Synthetics: Difference between revisions
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</div>{{FactionInfobox|name=Synthetics|color=#5577bb|status=Active - Operational|location=Wendover Region, Utah|leader=N/A - Programming Directive|ideology=Directive Compliance<br>Pre-War Operational Parameters|motto=''Please stand back.''|affiliation=Independent / Faction-Assigned}}'''Synthetics''' are pre-war robotic units still operational in the Wendover region. Unlike the hostile NPC robots encountered in the wastes, these are '''player-controlled''' units - each with distinct chassis, built-in armaments, and specialized roles. All Synthetic roles require '''whitelist approval''' and are '''species-locked''' to their corresponding robot chassis. | </div>{{FactionInfobox|name=Synthetics|color=#5577bb|status=Active - Operational|location=Wendover Region, Utah|leader=N/A - Programming Directive|ideology=Directive Compliance<br>Pre-War Operational Parameters|motto=''Please stand back.''|affiliation=Independent / Faction-Assigned}}'''Synthetics''' are pre-war robotic units still operational in the Wendover region. Unlike the hostile NPC robots encountered in the wastes, these are '''player-controlled''' units - each with distinct chassis, built-in armaments, and specialized roles. All Synthetic roles require '''whitelist approval''' and are '''species-locked''' to their corresponding robot chassis. | ||
Synthetics cannot pick up or equip conventional firearms. Their armament is integrated into their chassis and cannot be changed. | Synthetics cannot pick up or equip conventional firearms. Their armament is integrated into their chassis and cannot be changed. This does not apply to C-27s | ||
== Synthetic Whitelists == | |||
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;" | |||
! style="background:#0a0a1e; color:#88aadd; padding:6px; width:24%;" |Job | |||
! style="background:#0a0a1e; color:#88aadd; padding:6px;" |Chassis Options | |||
!Roleplay Notes | |||
|- | |||
| font-weight:bold;" |Mr. Handy | |||
|Mr. Handy | |||
|Mr. Handys were designed as civilian robots, they are not made for combat and usually served as servants or lab assistants. | |||
|- | |||
|C - 27 | |||
|NCR, BoS, Basic | |||
|[https://docs.google.com/document/d/1w2X1noW1H24M2bsOKh0hAV83_VddEKjkukoZc56UPzo/edit?usp=sharing C-27 RP Guide] this is a roleplay guide to playing c27 created by saintlysoutherner. | |||
|- | |||
|'''Protectron''' | |||
|Protectron, Police, Builder, Firefighter | |||
|You are a civil robot, you could be serving in any type of civil job such as police, firefighting, construction, etc. | |||
|- | |||
|'''Mr. Gutsy''' | |||
|Mr. Gutsy | |||
|You are a combat unit that served in the U.S army, you are specialized for ranged combat with your inbuilt plasma weapon. | |||
|- | |||
|'''Assaultron''' | |||
|Assaultron Laser, Assaultron Tesla | |||
|You are a advanced combat unit made for close quarters combat, you are also inbuilt with either a laser or tesla depending on your model. | |||
|- | |||
|'''Robobrain''' | |||
|Robobrain, Robobrain Laser | |||
|You are a brain taken from a body put into a combat unit. | |||
|} | |||
All Synthetic jobs require a '''specific whitelist''' status and restrict the player to robot-specific species and customization. | |||
== Borg Modules == | |||
Synthetics carry integrated modules that define their utility beyond combat: | |||
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;" | |||
! style="background:#0a0a1e; color:#88aadd; padding:6px; width:24%;" |Module | |||
! style="background:#0a0a1e; color:#88aadd; padding:6px;" |Function | |||
|- | |||
|'''Integrated Hand-Laser''' | |||
|Semi-auto laser, 9 capacity, rechargeable | |||
|- | |||
|'''Plasma Caster''' | |||
|Plasma projector, internal battery, self-recharging | |||
|- | |||
|'''Integrated Flamer''' | |||
|Full-auto incendiary, 30 fuel, auto-refill | |||
|- | |||
|'''Cryo Emitter''' | |||
|Cryo projector, 6 capacity, fire suppression | |||
|- | |||
|'''Security Module''' | |||
