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Rules

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VAULT-TEC NETWORK TERMINAL
ACCESS LEVEL: PUBLIC
╚══════════════════════════════════════╝

> Establishing network uplink...
> Synchronizing wasteland registry...
> Loading operational directives...
> Authenticating resident access...

STATUS: CONNECTION ESTABLISHED

WELCOME TO
MISFITS: NUCLEAR WASTELAND

A Fallout themed Medium Roleplay environment
where every action has consequences.


Survival depends on:
• Your alliances
• Your decisions
• Your ability to adapt

Administrative oversight is minimal.
The story belongs to the players.

REVIEW THE OPERATIONAL DIRECTIVES BELOW
BEFORE ENTERING THE WASTELAND NETWORK.

VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.

QUICK DIRECTIVES

VAULT-TEC RULES TERMINAL
QUICK DIRECTIVES

1 — RESPECT THE COMMUNITY
Toxic behavior, harassment, or actions meant to ruin the experience of others are not tolerated.

2 — PLAY FOR STORY
This is a Medium Roleplay environment. Create story and interaction, not victory at any cost.

3 — NO METAGAMING
Out-of-character information from Discord, streams, or ghosting may not influence in-character actions.

4 — NO GRIEFING
Actions intended only to disrupt gameplay without roleplay reasoning are prohibited.

5 — STAY IN CHARACTER
Characters must fit the Fallout setting and maintain immersion within the wasteland.

6 — FOLLOW ESCALATION
Dialogue should precede lethal force unless an immediate threat exists.

7 — NO CHEATS OR EXPLOITS
Do not abuse bugs, tools, or mechanics. Report issues through official channels.

8 — VALUE YOUR LIFE
FearRP applies when revived in captivity. Escape attempts require admin approval via Ahelp.

> FULL DIRECTIVES AVAILABLE BELOW
> SCROLL TO CONTINUE

FULL DIRECTIVES

VAULT-TEC COMMUNITY DIRECTIVES
MISFITS: NUCLEAR WASTELAND

Misfits: Nuclear Wasteland operates as a Medium Roleplay Fallout environment.
The goal is not only engaging gameplay but the creation of memorable stories shaped by player choice.

The wasteland is harsh and consequences matter.
Your survival depends on your actions, your alliances, and your judgment.

Administrative intervention is rare and reserved for rule enforcement, not story rescue.

Directive 0 — Conduct

This is a collaborative environment. Toxicity, ego play, and behavior designed to ruin others' enjoyment are not tolerated.

  • Play to create story, not to "win"
  • Respect administrators and developers
  • Cooperate during admin interactions
  • Do not disconnect during active tickets
  • Report technical issues promptly

Administration may intervene in situations not explicitly covered if behavior damages the community or the round. Punishments are issued at staff discretion based on severity, context, and history.

Directive 1 — Griefing

Griefing is any action taken primarily to disrupt gameplay or degrade the experience of others without meaningful in-character reasoning.

Examples include:

  • Deliberate destruction with no RP justification
  • Trap placement intended only to frustrate
  • Large-scale disruption without narrative basis

Lack of intent does not always excuse large-scale damage. If your actions severely impact the round without reasonable RP logic, they may be treated as griefing.

Directive 2 — Fair Play

2.1 Metagaming

Using out-of-character knowledge to influence in-character actions is prohibited.

Information from the following may not be used in character:

  • Discord
  • Streams or ghosting
  • OOC Chat
  • External communication

Streaming is allowed, but responsibility for information leaks lies with the streamer.

2.2 Multiaccounting

  • Multiple accounts in the same round are forbidden
  • Ban evasion is strictly prohibited
  • Alternate accounts to avoid punishment history are not allowed

Violations may result in permanent bans.

2.3 Exploits

  • No cheats, macros, or third-party tools
  • No intentional bug abuse
  • No deliberate server strain

Report discovered bugs through official channels.

Directive 3 — Roleplay Standards

Characters must fit the Fallout setting in tone, behavior, and naming.

3.1 Character Identity

  • No meme names or real-world references
  • No reuse of dead or permanently imprisoned characters without approval
  • Administration may require name changes

3.2 Communication

  • Do not break immersion with mechanical terms
  • Keep OOC topics out of IC channels
  • OOC channels must remain respectful

3.3 Atmosphere

  • Do not reference admins or game systems in character
  • Provide IC reasons for absence when possible

3.4 Knowledge Limits

Your character is not all-knowing. Do not reference technology or knowledge your character would not realistically possess.

Directive 4 — Erotic Roleplay

Explicit ERP is prohibited in all forms.

Light romantic interaction such as flirting, hugging, or kissing is permitted if:

  • Non-explicit
  • Consensual

If staff instruct you to stop behavior near the boundary, you must comply immediately. Violations may result in removal.

Directive 5 — SSD Protection

Characters who disconnect (SSD) may not be directly harmed.

Allowed:

  • Looting SSD characters

Prohibited:

  • Killing SSD characters
  • Kidnapping SSD characters

Disconnecting during active combat removes this protection. SSD players inside faction bases during raids are not protected.

Directive 6 — Armed Conflict

6.1 Escalation

Dialogue must precede lethal force.

Requirements:

  • Face-to-face escalation
  • Clear demand given
  • Time to respond

Exceptions: Active firefights, immediate threats, wildlife, and faction warfare.

6.2 Robbery

  • Do not remove all survival items
  • Non-resisting victims must live
  • Resistance shifts responsibility

6.3 Faction Warfare

  • Factions begin neutral
  • Only leaders may declare war
  • War begins five minutes after face-to-face declaration
  • Killing diplomats or surrendered individuals is forbidden

6.4 Early Raids

Faction bases may not be raided within the first 30 minutes of a round.

6.5 Faction Equipment & Impersonation

  • All factions may be looted of armor, uniforms, weapons, and items
  • Any person impersonating a faction may be escalated upon
  • Wearing a faction's armor gives that faction permission to escalate

6.6 Raids

  • All raids must be Ahelped for approval before commencing
  • Raids must have a good roleplay reason
  • Faction leaders must announce the raid via radio
  • If denied or no response is given, the attacking party must leave

6.7 Conflict Intervention

  • Players who clearly surrender may not be executed if no crossfire exists
  • Faction or gang members with identical uniforms may assist allies in active conflict

6.8 Round-Removal (RR)

  • Round-removals must be appropriate to escalation (one fight does not equal RR)
  • Kill, leave the body, and give characters a chance for a story
  • Intentional gibbing or beheading follows Rule #1: Don't be a dick
  • Factions prioritize revival (within reason) and imprison/enslave (inclusive to Town, NCR, Legion, and BoS)
  • Example: NCR lets FoTA know the location of bodies after a battle if they do not have proper resources to revive/imprison

6.9 Outlaws

  • Outlaws must provide RP first
  • Their sole purpose should not just be mass murder

Directive 7 — New Life Rule

Players may not rejoin on the same character to bypass death. Characters forget the circumstances of their death.

Directive 8 — Fear Roleplay

FearRP applies when a player is revived in a secure location.

  • Example: Legion kills a BoS Paladin and revives them at their camp. The Paladin must now value their life and follow FearRP.
  • Escape attempts require admin approval via Ahelp. Failed attempts require new approval.
  • If you do not wish to RP as a slave or prisoner, you are permitted to ghost; however, that character is now considered killed and is not protected under SSD rules.

VAULT-TEC ADMINISTRATIVE AUTHORITY

Project leadership retains final authority in rule interpretation.

Server Expectation: Rated M (17+)

VAULT-TEC NOTICE: A BETTER COMMUNITY THROUGH ORDER.