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Adds new Brotherhood protocols covering diplomatic access, Enclave encounters, and Codex-related detainment.
 
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<blockquote style="background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;">"The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations."</blockquote>The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of "Abominations".
<blockquote style="background:#111; border-left:4px solid #4A7CBF; margin:0.8em 2em; padding:0.6em 1em; color:#b0b8cc; font-style:italic;">"The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations."</blockquote>The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of "Abominations".


=== The Classification of Abominations ===
=== The Classification of Wasteland Creatures ===
''Use these field classifications to determine Rules of Engagement for non-human entities.''
''Use these field classifications to determine Rules of Engagement for non-human entities.''
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;"
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%;"
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|}
|}
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;"
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;"
! colspan="2" style="background:#1e2d45; color:#7aafff; padding:6px;" |2. The Tool Tier (Handy, Gusty, Sentry Bots)
! colspan="2" style="background:#1e2d45; color:#7aafff; padding:6px;" |2. The Robotic Tier (Handy, Gusty, Sentry Bots)
|-
|-
| colspan="2" style="padding:10px;" |
| colspan="2" style="padding:10px;" |
* '''The Logic:''' These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their "If/Then" code and are considered Mobile Property. As long as they remain tools, they are permitted.
* '''The Logic:''' These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their "If/Then" code and are considered Mobile Property. As long as they remain tools, they are permitted.
* '''Protocol:''' Requisition, reprogram, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.
* '''Protocol:''' Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.
* '''Interaction:''' ''"Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command."''
* '''Interaction:''' ''"Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland  command, come along with us if not."''
|}
|}
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;"
{| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #4A7CBF; width:100%; margin-top:6px;"
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|-
|-
|'''Knights'''
|'''Knights'''
|They serve as the Brotherhood's quartermasters and military police, managing the supply and distribution of equipment and resources, in-base diplomacy, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.
|They serve as the Brotherhood's quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members.
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.
|They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.
|-
|-
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|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.
|They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.
|}
|}
=== Codex Investigations & Detainment ===
When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.
Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.
Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.
Any Knight who knowingly violates this procedure will be stripped of rank.


== Promotion Scripts ==
== Promotion Scripts ==
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* '''Elder/Senior:''' ''"Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long."''
* '''Elder/Senior:''' ''"Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long."''
* '''Elder/Senior:''' ''"I hereby assign you to [Knight/Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions."''
* '''Elder/Senior:''' ''"I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions."''
* '''Squire:''' ''"I accept the burden. Steel be with you."''
* '''Squire:''' ''"I accept the burden. Steel be with you."''


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* '''Elder/Senior:''' ''"Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier."''
* '''Elder/Senior:''' ''"Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier."''
* '''Elder/Senior:''' ''"Until a Knight or Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter."''
* '''Elder/Senior:''' ''"Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter."''
* '''Elder/Senior:''' ''"Prove yourself worthy, and the Steel will open its path to you."''
* '''Elder/Senior:''' ''"Prove yourself worthy, and the Steel will open its path to you."''
* '''Squire:''' ''"I accept the duty. Steel be with you."''
* '''Squire:''' ''"I accept the duty. Steel be with you."''
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* '''Elder:''' ''"Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy."''
* '''Elder:''' ''"Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy."''
* '''Elder:''' ''"By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Knight [Name]. Steel be with you."''
* '''Elder:''' ''"By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you."''
* '''Paladin:''' ''"I rise in service to the Chapter. Steel protects."''
* '''Paladin:''' ''"I rise in service to the Chapter. Steel protects."''


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|'''Requisition.''' Active Brotherhood intervention is authorized and expected.
|'''Requisition.''' Active Brotherhood intervention is authorized and expected.
|}
|}
=== Diplomatic Access Protocol ===
Recognized diplomats may be admitted into the outer bunker for formal negotiations.
Diplomatic access is limited to:
* The meeting room west of the primary gate.
* The adjoining botany area.
Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.
While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.
This protection applies to all recognized diplomatic parties, including representatives of the Enclave.
Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.
=== Enclave Field Protocol ===
When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.
If the subject remains compliant, they should be captured alive where reasonably possible.
If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.
When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.
This process ensures that all three castes fulfill their proper responsibilities:
* '''Paladins:''' Secure the subject in the field and recover intelligence.
* '''Scribes:''' Resuscitate, stabilize, examine, and record the subject.
* '''Knights:''' Detain, guard, and process the subject within the bunker.
All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.


