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☢ MISFITS NUCLEAR WASTELAND ☢
MISFITS SANCTUARY WIKI - WASTELAND OPERATIONS MANUAL
⚠ MANDATORY READING ⚠
All players must read and follow the server rules before entering the Wasteland.

Getting Started

New Player?

Start with Survival Basics to learn the fundamentals. Then browse the Factions Overview to pick a faction and read their guide.

Check the Currency page to understand how the Wasteland economy works, and Chems & Addiction before you pop anything you find in a footlocker.

Factions

The Wasteland is defined by those who struggle to control it. Each faction has its own ideology, ranks, rules of engagement, and place in the hierarchy of power.

⚙ BROTHERHOOD OF STEEL
Techno-religious military order dedicated to preserving pre-war technology. Operates from fortified bunkers and patrols the Wasteland to recover lost relics.
★ NEW CALIFORNIA REPUBLIC
The largest post-war democratic republic, built on trade and law. Fields a professional standing army and governs territories across the Mojave and beyond.
⚐ CAESAR'S LEGION
A ruthless slaveholder empire modelled on ancient Rome. Condemns pre-war technology and rules by total discipline. Expanding conquest from the east.
☪ FOLLOWERS OF THE APOCALYPSE
A pacifist organization of doctors, scientists, and scholars dedicated to preserving knowledge and healing the Wasteland. Neutral to most factions but opposed to war.
☼ TOWNSFOLK
Civilians, settlers, and laborers who form the backbone of Wasteland society. Survive by working, trading, and staying out of faction crossfire.
☯ VAULT DWELLERS
Survivors of Vault-Tec's underground shelters. Equipped with Pip-Boys and Vault jumpsuits - and often unprepared for how brutal the surface truly is.
☪ WASTELANDERS
Scavengers, drifters, and outcasts who live by their wits on the open road. No allegiance, no safety net - just the next meal and the next sunrise.
☨ WASTELAND TRIBES
Pre-civilization communities with their own customs and rituals. Distrustful of outsiders and deeply tied to the land they inhabit.
☷ MINOR FACTIONS
The Enclave and other smaller groups that shape the Wasteland from the margins.
☠ OUTLAWS
Raiders, bandits, and gang fighters who haunt the I-80 corridor. Khans, Jackals, Vipers, Gunners, and Fiends - each with their own methods. The Eighties have been here longer than anyone.
⚙ SYNTHETICS
Pre-war robotic units still operational in the Wendover region. Mr. Handy, Protectron, Assaultron, Sentry Bot, Robobrain - player-controlled chassis with integrated armament.
⚔ SUPER MUTANTS
FEV-mutated humans of immense size and strength. Feared by most, trusted by few. 1.5× human scale, near-total radiation immunity, and centuries of lifespan.

Gameplay & Mechanics

How the Wasteland works - from war declarations to wasteland pharmacology to the economy that keeps everyone fed or fighting.

⚔ FACTION WAR
Formal war declarations between factions. 30-minute cooldown, 5-minute pending phase, 30-minute active combat, auto-ceasefire. Commands: /war, /warjoin, /ceasefire.
☢ CHEMS & ADDICTION
Combat drugs, medical items, and the addiction system. Jet, Psycho, Buffout, Turbo - effects, overdose thresholds, and what happens when withdrawal hits.
★ CURRENCY
Bottlecaps, NCR Dollars, Legion Aureus, and Denarii - the currencies that keep the Wasteland economy turning. What they are worth and where they are accepted.

Crafting & Survival

⚒ CRAFTING

Everything produced, brewed, grown, built, or assembled in the Wasteland.

☠ SURVIVAL

Staying alive in a hostile Wasteland requires knowledge and preparation.

Weapons & Equipment

⚔ WEAPONS & ARMAMENTS

Ranged

Energy

Melee

Special

⚙ ARMOR
Power Armor, combat armor, faction-specific gear, and creature-sourced protection. Know what you are wearing before someone starts shooting.