|Stun baton, handcuffs, flashlight - law enforcement loadout | |||
|- | |||
|'''Diagnosis Module''' | |||
|Medical scanner and patient assessment | |||
|- | |||
|'''Treatment Module''' | |||
|Medical treatment - surgical tools, healing capability | |||
|- | |||
|'''Tool Module''' | |||
|Engineering tools - wrench, screwdriver, welder | |||
|- | |||
|'''GPS Module''' | |||
|Navigation and mapping - ties into Wendover tactical map | |||
|} | |||
== Chassis Overview == | == Chassis Overview == | ||
=== Notes === | |||
* '''Sentry Bots''' are '''2.0× scale''' - visually massive and physically imposing and are not currently playable | |||
* '''All other robots''' are standard 1.0× scale | |||
* Robobrains are not currently playable | |||
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;" | {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #5577bb; width:100%;" | ||
! style="background:#0a0a1e; color:#88aadd; padding:6px;" |Chassis | ! style="background:#0a0a1e; color:#88aadd; padding:6px;" |Chassis | ||
| Line 56: | Line 129: | ||
|None | |None | ||
|- | |- | ||
|'''Assaultron''' | |'''Assaultron Laser''' | ||
|Combat - close-quarters assault | |Combat - close-quarters assault - Laser | ||
|3.0 / 6.0 | |3.0 / 6.0 | ||
|200 | |200 | ||
| Line 69: | Line 142: | ||
|Tesla Discharge (arcing chain-lightning) | |Tesla Discharge (arcing chain-lightning) | ||
|None | |None | ||
|- | |||
|Generic Chasis | |||
|Combat - Multipurpose | |||
|2.0 | |||
|300 | |||
|None | |||
|Craftable armours | |||
|- | |||
|Brotherhood Chasis | |||
|Combat - Multipurpose | |||
|2.0 | |||
|300 | |||
|None | |||
|Craftable armours | |||
|- | |||
|NCR Chasis | |||
|Combat - Multipurpose | |||
|2.0 | |||
|300 | |||
|None | |||
|Craftable armours | |||
|- | |- | ||
| style="color:#ff8888; font-weight:bold;" |Sentry Bot Minigun | | style="color:#ff8888; font-weight:bold;" |Sentry Bot Minigun | ||
| Line 97: | Line 191: | ||
|Hand-Laser (9 cap) | |Hand-Laser (9 cap) | ||
|None | |None | ||
|} | |} | ||
Latest revision as of 19:16, 21 September 2026
◈ Synthetics ◈ Player-Controlled Robotics ◈ Wendover Region ◈
| Synthetics | |
|---|---|
| ◈ FACTION DOSSIER ◈ | |
| Status | Active - Operational |
| Location | Wendover Region, Utah |
| Founder | N/A |
| Commander | N/A - Programming Directive |
| Ideology | Directive Compliance Pre-War Operational Parameters |
| Motto | Please stand back. |
| Affiliation | Independent / Faction-Assigned |
| ⬜ RESTRICTED ACCESS ⬜ | |
Synthetics are pre-war robotic units still operational in the Wendover region. Unlike the hostile NPC robots encountered in the wastes, these are player-controlled units - each with distinct chassis, built-in armaments, and specialized roles. All Synthetic roles require whitelist approval and are species-locked to their corresponding robot chassis.
Synthetics cannot pick up or equip conventional firearms. Their armament is integrated into their chassis and cannot be changed. This does not apply to C-27s
Synthetic Whitelists
| Job | Chassis Options | Roleplay Notes |
|---|---|---|
| Mr. Handy | Mr. Handy | Mr. Handys were designed as civilian robots, they are not made for combat and usually served as servants or lab assistants. |
| C - 27 | NCR, BoS, Basic | C-27 RP Guide this is a roleplay guide to playing c27 created by saintlysoutherner. |
| Protectron | Protectron, Police, Builder, Firefighter | You are a civil robot, you could be serving in any type of civil job such as police, firefighting, construction, etc. |
| Mr. Gutsy | Mr. Gutsy | You are a combat unit that served in the U.S army, you are specialized for ranged combat with your inbuilt plasma weapon. |
| Assaultron | Assaultron Laser, Assaultron Tesla | You are a advanced combat unit made for close quarters combat, you are also inbuilt with either a laser or tesla depending on your model. |
| Robobrain | Robobrain, Robobrain Laser | You are a brain taken from a body put into a combat unit. |
All Synthetic jobs require a specific whitelist status and restrict the player to robot-specific species and customization.
