User contributions for Dan
Appearance
10 June 2026
- 15:4115:41, 10 June 2026 diff hist 0 Rules →6.8 Round-Removal (RR) Tag: Visual edit
- 15:4015:40, 10 June 2026 diff hist +11 Rules →6.8 Round-Removal (RR) Tag: Visual edit
- 15:3915:39, 10 June 2026 diff hist +10 Rules No edit summary Tag: Visual edit: Switched
- 15:3815:38, 10 June 2026 diff hist +114 Rules →6.8 Round-Removal (RR) Tag: Visual edit
30 May 2026
- 18:2318:23, 30 May 2026 diff hist +156 Rules →3.1 Character Identity
- 18:1818:18, 30 May 2026 diff hist +1 Rules →3.1 Character Identity Tag: Visual edit
26 May 2026
- 17:1217:12, 26 May 2026 diff hist −4,020 SPECIAL No edit summary
- 17:0817:08, 26 May 2026 diff hist +3,915 SPECIAL No edit summary
- 17:0217:02, 26 May 2026 diff hist −2,140 SPECIAL No edit summary
- 16:5916:59, 26 May 2026 diff hist +391 SPECIAL No edit summary
- 16:5716:57, 26 May 2026 diff hist +4,387 SPECIAL No edit summary
- 16:5616:56, 26 May 2026 diff hist +1,880 N SPECIAL Created page with "{| |+ '''SPECIAL Quick Reference — endpoints & core formulas''' |- ! Level ! Curved Δ ! Strength: melee × (1 + Δ * 0.02) ! Strength: carry/pull × (endpoints −8% @1 → +10% @10) ! Perception: spread keepFraction (endpoints +15% @1 → −25% @10) ! Endurance: health adj (±20 @ ends) ! Intelligence: medical speed × (1 + (I−5)*0.1) ! Agility: move speed × (endpoints −7.5% @1 → +7.5% @10) ! Luck: single‑shot crit ≈ (25% @10 scaled by Δ/7.5) |- | 1 || -..." Tag: Visual edit: Switched
16 May 2026
13 May 2026
- 21:4821:48, 13 May 2026 diff hist +16 Rules No edit summary Tag: Visual edit
12 May 2026
- 02:0702:07, 12 May 2026 diff hist +2 Rules →6.3 Faction Warfare Tag: Visual edit
- 02:0502:05, 12 May 2026 diff hist +202 Rules →6.3 Faction Warfare Tag: Visual edit
- 01:5701:57, 12 May 2026 diff hist +1 Rules →6.6 Raids
- 01:5701:57, 12 May 2026 diff hist −52 Rules →6.6 Raids
- 01:5701:57, 12 May 2026 diff hist −1 Rules →6.6 Raids
- 01:5701:57, 12 May 2026 diff hist −1 Rules →6.6 Raids
- 01:5701:57, 12 May 2026 diff hist +319 Rules →6.6 Raids
- 01:5101:51, 12 May 2026 diff hist −8 Rules →6.3 Faction Warfare Tag: Visual edit
- 01:4801:48, 12 May 2026 diff hist 0 m Rules Protected "Rules" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 01:4201:42, 12 May 2026 diff hist −26 Rules →6.2 Robbery Tag: Visual edit
- 01:2801:28, 12 May 2026 diff hist +32 Rules →6.2 Robbery Tag: Visual edit
- 01:2201:22, 12 May 2026 diff hist +60 Rules →6.2 Robbery
- 01:2101:21, 12 May 2026 diff hist −4 Rules →6.2 Robbery
- 01:2101:21, 12 May 2026 diff hist +261 Rules →6.2 Robbery Tag: Visual edit
11 May 2026
10 May 2026
5 May 2026
- 22:1222:12, 5 May 2026 diff hist +37,416 N Chemistry Created page with "<div style="background:#14080a; border-top:3px solid #aa44aa; border-bottom:3px solid #aa44aa; padding:8px 14px; margin-bottom:1.2em; font-family:monospace; color:#cc77cc; text-align:center; letter-spacing:3px; text-transform:uppercase; font-size:0.8em;"> ◈ Chemistry ◈ Reagents, Recipes & Equipment ◈ </div> The Wasteland runs on chemistry. Whether you're synthesizing stimpaks in a field camp, cooking jet in a condemned factory, or grinding herbs into healing powde..." current
- 22:0022:00, 5 May 2026 diff hist +3,465 N Materials Created page with "{{CraftingNav}} == All Materials == This is a list of all available crafting materials in Nuclear 14. === Natural and Animal Products === Water is a valuable resource in Nuclear 14. You will often find dirty or irradiated water in the Wasteland, which must be cleaned and disinfected before drinking. {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;" ! style="background:#1e1e1e; color:#8ab0d0;" | Material ! style="ba..." current
- 22:0022:00, 5 May 2026 diff hist +4,645 N Crafting System Created page with "{{CraftingNav}} == Blueprints & Crafting == Blueprint crafting is the workbench-based side of the Wasteland crafting system. If you have the right blueprint, bench, resources, and tools, you can turn scrap and rare parts into faction gear, armor, and weapons. === Crafting Basics === {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #5a4515; width:100%;" ! style="background:#2a1e06; color:#c8a030; width:20%;" | Component ! style="backgrou..." current
