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```mediawiki
__NOTOC__
__NOTOC__
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== <span style="color:#33ff33;">CLARIFICATION INDEX</span> ==
== <span style="color:#33ff33;">CLARIFICATION INDEX</span> ==
<div style="background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; line-height:1.9;">
<div style="background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0; line-height:1.9;">
 
* [[#Clarification 6.3-A - What is a Diplomat|6.3-A - What is a Diplomat]]
* [[#Clarification 6.10-A — Witnessing Thievery|6.10-A — Witnessing Thievery]]
* [[#Clarification 6.6-A - Destroying Walls and Doors Without /raid|6.6-A - Destroying Walls and Doors Without /raid]]
* [[#Clarification 6.5-A — Faction Equipment|6.5-A — Faction Equipment]]
* [[#Clarification 7-A - New Life Rule Abuse|7-A - New Life Rule Abuse]]
* [[#Clarification 6.1-A — Escalation Warnings|6.1-A — Escalation Warnings]]
 
</div>
</div>


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=== <span id="Clarification 6.10-A — Witnessing Thievery" style="color:#00ff00;">Clarification 6.10-A — Witnessing Thievery</span> ===
=== <span id="Clarification 6.3-A — What is a Diplomat" style="color:#00ff00;">Clarification 6.3-A — What is a Diplomat</span> ===


<div style="background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;">
<div style="background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;">
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<div style="text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;">
<div style="text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;">
<span style="font-size:1.2em; font-weight:bold; letter-spacing:2px;">ADMINISTRATIVE INTERPRETATION</span><br/>
<span style="font-size:1.2em; font-weight:bold; letter-spacing:2px;">ADMINISTRATIVE INTERPRETATION</span><br/>
<span style="color:#88cc88; font-size:0.9em;">DIRECTIVE 6.10 THIEVERY</span>
<span style="color:#88cc88; font-size:0.9em;">DIRECTIVE 6.3 What is a Diplomat</span>
</div>
</div>


<div style="line-height:1.8;">
<div style="line-height:1.8;">
<span style="color:#00ff00; font-weight:bold;">RECORD:</span>
<span style="color:#00ff00; font-weight:bold;">RECORD:</span>
<span style="color:#aaffaa;">6.10-A</span><br/>
<span style="color:#aaffaa;">6.3-A</span><br/>


<span style="color:#00ff00; font-weight:bold;">STATUS:</span>
<span style="color:#00ff00; font-weight:bold;">STATUS:</span>
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<span style="color:#00ff00; font-weight:bold;">AUTHORIZED BY:</span>
<span style="color:#00ff00; font-weight:bold;">AUTHORIZED BY:</span>
<span style="color:#aaffaa;">Project Leadership</span>
<span style="color:#aaffaa;">CEO</span>
</div>
</div>


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<div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
<div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
Can someone immediately attack a player who is seen carrying equipment belonging to another faction?
What makes someone a diplomat
</div><span style="color:#55ff55; font-weight:bold;">OFFICIAL CLARIFICATION</span><div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
# You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.
</div>
</div>
 
<div style="background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;">
<span style="color:#55ff55; font-weight:bold;">PERMITTED CONDUCT</span>
 
<div style="color:#aaffaa; padding-top:10px; line-height:1.7;">
* Once diplomacy is over the diplomat must be free to go.
</div>
</div>
</div>
</div>
</div>


<!-- END CLARIFICATION -->
<!-- ====================================================== -->
<!-- BEGIN BLANK CLARIFICATION                              -->
<!-- Duplicate this block whenever a new ruling is issued.  -->
<!-- ====================================================== -->
=== <span id="Clarification 7-A — New Life Rule Abuse" style="color:#00ff00;">Clarification 7-A — New Life Rule Abuse</span> ===
<div style="background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;">
<div style="text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;">
<span style="font-size:1.2em; font-weight:bold; letter-spacing:2px;">ADMINISTRATIVE INTERPRETATION</span><br/>
<span style="color:#88cc88; font-size:0.9em;">DIRECTIVE 7 — New Life Rule</span>
</div>
<div style="line-height:1.8;">
<span style="color:#00ff00; font-weight:bold;">RECORD:</span>
<span style="color:#aaffaa;">7-A</span><br/>
<span style="color:#00ff00; font-weight:bold;">STATUS:</span>
<span style="color:#55ff55;">ACTIVE</span><br/>
<span style="color:#00ff00; font-weight:bold;">ISSUED:</span>
<span style="color:#aaffaa;">July 22, 2026</span><br/>
<span style="color:#00ff00; font-weight:bold;">AUTHORIZED BY:</span>
<span style="color:#aaffaa;">COO</span>
</div>
<div style="border-top:1px solid #446644; margin-top:20px; padding-top:15px;">
<span style="color:#55ff55; font-weight:bold;">SUBMITTED QUESTION</span>
<div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
Can a player kill and immediately revive another player to invoke the New Life Rule and erase what they witnessed?
</div>
</div>
<div style="border-top:1px solid #446644; margin-top:15px; padding-top:15px;">
<div style="border-top:1px solid #446644; margin-top:15px; padding-top:15px;">
<span style="color:#55ff55; font-weight:bold;">OFFICIAL CLARIFICATION</span>
<span style="color:#55ff55; font-weight:bold;">OFFICIAL CLARIFICATION</span>
<div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
<div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
Seeing someone carrying faction equipment does not automatically prove that the item was stolen.
No. Killing a player solely to wipe their memory is powergaming. Dialogue must come before lethal force. Lethal force is only appropriate when the information is substantial and verbal resolution is not a viable option.
 
