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== <span style="color:#e0c06a;">Ruling System</span> ==
== <span style="color:#e0c06a;">Ruling System</span> ==



Revision as of 01:02, 18 June 2026

Ruling System

NOTE SEVERITY CLASSIFICATION

LOW
First offences with new players who have never gotten in trouble; 2.3 - Exploits; all of Directive 3 - Roleplay Standards; Directive 5 - SSD protection; Directive 7 - New life; Directive 8.
Punishment: Low note set for 1 week. If there are 3 low notes for the same offence, the next one becomes a medium note.

MEDIUM
2.2 - Multiaccounting, unless it is ban evasion or raiding, which are permanent; all of Directive 6 - Armed Conflicts.
Punishment: Medium note set for 1 month. If there are 2 offences, the next one becomes high.

HIGH
Directive 4 - ERP; Directive 1 - Griefing; 3 or more offences for the same medium/low rule breaks.
Punishment: High note set for 1 year. If there are 3 or more high notes, this is followed by bans.

Banning System

BAN ESCALATION LADDER

Infraction count Action
First 3 low infractions Warnings
4th infraction 24 hours
5th infraction Another 24 hours
6th infraction 72 hours
7th infraction 1 week
8th infraction 1 month, appealable
9th infraction 1 month, non-appealable
10th infraction Permanent ban

Repeat behavior escalates faster when prior notes show a clear pattern.
Severity, context, and staff judgment still matter.

Administrative Notice
This chart is a staff policy reference, not a substitute for the full rules page.
Always pair this with server directives when interpreting a case.