Borg Modules
Synthetics carry integrated modules that define their utility beyond combat:
| Module | Function |
|---|---|
| Integrated Hand-Laser | Semi-auto laser, 9 capacity, rechargeable |
| Plasma Caster | Plasma projector, internal battery, self-recharging |
| Integrated Flamer | Full-auto incendiary, 30 fuel, auto-refill |
| Cryo Emitter | Cryo projector, 6 capacity, fire suppression |
| Security Module | Stun baton, handcuffs, flashlight - law enforcement loadout |
| Diagnosis Module | Medical scanner and patient assessment |
| Treatment Module | Medical treatment - surgical tools, healing capability |
| Tool Module | Engineering tools - wrench, screwdriver, welder |
| GPS Module | Navigation and mapping - ties into Wendover tactical map |
Chassis Overview
Notes
- Sentry Bots are 2.0× scale - visually massive and physically imposing and are not currently playable
- All other robots are standard 1.0× scale
- Robobrains are not currently playable
| Chassis | Role | Walk / Sprint | HP | Built-In Weapon | Armor |
|---|---|---|---|---|---|
| Mr. Handy | Domestic - cleaning, gardening, general maintenance | 2.5 / 4.5 | 200 | Flamer (30 fuel) | None |
| Protectron | Civil Service - utility, patrol, civic duties | 2.0 / 3.5 | 200 | Hand-Laser (9 cap) | 0.7× blunt/slash |
| Protectron Police | Law Enforcement - detainment, patrols | 2.0 / 3.5 | 200 | Electro-Shock (10 blunt + 12 shock) | 0.7× blunt/slash |
| Protectron Builder | Engineering - construction, repair | 2.0 / 3.5 | 200 | RCD + construction tools | 0.7× blunt/slash |
| Protectron Firefighter | Emergency - fire suppression, rescue | 2.0 / 3.5 | 200 | Cryo Emitter (6 cap) | 0.7× blunt/slash |
| Mr. Gutsy | Military - combat patrol, area denial | 2.5 / 4.5 | 200 | Plasma Caster (15 cap) | None |
| Assaultron Laser | Combat - close-quarters assault - Laser | 3.0 / 6.0 | 200 | Head Laser (charged, 2s charge + 3s cooldown) + Claw (30 slash) | None |
| Assaultron Tesla | Combat - area denial, chain lightning | 3.0 / 6.0 | 200 | Tesla Discharge (arcing chain-lightning) | None |
| Generic Chasis | Combat - Multipurpose | 2.0 | 300 | None | Craftable armours |
| Brotherhood Chasis | Combat - Multipurpose | 2.0 | 300 | None | Craftable armours |
| NCR Chasis | Combat - Multipurpose | 2.0 | 300 | None | Craftable armours |
| Sentry Bot Minigun | Heavy Siege - suppression, defense | 1.0 / 1.5 | 350 | 5mm Gatling (30 cap) | 0.65× + 50% reflect |
| Sentry Bot Laser | Heavy Siege - suppression, defense | 1.0 / 1.5 | 350 | Gatling Laser (20 cap) | 0.65× + 50% reflect |
| Robobrain | Medical / Utility - diagnosis, treatment | 1.5 / 3.0 | 200 | None (tool + medical modules) | None |
| Robobrain Laser | Medical / Combat - mixed role | 1.5 / 3.0 | 200 | Hand-Laser (9 cap) | None |
Hostile NPC Robots
The Wasteland is home to many hostile NPC robots that are not player-controlled. These are pre-war units whose programming has degraded into permanent hostility. They belong to the HostileRobot NPC faction and attack on sight.
| NPC Robot | HP | Armament | Notes |
|---|---|---|---|
| Protectron (Melee) | 100 | Melee (5 brute) | Slow patrol, weakest NPC robot |
| Protectron Police | 100 | Hand-Laser (9 cap) | Ranged, slightly more dangerous |
| Mr. Handy (Claw / Saw / Gun) | 100 | Claw / Saw / Hand-Laser | Three variants, domestic-speed |
| Mr. Gutsy | 100 | Plasma Caster (9 cap) | Military variant, same HP as Mr. Handy |
| Assaultron | 200 | Claw (15 slash) | Fast (3.0/6.0), melee-focused |
| Eyebot | 100 | Hand-Laser (9 cap) | Fast scout, plays ambient music |
| Robobrain | 100 | Hand-Laser (9 cap) | Slow, ranged |
| Sentry Bot (Gatling Laser) | 350 | Gatling Laser (6 shots/sec) + Stomp (40 brute) | 2× scale, heavy armor, 8-second death explosion |
| Sentry Bot (Ballistic) | 350 | Missile Launcher | 2× scale, heavy armor |
Warning: NPC Sentry Bots explode on death with an 8-second fuse. Clear the area immediately.
Equipment
| Item | Description |
|---|---|
| General Atomics Navigation Card | Wendover tactical map - standard issue |
| RobCo Industries Navigation Card | Wendover tactical map - RobCo branded |
| Wasteland Scrap Headset | Inter-robot and faction communication radio |
| ◈ Factions of the Nuclear Wasteland ◈ | ||||||||
|---|---|---|---|---|---|---|---|---|
| Brotherhood of Steel | New California Republic | Caesar's Legion | Followers of the Apocalypse | Townsfolk | Vault Dwellers | Wastelanders | Wasteland Tribes | Minor Factions |