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Show new changes starting from 11:30, 7 May 2026
 
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5 May 2026

N    22:00  Materials diffhist +3,465 Dan talk contribs (Created page with "{{CraftingNav}} == All Materials == This is a list of all available crafting materials in Nuclear 14. === Natural and Animal Products === Water is a valuable resource in Nuclear 14. You will often find dirty or irradiated water in the Wasteland, which must be cleaned and disinfected before drinking. {| class="wikitable" style="background:#141414; color:#d0d0d0; border:1px solid #3a3a3a; width:100%;" ! style="background:#1e1e1e; color:#8ab0d0;" | Material ! style="ba...")
N    21:59  Botany diffhist +4,405 Dan talk contribs (Created page with "{{CraftingNav}} == Botany == Botany in Nuclear 14 is about growing food, medicinal plants, and useful extracts for your settlement. Plant products can be eaten raw, cooked, ground into extracts, or turned into ingredients for medicine and other crafting recipes. === Growing Basics === Most growers use either simple soil beds or proper hydroponic planters. Soil is cheap and reliable, while hydroponics gives clearer visual feedback about plant health. === Soil Beds ==...")
N    21:59  Bartending diffhist +3,211 Dan talk contribs (Created page with "{{CraftingNav}} == Bartending, Drinks, and Other Liquids == Below is a list of all drink reagents and reactions available in Nuclear 14. They are roughly sorted by base reagents, then reactions and products, classified by their primary component. === Animal Products === Milk from domesticated wasteland animals. A rare and valuable source of nutrition. * '''Brahmin Milk''' * '''Bighorner Milk''' * '''Radstag Milk''' === Water and Base Liquids === Water is the most...")
N    21:59  Medicine Crafting diffhist +9,092 Dan talk contribs (Created page with "{{CraftingNav}} == Medicine == Medicine and chems are essential for surviving the Wasteland. Knowing what to use and when can mean the difference between life and death. Most medical supplies can be found in first aid kits, looted from enemies, or purchased from traveling doctors and merchants - but the craftable ones can save your life far from civilization. === Tools === A '''mortar and pestle''' is required to process ingredients for many medical recipes. Craft on...")
N    21:53  Crafting diffhist +1,135 Dan talk contribs (Created page with "{{CraftingNav}} == Crafting == Here you can find instructions and guides for crafting various materials, blueprints, drinks, and more. === Crafting Categories === {| class="wikitable" style="width:100%; background:#141414; color:#d0d0d0; border:1px solid #5a4515;" ! style="background:#2a1e06; color:#c8a030; width:20%;" | Category ! style="background:#2a1e06; color:#c8a030;" | Description |- | '''Bartending''' || All drink reagents: water, teas, Nuka-Co...")
N    21:52  Template:CraftingNav diffhist +1,252 Dan talk contribs (Created page with "<noinclude> == CraftingNav == Navigation bar for all Crafting-category pages. Usage: <code>{{CraftingNav}}</code> </noinclude><includeonly>{| style="width:100%; background:#0e0e0e; border:1px solid #5a4515; color:#b09040; margin:1.5em 0; font-size:0.86em; border-collapse:collapse;" |- ! colspan="7" style="background:#181818; color:#8a6a20; text-align:center; letter-spacing:4px; text-transform:uppercase; font-family:monospace; padding:7px 0; border-bottom:1px solid #4a351...")
N    21:49  Cooking diffhist +2,841 Dan talk contribs (Created page with "{{CraftingNav}} == Cooking == Cooking turns raw Wasteland ingredients into meals that are safer, more filling, and usually more valuable than eating ingredients by themselves. Most recipes rely on a heat source plus basic meats, produce, grains, or scavenged pre-war food. === Cooking Equipment === A cooking stove or kitchen grill is needed for most hot meals. * '''Cooking Stove''' - Standard cooking equipment found in most settlements and kitchens. * '''Kitchen Gril...")