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* [[#Clarification 6.10-A — Witnessing Thievery|6.10-A — Witnessing Thievery]]
* [[#Clarification 6.10-A — Witnessing Thievery|6.3-A — What is a Diplomat]]
* [[#Clarification 6.5-A — Faction Equipment|6.5-A — Faction Equipment]]
* [[#Clarification 6.1-A — Escalation Warnings|6.1-A — Escalation Warnings]]


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=== <span id="Clarification 6.10-A — Witnessing Thievery" style="color:#00ff00;">Clarification 6.10-A — Witnessing Thievery</span> ===
=== <span id="Clarification 6.10-A — Witnessing Thievery" style="color:#00ff00;">Clarification 6.3-A — What is a Diplomat</span> ===


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<span style="font-size:1.2em; font-weight:bold; letter-spacing:2px;">ADMINISTRATIVE INTERPRETATION</span><br/>
<span style="font-size:1.2em; font-weight:bold; letter-spacing:2px;">ADMINISTRATIVE INTERPRETATION</span><br/>
<span style="color:#88cc88; font-size:0.9em;">DIRECTIVE 6.10 THIEVERY</span>
<span style="color:#88cc88; font-size:0.9em;">DIRECTIVE 6.3 What is a Diplomat</span>
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<span style="color:#00ff00; font-weight:bold;">RECORD:</span>
<span style="color:#00ff00; font-weight:bold;">RECORD:</span>
<span style="color:#aaffaa;">6.10-A</span><br/>
<span style="color:#aaffaa;">6.3-A</span><br/>


<span style="color:#00ff00; font-weight:bold;">STATUS:</span>
<span style="color:#00ff00; font-weight:bold;">STATUS:</span>
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<span style="color:#00ff00; font-weight:bold;">AUTHORIZED BY:</span>
<span style="color:#00ff00; font-weight:bold;">AUTHORIZED BY:</span>
<span style="color:#aaffaa;">Project Leadership</span>
<span style="color:#aaffaa;">CEO</span>
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Can someone immediately attack a player who is seen carrying equipment belonging to another faction?
What makes someone a diplomat
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</div><span style="color:#55ff55; font-weight:bold;">OFFICIAL CLARIFICATION</span><div style="color:#aaffaa; padding:10px 15px; line-height:1.7;">
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# You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.
 
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<span style="color:#55ff55; font-weight:bold;">OFFICIAL CLARIFICATION</span>
 
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Seeing someone carrying faction equipment does not automatically prove that the item was stolen.
 
A player who directly witnesses an item being stolen may treat the theft as escalation. A third party who did not witness the theft must confront the suspected thief and establish escalation before using lethal force.
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* Defending yourself after directly catching someone stealing from you.
* Once diplomacy is over the diplomat must be free to go.
* Ordering someone to return property when ownership is disputed.
* Escalating after a suspected thief refuses a clear demand to return stolen property.
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<span style="color:#ff5555; font-weight:bold;">PROHIBITED CONDUCT</span>
 
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* Shooting someone solely because they possess another faction's equipment.
* Assuming an item was stolen without witnessing the theft.
* Joining a firefight without understanding why the conflict began.
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<span style="color:#55ff55; font-weight:bold;">OPERATIONAL EXAMPLE</span>
 
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A Brotherhood Paladin catches a wastelander removing ammunition directly from the Paladin's inventory. The theft itself creates escalation, and the Paladin may respond.
 
An NCR trooper sees a wastelander carrying an NCR rifle near a battlefield. The trooper did not witness a theft and must first confront the wastelander rather than immediately opening fire.
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<span style="color:#88cc88; font-weight:bold;">ADMINISTRATIVE REASONING</span>
 
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This clarification distinguishes direct knowledge from assumption. It allows victims to protect their property while preventing uncertain circumstances from being used as justification for immediate lethal force.
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Revision as of 20:49, 21 July 2026

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╔══════════════════════════════════════╗
VAULT-TEC RULE CLARIFICATIONS
ACCESS LEVEL: PUBLIC
╚══════════════════════════════════════╝

> Accessing administrative records...
> Loading directive interpretations...
> Verifying authorization signatures...
> Synchronizing clarification archive...

STATUS: RECORDS AVAILABLE

MISFITS: NUCLEAR WASTELAND
RULE CLARIFICATION ARCHIVE

This page contains official interpretations of server rules.
Clarifications explain how a rule applies to specific situations.


Clarifications do not replace the rules.
Players are expected to follow both the written rule and its official interpretations.

CLARIFICATION INDEX

ACTIVE CLARIFICATIONS

Clarification 6.3-A — What is a Diplomat

ADMINISTRATIVE INTERPRETATION
DIRECTIVE 6.3 — What is a Diplomat

RECORD: 6.3-A

STATUS: ACTIVE

ISSUED: July 21, 2026

AUTHORIZED BY: CEO

SUBMITTED QUESTION

What makes someone a diplomat

OFFICIAL CLARIFICATION
  1. You preserve diplomatic immunity as long as both parties verbally confirm that you are a diplomat.

PERMITTED CONDUCT

  • Once diplomacy is over the diplomat must be free to go.



Clarification NUMBER — TITLE

ADMINISTRATIVE INTERPRETATION
DIRECTIVE NUMBER — RULE NAME

RECORD: NUMBER

STATUS: ACTIVE

ISSUED: DATE

AUTHORIZED BY: Project Leadership

SUBMITTED QUESTION

Enter the question or situation being clarified.

OFFICIAL CLARIFICATION

Enter the official interpretation of the rule.

PERMITTED CONDUCT

  • Enter permitted conduct.
  • Enter another permitted example.

PROHIBITED CONDUCT

  • Enter prohibited conduct.
  • Enter another prohibited example.

OPERATIONAL EXAMPLE

Enter an example showing how this clarification applies during a round.

ADMINISTRATIVE REASONING

Explain the purpose and intent of the clarification.


ARCHIVED CLARIFICATIONS

Clarifications that are replaced or no longer active should be moved to this section rather than deleted.

Use the following status labels:

  • ACTIVE — Current official interpretation
  • REVISED — Updated by a newer interpretation
  • SUPERSEDED — Replaced and no longer enforced
  • ARCHIVED — Preserved for historical reference

VAULT-TEC ADMINISTRATIVE AUTHORITY

These records represent official interpretations of the Misfits: Nuclear Wasteland rules.

Project leadership retains final authority in all rule interpretations.

VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.

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