== Rules of Engagement (The Escalation Ladder) ==
== Rules of Engagement (The Escalation Ladder) ==
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# '''Forced Seizure:''' Combat is authorized '''only''' to disable the tech-user. Once the player is "downed," the BOS secures the specific item and retreats immediately.
# '''Forced Seizure:''' Combat is authorized '''only''' to disable the tech-user. Once the player is "downed," the BOS secures the specific item and retreats immediately.
#: '''Strict Rule:''' Do NOT loot the player's personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.
#: '''Strict Rule:''' Do NOT loot the player's personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.
#:
#:
#: <small><u><code>'''You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.'''</code></u></small>
#: <small><code><u>'''You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.'''</u></code></small>


=== Post-Seizure Protocol ===
=== Post-Seizure Protocol ===
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|-
|-
|[[New California Republic|NCR]]
|[[New California Republic|NCR]]
|Cold Hostile
|Tense
|Post-Sunburst ceasefire observed. ''"NCR. Maintain your distance and keep your weapons holstered. We have no business with you today."''
|Post-Sunburst ceasefire observed. ''"NCR. Maintain your distance and keep your weapons holstered. We have no business with you today."''
|-
|-
|[[Caesar's Legion]]
|[[Caesar's Legion]]
|Tense Neutral
|Tense
|Viewed as primitive but dangerous. ''"Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest."''
|Viewed as primitive but dangerous. ''"Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest."''
|-
|-
|[[Wastelanders]]
|[[Wastelanders]]
|Watchful
|Neutral
|Unaffiliated survivors. Viewed as "ignorant" and prone to tech misuse. ''"Move along, scavenger. These ruins are under Brotherhood jurisdiction."''
|Unaffiliated survivors. Viewed as "ignorant" and prone to tech misuse. ''"Move along, scavenger. These ruins are under Brotherhood jurisdiction."''
|-
|-
|[[Townsfolk]]
|[[Townsfolk]]
|Watchful
|Neutral
|''The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.''
|''The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.''
|-
|-
|[[Vault Dwellers]]
|[[Vault Dwellers]]
|Curious / Suspicious
|Neutral
|Viewed with curiosity but suspicion regarding their Vault's technology. ''"A Vault-Tec jumpsuit. Tell me, dweller, is your Vault's reactor still operational? We may need to perform a safety audit."''
|Viewed with curiosity but suspicion regarding their Vault's technology. ''"A Vault-Tec jumpsuit. Tell me, dweller, is your Vault's reactor still operational? We may need to perform a safety audit."''
|-
|-
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|-
|-
|[[Outlaws]]
|[[Outlaws]]
|Hostile
|Tense
|Raiders and bandits. Threats to be swept aside. ''"Clear the area, scavver, or be cleared."''
|Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, ''"Clear the area, scavver, or be cleared."''
|-
|-
|[[Super Mutants]]
|[[Super Mutants]]
|Hostile
|Tense
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. ''"Careful, There were Super Mutants in the area previously."''
|Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. ''"Careful, There were Super Mutants in the area previously."''
|-
|-
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|Mobile Property
|Mobile Property
|Use Field Audits to check logic and prime directives. ''"Unit, state your designation and current prime directive. Report any high-tier technology signatures detected."''
|Use Field Audits to check logic and prime directives. ''"Unit, state your designation and current prime directive. Report any high-tier technology signatures detected."''
|-
|[[Enclave]]
|Hostile
|The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.
|}
|}
{{FactionNav}}
{{FactionNav}}

Latest revision as of 05:34, 23 June 2026

◈ Brotherhood of Steel - 509th Chapter ◈ Faction Dossier ◈ Classified ◈

Brotherhood of Steel
◈ FACTION DOSSIER ◈
Status Active - Resurgent
Location Bonneville Salt Flats, Utah
Former Kearny Airfield
Commander Elder Noah Anderson & Elder Stan Knox
Ideology Techno-Religious Militarism
Technological Preservation
Motto Steel Be With You
Affiliation Mojave / West Coast Brotherhood
⬜ RESTRICTED ACCESS ⬜

The Brotherhood of Steel (509th Chapter) is a techno-religious military order founded by Captain Roger Maxson. This specific expeditionary force is a direct offshoot of the Mojave Chapter, adhering strictly to the traditions of the West Coast High Elders.

