Super Mutants
◈ Super Mutants ◈ FEV Mutants ◈ Wendover Region ◈
| Super Mutants | |
|---|---|
| ◈ FACTION DOSSIER ◈ | |
| Status | Active - Scattered |
| Location | Bonneville Salt Flats, Utah Wasteland Ruins |
| Commander | N/A - Individual |
| Ideology | Strength Above All |
| Motto | Humans weak. Super Mutants strong. |
| Affiliation | Independent |
| ⬜ RESTRICTED ACCESS ⬜ | |
Super Mutants are humans who were exposed to the Forced Evolutionary Virus (FEV) - a pre-war biological agent designed to create the perfect soldier. The virus transformed them into massive, green-skinned creatures of immense physical power and near-total radiation immunity. The cost was severe: most lost higher cognitive function, becoming violent and territorial. Some, however, retained their intelligence - and with it, their capacity for choice.
Physical Characteristics
- 1.5× human scale - visually and physically larger than any human
- Extreme physical strength and resilience
- Near-total radiation immunity
- Greatly extended lifespan (centuries, with no confirmed upper limit)
- Skin coloration ranges from olive green to deep yellow-green
Roles
| Role | Description | Notes |
|---|---|---|
| Super Mutant | An FEV-mutated human navigating the Wasteland. Your size is your advantage and your curse - feared by most, trusted by few. How you use your strength defines what you are. | Whitelist required |
| Super Mutant Gladiator | A Super Mutant who has embraced combat as purpose. Arena-tested, wasteland-hardened, and looking for the next challenge worthy of their attention. | Whitelist required |
Both roles require whitelist approval and lock the player to the Super Mutant species with restricted customization options.
Relations
Super Mutants occupy an uneasy position in the Wasteland. Most factions regard them with fear, hostility, or both. Individual Super Mutants may earn tolerance - or even grudging respect - through their actions, but the default assumption from every settlement and patrol is that a Super Mutant is a threat until proven otherwise.
| Faction | Standing | Notes |
|---|---|---|
| Brotherhood of Steel | Hostile | The Brotherhood classifies Super Mutants as Biological Abominations. No exceptions. |
| NCR | Variable | NCR do not discriminate based off mutation alone, it often comes down to who is at the helm. A Mutant may find itself in the army just as one might be found unfit for service. |
| Caesar's Legion | Hostile | The Legion does not tolerate what it cannot control. Super Mutants are often too dangerous to enslave but the few that are enslaved often find themselves as Gladiators or used as living line breakers. |
| Townsfolk | Fearful | A Super Mutant in town clears the street. Earning trust takes time and restraint. |
| Wastelanders | Variable | Some wastelanders will trade. Some will run. Some will shoot first. |
| Other Super Mutants | Neutral | Shared blood does not guarantee shared purpose. |
| ◈ Factions of the Nuclear Wasteland ◈ | ||||||||
|---|---|---|---|---|---|---|---|---|
| Brotherhood of Steel | New California Republic | Caesar's Legion | Followers of the Apocalypse | Townsfolk | Vault Dwellers | Wastelanders | Wasteland Tribes | Minor Factions |