- 21:5921:59, 5 May 2026 diff hist +4,405 N Botany Created page with "{{CraftingNav}} == Botany == Botany in Nuclear 14 is about growing food, medicinal plants, and useful extracts for your settlement. Plant products can be eaten raw, cooked, ground into extracts, or turned into ingredients for medicine and other crafting recipes. === Growing Basics === Most growers use either simple soil beds or proper hydroponic planters. Soil is cheap and reliable, while hydroponics gives clearer visual feedback about plant health. === Soil Beds ==..." current
- 21:5921:59, 5 May 2026 diff hist +3,211 N Bartending Created page with "{{CraftingNav}} == Bartending, Drinks, and Other Liquids == Below is a list of all drink reagents and reactions available in Nuclear 14. They are roughly sorted by base reagents, then reactions and products, classified by their primary component. === Animal Products === Milk from domesticated wasteland animals. A rare and valuable source of nutrition. * '''Brahmin Milk''' * '''Bighorner Milk''' * '''Radstag Milk''' === Water and Base Liquids === Water is the most..." current
- 21:5921:59, 5 May 2026 diff hist +9,092 N Medicine Crafting Created page with "{{CraftingNav}} == Medicine == Medicine and chems are essential for surviving the Wasteland. Knowing what to use and when can mean the difference between life and death. Most medical supplies can be found in first aid kits, looted from enemies, or purchased from traveling doctors and merchants - but the craftable ones can save your life far from civilization. === Tools === A '''mortar and pestle''' is required to process ingredients for many medical recipes. Craft on..." current
- 21:5721:57, 5 May 2026 diff hist +251 N Other Weapons Created page with "{{WeaponsNav}} == Other Weapons == Specialty and miscellaneous weapons that do not fit cleanly into ranged, melee, or explosive categories. ''Detailed listings are in development. Check back for full content.'' {{WeaponsNav}} Category:Weapons" current
- 21:5721:57, 5 May 2026 diff hist +445 N Explosives Created page with "{{WeaponsNav}} == Explosives == Explosives are area-denial weapons: grenades, mines, demolition charges, and launcher ammunition. They punish clustered enemies, destroy cover, and clear rooms - but they are equally dangerous to the user if mishandled. ''Detailed explosive listings are in development. Check back for full content.'' See Big Guns for launcher weapons that fire explosive projectiles. {{WeaponsNav}} Category:Weapons" current
- 21:5721:57, 5 May 2026 diff hist +2,630 N Two-Handed Melee Created page with "{{WeaponsNav}} == One-Handed Melee == One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense. === Knives === The most basic of survival tools - useful for crafting, hunting, and fighting. {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;" ! style="background:#1e1008; color:#a07040;" | Weapon !..." current
- 21:5721:57, 5 May 2026 diff hist +2,630 N One-Handed Melee Created page with "{{WeaponsNav}} == One-Handed Melee == One-handed melee weapons are fast, easy to wield, and leave your other hand free for a shield, tool, or secondary weapon. They are ideal for close-quarters combat and self-defense. === Knives === The most basic of survival tools - useful for crafting, hunting, and fighting. {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4a3020; width:100%;" ! style="background:#1e1008; color:#a07040;" | Weapon !..." current
- 21:5621:56, 5 May 2026 diff hist +778 N Melee Weapons Created page with "{{WeaponsNav}} == Melee Weapons == When ammunition runs dry or silence is required, melee weapons are a survivor's best friend. They never run out of ammo, but they require getting close - and that carries its own risks. === Categories === {| class="wikitable" style="width:100%; background:#141414; color:#d0d0d0; border:1px solid #4a3020;" ! style="background:#1e1008; color:#a07040; width:30%;" | Category ! style="background:#1e1008; color:#a07040;" | Description |-..." current
- 21:5621:56, 5 May 2026 diff hist +2,395 N Plasma Weapons Created page with "{{WeaponsNav}} == Plasma Weapons == Plasma weapons fire superheated ionized gas that deals tremendous damage against both flesh and armor. They are some of the most destructive energy weapons in the Wasteland and are rarely seen outside advanced factions. === Plasma Pistols === Compact plasma sidearms that trade ammunition efficiency for heavy per-shot damage. {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #2a4a2a; width:100%;" ! sty..." current
