Townsfolk
◈ Townsfolk ◈ Faction Dossier ◈ Civilian ◈
| Townsfolk | |
|---|---|
| ◈ FACTION DOSSIER ◈ | |
| Status | Active - Established |
| Location | Wendover, Utah Oasis Settlement |
| Commander | Mayor (Elected) |
| Ideology | Community Survival Neutral Commerce |
| Motto | Keep the gates open and the peace held. |
| Affiliation | Independent - Neutral |
| ⬜ RESTRICTED ACCESS ⬜ | |
The Townsfolk are the civilians, settlers, and laborers who form the backbone of Wasteland society. They are not soldiers - they are the people who keep settlements running: shopkeepers, doctors, mechanics, farmers, and the law enforcement that holds it all together.
Wendover's settlement - Oasis - is their home. Every other faction passes through it. What happens inside its walls is the Townsfolk's business.
Core Mission
"To provide a secure, neutral haven for trade, shelter, and survival, prioritizing the prosperity of our citizens and the strict enforcement of the peace, regardless of what colors you wear outside the gates."
Roles
| Role | Description | Notes |
|---|---|---|
| Mayor | Lead Oasis. Coordinate with the Sheriff on security and negotiate with outside factions on behalf of your people. Every deal you make has consequences for every person in town. | Town leadership. Final authority on civilian matters. |
| Sheriff | Protect Oasis from threats internal and external. Manage your deputies, keep the peace, and work alongside the Mayor on anything that touches both law and politics. | Law enforcement command. |
| Deputy | Support the Sheriff. Enforce order, investigate problems, and step up when the Sheriff is unavailable. Your loyalty to the badge - and the people it's supposed to protect - defines what law means in Oasis. | Requires Sheriff oversight. |
| Shopkeeper | Stock and run the town's store. Trade with travelers, manage inventory, and keep the local economy moving. You may not carry a weapon to war, but caps talk - and yours talk loudly. | Economic backbone of the settlement. |
| Mechanic | Repair and maintain the settlement's critical equipment - weapons, armor, robots, and machinery. Craft new items for the town's defense or for sale to travelers. When something breaks, everyone comes to you. | Engineering and crafting specialist. |
| Doctor | Provide medical care to townsfolk and travelers. Charge for your services or give them freely - that is your call. Your skills will be needed before the round ends, regardless of how peacefully things start. | Medical care provider. |
| Townsperson | Work the land, tend animals, craft goods, and do what your town needs to stay alive. You are not a soldier - but the Wasteland has a way of making everyone a fighter eventually. | General labor and community support. |
Relations
| Faction | Standing | Notes |
|---|---|---|
| NCR | Cooperative | The NCR provides security presence. The town provides a trading post and staging area. |
| Brotherhood of Steel | Cautious | The Brotherhood is tolerated as long as they respect town neutrality. Their technology sweeps are disruptive. |
| Caesar's Legion | Hostile | The Legion views settled civilians as resources to be consumed. Towns are targets. |
| Followers of the Apocalypse | Friendly | Followers clinics are welcomed. Free medical care benefits the entire community. |
| Wastelanders | Open | Drifters and scavengers are welcome in town as long as they keep the peace. |
| Outlaws | Hostile | Raiders threaten the town's supplies, people, and peace. |
| Wasteland Tribes | Variable | Relations depend on the tribe's leadership and the Mayor's diplomacy. |
Townsfolk are one of the war-capable factions and may declare or receive faction war declarations during a round.
| ◈ Factions of the Nuclear Wasteland ◈ | ||||||||
|---|---|---|---|---|---|---|---|---|
| Brotherhood of Steel | New California Republic | Caesar's Legion | Followers of the Apocalypse | Townsfolk | Vault Dwellers | Wastelanders | Wasteland Tribes | Minor Factions |