A player who directly witnesses an item being stolen may treat the theft as escalation. A third party who did not witness the theft must confront the suspected thief and establish escalation before using lethal force.
</div>
</div>
</div>
</div>
<div style="background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;">
<div style="background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;">
<span style="color:#55ff55; font-weight:bold;">PERMITTED CONDUCT</span>
<span style="color:#55ff55; font-weight:bold;">PERMITTED CONDUCT</span>
<div style="color:#aaffaa; padding-top:10px; line-height:1.7;">
<div style="color:#aaffaa; padding-top:10px; line-height:1.7;">
* Defending yourself after directly catching someone stealing from you.
* Attempting verbal resolution before escalating to lethal force.
* Ordering someone to return property when ownership is disputed.
* Lethal force when information is substantial, dialogue is exhausted, and the situation is roleplayed out.
* Escalating after a suspected thief refuses a clear demand to return stolen property.
</div>
</div>
</div>
</div>
<div style="background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;">
<div style="background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;">
<span style="color:#ff5555; font-weight:bold;">PROHIBITED CONDUCT</span>
<span style="color:#ff5555; font-weight:bold;">PROHIBITED CONDUCT</span>
<div style="color:#ffaaaa; padding-top:10px; line-height:1.7;">
<div style="color:#ffaaaa; padding-top:10px; line-height:1.7;">
* Shooting someone solely because they possess another faction's equipment.
* Killing and immediately reviving a player to invoke the New Life Rule.
* Assuming an item was stolen without witnessing the theft.
* Using lethal force as a first response with no attempt at dialogue.
* Joining a firefight without understanding why the conflict began.
</div>
</div>
</div>
</div>
<div style="background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;">
<div style="background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;">
<span style="color:#55ff55; font-weight:bold;">OPERATIONAL EXAMPLE</span>
<span style="color:#55ff55; font-weight:bold;">OPERATIONAL EXAMPLE</span>
<div style="color:#aaffaa; padding-top:10px; line-height:1.7;">
<div style="color:#aaffaa; padding-top:10px; line-height:1.7;">
A Brotherhood Paladin catches a wastelander removing ammunition directly from the Paladin's inventory. The theft itself creates escalation, and the Paladin may respond.
Player A's plans are overheard due to their own carelessness. Rather than addressing it through roleplay, they kill and revive the witness and declare their memory wiped. This is a violation — dialogue was required first.
 
An NCR trooper sees a wastelander carrying an NCR rifle near a battlefield. The trooper did not witness a theft and must first confront the wastelander rather than immediately opening fire.
</div>
</div>
</div>
</div>
<div style="border-top:1px solid #446644; margin-top:15px; padding-top:15px;">
<div style="border-top:1px solid #446644; margin-top:15px; padding-top:15px;">
<span style="color:#88cc88; font-weight:bold;">ADMINISTRATIVE REASONING</span>
<span style="color:#88cc88; font-weight:bold;">ADMINISTRATIVE REASONING</span>
<div style="color:#88aa88; padding:10px 15px; line-height:1.7;">
<div style="color:#88aa88; padding:10px 15px; line-height:1.7;">
This clarification distinguishes direct knowledge from assumption. It allows victims to protect their property while preventing uncertain circumstances from being used as justification for immediate lethal force.
The New Life Rule is a roleplay mechanic, not an exploit. Abusing it to erase player knowledge undermines fair play. Staff retain full discretion to act on violations.
</div>
</div>
</div>
</div>
</div>
</div>
<!-- END CLARIFICATION -->
<!-- END CLARIFICATION -->