- 21:5521:55, 5 May 2026 diff hist +2,714 N Laser Weapons Created page with "{{WeaponsNav}} == Energy Weapons (Laser) == Energy weapons use focused laser technology to deliver precise, armor-punching hits. They do not use conventional ammunition, relying instead on power cells and other specialized energy feeds. These weapons are rare and expensive, and are most often seen in the hands of the Brotherhood of Steel, the Enclave, and elite scavengers. === Laser Pistols === Compact laser sidearms useful for self-defense, patrol work, and precisi..." current
- 21:5521:55, 5 May 2026 diff hist +2,572 N Big Guns Created page with "{{WeaponsNav}} == Big Guns == Big Guns are heavy weapons that deal devastating damage. They are difficult to carry and expensive to feed, but nothing matches their raw stopping power once a fight turns serious. <span style="color:#c87070;">'''Warning:'''</span> Big Guns are usually restricted to military-grade factions. Carrying one openly is enough to attract attention almost anywhere in the Wasteland. === Miniguns === Miniguns deliver overwhelming volume of fire a..." current
- 21:5521:55, 5 May 2026 diff hist +3,980 N Small Guns Created page with "{{WeaponsNav}} == Small Guns == Small Guns are the most common ranged weapons in the Wasteland. They are reliable, easy to maintain, and fed by the ammunition you are most likely to find or trade for. === Pistols === Compact sidearms suited to close and medium range. Pistols are common, practical, and easy to carry every day. {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;" ! style="background:#1e1e1e; color:#9ab0..." current
- 21:5521:55, 5 May 2026 diff hist +1,917 N Ranged Weapons Created page with "{{WeaponsNav}} == Ranged Weapons == Ranged weapons dominate most fights in the Wasteland. They cover everything from scavenged pipe guns and revolvers to laser rifles, plasma weapons, and heavy support guns. === Categories === {| class="wikitable" style="width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;" ! style="background:#0e1e2e; color:#7090b0; width:25%;" | Category ! style="background:#0e1e2e; color:#7090b0;" | Description |- | Small Gun..." current
- 21:5421:54, 5 May 2026 diff hist +1,827 N Weapons Created page with "{{WeaponsNav}} == Weapons & Ammo == Weapons in Nuclear 14 range from improvised pistols to military-grade energy guns and heavy weapons. Ammunition matters just as much as the weapon itself - learn what your gear uses before you head into a fight. === Weapon Families === {| class="wikitable" style="width:100%; background:#141414; color:#d0d0d0; border:1px solid #2a3a4a;" ! style="background:#0e1e2e; color:#7090b0; width:25%;" | Category ! style="background:#0e1e2e; c..." current
- 21:5421:54, 5 May 2026 diff hist +1,678 N Template:WeaponsNav Created page with "<noinclude> == WeaponsNav == Navigation bar for all Weapons-category pages. Usage: <code>{{WeaponsNav}}</code> </noinclude><includeonly>{| style="width:100%; background:#0e0e0e; border:1px solid #2a3a4a; color:#8aa0b0; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;" |- ! colspan="11" style="background:#181818; color:#607080; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #2a3a4a;..." current
- 21:5421:54, 5 May 2026 diff hist +274 N Template:Quote Created page with "<noinclude>Styled blockquote. Usage: <code><nowiki>{{Quote|text}}</nowiki></code></noinclude><includeonly><blockquote style="background:#111; border-left:4px solid #555; margin:0.8em 2em; padding:0.5em 1em; color:#bbb; font-style:italic;">{{{1|}}}</blockquote></includeonly>" current
- 21:5421:54, 5 May 2026 diff hist +1,347 N Template:FactionNav Created page with "{| style="width:100%; background:#0e0e0e; border:1px solid #3a3a3a; color:#999; margin-top:2.5em; font-size:0.86em; border-collapse:collapse;" |- ! colspan="9" style="background:#181818; color:#777; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #3a3a3a; font-size:0.82em;" | ◈ Factions of the Nuclear Wasteland ◈ |- | style="text-align:center; padding:6px 5px; border-right:1px solid #2a2a2..." current