Core Mission

"To identify, secure, and preserve advanced technology, preventing its catastrophic misuse by the ignorant or the corrupt. We are the sole vanguard against the mistakes of the past; the technology of the Old World is ours to protect, by any means necessary."

History

The Mojave Heritage

The chapter's presence in the Utah region is defined by its recovery from the events of the late 23rd century.

The Rise (2250s): Under the leadership of Father Elijah, the chapter secured numerous pre-war sites, most notably the HELIOS One solar plant. Elijah's obsession with the facility's potential as a superweapon diverted the chapter's focus away from traditional mobile recovery, anchoring them to a fixed position that would eventually draw the eyes of the New California Republic.

Operation Sunburst (2276): A catastrophic conflict where the NCR launched a massive assault on HELIOS One. Despite the Brotherhood's technological superiority and T-51b Power Armor, they were outnumbered 15-to-1. The battle resulted in a devastating retreat to the Hidden Valley bunker and the mysterious disappearance of Father Elijah, leaving the chapter fractured and depleted.

The Lockdown & Resurgence (2282–2296)

The history of the 509th is defined by two distinct phases: a decade of silence followed by a desperate, militant awakening.

The Kearny Occupation: The "Silent Years"

Following the disaster at HELIOS One in 2276, the Mojave Chapter retreated into the Hidden Valley bunker. During this chaos, a small, "disposable" detachment led by REDACTED was dispatched toward the Northeast salt flats.

For over a decade, they were a loose thread in the Brotherhood's tapestry. With Hidden Valley in total lockdown under Elder McNamara and the High Elders at Lost Hills preoccupied with the NCR, the detachment received no reinforcements and fewer than five transmissions in twelve years.

Rather than disbanding or going rogue, the unit survived on institutional stubbornness. They operated on a lean, disciplined model, salvaging local aerospace tech and maintaining their T-51b Power Armor suits with scavenged parts and salt-flat ingenuity. They became ghosts of the desert, watching, waiting, and maintaining their gear in total isolation.

The Resurgence: The Enclave Catalyst

By early 2296, the Brotherhood has begun a cautious but deliberate resurgence. While the Mojave remains scarred by the loss of their assets, the discovery of a renewed Enclave threat in the area has shattered the policy of isolation.

The 509th has transitioned from a Hidden Watcher to an Active Vanguard. The tightening tensions between regional factions and the looming shadow of the Enclave have forced the Chapter's hand.

  • Expeditionary Focus: The 509th no longer waits for permission. They have begun deploying small, elite "Surgical Teams" deep into the Utah territories. These teams are tasked with reclaiming lost influence and securing untapped technological caches before the Enclave or local ignorant factions can seize them.
  • The New Mandate: Isolation is no longer an option. If the 509th falls at Kearny, the Mojave is next.

Cultural Dogma & The "Purist" Mindset

"The Brotherhood of Steel holds that technological and biological purity are the last bulwarks of humanity. We are the only organization protecting humanity from deviations, mutations, or outright abominations."

The Brotherhood of Steel practices a form of technological and biological elitism. They view themselves as the only true guardians of humanity against various forms of "Abominations".

The Classification of Wasteland Creatures

Use these field classifications to determine Rules of Engagement for non-human entities.