<!-- ====================================================== -->
<!-- BEGIN BLANK CLARIFICATION                              -->
<!-- Duplicate this block whenever a new ruling is issued.  -->
<!-- ====================================================== -->
=== <span id="Clarification 6.6-A - Destroying Walls and Doors Without /raid" style="color:#00ff00;">Clarification 6.6-A - Destroying Walls and Doors Without /raid</span> ===
<div style="background:#111111; border:1px solid #33ff33; padding:20px; margin:15px 0;">
<div style="text-align:center; border:1px solid #33ff33; padding:10px; margin-bottom:20px;">
<span style="font-size:1.2em; font-weight:bold; letter-spacing:2px;">ADMINISTRATIVE INTERPRETATION</span><br/>
<span style="color:#88cc88; font-size:0.9em;">DIRECTIVE 6.6 - Raids</span>
</div>
<div style="line-height:1.8;">
<span style="color:#00ff00; font-weight:bold;">RECORD:</span>
<span style="color:#aaffaa;">6.6-A</span><br/>
<span style="color:#00ff00; font-weight:bold;">STATUS:</span>
<span style="color:#55ff55;">ACTIVE</span><br/>
<span style="color:#00ff00; font-weight:bold;">ISSUED:</span>
<span style="color:#aaffaa;">July 22, 2026</span><br/>
<span style="color:#00ff00; font-weight:bold;">AUTHORIZED BY:</span>
<span style="color:#aaffaa;">COO</span>
</div>
<div style="border-top:1px solid #446644; margin-top:20px; padding-top:15px;">
<span style="color:#55ff55; font-weight:bold;">SUBMITTED QUESTION</span>
<div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
Can you destroy walls or doors of a faction base without using /raid?
</div>
</div>
<div style="border-top:1px solid #446644; margin-top:15px; padding-top:15px;">
<span style="color:#55ff55; font-weight:bold;">OFFICIAL CLARIFICATION</span>
<div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
Yes, with substantial reasoning. During active conflict, whether a declared war or an active escalation at a faction's base, destroying walls or doors to reach enemies sheltering behind them is permitted. Crossing through into the base is what constitutes a raid and requires /raid. Player-built extensions of a base are not protected and can be attacked, destroyed, and entered without /raid.
</div>
</div>
<div style="background:#0d160d; border-left:4px solid #55ff55; padding:15px; margin:15px 0;">
<span style="color:#55ff55; font-weight:bold;">PERMITTED CONDUCT</span>
<div style="color:#aaffaa; padding-top:10px; line-height:1.7;">
* Destroying walls or doors during active conflict to reach enemies sheltering behind them.
* Attacking, destroying, and entering player-built extensions of a base without /raid.
</div>
</div>
<div style="background:#180d0d; border-left:4px solid #ff5555; padding:15px; margin:15px 0;">
<span style="color:#ff5555; font-weight:bold;">PROHIBITED CONDUCT</span>
<div style="color:#ffaaaa; padding-top:10px; line-height:1.7;">
* Destroying walls or doors without substantial roleplay reasoning or active conflict.
* Crossing into a faction's primary base through a destroyed tile without an approved /raid.
</div>
</div>
<div style="background:#0d0d0d; border:1px solid #668866; padding:15px; margin:15px 0;">
<span style="color:#55ff55; font-weight:bold;">OPERATIONAL EXAMPLE</span>
<div style="color:#aaffaa; padding-top:10px; line-height:1.7;">
NCR and Legion are in active conflict at the Legion gate. Legion members retreat behind the wall. NCR may destroy the wall to engage them, but the moment NCR steps through into Legion territory, /raid is required.
</div>
</div>
<div style="border-top:1px solid #446644; margin-top:15px; padding-top:15px;">
<span style="color:#88cc88; font-weight:bold;">ADMINISTRATIVE REASONING</span>
<div style="color:#88aa88; padding:10px 15px; line-height:1.7;">
The /raid requirement protects factions from unsanctioned incursions into their primary base. Destroying infrastructure during active conflict is a natural part of warfare and does not by itself constitute a raid.
</div>
</div>
</div>
<!-- END BLANK CLARIFICATION -->


