Faction War
Appearance
◈ Faction War ◈ Declaration & Engagement System ◈
The Faction War system allows eligible factions to formally declare war on each other during a round. Wars are structured - they have a lead-up, a duration, and an end. They are not free-for-all deathmatches. They are organized conflicts with rules, commands, and consequences.
War-Capable Factions
Only the following factions may declare or receive war declarations:
| Faction |
|---|
| New California Republic (NCR) |
| Brotherhood of Steel |
| Caesar's Legion |
| Townsfolk |
| Outlaws (Player Raiders) |
Note: Rangers are aliased to NCR - a war declaration against NCR includes Rangers automatically.
Timeline
| Phase | Duration | Description |
|---|---|---|
| Round-Start Cooldown | 30 minutes | War declarations are locked for the first 30 minutes of every round. This gives factions time to set up, staff their positions, and establish themselves before conflict begins. |
| Pending Phase | 5 minutes | After a war is declared, both sides have a 5-minute preparation window. During this phase, members of either faction may use /warjoin to opt into the conflict. Once the pending phase ends, the war goes active. |
| Active War | 30 minutes | Combat is authorized between the warring factions. The war runs for a maximum of 30 minutes before an automatic ceasefire is triggered. |
| Post-War Cooldown | 10 minutes | After a war ends (by ceasefire or timeout), both factions enter a 10-minute cooldown before they can declare war on anyone again. |
Commands
| Command | Description | Who Can Use It |
|---|---|---|
| /war <faction> <reason> | Declare war on another faction. The reason (casus belli) must be at least 5 words long. | Highest-ranking online member of the declaring faction |
| /warjoin | Join a pending war during the 5-minute preparation phase. | Any member of an involved faction |
| /ceasefire <faction> | End an active war early by mutual agreement. | Highest-ranking online member only |
Admin Commands
| Command | Description |
|---|---|
| /warend <aggressor> <target> | Force-end a war between two factions. |
| /forcewar <aggressor> <target> [reason] | Force-start a war, bypassing cooldowns and rank requirements. |
Rules
- One war per faction at a time - a faction cannot be involved in two simultaneous wars.
- Only the highest-ranking online member may declare war or issue a ceasefire. Rank is determined by job weight.
- Casus belli is mandatory - you must state a reason for war, and it must be at least 5 words.
- Auto-ceasefire triggers after 30 minutes of active combat regardless of the battlefield situation.
- Wars are broadcast server-wide - all players see war declarations, pending phases, and ceasefires.