1. Biological Abominations (Ghouls & Mutants)
  • Ghouls: Generally viewed with disgust. While the Mojave Chapter is more pragmatic than some, they view Ghouls as "shuffling corpses" or "Abominations" and a reminder of the Great War's failures. They are never members of the Brotherhood, except in desperate times, they may be recruited as Initiates or cannon fodder.
  • Super Mutants: An evolutionary mistake and a direct affront to nature. Never to be enlisted in the Brotherhood. Don't shoot on sight, but avoid all contact and eliminate them if combat is initiated.
Protocol: The "Ghoul Dilemma"
In the Brotherhood, biological purity is a core tenet. If a member is exposed to radiation and begins the turning process, the following paths are established:
  • The "Final Honor" (Self-Termination): A member may request a final moment to secure their legacy, surrender their gear/holotags, and finish their own life to die a human rather than an abomination. This is a highly respected act of devotion.
  • Command Discretion: If the member does not choose the Final Honor, the Commander decides:
    • Exile: Stripped of all rank/property and cast out. Forbidden from returning.
    • Execution (Mercy Purge): Immediate termination to preserve the dignity of the fallen Brother and ensure no "abomination" carries the Order's memories.
2. The Robotic Tier (Handy, Gusty, Sentry Bots)
  • The Logic: These are effectively Calculators with legs. They possess Virtual Intelligence (VI) but no souls. They are slaves to their "If/Then" code and are considered Mobile Property. As long as they remain tools, they are permitted.
  • Protocol: Requisition, or use as Mobile Property. However, if the unit is already in civilian/faction service, the BOS should prioritize Intelligence Gathering (Field Audits) over physical requisition.
  • Interaction: "Protectron, designation 0-4-4, adjust patrol vector. You are now under Brotherhood command if not already under wasteland command, come along with us if not."
3. The Abomination Tier (Robobrains) - Challenged
  • The Logic: A Robobrain uses a real, biological human brain as its processor. To the Brotherhood, this is the ultimate sin: the desecration of the human mind by trapping it in a jar to power a machine. It is a mechanical perversion. You cannot reprogram a Robobrain; you can only free the brain inside by destroying the unit.
  • Protocol: Immediate Termination.

Culture & Society

Unlike the splintered chapters that have integrated with local populations, the Mojave Brotherhood remains a closed, techno-monastic society. They strictly adhere to the "Chain of Binding," a rigid command protocol where a member only answers to their immediate superior. This ensures that even if a member is captured, the entire organizational structure remains protected.

In their current state, the Brotherhood operates with a "Vanguard" mentality. They view themselves as the rightful guardians of humanity's most dangerous tools, often treating wastelanders with a mixture of cold pity and suspicion. Their swift and harsh response to the "misuse" of technology ensures that local populations understand the Brotherhood's authority.

While the military branch (The Knights) and the research branch (The Scribes) remain distinct, the current state of the chapter requires total cohesion. Every member, regardless of their primary specialty, is expected to be a capable combatant and a scholar of the Codex. Collateral damage during recovery operations is often dismissed as a necessary sacrifice for the "Greater Good" of preventing another global catastrophe.

Chems & Alcohol

The Brotherhood is a militarized faction, and expects that all of it's members remain strictly disciplined and mentally sound at all times. For this reason, usage of most addictive Chems is prohibited unless explicitly approved by the Head of a given branch of service or a visiting Elder. Chems are to be stored securely in the Medical Ward unless approved for use by a Head or offered in a trade with an outsider. Approved Chem use should be accompanied by dosages of Fixer to minimize chances of addiction.

Paladins leading Field Lances can alter or lift these restrictions for the duration of the Field Lance at their discretion. These alterations must be reported over the radio and are to be reviewed by their superior upon their return to the Bunker.

Drinking is prohibited outside of approved R&R time. Smoking is prohibited within the Medical Ward, Armory, and Forge for safety reasons but is otherwise permitted.

Non-addictive medicines such as Healing Poultice/Powder, Stimpacks, Radaway/Rax-X, etc. have no restrictions imposed on their use.

Status Substance
Conditional Morphine, Med-X (Medical & Surgical applications), Smoking (Kept outside prohibited areas), Alcohol (Only during approved R&R).
Prohibited Jet, Turbo, Daytripper, Buffout, Psycho, Mentats, Hydra, Cateye.

