Armor
Appearance
◈ Armor ◈ Wasteland Protection ◈
Armor is the difference between walking away from a firefight and being carried out of one. The Wasteland offers a wide range of protective equipment - from leather scraps to pre-war Power Armor. Know what you are wearing, what it stops, and what it does not.
Power Armor
The pinnacle of pre-war military technology. Power Armor transforms a single soldier into a walking tank - but it is rare, heavily regulated, and not available to most factions.
| Model | Description | Primary Users |
|---|---|---|
| T-45 | First-generation Power Armor. Heavy, reliable, and still capable against most wasteland threats. | Brotherhood of Steel, NCR (salvaged) |
| T-51 | The iconic pre-war infantry suit. Superior protection and ergonomics compared to the T-45. The standard of Brotherhood operations. | Brotherhood of Steel |
| T-60 | Advanced model with improved plating and servo systems. Rare even by Brotherhood standards. | Brotherhood of Steel |
| T-60 Tesla | T-60 variant with integrated Tesla coils for energy weapon amplification. | Brotherhood of Steel (specialized) |
| Advanced Power Armor Mk1 | Enclave-manufactured. Superior to anything the Brotherhood fields. | The Enclave |
| Advanced Power Armor Mk2 | Top-of-the-line Enclave engineering. The most advanced personal armor in the known world. | The Enclave |
| Mk2 Hellfire | Incendiary-hardened Mk2 variant designed for extreme combat environments. | The Enclave (elite) |
| Raider Power Armor | Scavenged, jury-rigged Power Armor held together by willpower and scrap metal. Provides Power Armor protection at Power Armor weight - without Power Armor reliability. | Raiders, Outlaws |
Standard Armor
The bulk of wasteland protection. Standard armor ranges from primitive leather to pre-war combat plating.
Combat Armor
Pre-war military issue. Multiple variants exist - standard, Mk2 (reinforced), and Mk3 (heavy). Provides solid ballistic and melee protection across all damage types.
Faction-Specific Armor
| Faction | Armor Types |
|---|---|
| Brotherhood | Knight Armor, Squire Armor, Head Knight Armor, Scribe Robes |
| NCR | Enhanced Vest, Pouched Combat Armor, Heavy Combat Armor, Elite Combat Armor, Command Armor, Field Medic Vest, Salvaged Metal Armor, Regional camouflage variants |
| Legion | Warrior Armor, Prime Decanus Armor, Veteran Decanus Armor |
| Outlaws | Fiend Armor, Jackal Armor, Viper Armor, Khan's Jacket, Khan's Armored Jacket, Khan Combat Armor |
| Enclave | Rank Pins (15 military ranks), Peacekeeper armor variants |
General Armor
- Leather Armor - Light, common, minimal protection. Better than nothing.
- Metal Armor - Solid protection, heavy. Widely available scrap-built variants.
- Reinforced Armor - Upgraded leather or metal with additional plating.
- Tribal Armor - Handcrafted tribal protection. Light but culturally significant.
- Chitin / Insect Armor - Harvested from wasteland creatures. Surprisingly effective.
- Rad Armor - Specialized protection against radiation exposure.
Creature-Sourced Armor
| Item | Source |
|---|---|
| Deathclaw Cloak | Deathclaw hide |
| Razorclaw Armor | Razorclaw hide |
| Raven Cloak | Wasteland raven feathers |
| Deathclaw Hood | Deathclaw skull |
| Razorclaw Helm | Razorclaw skull |