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Faction War

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◈ Faction War ◈ Declaration & Engagement System ◈

The Faction War system allows eligible factions to formally declare war on each other during a round. Wars are structured - they have a lead-up, a duration, and an end. They are not free-for-all deathmatches. They are organized conflicts with rules, commands, and consequences.

War-Capable Factions

Only the following factions may declare or receive war declarations:

Faction
New California Republic (NCR)
Brotherhood of Steel
Caesar's Legion
Townsfolk
Outlaws (Player Raiders)

Note: Rangers are aliased to NCR - a war declaration against NCR includes Rangers automatically.

Timeline

Phase Duration Description
Round-Start Cooldown 30 minutes War declarations are locked for the first 30 minutes of every round. This gives factions time to set up, staff their positions, and establish themselves before conflict begins.
Pending Phase 5 minutes After a war is declared, both sides have a 5-minute preparation window. During this phase, members of either faction may use /warjoin to opt into the conflict. Once the pending phase ends, the war goes active.
Active War 30 minutes Combat is authorized between the warring factions. The war runs for a maximum of 30 minutes before an automatic ceasefire is triggered.
Post-War Cooldown 10 minutes After a war ends (by ceasefire or timeout), both factions enter a 10-minute cooldown before they can declare war on anyone again.

Commands

Command Description Who Can Use It
/war <faction> <reason> Declare war on another faction. The reason (casus belli) must be at least 5 words long. Highest-ranking online member of the declaring faction
/warjoin Join a pending war during the 5-minute preparation phase. Any member of an involved faction
/ceasefire <faction> End an active war early by mutual agreement. Highest-ranking online member only

Admin Commands

Command Description
/warend <aggressor> <target> Force-end a war between two factions.
/forcewar <aggressor> <target> [reason] Force-start a war, bypassing cooldowns and rank requirements.

Rules

  • One war per faction at a time - a faction cannot be involved in two simultaneous wars.
  • Only the highest-ranking online member may declare war or issue a ceasefire. Rank is determined by job weight.
  • Casus belli is mandatory - you must state a reason for war, and it must be at least 5 words.
  • Auto-ceasefire triggers after 30 minutes of active combat regardless of the battlefield situation.
  • Wars are broadcast server-wide - all players see war declarations, pending phases, and ceasefires.