Brotherhood Hierarchy

Rank Role Notes
Elder Command the chapter. Technology acquisitions, alliances, and military operations require your authorization. Other factions will seek your ear first - or avoid you entirely. Interprets the Codex; holds final say on the Chain of Binding.
Head (Knight / Scribe / Paladin) Supreme leaders of each branch and the primary advisory body to the Elder. Head Knight: armory & Power Armor maintenance. Head Scribe: research, archives, pre-war data. Head Paladin: tactical coordination & deployment. Three officers; one per branch.
Senior (Knight / Scribe / Paladin) Field officers and mentors. Supervise junior members, execute complex technical or tactical operations. Evaluate Initiate readiness. Often tasked with oversight of critical recovery missions.
Paladin Lead combat operations and enforce Brotherhood authority in the field. The Elder's arm - wherever you go, the chapter's will follows. Only members permitted to lead independent recovery teams.
Knight Protect Brotherhood territory, maintain weapons and armor. The Brotherhood's tactical backbone. Primary engineers and field operators.
Scribe Research, repair, and document Brotherhood technology. Your knowledge protects assets no amount of force could replace. Scientists, engineers, medics, and archivists. Accompany field teams when technical expertise is required.
Squire Observe, assist, and master the technical foundations under a senior mentor. Assigned to a specific Knight or Paladin. Permitted on low-risk missions under direct supervision only.
Initiate Follow orders. Learn the Brotherhood's ways. Prove your worth. You will be assigned the most demanding and least glamorous duties - and perform them without complaint. The Chapter's future. Undergo rigorous training before promotion eligibility.

Chain That Binds

The chain that binds is the key commanding structure within the Brotherhood. Its core philosophy is that each "Link" of the chain serves the greater whole and plays their part in ensuring the Brotherhoods operational functions. Castes are generally expected to follow their designated purposes, with reprimand being issued out if they fail to do so. It defines the key authorities vested in each caste - and its subsequent heads, which shall be described hereon:

Rank Purpose Authority
Scribes They are in charge of analyzing and preserving technology, as well as administering medical treatment to Brotherhood members. They are intended to educate initiates of the Brotherhood in matters of the codex and interpret it. They hold absolute authority when concerned with Medical, Educational, Botanical, or Engineering duties. They are the ultimate support of the Chapter. They settle disagreements about the codex.
Knights They serve as the Brotherhood's quartermasters and military police, managing the supply and distribution of equipment and resources, maintaining order within the bunker, and enforcing Brotherhood law and the Codex among its members. They hold absolute authority over the Armory, Gate, Forge, and Brig. It is their duty to perform Quartermaster duties, in base diplomacy, and Military Police duties.
Paladins They serve as the Brotherhood's battlefield commanders, leading field operations, directing combat strategy, conducting field diplomacy, and holding final authority over all matters that occur outside the bunker. They hold absolute authority over the TacMap and field duties. They are in charge of negotiations.

Codex Investigations & Detainment

When a Brother or Sister is accused of violating the Codex, a Scribe must be present and consulted before any detainment is carried out.

Scribes are responsible for interpreting the Codex and determining whether there is sufficient cause for formal action. Knights are responsible for enforcing the resulting decision and maintaining custody where required.

Knights may not independently detain Brotherhood personnel for an alleged Codex violation without first consulting a Scribe.

Any Knight who knowingly violates this procedure will be stripped of rank.

Promotion Scripts

Within the Brotherhood, advancement is earned through discipline, loyalty, and unwavering service. Promotions are not rewards but obligations, binding the promoted to greater responsibility and deeper commitment to the Codex and the Chapter.

Initiate → Squire

This ceremony marks the transition from a "new recruit" to a recognized member of the command structure.

  • Elder/Senior: "Initiate, you have performed your duties without complaint. You have shown the discipline required of the Brotherhood. But the path to the Steel is long."
  • Elder/Senior: "I hereby assign you to [Paladin Name] as their Squire. You will be their shadow. You will maintain their gear, you will carry their ammunition, and you will learn the weight of the Codex through their actions."
  • Squire: "I accept the burden. Steel be with you."

Initiate → Squire (Corps Assignment)

For Initiates not yet claimed by a mentor.

  • Elder/Senior: "Initiate, you have demonstrated discipline, obedience, and respect for the Codex. These qualities form the foundation of every Brotherhood soldier."
  • Elder/Senior: "Until a Paladin claims you for mentorship, you will serve within the Squire Corps. You will assist our Scribes, maintain our arms and armor, and learn the rhythms of the Chapter."
  • Elder/Senior: "Prove yourself worthy, and the Steel will open its path to you."
  • Squire: "I accept the duty. Steel be with you."

