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Big Guns

From Misfits Nuclear Wasteland
◈ Weapons & Armaments ◈
Weapons Hub Ranged Small Guns Big Guns Laser Plasma Melee One-Handed Two-Handed Explosives Other

Big Guns

Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious.

Warning: Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland.

Miniguns

Miniguns deliver overwhelming volume of fire and are best used for suppression, defense, and faction-level fire superiority.

Weapon Notes
Minigun Standard heavy minigun. High sustained fire rate.
Avenger Minigun Enhanced variant. Higher damage and accuracy than standard.

Launchers

Grenade and missile launchers are area-denial weapons that break fortified positions and punish clustered enemies.

Weapon Notes
Grenade Launcher Launches explosive grenades at medium range.
Missile Launcher Fires guided missiles. Maximum area denial.
Grenade Rifle Shoulder-fired grenade launcher. More portable than the standard launcher.

Light Machine Guns

LMGs provide sustained automatic fire and excel in prepared positions or coordinated squad fights.

Weapon Notes
Light Machine Gun (LMG) Belt-fed automatic. High sustained fire in defensive positions.
Auto Rifle (LMG variant) Lighter LMG profile. More mobile than belt-fed.

Flamers

The flamer projects burning fuel across a wide area and is especially effective against creatures and lightly armored targets.

Weapon Notes
Flamer Wide area incendiary. Very effective at close range against flesh and lightly armored targets.
◈ Weapons & Armaments ◈
Weapons Hub Ranged Small Guns Big Guns Laser Plasma Melee One-Handed Two-Handed Explosives Other