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Townsfolk

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◈ Townsfolk ◈ Faction Dossier ◈ Civilian ◈

Townsfolk
◈ FACTION DOSSIER ◈
Status Active - Established
Location Wendover, Utah
Oasis Settlement
Commander Mayor (Elected)
Ideology Community Survival
Neutral Commerce
Motto Keep the gates open and the peace held.
Affiliation Independent - Neutral
⬜ RESTRICTED ACCESS ⬜

The Townsfolk are the civilians, settlers, and laborers who form the backbone of Wasteland society. They are not soldiers - they are the people who keep settlements running: shopkeepers, doctors, mechanics, farmers, and the law enforcement that holds it all together.

Wendover's settlement - Oasis - is their home. Every other faction passes through it. What happens inside its walls is the Townsfolk's business.

Core Mission

"To provide a secure, neutral haven for trade, shelter, and survival, prioritizing the prosperity of our citizens and the strict enforcement of the peace, regardless of what colors you wear outside the gates."

Roles

Role Description Notes
Mayor Lead Oasis. Coordinate with the Sheriff on security and negotiate with outside factions on behalf of your people. Every deal you make has consequences for every person in town. Town leadership. Final authority on civilian matters.
Sheriff Protect Oasis from threats internal and external. Manage your deputies, keep the peace, and work alongside the Mayor on anything that touches both law and politics. Law enforcement command.
Deputy Support the Sheriff. Enforce order, investigate problems, and step up when the Sheriff is unavailable. Your loyalty to the badge - and the people it's supposed to protect - defines what law means in Oasis. Requires Sheriff oversight.
Shopkeeper Stock and run the town's store. Trade with travelers, manage inventory, and keep the local economy moving. You may not carry a weapon to war, but caps talk - and yours talk loudly. Economic backbone of the settlement.
Mechanic Repair and maintain the settlement's critical equipment - weapons, armor, robots, and machinery. Craft new items for the town's defense or for sale to travelers. When something breaks, everyone comes to you. Engineering and crafting specialist.
Doctor Provide medical care to townsfolk and travelers. Charge for your services or give them freely - that is your call. Your skills will be needed before the round ends, regardless of how peacefully things start. Medical care provider.
Townsperson Work the land, tend animals, craft goods, and do what your town needs to stay alive. You are not a soldier - but the Wasteland has a way of making everyone a fighter eventually. General labor and community support.

Relations

Faction Standing Notes
NCR Cooperative The NCR provides security presence. The town provides a trading post and staging area.
Brotherhood of Steel Cautious The Brotherhood is tolerated as long as they respect town neutrality. Their technology sweeps are disruptive.
Caesar's Legion Hostile The Legion views settled civilians as resources to be consumed. Towns are targets.
Followers of the Apocalypse Friendly Followers clinics are welcomed. Free medical care benefits the entire community.
Wastelanders Open Drifters and scavengers are welcome in town as long as they keep the peace.
Outlaws Hostile Raiders threaten the town's supplies, people, and peace.
Wasteland Tribes Variable Relations depend on the tribe's leadership and the Mayor's diplomacy.

Townsfolk are one of the war-capable factions and may declare or receive faction war declarations during a round.

◈ Factions of the Nuclear Wasteland ◈
Brotherhood of Steel New California Republic Caesar's Legion Followers of the Apocalypse Townsfolk Vault Dwellers Wastelanders Wasteland Tribes Minor Factions