Survivors of Vault-Tec's underground shelters. Equipped with Pip-Boys and Vault jumpsuits - and often unprepared for how brutal the surface truly is.
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☪ WASTELANDERS
Scavengers, drifters, and outcasts who live by their wits on the open road. No allegiance, no safety net - just the next meal and the next sunrise.
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☨ WASTELAND TRIBES
Pre-civilization communities with their own customs and rituals. Distrustful of outsiders and deeply tied to the land they inhabit.
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☷ MINOR FACTIONS
The Enclave and other smaller groups that shape the Wasteland from the margins.
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☠ OUTLAWS
Raiders, bandits, and gang fighters who haunt the I-80 corridor. Khans, Jackals, Vipers, Gunners, and Fiends - each with their own methods. The Eighties have been here longer than anyone.
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⚙ SYNTHETICS
Pre-war robotic units still operational in the Wendover region. Mr. Handy, Protectron, Assaultron, Sentry Bot, Robobrain - player-controlled chassis with integrated armament.
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⚔ SUPER MUTANTS
FEV-mutated humans of immense size and strength. Feared by most, trusted by few. 1.5× human scale, near-total radiation immunity, and centuries of lifespan.
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Gameplay & Mechanics
How the Wasteland works - from war declarations to wasteland pharmacology to the economy that keeps everyone fed or fighting.
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⚔ FACTION WAR
Formal war declarations between factions. 30-minute cooldown, 5-minute pending phase, 30-minute active combat, auto-ceasefire. Commands: /war, /warjoin, /ceasefire.
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☢ CHEMS & ADDICTION
Combat drugs, medical items, and the addiction system. Jet, Psycho, Buffout, Turbo - effects, overdose thresholds, and what happens when withdrawal hits.
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★ CURRENCY
Bottlecaps, NCR Dollars, Legion Aureus, and Denarii - the currencies that keep the Wasteland economy turning. What they are worth and where they are accepted.
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Crafting & Survival
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⚒ CRAFTING
Everything produced, brewed, grown, built, or assembled in the Wasteland. |
☠ SURVIVAL
Staying alive in a hostile Wasteland requires knowledge and preparation. |
Weapons & Equipment
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⚔ WEAPONS & ARMAMENTS
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⚙ ARMOR
Power Armor, combat armor, faction-specific gear, and creature-sourced protection. Know what you are wearing before someone starts shooting.
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