Townsfolk: Difference between revisions
Bradysgaming (talk | contribs) Created page with "<div style="background:#0f0f0f; border-top:3px solid #8a7a50; border-bottom:3px solid #8a7a50; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#c8b870; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;"> ◈ Townsfolk ◈ Faction Dossier ◈ Civilian ◈ </div>{{FactionInfobox|name=Townsfolk|color=#8a7a50|status=Active - Established|location=Wendover, Utah<br>Oasis Settlement|leader=Mayor (Elected)|ideology=Community Su..." |
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== Relations == | == Relations == | ||
By server rules, every faction begins the round as 'neutral' to each other. The below table is purely for lore reference and shouldn't be an excuse to kill any member of any faction on sight. | |||
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! style="background:#1a1608; color:#c8b870; padding:6px; width:22%;" |Faction | ! style="background:#1a1608; color:#c8b870; padding:6px; width:22%;" |Faction | ||
Revision as of 20:50, 2 June 2026
◈ Townsfolk ◈ Faction Dossier ◈ Civilian ◈
| Townsfolk | |
|---|---|
| ◈ FACTION DOSSIER ◈ | |
| Status | Active - Established |
| Location | Wendover, Utah Oasis Settlement |
| Commander | Mayor (Elected) |
| Ideology | Community Survival Neutral Commerce |
| Motto | Keep the gates open and the peace held. |
| Affiliation | Independent - Neutral |
| ⬜ RESTRICTED ACCESS ⬜ | |
The Townsfolk are the civilians, settlers, and laborers who form the backbone of Wasteland society. They are not soldiers - they are the people who keep settlements running: shopkeepers, doctors, mechanics, farmers, and the law enforcement that holds it all together.
Wendover's settlement - Oasis - is their home. Every other faction passes through it. What happens inside its walls is the Townsfolk's business.
Core Mission
"To provide a secure, neutral haven for trade, shelter, and survival, prioritizing the prosperity of our citizens and the strict enforcement of the peace, regardless of what colors you wear outside the gates."
Roles
| Role | Description | Notes |
|---|---|---|
| Mayor | Lead Oasis. Coordinate with the Sheriff on security and negotiate with outside factions on behalf of your people. Every deal you make has consequences for every person in town. | Town leadership. Final authority on civilian matters. |
| Sheriff | Protect Oasis from threats internal and external. Manage your deputies, keep the peace, and work alongside the Mayor on anything that touches both law and politics. | Law enforcement command. |
| Deputy | Support the Sheriff. Enforce order, investigate problems, and step up when the Sheriff is unavailable. Your loyalty to the badge - and the people it's supposed to protect - defines what law means in Oasis. | Requires Sheriff oversight. |
| Shopkeeper | Stock and run the town's store. Trade with travelers, manage inventory, and keep the local economy moving. You may not carry a weapon to war, but caps talk - and yours talk loudly. | Economic backbone of the settlement. |
| Mechanic | Repair and maintain the settlement's critical equipment - weapons, armor, robots, and machinery. Craft new items for the town's defense or for sale to travelers. When something breaks, everyone comes to you. | Engineering and crafting specialist. |
| Doctor | Provide medical care to townsfolk and travelers. Charge for your services or give them freely - that is your call. Your skills will be needed before the round ends, regardless of how peacefully things start. | Medical care provider. |
| Townsperson | Work the land, tend animals, craft goods, and do what your town needs to stay alive. You are not a soldier - but the Wasteland has a way of making everyone a fighter eventually. | General labor and community support. |
Relations
By server rules, every faction begins the round as 'neutral' to each other. The below table is purely for lore reference and shouldn't be an excuse to kill any member of any faction on sight.
| Faction | Standing | Notes |
|---|---|---|
| NCR | Cooperative | The NCR provides security presence. The town provides a trading post and staging area. |
| Brotherhood of Steel | Cautious | The Brotherhood is tolerated as long as they respect town neutrality. Their technology sweeps are disruptive. |
| Caesar's Legion | Hostile | The Legion views settled civilians as resources to be consumed. Towns are targets. |
| Followers of the Apocalypse | Friendly | Followers clinics are welcomed. Free medical care benefits the entire community. |
| Wastelanders | Open | Drifters and scavengers are welcome in town as long as they keep the peace. |
| Outlaws | Hostile | Raiders threaten the town's supplies, people, and peace. |
| Wasteland Tribes | Variable | Relations depend on the tribe's leadership and the Mayor's diplomacy. |
Townsfolk are one of the war-capable factions and may declare or receive faction war declarations during a round.
| ◈ Factions of the Nuclear Wasteland ◈ | ||||||||
|---|---|---|---|---|---|---|---|---|
| Brotherhood of Steel | New California Republic | Caesar's Legion | Followers of the Apocalypse | Townsfolk | Vault Dwellers | Wastelanders | Wasteland Tribes | Minor Factions |