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[[Category:Rules]]
[[Category:Rules]]
[[Category:Rule Clarifications]]
[[Category:Rule Clarifications]]
```

Latest revision as of 20:00, 22 July 2026

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VAULT-TEC RULE CLARIFICATIONS
ACCESS LEVEL: PUBLIC
╚══════════════════════════════════════╝

> Accessing administrative records...
> Loading directive interpretations...
> Verifying authorization signatures...
> Synchronizing clarification archive...

STATUS: RECORDS AVAILABLE

MISFITS: NUCLEAR WASTELAND
RULE CLARIFICATION ARCHIVE

This page contains official interpretations of server rules.
Clarifications explain how a rule applies to specific situations.


Clarifications do not replace the rules.
Players are expected to follow both the written rule and its official interpretations.

CLARIFICATION INDEX

ACTIVE CLARIFICATIONS

Clarification 6.3-A — What is a Diplomat

ADMINISTRATIVE INTERPRETATION
DIRECTIVE 6.3 — What is a Diplomat

RECORD: 6.3-A

STATUS: ACTIVE

ISSUED: July 21, 2026

AUTHORIZED BY: CEO

SUBMITTED QUESTION

What makes someone a diplomat

OFFICIAL CLARIFICATION
  1. You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.

PERMITTED CONDUCT

  • Once diplomacy is over the diplomat must be free to go.


Clarification 7-A — New Life Rule Abuse

ADMINISTRATIVE INTERPRETATION
DIRECTIVE 7 — New Life Rule

RECORD: 7-A
STATUS: ACTIVE
ISSUED: July 22, 2026
AUTHORIZED BY: COO

SUBMITTED QUESTION

Can a player kill and immediately revive another player to invoke the New Life Rule and erase what they witnessed?

OFFICIAL CLARIFICATION

No. Killing a player solely to wipe their memory is powergaming. Dialogue must come before lethal force. Lethal force is only appropriate when the information is substantial and verbal resolution is not a viable option.

PERMITTED CONDUCT

  • Attempting verbal resolution before escalating to lethal force.
  • Lethal force when information is substantial, dialogue is exhausted, and the situation is roleplayed out.

PROHIBITED CONDUCT

  • Killing and immediately reviving a player to invoke the New Life Rule.
  • Using lethal force as a first response with no attempt at dialogue.

OPERATIONAL EXAMPLE

Player A's plans are overheard due to their own carelessness. Rather than addressing it through roleplay, they kill and revive the witness and declare their memory wiped. This is a violation — dialogue was required first.

ADMINISTRATIVE REASONING

The New Life Rule is a roleplay mechanic, not an exploit. Abusing it to erase player knowledge undermines fair play. Staff retain full discretion to act on violations.

Clarification 6.6-A - Destroying Walls and Doors Without /raid

ADMINISTRATIVE INTERPRETATION
DIRECTIVE 6.6 - Raids

RECORD: 6.6-A
STATUS: ACTIVE
ISSUED: July 22, 2026
AUTHORIZED BY: COO

SUBMITTED QUESTION

Can you destroy walls or doors of a faction base without using /raid?

OFFICIAL CLARIFICATION

Yes, with substantial reasoning. During active conflict, whether a declared war or an active escalation at a faction's base, destroying walls or doors to reach enemies sheltering behind them is permitted. Crossing through into the base is what constitutes a raid and requires /raid. Player-built extensions of a base are not protected and can be attacked, destroyed, and entered without /raid.

PERMITTED CONDUCT

  • Destroying walls or doors during active conflict to reach enemies sheltering behind them.
  • Attacking, destroying, and entering player-built extensions of a base without /raid.

PROHIBITED CONDUCT

  • Destroying walls or doors without substantial roleplay reasoning or active conflict.
  • Crossing into a faction's primary base through a destroyed tile without an approved /raid.

OPERATIONAL EXAMPLE

NCR and Legion are in active conflict at the Legion gate. Legion members retreat behind the wall. NCR may destroy the wall to engage them, but the moment NCR steps through into Legion territory, /raid is required.

ADMINISTRATIVE REASONING

The /raid requirement protects factions from unsanctioned incursions into their primary base. Destroying infrastructure during active conflict is a natural part of warfare and does not by itself constitute a raid.


Clarification NUMBER — TITLE

ADMINISTRATIVE INTERPRETATION
DIRECTIVE NUMBER — RULE NAME

RECORD: NUMBER

STATUS: ACTIVE

ISSUED: DATE

AUTHORIZED BY: Project Leadership

SUBMITTED QUESTION

Enter the question or situation being clarified.

OFFICIAL CLARIFICATION

Enter the official interpretation of the rule.

PERMITTED CONDUCT

  • Enter permitted conduct.
  • Enter another permitted example.

PROHIBITED CONDUCT

  • Enter prohibited conduct.
  • Enter another prohibited example.

OPERATIONAL EXAMPLE

Enter an example showing how this clarification applies during a round.

ADMINISTRATIVE REASONING

Explain the purpose and intent of the clarification.


ARCHIVED CLARIFICATIONS

Clarifications that are replaced or no longer active should be moved to this section rather than deleted.

Use the following status labels:

  • ACTIVE — Current official interpretation
  • REVISED — Updated by a newer interpretation
  • SUPERSEDED — Replaced and no longer enforced
  • ARCHIVED — Preserved for historical reference

VAULT-TEC ADMINISTRATIVE AUTHORITY

These records represent official interpretations of the Misfits: Nuclear Wasteland rules.

Project leadership retains final authority in all rule interpretations.

VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.