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Synthetics

From Misfits Nuclear Wasteland
Revision as of 19:16, 21 September 2026 by KitKat (talk | contribs) (Chassis Overview)
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◈ Synthetics ◈ Player-Controlled Robotics ◈ Wendover Region ◈

Synthetics
◈ FACTION DOSSIER ◈
Status Active - Operational
Location Wendover Region, Utah
Founder N/A
Commander N/A - Programming Directive
Ideology Directive Compliance
Pre-War Operational Parameters
Motto Please stand back.
Affiliation Independent / Faction-Assigned
⬜ RESTRICTED ACCESS ⬜

Synthetics are pre-war robotic units still operational in the Wendover region. Unlike the hostile NPC robots encountered in the wastes, these are player-controlled units - each with distinct chassis, built-in armaments, and specialized roles. All Synthetic roles require whitelist approval and are species-locked to their corresponding robot chassis.

Synthetics cannot pick up or equip conventional firearms. Their armament is integrated into their chassis and cannot be changed. This does not apply to C-27s

Synthetic Whitelists

Job Chassis Options Roleplay Notes
Mr. Handy Mr. Handy Mr. Handys were designed as civilian robots, they are not made for combat and usually served as servants or lab assistants.
C - 27 NCR, BoS, Basic C-27 RP Guide this is a roleplay guide to playing c27 created by saintlysoutherner.
Protectron Protectron, Police, Builder, Firefighter You are a civil robot, you could be serving in any type of civil job such as police, firefighting, construction, etc.
Mr. Gutsy Mr. Gutsy You are a combat unit that served in the U.S army, you are specialized for ranged combat with your inbuilt plasma weapon.
Assaultron Assaultron Laser, Assaultron Tesla You are a advanced combat unit made for close quarters combat, you are also inbuilt with either a laser or tesla depending on your model.
Robobrain Robobrain, Robobrain Laser You are a brain taken from a body put into a combat unit.

All Synthetic jobs require a specific whitelist status and restrict the player to robot-specific species and customization.

Borg Modules

Synthetics carry integrated modules that define their utility beyond combat:

Module Function
Integrated Hand-Laser Semi-auto laser, 9 capacity, rechargeable
Plasma Caster Plasma projector, internal battery, self-recharging
Integrated Flamer Full-auto incendiary, 30 fuel, auto-refill
Cryo Emitter Cryo projector, 6 capacity, fire suppression
Security Module Stun baton, handcuffs, flashlight - law enforcement loadout
Diagnosis Module Medical scanner and patient assessment
Treatment Module Medical treatment - surgical tools, healing capability
Tool Module Engineering tools - wrench, screwdriver, welder
GPS Module Navigation and mapping - ties into Wendover tactical map

Chassis Overview

Notes

  • Sentry Bots are 2.0× scale - visually massive and physically imposing and are not currently playable
  • All other robots are standard 1.0× scale
  • Robobrains are not currently playable
Chassis Role Walk / Sprint HP Built-In Weapon Armor
Mr. Handy Domestic - cleaning, gardening, general maintenance 2.5 / 4.5 200 Flamer (30 fuel) None
Protectron Civil Service - utility, patrol, civic duties 2.0 / 3.5 200 Hand-Laser (9 cap) 0.7× blunt/slash
Protectron Police Law Enforcement - detainment, patrols 2.0 / 3.5 200 Electro-Shock (10 blunt + 12 shock) 0.7× blunt/slash
Protectron Builder Engineering - construction, repair 2.0 / 3.5 200 RCD + construction tools 0.7× blunt/slash
Protectron Firefighter Emergency - fire suppression, rescue 2.0 / 3.5 200 Cryo Emitter (6 cap) 0.7× blunt/slash
Mr. Gutsy Military - combat patrol, area denial 2.5 / 4.5 200 Plasma Caster (15 cap) None
Assaultron Laser Combat - close-quarters assault - Laser 3.0 / 6.0 200 Head Laser (charged, 2s charge + 3s cooldown) + Claw (30 slash) None
Assaultron Tesla Combat - area denial, chain lightning 3.0 / 6.0 200 Tesla Discharge (arcing chain-lightning) None
Generic Chasis Combat - Multipurpose 2.0 300 None Craftable armours
Brotherhood Chasis Combat - Multipurpose 2.0 300 None Craftable armours
NCR Chasis Combat - Multipurpose 2.0 300 None Craftable armours
Sentry Bot Minigun Heavy Siege - suppression, defense 1.0 / 1.5 350 5mm Gatling (30 cap) 0.65× + 50% reflect
Sentry Bot Laser Heavy Siege - suppression, defense 1.0 / 1.5 350 Gatling Laser (20 cap) 0.65× + 50% reflect
Robobrain Medical / Utility - diagnosis, treatment 1.5 / 3.0 200 None (tool + medical modules) None
Robobrain Laser Medical / Combat - mixed role 1.5 / 3.0 200 Hand-Laser (9 cap) None

Hostile NPC Robots

The Wasteland is home to many hostile NPC robots that are not player-controlled. These are pre-war units whose programming has degraded into permanent hostility. They belong to the HostileRobot NPC faction and attack on sight.

NPC Robot HP Armament Notes
Protectron (Melee) 100 Melee (5 brute) Slow patrol, weakest NPC robot
Protectron Police 100 Hand-Laser (9 cap) Ranged, slightly more dangerous
Mr. Handy (Claw / Saw / Gun) 100 Claw / Saw / Hand-Laser Three variants, domestic-speed
Mr. Gutsy 100 Plasma Caster (9 cap) Military variant, same HP as Mr. Handy
Assaultron 200 Claw (15 slash) Fast (3.0/6.0), melee-focused
Eyebot 100 Hand-Laser (9 cap) Fast scout, plays ambient music
Robobrain 100 Hand-Laser (9 cap) Slow, ranged
Sentry Bot (Gatling Laser) 350 Gatling Laser (6 shots/sec) + Stomp (40 brute) 2× scale, heavy armor, 8-second death explosion
Sentry Bot (Ballistic) 350 Missile Launcher 2× scale, heavy armor

Warning: NPC Sentry Bots explode on death with an 8-second fuse. Clear the area immediately.

Equipment

Item Description
General Atomics Navigation Card Wendover tactical map - standard issue
RobCo Industries Navigation Card Wendover tactical map - RobCo branded
Wasteland Scrap Headset Inter-robot and faction communication radio
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