Squire → Paladin

The "Big Moment" - entrusted with Power Armor.

  • Elder: "Squire [Name], your mentorship is complete. Your mentor vouches for your skill with the wrench and the rifle. You have proven that you understand that technology is a burden, not a toy."
  • Elder: "By the authority of the High Elders, I promote you to the rank of Paladin. We entrust you with the relics of the Old World. Guard them with your life. Rise, Paladin [Name]. Steel be with you."
  • Paladin: "I rise in service to the Chapter. Steel protects."

Field Protocols

Technology Classification

The Brotherhood categorizes gear into Tiers. Active intervention is generally reserved for Tier 3 technology.

Tier Examples Standard Procedure
T1 Service Rifles, Pistols, Leather Armor, Stimpaks Ignore. Standard wasteland gear.
T2 Laser Weaponry, Advanced SMG, Servo-Assisted Gauntlet, Pip-Boy, Stripped Power Armor Monitor. Note the owner and origin. No intervention yet.
T3 Plasma/Gauss Weapons, Power Armor, Pre-War Holotapes Requisition. Active Brotherhood intervention is authorized and expected.

Diplomatic Access Protocol

Recognized diplomats may be admitted into the outer bunker for formal negotiations.

Diplomatic access is limited to:

  • The meeting room west of the primary gate.
  • The adjoining botany area.

Diplomats are not permitted access to the inner bunker unless specifically authorized by Chapter command.

While under recognized diplomatic protection, representatives are not to be harmed, detained, threatened, or obstructed. Once negotiations have concluded, they are to be allowed to leave the bunker unharmed.

This protection applies to all recognized diplomatic parties, including representatives of the Enclave.

Diplomatic protection ends if the representative initiates violence, attempts sabotage, enters a restricted area after being ordered to stop, or otherwise presents an immediate threat to Chapter personnel or assets.

Enclave Field Protocol

When Enclave personnel are encountered in the field, the primary objective is the acquisition of intelligence.

If the subject remains compliant, they should be captured alive where reasonably possible.

If the subject attempts to use a radio, reach for a weapon, or otherwise warn allied forces, lethal force is authorized.

When circumstances permit, the body is to be recovered and transported to the bunker. A Scribe is then to resuscitate and medically stabilize the subject. Once stabilized, the subject is to be transferred into Knight custody for detention.

This process ensures that all three castes fulfill their proper responsibilities:

  • Paladins: Secure the subject in the field and recover intelligence.
  • Scribes: Resuscitate, stabilize, examine, and record the subject.
  • Knights: Detain, guard, and process the subject within the bunker.

All equipment, documents, radios, identification, and other intelligence recovered from the subject are to be secured and reported through the Chain.

Rules of Engagement (The Escalation Ladder)

When Tier 3 technology is identified in "unauthorized" hands (NCR, Legion, or Civilians), members must follow these steps:

  1. The Formal Request: State the hazard and offer a trade if possible.
    "Hold there, Wastelander. That Plasma Rifle is a dangerous relic of the Old World; you are unauthorized to possess it. For the safety of the wastes, we request you turn it over. In exchange, we can offer you Caps and a reliable Service Rifle."
  2. The Final Warning: If the request is refused, weapons are drawn (but not fired).
    "This is not a request, Trooper. That technology is beyond your understanding and poses a threat to the region. Hand over the hardware now, or it will be secured by force. Final warning."
  3. Forced Seizure: Combat is authorized only to disable the tech-user. Once the player is "downed," the BOS secures the specific item and retreats immediately.
    Strict Rule: Do NOT loot the player's personal items (food, water, armor, caps). Only the high-tech objective (and its specific ammo) is to be taken.
    You are not a mercenary. Do not fight for a faction if they promise T3 tech for helping.
    You may not raid, attack, or war for T3 tech unless you have actually seen it and know of its existance.

Post-Seizure Protocol

If the subject does not demonstrate continued hostility and instead attempts to disengage or flee, lethal force is not authorized. Following recovery of the technology, the subject is to be stabilized to a condition in which they can safely vacate the area.

The use of basic medical aid is permitted if required. Termination is only authorized under the following conditions:

  • Direct orders from a higher-ranking member
  • Renewed hostile action from the subject
  • Environmental or situational threats that endanger the Brotherhood member

Formal Greetings & Mottos

Phrase Usage & Field Dialogue
Steel Be With You A parting phrase, often used by Scribes or during somber moments. "You're heading into a high-rad zone, Knight. Steel be with you."
Walk in the Light of the Founder A formal blessing reserved for ceremonies or Elders. "You have served the Chapter well this day. Walk in the light of the Founder."
Knowledge is Our Shield A Scribe-favored motto emphasizing that preservation of technology is the Order's true protection. "Secure the mainframe first. Remember, Initiate: Knowledge is our shield."
By the Will of the Founder A formal declaration invoking the authority of the Founder and the Maxson lineage; used when issuing orders rooted in doctrine rather than circumstance. "This bunker will be secured by the will of the Founder. No deviation from the Codex will be tolerated."

Brotherhood Lingo & Slang

Use these terms to establish the Brotherhood's "Techno-Monastic" superiority. Using the correct term for an outsider defines your character's personality.

Term Definition & Field Usage
Abomination Any non-human threat (Ghouls, Mutants, Synths, Robobrains). "Target the Abomination! Don't let that Super Mutant pass the line."
The Chain Short for the Chain of Binding (the command structure). "I don't care if you disagree. Respect the Chain and follow your orders."
Relic Any piece of Tier 3 technology (Plasma, Power Armor, Pre-War data). "We have secured a pre-war Relic. Knight, prepare the transport crate."
The Codex The governing set of laws for the Brotherhood. "That action is not supported by the Codex, Knight."
PA A Slang term for Power Armor "We recently liberated two PA from the NCR."

Faction Relations

As of 2296, the Brotherhood operates under a state of Tense Neutrality with most organized groups.

Faction Standing Diplomacy & Field Interaction
NCR Tense Post-Sunburst ceasefire observed. "NCR. Maintain your distance and keep your weapons holstered. We have no business with you today."
Caesar's Legion Tense Viewed as primitive but dangerous. "Halt, Legionnaire. Do not interfere with our recovery operations, and we shall not interfere with your conquest."
Wastelanders Neutral Unaffiliated survivors. Viewed as "ignorant" and prone to tech misuse. "Move along, scavenger. These ruins are under Brotherhood jurisdiction."
Townsfolk Neutral The town is the epicenter of trade. Which means various Pre-War Technology could flow through it. We Should only intervene IF the town is under active hostile occupation as to resecure the easilly accesible trades.
Vault Dwellers Neutral Viewed with curiosity but suspicion regarding their Vault's technology. "A Vault-Tec jumpsuit. Tell me, dweller, is your Vault's reactor still operational? We may need to perform a safety audit."
Followers of the Apocalypse Neutral They Provide medicinal charity to the civillians of the wastes, and can even aid us in times of peril via healing us. They do not share or spread pre war technology which means they do not harm our mission whatsoever.
Outlaws Tense Raiders and bandits. Threats to be swept aside. Do not ally with them unless circumstances are dire, "Clear the area, scavver, or be cleared."
Super Mutants Tense Biological Abominations. No exceptions. Avoid Contact, but do not shoot upon encountering. "Careful, There were Super Mutants in the area previously."
Automated Units Mobile Property Use Field Audits to check logic and prime directives. "Unit, state your designation and current prime directive. Report any high-tier technology signatures detected."
Enclave Hostile The Archenemy. Intelligence gathering is prioritized during field encounters. Compliant personnel should be captured where possible. If they attempt to radio for aid or reach for a weapon, lethal force is authorized. Recognized Enclave diplomats remain protected while inside the designated outer-bunker diplomatic area and must be permitted to leave unharmed after negotiations conclude.
◈ Factions of the Nuclear Wasteland ◈
Brotherhood of Steel New California Republic Caesar's Legion Followers of the Apocalypse Townsfolk Vault Dwellers Wastelanders Wasteland Tribes Minor Factions